Info about Seven: Enhanced Edition:

Official game description:
Seven: Enhanced Edition is an open-world, isometric stealth and action role-playing game, in which you play as Teriel, a master thief sent on a mission that will shake the foundations of the Vetrall Empire. Free roam across the vibrant prison island of Peh and explore the sea depths on board of a submarine in the Drowned Past expansion.
**SEVEN HOURS OF NEW GAMEPLAY IN DROWNED PAST EXPANSION**
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Continue exploration as serial thief Teriel, who runs into ‘the Enclave’, a ragtag group of mysterious vagabonds who have discovered the mythological sunken vessel and are exploring it in the hopes of unearthing riches. But things that are buried, are buried for good reason, as Teriel and the Enclave will discover.
**EXPLORE A VIBRANT OPEN WORLD FROM AN ISOMETRIC PERSPECTIVE**
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From the moment you set foot on Peh, the island is open to you. Sneak, run, climb, and fight your way across a colourful array of environments.  
You are free to explore wherever you please; only security checkpoints, monster-infested areas, and dangerous factions stand in your way!
**CHOOSE YOUR PLAYSTYLE**
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As a master thief, Teriel is well versed in the art of stealth. Get the jump on enemies from behind and above, fool everyone with cunning disguises, or just use the environment to keep out of sight entirely.  
If things go wrong, however, or you’re feeling impatient, there’s nothing to stop you from letting loose with an array of devastating weapons, and unleashing deadly magical skills upon your foes.
**ENCOUNTER A MYRIAD OF COLOURFUL CHARACTERS**
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Encounter an array of people, from despondent slaves and prisoners through to rich socialites. Just be sure to keep an eye out for the two major factions on Peh: the Biomancers and the Technomagi.  
In such a desperate place, there are many who will take any help they can get. Choose whether to help or exploit Peh’s inhabitants, but be prepared for the consequences.
**UNCOVER AN EPIC STORY OF DECEIT AND TREACHERY**
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On Peh, everyone has an agenda, and often there’s more than meets the eye. Dive into a world teeming with distrust, and crushed between the machinations of mighty powers.  
Work with the daemon that has possessed you to complete a mission of utmost importance. The fate of the Vetrall Empire rests in your hands.

Release date: Dec 1, 2017

Categories: Isometric Perspective, Open-World Exploration, Stealth Gameplay, Action RPG, Character Progression, Vertical Exploration, Single-player Story, Choice-based Narrative

Feature scans:
- Steam Deck: score 75; verdict: Broken; summary: The game exhibits frequent crashes for some users, significant performance drops in dense areas, and gameplay bugs. While a workaround exists for crashes, the overall experience is broken for a subset of players, placing it in the 'Broken' category.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Most reviews suggest the game is not worth its full price but becomes fair with a discount. The explicit mention of $6 as a low sale price and 1/4 off as a fair discount indicate that the community considers the current base price too high. A reasonable fair base price range is $10–$15, where $10 aligns with the sale price (deep discount context) and $15 reflects a 25% discount off a typical $20 full price, which many reviewers see as acceptable. The positive outlier mentioning full price is still within this upper bound.
- Playtime Metrics:
  - Game completion: 35.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: A reviewer explicitly states that the first playthrough is expected to take 30-40 hours, which is the most direct evidence for game completion time. Other reviews mention 40 hours of play without finishing, suggesting that 30-40 hours is a typical range for completing the game's content. There is no numeric evidence for story-only completion, session length, or endgame hours.
- Time-to-fun:
  - Summary: Seven: The Days Long Gone has a steep learning curve and slow start, but becomes enjoyable after the first hour or a few hours once players understand the progression system and acquire better equipment.
  - Stance: Clicks after
  - Anchor: After the initial learning curve and acquiring decent equipment/chips
  - Time to anchor: 1h 0m
  - Friction: steep learning curve and unclear tutorial; tedious combat and stealth until better gear; slow and confusing character progression (no XP, chip-based); inventory weight management and over-encumbrance; repetitive traversal and lack of early fast travel; unclear crafting and loot value
  - Unlock drivers: understanding the chip-based skill system and crafting; acquiring decent weapons and armor; unlocking fast travel points; realizing the freedom to explore and rob anywhere; mastering stealth mechanics for satisfying kills
  - Conditions: patience to learn the game's unique progression systems; willingness to read in-game tutorials and journal; embracing stealth and exploration over direct combat; open mindset to non-XP-based character growth
- Player Archetypes:
  - Stealth Tactician (buy)
    - Motivation: Mastering stealth and exploration through knowledge and gadgets.
    - Playstyle: Careful, methodical, uses traps and gadgets, avoids direct combat, relies on knowledge of world rules and shortcuts.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: stealth gamer; tactical player
    - Reference games: Deus Ex; Assassin's Creed; Weird West
  - Completionist Achievement Hunter (buy)
    - Motivation: Completing all achievements and quests, maximizing content.
    - Playstyle: Thorough, explores all areas, completes all quests and achievements, revisits areas to unlock everything.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: achievement hunter; completionist
    - Reference games: Witcher 2
  - Old-School RPG Purist (sale)
    - Motivation: Deep story, meaningful choices, and knowledge-based progression reminiscent of classic RPGs.
    - Playstyle: Explores, reads, makes meaningful decisions, values non-linear progression and knowledge-based advancement over grinding.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: old-school player; classic RPG fan
    - Reference games: Fallout 1/2; Ultima 8; The Witcher 3; Deus Ex


