Info about 天平游戏1:抉择:

Official game description:
《Inner Scales 1:Choice》is a first-person FMV. Set in a sealed cage. It pushes survival, humanity, emotion and moral dilemmas to the extreme. You will face surveillance, cages, and the fates of eight trapped women—every choice you make decides life and death for others and yourself.
Backstory
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Zhang Cheng, a new office worker, accepts a mysterious out-of-town assignment to secure his permanent position and earn extra money: four days of confined delivery work, no mobile phones allowed, with a daily pay of 1,000 yuan. Thinking it’s just a simple part-time job, he instead enters a heavily guarded suburban prison building.
Here, he delivers meals and takes body measurements for eight unknown women on the second floor each day, only to gradually discover they were all kidnapped. The entire building is under surveillance, its walls wired with high-voltage electricity, and corpses in identical prison uniforms are buried at the corners.
A mysterious figure in black, who controls everything, never shows up and only issues cold orders. As the four-day deadline approaches, Zhang Cheng finally realizes the truth: the organization never intended to set anyone free, and he himself has long been part of their twisted game.
He can follow the rules, finish the four days, take the money, and leave—letting the eight women meet their unknown fates.
Or he can disobey orders, risk his life, and use a food cart that can hide only one person to make the heaviest choice of his life:
Who to save? Who to leave behind?
Who are you willing to risk your life for?
Character Introduction
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Zhao Mengyao
A confident live-streamer with a sensitive physique. She was kidnapped mid-broadcast and is used to using her charm to seek safety. Direct and bold, she hides her loneliness behind a lively facade.
Su Qingqian
A timid college student with a strict family background. She was kidnapped on her way to school and is desperate to escape and fulfill her dream of graduating. She is innocent, fragile, and easily attaches to those who show her kindness.
Lin Yuwei
A proud female CEO who once laid off Zhang Cheng. She was drugged and imprisoned due to corporate disputes. Calm, smart, and used to using money and status to solve problems, she gradually opens up to Zhang Cheng in desperation.
Xia Meng
A cheerful but insecure dance teacher with a dream of stardom. She was drugged at a party and captured. She loves dancing, craves recognition, and uses optimism to hide her fear of the unknown.
Su Wan
A quiet, injured intern nurse burdened with family debt. She is kind and responsible, worrying about her older sister who raised her. Fragile but persistent, she holds onto hope for a normal life.
Qin Xue
A strong single mother fighting to raise her child alone. She is imprisoned for unknown reasons and is terrified of never seeing her child again. She is gentle, tough, and willing to do anything to survive for her family.
Shen Xingyao
A spoiled young lady from a wealthy family. She was kidnapped after ditching her bodyguards to get her father’s attention. Naive, willful, and eager for care, she is unfit for hardship but pure at heart.
Zhang Xiaoai
A gentle kindergarten teacher who loves singing and drawing. She was kidnapped on her way to work and breaks down under fear, yet still retains kindness and innocence.

Release date: Jul 25, 2026

Categories: Interactive Movie, First-Person Perspective, Choice-based Narrative, Multiple Endings, Moral Decision-Making, FMV (Full-Motion Video)


