Info about EmergeNYC:

Official game description:
Major Additions  
New Wildfire Vehicles, Aircraft, Characters, Equipment and Emergencies Added to Montgomery County  
New Destructible Buildings that procedurally and dynamically fall apart or can be destroyed by the player  
New Charring and Burning Shaders on Walls, Ceilings, pillars and above windows etc  
Completely redone Water Stream Effects including puddles that build up on the ground and walls and dynamic splashing  
All vehicle handlings and sounds completely rebuilt from the ground up to be able to handle the steepest roads in Montgomery County  
New Engine Company 85 and Firehouse Added to Manhattan  
A new Interactive Tutorial in the Fire Academy  
Working Mirrors, Backup cameras, animated gauges in Fire Trucks  
New AI System for vehicles allows you to have AI Drive, setup all hoses automatically, setup the ladder, spray the deck gun, and many more other options. (Still a WIP)  
Over 40 new Emergencies across all maps  
Added Live Radio that you will hear near vehicles and will be tuned into a different frequency depending on which map you are playing on (volume adjustable in settings menu)  
Added Coughing, yelling and screaming sounds to advise you when you are taking damage from smoke and or fire (Putting on your mask or distancing yourself from the fire will stop this)  
Added a Thermal Imaging Camera to see fire, windows, doorways, and victims through dense smoke  
Added the Shovel tool which allows you to dig lines and remove flammable brush from the ground  
Completely new interiors for all Hospitals, Montgomery County Fire Stations, and Brooklyn & Montgomery County Police Stations  
New Emergency Lighting Effects  
New Post processing graphics and lighting  
Major Changes  
Nozzles drop with hose when pressing E  
Nozzles are deployed with hose from the hose bed  
Completely Redone Fire System and Spread  
New Fire, Smoke, Steam, Embers, Heatblur, & Ashes Effects also affected by random wind directions and speeds  
All Fire Emergencies are now random meaning they will start in different places and at different intensities each play through or may be a false alarm  
Completely redone all vehicle handlings  
Completely redone all vehicle sounds (Sirens, Horns, Engine Sounds, Doors, and Compartments)  
All Montgomery County Vehicles redone and given new Liveries & Unique Details  
Massive Rework and Optimizations on Hose System (You can now left click and drag any part of the hose) to flake it out  
Hoses now have weight, drag, and tension affecting the players movement if the hose is charged  
EMS Mechanics and Systems reworked & improved and made more user friendly  
Completely redone K12 and Chainsaw Sounds  
Added a new over the shoulder camera when holding the Right mouse button in Third Person Camera  
Added the ability to pick up items off the ground with hotkeys displayed on the toolbar  
Revamped the cutting mechanics with the K12 and Chainsaw on Roofs and Gates to be able to trace cuts and poke them out with a pike or a hook  
New Vehicles  
Montgomery County  
Cal-Fire UH-1H Inspired Firefighting helicopter  
LA County Firehawk Inspired Firefighting helicopter  
Skycrane Firefighting Helicopter  
Cal Fire OV-10 Bronco Inspired Firefighting Plane  
Fire Retardant Plane  
Super Scooper  
Hotshot Buggy  
New Engine 1  
New Ladder 1  
New Engine 2  
New Tanker  
Brooklyn  
New Battalion 37  
Engine 283  
Engine 236  
Engine 332  
Engine 310  
Ladder 175  
Ladder 112  
Tower Ladder 44  
Squad 1  
Manhattan  
Readded Squad 28 new rig  
New 2020 Engine 78  
New 2020 Tower Ladder 57  
New Engine Company 85  
New 2020 Battalion 5  
EMS  
New and Updated Fortis Ambulance  
NYPD  
New Dredge Crawler PD Car  
New Ford Fusion style Unmarked police car replacing the Tahoe  
Small Additions  
Added a Stamina meter to your player which is depleted by running, jumping and using tools and can be replenished by drinking from the cooler on the fire trucks using the radial menu  
Added a (Shift + R) option when in the drivers seat of any vehicle to respawn it back to its spawn point and reset all of its compartments, and tools  
Added a camera option to drive the back of the tiller by hitting 7 when in first person view while in the truck. Mirrors were added as well as an animated steering wheel  
Added World Trade Center memorial spotlights  
Readded the Old World Trade Center  
Fires now burnout over a long period of time if not put out  
Added the ability to spray from a hose line directly connected to a hydrant  
Added the ability to lay in  
Spraying glass with a high pressure stream of water will break the glass  
Added a radial menu option when holding a nozzle attached to a hose line to charge or shut down the line, this allows you to move around more freely when the line is shut down and recharge it when you're in position  
Added the ability to vault into or out of any window  
Added Standpipes to all buildings that needed them that didnt have them  
Multiplayer Additions  
Ability to see which players are loaded and which are still loading by holding the (Tab) key after loading into the game and seeing the hourglass or checkmark next to each player’s name  
All animations are now synced including use of all tools  
Players can all spawn there rigs at the same time once all are loaded in, no need to spawn 1 by 1  
and much more!  
