Info about 1917 - The Alien Invasion DX:

Official game description:
Digital Deluxe Edition
======================
About the Game
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**1917 - The Alien Invasion is a memorization shooter combined with the fast and frantic action of bullet hell shoot 'em ups.**  
**Badges :**        
You are in the role of Dr. Brunhild Stahlmüller, an acomplished weapon scientist who upgrades a WW1 triplane with superior alien technology to attack the invaders. You will avenge mankind and take the battle into the darkness of space until you reach an ancient alien world.  
Features
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*   Fight from Verdun to the heart of the alien world!  
*   Majestic and extravagant pixel art inspired by the golden age of arcades.  
*   Accessible with a fair difficulty curve.  
*   Intense action and highly polished gameplay  
*   8 stages with huge boss encounters.  
*   Bloodshed and gore.  
*   Psychedelic soundtrack.  
*   Full Xbox controller support.  
*   Digital art book (PDF).
Story
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The year is 1917 - war engulfed the earth. Billions were slaughtered at the hands of unprecedented technology in the name of fanaticism. Yet all previous atrocities were as preambles to an even greater, unforeseeable catastrophe. When on the 15th of April, a host of aliens descended from war-torn skies and opened fire indiscriminately on soldier and civilian alike, the foundations of the world were shaken and mankind would face his darkest hour. Against such a terrifying, overwhelming foe, the scrambling, exhausted nations of Earth had no choice but to put aside their old grudges and fight side by side if they wanted to avert total extinction – or worse. Still, courage and unity were not enough to match the sheer power of a species so advanced that the very cosmos proved no obstacle to them.  
Meanwhile Dr. Brunhild Stahlmüller, an accomplished scientist, worked tirelessly with her assistant, Harmuth Griesgram, on developing an experimental airplane codenamed the Red Beezlebub. Based not only on existing aeronautical technology but also on fragments of alien wrecks from the recent battlefields, this new invention is capable of prolonged atmospheric flight as well as deep, interstellar travel. Finding no pilots left in any condition – bodily or mentally – to take the pilot seat, the brave doctor dons the helmet herself and takes the Red Beezlebub on her virgin flight; to the battlefields of Verdun. Her target: the Chessmaster, the new, self-crowned king of humanity. An usurper and abomination. Fueled by gasoline and hatred, her Valkyrie's flight will end either in blood-soaked victory or glorious death. Little did she know that he himself is only a piece on the real player's board, and she is watching Brunhild's every move with greedy, leering eyes…  
For more story, watch the German story trailer with english subtitles:

Release date: Jun 10, 2016

Categories: Bullet-hell, Shoot 'em up, Retro Aesthetics, Memorization, Boss Fights, Single-player, Arcade

Feature scans:
- Steam Deck: score 10; verdict: Seamless; summary: User feedback highlights excellent controller support with no configuration needed, and no reports of technical issues like crashes, launchers, or unreadable text. The only minor complaint is about music volume adjustment, which is not a Steam Deck specific barrier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $1.00 - $3.00
  - Reasoning: The community sentiment is predominantly negative or lukewarm. One reviewer explicitly values the game at $1, while another suggests it is only worth purchasing at a steep discount, implying the full price is too high. The 'smartphone game rip-off' comment reinforces a low-quality perception, and the mixed 'worth it but leaves me wanting more' indicates limited value. Overall, the evidence points to a fair base price in the low single digits, likely between $1 and $3.
- Playtime Metrics:
  - Game completion: 0.5h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: Game completion time is supported by multiple reviews stating the game is very short, with specific claims of 10+ minutes and 20-30 minutes for a full playthrough. However, one review claims 2-4 hours, and another player reported being at level 5-6 after two hours, indicating significant variance based on skill or difficulty. I set gameCompletion to 0.5 hours as a representative midpoint of the shorter claims, acknowledging the conflict. Session length is clearly supported by the explicit statement of rarely playing more than 15 minutes at a time, so sessionLength is set to 0.25 hours. No reliable evidence exists for story completion or endgame time, so those are null.
