Info about Home Behind:

Official game description:
CHECK OUT THE SEQUEL
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About the Game
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In Home Behind, you take on the role of a refugee cast out from your homeland by a band of rebels. Your home and the peace you enjoyed has been destroyed, and your family has disappeared. Can you survive the struggle, famine, and sickness to make it to the safety of Europe?  
The thoughts of civil war had been brewing in your homeland for years, and the violence has finally erupted. In the chaos, your village was burned to the ground, and your daughter disappeared. When faced with death, you chose to survive and to overcome the difficulties of disease, war, and famine. Can you make it long enough to be reunited with your daughter?  
*   All events and experiences you come across are randomly generated, so no play through is exactly the same!  
*   Keep track of your mood, nutrition, and water levels while avoiding terrible diseases!  
*   Take on the ultimate struggle of survival as your travel 1500 kilometers to safety.  
*   Unlock all 15 jobs, each with their own special starting skills, items and rewards.  
*   Experience tons of random events both in the outside world and indoors, and be the master of your destiny.  
*   Survive both day and night, as well as random weather events.  
*   Collect hundreds of items and craft your own weapons and armor.  
*   Explore the limits of crafting and upgrading to forge the strongest gear.  
*   Try loads of food to stay alive and cook your own meals Lizards Insects Braised beef.  
*   Explore a world inspired by real events and real stories.  
*   Fight a wide range of enemies, including wild beasts and rebel soldiers. Can you survive attacks from all your enemies and extremely difficult bosses?

Release date: Jun 2, 2016

Categories: Survival, Roguelike, Crafting, Resource Management, 2D Side-scrolling, Procedural Generation, Character Progression, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $4.00
  - Reasoning: The community mentions specific prices in CNY, with sale prices around 3-4 yuan and a full price of 18 yuan considered not expensive. Converting to USD, these are roughly $0.4-0.6 for sales and $2.5 for full price. The positive review says it's worth buying even at full price, while the negative review suggests buying only on heavy discount. This indicates a fair base price around $2-4, with the community valuing the game as a budget title.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Game completion is supported by two explicit estimates: one review states a full playthrough takes about ten hours, another states about five to six hours. I use the ten-hour figure as the primary estimate, acknowledging variance. Session length is supported by a 40-minute playtime report and a near-hour session on a single level, leading to an approximate one-hour typical session. No specific endgame or story-completion times were reported, so those metrics are null.
- Time-to-fun:
  - Summary: The game is fun and addictive from the start, but enjoyment drops sharply after the first playthrough due to repetition and lack of new content.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Early resource scarcity; Frequent inventory management due to low weight limit; Tedious encounters at first; Repetitive gameplay; RNG-dependent progression
  - Unlock drivers: Crafting opens up more items as playtime increases
  - Conditions: First playthrough; After one playthrough; Repetition sets in; Making mistakes in character progression; Deep hours of playtime for crafting unlocks
- Player Archetypes:
  - Casual Budget Gamer (sale)
    - Motivation: To kill time and get value for money
    - Playstyle: Casual, non-optimizing, plays in short sessions
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Strategic Min-Maxer (buy)
    - Motivation: To master the game's systems and overcome difficulty through optimization
    - Playstyle: Methodical, plans ahead, focuses on efficient builds
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Thematic Appreciator (buy)
    - Motivation: To experience the anti-war narrative and refugee simulation
    - Playstyle: Story-focused, tolerant of repetitive gameplay, plays for the message
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Veteran (no buy)
    - Motivation: To find a polished and deep survival experience, but is disappointed
    - Playstyle: Critical, expects meaningful choices, dislikes luck-based progression
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: This War of Mine; XCOM


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and addictive (weight 0.28): Players consistently describe the game as fun, enjoyable, and addictive, with simple yet engaging gameplay that is good for passing time. The high frequency and specific praise indicate strong overall satisfaction.
- Crafting system is extensive (weight 0.11): The crafting system is highlighted as simple, convenient, and well-developed, offering a wealth of craftable items. Players find it extensive and enjoyable, making it a standout feature.
- Unique refugee narrative (weight 0.09): The game is praised for its unique refugee perspective and moving, poignant story about the refugee experience. Players recommend it specifically as a refugee simulator, indicating a distinctive and impactful narrative.
