Info about Internet Survivor Survivors:

Official game description:
Annihilate the constant hordes of enemies, go viral, and survive, survive, SURVIVE!
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Internet Survivor Survivors is a top-down action roguelite Touhou fangame,
in which you play as Flan, who's... started streaming and has taken the internet by storm!?
Lots of other familiar Touhou characters make appearances too, of course!
Game Description
----------------
\-Just keep on beating enemies and never stop! ...Hey, haven't I seen these things online before!?
\-Collect likes and coins to power up your weapons and stats!
\-For a streamer, their very viewer count is their life! Beat enemies to gain viewers, but get hit and you'll lose some!
\-If you lose all your viewers, Flan's phone will break and it'll be game over!
\-Keep streaming until time runs out and you'll clear the stage!
\-Simple controls let you have stress-free fun! C'mon, just give it a try and you'll see!
Story
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My name's Flandre Scarlet! I'm a newbie streamer, but I've got a LOT of eyes on me!
Weird content, fun stuff, freaky memes, whatever... I'll play with all of you, no exceptions!
I'm gonna destroy things, grow my numbers, and go viral! My goal is 1 million subs!
Just you wait, big sis Remilia! I'll catch up to you in no time!
About This Game
---------------
This game is a fangame based on the Touhou Project series,
and isn't an official work created by Team Shanghai Alice.

Release date: Aug 16, 2026

Categories: Survivor-like, Top-Down Shooter, Roguelite, Touhou Fangame, Bullet-hell, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $9.99 - $13.99
  - Reasoning: Reviews indicate the current $14.99 price is considered high relative to content and value. One reviewer appreciates it staying under 2000 yen (~$13.50), others recommend buying on sale or note it is expensive compared to cheaper alternatives. This suggests a fair base-game price slightly below the current price, in the $10–$14 range, with $10–$12 being more acceptable to cautious buyers.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The review stating 'at stage 6, about 2 hours of play' indicates total completion time near 2 hours, as there are only 6 stages. Session length is consistently reported as 10 minutes per play and 10-15 minutes per stage, so sessionLength is approximately 0.17 hours (10 minutes). Endgame endurance runs exceed 50 minutes, so endgame session length is around 0.83 hours (50 minutes) but no clear endgame total playtime, so endgame is set to 0 to indicate lack of total endgame hours. StoryCompletion is null because the game has no separate story mode.
- Time-to-fun:
  - Summary: Players find the game boring and repetitive from the beginning, with no enjoyable turning point, leading to recommendations to refund.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive stage design; boring first stage; bland meta progression; poor visibility from own attacks
  - Unlock drivers: N/A
  - Conditions: lack of stage variety; bland meta progression; poor visibility from own bullets; repetitive core loop
- Player Archetypes:
  - Casual Relaxation Seeker (deep sale)
    - Motivation: Short, low-commitment fun with minimal effort
    - Playstyle: Plays in short bursts, avoids complex meta-progression, and values minimal challenge.
    - Experience: newcomer
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: Vampire Survivors
  - Nostalgic Subculture Enthusiast (buy)
    - Motivation: Nostalgia for Touhou, internet memes, and Beat Mario's music
    - Playstyle: Immerses in fan service, music, and references; plays for emotional connection rather than challenge.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: immersed in internet memes and danmaku recreations; old internet culture veteran
    - Reference games: Vampire Survivors; Embodiment of Scarlet Devil
  - Completionist Grinder (sale)
    - Motivation: Collecting everything and achieving high score or 100% completion
    - Playstyle: Grinds levels and currency to unlock all upgrades, achievements, and spell cards; seeks full completion.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Artwork and sprites are praised (weight 0.71): The artwork, pixel art, and in-game sprites are consistently described as cool, excellent, and visually appealing. The high quality of the visual presentation is a standout feature for many reviewers.
- Cute character and art design (weight 0.69): The character designs, particularly Flandre, and the overall art style are repeatedly praised as cute and amazing. Dot animations and character illustrations receive strong positive feedback.
- Music and BGM are excellent (weight 0.69): The soundtrack, BGM, and Touhou remixes are highly praised as fantastic, engrossing, and top-notch, with well-known artist arrangements noted. The music significantly enhances the game experience.
