Info about The Room Three:

Official game description:
Continuing the critically acclaimed ‘The Room’ game series, Fireproof Games are proud to bring the third instalment to PC.  
The Room Three continues the tactile puzzle-solving gameplay of its predecessors while considerably expanding the world for the player to explore. Once again, Fireproof Games have re-built, re-textured and re-lit every asset and environment to bring the mysterious world of The Room to life.  
In The Room Three you find yourself lured to a remote island, where you must draw upon all your puzzle-solving ability to navigate a series of trials devised by a mysterious figure known only as “The Craftsman”.  
Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room on iPad in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room games have since changed our lives and we hope you enjoy playing them as much as we enjoyed making them.

Release date: Nov 13, 2018

Categories: Puzzle Solving, Point-and-click Adventure, Narrative-driven Gameplay, Exploration, Atmospheric Horror, Multiple Endings, Note-taking Gameplay, Interactive Environments

Feature scans:
- Wiki: score 50; verdict: Needs Improvement in Integrated Guidance; summary: The analysis of user feedback reveals significant reliance on external guides and walkthroughs to solve complex puzzles, uncover hidden secrets, and achieve alternate endings. This dependency on external data highlights areas where the game could improve in providing more integrated hints and guidance.
- Proton/Linux: score 10; verdict: Works Well; summary: The game has excellent compatibility with Steam Deck, running smoothly without any adjustments. This indicates a strong Proton/Linux compatibility with minimal to no issues reported by users.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The Steam Deck experience has several notable issues, including controller support, trackpad and mouse control, and customization and localization problems. While some users have had a seamless experience, others have encountered significant friction points that detract from the overall experience.

- Hardware Profile:
  - Summary: The game performs well on high-end Windows systems with 16GB+ VRAM, showing consistent performance and minimal issues.
  - Sample size: 28 (2% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 16GB+ VRAM (positive, 6 reports): Players report consistent high FPS and minimal issues.
  - Caveats: 28 of 1260 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $2.50 - $5.00
  - Reasoning: The evidence shows that users find the game worth its price, especially when bought in a bundle or on sale. The mention of a set of 4 games being worth $15 suggests a fair price range around $3.75 per game. Additionally, users explicitly state that the game is worth a $5 price tag and even half of its current price, indicating a perceived fair value around $2.50 to $5.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 6.6h
  - Session length: 2.0h
  - Endgame: 3.0h
  - Reasoning: The evidence provides several direct and indirect references to playtime metrics. The first quote mentions that the game took 'over twice as long' as previous games, which took between 4 and 5 hours, suggesting a game completion time of around 10 hours. The second quote directly states 'after 9 hours of gaming,' indicating a significant playtime investment. The third quote implies a substantial playtime by mentioning the need to go back and complete alternative endings. The fourth quote provides a specific playtime of 'seis horas y 36 minutos' (6 hours and 36 minutes), which aligns with the story completion time. Additionally, the mention of multiple endings and the need to explore thoroughly suggests a considerable endgame playtime.
- Time-to-fun:
  - Summary: The game becomes enjoyable once players grasp the mechanics and puzzles, but the initial experience is hindered by repetitive backtracking and slow transitions between rooms.
  - Stance: Fun then drops
  - Anchor: Understanding the game mechanics and puzzles
  - Time to anchor: 1h 0m
  - Friction: repetitive backtracking; slow transitions between rooms; repetitive puzzles
  - Unlock drivers: understanding game mechanics; solving puzzles
  - Conditions: co-op play; variety in puzzles; logical progression of puzzles
- Player Archetypes:
  - Puzzle Enthusiast (buy)
    - Motivation: Enjoyment of complex puzzles and series continuity.
    - Playstyle: Methodical and detail-oriented, focusing on solving puzzles and uncovering hidden details.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: puzzle fan; series fan
    - Reference games: The Room; The Room Two; Myst
  - Relaxed Puzzle Solver (buy)
    - Motivation: Relaxation and brain stimulation through puzzles.
    - Playstyle: Casual and relaxed, enjoying the game at a leisurely pace.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: casual player; family gamer
    - Reference games: The Room; The Room Two
  - Curious Newcomer (sale)
    - Motivation: Exploration of puzzle games as a new genre.
    - Playstyle: Exploratory and tentative, trying out puzzles and seeing if they enjoy the experience.
    - Experience: newcomer
    - Purchase stance: sale
    - Labels: new player; budget-conscious
    - Reference games: mobile puzzle games


