Info about Devil May Cry 4:

Official game description:
From the producer of the original Devil May Cry® and Resident Evil® 4 comes the next installment in the hugely successful stylized action series that has so far achieved global sales of nearly seven million units.  
Devil May Cry® 4 immerses gamers in a gothic supernatural world, where a new protagonist clashes with a familiar hero. As the new leading man, Nero, players will unleash incredible attacks and non-stop combos using a unique new gameplay mechanic, his powerful "Devil Bringer" arm.  
With the advanced graphical capabilities of the PC, high definition visuals and intricate detail come to life as players explore new and exotic locales. Dynamic action and undeniable style combine with explosive fighting options and a gripping story to produce the incomparable experience that only a Devil May Cry game can deliver.
**Exclusive PC Features**
-------------------------
*   Turbo mode will turn-up the action to insane speeds  
*   "Legendary Dark Knight Mode" will harness advanced PC processing power and fill the screen with an unbelievable number of enemies for extra difficulty  
*   Familiar enemies from the console versions will show-up in new locations  
*   High resolution screen settings allow the cut scenes of the game to run at up to 120 frames per second (up from 60 frames per second)  
*   Benchmark Testing lets users test PC performance to run DMC4 through a series of intense boss fights  
*   PC Settings allow you to customize graphic resolutions, texture sizes, and a frame rate in accordance with your PC  
*   Compatible with Games for Windows, DirectX 9 and DirectX 10.
**Key Game Features**
---------------------
*   Blend of familiar and new: newcomer Nero clashes with veteran Dante  
*   New characters and environments  
*   Signature blend of guns and swordplay  
*   Deep combo system rewards stylish dispatching of enemies  
*   Unique "Devil Bringer" arm opens up a range of combo options  
*   Distinct set of weaponry and moves for Nero and Dante  
*   Exceed System allows Nero to charge up his sword with a throttle effect, revving up to three levels with powerful attack options  
*   New active style change system for Dante allows him to switch styles and weapons on the fly, producing crazy combo possibilities

Release date: Dec 22, 2009

Categories: Hack and Slash, Combo-based Combat, Character Action, Stylish Combat, Multiple Playable Characters, Gothic Aesthetic, Boss Fights, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $20.00
  - Reasoning: The reviews show strong appreciation for the game, including a translated comment that it is worth every penny, but they also repeatedly frame purchase around discounts and sales. One reviewer explicitly suggests the Special Edition may be the better buy over this release, and another says to wait for a promotion. This supports a fair base-game price range that is modest for an older title: low enough for sale-oriented buyers but still allowing value at around $20.
- Playtime Metrics:
  - Game completion: 13.0h
  - Story completion: 7.2h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Two explicit DMC4 completion reports are usable: one player says the main story took 7:10:35 without rushing, which supports storyCompletion at about 7.18 hours; another says DMC4 took around 13 hours to finish on Devil Hunter mode, which supports gameCompletion at about 13 hours. The 800-hour total and Bloody Palace comments show long-term replay/endgame play, but neither gives a precise post-story endgame duration. No review provides a reliable typical session length. DMC3/DMC5/Special Edition comparisons and day-based completion remarks were excluded as ambiguous or not target-specific enough for numeric metrics.
- Time-to-fun:
  - Summary: Combat is accessible and has depth, but the clearest progression cue is that it opens up substantially in the Dante missions; repetition and backtracking are the main drags. No explicit timing is given for that shift.
  - Stance: Clicks after
  - Anchor: Reaching the dante missions, where combat opens up
  - Time to anchor: N/A
  - Friction: Repetitive boss fights and campaign; Backtracking that kills pacing; Campaign padding and weak story; Tediously slow move upgrades; No mouse support; Getting lost in rough level design
  - Unlock drivers: Dante missions open up the combat; Automatic mode makes combat accessible to inexperienced players; Combat depth offsets the short, repetitive campaign
  - Conditions: Tolerance for repetition and backtracking; Familiarity with action-game navigation; Using automatic mode as an inexperienced player; Preference for Dante or Nero affecting progression and learning curve
- Player Archetypes:
  - Stylish-Action Newcomer (buy)
    - Motivation: To enter Devil May Cry's stylish action with an accessible character and a manageable first playthrough.