- Game is fun and enjoyable (weight 0.65): Reviewers consistently describe the game as fun, simple, and a source of joy, with humor and presentation contributing to the positive experience. The gameplay loop is praised as genuinely entertaining and satisfying.
- Low difficulty for casual play (weight 0.43): The game's low difficulty allows it to be played casually without overthinking, making it suitable for short sessions and relaxation. Health recovery is also quick, reducing the risk of frequent deaths.
- Full of memes and references (weight 0.39): The game is packed with Touhou references, internet memes, and references to the original MV, which makes spotting them fun for players. Both old and recent memes are included, adding to the enjoyment.
- Satisfying and addictive combat (weight 0.37): Defeating enemies, slicing actions, and wide-range attacks feel very satisfying, and the game provides a strong sense of progression and power. The replay value is high due to the addictive gameplay loop.
- Touhou fan recommended (weight 0.35): The game is highly recommended for fans of the Touhou Project, featuring familiar songs, danmaku reproduction, and a classic Vampire Survivors-like structure. It is seen as a quality entry in the genre.
- Simple and easy controls (weight 0.32): The controls are noted as simple, with only a movement stick needed, which makes the game easy to play casually. Multiple reviewers appreciate the straightforward control scheme.
- Smooth movement and polish (weight 0.32): Movement is described as very smooth, with finely crafted animations and effects that contribute to the overall polished feel. The game's tempo and BGM match well, enhancing the experience.
- Fun for mood improvement (weight 0.29): The game has a positive emotional impact, dispelling gloom and making players laugh throughout their sessions. It is described as a light in the player's life, providing joy and entertainment.
- Good value for the price (weight 0.27): The game is considered cheap and affordable, offering reasonably long playtime and high quality for its cost. Reviewers feel the price is justified by the content and polish.
- Spell cards are powerful (weight 0.21): Spell cards are noted as all powerful, and using them as four weapon slots is flashy and satisfying. Fully upgrading weapons provides incredible power and a strong sense of accomplishment.
- Good for short sessions (weight 0.2): With each play session lasting about 10 minutes, the game is ideal for quick gaming breaks. It is also lightweight and doesn't block progress, making it easy to pick up and put down.
- Balanced difficulty progression (weight 0.2): The difficulty gradually increases in later stages, providing a manageable challenge for players. Stage 3 is harder but can be overcome with a survival-first approach, and the balance is considered just right.
- Unique character abilities (weight 0.2): Flandre has a regeneration ability that makes her more durable, and the character is considered much stronger than expected. This adds depth and strategic options to the gameplay.
- Classic genre with Touhou coat (weight 0.2): The game is described as a classic Vampire Survivors-like with a Touhou Project coating, which is a positive for fans of both genres. It does a few things other survivor games don't, setting it apart.
- Quality among competitors (weight 0.16): The game is praised as better than 90% of its competitors in the genre, with quality basically guaranteed. This high praise indicates it stands out in the crowded survivor-like market.
- Satisfying enemy clearing (weight 0.14): Enemies are wiped out easily just by moving, which feels great and provides a satisfying power fantasy. This mechanic is noted as a key enjoyable aspect of the game.
- Enjoyable bullet patterns (weight 0.14): The bullet patterns are noted as nice, and the game reproduces danmaku effectively, staying true to the Touhou aesthetic. This is a positive for players who enjoy the series' signature gameplay.

Common complaints:
- Content volume is inadequate (weight 0.96): Reviews consistently state that content is scarce for a survivor-type game, with limited weapons, stages, characters, and enemies. Many players feel they see most content within an hour, and the game lacks replay value and depth.
- Difficulty is too low overall (weight 0.68): The game is widely considered too easy, with low challenge and balance favoring the player. Many players note that standing still near bosses, deleting bullets, and regaining HP from projectiles trivializes combat, and defense upgrades suffice for harder moments.
- Difficulty curve is poorly balanced (weight 0.49): The difficulty curve is criticized as steep and poorly designed, with spikes at stage five and beyond being unfun and large enemies appearing early and unbeatable. Additionally, normal bosses are often easier than regular mobs, making the progression feel lopsided.
