Info about Idling to Rule the Gods:

Official game description:
Idling to Rule the Gods is a free to play idle game with a lot of content and some minigames.
Depending on your playstyle, you can play it fast or slow.
It is mostly text based and offers lots of content, but please don't expect overly good graphics and animations. Idling to Rule the Gods can provide lots of fun for years if you delve into it, but might also not be as easy to understand as some other games.
If there is something unclear or you have trouble to progress efficiently, feel free to join our Discord Community which can help you, or check the feedback button ingame.
Unleash your inner god in Idling to Rule the Gods, the ultimate idle game where incremental progress reigns supreme!
In the year 9001, humanity's folly led to the destruction of countless worlds. You are the last survivor, escaped to a dimension ruled by powerful deities. Now, armed with the unique ability to create shadow clones, you must embark on an epic idle quest for ultimate power.
Begin your journey by creating an army of shadow clones. Watch as they tirelessly train, learn powerful skills, and battle fearsome monsters, all while you effortlessly absorb their strength. Your first target: Hyperion, the god who decimated your people. Overcome him and unlock a universe teeming with even stronger deities, each a new challenge to conquer.
Idling to Rule the Gods offers a deeply rewarding idle experience:
*   Passive Progression: Sit back and watch your power grow exponentially, even when you're offline. Perfect for busy gamers!
*   Strategic Depth: Manage your shadow clones, upgrade their skills, and optimize your idle gains to become an unstoppable force.
*   Endless Content: Confront a pantheon of gods, discover new worlds, and unlock powerful upgrades in your quest for divine dominance.
*   Rebirth and Ascend: Prestige your progress to unlock powerful bonuses and accelerate your idle climb to the top.
*   Collect and Train: Discover loyal pets and build magnificent monuments to further enhance your power.
Are you ready to ascend from lone survivor to supreme deity? Download Idling to Rule the Gods and experience the addictive thrill of idle gaming today!

Release date: May 27, 2016

Categories: Idler, Incremental, Active Incremental, Auto-battle, Meta-Progression, Prestige System, Text-based Gameplay

Feature scans:
- MTX: score 85; verdict: Predatory / Pay-to-Win Monetization; summary: The reviews confirm that this game has a real-money cash shop and direct paid advantages. Multiple users describe P2W items, paid progress acceleration, and overpriced microtransactions, while others note that the shop is optional, earnable through patience, and not a hard paywall. Under the scoring criteria, direct evidence of pay-to-win places the game in the predatory monetization range despite mitigating factors.
- Wiki: score 50; verdict: TIER 3: THE STUDENT; summary: The reviews are dominated by complaints that the game does not explain its complex mechanics in-game, forcing players to rely on the wiki, Discord, or outside guides to learn systems and find content. There is no evidence of repeatable farming, loot table, or drop-rate dependency, nor of inventory or crafting-management pressure as the primary complaint. Under the strict scoring hierarchy, this falls into Tier 3: The Student.
- Steam Deck: score 70; verdict: Broken; summary: The audit finds a strong positive signal for Linux compatibility, with users successfully running the game on Arch Linux and praising native Linux support. However, repeated complaints about anti-cheat introduce a high-severity technical barrier that can cause compatibility issues on Steam Deck. The final score is 70, reflecting the Broken tier due to anti-cheat friction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: The reviews do not state a base-game price directly. They focus on optional monetization: one calls the monetization fairly priced, another praises the value from thousands of hours, while a third complains that microtransactions are overpriced. The translated Portuguese review says the game is worth playing only for a while. For an idle game with optional purchases, this mix suggests the community would consider a modest base price fair rather than a premium one; the positive long-play value supports a range around $5-$15, while the monetization complaints and limited long-term recommendation keep the fair range from going higher.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: 4269.0h
  - Reasoning: The review 'you can play this forever and never fully beat it' indicates no finite gameCompletion time, so it is null. No review provides a clear story completion time, so storyCompletion is null. The '10-15 minutes here or there' quote supports a typical active session of about 0.25 hours. The later-game challenges quote and the 4,269-hour (about 6-month) calculation for a late-game pet-growth/campaign grind support an endgame value of 4,269 hours.
