Info about 100% Orange Juice - Breaker Pack:

Official game description:
This Extra Character Pack for 100% Orange Juice adds 2 new playable characters from developer Orange\_Juice's games - **Star Breaker** and **Sweet Breaker**, and a new campaign for both. Includes announcer voices for both!  
**Breaker Pack includes**:  
*   **Star Breaker** from ‘Sora’, voiced by Hirayama Emi  
*   **Sweet Breaker** from ‘QP Shooting - Dangerous!!’, voiced by Kiritani Choucho  
*   New, unique Hyper Cards for both characters to bring chaos to the battlefield with!  
*   New music tracks play as Star Breaker & Sweet Breaker's themes  
*   An all-new campaign for both characters, expanding the lore of the game!
The new characters are designed by Orange\_Juice’s original staff for the game’s English Steam release, with character and hyper card art by Hono.

Release date: Jun 7, 2016

Categories: Board Game, Card-based Gameplay, Casual, Anime Aesthetic, Multiplayer, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews describe the Breaker Pack's characters, campaigns, and overall value, but none provide actual playtime durations in hours or any other unit. Campaign level counts and completion comments are qualitative only, so they do not support numeric estimates for gameCompletion, storyCompletion, sessionLength, or endgame. All playtime metrics are therefore null.
- Time-to-fun:
  - Summary: The DLC characters are reported to start slowly or seem boring, then become strong late-game picks, especially in co-op or multiplayer and after a tough early game.
  - Stance: Clicks after
  - Anchor: The late game
  - Time to anchor: N/A
  - Friction: tough early game; initially seeming boring; boring to play as and against; not very good in normal mode
  - Unlock drivers: reaching the late game; high HP and above average stats in the late game; easy time reaching higher levels; surviving the tough early game to become best at KO'ing other players
  - Conditions: only after a tough early game; late-game phase; co-op or multiplayer play; not normal mode; role choice as attacker, Avenger, or Dealer; if other options are available, these units are better avoided
- Player Archetypes:
  - Campaign Completionist (buy)
    - Motivation: New single-player campaigns and achievement or unlock progression.
    - Playstyle: Clears six-level single-player chapters and grinds unlocks and achievements.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Aggressive Multiplayer Combatant (buy)
    - Motivation: Dominating battles, getting KOs, and disrupting other players in multiplayer and co-op.
    - Playstyle: Plays aggressive attacker, avenger, or dealer roles in multiplayer and co-op, focusing on KOs and griefing.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Beginner-Friendly Newcomer (buy)
    - Motivation: Learning the game with an easy, balanced character and scoring first norma wins.
    - Playstyle: Uses balanced stats and simple roles in co-op or norma-win play while learning the systems.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual player; newbie
    - Reference games: N/A
  - Discount Co-op Buyer (deep sale)
    - Motivation: Getting co-op-capable characters and campaigns at a low discounted price.
    - Playstyle: Waits for sales, plays mainly co-op, and grinds campaign or co-op content.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Star Breaker is fun to play (weight 0.52): Multiple players find Star Breaker enjoyable, strong, and the best character for KO'ing others. Her hyper is fun despite being RNG-based.
- Sweet Breaker's hyper is devastating (weight 0.52): Sweet Breaker's hyper reveals and permanently reverses opponent cards, nullifying entire hands. It shuffles and replaces cards, making it difficult for opponents to know what they are playing.
- Star Breaker has high attack stats (weight 0.4): Star Breaker is a durable bully with +2 attack and 5 HP, with no stat-based drawbacks. She is heavily offense-focused.
- Sweet Breaker's passive boosts stats (weight 0.4): Sweet Breaker gains +1 to all combat stats for each reversed card in an opponent's hand, making her powerful if used correctly. Flipping cards with sealed memories triggers this passive.
- Star Breaker reduces opponents to 1 HP (weight 0.33): Star Breaker's trap-based hyper inevitably reduces multiple players to 1 HP. Star Blasting Fuse lays bombs that reduce anyone who lands on them to 1 HP for an easy KO.
- Sweet Breaker is fun and cute (weight 0.27): Players find Sweet Breaker enjoyable, cute, and better overall. She is a popular character choice.
- Sweet Breaker is a late-game powerhouse (weight 0.27): Sweet Breaker can easily reach higher levels and has both high HP and above-average stats in the late game. She is a strong late-game character.
- Star Breaker is good in co-op (weight 0.19): Star Breaker is easy to use and a good attacker in multiplayer and co-op modes. She excels in team settings.
- Sweet Breaker is an HP tank (weight 0.19): Sweet Breaker has 6 HP and above-average toughness, with average base stats. She can absorb damage effectively.
- No Card Pack DLC required (weight 0.19): Both Star Breaker and Sweet Breaker do not require Card Pack DLCs to play efficiently. They are accessible without additional purchases.
- Star Breaker breaks stars instead of winning (weight 0.19): Star Breaker has no use for stars, which is why she is named Star Breaker. She cannot win through stars, so she breaks them instead.
- Both campaigns are funny (weight 0.19): Both campaigns are funny and pretty silly, made the reviewer giggle. The humor is a highlight.
- Star Breaker can only choose win normas (weight 0.18): Star Breaker can only progress via Wins Norma and cannot choose other norma types. This limits her progression options.
- Interesting and good characters (weight 0.18): The characters themselves are interesting and good. Players appreciate their design and personalities.
- Both characters are distinctive and powerful (weight 0.18): Both characters are distinctive and powerful, and players find them super cool. They stand out in the roster.
- The pack is awesome (weight 0.18): The pack is so good it prompted a review and is described as deliciously awesome. It exceeded expectations.
- Star Breaker's theme is loved (weight 0.17): Star Breaker's theme music is liked and loved a lot by players. It adds to the overall experience.
- Star Breaker is best girl (weight 0.17): Fans consider Star Breaker the best psycho girl and best girl overall. She has a dedicated fanbase.