    - Playstyle: Plays on standard difficulty with a controller, leaning on Nero's accessible moveset while learning the basics and making casual mistakes.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: newcomer; first timer
    - Reference games: N/A
  - High-Difficulty Combo Seeker (buy)
    - Motivation: To master demanding combat through hard modes, stylish combo expression, and replay challenges.
    - Playstyle: Replays on Dante Must Die, Bloody Palace, and other advanced modes, chases better scores, and experiments with Dante or Vergil's deeper combat options.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dark Souls; Bloodborne; Sekiro
  - Version-Savvy PC Bargain Hunter (sale)
    - Motivation: To get the best-value, most functional PC version while avoiding DRM, mod restrictions, and port usability problems.
    - Playstyle: Plays on PC with attention to controller support, mod compatibility, and edition differences; waits for or seeks the Special Edition on sale.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Impressive graphics still hold up (weight 0.7): Players consistently praise the graphics as excellent for their release era and note they still look good years later. The colorful art style and optimization contribute to a visually polished experience.
- Deep and dynamic combat system (weight 0.6): Combat is described as great, intuitive, satisfying, and rewarding, with a depth that keeps players engaged. The mechanics work well and flow smoothly during encounters.
- Charismatic characters and cool cutscenes (weight 0.54): Cutscenes are frequently described as impressive, beautiful, and spectacular, with charismatic characters enhancing the experience. Nero in particular is seen as likable, memorable, and relatable.
- High replayability and challenge modes (weight 0.51): Reviewers highlight extensive replay value through multiple playthroughs, harder difficulties, and score challenges. New difficulty modes and Turbo Mode further extend longevity.
- Excellent soundtrack and audio (weight 0.38): The soundtrack is repeatedly called amazing and top-notch, with audio and music quality praised across multiple reviews. It remains a standout element of the experience.
- Fun and challenging boss fights (weight 0.37): Bosses are described as great fun, cool, and thrilling, with the final boss standing out as amazing. A couple of standout encounters are specifically called out.
- Dante's style and weapon switching (weight 0.35): Dante can switch between all fighting styles and weapons on the fly, enabling seemingly endless combo possibilities. This expands attack variety and improves gameplay flow.
- Highly fun and top-notch gameplay (weight 0.3): Overall gameplay is described as great, super fun, and top-notch, with players finding it very enjoyable to play. It is a fantastic experience that ranks close to DMC3.
- Nero adds variety and accessibility (weight 0.29): Nero's demonic arm and simpler moveset provide a fresh mechanic that is easy for newcomers yet fun for veterans. His different resources slightly change gameplay and add variety.
- Stable and well-optimized performance (weight 0.24): This version runs without crashing and works just fine, with excellent optimization that runs well even on low-end hardware. It performs like a dream on older computers.
- Varied enemy designs and bestiary (weight 0.14): A large bestiary with diverse enemy designs and varied behavior keeps encounters engaging. This variety contributes to the overall combat enjoyment.

Common complaints:
- Excessive backtracking and reused levels (weight 0.91): The second half forces Dante to replay Nero's levels in reverse, which many players found repetitive and a clear sign of padding. This backtracking severely hurts pacing and makes the campaign feel artificially lengthened.
- Weak and rushed story (weight 0.77): Many reviewers found the narrative simplistic, predictable, and poorly connected to the rest of the series. The plot is often described as sappy and underdeveloped, with key content cut due to rushed development.
- Keyboard and mouse controls poor (weight 0.5): The game lacks proper mouse support, is nearly unplayable without a gamepad, and has control issues such as the interact button remaining when rebound. Combos are hard to perform on keyboard.
- Camera issues (weight 0.41): The camera is often problematic, especially during platforming sections, and can hinder gameplay. It has been called far from perfect and sometimes really bad.
- Dante underutilized (weight 0.32): Dante is playable very little, and the game focuses more on Nero, which disappointed many fans. His campaign is also less charismatic than in DMC3.
- Repetitive boss fights (weight 0.31): Bosses are fought multiple times, often three times each, with only five unique bosses in total. This repetition becomes tiresome and makes the gameplay feel padded.
- Nero's limited arsenal (weight 0.29): Nero has only one sword, one gun, and one devil arm, lacking the variety of Dante's toolkit. This makes him less fun to play for many reviewers.