- Time-to-fun:
  - Summary: The game is fun during its first four easy levels, but enjoyment drops sharply at level 5 due to a tedious auto-scroller and later due to repetitive enemy attacks.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: learning curve to get good; level 5 auto-scroller with cramped corridors and many enemies
  - Unlock drivers: learning set attack patterns
  - Conditions: first 4 levels are easy; level 5 has a tedious auto-scroller; attacks become repetitive after a few levels
- Player Archetypes:
  - Retro Shmup Purist (buy)
    - Motivation: Nostalgia for classic arcade shooters and authentic retro gameplay
    - Playstyle: Focuses on core shooting mechanics, appreciates pixel art and classic design, may prefer main shot over options
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school 90's arcade shmup fan
    - Reference games: Galaga; Dodonpachi
  - Casual Bite-Sized Player (buy)
    - Motivation: Quick, low-commitment entertainment
    - Playstyle: Plays in short sessions, may need guidance on controls and mechanics, values accessibility
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual player; casual fan
    - Reference games: N/A
  - Hardcore Bullet Hell Veteran (buy)
    - Motivation: Challenge and mastery of bullet hell mechanics
    - Playstyle: Reflex-intensive, seeks high scores, engages with achievements and difficulty settings
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore shmup fan; HC players
    - Reference games: Dodonpachi
  - Value-Driven Indie Gamer (buy)
    - Motivation: Getting a high-quality game at a low price
    - Playstyle: Opportunistic, focuses on cost-effectiveness, may play across genres
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Graphics are beautiful and retro (weight 0.54): The graphics are widely praised for being beautiful, colorful, and eye-catching, with a strong retro arcade aesthetic. The pixel art is also specifically commended.
- Excellent shoot 'em up gameplay (weight 0.42): The game is recognized as a great shoot 'em up, with addictive bullet hell mechanics and a good tribute to retro arcade shooters. Players find it very enjoyable.
- Soundtrack and music praised (weight 0.37): The soundtrack and music are frequently highlighted as a strong point, with many calling it superb or very good. Sound effects also receive positive mentions.
- Game is fun and exciting (weight 0.34): Players consistently praise the game for being fun, exciting, and worth playing. The gameplay feel and overall design are highly appreciated.
- Challenging but fair difficulty (weight 0.32): The game offers a challenging experience that is not too hard or too easy, striking a good balance. Players find the difficulty fair and enjoyable.
- Controls are smooth and responsive (weight 0.29): Players report that the game controls perfectly, with smooth and responsive handling. The game supports multiple input methods, including keyboard, gamepad, and arcade stick.
- Nostalgic arcade feel (weight 0.25): The game evokes a strong sense of nostalgia, with graphics and gameplay reminiscent of 80s and 90s arcade shooters. This retro presentation is a major appeal.
- Varied enemies and attack patterns (weight 0.19): The game features a variety of enemy types with unique attack patterns and bullet layouts, adding depth and replayability. This variety is a key positive point.
- Multiple ships and game modes (weight 0.11): The game includes four different ships, with two of them representing different game modes, enhancing replayability. This variety is appreciated by players.
- Unique narrative experience (weight 0.1): The game offers a unique narrative experience and a fun story, which adds to its overall appeal. This is a notable positive aspect for some players.
- Compact stage length (weight 0.1): Stages are compact, lasting about five minutes, which makes the game easy to pick up and play. This pacing is seen as a positive feature.
- Two fire modes add variety (weight 0.1): The game offers two fire modes from the start: a weak spread shot and a narrow focused barrage. This provides strategic variety in gameplay.
- Great value for the price (weight 0.1): Players feel the game is worth its price, offering good playtime and enjoyment. The value proposition is seen as excellent.

Common complaints:
- Power shots and weapons are underwhelming (weight 0.57): The power shots of the planes feel weak and ineffective, with poor bullet patterns that make them hard to use. The weapon system is basic and lacks variety, with only a few power-up levels and no different weapons.
- Gameplay is mediocre and uninspired (weight 0.57): Many players find the gameplay to be mediocre, lacking innovation and failing to capture the addictive quality of the genre. The game feels like a dated shooter with no new ideas.
- Poor graphics and visual clarity (weight 0.54): The graphics are often criticized as cheap, amateurish, and lacking animation. Visual clutter from busy backgrounds, HUDs, and particle effects makes it hard to read the action, leading to unfair hits.
- Repetitive and forgettable music (weight 0.47): The soundtrack is often described as repetitive, forgettable, and sometimes mediocre. Some players also note that music volume cannot be lowered enough, and there is no boss battle music.
- Unfair death and restart system (weight 0.45): Dying sends the player back to the start of the level, losing all power-ups, which is disheartening and frustrating. The lack of checkpoints and unlimited lives with stage restarts create a negative loop.