Bug Fixes  
Fixed not being able to stretch anymore hose after returning to the main menu and loading up a map again  
Fixed an issue where the radial menu would double click on its own sometimes  
Improved the stability of the Tiller  
Fixed Hazmat tent bouncing your character  
Fixed relay lines not being able to be connected to Standpipes  
Fixed the Hose pack carry animation  
Nozzle are deployed with the hose when connecting a hose pack to a standpipe  
Fixed all deck guns and Tower Ladders and the streams are redone and longer than before to allow you to reach fires further away  
Added slanted colliders to many stairs across all maps to make climbing stairs smoother and easier  
Fixed 227’s Firehouse TV  
Removed the delay when entering a truck to being able to turn on/off the engine  
Fixed Shelter roof pieces being skewed in Brooklyn  
Pressing F2 while in a bucket or deck gun will now remove your control from them when your character is deleted  
Fixed smoke from window call in Manhattan where flower pot was inside the mesh  
Fixed Montgomery County Garage and Shed Fire not being extinguishable  
Fixed missing, duplicate or misplaced mini map beacons on some emergency calls  
Fixed MDT Tickets that were incorrect  
All youtube videos can play on TVs now  
MUCH MUCH MORE.  
Multiplayer Bug Fixes  
Fixed Game Freezing if multiple players spawn in vehicles at once  
MUCH MUCH MORE.

Release date: Nov 3, 2016

Categories: Job Simulation, Emergency Simulation, Open-World Exploration, Driving Simulation, Multiplayer, Physics Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The reviews are mixed: some players say the game is fun and worth the money, but others explicitly reject the near-$30 price because of bugs and the current state of the game. One review says a competitor would serve buyers better at this price point. This supports a fair base-game price below the current near-$30 level, with the community likely seeing value in the mid-teens to mid-twenties USD range rather than full $30.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: No review provides a numeric game-completion or story-completion time. The vague statement about having 'a lot of hours' cannot be converted into a reliable total, and the setup/configuration comments do not describe normal gameplay duration. The only usable playtime signal is 'an hour or two' of fun, which I interpret as an approximate short session length of about 2 hours. No endgame duration is reported.
- Time-to-fun: No data
- Player Archetypes:
  - Development-Status Watchdog (no buy)
    - Motivation: To support an honest, actively developed indie emergency sim and avoid backing an abandoned or misleading project.
    - Playstyle: Watches development updates and withholds purchase until transparency and active development are proven.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Technical-Polish Cautious Buyer (no buy)
    - Motivation: To get a stable, polished emergency sim with acceptable graphics before spending money.
    - Playstyle: Evaluates core systems, bugs, and graphics in the current build before recommending.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Emergency-Sim Casual Roleplayer (buy)
    - Motivation: To relax with emergency-vehicle driving, firefighting roleplay, and community play.
    - Playstyle: Cruises and responds to calls, listens to music, and seeks groups for multiplayer sessions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Broadly praised as fun (weight 0.41): Many reviewers describe the game simply as good, fun, or great overall. This is the most common sentiment across the feedback.
- Strong firefighting focus and realism (weight 0.38): Reviewers highlight the detailed emergency services implementation focused on the NYC Fire Department, with realistic fires, physics, and simulation details. The core firefighting experience is widely appreciated.
- High-quality sirens and sound (weight 0.38): The sirens and sound design are repeatedly praised as realistic and among the best reviewers have heard in any game. Controllable sirens rather than simple looped audio are specifically noted.