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Rich and detailed open world (weight 0.43): The open world is highly praised for its freedom, lore, verticality, and detailed design, with many players noting it feels alive and well-crafted.
- Deep and flexible stealth mechanics (weight 0.42): Stealth mechanics are a standout feature, with complex systems for noise, visibility, and disguise, and players appreciate the option to choose between stealth and combat.
- Engaging and varied side quests (weight 0.25): Players consistently praise the side quests for being engaging, varied, and well-designed, often with independent stories that enrich the main narrative.
- Stylish and beautiful graphics (weight 0.14): The graphics and UI are consistently described as stylish, gorgeous, and stunning, contributing to a visually appealing experience.
- Rewarding exploration experience (weight 0.1): Exploration is highly rewarding, with plenty of content to discover, encouraging players to thoroughly explore the world.
- Engaging story with deep lore (weight 0.1): The story is engaging and supported by rich lore and deep themes, making the narrative a key strength.
- Diverse gameplay mechanics (weight 0.1): Gameplay offers diverse mechanics including stealth, disguise, and parkour, providing variety in player actions.
- Varied weapon types and combat (weight 0.1): Combat variety is appreciated, with different weapon types like melee, crossbows, and firearms offering distinct playstyles.
- Excellent vertical level design (weight 0.08): Level design is superb, with amazing verticality and architecture that enhances gameplay and exploration.
- Multiple quest solutions (weight 0.08): Quests offer multiple solutions and directions, giving players freedom in how they approach objectives.
- Great soundtrack and voice acting (weight 0.07): The soundtrack and voice acting are well-received, adding to the overall audio experience.
- Interesting cyberpunk setting (weight 0.07): The cyberpunk setting is interesting and unique, blending sci-fi and fantasy elements effectively.

Common complaints:
- Isometric camera issues (weight 0.31): The isometric view causes depth perception problems, wall transparency, and orientation difficulties, leading to navigation and combat frustrations. This is one of the most frequently mentioned concerns.
- Unnecessary crafting system (weight 0.18): Crafting and alchemy are widely considered pointless, uninspired, and requiring too many ingredients with little incentive. Players find them semi-useless and avoid them.
- Unsatisfying combat system (weight 0.18): Combat is described as messy, simplistic, spammy, and frustrating. It is functional at best but lacks depth and satisfaction, contributing to player frustration.
- Vague quests and puzzles (weight 0.14): Quests and puzzles lack clear instructions, making navigation and progression difficult. Players find them unclear and poorly guided.
- Unreliable disguise mechanic (weight 0.12): The disguise feature is inconsistent, often ineffective, and rarely worth the trouble. Players report it as useless and not reliable in gameplay situations.
- Confusing and unhelpful map (weight 0.1): The map is difficult to understand, not informative, and hard to remember. This adds to navigation challenges and overall confusion.
- Quest bugs preventing completion (weight 0.08): Multiple quests are bugged and cannot be completed, which significantly hinders progression and player satisfaction.
- Too much junk clutter (weight 0.08): The game includes hundreds of useless junk items that clutter inventory, making management tedious and adding no value to gameplay.
- Clunky and imprecise controls (weight 0.08): Controls are reported as extremely clunky, slippery, and imprecise, affecting overall gameplay quality.
- Inconvenient fast travel (weight 0.08): Fast travel requires walking to specific points or progressing through the main quest, making it hard to reach and limiting mobility.
- Character stuck in textures (weight 0.08): Bugs cause the character to get stuck in textures and geometry, breaking immersion and gameplay flow.
- Lacking stealth mechanics (weight 0.08): Stealth is poorly implemented, lacking accuracy and functionality, making it ineffective for gameplay.
- Poor enemy and armor variety (weight 0.08): Enemy variety is poor, and armor options are lackluster with no unique designs, reducing replayability and customization.