- Good value for money (weight 0.09): Multiple reviews note the game's reasonable price and good value for money, with some calling it cheap for the quality provided. This suggests strong cost-effectiveness.
- High replayability with variety (weight 0.07): The game offers high replayability through multiple classes, characters, and difficulty modes. Players appreciate the diverse class choices, which enhance long-term engagement.
- Creative and interesting gameplay (weight 0.07): Players find the gameplay creative, quite good, and interesting to play through. This indicates that the core mechanics are engaging and well-received.
- Thought-provoking story (weight 0.05): Players describe the game as very thoughtful and its story as thought-provoking. This indicates a narrative that stimulates reflection and emotional engagement.
- Simple controls, addictive gameplay (weight 0.05): The game's simple controls are highlighted as addictive, making it easy to pick up and hard to put down. This combination of simplicity and addictiveness is a key strength.
- Delivers survival genre feel (weight 0.05): The game delivers the survival feeling that defines the genre and includes a lot of survival content. This satisfies fans of survival games.
- Anti-war theme with impact (weight 0.05): The game is praised as a good anti-war themed game, with its story showing the cruelty of war. This thematic depth resonates with players.
- Distinct starting professions (weight 0.05): The 15 starting professions are noted for having clear differences, providing meaningful variety in gameplay. This adds depth and encourages experimentation.
- High game quality (weight 0.05): Players rate the game as very good and note its high quality. This general praise indicates solid production values and overall satisfaction.
- Easy to learn (weight 0.05): The system is simple and easy to learn, making the game accessible to new players. This lowers the barrier to entry and enhances user experience.
- Less tiring than similar games (weight 0.05): The game is less tiring than other survival games and less emotionally taxing than This War of Mine. This makes it more accessible for players seeking a lighter survival experience.
- Good game concept (weight 0.04): The game concept is considered good and the project interesting. This suggests that the overall idea and execution are well-received.
- Light roguelike elements (weight 0.04): The game incorporates some roguelike elements, described as a light roguelike. This adds replayability and variety without overwhelming complexity.
- Suitable for casual play (weight 0.04): The game is considered a great casual game and suitable for casual play. This indicates it fits well into a relaxed gaming routine.
- Good soundtrack and music (weight 0.04): The soundtrack and music are praised as good, enhancing the overall atmosphere and experience. This contributes to the game's polish.

Common complaints:
- Gameplay is repetitive and boring (weight 0.41): Players consistently report that the game becomes monotonous and tedious after several hours or playthroughs, with low replayability. The repetitive nature of the gameplay loop is a major source of dissatisfaction.
- PC version is outdated and abandoned (weight 0.2): The PC version is severely outdated, incomplete, and has stopped receiving updates, while the mobile version is actively updated. This has led to a perception that the developer has abandoned the Steam version.
- Combat system is poorly designed (weight 0.19): Combat is criticized for being bad, monotonous, and a click fest with little feedback. Issues include a lack of enemy stagger on parry, counter-intuitive animation cancelling, and a general lack of depth.
- Game is heavily luck-based (weight 0.18): Difficulty and success are perceived to depend more on random chance than on player skill or strategy. This is especially problematic in high-difficulty modes, where unwinnable situations can occur.
- Low replay value (weight 0.18): Players find little incentive to replay the game due to the same story, unengaging systems, and a lack of fresh content. The game becomes boring after one or two playthroughs.
- Translation is incomplete (weight 0.17): The game contains untranslated Chinese text and poor translations, even after years of release. This makes text-based quests and the overall experience difficult to understand for non-Chinese speakers.
- Game is buggy (weight 0.13): The game is reported to have many bugs, including issues with achievements unlocking incorrectly and combat being extremely buggy. These technical problems detract from the overall experience.
- Crafting system is tedious (weight 0.13): The crafting system is considered repetitive and annoying, requiring many manual clicks and lacking batch crafting options. This makes the process feel like a chore, especially for high-level items.
- Food and water deplete too fast (weight 0.13): Players frequently die of thirst or hunger because food and water deplete too quickly, especially in the late game and on the second map. This makes survival feel like a constant torment.
- Game feels like a mobile port (weight 0.12): The game's design, interface, and overall feel are considered to be made for phones rather than PC. This is a significant point of criticism for PC players expecting a native experience.
- Endless mode is frustrating (weight 0.12): The endless mode is criticized for being unpleasant, with repetitive boss fights, high difficulty, and unreasonable food and water consumption rates. These issues make the mode a chore to play.