- Meta progression is bland and grindy (weight 0.42): The upgrade shop is unnecessary since no stat needs maxing to beat the game, and meta progression is limited to six stats and five levels with significant grind for currency. Coins lack purpose beyond making the game easier, and tags are overpriced and unclear.
- Level cap of 30 hinders progression (weight 0.41): Several reviews criticize the level cap of 30, noting it halts progression too early, leaves weapons half-upgraded, and seems unnecessary. The cap also restricts build diversity and full evolutions, especially with shared levels between weapons and passives.
- Reroll costs are too high (weight 0.4): Players find the reroll system costly, especially early when coins are scarce and only earned in the current stage. The escalating prices (500, 1500, 5000, 15000) make it hard to build the desired setup, reducing strategic flexibility.
- Player's own attacks obscure vision (weight 0.39): Frequent issue is that the player's own projectiles and effects clutter the screen, reducing visibility and making dodging difficult. Enemy bullets can be confused with the player's attacks, leading to accidental hits, and attack effects are not semi-transparent.
- UI and system explanations lacking (weight 0.37): The UI does not fit the game screen well, causing visibility issues)Skip; Additionally, important systems like health recovery are not explained, and there is no clear way to pause mid-session or know if progress saves. The prologue is only in English after launch, unreadable for non-English speakers.
- Gameplay is monotonous and boring (weight 0.36): Multiple reviews describe the gameplay as monotonous, lackluster, boring, and uninspiring, indicating a fundamental engagement problem. This common complaint suggests the core loop fails to sustain interest over time.
- Price is too high value-wise (weight 0.35): Several players complain that the game's price is high compared to similar free or cheaper titles like Holocure, given the limited content. The cost is seen as unjustified, leading to refunds in some cases.
- Stages lack visual variety (weight 0.29): The game reuses the same two tilesets for most stages, with only color shifts, making levels look almost identical. This visual repetition extends to enemies, which are often reskins with minimal behavioral changes, and bosses appear repeatedly, reducing visual and gameplay diversity.
- Graphics and effects look awkward (weight 0.29): Some visual effects appear awkward, and the player's own bullet spam causes heavy screen clutter. Visibility is poor, especially with flashy attacks, and the UI does not fit the screen well, further degrading the visual experience.
- Boss fights lack satisfaction (weight 0.28): Boss battles are considered trivial because grazing bullets restores health, destroying danmaku regenerates HP, and bosses can be defeated by standing next to them. This removes the bullet-hell dodging satisfaction and makes most bosses easier than normal enemies, except for difficulty spikes like True Remilia.
- Enemy variety is low (weight 0.27): Enemy variety is low, with most enemies just charging at the playerched; Many are reskins with little behavior change, and fewer than twenty total weapons and passives exist. This lack of variety reduces strategic interest and makes encounters feel stale quickly.
- Lack of depth and power fantasy (weight 0.27): The game lacks depth and a satisfying power fantasy, with gameplay that is average and has 'nothing to it'. Most weapons become meaningless compared to the starter at max upgrade, and the game lacks explanations for key systems, making builds feel shallow.
- Bosses are repetitive and unbalanced (weight 0.26): The same bosses appear repeatedly with little variation, and unbalanced encounters range from trivial to unfairly hard. For example, bosses without destructible bullets can be unfair due to enemy clones and warping, and some bosses are easier than normal enemies, leading to a disjointed feel.
- Endless mode has performance issues (weight 0.23): In endless mode, the game becomes sluggish after 25 minutes and can crash after 50 minutes, indicating performance optimization problems. Coins also stop dropping after 30 minutes, hampering long sessions.
- Game is too short and repetitive (weight 0.22): The game is described as incredibly short, with half the content seen in under an hour, and every match feels the same with little reason to continue. After two runs, most of the game has been seen, serving as a one-time playthrough with little replay value.
- Central gameplay mechanic is unsatisfying (weight 0.21): The core mechanic of attacking deleting enemy projectiles makes movement irrelevant Hi, as players can stand still to win. This removes the bullet-hell dodging challenge, leading to a game that plays itself in most stages, reducing engagement and satisfaction.