- Difficulty is excessively punishing (weight 0.44): The game is widely criticized for being too hard, with brutal difficulty spikes, unforgiving terrain, and instant-death mechanics. Many players feel the challenge is more frustrating than rewarding.
- Boss patterns are weak and repetitive (weight 0.41): Boss battles are often described as simple, repetitive, and lacking variety, with bullet patterns that are either too easy or unfairly dense. Some bosses have extremely fast bullets that are much harder than others.
- Technical issues and jankiness (weight 0.37): The game suffers from various technical problems, including bugs, stuttering, input lag, and compatibility issues with certain controllers. These issues significantly harm the overall experience.
- Level design is unfair and confusing (weight 0.35): Some levels, especially level 5, have unforgiving terrain, cramped corridors, and random environment kills. The level design often feels uninspired and fails to provide a fair challenge.
- Controls feel unresponsive and stiff (weight 0.32): The controls are often described as unresponsive, stiff, and janky, with issues like ship movement being over-throttled or sluggish. This makes the game feel less precise and more frustrating to play.
- Hitboxes are imprecise and vague (weight 0.31): Players frequently report that hitboxes lack precision, making dodging feel unfair and frustrating. This issue is compounded by fast bullets and poor readability, leading to cheap deaths.
- Story is weak and anti-Christian (weight 0.28): The story is criticized for being simple, with no cutscenes and only text, and for attacking Christianity by portraying Jesus as an emissary of infernal aliens. This narrative choice is off-putting to some players.
- Lack of proper tutorial (weight 0.27): The game fails to explain controls or gameplay mechanics, leaving players confused and frustrated. This is especially problematic for newcomers to the shoot 'em up genre.
- Game is too short (weight 0.27): Many players feel the game is too short, with only 8 levels and a completion time of around 10 minutes. This lack of content reduces replay value and makes the price hard to justify.
- Lack of replay value and content (weight 0.22): The game offers little replay value, with identical runs each time and no evolution or customization. The short length and lack of content make it feel incomplete.
- Combo and scoring system is unclear (weight 0.18): The chain/combo system for scoring is not well explained and feels pointless, requiring esoteric knowledge of levels and enemy placement. This makes the scoring system more annoying than engaging.
- Localization and language issues (weight 0.13): The game has incomplete language support, with system options not in Chinese and some strange German sentences. This can be confusing for non-English speakers.
- No difficulty selection or options (weight 0.11): The game lacks difficulty selection, making it inaccessible for newcomers and too easy for veterans. There are also limited audio options, with no SFX or ALL volume control.

Gameplay feedback:
- Bullet hell shmup genre (weight 0.66): Players consistently describe the game as a bullet hell shoot 'em up, with some noting it blends classic and bullet hell elements. This genre classification is central to player expectations.
- Retro arcade shooter style (weight 0.4): Many reviews highlight the game's old-school, arcade-style vertical shooting gameplay, appealing to fans of traditional shmups. This retro feel is a key positive aspect.
- Power-ups and shields (weight 0.32): The game includes power-ups that upgrade weapons and shields, with shield items providing one-hit protection. These mechanics add strategic depth to the shooting action.
- Eight levels with bosses (weight 0.26): The game features eight levels, each ending with a boss fight. This structure provides a clear progression and variety in challenges.
- Infinite lives with death counter (weight 0.26): The game provides unlimited lives, with no game over, but tracks deaths with a counter. This design reduces frustration while still encouraging skillful play.
- Vertical scrolling perspective (weight 0.22): The game uses a vertical scrolling perspective, typical of the shmup genre. This orientation is noted by players as a familiar and fitting choice.
- Unlockable ships (weight 0.18): The game starts with two ships, and four more are unlocked after completing the eight levels. This provides incentive for replay and variety in gameplay.
- One-hit death mechanic (weight 0.15): Players note that the game features one-hit death unless a shield is active, which adds tension and requires careful dodging. The shield provides a single extra hit of protection.
- Space shooter theme (weight 0.14): The game is described as a space shooter, sometimes with horror elements, involving a ship battling alien forces. This theme sets the tone for the action.
- Set in 1917 (weight 0.14): The game is set in 1917, featuring a German doctor protagonist, which provides a unique historical backdrop. This setting is a distinctive narrative element.
- WWI triplane with alien tech (weight 0.11): Players control a modified WWI triplane upgraded with alien technology, blending historical and sci-fi elements. This unique ship design is a notable feature.