- Story is mediocre and uninteresting (weight 0.1): The story is considered mediocre, nominal, and lacking emotional weight. It fails to engage players and does not provide a compelling reason to continue playing.
- Resource randomness is frustrating (weight 0.08): The acquisition of resources like metal and water is too random, which can severely impact the player's experience. This randomness is seen as unfriendly and can lead to unfair situations.
- Game lacks depth compared to peers (weight 0.06): The gameplay is just looting and combat, lacking the depth and emotional weight of similar games like This War of Mine. This makes the game feel shallow and unfulfilling.
- Graphics are average (weight 0.04): The graphics are described as average or poorly made, which does not meet the expectations of some players. This is a minor but notable point of criticism.
- NPC interaction is nonexistent (weight 0.04): NPC interactions are limited to trading, which is considered useless, and there is no meaningful dialogue or relationship system. This makes the world feel empty and unengaging.
- Trading system has low value (weight 0.04): The trading system is seen as having low value, with only a few useful trades per playthrough and being useless in the early and mid-game. This makes the system feel like a wasted feature.
- Carrying capacity is insufficient (weight 0.04): The player's carrying capacity is too low, and the Constitution stat provides too little benefit. This limits the player's ability to gather resources and progress effectively.
- Endless mode requires DLC (weight 0.04): The endless mode is locked behind a DLC purchase, which is seen as a negative move by the developers. Players expected a story DLC instead of a paid endless mode.
- Memes break game's tone (weight 0.04): Many items are memes that break the serious tone of the game. This deviation from the game's intended atmosphere is seen as jarring and inappropriate.

Gameplay feedback:
- Survival mechanics emphasized (weight 0.3): The game is primarily a survival experience, featuring mechanics like lodging, surviving days, and resource management. It is often described as a survival adventure or roguelike survival game.
- Roguelike elements present (weight 0.2): The game incorporates roguelike features, such as permadeath and procedural generation, making each playthrough unique. It is often labeled as a light roguelike or roguelike survival game.
- 2D side-scrolling presentation (weight 0.18): The game is presented as a 2D side-scrolling title, often described as a side-scroller or horizontal 2D survival game. This visual style is a defining characteristic.
- Crafting and combat systems (weight 0.18): The game integrates crafting with combat, survival, and resource management. Players craft armor, weapons, food, and items while engaging in fighting and negotiation.
- Food and water management (weight 0.16): The game tracks hunger, thirst, and mood meters, requiring players to manage food and water resources. Food spoilage adds an extra layer of resource management.
- Profession system with choices (weight 0.14): Players select from multiple professions at the start, each offering slight differences and bonuses. The number of professions varies between 12 and 15, adding replayability.
- Randomized events and encounters (weight 0.13): The game uses randomly generated scenes, events, and encounters, adding unpredictability. This randomness is a core part of the gameplay experience.
- Attribute and leveling system (weight 0.13): The game features a leveling system with attributes such as strength, agility, intelligence, and fitness. Players allocate points to these stats to customize their character.
- Multiple difficulty modes (weight 0.1): The game offers various difficulty levels, including normal, hard, and hell modes. This allows players to adjust the challenge to their preference.
- Endless and story modes (weight 0.08): The game includes both an endless mode and a story mode, offering different ways to play. The endless mode is sometimes called 'purgatory mode'.
- Story progression and replayability (weight 0.08): The game features a story progression system with early and late game phases, and supports multiple playthroughs. This encourages players to experience the narrative multiple times.
- Extreme survival actions (weight 0.08): Survival mechanics include extreme actions like eating human meat, drinking toilet water, and robbing refugees. These elements highlight the harshness of the survival scenario.
- Scavenging and backpack management (weight 0.06): The game involves scavenging for items and managing a backpack, with crafting from junk materials. It is described as a backpack journey or scavenging game.
- Water scarcity as mechanic (weight 0.06): Water scarcity is a key survival mechanic, requiring players to manage limited water resources. This adds to the overall resource management challenge.
- Crafting system depth (weight 0.06): The crafting system uses a few materials repeatedly but expands with more items as the game progresses. It is a central gameplay element.
- Multiple playable characters (weight 0.06): The game offers multiple playable characters, each with different abilities. This provides variety and strategic choice for players.