- Detailed vehicle models and variety (weight 0.31): Reviewers appreciate the detailed vehicle work, good rig models, and large variety of trucks and units. The vehicles are seen as among the best-looking and sounding fire trucks available.
- Unrealized potential and past promise (weight 0.28): Multiple reviewers feel the game had great potential or was once very promising but did not fully deliver. The original concept and foundation are seen as strong but underdeveloped.
- Open sandbox freedom (weight 0.18): Players enjoy the open-world sandbox where they can set up scenes and bring whatever units and equipment they want to a call. The freedom to run things exactly as they choose is a key positive.
- Driving fire trucks is enjoyable (weight 0.14): Reviewers find driving fire trucks around the city uniquely satisfying and a good way to relax while listening to music. Using the airhorn in Manhattan is mentioned as decent time-passing fun.
- Variety of missions and calls (weight 0.13): Reviewers appreciate the variety of missions and calls, and find random calls appropriate given the game's realism focus. Mission diversity adds replay value.
- Regular early updates and Trello activity (weight 0.1): Early updates were described as regular and promising, and the developer recently updated the Trello with a possible comeback announcement. Ongoing communication is noted positively.
- Good graphics and visual quality (weight 0.09): The game looks great and is highly detailed according to reviewers. Visual presentation is a notable positive.
- Long-time fan since release (weight 0.09): One reviewer has been a fan since release and describes years of fun tinkering with the game. Long-term engagement is a positive signal.
- Can play as EMS (weight 0.05): The ability to play as EMS is mentioned as a positive gameplay option. This adds role variety beyond firefighting.
- Good firehouse companies (weight 0.05): Good companies working firehouses are noted as a positive detail. This contributes to the realism of the firefighting experience.
- Good cities and locations (weight 0.05): Reviewers like the cities represented in the game. The urban setting adds to the overall experience.
- Fun for limited sessions (weight 0.05): The game is described as fun for an hour or two, suggesting limited long-term engagement for some players. Short-session enjoyment is acknowledged.
- Likes the game (weight 0.05): A reviewer simply states they like the game. This is a generic positive sentiment with no specific detail.
- One of favorite firefighting games (weight 0.05): One reviewer calls it one of the best firefighting games and one of their favorites on Steam. This is a strong but isolated endorsement.

Common complaints:
- Abandoned by developer (weight 0.97): Many players report the game has not been updated in years and appears abandoned by the developer. Some note no active development team and broken promises.
- Numerous bugs and glitches (weight 0.8): The game is described as a buggy mess with many bugs, glitches, and instability. Players mention specific bugs like freezes, broken features, and glitches that make it barely playable.
- Severe lag and poor optimization (weight 0.45): Players frequently complain about lag, poor optimization, and bad performance, even on lower-end PCs. The game is described as laggy and poorly optimized.
- Steep learning curve and complex controls (weight 0.34): The game has a steep learning curve and difficult controls that require reading guides. Some players find the mechanics overly complex and the interface bizarre.
- Unfinished and stuck in early access (weight 0.29): Players feel the game is unfinished, missing parts, and stuck in early access without meaningful progress. It is described as a 10-year-old tech demo that was never truly finished.
- Broken vehicle and equipment interactions (weight 0.24): Specific bugs include inability to exit trucks after driving with AI crew, vehicle switching not working, and hoses flying in the air. Bay doors and crime scene unit vehicles also have issues.
- Developer communication and moderation issues (weight 0.21): There is no communication from the developer, and moderators reportedly attack or ban players who ask for updates or call the game dead. The developer is also said to block and silence critics.
- Overpriced and not worth it (weight 0.16): Players feel the game is a waste of money, a cashgrab, and not worth buying unless you only want to listen to sirens. It costs a lot for an unfinished game.
- Annoying gameplay elements (weight 0.16): Specific elements like the MDT, pumps, cabinets, and doors are described as annoying and hard to control. The game is clunky overall.
- Game freezes and crashes (weight 0.14): Players experience constant freezes, especially at the main menu, and the game is described as unstable. Some report being kicked out when selecting maps.
- Developer adds new features instead of fixing bugs (weight 0.14): Players criticize the developer for adding half-working new features rather than fixing existing issues. New features often introduce more bugs.
- Clunky UI and interface issues (weight 0.14): The UI is described as clunky, overlapping, and buggy. The interface is bizarre and the resolution is low, making text unreadable.