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.00 - $5.00
  - Reasoning: Multiple reviews explicitly mention the game's price of around 20 yuan (approximately $3 USD) as providing exceptional value given the all-star cast. The consensus indicates that the community considers a price in this range to be fair and even a bargain. While a few negative reviews question the overall quality, the prevailing sentiment affirms that the game is worth a low price point, supporting a fair range of $3 to $5 USD.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first evidence directly states that achieving all achievements takes about 5 hours, which typically represents game completion. The second evidence from an English review reports finishing the entire game in nearly 12 hours, indicating a longer playthrough that may include all endings and idle time. The third evidence supports a minimum of 5 hours before unlocking any story-related achievements, consistent with the first figure. Given the direct mention of 5 hours for full achievements, gameCompletion is set to 5 hours, while story completion and session length lack clear quantitative evidence.
- Time-to-fun:
  - Summary: The game becomes more engaging as players progress through its branching narrative and uncover layers of conspiracy, though early reports suggest thin content and grind may be initial barriers.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: thin content; heavy grind
  - Unlock drivers: uncovering conspiracy layers; rich branching narrative; good pacing; moral dilemmas; exciting plot twists
  - Conditions: playing more; plot progression; choices affecting story
- Player Archetypes:
  - Fan Service Seekers (buy)
    - Motivation: To see and interact with favorite actresses, enjoy the visual and fan service elements.
    - Playstyle: Casually explores interactions, values visual treats and fan service, skips or tolerates weak story.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: fan; 粉丝
    - Reference games: N/A
  - Narrative Critics (no buy)
    - Motivation: To experience a compelling, coherent narrative with meaningful choices.
    - Playstyle: Analyzes story, choices, and character depth; expects meaningful branching and logical plot; may compare to other interactive dramas.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: 重视剧情的玩家
    - Reference games: 男神模拟器; 金宵公寓; 监寓; 泰遇; 无人岛
  - Studio Loyalists (sale)
    - Motivation: To support the studio, enjoy recurring actresses, and unlock exclusive content tied to previous games.
    - Playstyle: Engages with the studio's history, appreciates cross-game references and legacy rewards, but may be annoyed by forced old-game requirements.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: 老粉; 老玩家; old fans; long-time fans
    - Reference games: 背后系列; Mystery Crown


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong cast delivers convincing performances (weight 0.96): Reviewers praise the strong cast of well-known actors, highlighting their good looks, convincing performances, and fan service, which collectively enhance immersion.
- Multiple impactful endings ensure replayability (weight 0.55): Players consistently mention the high number of endings (up to 32) and branching storylines that encourage multiple playthroughs, with many noting that choices feel meaningful and endings are not filler.
- Consequential choices impact story outcomes (weight 0.48): Players emphasize that choices carry heavy consequences affecting story direction and character survival, making decisions feel weighty and morally challenging.
- Eight attractive heroines with unique stories (weight 0.45): The lineup of eight heroines is repeatedly praised for their beauty, unique backstories, and luxurious casting, which adds depth and visual appeal.
- First-person view enhances immersion (weight 0.31): The first-person perspective is frequently cited for creating a strong sense of immersion, making players feel present in the game world.
- Consistent suspenseful and gripping plot (weight 0.29): Players appreciate the consistent suspenseful atmosphere and gripping plot, which keep them engaged throughout the experience.
- High-quality costumes and set design (weight 0.23): Reviewers note the excellent quality of makeup, costumes, and set design, which contribute to the game's visual fidelity and period authenticity.
- Low price with excellent value (weight 0.2): Multiple reviews point out the low price and excellent value for money, making the game a worthwhile purchase.

Common complaints:
- Thin or missing story (weight 0.32): Multiple players reported that the story content is extremely thin, simple, or almost nonexistent, lacking depth and substance, making the narrative feel incomplete.
- Boring and simple gameplay (weight 0.27): The gameplay was described as boring, mediocre, and low in interactivity, with simple mechanics and monotonous content that fails to engage players.
- No branching choices (weight 0.21): Players criticized the lack of branching story paths, meaningful character interactions, and choices that affect the narrative, resulting in a linear experience with little replay value.
- No fast-forward option (weight 0.19): Players expressed frustration over the absence of a fast-forward or skip function, which forces them to sit through lengthy, repetitive story segments without any way to speed up or bypass them.
- Poor script and logic (weight 0.15): The script was criticized for being poorly written, with incoherent logic and a lack of completeness, undermining the overall story quality.
- Story lacks highlights (weight 0.15): Players felt the story lacks exciting or memorable moments, and character stories are only briefly touched upon without proper development.
- Paywalled achievements (weight 0.15): Reviewers complained that certain achievements and endings require purchasing other games, which feels like an unfair monetization tactic that locks content behind additional purchases.
- Crude user interface (weight 0.13): The user interface was described as terrible, crude, and simplistic, failing to meet basic standards for a visual novel or interactive game.
- Few simplistic scenes (weight 0.12): The game features very few and simplistic scene locations, often using a single background, making the visual experience feel repetitive and cheap.
- Static unanimated dialogue (weight 0.07): Dialogue scenes are static with characters standing still, lacking dynamic animations or interactive elements, which detracts from immersion.
- Pure fan service content (weight 0.07): Some players felt the game relies solely on fan service without any meaningful story, offering superficial appeal rather than substantial content.
- Real-time waiting required (weight 0.07): Certain endings require real-time waiting to unlock, which players found to be an artificial and frustrating way to extend playtime without adding value.
- Unpleasant early content (weight 0.07): Early game forces players to endure unpleasant or uncomfortable content before reaching better parts, which can discourage continued play.
- High choice pressure (weight 0.07): The choice system puts excessive pressure on players, making them feel stressed about making irreversible decisions rather than enjoying the game.