- Time-to-fun:
  - Summary: Idling to Rule the Gods has a slow, tedious opening and a long tutorial-like early phase; enjoyment typically clicks after players get past that starting phase and into the broader progression systems. A minority report never reaching mid-game, but the clearest positive evidence ties fun to post-tutorial progression.
  - Stance: Clicks after
  - Anchor: Getting past the several-week tutorial
  - Time to anchor: 504h 0m
  - Friction: Slow and tedious beginning; Long tutorial-like early phase; Early pets feel useless; Poor early rewards and minimal progression; Steep learning curve or need for external guides; Repetitive and tedious gameplay
  - Unlock drivers: Getting past the tutorial/starting phase; New mechanics and features appearing as progression continues; Automation and idle planning yielding sizable progression; Pets, monuments, and equipment systems deepening progression; Permanent bonuses from overcoming obstacles; Rebirth/prestige systems driving long-term progression
  - Conditions: Tolerance for very slow pacing; Enjoyment of idle/incremental games; Willingness to read guides or learn opaque systems; Patience for long-term, multi-year progression; Using optimal planning and automation; Acceptance of minimal graphics and menu-heavy play; Ability to keep playing through progression walls; Playstyle after the starting phase
- Player Archetypes:
  - Hardcore Idle Min-Max Veteran (buy)
    - Motivation: Mastering deep, layered idle systems and optimizing long-term progression.
    - Playstyle: Min-maxes multiple mechanics, consults guides, pursues challenges and late-game unlocks over hundreds or thousands of hours.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: NGU Idle; WAMI; Incremental Epic Hero 2
  - Casual Background Idler (buy)
    - Motivation: Relaxed background progression and watching numbers grow without demanding active play.
    - Playstyle: Idles in the background, checks in occasionally, and avoids heavy active grinding.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Guide-Dependent Newcomer (buy)
    - Motivation: Learning the game's dense systems and avoiding early mistakes through community guidance.
    - Playstyle: Reads guides and discussion boards, plays cautiously, and relies on experienced players to understand systems.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Disillusioned Long-Term Critic (no buy)
    - Motivation: Chasing deep idle progression but only while grind, monetization, and anti-cheat feel fair.
    - Playstyle: Plays off and on for years, engages with pets and challenges, then quits or warns others when systems become hostile.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: noob
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deep and content-rich idle game (weight 0.59): Reviewers describe an idle game with an extensive amount of content and deep, interconnected systems. Many consider it one of the most complex and content-rich idle games available.
- Actively updated by dedicated developer (weight 0.33): The developer is frequently praised for being highly active, listening to the community, and releasing regular updates and fixes. This dedication is seen as a major strength of the game.
- Highly rewarding among incremental games (weight 0.33): Many reviewers rank it as one of the best or most rewarding incremental games they have played. It is frequently cited as a favorite or top pick in the genre.
- Massive long-term content (weight 0.27): The game offers years of content, with many reviewers noting they are still in the early game even after hundreds of hours. New content and subsystems continue to be discovered over time.
- Numerous mechanics and progression systems (weight 0.24): The game features a large variety of mechanics, challenges, and ways to progress. This provides substantial depth and choices for players.
- Free-to-play friendly, no forced spending (weight 0.21): Reviewers note that the game is entirely free and that all content can be obtained without spending money. Many emphasize you can have fun and progress far without paying.
- Friendly and helpful Discord community (weight 0.16): The game's Discord community is frequently praised as friendly, helpful, and one of the best communities in gaming. Players appreciate the tips and support from others.
- Entertaining and fun idle experience (weight 0.16): Many reviewers describe the game as fun, engaging, and a good way to pass time. Some mention it can be a 'shut-your-brain-off' kind of game.
- Flexible pacing for active or casual play (weight 0.13): The game can be played at your own pace, allowing for either active rapid progress or a more casual experience.
- Replayable clicker game with achievements (weight 0.12): The game is very replayable among clicker games and offers many challenging challenges with Steam achievement support.