- Pattern memorization required (weight 0.11): The game requires memorizing enemy and bullet patterns, a common trait in bullet hell shooters. This adds a layer of strategy and replayability.
- Resume at last level (weight 0.1): The game allows players to resume from the last completed level, but they lose all upgrades. This checkpoint system balances progress with risk.
- Alternate WWI setting (weight 0.1): The game is set in an alternate WWI, incorporating technological elements from that era. This alternate history is a key part of the game's identity.
- Combo scoring system (weight 0.1): The game features a chain/combo system for scoring, with time-sensitive multipliers. This encourages aggressive and continuous play to maximize scores.
- Short gameplay duration (weight 0.1): Players note the game is short, lasting about 20-40 minutes. This makes it suitable for quick sessions but may be seen as lacking content.
- Biplane with lasers and bombs (weight 0.1): The game features an old biplane equipped with lasers, plasma guns, and a smart bomb, with bosses at the end of levels. This weaponry adds variety to combat.
- Boss patterns vary (weight 0.1): Bosses have slow and scattered bullets with easy rules, but some spam bullet hell patterns. This variety in boss attacks keeps encounters interesting.

Performance notes:
- Game runs smoothly on some systems (weight 0.19): Several reviewers report that the game runs perfectly on their setups, with no errors, crashes, or frame drops even during intense battles. This indicates performance issues are hardware-specific.
- Performance issues cause unplayable stuttering (weight 0.17): Multiple clusters report severe stuttering on various graphics cards, making the game unplayable. This is a high-impact issue affecting core gameplay experience.
- Controller input unresponsive and laggy (weight 0.12): Players using an Xbox One controller experience unresponsive controls and input lag, which hampers gameplay precision. This is a common issue affecting control responsiveness.

Recommendations:
- Worth it for price (weight 0.34): The game is frequently described as a great value for its cost, especially when compared to a cheap meal or when on sale.
- Recommended for shmup fans (weight 0.28): Multiple clusters highlight the game as a must-have for hardcore and traditional shmup/STG enthusiasts, emphasizing its appeal to genre veterans.
- Best bought on sale (weight 0.27): Several reviewers advise waiting for a seasonal sale or price drop, noting the game is often heavily discounted and worth picking up at a lower price point.
- Avoid the game (weight 0.25): Some reviewers strongly advise against purchasing or even accepting the game as a gift, citing overall dissatisfaction or lack of appeal.
- General positive recommendation (weight 0.24): Several clusters simply give a thumbs up or recommend the game without specific caveats, indicating overall satisfaction.
- Unique aesthetic appeal (weight 0.21): Reviewers praise the game's distinctive visuals and style, recommending it to those who appreciate bizarre or experimental art directions.
- Casual quick play (weight 0.21): The game suits players looking for short, casual sessions of vertical shooting, with several noting it's ideal for quick rounds or passing time.
- Not for novices (weight 0.19): The game is considered too challenging or intense for beginners, with recommendations to start with classic shooters instead.
- Good for reflex testing (weight 0.17): The game is recommended for those who enjoy testing their reflexes and engaging in frenetic action.
- Story and dark fantasy fans (weight 0.1): Recommended for fans of shooters, dark fantasy, and story-driven games, indicating a narrative element that appeals to certain players.
- Check controls and settings (weight 0.09): A reviewer recommends examining the input tab and resolution settings screen, possibly to adjust controls for better gameplay.
- Alternative game suggested (weight 0.06): One reviewer suggests playing 'Enemy Mind' instead, indicating a preference for another title over this one.
- Sensitive to horror art (weight 0.06): Players who are sensitive to horror art styles are advised to avoid the game, as it may contain unsettling visuals.
- Not for general shooter fans (weight 0.06): The game is not recommended for general Japanese shooters or non-shooter players, suggesting it has a narrow appeal.
- Nostalgic import shop appeal (weight 0.05): The game appeals to those who were into import game shops, suggesting a retro or niche charm.
- Patience required (weight 0.05): One reviewer notes the game is good for passing time but requires patience, possibly due to difficulty or pacing.
- Try if bundled (weight 0.05): If the game is included in a bundle, it is worth trying, implying it may not be a priority purchase but is acceptable in a package.
- Watch before buying (weight 0.05): One reviewer suggests watching a full run on YouTube or buying on sale, indicating uncertainty about the game's value.