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High-quality and engaging puzzles (weight 0.91): The game features a wide variety of puzzles that are well-designed, challenging, and enjoyable. Players appreciate the complexity and creativity of the puzzles, which are neither too easy nor too difficult.
- Multiple endings add replay value (weight 0.32): The concept of multiple endings, including a mysterious fourth ending, adds depth and replayability to the game. Players appreciate the innovation and entertainment value of exploring different endings.
- Beautiful graphics and visuals (weight 0.29): The game is praised for its excellent graphics, beautiful visual style, and impressive art direction. Players enjoy the visually appealing environments and detailed textures.
- Eerie and atmospheric setting (weight 0.29): The game's dark and enigmatic atmosphere, combined with its spooky vibes and Lovecraftian elements, creates a captivating and immersive experience. The music and sound effects enhance the creepy atmosphere.
- Good overall game design (weight 0.19): The game is praised for its excellent design, including puzzle design, gameplay mechanics, and overall quality. Players consider it a very fun and well-crafted game.
- Engaging and smooth gameplay (weight 0.14): The game offers engaging and smooth gameplay mechanics, with increased interactivity and longer playtime. Players enjoy the deep gameplay and high replay value.
- Helpful hint system (weight 0.13): The game includes a helpful hint system with multiple levels of hints, which guides players to solutions without being too intrusive. Players appreciate the availability and appropriateness of the hints.
- Worth the price (weight 0.08): Players feel that the game offers great value for money, with a good balance of price and playtime. The game is considered worth the investment.
- Improvement over previous games (weight 0.08): The game is seen as an evolution of the series, with improvements in length, complexity, and overall quality compared to the first and second games.
- Deeply immersive experience (weight 0.07): The game offers a deeply immersive experience with high immersion and engaging environments. Players enjoy the captivating and mystical experience created by the atmosphere and design elements.
- Difficulty level is balanced (weight 0.07): The game's difficulty is considered balanced, offering a challenge without being too difficult. Players appreciate the complexity and adventure it provides.
- Secrets and hidden details (weight 0.07): The game features many secrets and hidden details for players to uncover, adding to the exploration and replay value.

Common complaints:
- Puzzles are frustrating and repetitive (weight 0.57): Many players found the puzzles to be annoying, repetitive, and lacking in clear instructions or hints. Some puzzles were considered too difficult or obscure, leading to frustration and the need to look up solutions.
- Long and non-skippable animations (weight 0.19): Players reported frustration with long, unnecessary animations that could not be skipped. These animations were seen as tedious and time-consuming.
- Gameplay is repetitive and boring (weight 0.19): The gameplay was described as extremely repetitive and uninteresting. Players quickly became bored with the repetitive tasks and levels.
- Difficulty achieving all endings (weight 0.15): Players found it challenging to achieve all endings, often requiring external guides. This made the process of obtaining all endings tedious and repetitive.
- Frustrating controls (weight 0.14): The controls were reported as bad and frustrating, particularly for PC players. Mouse control issues were also highlighted as a problem.
- Confusing navigation and unclear interactive elements (weight 0.13): Players found the map layout difficult to navigate and often got lost. Additionally, there was a lack of clear indications on interactive elements, making it unclear what could be interacted with.
- Excessive backtracking (weight 0.09): The game requires a lot of backtracking, which players found tedious and excessive. This aspect of the gameplay was seen as a significant drawback.
- Cumbersome movement and scene navigation (weight 0.09): Players found the movement method to be cumbersome, especially in multi-scene interactions. Navigating between scenes was time-consuming and poorly connected.
- Slow camera pans and scrolling (weight 0.06): The slow camera pans and scrolling were criticized by players, who found these aspects of the game to be annoying and slow.
- English wordplay puzzles difficult for non-English players (weight 0.05): Some puzzles required reading English, which was difficult for non-English players. This language barrier made certain puzzles easy to overlook or misunderstand.
- Unnecessarily large areas (weight 0.05): Some areas in the game were considered too extensive and large, making it difficult to remember every detail and navigate effectively.
- No Chinese translation (weight 0.05): The lack of an official Chinese translation was noted as a drawback, making the game less accessible to Chinese-speaking players.