- Offline progression well balanced (weight 0.11): The game's offline progress system is considered decent and not heavily penalized, allowing players to shut down their PC safely without losing significant progress.
- Meta-progression via pets and challenges (weight 0.1): Pets, challenges, and Adventure mode contribute to meta-progression, with varying levels of player attention required.
- Cross-platform progress sync supported (weight 0.08): Players can link and synchronize progress between the Android and Steam versions of the game.
- Addictive with frequent updates (weight 0.08): The game is described as addictive and long-lasting, with monthly updates that add new elements and keep players engaged.
- Humor and easter eggs included (weight 0.08): The game is full of humor and easter eggs, adding an extra layer of enjoyment for players.
- Low CPU usage mode available (weight 0.07): Players can reduce CPU load to near zero without closing the game, making it convenient to run in the background.
- Satisfying numbers progression (weight 0.07): The numbers go up satisfyingly for the most part, which is a key appeal for fans of idle games.

Common complaints:
- Slow Progression Frustrates Players (weight 0.27): Many players report that progression is extremely slow, with some still stuck in the early stages after many hours. This discourages continued play and is a common complaint across multiple clusters.
- Poor Graphics and Presentation (weight 0.24): Graphics are criticized as bad or terrible, with basic and outdated presentation. The lack of appealing illustrations makes the game dull for some.
- Pay-to-Progress and Pay-to-Win (weight 0.2): Reviewers frequently mention pay-to-progress and pay-to-win mechanics, including overpriced microtransactions. This is a significant concern in a single-player idle game.
- Confusing and Cluttered UI (weight 0.19): The user interface is often described as cluttered, clunky, and overwhelming, especially for new players. Many find it confusing and requiring a period of adjustment.
- Requires Guides and Community Help (weight 0.14): The game is difficult to understand without guides and is overly complex, necessitating community assistance. Not all community answers are helpful, adding to frustration.
- Massive Time Investment Required (weight 0.14): The game demands an enormous time investment, with slow progression eating up a lot of time. It does not respect the player's time or attention.
- PC Version Has Disadvantages (weight 0.13): PC players have a shorter 300% boost and cannot watch ads for god power, unlike other platforms. This creates an unbalanced experience.
- Idle Game Not for Everyone (weight 0.1): As an idle game, it is addictive but not suitable for players without patience for slow-paced mechanics. Some may find it off-putting.
- Bugs and Janky Experience (weight 0.08): Players report that the game is buggy and janky, affecting overall stability and enjoyment. This technical issues detract from the experience.
- Pet Feeding Requires Long Waits (weight 0.08): Players must wait for pets to reach the right hunger threshold to feed them for growth, requiring hours of waiting for minimal gains. This adds to the slow progression.

Gameplay feedback:
- Idle Incremental Game Core (weight 0.5): The game is consistently described as an idle/incremental game with background progress, continuous advancement, and number inflation. It is a semi-idle experience where progression is expected to be slow but ongoing.
- Complex Interconnected Mechanics (weight 0.4): The game features a large number of interconnected systems that influence each other, including pets, monuments, planets, and mini-games. These layers add depth and require active management.
- Challenges Drive Main Content (weight 0.35): Challenges are the primary content and unlock various features. They require active play, can take days to weeks to complete, and form an endless loop of difficult tasks.
- Divinity Generator and God Power (weight 0.26): The Divinity Generator is unlocked by defeating a god and building monuments, and God Power (GP) is earned from bosses and used for upgrades. GP also serves as a main currency for various enhancements.
- Slow and Long-Term Progression (weight 0.26): Progress is very slow and methodical, with goals that can take months or years. The game is designed for long-term incremental advancement.
- Shadow Clones and Battle Tab (weight 0.22): Players create shadow clones that can fight in the Battle tab; if they die against too-strong opponents, the maximum number of clones increases after the next rebirth. This mechanic adds a strategic layer to combat and progression.
- Gradual Mechanic Introduction (weight 0.18): The game starts simple and gradually unlocks multiple mechanics as you progress. This provides a smooth learning curve for new players.