Other player notes:
- Broad controller support (weight 0.31): The game supports a wide range of input methods, including Steam Controller, gamepad, keyboard, and arcade sticks. This flexibility is appreciated by players using various setups.
- Retro pixel art style (weight 0.29): The game uses a retro pixel art style with fitting chiptune BGM, evoking classic 16-bit era shoot 'em ups. This nostalgic presentation is a major draw for fans of the genre.
- Bizarre protagonist and theme (weight 0.28): The game features a Nazi-style old woman protagonist, Dr. Brunhild Stahlmüller, flying a red triplane, with a satanic BDSM theme. This bizarre and satirical style is a major point of interest for many players.
- Language support and options (weight 0.28): The game supports multiple languages, including Chinese, Japanese, and Korean, with options to change them in the menu. However, some translations have noted flaws.
- Unique WWI alien premise (weight 0.27): The game is set in an alternate World War I where humanity fights alien invaders, combining historical and sci-fi elements. This unique aesthetic is frequently highlighted as a key selling point.
- Short but replayable campaign (weight 0.25): The game is short, with estimates ranging from 10 minutes to 4 hours, but offers replayability through multiple ships and achievements. The brief length is seen as both a positive and a negative.
- Comparisons to classic shmups (weight 0.24): Reviewers frequently compare the game to classic shoot 'em ups like R-Type, Raiden, Tyrian, and Psikyo titles. These comparisons highlight its traditional gameplay and nostalgic feel.
- Good value for price (weight 0.23): The game is considered cheap and a good value for its price, especially when purchased on sale. Reviewers feel the playtime and experience justify the low cost.
- Control customization available (weight 0.2): Players can remap controls and adjust settings like fullscreen and resolution from the launch screen. This flexibility is appreciated, though some initial analog stick issues were fixed in updates.
- Developer and sequel info (weight 0.16): The game is by Andrade Games, with a nod to their earlier title Sturmfront: The Mutant War. A sequel is planned as a top-down action shooter, and future content updates are expected.
- No online or lives system (weight 0.16): The game has no online option and no lives system, which may be a departure for some players. It also features only one aircraft type and no animated cutscenes.
- Visual and audio comparisons (weight 0.16): The graphics and sound are compared to various classic titles, including Raptor, Jet'n Guns Gold, and Killer Instinct. The monster design is also compared to the Alien films.
- Separate soundtrack purchase (weight 0.13): The game's soundtrack is sold separately, which some players noted. The music is praised for its retro style and is compared to Hotline Miami.
- Steam features included (weight 0.13): The game includes Steam trading cards and achievements, adding extra value for collectors. An achievement is available for completing the game without dying.
- Historical references included (weight 0.09): The game's story references historical elements like the Triple Entente and Kaiser Wilhelm, adding depth to the alternate history setting. The developer documented the game's history before release.
- Minor technical limitations (weight 0.08): The game lacks support for 21:9 screens and 4K resolution, which may be a drawback for some players. It also has some strange German sentences that could use better translation.
- Mixed genre innovation views (weight 0.08): Some reviewers note the game does not reinvent the shmup genre, while others appreciate its unique flair. It is seen as a weird game with its own charm, but not groundbreaking.
- Credits reveal alternate heroine (weight 0.04): Watching the credits to the end reveals a different heroine appearance, adding a hidden detail for dedicated players. This is a small but notable easter egg.
- Intermission demo in Japanese (weight 0.04): The intermission demo is displayed in Japanese, which may be a minor localization issue. This is a small detail noted by one reviewer.

Emotions:
- Frustration (weight 0.2): Players are frustrated by poor readability, imprecise collisions, and a lack of checkpoints that force them to restart entire levels after a single hit. The difficulty spikes sharply, with fast bullets, unforgiving hitboxes, and visual clutter from screen flashes and HUDs that obscure enemy fire. Technical issues like input lag, stuttering, and controller compatibility further compound the sense of unfairness.
- Disappointment (weight 0.15): Players feel the game is unpolished, janky, and lacking substance, with simple and repetitive boss patterns that fail to engage. The short length, uninspired soundtrack, and lack of progression systems leave a sense of missed potential, especially given the game's promising design. Some are also disappointed by the story's portrayal of Christianity and the overall mediocre gameplay.
