Info about TROUBLESHOOTER: Abandoned Children:

Official game description:
( \* **Unofficially** supports translation for German, Italian, French. Those translations are written by gamers and some part of it is written by **machine translation**. You can select those translations in the game option. )
**Everything that SRPG could possibly be**
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**TROUBLESHOOTER: Abandoned Children is the first season of a turn-based strategy SRPG that takes place in the world of Troubleshooter.**
**Valhalla, the unstable nation**
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Valhalla is a free trading nation erected by three world powers for their own benefits after the world war. In an attempt to control the nation, the three world powers banned the army from Valhalla. Due to these circumstances, public order in Valhalla is always unstable and thus after ten years the Valhalla government made a bold decision.
**The birth of Troubleshooter**
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The Valhalla government granted civilians the right to investigate and arrest criminals in order to lower the rising crime rate. People call them Troubleshooter.
**The beginning of your and everyone else's stories**
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10 years have passed since the introduction of the troubleshooter system. Albus, a 20-year-old young man, becomes an official troubleshooter. Albus first starts his company on his own but soon takes in many colleagues as he solves more cases. All these new members of the company have their own motivations and stories. You will be experiencing a variety of missions in Valhalla through their stories.
**Specialized classes. Over 1000 masteries. More than 500 additional masteries**
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All characters in Troubleshooter have their own unique classes. Each character can rank up to the upper class, and the role of your character changes according to the class.  
All characters in Troubleshooter can acquire various masteries according to their levels and classes. Furthermore, you can activate additional effects by combinations of masteries. Utilizing this, you can make a character for your unique strategy.  
Such masteries can be acquired by leveling your character up. However, in most cases, you can acquire masteries from enemies. In other words, you can take your enemies' unique traits and apply them to your characters.  
**More than 100 unique missions**
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There are more than 100 unique missions in Troubleshooter. All missions are designed independently, and all of them have their own unique circumstances.
**More than 500 unique cut scenes**
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Troubleshooter uses more than 500 cut scenes to portray the story.
**The creativity SRPG can have**
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As new characters join your company, playable content will be unlocked according to their roles. For example, if you recruit a hunter character, you will be able to tame beasts. You will be able to craft drones if you recruit engineers.  
**Things to consider before purchasing**
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**※ We support offline mode, which is for those who have an unstable internet connection.**
**※ Multi-playing contents will be added continuously, and for safe and fair user information, we require your internet connection on online mode.**
**※ There will be updates and maintenances, which will be announced in advance. You will not have access to the online mode of the game during this time.**
\- Time Required: 2 hours (Can change)
\- The period of the update can change according to the contents at work.
**※ If you want to get more information about the game, please visit the Troubleshooter Discord channel (Unofficial).**
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Release date: Apr 23, 2020

Categories: Turn-based Strategy, Tactical RPG, Character Customization, Class-based Combat, Grid-based Combat, Story-driven Gameplay, Character Progression, Mastery System


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep and engaging gameplay loop (weight 0.99): The game offers a highly engaging and well-balanced gameplay loop with deep mechanics, character customization, and tactical combat. Players appreciate the slow burn, unique content, and long-term replayability (100+ hours).
- High replayability and content (weight 0.88): With hundreds of hours of gameplay, multiple difficulty settings, and extensive build variety, the game offers exceptional replayability. Players return for mastery combinations, loot grinding, and new playthroughs.
- Turn-based combat excellence (weight 0.81): The tactical turn-based combat is snappy, well-balanced, and mechanically deep, with features like cover, flanking, and environmental interactions that appeal to strategy fans.
- Exceptional character customization (weight 0.71): The game features an incredibly deep character customization system, including talents, masteries, gear crafting, and unique build options. Players enjoy experimenting with diverse playstyles and synergies.
- Engaging story and characters (weight 0.42): The narrative is well-paced, character-driven, and emotionally resonant, with rich world-building and memorable arcs. Players appreciate the depth of character development and storytelling.
- Unique blend of genres (weight 0.21): The game successfully merges elements of XCOM, Persona, and visual novels, creating a fresh and appealing experience for fans of tactical RPGs and anime-style storytelling.
- Passionate and responsive developers (weight 0.2): The small indie team behind the game is highly engaged with the community, frequently updating the game and responding to feedback. This dedication enhances player trust and satisfaction.
- Visually appealing art style (weight 0.13): The game features high-quality 2D illustrations, animations, and a unique art style that enhances the storytelling and immersive experience.
- Superior to XCOM in key areas (weight 0.09): Players highlight improvements over XCOM, such as more accurate hit chances, deeper mechanics, and a lack of time pressure. The game is praised for refining the tactical RPG formula.
- Hidden gem for tactical fans (weight 0.07): The game is widely regarded as an underrated masterpiece in the tactical RPG genre, offering depth, innovation, and polish that surpasses many competitors.
- High value for money (weight 0.06): The game offers an immense amount of content for its price, rivaling or surpassing AAA titles. Players feel it provides exceptional value, especially on sale.