- Loot and resource systems (weight 0.06): The game features a looting system for materials and a resource system with loot pools. Players collect loot to craft and survive.
- Upgrade and skill systems (weight 0.06): The game includes layer-by-layer upgrades, a weapon upgrade system, and a skill system with various upgrades. These systems allow for character progression.
- Combat against enemies (weight 0.06): The game features combat against many enemies, including bandits, soldiers, and wild animals, as well as boss fights. Combat is a significant part of the gameplay.
- Refugee journey narrative (weight 0.06): The game's story revolves around a refugee walking through Europe, depicting a journey of survival. This narrative theme is central to the game's identity.

Performance notes:
- Performance issues during combat (weight 0.07): Players report frame drops and stuttering animations during combat, which can make fights feel glitchy and unpredictable. These issues are mentioned across multiple clusters, indicating a common concern.
- Frequent freezes and bugs (weight 0.05): The game suffers from frequent freezes and several unfixed bugs, particularly in the Steam version. These technical problems disrupt gameplay and reduce overall satisfaction.
- Resolution and save issues (weight 0.05): The game is limited to 1080p resolution, which may disappoint players with higher-end displays. Additionally, save issues are reported, potentially causing loss of progress.
- 60fps at native resolution (weight 0.02): Some players note that the game runs at 60fps in native resolution, which is a positive performance aspect. However, this may not compensate for other technical problems.

Recommendations:
- Not recommended for purchase (weight 0.19): Multiple reviewers strongly advise against buying the game, citing it as a bad purchase. Some specifically warn against the Steam version due to it being outdated.
- Recommended overall (weight 0.13): Several reviewers give a positive recommendation, suggesting the game is worth buying either directly or on sale. One reviewer recommends it after cooling down from initial impressions.
- Buy only on discount (weight 0.1): Reviewers suggest waiting for a significant discount or bundle deal before purchasing, with one recommending a 90% discount. The game is considered not worth full price.
- Recommended for This War of Mine fans (weight 0.09): Fans of This War of Mine are likely to enjoy this game, as it shares similar themes and mechanics. One reviewer even suggests playing This War of Mine instead, while others recommend it for refugee-themed interest.
- Recommended for specific audiences (weight 0.09): The game is recommended for various niche groups including survival game fans, domestic game fans, fighting game enthusiasts, and those who enjoy suffering in games. It also appeals to antisocial personalities.
- Good casual time-killer (weight 0.08): The game is recommended as a casual entertainment option that doesn't require much thinking, suitable for passing time when bored. It is not to be taken too seriously.
- Poor achievement design (weight 0.08): Negative feedback highlights the achievement system as poorly designed and repetitive, with some suggesting cheats or scripting to obtain achievements. The game is tiring to play for completionists.
- Repetitive and difficult (weight 0.06): The game is noted for its repetitiveness and high difficulty, making it not recommended unless players are aware of these aspects. Some suggest skipping high difficulty modes entirely.
- DLC not worth it (weight 0.06): Reviewers advise against buying the DLC unless interested in costumes, as the original version is sufficient for the full gaming experience. The DLC does not add meaningful content.
- Character upgrade priorities (weight 0.06): Specific advice includes prioritizing upgrades to the material bench and shoes for movement speed. Unlocking the security guard character is recommended before playing seriously.
- Character class recommendations (weight 0.06): The beggar character is suggested for new players or those who completed normal mode, while strength-based characters like veteran and butcher are for hard mode. The craftsman is for experienced players.
- Recommended for XCOM and Hearthstone users (weight 0.06): Players familiar with XCOM or Hearthstone may find this game appealing, suggesting strategic elements. It is also recommended for gambling addicts, implying RNG mechanics.
- Avoid for happy endings (weight 0.05): The game is not recommended for players seeking a conventional happy ending, particularly those who care about daughter characters. The ending may be disappointing.
- Mods needed for endless mode (weight 0.02): The endless mode is considered unplayable without modifications, and reviewers suggest searching for mods to make it enjoyable. This indicates a lack of polish in that mode.
- Similar to SKYHILL (weight 0.02): Fans of SKYHILL are recommended this game as they share the same core idea. This comparison helps set expectations for gameplay style.
- Try before buying (weight 0.02): One reviewer suggests trying the game first before committing to a purchase. This cautious approach is recommended given the mixed reception.