Gameplay feedback:
- Interactive movie style (weight 0.62): The game is described as an interactive movie with live-action footage, often from a first-person perspective. It emphasizes an immersive cinematic experience with branching choices.
- Moral dilemma choices (weight 0.36): Choices frequently present moral dilemmas where saving one character may cost another, and wrong choices can lead to instant death. This creates tension and emotional weight.
- Choice-driven narrative (weight 0.35): The game is driven by player choices that affect the narrative, featuring branching stories with emotional weight and multiple endings. This is the most frequently mentioned aspect of the game.
- Optional affection system (weight 0.07): An affection system is present but does not require mandatory interaction, allowing players to engage with it optionally.
- Dependency value management (weight 0.07): Players manage dependency values for characters, which likely affects story progression or relationships.
- Rich character side stories (weight 0.07): Each character has side stories that expand their individual narratives beyond the main plot.
- Food delivery mission (weight 0.07): A specific mission involves delivering meals, adding mundane tasks to the gameplay.
- Same script per character (weight 0.07): Despite having multiple characters with distinct personalities, they share the same script, leading to repetitive dialogue.
- Mystery interactive gameplay (weight 0.07): Gameplay elements incorporate mystery, making it an interactive mystery experience.
- Low player agency (weight 0.07): Despite being interactive, player agency feels low, and interactivity is limited, possibly due to linear segments.
- Fan service orientation (weight 0.06): The game appears tailored for fans, with heavy fan service elements.

Performance notes:
- Performance and stability issues (weight 0.13): Players report stuttering, frame drops, audio-video sync problems, and a slow game closing process. These issues collectively indicate significant performance and stability problems in the game.

Recommendations:
- Best for actress or actor fans (weight 0.34): Many reviews highlight the game as ideal for fans of specific actresses or actors, who enjoy fan service elements.
- Excellent value for money (weight 0.27): Feedback consistently praises the game as a great value purchase, with many calling it worth the price.
- Generally positive experience (weight 0.17): Overall positive sentiment marks the game as good and worth experiencing or buying.
- Great for interactive film fans (weight 0.16): The game appeals strongly to enthusiasts of interactive film games and moral choice narratives.
- Strongly not recommended by some (weight 0.11): Some players strongly advise against buying, citing disappointment with the overall quality.
- Appeals to suspense enthusiasts (weight 0.11): It is recommended for players seeking serious suspense and moral dilemmas rather than romance or light content.
- Gated achievements and content (weight 0.11): The achievement system requires purchasing other games and additional content, which frustrates players.
- Engages narrative lovers (weight 0.07): Narrative-loving players who enjoy immersive stories and choice-driven gameplay will find the game appealing.
- Some regret purchase strongly (weight 0.07): A few players strongly regret their purchase and would have refunded immediately if possible.
- Mediocre interaction and design (weight 0.07): Some consider the game mediocre for its story and interaction, citing monotonous gameplay and disrespectful design.
- Better to watch than buy (weight 0.07): Some suggest that watching the game on stream or video sites is a better alternative than purchasing.
- Enjoy post-ending content (weight 0.04): Players who enjoy post-ending discussions or future talk content will appreciate the game.
- Dance teacher element appealing (weight 0.04): One review specifically finds value in the dance teacher element of the game.