Common complaints:
- Poor pacing and slow progression (weight 0.67): The game suffers from slow pacing, particularly in the early hours, with excessive dialogue and a delayed introduction of engaging content. Players reported feeling fatigued by the grind and repetitive missions.
- Weak and convoluted storytelling (weight 0.64): The game's narrative is frequently criticized for being slow, disjointed, and hard to follow, with underdeveloped characters and unresolved plot threads. Many players found the story unengaging due to its reliance on tropes and lack of cohesion.
- Excessive grind and repetitive gameplay (weight 0.54): The game requires significant grinding for skills, resources, and character progression, which feels tedious and time-consuming. Crafting systems and talent unlocks are overly complex and grindy.
- Unbalanced and unfair difficulty (weight 0.48): Difficulty spikes, unfair enemy mechanics (e.g., instant-death attacks, excessive dodging), and poorly designed boss fights frustrate players. The balance issues make progression feel punishing or artificially difficult.
- Overwhelming systems and complexity (weight 0.31): The game introduces too many mechanics, characters, and menus, making it difficult for players to engage meaningfully. The talent system, crafting, and mastery menus are particularly confusing and poorly explained.
- Translation and localization issues (weight 0.22): Poor English translations, awkward dialogue, and unclear mechanics descriptions hinder immersion and understanding. Some story elements become unintelligible due to translation errors.
- Unintuitive and poorly explained mechanics (weight 0.19): Core mechanics, such as combat, cover systems, and talent progression, are poorly explained or lack counterplay options. Players struggle to understand how to optimize builds or strategies due to unclear in-game guidance.
- Long and tedious battles (weight 0.14): Battles are overly long due to large maps, excessive enemy numbers, and slow turn progression. Players report spending 40-80 minutes per mission, which detracts from enjoyment.
- Poor 3D modeling and art (weight 0.12): The 3D character models are criticized for being low-quality, inconsistent with 2D portraits, and visually unappealing. Facial expressions and animations are particularly noted as subpar.
- Broken or restrictive save system (weight 0.1): The lack of manual saves, autosave-only mechanics, and save corruption issues frustrate players, leading to lost progress and wasted time. The inability to savescum or restart missions compounds this problem.
- Cluttered and confusing UI (weight 0.06): The user interface is criticized for being cluttered, difficult to navigate, and lacking clarity in skill descriptions and menus. This exacerbates the game's complexity and frustrates players.