- Decent Chinese game (weight 0.02): The game is recommended as a decent example of a Chinese game, which may appeal to fans of domestic productions. It is seen as a positive contribution to the genre.
- Support for sequel (weight 0.02): One reviewer would support a sequel if one is made, indicating overall satisfaction with the game's concept despite its flaws. This suggests potential for improvement.
- Not for pure entertainment (weight 0.02): The game is not recommended for players seeking purely entertaining games, as it may be too demanding or lacking in fun. It is more suited for those who enjoy challenging experiences.
- Mixed quality control (weight 0.02): The game is described as better than the sum of its parts but needing quality control, with a sideways thumb rating. This indicates potential but inconsistent execution.

Other player notes:
- Mobile port origins (weight 0.18): The game appears to be a port from mobile platforms, with reviewers noting the interface and outdated PC version. This suggests the PC version may lack content compared to mobile.
- Chinese language support issues (weight 0.18): Multiple reviews mention that the game has Chinese language support, but some sections remain untranslated, with an English patch available. This indicates localization problems that affect non-Chinese players.
- Comparisons to This War of Mine (weight 0.14): Reviewers frequently compare the game to This War of Mine, noting differences in atmosphere and decision-making. This highlights the game's thematic similarities and unique aspects.
- Chinese developer identity (weight 0.13): The game is identified as a Chinese-made title, with some reviewers noting it is from a domestic studio posing as international. This affects player expectations and trust.
- Reasonable pricing (weight 0.13): Several reviews mention that the price is reasonable and offers value for money, especially given the playtime. This is a positive aspect for potential buyers.
- Endless mode as DLC (weight 0.08): The endless mode is sold separately as DLC, which some players find disappointing. This monetization strategy is a point of contention.
- Comparisons to Skyhill (weight 0.08): The game is compared to Skyhill, with some saying it is more strategic or luck-dependent. This helps players understand the gameplay style.
- Achievement system issues (weight 0.08): The game has an achievement system with absurd numerical requirements, and there is a bug with the 'beat the game' achievement that has existed since 2020. This frustrates completionists.
- Refugee survival story (weight 0.04): The game's story covers themes of war and refugees, focusing on an Afghan refugee surviving after war. This provides a unique and impactful narrative.
- DLC fighter class (weight 0.04): The game has DLC that includes a fighter class, which may be an additional purchase. This is a minor point but relevant for players considering the full experience.
- Supportive purchase motivation (weight 0.04): Some reviewers bought the game to support the developers after playing on mobile. This indicates a loyal player base and positive sentiment.
- Father-daughter reunion plot (weight 0.04): The game is about a father trying to reunite with his daughter during a civil war, which adds emotional depth. This is a key story element that players appreciate.

Emotions:
- Frustration (weight 0.33): Players are frustrated by the game's heavy reliance on random outcomes, particularly for resource spawns and interaction success rates, which often fail despite high stated probabilities. The combination of scarce water and iron, strict parry timing, and a tedious crafting system creates a punishing experience. Additionally, the lack of updates for the Steam version and the presence of untranslated text further compound the frustration.
- Disappointment (weight 0.14): Players are disappointed by the game's repetitive gameplay, mediocre story, and lack of content compared to the mobile version, which has been abandoned on PC. The game's serious refugee theme is undermined by memes, poor localization, and a lack of depth, failing to deliver an engaging or immersive experience. The open ending and limited replay value also contribute to the overall sense of letdown.
- Boredom (weight 0.07): Players find the game boring due to its highly repetitive crafting and combat mechanics, which become monotonous after the first few hours. The lack of an acceleration feature and the long, tedious game flow exacerbate the boredom, especially in the late game. The game's predictability after a couple of playthroughs further diminishes its replay value.
- Enjoyment (weight 0.05): Players enjoy the game's simple yet addictive gameplay, which is fun and engaging, especially during the first playthrough. The crafting system, food recipes, and the unique refugee perspective are praised for being varied and strategic. The game successfully delivers the post-apocalyptic survival experience without being overly tiring, making it a pleasant and uncomplicated experience.
- Satisfaction (weight 0.05): Players are satisfied with the game's overall quality, finding it well-made with a relaxed atmosphere and a good survival system. The game offers a lot of content, high replay value, and is considered worth the price. The popup showing craftable items and the game's stability after learning the tricks contribute to a positive experience.