- Enjoyment (weight 0.11): Players enjoy the game's challenging yet fun gameplay, complemented by good graphics, a fitting soundtrack, and a unique retro aesthetic. The variety of enemies, hectic action, and well-balanced difficulty provide an entertaining and addictive experience. Many appreciate the game's solid execution and recommend it to fans of classic shoot 'em ups.
- Satisfaction (weight 0.1): Players are satisfied with the game's challenging but fair difficulty, creative boss designs, and responsive controls. The classic shmup formula, attractive atmosphere, and good graphics and music contribute to a rewarding experience. The game's value for its price and its solid execution for genre fans also add to the satisfaction.
- Appreciation (weight 0.06): Players appreciate the game's good controls, interesting boss mechanics, and gorgeous retro presentation. The careful aesthetic, tight control, and cool ship selection, along with the 80s synth music, are praised. The developer's effort in documenting the game's history and the overall polish are also valued.
- Excitement (weight 0.05): Players are excited by the challenging and fun gameplay, frantic levels, and highly lethal bosses that provide fast-paced bullet hell action. The game's feel and style evoke 80s arcade STGs, and the announcer's hype lines like 'Combo!' add to the excitement. It is considered a must-have for shmup fans.
- Annoyance (weight 0.04): Players are annoyed by being sent back to checkpoints and having to repeat boring stages, as well as the inability to lower music volume sufficiently. The graphics and collision issues complicate gameplay, and missing SFX or volume controls are frustrating. Novelty mechanics and on-screen noise from golden birds/stars also hinder visibility.
- Amusement (weight 0.03): Players find amusement in the protagonist's scolding and insults via speech bubbles when hit, adding a humorous layer to the gameplay. The weird graphics, gore, and Nazi pilot's lines, along with the high score table changing 'AAA' to '666', contribute to the game's quirky charm. The promotional style presentation is also entertaining.
- Boredom (weight 0.03): Players are bored by the repetitive level memorization and the one-dimensional gameplay with repetitive enemy patterns. The game's short length, low difficulty, unimpressive art, and forgettable music fail to hold interest. The slow pace can lead to senseless levels of boredom.
- Love (weight 0.03): Players love the game's unique narrative experience and aesthetic appeal, with graphics that blend retro and gothic styles. The classic arcade shooter style and challenging bullet hell gameplay are particularly appealing. The overall presentation and gameplay create a strong positive attachment.
- Liking (weight 0.03): Players like the game's nice history, good old game theme, music, and ship management. The old style graphics and frantic sounds and music are appealing. The game is well designed and feels fair despite its difficulty, which is appreciated.
- Surprise (weight 0.02): Players are surprised by the game's proper Japanese intermission demo and the fact that it was much more difficult than expected. The unexpected challenge and quality left a strong impression. The game exceeded initial expectations.
- Nostalgia (weight 0.02): Players feel nostalgic due to the graphics reminding them of 90s arcade STGs and early PC Engine and Mega Drive western shooters. The game has a very nostalgic arcade feel that resonates with fans of the genre. This evokes fond memories of classic gaming.
- Indifference (weight 0.01): Players are indifferent because they are less into the bullet hell aspect, and the game is forgettable and unlikely to be revisited. The lack of engagement leads to a neutral response. The game does not leave a lasting impression.
- Admiration (weight 0.01): Players admire the game's atmosphere, story, and unique visual blend, which are impressive. The developers demonstrate a lot of skill and creativity in the genre. This admiration stems from the game's artistic and technical execution.
- Enthusiasm (weight 0.01): Players are enthusiastic about the addictive gameplay and excellent technical quality. The game is highly recommended and considered very good, generating strong positive energy. This enthusiasm is driven by the overall experience.
- Concern (weight 0.01): Players are concerned about a small optimization issue with title screen stuttering and some bosses being a bit difficult. Translation issues also raise concerns. These minor flaws detract from an otherwise solid experience.
- Fatigue (weight 0.01): Players experience fatigue from repeating the same level's first half, which becomes tedious. The lack of checkpoints forces repetitive play, leading to exhaustion. This repetition drains the enjoyment.
- Sadness (weight 0.01): Players feel sadness due to unresponsive controls with an Xbox One controller, making them feel not in control. This technical issue hampers the gameplay experience and evokes a sense of helplessness. The lack of proper control support is disappointing.
- Fear (weight 0.01): Players feel fear due to the horror-themed art style and visuals that can cause psychological trauma. The game's aesthetic is unsettling and can be disturbing. This emotional response is driven by the game's dark presentation.}