- Repetitive music (weight 0.29): The battle theme for regular enemies is repetitive and becomes annoying, especially during long sessions in Bloody Palace. The music is sometimes good and sometimes bad.
- Mediocre level design (weight 0.29): Level design is often described as mediocre, with boring locations and confusing maps. Some levels unnecessarily lengthen the game and are not particularly interesting.
- Puzzles and platforming poorly executed (weight 0.27): Devil Bringer grapple puzzles feel lousy, secret missions are clumsy, and platforming sections can be a real pain when the game doesn't cooperate. Puzzles are practically absent.
- Boring enemy design (weight 0.27): Enemies range from boring to annoying, are not scary, and are too agile and evasive, turning battles into chases. Fewer enemies spawn and they are often of the same type.
- Tedious progression and collection (weight 0.27): Upgrading moves is tediously slow, and upgrades and items are too expensive. Collection is tedious, and requiring 95% collection for an S rank is too troublesome.
- Frustrating final boss (weight 0.24): The final boss fight is considered extremely frustrating, with artificially increased difficulty and poor design. Dante's final boss is often cited as the worst in the game.
- Special Edition technical problems (weight 0.23): The Special Edition crashes on launch, is not well optimized, and has compatibility issues on some systems. Some players report it no longer works on their current computer.
- Missing Vergil DLC and upgrades (weight 0.21): This version cannot be upgraded to the Special Edition, does not include the Vergil DLC, and lacks the bonus content of the Special Edition. Players must buy the game twice to get all content.
- Outdated graphics and aging game (weight 0.21): The 2008 graphics, models, and lighting look simple today, and the game shows its age. Some aspects were simplified, such as slower style decay and a minimap that reduces exploration interest.
- Rushed development cut content (weight 0.2): Rushed development forced cut content, a rewritten story, and reused levels, resulting in a game that feels half-finished. Important story content was cut, and the game shows signs of being incomplete.
- DRM and malware concerns (weight 0.2): Capcom added sketchy DRM to this old single-player game, which blocks mods and adds lag. Some reviewers consider Capcom products potentially malware and advise against installing them.
- Easy and unchallenging combat (weight 0.18): Combat is not very challenging, especially on lower difficulties, and the enemy difficulty is poor. Bosses are not as difficult as in DMC3.
- Save file limitations (weight 0.17): The game has only one save file, unlike DMC4's 16, and the Special Edition only auto-saves with no manual slots. This forces players to copy and backup saves to start a new game.

Gameplay feedback:
- Dante's dynamic style switching (weight 0.67): Dante can switch between four combat styles and all weapons on the fly, enabling complex combos and varied playstyles. This feature is frequently praised for its depth and flexibility.
- Boss fights present (weight 0.54): Boss fights are a key part of the game, requiring specific approaches and providing memorable challenges. They appear throughout the campaign.
- Nero's Devil Bringer arm (weight 0.51): Nero's demonic arm allows him to grapple enemies, pull them close, or push them away, adding a unique mechanic to combat. It is a defining ability for the character.
- Two playable characters (weight 0.3): There are two playable protagonists, Nero and Dante, with distinct movesets and design philosophies. This dual-character approach enhances replayability.
- Multiple difficulty levels (weight 0.29): The game offers seven difficulty levels, with two available at the start and others unlocked. This provides varied challenges for players.
- Nero introduced as protagonist (weight 0.25): A new protagonist, Nero, is introduced, who is not entirely human and wields unique weapons. He serves as the entry point for new players.
- Midgame character switch (weight 0.24): Players start as Nero and switch to Dante at the midpoint of the story. This shift changes gameplay dynamics.
- Style ranking system (weight 0.2): Combat features a style ranking system that rewards stylish and varied attacks. It encourages players to mix up their moves for higher scores.
- Repeated boss encounters (weight 0.19): Boss fights are repeated two to three times throughout the game, which some players find tedious. This design choice is noted as a minor negative.
- Puzzles in levels (weight 0.17): Puzzles are included in levels, adding variety to the action gameplay. They are a secondary element but present.
- Dante's weapon variety (weight 0.15): Dante wields multiple melee weapons like Rebellion, Gilgamesh, and Lucifer, and firearms like Ebony & Ivory, Coyote-A, and Pandora's Box, switchable on the fly. This arsenal adds depth to combat.