- Rebirth and Prestige Systems (weight 0.17): A rebirth/prestige system resets stats to grant multipliers, sometimes applied before or after rebirth. These bonuses influence long-term progress and are a key mechanic.
- Free-to-Play with Purchases (weight 0.16): The game is free-to-play with a lot of content and is single-player. In-app purchases are available but not required to progress.
- Planets as Late-Game Unlock (weight 0.13): Planets are a later unlocked mechanic that adds further complexity. Many players have not yet reached this stage.
- Tyrant Overlord Baal Boss (weight 0.12): A major boss fight is against Tyrant Overlord Baal. Completing this challenge is part of the ultimate goal to finish the pantheon.
- Active Management Required (weight 0.11): Despite being an idle game, it requires active management of different systems. Progression takes an extremely long time to complete.
- Offline Progress Functionality (weight 0.11): Offline progress is relatively forgiving and allows the game to advance while not actively playing. However, it is limited in some ways.
- Multiple Currencies and Prestige (weight 0.11): The game uses multiple currencies that also act as prestige currencies, similar to Adventure Capitalist. This adds complexity to resource management and rebirth strategies.
- Depth, Tactics, and Thinking (weight 0.08): The game features depth, tactics, and challenges that require thinking. It is not a mindless clicker but a strategic idle experience.
- Mystic Level Increases Difficulty (weight 0.08): Raising the Mystic level makes enemies tougher but does not strengthen the player in battles. This creates a challenging risk-reward system.
- Monuments Boost Stats (weight 0.08): Monuments provide significant stat boosts once enough creations are amassed. They are a key progression mechanic for increasing power.
- Adventure Mode Available (weight 0.07): There is a specific Adventure mode in the game. It offers an alternative way to play and adds variety.
- Mini-Games Included (weight 0.07): The game contains multiple mini-games. These provide additional activities and rewards beyond the main idle progression.
- Frequent Updates and Events (weight 0.07): The game receives frequent updates and events. This keeps the experience fresh and introduces new content regularly.

Performance notes:
- Very low CPU and resource usage (weight 0.11): Players report the game can lower CPU load to near zero or consume almost no PC resources/energy, even when left running in the background without closing it. This efficiency makes it convenient for idle or AFK play.
- No Steam cloud save backup (weight 0.05): The game lacks Steam cloud save backup, meaning progress is not automatically stored online. This increases the risk of data loss when changing devices or reinstalling.
- Save data lost after PC switch (weight 0.05): A player lost save data after switching to a new PC. This suggests a problem with save file portability or transfer between machines.
- Constant errors and reloads (weight 0.05): A user reported constant errors and reloads occurring during play. These interruptions likely hinder progression and overall experience.
- Frequent five-second hangs on PC (weight 0.04): One user experienced frequent hangs lasting about five seconds while playing on PC. This can disrupt gameplay sessions and points to a performance issue.
- High GPU usage above 10FPS (weight 0.04): In AFK mode with frame rates above 10FPS, the game uses about 80% of the GPU's 3D capacity, while at 10FPS or lower it drops to roughly 3-5%. This indicates a sharp performance trade-off depending on frame rate settings.

Recommendations:
- Overall Recommendation (weight 0.97): The game is generally recommended for fans of idle games, especially those who enjoy complexity and long-term progression. It is worth trying, especially since it's free.
- Idle Game Genre Suitability (weight 0.81): The game is highly recommended for players who enjoy idle games and is considered one of the best in the genre. However, it is not recommended for those who dislike idle games or prefer fast-paced action.
- Complex Mechanics and Planning (weight 0.54): The game features complex systems and requires planning, optimization, and patience to master. It is recommended for players who enjoy deep strategy and are willing to learn.
- Long-Term Commitment Required (weight 0.48): Players should expect a long-term experience with slow, steady progression that can span years. It is not suited for those seeking quick or easy progress.
- Patience is Key (weight 0.4): The game requires patience to see results. Players who are impatient or want quick progress are advised to look elsewhere.
- Not for Casual Players (weight 0.35): The game is not designed for short bursts of entertainment or for those who want a simple clicker. It requires patience and dedication.