Gameplay feedback:
- Isometric open-world stealth RPG (weight 0.99): The game is an isometric, open-world stealth RPG with a strong emphasis on vertical exploration, climbing, and parkour. It features immersive sim elements, multiple approaches to quests, and a cyberpunk setting.
- Complex crafting and upgrade system (weight 0.33): A complex crafting system allows players to upgrade gear and weapons, create modifications, and use traps and gadgets. Crafting benches are linked to a shared stash for convenience.
- Gear-based progression with skill chips (weight 0.25): Progression is gear-based with no traditional leveling or XP. Instead, players use skill chips or ability chips to unlock and upgrade abilities, offering a unique character development system.
- Skill-based lockpicking and hacking (weight 0.14): The game includes skill-based minigames for lockpicking, hacking, and pickpocketing, adding depth to stealth and thievery mechanics.
- Deep stealth and thievery mechanics (weight 0.13): Stealth mechanics include noise, visibility, crouch, hiding spots, enemy view cones, and disguise. Theft and pickpocketing are core activities.
- Unlockable fast travel system (weight 0.12): Fast travel is available via radio towers or stations that need to be unlocked, providing a balance between convenience and exploration.
- Diverse combat and weapon variety (weight 0.1): A large variety of skills, weapons, and armors with unique movesets support three combat categories: sneaky, ranged, and melee.
- Manual quick-save system (weight 0.09): The game features a quick-save and load system, but saving is manual only, which may be a concern for some players.
- Cyberpunk and fantasy mash-up (weight 0.08): The setting blends cyberpunk with dark fantasy or Warhammer-like elements, creating a unique and immersive world.
- Fetch-type side quests (weight 0.06): Side quests are present but described as fetch-type, which may be a point of criticism for some players.
- Varied magic and special powers (weight 0.06): Magic abilities include teleport, chronosphere, black hole, invisibility, EMP, and time slow, adding supernatural elements to gameplay.
- Overpowered aerial attack (weight 0.05): An aerial attack is noted as overpowered, suggesting a balance issue that may need addressing.

Performance notes:
- General optimization issues (weight 0.15): General optimization issues are frequently mentioned, including technical roughness, performance hiccups every half-hour, memory leaks causing frame drops over time, and overall poor optimization.
- Long loading times (weight 0.13): Players consistently report very long loading times, ranging from 20 seconds to over 2 minutes, even on SSDs, which is a major frustration.
- FPS drops and locks (weight 0.11): Multiple reports indicate that the game suffers from frame rate drops, including being locked at 30 FPS after cutscenes and significant drops from 120 to 35 FPS, especially at 4K resolution.
- Performance improvements via patches (weight 0.09): Patches have improved performance for some, including fixing launch frame rate issues and allowing the game to run on below-minimum GPUs, with a next patch focusing on performance.
- Good performance on high-end hardware (weight 0.07): Some players report smooth performance at high settings, such as 4K 144Hz or stable 60 FPS at 2560x1440, suggesting the game can run well on capable hardware.
- Frequent game crashes (weight 0.06): Frequent and sudden crashes to desktop are reported, sometimes within a minute of starting the game, making it unplayable for some.
- Network-related crash workarounds (weight 0.06): Workarounds like disconnecting the internet or editing the hosts file to block Epic Games servers are suggested to fix crashes, indicating a network-related issue.
- Minor performance hiccups (weight 0.05): Some players note that performance is generally fine but occasionally acts up with stutters or bugs, indicating minor but noticeable issues.
- VRAM crashes (weight 0.03): Some players experience crashes related to VRAM, indicating a specific memory management problem that can cause the game to crash.
- Steam Deck battery drain (weight 0.03): The game runs on Steam Deck but drains the battery quickly, which is a concern for portable play.
- High GPU temperature (weight 0.03): One report mentions GPU temperature reaching 80°C, which could indicate high thermal load or optimization issues.