- Nero's Red Queen revving (weight 0.15): Nero's sword Red Queen has a throttle-like hilt that can be revved up to three times for extra damage and extended moves. This mechanic adds timing-based depth.
- Bloody Palace survival mode (weight 0.14): Bloody Palace, a survival mode, returns in this game. It offers wave-based challenges for skilled players.
- Special Edition adds characters (weight 0.13): The Special Edition adds playable Vergil, Trish, and Lady, though some consider them reskins. This expands character options.
- Level backtracking (weight 0.13): Levels are shared between Dante and Nero, leading to backtracking through environments. Some players find this repetitive.
- Controller recommended (weight 0.13): Controls are similar to previous games when using a controller, and the game is intended for controller play. Keyboard and mouse may be less optimal.
- Singleplayer only (weight 0.12): The game is singleplayer only with no multiplayer component. This is a straightforward fact about its design.

Performance notes:
- Excellent performance on low-end PCs (weight 0.63): Many reviewers highlight that the game runs smoothly even on very old or low-end hardware, often citing specific systems and high frame rates. This is the most frequent praise, spanning multiple clusters.
- Runs well on very low-end hardware (weight 0.39): Reviewers emphasize that the game can run on extremely low-end hardware, such as Intel integrated graphics or old laptops, with some hyperbolic comparisons. This reinforces the game's accessibility.
- Original DMC4 outperforms Special Edition (weight 0.33): Several reviewers state that the original version runs better than the Special Edition, especially on low-end PCs. This suggests the Special Edition may have performance regressions.
- Smooth and fluid gameplay (weight 0.15): The game is described as having hyper-fluid gameplay and running smoothly, contributing to a positive experience. This is likely tied to good performance.
- Special Edition crashes on launch (weight 0.14): Some users report that the Special Edition crashes on launch or no longer works on their current computer, indicating stability issues specific to that version.
- DRM causes lag (weight 0.08): One cluster mentions that the DRM adds lag, which can negatively impact performance. This is a specific technical complaint.
- Runs well in DirectX10 mode (weight 0.08): One reviewer specifically mentions that the game ran incredibly well in DirectX10 mode, indicating good compatibility with older APIs.
- Localization mods can cause issues (weight 0.07): A cluster notes that patched exe files for Russian localization can cause freezes or crashes, highlighting a potential problem with unofficial modifications.

Recommendations:
- Strongly recommended overall (weight 0.56): Numerous reviewers openly and highly recommend this game. It is considered a must-play for series fans and newcomers alike.
- Great for hack-and-slash fans (weight 0.47): The game is highly recommended for fans of hack-and-slash and character action games. It is considered essential for action game enthusiasts and fans of stylish combat.
- Controller highly recommended (weight 0.39): Multiple reviewers strongly advise playing with a gamepad, particularly an Xbox 360 controller. A wired Xbox controller is suggested, though a gamepad is not strictly mandatory.
- Worth the price (weight 0.32): Reviewers consider the game worth buying at full price, and even better during Steam sales. It was the most successful purchase during a sale for one reviewer.
- Best version for PC (weight 0.29): Several reviewers recommend getting this version if you want to play the game on PC. It is considered the best DMC game on Steam currently and is highly recommended over other brawlers.
- Classic still worth playing (weight 0.28): Despite being a bit old, the game remains fun and interesting to play. It is described as one of the best flawed games and still loved despite being incomplete.
- Appeals to specific tastes (weight 0.27): The game is recommended for those who enjoy over-the-top action, cheesy dialogue with romance, stylish combos, and fantasy worlds. It is also suitable for casual players.
- Play DMC1 or DMC3 first (weight 0.17): For newcomers to the series, reviewers suggest playing DMC1 or DMC3 first. This game is strongly recommended to try before moving on to the sequels.
- Good for low-end PCs (weight 0.13): The game runs better than DMC4SE on low-end systems. It is recommended for those who cannot run DMC5 but want a similar stylish action game.
- Boycott Capcom products (weight 0.12): A few reviewers express strong dissatisfaction and state they will not buy any Capcom games in the future. One advises against installing any Capcom product.