Gameplay feedback:
- Survivor-like gameplay with waves (weight 0.65): The game is consistently described as a survivor-like or bullet heaven game where players face waves of enemies. This core genre definition appears across multiple clusters with high frequency.
- Touhou theme and characters (weight 0.49): The game features a Touhou aesthetic with internet memes actors including Flandre as the playable character and Remilia as a true boss. This theming is a key selling point for fans, mentioned in several clusters.
- Destructible bullets and healing (weight 0.39): Players can cancel or destroy boss bullets, which often restores health, and grazing bullets also heals. This mechanic encourages aggressive play and is a core part of the survival strategy.
- Reroll and upgrade shop (weight 0.37): Players can reroll upgrade choices using coinsaine and purchase permanent stat buffs from an upgrade shop. Meta progression adds depth beyond individual runs.
- Level cap of thirty (weight 0.34): Skills, weapons, and passives share a total level cap of 30, which applies per stage and in endless mode. This cap is a notable balancing mechanic that shapes run progression.
- Controller recommended for play (weight 0.32): Players recommend using a controller for the most comfortable experience, noting that only the movement stick is used during gameplay. Keyboard controls also work with WASD and Z/X keys, but a controller is preferred.
- Spell cards and boss battles (weight 0.32): Spell cards trigger when maxing out a single item, leading to special boss battles. Endless mode notably lacks boss spell cards, which may disappoint some players seeking that challenge.
- Progressive difficulty across stages (weight 0.32): Difficulty increases progressively, with a noticeable spike at stage 3, and continues to rise through later stages. Some stages include non-destructible danmaku and bosses with unavoidable attacks, adding challenge.
- High damage and quick healing (weight 0.32): The character has a regeneration ability that heals quickly after being hit, and attacks are wide-range and powerful. This makes the game feel less punishing than typical survivor-likes, though enemies can still one-hit kill.
- Accessible and casual gameplay (weight 0.32): The game features simple mechanics, easy pick-up-and-play design, and does not block progress with steep difficulty. It is often described as a casual roguelike with an incremental feel early on.
- Multiple weapons and slots (weight 0.27): Players select weapons and passive items during a run, with a starter weapon and up to four weapon slots. Weapon upgrades can build to incredible power, allowing for strong builds.
- Stages last ten to fifteen minutes (weight 0.22): Each stage lasts 10 or 15 minutes, and there are six stages total. This creates a structured run length that fits the survivor-like format.
- Mass enemy elimination focus (weight 0.22): Gameplay revolves around auto-attacking enemies while moving, leading to mass enemy elimination. This is a key characteristic of the survivor-like genre and is highlighted in reviews.
- Coins as currency for upgrades (weight 0.22): Coins serve as the primary currency for rerolling upgrades and purchasing items in the shop. This economy encourages players to engage with meta progression.
- Endless mode survival mechanics (weight 0.21): Endless mode includes a survival mechanic where players must endure for as long as possible. The max level remains 30, but it lacks boss spell cards, making it distinct from stage mode.
- Stage-based progression and bosses (weight 0.21): The game uses stage-based progression with multiple stages, each featuring boss fights. This structure provides clear goals and a sense of advancement through the game.
- Pixel art and BGM presentation (weight 0.16): The game sports pixel art visuals and music plays during gameplay, enhancing the retro vibe. This aesthetic fits the Touhou-inspired theme and adds to the overall experience.
- Tags purchase and equip (weight 0.09): Tags can be purchased and equipped, similar to a loadout system. This offers another layer of customization for players before starting a run.

Performance notes:
- Performance degrades in endless mode (weight 0.16): The game becomes sluggish after about 25 minutes of play in endless mode and can crash after 50 minutes. This suggests a memory leak or accumulating resource issue that worsens over time.
- Frame rate drops with many enemies (weight 0.09): When there are too many enemies on screen, the frame rate drops below 25 fps, causing stuttering. This is a common performance issue in action-heavy scenes.
- Occasional stutters despite moderate fps (weight 0.07): The game runs at 25-60 fps on the reviewer's hardware but experiences occasional stuttering. This inconsistency in frame pacing can detract from the gameplay experience.
- Lags without high CPU usage (weight 0.07): The game lags even when CPU usage is not high, indicating the bottleneck may be elsewhere, such as GPU or memory. This could indicate poor optimization or inefficient game logic.