Recommendations:
- Recommended for stealth/RPG fans (weight 0.29): The game is highly recommended for fans of stealth, RPG, and isometric games, especially those who enjoy titles like The Witcher 3, Dishonored, Thief, or Divinity: Original Sin. It appeals to players who like stealthy approaches, planning, and freedom.
- Buy on sale, not full price (weight 0.25): Many reviewers advise waiting for a significant discount (50-60% off or as low as $6) before purchasing, as the game is not considered worth its full price. Some also recommend waiting for patches to fix bugs and performance issues.
- Not recommended for many (weight 0.24): A significant number of reviewers do not recommend the game, citing issues like sluggish controls, poor navigation, or that it is not for everyone. Some suggest better stealth experiences exist (e.g., Styx games) or that the game is only for die-hard fans.
- Conditional on player preferences (weight 0.23): Many reviewers give conditional recommendations based on player preferences: it is for those who can adapt to its systems, don't mind clunk, value freedom, or like cunning gameplay. It is not for those who dislike sluggish controls, poor sense of direction, or need hand-holding.
- Try demo before buying (weight 0.18): Multiple reviewers suggest trying the demo or watching gameplay on YouTube before buying, as the game may not suit everyone. This helps potential buyers assess if the game's style and mechanics appeal to them.
- Simple positive recommendation (weight 0.17): Some reviewers give a straightforward positive recommendation, calling the game fun, a solid 8/10, or urging players to stop doubting and buy it. These are simple endorsements without major caveats.
- Worth it when cheap (weight 0.17): Reviewers recommend the game especially when it is cheap or on sale, noting it is a no-brainer at its price. It is suggested for light, moderate, or hardcore players depending on their preferences.
- Flawed but recommended (weight 0.14): Reviewers acknowledge the game has flaws (e.g., bugs, jankiness) but still recommend it as a unique and enjoyable experience. It is described as a flawed gem that is worth playing despite its shortcomings.
- Unique and nostalgic experience (weight 0.13): The game is recommended for its unique stealth/platforming RPG elements, old game vibes, nostalgia, and level design. Some find it useful for relaxing after work, but not for weekends.
- Save often in multiple slots (weight 0.12): Several reviewers emphasize the importance of saving often and in different slots due to potential bugs, navigation issues, or the risk of not completing the game. This is a practical tip for players.
- Encourage trying despite scores (weight 0.11): A few reviewers encourage trying the game despite mixed Metacritic scores, believing it deserves a wider audience. They also note that developers can improve based on criticism and look forward to future games from the team.
- Wait for patches and fixes (weight 0.1): Reviewers note that the game has bugs and performance issues, recommending waiting for patches and fixes before buying. It is money well spent if minor bugs are acceptable, but those requiring stable 60 FPS should wait.
- Great for exploration and lore (weight 0.09): The game is recommended for players who enjoy exploration and world/lore, with some noting it is worth playing at full price for these aspects. Level design is highlighted as a strong point.
- Better stealth games available (weight 0.09): Some reviewers state that better stealth experiences exist (e.g., Styx games) and that the game is not recommended for those seeking an exclusive stealth experience. Major camera updates are needed for some.
- Suggestions for future improvements (weight 0.05): A reviewer suggests that the next game should focus on fewer elements with more depth and a stronger RPG part. This indicates room for improvement in future titles.
- Buy if used to low FPS (weight 0.03): One reviewer recommends buying without hesitation for players used to uncomfortable games with low FPS, implying the game may have performance issues but is still enjoyable for some.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.27): Players frequently cited combat system messiness, camera issues, and control problems as primary sources of frustration. These issues were compounded by frequent fall deaths, bugs causing soft-locks, and a broken stealth system that undermined gameplay. The isometric perspective and poor navigation tools further exacerbated the experience, making exploration and combat feel tedious and unfair.