- Not for non-genre fans (weight 0.12): Reviewers advise that the game is not recommended for players who are not into the genre or hack-and-slash games. It may leave veterans of other DMC entries wanting more.
- Refined combat from DMC3 (weight 0.08): If you enjoyed the combat of Devil May Cry 3, this game is described as a highly refined version of that. The combat system is a major highlight for fans.
- Wait for a sale (weight 0.08): Some reviewers recommend waiting for a sale before purchasing. The game is considered worth buying at a reduced price.
- No Vergil DLC access (weight 0.08): A trade-off of this version is that players cannot access the Vergil DLC. This may disappoint those looking for the complete experience.
- Refund if not enjoying (weight 0.07): One reviewer advises refunding the game if you do not enjoy the first two hours. This suggests that initial impressions may not improve significantly.
- Replay on higher difficulties (weight 0.07): Reviewers wholeheartedly recommend replaying the game on modes like Dante Must Die, Heaven or Hell, and Dark Knight Mode. These modes add significant replay value.
- Support for classic DMC (weight 0.07): One reviewer urges supporting the game to show Capcom demand for the old Devil May Cry style. This reflects a desire for more games in the classic vein.
- Targeted at teenagers (weight 0.06): One reviewer notes the game is aimed at a teenage audience. This may affect its appeal to older or more experienced players.
- Localization guide available (weight 0.06): A reviewer advises using a linked Russian localization guide or original files if needed. This helps with language issues for some players.

Other player notes:
- Special Edition recommended over original (weight 0.56): Multiple reviewers recommend the Special Edition over this original version due to added content and features. The Special Edition is a separate product with bonus content.
- Better performance on lower-end hardware (weight 0.39): Compared to the Special Edition, this version runs better on lower-end hardware and has lower system requirements. It also takes up less space.
- Favorable comparison to DMC3 and DmC (weight 0.37): Reviewers compare the game favorably to DMC3 in terms of combat refinement and consider it better than the DmC reboot. The classic Dante is seen as the real one.
- Original version delisted from Steam (weight 0.36): The original version has been delisted from Steam and is no longer purchasable. Reviewers criticize Capcom for removing older versions from sale.
- Favorable comparison to DMC3 port (weight 0.33): Reviewers compare this game favorably to the PC port of DMC3, which is described as a terrible port. This version is considered better optimized and more stable.
- Lacks Vergil DLC and bonus content (weight 0.24): This version does not include the Vergil DLC or the additional characters and modes found in the Special Edition. The Special Edition adds Vergil, Trish, and Lady with new combat mechanics.
- Stable PC port with many settings (weight 0.24): The port runs stably and includes many graphical settings and key binding options. It also features a PC-exclusive Legendary Dark Knight mode.
- Good graphics for its time (weight 0.24): Reviewers note that the graphics hold up well for a 2008 release, with high graphical power for its age. HD textures were reworked.
- Controller support for Xbox 360/One (weight 0.2): The game supports Xbox 360 and Xbox One controllers. A gamepad is considered virtually necessary for this type of game.
- High review scores around 9/10 (weight 0.2): Reviewers give scores like 9.2/10 and 9.0/10, indicating strong critical reception. The game is rated 90/100 by one reviewer.
- Original version praised for stability (weight 0.19): Some reviewers consider the original version better than the Special Edition in terms of stability. It is also the only version they can get to work properly.
- Better than DMC4 Special Edition for some (weight 0.19): A few reviewers prefer the original version over DMC4 Special Edition for the Dante and Nero playthroughs, and find it better built.
- Rushed development with cut content (weight 0.19): The game had only one year of development time, forcing cut content and reused levels. Story content about Nero being Vergil's son was cut and revealed in a novel.
- Fast system requirements and low configuration (weight 0.19): The game has very low system requirements and fast configuration, making it accessible on a wide range of PCs.
- Supports ultrawide and manual save slots (weight 0.18): The original version supports ultrawide displays and offers multiple manual save slots, unlike the Special Edition and DMC5.
- DRM added to old Capcom games (weight 0.13): Capcom added DRM to their older games, leading to a loss of trust from at least one reviewer. This affects the original version's appeal.
- Runs on Wine/Crossover and older PCs (weight 0.13): The DX9 version works on Wine/Crossover and older computers, making it accessible for users with legacy systems.