Common complaints:
- Star Breaker struggles to win (weight 0.74): Star Breaker has a tough early game, cannot select star normas, and almost never wins matches due to her passive. Many players find her extremely hard to use well.
- Sweet Breaker's hyper expensive unreliable (weight 0.66): Sweet Breaker's hyper costs 5x enemy cards or 50 stars, and its effect is often overcome. It can only replace 1 card, and relying on it for high damage is risky.
- Star Breaker's hyper RNG-based (weight 0.51): Star Blasting Fuse costs 30 stars, places invisible bombs randomly, and only reduces HP to 1, requiring multiple conditions to be useful. The hyper is unreliable and lacks impact.
- Sweet Breaker difficult for beginners (weight 0.33): Beginners may find Sweet Breaker difficult to play due to her balanced stats and high recovery value. She is weird and not used much outside multiplayer.
- DLC expensive and noob bait (weight 0.32): The DLC is considered too expensive for a single character and is seen as absolute noob bait. It may cause new players to quit the game.
- Star Breaker counter-intuitive design (weight 0.31): Star Breaker has a counter-intuitive design where she builds up stars but cannot use star normas, forcing her to rely on wins. This leads to frustration and bad habits.
- Star Breaker avoided by players (weight 0.3): Players who know Star Breaker's battle strategy will avoid giving her chances to battle. She becomes a target because she accumulates stars that others can take by KOing her.
- Star Breaker struggles on large boards (weight 0.3): On larger boards, Star Breaker struggles to reach other players to battle. Maps with few encounter panels or no battlefield effect counter her.
- Devs hide negative reviews (weight 0.27): Developers have hidden negative reviews and have warned and banned people falsely. The forum can be toxic with rampant bullying and fanboyism, and the mods are awful.
- Sweet Breaker random and luck-dependent (weight 0.24): Sweet Breaker is obnoxiously random to play against and can get absolutely ruined by bad luck. Her revive mechanic requires rolling a 6 when KO'd, making recovery slow.
- Star Breaker gives opponents stars (weight 0.24): Star Breaker builds up stars like crazy and then dies, giving another player a massive payday. Her invisible mines often let an enemy get the kill and star boost instead.
- Star Breaker needs rework (weight 0.23): Star Breaker has needed a rework since release but never received one. She is neglected by developers and hated by the community.
- Story mode difficult (weight 0.23): The story is quite difficult because both characters are 5/6 difficulty and Tomomo appears like Potpourri. Star Breaker's story chapter 2 is too difficult.
- Rigged and unbalanced campaigns (weight 0.23): Both campaigns are very rigged, with one much more than the other, which may lead to meltdowns. The two characters are a little unbalanced.
- Star Breaker triggers boss early (weight 0.18): Star Breaker triggers the Boss to appear if she reaches level 4 first, forcing her to never go beyond level 4 until the Boss appears. Once the boss appears, the outcome is basically fixed.
- Sweet Breaker hyper affects all players (weight 0.17): Sweetbreaker's Hyper affects all players and reveals what cards you hold, which can ruin any plan with cards in hand. Melting Memories only affects players who have cards during use.
- Two Sweet Breakers problematic (weight 0.17): If two or more Sweet Breakers are in a game, the room is problematic enough to recommend leaving. Sweet Breaker is overpowered because her Hyper can overturn the course of the game.
- Units boring to play (weight 0.14): The units are pretty boring to play as. Star Breaker looks boring.
- Campaigns against CPUs boring (weight 0.11): The campaigns are just okay because playing against CPUs on preset boards and events is not exciting compared to playing with actual people.
- Sweet Breaker requires DLC pack (weight 0.09): Sweet Breaker practically requires the booster DLC that adds the card pack because the trap card Sealed Memories is needed to benefit from her special effect.