- Poor graphics and visual quality (weight 0.13): Graphics are subpar, blurry vision occurs regardless of settings, and the game never looks as polished as preview videos even on ultra settings.
- Poor AI behavior (weight 0.1): The AI crew barely helps put out fires, and traffic AI is terrible with cars spawning, despawning, and driving in wrong lanes. AI performance is a common complaint.
- Unfinished map and missing content (weight 0.1): The game lacks content, with unfinished maps and missing parts. The developer shifted focus to a county fire map instead of completing New York.
- High system requirements and performance issues (weight 0.09): The game requires a high-spec computer and takes up half of storage. Performance is poor even on capable hardware.
- Developer shifted focus to other projects (weight 0.09): The developer abandoned the game and moved to another project, such as a county fire map, leaving the original game unfinished.
- Suspension physics and interiors criticized (weight 0.08): Suspension physics are not great, and apparatus interiors on the Montgomery County map are very bad compared to other areas.
- Multiplayer desync issues (weight 0.05): Multiplayer is weak with desyncs, affecting the online experience.

Gameplay feedback:
- Game focuses on realism (weight 0.2): Multiple clusters highlight the game's realistic details, simulation, and in-depth mechanics, including vehicle physics and fire behavior.
- Vehicle switching and control (weight 0.19): Players can switch between vehicles and take direct control of trucks, with an AI crew including an AI driver.
- Lights, sirens, and sounds (weight 0.18): The game features lights, sirens, and sound effects, including siren selection with the growler siren and using FED/Q and powercall.
- Firefighting emergency services simulation (weight 0.16): The game centers on firefighting and emergency services in NYC, with a strong focus on the Fire Department and includes EMS roles.
- Open-world sandbox gameplay (weight 0.15): Players can freely set up scenes and choose units and equipment to bring to calls in an open-world environment.
- Multiple maps including tutorial and Montgomery (weight 0.15): The game offers various maps, such as a tutorial map and Montgomery County, and allows driving through Manhattan.
- Realistic equipment and interaction (weight 0.11): Players use hoses, connect supply lines to hydrants, and interact with pumps, cabinets, and doors, enhancing realism.
- Variety of missions (weight 0.11): The game offers a variety of missions, including fires, rig models, sirens, and calls.
- Driving fire trucks (weight 0.11): Players can drive around in a fire truck, experiencing vehicle physics.
- AI crews assist in firefighting (weight 0.06): AI crews actively fight fires alongside the player, adding to the simulation's depth.
- Simulated fire behavior (weight 0.06): The game simulates fire behavior, adding realism to firefighting scenarios.
- Includes MDT system (weight 0.06): The game features an MDT (Mobile Data Terminal) for dispatch and coordination.
- NYC emergency vehicles (weight 0.06): The game includes emergency vehicles from the New York area, reinforcing its NYC setting.
- Old and new units available (weight 0.06): The game includes a mix of old and new fire units, providing variety.
- Multiplayer support (weight 0.06): The game includes multiplayer functionality.

Performance notes:
- Severe performance issues (weight 0.27): Many players report significant lag and poor performance. This is the most common complaint across multiple clusters.
- Requires high-end PC (weight 0.22): The game demands powerful hardware to run smoothly, and even then performance can be poor. Players with lower-end systems struggle.
- Constant freezing and crashes (weight 0.19): Players report the game freezing, especially at the main menu, and frequent crashes. Stability is a major concern.
- Poor optimization (weight 0.18): The game is criticized for being unoptimized and barely playable due to bugs and quirks. Some call it the poorest optimized piece of junk.
- Runs well for some (weight 0.09): A few players report the game runs well or still works fine, indicating inconsistency in performance across systems.
- Lag on good hardware (weight 0.06): Some users experience lag despite having capable components like a good CPU and GTX 3050. This suggests optimization issues.
- Does not run properly (weight 0.06): Some players state the game does not run properly at all, indicating severe technical failures.
- Occasional lag (weight 0.05): Some users experience lag only sometimes, suggesting performance may vary depending on conditions.
- Ultra settings not polished (weight 0.05): Even on all ultra settings, the game never looks as polished as preview videos, suggesting graphical downgrades.