- Launch bugs like second monitor (weight 0.07): At launch, the game had bugs such as launching on the second monitor instead of the primary one. This can cause confusion and frustration for players with multi-monitor setups.

Recommendations:
- Recommended for Touhou fans (weight 0.36): Multiple reviews highlight the game as a must-buy for Touhou fans due to its art and thematic elements. It is considered worthwhile for those invested in the franchise.
- Sale recommended before purchase (weight 0.24): Several reviewers advise waiting for a discount, with some suggesting at least 50% off, before buying. This indicates the base price may be considered high relative to content.
- Fans of beatmario and memes (weight 0.23): The game appeals to fans of beatmario's BGM, danmaku reproduction, and internet memes. These elements are a significant draw for certain audiences.
- Supporting COOL&CREATE's project (weight 0.16): Some reviews recommend buying the game to support COOL&CREATE's first project or the C&C circle. This appeals to fans who value the developer's work.
- Casual and cute gameplay (weight 0.15): The game is recommended for very casual play or those who want a cute, easy Touhou game. Cute portraits of EoSD characters are also appreciated.
- Hard rejections exist (weight 0.15): Some reviewers explicitly do not recommend the game or advise against buying it. This indicates polarized opinions among players.
- Genre mismatch warnings (weight 0.14): Not recommended for those expecting deep gameplay or not fitting the specific criteria. This includes players seeking depth or not interested in the niche themes.
- Not for Vampire Survivors players (weight 0.09): A reviewer explicitly warns that players expecting Vampire Survivors-like gameplay will be disappointed. This suggests the game's mechanics differ significantly from that genre.
- Replayability concerns (weight 0.09): One review suggests reconsidering the purchase due to limited replayability. This may be a factor for players seeking long-term engagement.
- Price considered high (weight 0.09): A reviewer notes the game is recommended but the price may be high. This aligns with other feedback about waiting for sales.
- Controller recommended (weight 0.08): A review suggests that having a controller enhances the experience. This is useful for players deciding on their setup.
- Grinding tolerance needed (weight 0.08): Recommended for those who don't mind spending hours grinding. This suggests the game involves significant repetitive play.
- Enjoyable for stream viewers (weight 0.08): The game is enjoyable for viewers of Mariosan's streams, indicating a connection to specific content creators. This may influence purchase decisions for their audiences.
- Heavy sale necessary (weight 0.08): A review recommends the game only on heavy sale or for those wanting to support developers. This echoes the sentiment of waiting for discounts.
- Worth full price (weight 0.07): One review states the game is well worth the price, contrary to those advising sales. This shows a minority view of good value.
- Purchase hesitation resolved (weight 0.07): A reviewer encourages hesitant buyers to go ahead and purchase, suggesting that initial doubts are unfounded. This is a positive endorsement.

Other player notes:
- Full of Touhou and meme references (weight 0.63): The game is rich with Touhou Project references and both old and new internet memes. This is a significant draw for fans of the Touhou community and internet culture.
- Frequently compared to Vampire Survivors (weight 0.56): Players consistently compare the game to Vampire Survivors and other survivor-likes. This is the most common point of reference, indicating the game's core genre and potential similarities in gameplay.
- Price deemed high by some (weight 0.45): Several reviewers mention the price as expensive or slightly high, with some comparing it to other survivor games. This suggests a perceived value mismatch for a portion of the player base.
- Expects future content and characters (weight 0.26): Some players express hopes for future playable characters and general content updates. This indicates a desire for post-launch support and ongoing development.
- Game made by renowned Touhou artists (weight 0.19): The game is developed by well-known figures in the Touhou community, including COOL&CREATE, nikorashika, IOSYS, and Paradot Submit. This pedigree is a positive point for fans.
- Game adaptation of 'Internet Survivor' (weight 0.17): The game is an adaptation of the song 'Internet Survivor' and is a Touhou-themed project. This origin is a key selling point for fans of the song and the artists involved.
- Hopes for gallery mode (weight 0.16): Players are requesting the addition of an illustration gallery mode Subscribe to see more. The absence of this feature is noted by at least one reviewer, and another explicitly asks for it.