- Replay value and multiple save files (weight 0.13): Reviewers note plenty of replay value and the game offers multiple save files, unlike Special Edition and DMC5.
- No French language option (weight 0.13): One reviewer notes the game lacks a French language option, though another mentions French subtitles are present despite Steam's listing.
- Compared to Souls-like and musou difficulty (weight 0.13): One reviewer compares the difficulty to Dark Souls, Bloodborne, and Sekiro, while another finds it too easy compared to musou games.

Emotions:
- Disappointment (weight 0.14): The game suffers from weak plot and characters, repetitive backtracking and boss fights, and an incomplete rushed campaign with reduced enemy variety. Fans are also disappointed by missing bonus content, removed language options, and Capcom's lack of discounts or proper continuation of the story.
- Frustration (weight 0.13): Players are frustrated by technical issues including crashes, poor optimization, broken controls, and localization-related freezes. Difficulty spikes, forced backtracking, camera problems, and the inability to access Special Edition content compound the frustration.
- Enjoyment (weight 0.08): The game is praised for its great soundtrack, intuitive and fun combat, challenging bosses, and strong replayability. Its graphical quality, beautiful cutscenes, and engaging atmosphere make it an enjoyable ride despite flaws.
- Admiration (weight 0.08): Reviewers consider it a masterpiece of action games, praising its deep combat system, stylish combos, and excellent optimization. The graphics, character models, story, and contribution to the action genre are highly admired.
- Satisfaction (weight 0.08): The deep combat system and dynamic gameplay compensate for the short campaign, offering satisfying fight sequences and replayability. Solid performance at 60fps, improved combo ease, and worthwhile challenges like Vergil DMD contribute to a satisfying experience.
- Enthusiasm (weight 0.06): Enthusiasm stems from the over-the-top action, refined combat with on-the-fly style switching, and excellent graphics. Nero as a new protagonist, the engaging story, and the game being an excellent PC version appeal strongly to fans.
- Nostalgia (weight 0.05): Nostalgia arises from growing up with the series, childhood memories of playing Devil May Cry 4, and revisiting the classic experience with current-gen graphics. The series' history and characters evoke strong fond memories.
- Appreciation (weight 0.05): Players appreciate the consistent 120fps performance, multiple save files, and smooth gameplay on low-end hardware. The absence of real-money orb purchases, the amazing soundtrack, and Dante's style-switching combat potential are also valued.
- Excitement (weight 0.05): Excitement comes from the fast, challenging, stylish combat, pure brawling and demon killing, and the adrenaline of Red Queen's throttle mechanic. Badass fights, music, and advanced combo potential with Dante drive the thrill.
- Love (weight 0.04): Reviewers express deep attachment to Nero and the series, considering the game a flawed gem that shines brilliantly. Fun gameplay, Dante's extensive toolkit, and Nero's charisma foster lasting affection for the game and its world.
- Relief (weight 0.02): Relief is felt because the original version runs fine without crashing, works on PC without risk, and remains playable. This contrasts with technical issues in other versions.
- Anger (weight 0.02): Anger is directed at Capcom's DRM practices, the poorly handled Savior boss fight, and the omission of content. DRM added to an old single-player game blocks mods, adds lag, and leads to boycotts.
- Annoyance (weight 0.02): Annoyance stems from too many puzzles required to advance, pointless in-game currency DLC, and having to buy the game twice for all content. Repeated boss fights also irritate players.
- Mild disappointment (weight 0.02): The second half of the game has flaws, with too much focus on Nero over Dante and simplistic key items. This leads to mild disappointment.
- Sadness (weight 0.01): Sadness is caused by the game's removal from Steam and the loss of multiple save files, reducing convenience and access.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from bad camera, mediocre level design, boring enemy design, and Dante having far fewer weapons and guns than in previous games.
- Mild frustration (weight 0.01): Mild frustration comes from the not-very-good camera angle and repetitiveness with getting lost in rough areas, though players get used to it.
- Joy (weight 0.01): Joy is derived from improved boss kill times and mastery through replaying bosses, as well as overall pleasure from story to textures.
- Boredom (weight 0.01): Boredom is caused by a lot of repetition throughout the game.
- Surprise (weight 0.01): Surprise was felt when the reviewer was initially confused why people were frustrated over the delisting.}