Gameplay feedback:
- Mastery System for Builds (weight 0.58): A robust mastery system with 800+ skills and 1,000+ combinations enables deep character progression. Masteries are class-locked, ensuring unique identities for each character while allowing for theorycrafting.
- Crafting and Gear Systems (weight 0.49): Extensive crafting systems enable players to create gear, consumables, and throwables. Equipment can be upgraded, salvaged, or randomized, with unique enemy drops adding rarity and depth.
- No Permadeath Mechanic (weight 0.48): Characters are temporarily incapacitated rather than permanently killed, reducing stakes and allowing players to focus on strategy without fear of losing progress. Some exceptions apply (e.g., police units).
- Unique Character Mechanics (weight 0.48): Each of the 12+ characters has unique subclasses, abilities, and progression systems (e.g., pet taming, bot summoning). Hero-specific mechanics ensure no two characters feel generic.
- Large-Scale Missions (weight 0.21): Missions include massive battles with up to 128 enemies and 20+ ally units, requiring tactical planning. Some missions are lengthy (45+ minutes), with high enemy density and unique mechanics.
- Adjustable Difficulty Settings (weight 0.16): The game offers five difficulty levels (Safe to Cruel) and challenge modes, catering to both casual and hardcore players. Customizable modifiers allow further tailoring of the experience.
- Story-Driven Narrative (weight 0.14): The game features a linear but engaging JRPG-style story with character-driven relationships and branching dialogue choices. Visual novel elements and cutscenes enhance immersion.
- Beast Taming and Pet System (weight 0.12): Unique mechanics include taming beasts, evolving them, and summoning them in combat. Some classes feature pet taming talent trees, adding a layer of strategy and customization.
- Buff/Debuff and Damage Systems (weight 0.1): Combat includes deep mechanics like elemental damage types, critical hits, hit probabilities, and resistance/mitigation. Buffs and debuffs add layers of strategy to turn-based encounters.

Performance notes:
- Frequent game crashes (weight 0.1): Multiple reports of crashes during gameplay, on launch, and when loading saves. Some users experience stability, but crashes are a widespread issue affecting playability.
- Long loading times (weight 0.06): Users report slow startup and frequent loading screens, even on high-performance hardware like NVMe SSDs. High file count may contribute to delays.
- Hardware performance variability (weight 0.05): Performance issues on both older and newer hardware, including FPS drops, overheating, and lag, especially with many units on screen.
- Steam Deck optimization issues (weight 0.04): Font readability problems and performance bugs (e.g., food scene glitches) on Steam Deck, though some users report smooth performance.
- Minor gameplay glitches (weight 0.03): Occasional bugs, AI quirks, and simplified models in large battles to improve performance, but these rarely break the game.
- Save file corruption (weight 0.01): Isolated but critical reports of save corruption, which can lead to lost progress and frustration.
- Unresponsive UI during gameplay (weight 0.01): UI freezes or delays (e.g., loading cursor, disabled shortcuts) during enemy turns, disrupting immersion and control.
- Audio issues on standby (weight 0.01): Audio cuts out when the monitor sleeps, requiring workarounds to restore functionality.
- Handheld performance concerns (weight 0.01): Performance on handheld devices (e.g., Le:GO) varies, with some users experiencing lag or optimization issues.
- Endgame difficulty spikes (weight 0.01): Sudden increases in difficulty during the endgame, which may frustrate players without prior warning or scaling.

Recommendations:
- Ideal for tactical RPG fans (weight 0.49): The game is overwhelmingly recommended for fans of turn-based tactics, XCOM-like gameplay, and deep character customization. Players who enjoy strategic depth and complex mechanics will find it highly rewarding.
- Not for casual or story-focused players (weight 0.46): The game is explicitly not recommended for those seeking narrative-driven experiences, XCOM-like pacing, or simpler mechanics. It caters to players who prioritize gameplay depth over storytelling.
- High value despite flaws (weight 0.21): Many reviewers highlight the game’s affordability and content volume, making it a strong recommendation despite rough translations, grind, or difficulty spikes. Its price-to-content ratio is a major selling point.
- Requires time investment (weight 0.17): The game demands significant time to optimize builds, learn mechanics, or grind, which may deter players unwilling to engage deeply. However, this investment is often described as rewarding for genre veterans.
- Strong sequel anticipation (weight 0.14): Players express excitement for a sequel or future content from the developer, often describing the current game as a must-buy for fans of the genre. Some even pledge insta-buy status for future releases.
- Avoid if disliking grind or jank (weight 0.12): Players who dislike grind-heavy mechanics, jank, or complex systems are explicitly warned against purchasing. The game’s quirks are only tolerable for those deeply invested in the genre.
- Mixed reception for newcomers (weight 0.06): While genre veterans are encouraged to start on higher difficulties, newcomers are advised to begin on lower settings or wait for a sale to mitigate frustration.
- Pacing and combat improvements needed (weight 0.05): Reviewers suggest streamlining combat by reducing enemy counts, map sizes, or unit management. Named enemies and summoning mechanics also require refinement to avoid frustration.
- Narrative and difficulty adjustments (weight 0.04): The story’s cohesion and pacing are criticized, with calls for optional dialogue or branching paths. Difficulty balancing, especially for mid-tier players, is also a recurring concern in DLCs.
- Rich worldbuilding and character depth (weight 0.04): Despite narrative flaws, the game’s character development and worldbuilding are praised. Players recommend engaging with the story carefully to appreciate its depth.