- Blurry vision (weight 0.05): A user reports blurry vision, which may be a visual bug or performance-related issue.

Recommendations:
- Strongly discouraged purchases (weight 0.3): Multiple reviewers explicitly advise against buying the game, citing it as a waste of money. This sentiment is repeated across several clusters, indicating widespread buyer's remorse.
- Conditional recommendation for enthusiasts (weight 0.21): Several reviewers only recommend the game for those truly obsessed with emergency vehicles or FDNY fans, indicating niche appeal. Others do not recommend it for anyone else, highlighting limited audience.
- Avoid developer's games (weight 0.11): Some reviewers recommend never purchasing from this developer again, suggesting a loss of trust. This is a strong negative signal about the developer's reputation.
- Boring without multiplayer (weight 0.06): One player finds the game boring when played alone, implying that the experience heavily depends on other players. This highlights a potential lack of engaging single-player content.
- Not recommended in current state (weight 0.06): A reviewer cannot recommend the game as it currently is, likely due to bugs or incomplete features. This suggests the game may need improvements before being worth purchasing.
- FiveM better value (weight 0.06): A reviewer suggests that at this price point, FiveM (a popular mod) would serve players better, implying the game is overpriced compared to alternatives.
- Not worth $30 (weight 0.06): A reviewer states the game is not worth nearly $30 in its current state, indicating poor value for money. This aligns with other price-related complaints.
- Worth it despite bugs (weight 0.06): One reviewer considers the game worth buying even with occasional bugs, indicating that the core experience outweighs technical issues for some players.
- Positive purchase intent (weight 0.06): A reviewer would buy the game again, showing satisfaction with their purchase. This is a clear positive endorsement.
- Avoid unless active development (weight 0.06): A reviewer advises against spending money unless the game returns to active development, suggesting concerns about ongoing support and updates.
- No purchase due to lack development (weight 0.06): A reviewer does not recommend purchasing because the game lacks further development, echoing concerns about ongoing support.
- Refund intent expressed (weight 0.05): One reviewer intends to get a refund, signaling strong dissatisfaction with the purchase.
- Positive recommendation (weight 0.05): One reviewer simply recommends the game, providing a positive note amid mostly negative feedback.

Other player notes:
- Game abandoned by developer (weight 0.69): Many players report that the game has been abandoned by its developer, with no updates for years. This is the most common complaint across multiple clusters.
- Developer moved to new projects (weight 0.29): Players state that the developer has moved on to other projects, such as a new alien game or War of the Worlds, leaving this game unfinished. Some claim the developer also abandoned those new projects.
- No updates in years (weight 0.23): Feedback frequently mentions that the game has not received any updates for a long time, often specifying two years or more. Some note the last update was in 2024.
- Lead developer left for FDNY (weight 0.19): The lead developer reportedly left the project to attend the FDNY fire academy and now works full-time elsewhere. This is cited as a reason for the lack of development.
- Early access abandoned (weight 0.15): The game is in early access and developers seem to have abandoned it. It had promise but the developer has not done much since early access.
- Kickstarter funds misused (weight 0.11): The developer is accused of spending Kickstarter funds on a personal car and not hiring staff, leading to distrust. The game was funded through two crowdfunding campaigns.
- Promised updates never arrived (weight 0.11): Mods claim groundbreaking updates are coming, but none have arrived in over three years. Updates were slow and gave minimal progress towards completion.
- Low player population (weight 0.09): The game has a low player population, which can affect multiplayer experiences. However, there are groups available to play emergeNYC with.
- Developer works alone (weight 0.06): The developer stated he was working on this project alone, which may explain the slow progress. This is mentioned in the context of the game's abandonment.
- Possible comeback announced (weight 0.06): The developer has announced a possible comeback and recently updated the Trello, suggesting some hope for future development.
- Developers add content over fixes (weight 0.06): Developers add more content instead of fixing problems, which frustrates players who want bugs resolved.
- Developer previously made mods (weight 0.05): The developer previously made mods for EM4/911 First Responders, which may be relevant to the game's background.
- Compared unfavorably to FiveM (weight 0.05): A reviewer suggests that FiveM may serve you better at this price point, indicating the game is not worth the cost.
- Needs an update (weight 0.05): The game needs an update, as expressed by one reviewer, aligning with the general sentiment of abandonment.