Other player notes:
No miscpoints

Emotions:
- Satisfaction (weight 0.22): Players are highly satisfied with the low price and luxurious veteran cast, including favorite actresses with strong fan service. The detailed interactive content, multiple endings, and immersive storytelling provide excellent value for money.
- Excitement (weight 0.15): Excitement stems from seeing famous actresses like Chang, an all-star cast, and a novel survival suspense theme with moral choices. The luxurious lineup, multiple heroines, and thrilling life-or-death gameplay create high anticipation and immediate purchase decisions.
- Disappointment (weight 0.12): Disappointment arises from a weak, repetitive story and lack of interactivity despite a strong cast. Poor script, crude UI, monotonous scenes, and exploitative monetization of bonus endings fail to meet expectations, focusing only on actresses' looks.
- Frustration (weight 0.1): Frustration is driven by repetitive daily dialogues, no fast-forward or back buttons, and achievements locked behind purchasing other games. Stuttering, forced repeated viewing, and meaningless choices compound the feeling of wasted effort despite the cast.
- Immersion (weight 0.08): Immersion is achieved through a strong first-person perspective, atmospheric music and sound effects, and realistic live-action performances that create a sense of being trapped. Moral dilemmas and weighted choices in a suspenseful setting make players feel genuinely present.
- Anticipation (weight 0.05): Players look forward to sequels and replaying to explore more endings, hoping for improved fan service, story quality, and content. Despite emotional impact or disappointment, there is a strong desire for the next installment to expand the narrative.
- Appreciation (weight 0.05): Appreciation is for the experienced acting of all-star directors, innovative themes beyond generic romance, and generous rewards. Convenient features like ending jumps and thoughtful design enhance the game, alongside the developer's understanding of player desires.
- Tension (weight 0.05): Tension arises from high-stakes life-or-death choices, forced trade-offs between saving characters, and oppressive surveillance, cages, and timed decisions. The moral dilemmas and weighty consequences create a palpable sense of pressure.
- Enjoyment (weight 0.04): Enjoyment comes from supporting favorite actresses with benefits, high-quality acting, and a strong immersive atmosphere. Fan service, attractive visuals, and oppressive yet thrilling gameplay provide fun and value for visual relaxation.
- Admiration (weight 0.04): Admiration is for the big production featuring top actors like Lu Laoshi, Haohao's mother, and Man Jie, whose performances and visual appeal stand out. The coherent narrative and compelling character designs elevate the overall quality.
- Boredom (weight 0.03): Boredom is caused by repetitive daily tasks like delivering meals, identical dialogues, and slow speech speed that make the gameplay tedious. The simple, low-entertainment loop and dragging pace induce sleepiness.
- Affection (weight 0.03): Affection is felt for familiar veteran actresses, particularly Lin Yuwei and Su Qingqian, whose well-written characters create intimate connections. The strong cast fosters emotional attachment and fondness.
- Surprise (weight 0.02): Surprise comes from unexpected deep story and content richness despite initial fanservice expectations, with sudden shifts to high-voltage fences and mystery. The game's cheap price and better-than-expected quality also impress.
- Anger (weight 0.02): Anger is directed at developers for alleged greed in locking achievements behind unrelated purchases, making players feel ripped off. The protagonist's unrealistic behavior further fuels frustration, leading to first negative reviews.
- Engagement (weight 0.02): Engagement results from an oppressive atmosphere, strong narrative tension, and no-perfect-choice design that makes every decision significant. The suspenseful rhythm and emotional choices in a moral dilemma keep players fully absorbed.
- Amusement (weight 0.02): Amusement comes from playful sarcasm about superficial traits, fan service with a lighthearted tone, and jokes about being a gentleman. The fun despite lack of plot adds a humorous layer.
- Curiosity (weight 0.02): Curiosity is sparked by hidden endings, mystery about the story's truth, and wrong choices that motivate exploration of other branches. The veteran production team and familiar faces also intrigue players.
- Confusion (weight 0.01): Confusion arises from a story that fails to explain the kidnapping mystery, leaving plot incoherent with no reason for the eight women's captivity. The unexpected trolley problem and unconvincing logic disorient players.
- Disgust (weight 0.01): Disgust is provoked by forced unskippable ending montages, requirement to complete previous game achievements, and poor overall quality aside from character appearance. The terrible value and exploitative design repulse players.
- Empathy (weight 0.01): Empathy is felt through attachment to characters despite forced trade-offs, wanting to save them all. The moral dilemmas make players emotionally conflicted about their choices.}