Other player notes:
- High developer engagement (weight 0.07): Players consistently praise the developer's active interaction with the community, including addressing translation issues, frequent updates, and responsiveness to feedback. This fosters strong player trust and loyalty.
- Multilingual audio and subtitle support (weight 0.04): The game offers Korean voiceover with English text and Japanese subtitles, but players request additional language options, particularly English voice acting, to enhance accessibility.
- Gameplay comparisons to established franchises (weight 0.03): Players draw parallels between the game and well-known titles like XCOM, Final Fantasy, Baldur’s Gate, and Warhammer 40,000: Rogue Trader, highlighting its tactical or narrative depth.
- Requests for expanded character systems (weight 0.02): Players frequently suggest adding more character interactions, such as romance lines, a daily interaction system, and mod support. These features are seen as key improvements for future updates or sequels.
- Early access as a support mechanism (weight 0.02): Many players view early access purchases as a way to support the game’s development rather than for immediate gameplay, citing frequent updates and improvements as a positive sign.
- Mixed Steam Deck compatibility (weight 0.02): While players express hope for Steam Deck support in a sequel, current gameplay with a gamepad on the device is not recommended, indicating a need for optimization.
- Sequel anticipation and character requests (weight 0.02): Players express excitement for a sequel and specific character additions, such as a requested team member (e.g., '露娜'). This reflects strong attachment to the game’s world and characters.
- Fixed camera angle frustrations (weight 0.01): The fixed camera angle is a recurring pain point, causing frustration during gameplay and limiting player control or visibility in certain scenarios.
- UI improvements for combat clarity (weight 0.01): Players suggest enhancing the visibility of buffs and debuffs in the combat UI to improve tactical decision-making and overall gameplay experience.
- Live-service and long-term gameplay concerns (weight 0.01): Some players describe the game as feeling like a pseudo-long-term endgame live service, which may influence expectations for content updates and monetization.
- Always-online requirement (weight 0.01): The game’s always-online requirement for multiplayer and anti-cheat measures is noted, which may affect accessibility for players with unstable internet connections.
- Regional server independence (weight 0.01): The game features independent servers for the China region, which may impact latency or accessibility for players in different geographic locations.
- Underrated game perception (weight 0.01): Some players describe the game as underrated, suggesting it deserves more recognition despite its niche appeal or early access status.