Gameplay feedback:
- Sweet Breaker's stat scaling passive (weight 0.97): Sweet Breaker's passive grants +1 ATK, DEF, and EVD for each reversed card in an opponent's hand. This makes her stats scale with the number of cards she has flipped.
- Star Breaker's Win Norma restriction (weight 0.68): Star Breaker's passive forces her to only select Win Normas, preventing her from using Star Normas. This significantly limits her strategic options.
- Sweet Breaker's hyper card effects (weight 0.63): Sweet Breaker's hyper reverses all other players' cards, reveals them, and replaces one card from an opponent's hand. It also grants her stat boosts based on reversed cards.
- Star Breaker's hyper traps (weight 0.52): Star Breaker's hyper, Star Blasting Fuse, places invisible mines that reduce anyone who steps on them to 1 HP. The traps are invisible to other players.
- Star Breaker's offensive statline (weight 0.4): Star Breaker has high attack (+2) and low HP (5), making her an all-out offense character. She requires constant aggression to win.
- DLC includes two campaigns (weight 0.4): The DLC pack adds new playable campaigns in single player, specifically two campaigns. Beating both unlocks an additional level.
- New characters and content (weight 0.32): The DLC adds new characters, maps, cards, and unique Hyper cards for each character. This expands gameplay options.
- Sweet Breaker's base stats (weight 0.26): Sweet Breaker has 6 HP, 0 ATK, 0 DEF, 0 EVD, and 6 REC. Her passive allows her to gain stats during battle.
- Star Breaker's co-op role (weight 0.19): Star Breaker can be used as an attacker or dealer in co-op multiplayer. Her high attack makes her effective in team play.

Performance notes:
- Download connection timeout issue (weight 0.11): Players report that downloads break due to a connection timeout error. This can prevent the game from being properly installed or updated, disrupting the player experience.