- Disappointment (weight 0.13): Disappointment stemmed from unmet expectations, particularly regarding the progression system, which was described as the worst seen, and underutilized mechanics like economy and crafting. Many felt the game had great potential but was marred by clunky combat, poor balance, and bugs, leading to a sense of a missed opportunity despite a promising concept.
- Enjoyment (weight 0.13): Enjoyment was driven by the stealth gameplay, freedom of approach, and engaging side quests that offered depth and variety. Players appreciated the parkour mechanics, world exploration, and the overall atmosphere, which made the game hard to put down despite its flaws. The combination of stealth, combat, and disguise mechanics provided a unique and fun experience.
- Appreciation (weight 0.11): Appreciation focused on the ambitious world-building, detailed quest design, and exceptional level design, particularly the verticality and labyrinthine maps. Players valued the no-hand-holding approach, solid voice acting, and the innovative disguise system that allowed unrestricted movement, highlighting the game's creative strengths.
- Satisfaction (weight 0.1): Satisfaction arose from the level of freedom, lack of time pressure, and the rewarding stealth and combat mechanics. Players were pleased with the game's improvements after patches, the rich branching story, and the ability to complete all quests with a satisfying ending, feeling that the game met or exceeded their expectations.
- Excitement (weight 0.04): Excitement was generated by the vertical navigation, multiple solutions to problems, and the enormous world that kept players engaged. The heavy, dark ambiance and powerful abilities made players feel like a boss, while the stealth mechanics and freedom of approach were highlighted as standout features.
- Surprise (weight 0.02): Surprise came from the game exceeding expectations, particularly for players who usually dislike stealth games but found themselves enjoying it. The unexpected depth and spark of interest, along with the game being a big surprise release, contributed to this emotion.
- Annoyance (weight 0.02): Annoyance was caused by janky traversal, perspective issues, and a tedious crafting system with a small inventory. Long loading times, bugs, crashes, and quest logic errors further frustrated players, detracting from the overall experience.
- Boredom (weight 0.02): Boredom resulted from slow gameplay, generic quests, and unsatisfying progression, along with poor story and dialogue quality. These elements made the game feel tedious and unengaging for some players.
- Love (weight 0.02): Love was expressed for the best stealth action and the game's unique combination of being a fully open-world stealth game and a stealth RPG, which players had never seen before.
- Gratitude (weight 0.02): Gratitude was directed at the support team for providing a save file to overcome a game-breaking bug, as well as appreciation for the overall experience despite minor issues.
- Wonder (weight 0.01): Wonder was inspired by the exploration of new locations and the scale of the world, which captivated players and made the game feel expansive and immersive.
- Melancholy (weight 0.01): Melancholy was evoked by the music and the realization of impermanence, adding an emotional depth to the gameplay experience.
- Confidence (weight 0.01): Confidence grew from mastering traversal and abilities, allowing players to feel more competent and in control as they progressed through the game.
- Dread (weight 0.01): Dread was felt when facing daunting new areas, which created a sense of challenge and anticipation for what lay ahead.
- Pleasant surprise (weight 0.01): Pleasant surprise came from the narrative and story quality exceeding expectations, as well as the game overall surpassing what players anticipated.
- Amusement (weight 0.01): Amusement was provided by the snarky British ghost commentary and the bickering between characters Teriel and Artanak, adding humor to the experience.
- Hope (weight 0.01): Hope was expressed as a desire to reach the end of the game, indicating a positive engagement with the story and gameplay.
- Intense frustration (weight 0.01): Intense frustration was caused by controls that led to unintended actions, ruining stealth and platforming, making the game feel unresponsive and unfair.
- Infuriation (weight 0.01): Infuriation resulted from overall bad game design decisions and balancing issues, which collectively undermined the player's enjoyment and sense of fairness.}