- Steep Learning Curve (weight 0.32): New players may find the game difficult to understand without external help. It is recommended to use guides, the wiki, or join the Discord for tips.
- Long-Term Progression and Challenges (weight 0.27): The game offers varied mechanics and a long progression arc with challenges to complete. It is suitable for players who enjoy ongoing goals.
- Free to Play Friendly (weight 0.25): The game is free and does not pressure players to spend money. Donations are optional and should not be used to accelerate progression.
- Recommendations for Specific Audiences (weight 0.24): The game is recommended for fans of certain genres like hack-and-slash or incremental games, and for tryhards who enjoy min-maxing.
- Negative Reviews and Warnings (weight 0.23): Some players cannot recommend the game due to various issues, including poor development, unplayability, and not being worth the time. Others warn against buying from the maker.
- Tips for New Players (weight 0.22): New players are advised to join the Discord, read guides, and take their time learning the game. Rebirth frequently and focus on the main game.
- Game Length and Replayability (weight 0.17): Some players find the game enjoyable for a few months, while others play for years. It offers long-term replayability for those who enjoy the genre.
- Development and Technical Issues (weight 0.15): Some players report poor development decisions, anti-cheat problems, and long grind times for certain unlocks. Others mention that the game is no longer playable for them.
- Mixed Feelings on Minigames (weight 0.13): Some players find certain minigames or mechanics frustrating and recommend skipping them. Others suggest playing them for variety but ignoring the ones you dislike.
- Accessibility and Community (weight 0.13): The game runs on almost any device, has cross-platform saves, and a helpful community. The Discord server is a valuable resource for new players.
- Comparisons to Other Idle Games (weight 0.13): Players often compare this game to others like NGU Idle, Trimps, Antimatter Dimensions, and Clicker Heroes. Some recommend playing those instead if this game doesn't appeal.
- Not Beginner-Friendly (weight 0.11): The game lacks beginner-friendly features and may frustrate new players. It requires patience and a willingness to learn complex systems.
- Humor and Theme Appeal (weight 0.07): The game's humor and theme are appealing to some players, though it may grate on others. It adds to the overall experience for fans of the style.
- Modding and Tools (weight 0.07): Some players mention that modding tools are mandatory to enhance the experience. Others recommend specific mods for quality of life improvements.

Other player notes:
- Free-to-play access (weight 0.25): Players highlight that the game is free to play, with no upfront cost. Many note it can be enjoyed without spending money.
- Microtransactions present (weight 0.16): The game includes microtransactions and in-app purchases. Some are seen as providing mechanical advantages.
- Available on Steam (weight 0.16): The game is available on Steam for PC (Windows, Mac, Linux) and mobile. It also has Steam achievements.
- Helpful Discord community (weight 0.16): There is an external Discord community that is friendly and helpful. Players can get help there.
- Long-term progression design (weight 0.14): The game is designed for long-term play over weeks, months, and years. Progress is slow but steady.
- Active and responsive developer (weight 0.14): The developer is very active, listens to the community, and provides regular updates. Feedback is taken into account.
- Continuous content additions (weight 0.14): The developer has added a large amount of content over time and continues to add more regularly. New content is frequently introduced.
- Developer updates for years (weight 0.11): The developer has been actively updating the game for over a decade and continues to add more.
- Massive content volume (weight 0.11): The game has an enormous amount of content that can provide years of fun. There are years of content available.
- Optional in-game purchases (weight 0.11): The game is free-to-play with optional in-game purchases such as currencies and boosters. Monetization is very optional.
- Long-standing game (weight 0.11): The game has been out for a long time. It represents a long-term commitment spanning years.
- Years of content (weight 0.08): The game offers content for years. There are years worth of content to explore.
- Cash shop optional (weight 0.08): Nothing in the cash shop is required to play. Players do not need to buy anything with real money.
- Regular bug fixes (weight 0.08): The developer updates regularly and fixes bugs as soon as they are found. They are dedicated and deliver updates.
- Community resources needed (weight 0.08): Players may require wiki or Discord to understand the game. Community resources like Discord and wiki are available for help.
- Limited language support (weight 0.08): The game does not support Chinese or Korean languages. This limits accessibility for some players.