Gameplay feedback:
- Complex and interconnected puzzles (weight 0.54): The game features a variety of puzzles that are interconnected and span across multiple rooms. These puzzles require players to remember previous rooms and actions, involving observation, memory, and interaction with objects.
- Unique lens mechanic (weight 0.4): A unique mechanic involving a lens device is introduced, which players use to solve puzzles and uncover hidden information. This adds a distinctive feature to the puzzle-solving experience.
- Multiple endings based on choices (weight 0.19): The game offers multiple endings that are influenced by the player's choices and the puzzles they solve. Different paths and cutscenes provide varied outcomes, enhancing replayability.
- Point and click mechanics (weight 0.19): The game utilizes point-and-click mechanics for puzzle-solving and interaction with objects. This includes three-dimensional interactions and escape room elements.
- Narrative-driven gameplay (weight 0.16): The game integrates narrative elements with puzzle-solving, creating a story-driven experience. The progression system is non-linear, allowing players to uncover the story at their own pace.
- Exploration-based gameplay (weight 0.15): Players can explore various environments, including a mansion and dungeons. The game encourages interaction with the surroundings and thorough exploration to uncover hidden content and mechanisms.
- Hub world with branching paths (weight 0.13): The game features a hub world structure with a central area and multiple branching paths. This layout allows for non-linear exploration and puzzle-solving across different wings and rooms.
- Backtracking mechanics (weight 0.13): Players often need to backtrack between rooms to solve puzzles. This mechanic involves moving between different rooms and scenes to gather information and interact with objects.
- Interactive environment (weight 0.1): The game includes interactive environment elements and devices that players can manipulate. This adds a layer of immersion and engagement as players interact with various objects and mechanisms.
- Mysterious mansion setting (weight 0.04): The game is set in a mysterious mansion, providing an atmospheric backdrop for the puzzle-solving and exploration. The setting enhances the overall mystery and intrigue of the game.
- Requires note-taking (weight 0.04): Some puzzles require players to write down notes or symbols to keep track of information, adding a layer of complexity and engagement.

Performance notes:
- Performance issues (weight 0.07): There are multiple reports of performance issues, including frametime problems and bugs even on the lowest graphics settings.
- Mouse control issues (weight 0.07): Players have reported various issues with mouse interactions and controls.
- Motion sickness and nausea (weight 0.04): Some players experience motion sickness and nausea due to certain effects and flashing lights.
- Compatibility and performance on different hardware (weight 0.04): The game runs well on older mid-tier laptops and is compatible with Steam Deck.
- Refresh rate and brightness issues (weight 0.04): There are reports of bugs related to refresh rates and brightness settings.
- Cloud save synchronization issues (weight 0.03): Some players have experienced problems with cloud save synchronization.
- Slow scene transitions (weight 0.02): There are reports of slow transitions between scenes.
- Loading bug (weight 0.02): There is a bug that causes the game to get stuck in a loading loop.
- Resolution adjustment resolves issues (weight 0.02): Lowering resolution has helped some players resolve operational issues.
- Battery consumption issues (weight 0.02): The game consumes laptop battery very quickly according to some players.
- Ultrawide support (weight 0.02): The game supports ultrawide monitors.
- Automatic and constant saving (weight 0.02): The game features automatic and constant saving.
- Janky object movement (weight 0.02): Some objects in the game have janky movement.
- Switches malfunctioning (weight 0.02): Certain switches in the game stop halfway and require multiple attempts to flip.

Recommendations:
- Highly recommended for puzzle lovers (weight 0.34): The game is frequently recommended for those who enjoy challenging puzzles and puzzle games. It is described as a pure joy for puzzle lovers and a masterclass in puzzle games.
- Worth buying on sale (weight 0.16): The game is often recommended if purchased on sale or as part of a bundle, offering good value for its price.
- Good casual puzzle experience (weight 0.16): The game is recommended for casual yet immersive puzzle game experiences. It is also noted as a good casual game but not ideal for long play sessions.
- Recommended for series fans (weight 0.14): The game is highly recommended for fans of the series. It is suggested that fans of the series and those who enjoyed previous games will likely enjoy this one as well.
- Start with the first game (weight 0.1): It is recommended to start with the first game in the series to fully appreciate the overarching lore and gameplay mechanics.
- Recommended for escape room lovers (weight 0.09): The game is recommended for fans of escape room games and those who enjoy mysterious, tactile escape room experiences.
- Excited for future installments (weight 0.07): Players express excitement and anticipation for future installments in the series, indicating a strong interest in continuing the game's storyline.
- Needs epilepsy warning (weight 0.02): The game needs an epilepsy or photosensitivity warning due to potential visual effects that could affect sensitive players.
- Raising brightness recommended (weight 0.02): It is recommended to raise the brightness settings for better visibility and gameplay experience.
- Underrated gem (weight 0.02): The game is described as an underrated gem that deserves more recognition for its quality and gameplay.
- Develops thinking and logic (weight 0.02): The game is recommended for its ability to develop thinking and logic skills through its puzzles.
- Affordable genre entry (weight 0.02): The game is noted as an affordable entry point into the puzzle game genre, making it accessible for new players.