Recommendations:
- DLC is generally worth buying (weight 0.83): Many reviews strongly recommend purchasing the Breaker Pack, often calling it worth the price. It is frequently described as a must-buy for fans and one of the best character DLCs.
- Star Breaker is divisive (weight 0.4): Opinions on Star Breaker are split: some players find her awful and advise staying away, while others consider her the main reason to buy the pack. Her playstyle may appeal to aggressive players but can teach bad habits.
- Both characters are strong picks (weight 0.33): Star Breaker and Sweet Breaker are considered among the best characters in the game. Their capabilities make them worthwhile for players of various skill levels.
- Sweet Breaker is balanced and rewarding (weight 0.32): Sweet Breaker is described as a balanced character who can handle multiple battles. Unlocking her chapter and practicing with her is considered worth the time, though beginners may find her difficult at first.
- Recommended for Orange Juice fans (weight 0.27): The pack is highly recommended for players who already enjoy 100% Orange Juice and want more variety. It is seen as essential for those invested in the game's lore.
- Buy on sale or cheap (weight 0.25): Several reviewers recommend waiting for a discount or purchasing only when the price is low, such as below 8 reais. It is also suggested to get the pack cheap if possible.
- Consider alternatives first (weight 0.21): Some players advise avoiding this DLC if you have other options to try. It is also noted that enjoyment is hit-or-miss depending on personal preferences.
- Not ideal for new players (weight 0.18): Some reviewers suggest avoiding these characters when introducing new players. Beginners may struggle with Sweet Breaker or pick up bad habits from Star Breaker.
- Great for achievement hunters (weight 0.17): The pack is recommended for achievement-hunters and players who enjoy bullying others in-game. It offers specific goals and playstyles for these audiences.
- Avoid multiple Sweet Breakers (weight 0.09): If a game starts with two or more Sweet Breakers, it is recommended to leave the room. This suggests that stacking her can lead to unbalanced or frustrating matches.
- Play after other Orange Juice modes (weight 0.09): It is recommended to clear other Orange Juice works before playing the two characters' campaign modes. This suggests the content is better experienced after familiarizing yourself with the base game.
- Developer behavior criticized (weight 0.08): One review gives the DLC a negative rating solely due to the developer's behavior. This is an external factor unrelated to gameplay.

Other player notes:
- Two Campaigns and Maps (weight 0.52): The DLC adds two single-player campaigns and two new maps, often with an EX character or extra cards. This is the most frequently mentioned content across clusters.
- Characters Unlocked (weight 0.33): The DLC unlocks two characters, Starbreaker and Sweetbreaker, along with their stories. Some clusters note that a single character pack exists separately.
- Campaigns Give Achievements and Cosmetics (weight 0.26): Playing the campaigns on higher difficulties rewards achievements and cosmetic items, including a special die for beating both on extreme. Many consider this the main reason to play them.
- Best and Most Cost-Effective DLC (weight 0.25): Some reviewers consider this DLC the best in the game and the most cost-effective. However, a few note it is more expensive than others.
- Star Breaker Popular and Recommended (weight 0.19): Star Breaker is extremely popular and her campaign map is recommended for farming events and achievements. This character has a strong presence in the community.
- Booster DLC Needed for Sweet Breaker (weight 0.19): Sweet Breaker practically requires the booster DLC, which adds a card pack including the trap card Sealed Memories, to function well. This synergy is important for optimal play.
- Campaigns Expand Character Lore Only (weight 0.18): The campaigns expand the lore of Star Breaker and Sweet Breaker but not the world Tomomo created. This limits the scope of the story expansion.
- Characters Aggressive Design (weight 0.17): The Beaker pack includes one non-to-semi-aggressive character and one full-out aggressive. Star Breaker's performance is similar to Yuki, indicating a comparable playstyle.
- Character and Hyper Art by Hono (weight 0.17): The character and Hyper card art is by Hono. All new characters are designed by the original Orange_Juice team.
- Star Breaker Origins and Design (weight 0.17): Star Breaker originates from the game 'Sora', and her design does not come from her original figure from Sora. This may disappoint fans of the original design.
- Sweet Breaker Origins and Campaign Ending (weight 0.17): Sweet Breaker originates from 'QP Shooting - Dangerous!!' and her campaign ends with baking and bloodshed. This quirky ending fits the game's style.
- Campaigns are a Nice Bonus (weight 0.11): Players view the campaigns as a nice addition rather than essential content. The primary incentive to play them is to learn about the characters or to earn achievements and cosmetics.
- Characters Have Fifth or Sixth Difficulty Content (weight 0.11): Both characters include story content with difficulty levels 5 or 6. This provides a challenging experience for players.
- Story Titles Do QP and Sweet Plot (weight 0.11): The pack includes two stories titled 'Do QP was right?' and 'Sweet plot happy end'. These titles reflect the quirky humor of the game.
- Sweet Breaker Hyper Reveals Cards (weight 0.1): Sweet Breaker's Hyper affects all players and reveals what cards you hold. This unique mechanic adds strategic depth.
- Campaign Levels Filled with DLC Characters (weight 0.1): 70% of the campaign's levels are filled with mostly DLC and bonus characters. This reduces the focus on the base roster.
- Winning Still Depends on RNG (weight 0.1): Winning with the characters still depends on RNG. This can make the experience frustrating for some players.
- Creative Campaign Lines (weight 0.1): The pack is one of the more creative campaign lines. This originality is appreciated by reviewers.
- Star Breaker Campaign Mixtape Story (weight 0.1): Star Breaker's campaign storyline involves a mixtape that burns everything. This adds a unique narrative element.
- Winning with Star Breaker Grants Achievement (weight 0.1): Winning with Star Breaker grants the duelist achievement if not already obtained. This provides an additional incentive to play her campaign.