Emotions:
- Frustration (weight 0.25): Players experience frustration primarily due to technical and design issues, such as game-breaking bugs, poor translations, and readability problems. The gameplay is further hindered by unfair difficulty spikes, grindy progression, and unclear mechanics, including overwhelming skill trees and poorly balanced systems. Additionally, issues like long loading times, repetitive missions, and lack of quality-of-life features (e.g., manual saves) exacerbate the negative experience.
- Excitement (weight 0.1): Excitement stems from the game's deep and innovative gameplay systems, such as the mastery and talent combinations, which offer extensive customization and strategic variety. Players appreciate discovering new mechanics, overcoming challenges with creative builds, and the anticipation of future content or sequels. The game's ability to blend genres and provide a fresh take on turn-based tactics also contributes to this emotion.
- Satisfaction (weight 0.09): Satisfaction arises from the game's rich customization options, engaging tactical gameplay, and rewarding progression systems. Players enjoy overcoming difficult missions, experimenting with character builds, and experiencing a well-designed UI/UX. The game's depth, frequent updates, and quality-of-life features (e.g., flexible difficulty) further enhance the sense of accomplishment and enjoyment.
- Disappointment (weight 0.09): Disappointment is caused by the game failing to meet expectations in storytelling, polish, and endgame content. Players criticize the tropey or poorly written narrative, abrupt endings, and lack of coherence in the plot. Technical issues like poor 3D modeling, repetitive grinding, and unresolved design flaws (e.g., save system bugs) also contribute to this emotion, making the game feel unfinished or shallow.
- Enjoyment (weight 0.08): Enjoyment is derived from the game's fun and engaging gameplay loop, particularly the deep character customization, tactical combat, and incremental progression. Players appreciate the variety in builds, the charm of the story and characters, and the satisfaction of mastering the game's systems. Despite flaws, the game's addictive qualities and unique mechanics keep players engaged.
- Admiration (weight 0.05): Admiration is directed toward the developers' effort, ambition, and attention to detail, especially given the game's depth and quality despite being created by a small team. Players praise the cultural and thematic richness, the flexibility of the mastery system, and the overall polish of the game, often comparing it favorably to established titles like XCOM.
- Appreciation (weight 0.03): Players appreciate the developers' passion, responsiveness to feedback, and the unique blend of mechanics and storytelling. The game's artistic direction, strategic depth, and the sheer amount of content created by a small team are frequently highlighted. Community engagement, frequent updates, and free DLCs also contribute to this positive sentiment.
- Hope (weight 0.03): Hope is tied to the potential for future improvements, such as better translations, expanded storylines, and sequels that address current shortcomings. Players express a desire for the developers to continue refining their craft, adding features like modding support or romance systems, and maintaining the quality seen in the current game.
- Anticipation (weight 0.02): Anticipation revolves around the excitement for future content, including sequels, DLCs, and updates that resolve unresolved story events. Players look forward to the next installment in the series, expecting it to build on the strengths of the current game while addressing its weaknesses.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the game's depth, replayability, and the sheer volume of content available. Players enjoy experimenting with builds, optimizing characters, and exploring the game's unique mechanics. The fresh take on turn-based tactics and the potential to sink hundreds of hours into the game also fuel this emotion.
- Gratitude (weight 0.02): Gratitude is expressed toward the developers for their dedication, community engagement, and the quality of the game. Players appreciate the fan translation efforts, the addition of free content, and the developers' responsiveness to feedback, which enhances the overall experience.
- Amusement (weight 0.02): Amusement arises from the game's humorous and quirky elements, such as unique character abilities, exaggerated comparisons, and lighthearted dialogue. Players enjoy the game's charm, personality, and the fun they derive from its unconventional or silly moments.
- Confusion (weight 0.01): Confusion is caused by unclear or inconsistent storytelling, overwhelming mechanics, and unexpected technical issues. Players struggle with nonsensical plot points, unclear talent benefits, and abrupt crashes, which disrupt the gameplay experience and make it difficult to understand the game's systems.
- Recommendation (weight 0.01): Recommendations are based on the game's strong tactical elements, engaging story, and overall quality. Players highly recommend the game to fans of the genre, praising its depth, customization, and the satisfaction derived from mastering its systems.
- Relief (weight 0.01): Relief is felt when players overcome difficult challenges, such as beating a tough boss or finding workarounds for technical issues. The sense of accomplishment after resolving frustrating situations or receiving developer support also contributes to this emotion.
- Surprise (weight 0.01): Surprise occurs when the game exceeds expectations, particularly for players who initially had reservations due to its art style or genre. The depth, quality, and subversion of expectations in the story or gameplay mechanics lead to a positive and unexpected experience.}