- Anger (weight 0.05): Players are angered by the game's unreasonable difficulty spikes, water scarcity, and the absurd number of achievements required, which feel like a grind. The developer's decision to abandon the Steam version while updating mobile versions is a major source of anger, as is the illogical placement of resources and the probability system that allows high success rates to fail repeatedly. The inappropriate music and the character Rick dropping the daughter also provoke strong negative reactions.
- Appreciation (weight 0.03): Players appreciate the game's anti-war theme, thought-provoking story, and the realistic, immersive refugee experience it provides. The game is praised for being cheap, having more content than similar games, and for the creativity achieved with limited resources. The developer's effort in conveying a message about refugees and war is recognized and valued.
- Sadness (weight 0.03): Players feel sadness due to the game's heavy sense of loneliness and the protagonist's failure to find his daughter, which is a central emotional driver. The game's depiction of the cruelty of war and the tragic ending evoke a deep sense of sorrow. The realization that war brings tragedy and the character's death by thirst in the desert further amplify the sadness.
- Nostalgia (weight 0.02): Players feel nostalgia as the game brings back childhood memories, with many having watched videos of it or played it on mobile during their school years. The familiar feeling of the game and its resemblance to classic games from the past evoke a strong sense of fondness. This nostalgia is a key reason for repurchasing and supporting the game.
- Annoyance (weight 0.02): Players are annoyed by the high difficulty's unwinnable situations, which waste time, and the requirement of one hundred stays or borrowing. The click-to-eat mechanic that causes accidental consumption of spoiled food and the constant inventory management are also sources of irritation. The tedious late-game crafting and repetitive random events with wolf cubs further contribute to the annoyance.
- Amusement (weight 0.02): Players find amusement in the game's contrast between brutal actions and the claim of being a good father, as well as the animal animations that resemble a certain political party. The randomness of the game is often framed as a joke about luck, and the message that to eat well you must be shameless is seen as humorous. The lack of an English version is also joked about as a way to prevent Europeans from affecting game balance.
- Reflection (weight 0.01): Players are prompted to reflect on the nature of war and its impact on civilians, with the story and notes encouraging deep thought. The game's narrative makes players consider the preciousness of peace and reminds them that the world is not gentle. This reflective aspect is a significant part of the game's emotional impact.
- Confusion (weight 0.01): Players are confused by the game's combat system, which is not understood even after several rounds, and the auto-fight feature that makes manual play confusing. The decrease in stats after leveling up is unclear and may be perceived as a bug. Design details such as one-directional movement and the presence of bandits in the camp are also hard to understand.
- Surprise (weight 0.01): Players are pleasantly surprised by the game, which turned out to be more interesting than expected despite being a mobile port. The story is unexpectedly good, and the game's overall quality exceeds initial expectations. This positive surprise contributes to a favorable first impression.
- Reflective (weight 0.01): Players are deeply reflective about the game's portrayal of war and suffering, which prompts thought about the Syrian civil war and refugees. The contrast between the player's actions and the daughter's gaze encourages moral reflection. The game's narrative leads to deep consideration of the refugee crisis and human nature.
- Immersion (weight 0.01): Players feel immersed in the game due to the resource management system that involves multiple values, creating a realistic survival experience. The game effectively makes the player feel like a refugee facing harsh conditions, enhancing the sense of immersion. This is a key strength of the game's design.
- Addiction (weight 0.01): Players find the game addictive despite its simple controls, with the gameplay being highly engaging. The addictive nature of the game is a major factor in its appeal, keeping players hooked. This is a positive aspect that contributes to the game's overall enjoyment.
- Disgust (weight 0.01): Players feel disgust towards the endless mode due to its extremely unreasonable resource distribution, which is never satisfying. The game is also criticized for being badly written, repetitive, and unfinished, leading to a strong negative reaction. These issues significantly detract from the overall experience.
- Interest (weight 0.01): Players are interested in the game due to its engaging story about a refugee walking through Europe, which is a unique and compelling narrative. The game is described as very interesting, with the story being a key draw. This interest is a positive aspect that enhances the game's appeal.
- Relief (weight 0.01): Players feel relief that the game is less emotionally taxing than This War of Mine, making it easier to play. The game is seen as a more accessible survival experience, which is appreciated by those who found other games in the genre too heavy. This relief contributes to a more positive overall impression.}