- Endless mode performance issues (weight 0.16): In endless mode, the game becomes sluggish after 25 minutes and coins stop dropping after 50 minutes. These are specific technical limitations affecting long sessions.
- Hashtag system unclear (weight 0.16): The purpose and effects of tags (hashtags) are unclear to reviewers, despite their mechanics. This suggests a need for better in-game guidance or clarity in the tag system.
- Grinding for meta progression (weight 0.14): The game involves grinding for a currency used for meta progression and refresh actions. This is a core gameplay loop that may not appeal to all players.
- Not a Touhou Survivors game (weight 0.08): One reviewer explicitly states the game is not a Touhou Survivors game, suggesting a distinction that might be important to fans. This could imply unique mechanics or themes not found in typical survivor-likes.
- Short content length noted (weight 0.08): A reviewer mentions the game has a relatively short amount of content. This is a potential concern for players looking for long-term engagement.
- Korean patch planned (weight 0.06): There is a Korean patch planned for the game. This indicates future localization efforts and support for international players.

Emotions:
- Frustration (weight 0.16): Players are frustrated by monotonous, repetitive stages and limited build options due to a level cap and shared resources between weapons and passives bugs like projectile spam obscuring the screen and high reroll costs add to the annoyance, while a lack of refund options worsens the experience.
- Enjoyment (weight 0.15): Players enjoy the game due to its excellent BGM, appealing art and sprite work, and overall fun gameplay loop that feels incremental early on. The low difficulty and polished presentation contribute to a positive, relaxed playing experience.
- Disappointment (weight 0.13): Disappointment stems from shallow gameplay that is easily trivialized by defensive strategies, insufficient content for a survivor-like roguelike, and a poor difficulty curve with repeated bosses. Lack of an illustration gallery and high price relative to content also lead to unmet expectations.
- Satisfaction (weight 0.09): Players feel satisfaction from easily wiping out enemies with satisfying slicing mechanics and flashy spell card effects. The simple mechanics and fair difficulty balance provide a smooth, rewarding experience that meets expectations.
- Affection (weight 0.06): Affection arises from the cute character designs, particularly Flandre and the adorable little orange cat, which endear players to the game.
- Appreciation (weight 0.06): Players appreciate the high-quality music, sprite work, and cute art style, which are praised for their visual appeal and humorous elements.
- Excitement (weight 0.05): Excitement comes from fun gameplay and the powerful feeling of fully upgrading weapons, along with the potential of COOL&CREATE's first game project and its future direction.
- Love (weight 0.04): Players love the combination of cute art, fantastic music, and Flandre's attractive character design, which makes a strong emotional impression.
- Admiration (weight 0.02): Admiration is generated by the high-quality art and music, and especially the very cute and well-designed character Flandre.
- Surprise (weight 0.02): Surprise stems from the game outperforming low expectations and from discovering that the player character is far more powerful than initially imagined.
- Confusion (weight 0.02): Confusion arises from a stage 6 bug that makes the player invisible and unable to attack, as well as unclear save/quit mechanics during sessions.
- Liking (weight 0.02): Players like the detailed pixel art and character animations, which are visually appealing and well-crafted.
- Delight (weight 0.01): Delight comes from the high-quality pixel art and illustrations that add to the game's charm and visual appeal.
- Stress (weight 0.01): Stress is caused by the unfair difficulty spikes in later stages, making the game feel punishing rather than challenging.
- Hope (weight 0.01): Hope is driven by the game's potential for future content and a desire for continued developer support to expand and improve the experience.
- Anger (weight 0.01): Anger is triggered by outrageous refresh costs that escalate quickly, making it difficult to build effective loadouts.
- Irritation (weight 0.01): Irritation results from a design flaw where enemies do not always drop experience orbs, disrupting progression flow.
- Nostalgia (weight 0.01): Nostalgia is evoked by the song and game theme that recall memories of chaotic internet culture, resonating emotionally with players.
- Boredom (weight 0.01): Boredom arises from gameplay that is too easy and monotonous, failing to sustain engagement.
- Joy (weight 0.01): Joy comes from the game sweeping away gloom and providing laughter throughout the session, creating a positive and uplifting experience.}