- Single developer project (weight 0.08): The game is developed by a single developer. It is a solo project.
- Single-player experience (weight 0.08): The game is a single-player game. It is designed for solo play.
- Shugasu GmbH developer (weight 0.07): The game is developed and published by Shugasu GmbH. This is the official studio behind it.
- Previously on Kongregate (weight 0.07): The game was previously available on Kongregate. It has been known on that platform.

Emotions:
- Frustration (weight 0.17): Players are frustrated by extreme slow progression, harsh grinding, and hard walls that make advancement tedious. Connectivity issues, save losses, anti-cheat problems, and offline progression failures cause repeated setbacks and wasted time.
- Disappointment (weight 0.13): Disappointment stems from unmet promises, such as promised content not being added and AI-generated assets remaining. Monetization gating pets and upgrades behind premium currency, combined with slow progress and lack of localization support, leaves players feeling let down.
- Satisfaction (weight 0.11): Satisfaction comes from steady growth, overcoming challenges like defeating Tyrant Overlord Baal, and seeing impossible goals become effortless. Fair monetization and deep systems provide rewarding long-term progression.
- Appreciation (weight 0.06): Players appreciate the developer's active updates, responsive feedback, and the game's depth and flexible progression. The supportive community and cross-platform saves add to the positive experience.
- Enjoyment (weight 0.06): Enjoyment is derived from strategic optimization, a chill idle experience, and the constant sense of progress. The game's many systems and community engagement make it fun to play in the background.
- Confusion (weight 0.04): Confusion arises from an overwhelming number of mechanics, currencies, and nested menus that are poorly explained. Players struggle to understand what to do to progress without external resources.
- Annoyance (weight 0.03): Annoyance is caused by aggressive monetization, anti-cheat in a single-player game, and frequent hangs. Pets being useless early and expensive purchases add to the irritation.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the game's complexity, longevity, and the developer's passion for adding new mechanics. Players describe it as the ultimate idle game and encourage others to join.
- Addiction (weight 0.02): Addiction results from the compelling loop of climbing higher and watching numbers increase endlessly. The game keeps players engaged for long periods, as evidenced by continuous play over many days.
- Engagement (weight 0.02): Engagement comes from deep strategic gameplay, continuous unlocks, and goal chasing. The game becomes addictive after a short learning period, keeping players invested.
- Happiness (weight 0.02): Happiness is simply from playing the game, which is fun and not frustrating like other free-to-play games. It brings joy despite not granting superpowers or girlfriends.
- Boredom (weight 0.02): Boredom sets in due to repetitive number inflation, shallow boss battles with identical tactics, and a slow start. Hours of boredom occur unless spending money on bonuses and pets.
- Anger (weight 0.02): Anger is provoked by the developer using deep scan software to monitor other games, high GPU usage in AFK mode, and anti-cheat measures resetting progress in a single-player game.
- Fun (weight 0.02): Fun is found in having lots to do while progressing slowly, and in becoming familiar with the game's menus and systems. Understanding the game leads to enjoyment.
- Excitement (weight 0.02): Excitement comes from discovering new mechanics after years, the complexity of the game, and a story menu that makes beating bosses thrilling. Dopamine hits keep players engaged.
- Love (weight 0.01): Love is expressed for features like the Village and pets, adventure mode, and rewarding progression. The game provides constant progress regardless of other activities.
- Overwhelmed (weight 0.01): Overwhelmed feelings arise from countless menus, currencies, and mechanics introduced over time, making the game feel overwhelming for new players. The endless loop of challenges adds to the pressure.
- Sadness (weight 0.01): Sadness is caused by losing mobile saves when trying to transfer to Steam, and unreliable online/offline saves. The loss of progress creates a sense of loss.
- Overwhelm (weight 0.01): Overwhelm occurs due to the many systems present in the game, which can be overwhelming during early stages. The UI also takes time to get used to.
- Disgust (weight 0.01): Disgust is felt towards deep scan software described as abusive and virus-like, horrendous UI, and overpriced addons with pay-to-progress mechanics resembling scam games.}