Other player notes:
- Localization requests and patches (weight 0.06): Players are requesting additional language support, specifically Ukrainian localization. There are also links provided to patches, including a Korean language patch.
- Discounted purchase (weight 0.02): Some players mentioned that they bought the game at a great discount, indicating that pricing and sales are significant factors for them.

Emotions:
- Frustration (weight 0.26): Players are frustrated primarily due to repetitive and tedious gameplay mechanics, including slow animations, unskippable cutscenes, and backtracking. Additionally, poor controls, unclear puzzle instructions, and bugs contribute to the frustration, making the game feel more tedious and less enjoyable.
- Enjoyment (weight 0.16): Players enjoy the game's puzzles, graphics, and overall atmosphere. The multiple endings and complex puzzles provide a satisfying and engaging experience, making the game enjoyable and visually appealing.
- Excitement (weight 0.12): Players are excited about the game's multiple endings, complex puzzles, and improved visual style. The addition of new mechanics and the anticipation of exploring different rooms and endings contribute to the excitement.
- Satisfaction (weight 0.12): Players feel satisfied with the game's challenging and well-designed puzzles, as well as the overall quality and multiple endings. The rewarding experience of completing the game and exploring different endings adds to the satisfaction.
- Disappointment (weight 0.07): Players are disappointed due to repetitive and tedious puzzles, lack of meaningful content, and a decline in puzzle quality compared to previous games. The game's focus on story over puzzles and the lack of innovation also contribute to the disappointment.
- Joy (weight 0.05): Players experience joy from the game's high-quality puzzles, enjoyable gameplay mechanics, and positive overall experience. The fun and engaging nature of the puzzles, along with the game's atmosphere, contribute to the joy.
- Boredom (weight 0.02): Players feel bored due to repetitive animations, cutscenes, and gameplay mechanics. The lack of engaging content and the repetitive nature of puzzle-solving routines contribute to the boredom.
- Nostalgia (weight 0.02): Players feel nostalgic as the game reminds them of older puzzle games and childhood memories. The familiar gameplay mechanics and art style evoke a sense of nostalgia.
- Annoyance (weight 0.02): Players are annoyed by the slow traveling between rooms, repetitive puzzle-solving, and backtracking. These elements make the gameplay feel tedious and less enjoyable.
- Excited (weight 0.02): Players are excited about the game's unique aspects, new mechanics, and multiple endings. The exploration and adventure elements, along with the intricate puzzles, contribute to the excitement.
- Curiosity (weight 0.01): Players are curious about the game's mysterious and creepy story, as well as its atmosphere and art style. The intricate designs and mysterious elements pique their curiosity.
- Admiration (weight 0.01): Players admire the game's detailed mechanisms, master-level puzzles, and beautiful visual style. The innovative improvements and unique vision of the game are also appreciated.
- Confusion (weight 0.01): Players are confused by the game's story, which has many unanswered questions and poorly descriptive messages. The unclear narrative and puzzles contribute to the confusion.
- Anger (weight 0.01): Players are angry due to game-breaking bugs, frustrating puzzles, and control issues. These problems cause high stress levels and a loss of progress, leading to anger.
- Appreciation (weight 0.01): Players appreciate the game's good balance of puzzle difficulty, detailed comparison, and multiple endings. The top-notch puzzles and alternative endings are also highly valued.
- Amusement (weight 0.01): Players are amused by the game's psychological tricks, the process of unlocking different endings, and comparing themselves to Sherlock Holmes. These elements add a fun and entertaining aspect to the game.
- Challenge (weight 0.01): Players feel challenged by the game's difficulty and very difficult puzzles. The complex and demanding nature of the puzzles provides a challenging experience.
- Fatigue (weight 0.01): Players feel fatigued due to the effort required to achieve all accomplishments and the repetitive nature of the Room formula. The demanding and repetitive gameplay mechanics contribute to the fatigue.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's features and the possibility of completing it 100%. The game's features and the recommendation as the best choice contribute to the enthusiasm.
- Interest (weight 0.01): Players are interested in the game's very interesting puzzles and the complexity and diversity of the puzzles. The engaging and diverse nature of the puzzles piques their interest.}