- Game is highly detailed (weight 0.05): One reviewer praises the game as highly detailed, indicating a positive aspect despite the abandonment.
- Large storage footprint (weight 0.05): The game requires a large amount of storage space, which is a minor drawback mentioned by one reviewer.
- Available on Macbook (weight 0.05): The game is available on Macbook, which is a positive for Mac users.
- Sold 70k copies (weight 0.05): The game has sold 70,000 copies, indicating some commercial success despite the abandonment.
- YouTube series covers story (weight 0.04): There is a YouTube series covering the story of FlipSwitch Games, which may provide context about the game's development.

Emotions:
- Disappointment (weight 0.31): Players are disappointed because the game had strong potential but was abandoned by its developer, leaving it unfinished, buggy, and without updates for years. The lack of fixes and optimization, along with missing features and poor performance, turned initial excitement into frustration and a sense of wasted money.
- Frustration (weight 0.3): Frustration stems from persistent bugs, lag, and poor optimization that make the game difficult to run and play, especially on lower-end systems. The lack of updates and communication from the developer, combined with complex mechanics and broken features like vehicle switching, exacerbates the annoyance.
- Enjoyment (weight 0.08): Players enjoy the fun firefighting gameplay, sandbox freedom, and realistic elements such as lights, sirens, vehicle variety, and mission diversity. The ability to run calls as desired and the detailed emergency responses provide a satisfying experience.
- Anger (weight 0.05): Anger is directed at the developer's behavior of adding half-working features, abandoning the project, and banning critics. The game became unplayable due to accumulated bugs, and the latest update broke many features, leading to strong resentment.
- Sadness (weight 0.04): Sadness arises from seeing a game with great potential left in a poor, unplayable state and abandoned by its developers. The lack of updates since 2024 and the wasted opportunity contribute to a sense of loss.
- Dissatisfaction (weight 0.03): Dissatisfaction is caused by specific issues like bad apparatus interiors on the Montgomery County map, a high price, and graphics that could be better on Macbook. The game offers little beyond sirens, leaving players wanting more.
- Resentment (weight 0.02): Resentment is felt because the game was abandoned without updates, and the developer jumped ship to a more profitable new project. This perceived betrayal leaves players bitter.
- Annoyance (weight 0.02): Annoyance is triggered by cumbersome interactions with the MDT, pumps, cabinets, and doors, as well as the inability to right-click bay doors to open them. These small but frequent irritations detract from the experience.
- Love (weight 0.02): Players love the game because it is super fun and they enjoy the units and cities featured. The overall experience brings them joy and satisfaction.
- Regret (weight 0.02): Regret is expressed by reviewers who wish they could get their money back due to the game's bizarre interface and extremely difficult controls. The purchase feels wasted because of these frustrating elements.
- Distrust (weight 0.01): Distrust arises from the developer abandoning the project after making promises. This broken commitment makes players skeptical of future endeavors.
- Helplessness (weight 0.01): Helplessness is felt when players cannot exit the truck, pick up a hose, or rely on an unhelpful AI crew. These limitations make them feel stuck and unable to progress.
- Boredom (weight 0.01): Boredom occurs when playing without other players, as the game lacks engaging content or dynamics in single-player mode. The experience becomes monotonous.
- Mild frustration (weight 0.01): Mild frustration is caused by occasional lag that disrupts gameplay. While not severe, it detracts from an otherwise smooth experience.
- Appreciation (weight 0.01): Appreciation is felt for the game's high level of detail, which enhances the overall experience. Players value the effort put into creating a realistic environment.
- Concern (weight 0.01): Concern is expressed because the game hasn't been worked on in a few years, and its age is starting to show. Players worry about its future and longevity.
- Hope (weight 0.01): Hope is sparked by the possibility of a developer comeback and Trello updates, suggesting that the game might still receive attention and improvements.
- Mild concern (weight 0.01): Mild concern is due to some minor issues in the game that, while not game-breaking, could potentially affect the experience. Players note these flaws but remain largely positive.
- Liking (weight 0.01): Liking is driven by the realism and great physics that make the game immersive. Players appreciate the authentic feel of the simulation.
- Admiration (weight 0.01): Admiration is felt for the realistic and great-sounding sirens, which add a high degree of authenticity to the game. Players praise this audio detail.}