Emotions:
- Satisfaction (weight 0.13): The Breaker Pack delivers a positive overall experience, with Starbreaker's all-out offense shining in multiplayer and co-op. Players find the DLC a unique and excellent value, praising its fun characters, special cards, and worthwhile bonus content.
- Frustration (weight 0.11): Frustration stems from Starbreaker's highly situational and costly hyper, her steep learning curve, and a difficult story chapter with sparse battle grids and many teleports. Sweet Breaker's overpowered hyper flipping games and technical issues like download connection timeouts add to the irritation.
- Amusement (weight 0.08): Starbreaker's ruthless, borderline unstable personality and bloodlust entertain players, as do the silly campaigns. The bomb mechanics and the ability to bully friends with Starbreaker, plus Sweet Breaker's hyper leaving players 'naked,' provide comedic moments.
- Fun (weight 0.06): Players have fun using Star Breaker and Sweet Breaker, especially Star Breaker's aggressive playstyle and minefield gameplay with her hyper. The characters' unique mechanics make matches enjoyable.
- Disappointment (weight 0.05): Disappointment arises from Starbreaker's passive ability restricting her to Wins norma, making her one of the worst characters. Perceived decline in game balance and quality, along with Sweet Breaker's inclusion, contribute to this feeling.
- Enthusiasm (weight 0.05): Players are enthusiastic about the DLC being the best in the game, with fun campaigns, powerful characters, and enjoyable online matches. The release prompts a strong desire to buy.
- Admiration (weight 0.05): Admiration is felt for Sweetbreaker's cosmetics, such as Hair 7 gradient and Halloween/Gundam costumes, and for Star Breaker and her theme. Starbreaker is seen as the perfect DLC character needing no modification.
- Excitement (weight 0.05): Excitement comes from long-awaited characters finally arriving, particularly Star Breaker's inclusion and the release of the Breaker pack with new campaigns.
- Enjoyment (weight 0.03): Players enjoy playing as Star Breaker, finding her super fun, and tackling story modes on Extreme difficulty for the challenge.
- Appreciation (weight 0.03): Appreciation is expressed for the creative campaign line and interesting characters of the Breaker Pack, along with the neat soundtracks, especially Star Breaker's.
- Concern (weight 0.03): Concern exists that new players might quit the game after playing the pack's characters, and that Sweet Breaker could be nerfed.
- Love (weight 0.03): Players love the Breaker Pack DLC and its content, showing strong affection for what it offers.
- Surprise (weight 0.03): Surprise was felt because the content actually released despite being widely thought an April Fools joke.
- Liking (weight 0.03): Players like Starbreaker's theme music and Sweetbreaker's theme guitar when reaching her Norma.
- Boredom (weight 0.02): Boredom is reported because the units are boring to play as and against.
- Moved (weight 0.02): Clearing Star Breaker's campaign with Star Breaker provided a moving experience for the reviewer.
- Anger (weight 0.02): Anger is directed at developers for hiding negative reviews and banning people falsely.
- Initial skepticism (weight 0.02): Initial skepticism arose because Sweet B appears boring and cold at first due to her lack of smiling.
- Patience (weight 0.02): Patience was required when failing to get wins with Sweet B until improving with play.
- Despair (weight 0.02): Despair stems from repeatedly losing with five or six hundred stars.}