Info about Rehaunted:

Official game description:
**REHAUNTED** is a psychological detective horror game where you investigate a brutal crime scene inside a house filled with disturbing evidence, hidden secrets, and contradictions. Search the crime scene, uncover what really happened that night, and piece together a truth nobody wanted discovered.
INVESTIGATE THE CRIME SCENE
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Connor Raines arrives at a seemingly straightforward case: a young woman found dead inside her home.
But the deeper the investigation goes, the more the evidence begins to contradict itself. Blood traces, fingerprints, hidden recordings, personal belongings, and strange details slowly reveal a much darker story beneath the surface. Every room hides another piece of the truth.
ANALYZE EVIDENCE
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Use your UV flashlight, camera, magnifier, walkie-talkie, and evidence board to uncover hidden clues invisible to the naked eye.
Stay in contact with another detective through your radio, discuss new discoveries, and choose dialogue options that expand the story, challenge your assumptions, and help you get closer to the truth behind the crime.
Connect evidence, reconstruct events, and build your own conclusions about what really happened inside the house.
The game never directly tells you the answers.
IMMERSIVE HORROR EXPERIENCE
---------------------------
Experience atmospheric first-person gameplay with cinematic visuals, oppressive sound design, realistic environments, and unsettling supernatural moments that slowly build tension throughout the investigation.
The house feels abandoned.  
But it never feels empty.
FEATURES
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*   A 2–3 hour psychological horror experience
*   Investigate a detailed and realistic crime scene
*   Search for hidden evidence and reconstruct events
*   Use UV tools, camera, magnifier, and evidence board
*   Build your own conclusions from contradictory clues
*   Atmospheric psychological detective horror
*   Immersive first-person exploration and cinematic visuals
*   Dark story filled with secrets, manipulation, and disturbing revelations
*   Radio communication with dialogue choices that expand the investigation

Release date: Sep 14, 2026

Categories: Psychological Horror, Detective, First-Person, Investigation, Atmospheric Horror, Puzzle Solving, Choice-based Narrative


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.5h
  - Story completion: 2.5h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The Chinese review reports spending three hours and just finishing the experience, while the Spanish review describes a very good game of almost two hours with an entertaining story. Together these bracket completion at roughly 2-3 hours, so I use 2.5 hours for both gameCompletion and storyCompletion. The German review states it ran for over an hour without problems, supporting a sessionLength of about 1 hour. The 2.2-hour playtime and the 7-minute ending conversation do not establish post-game or endgame content, so endgame is null.
- Time-to-fun: No data
- Player Archetypes:
  - Narrative Horror Investigator (buy)
    - Motivation: Unraveling the story and investigating the crime scene.
    - Playstyle: Explores rooms methodically, follows clues, and reads in-game instructions to advance the plot.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Horror Thrill-Seeker (buy)
    - Motivation: Experiencing intense scares, stress, and extreme horror atmosphere.
    - Playstyle: Plays for immersion and adrenaline, actively seeking jump scares and high-tension moments.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Live-Streaming Content Creator (no buy)
    - Motivation: Creating live stream content and entertaining an audience.
    - Playstyle: Plays live on stream and needs a stable, presentable build from the first session.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: streamer
    - Reference games: N/A
  - Bug-Sensitive Cautious Buyer (no buy)
    - Motivation: Finding a polished, functional horror experience without broken mechanics.
    - Playstyle: Tests mechanics carefully and works around buggy AI or unfair encounter design.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Scary and Spooky Atmosphere (weight 0.74): The game is frequently described as scary, spooky, and successful in creating a tense and oppressive atmosphere. The atmosphere contributes significantly to the horror experience.
- Well-Executed Jump Scares (weight 0.56): Jump scares are well-placed, unexpected, and effective, causing players to jump out of their seats. The scares are a highlight for many reviewers.
- Good Graphics Quality (weight 0.43): Graphics are widely praised as very nice, great, and almost AAA level, with decent optimization and textures. Players appreciate the visual quality for this type of game.
- Good Overall Experience (weight 0.43): Overall, the game is considered very good, pretty good, and a fun experience, especially for a small studio. Players enjoy their time with it.
- Engaging and Interesting Story (weight 0.4): Many players highlight the story as really good, interesting, and entertaining, with an unexpected ending that keeps them engaged. The narrative is a key positive aspect frequently mentioned across reviews.
- Great Concept and Potential (weight 0.33): The game has a great and interesting concept with a lot of potential, though some note it is banal. Many see promise in the idea and execution.
- Atmospheric Horror Experience (weight 0.3): The game excels at creating a mysterious, unsettling, and trippy atmosphere that enhances the horror. The vibe and atmosphere are repeatedly highlighted as strong points.
- Smooth Performance and Stability (weight 0.25): The game runs smoothly with stable high FPS and no reported issues, contributing to a positive experience. Performance is generally well-optimized.
- Good Value for Price (weight 0.2): Many reviewers find the game worth its price, offering a decent experience for the cost. It is considered a good deal for the amount of content.
- Engaging Investigation Gameplay (weight 0.19): Searching for evidence and clues in a colorful haunted house is engaging and requires attention to detail. The investigation aspect keeps players focused on their surroundings.
- Good Voice Acting (weight 0.14): Voice acting is specifically praised as really good and quite good, adding to the overall quality of the game.
- Excellent Sound Design (weight 0.14): Sound quality is excellent, especially with specific headphones and an amplifier, enhancing the scary atmosphere. The audio design is well done.
- Effective Lighting Design (weight 0.14): The lighting is well done and contributes to the overall scary and atmospheric experience. It enhances the visual and emotional impact.
- Perfect Puzzle Mix and Length (weight 0.13): The game has a perfect mix of puzzles—not too many or too few—and the story length is optimal for the experience. This balance is appreciated.
- Developer Passion Evident (weight 0.08): The passion and effort from the developer are noticeable, adding to the game's charm and quality. This dedication is appreciated by players.
- Accessibility Options (weight 0.08): The possibility to turn on the lights for more sensitive players is a thoughtful feature. It makes the game more accessible to a wider audience.
- Satisfying Finale (weight 0.08): The finale lets you shoot a pistol at the killer, providing a satisfying conclusion to the experience. This action sequence is a memorable moment.
- Unique Camera Mechanic (weight 0.08): The idea of scaring the ghost with the camera works well and adds a unique twist to the gameplay. This mechanic is positively received.
- Fun Achievements (weight 0.07): Some funny achievements add to the enjoyment of the game. They provide additional goals and humor.
- Fun Chase Sequences (weight 0.07): Running away from Ashley is described as fun, adding an exciting element to the game. These sequences provide thrilling moments.

Common complaints:
- Game frequently buggy overall (weight 0.71): Numerous reports of constant bugs, glitches, and crashes throughout the game. Many players consider the game broken and unplayable in its current state.
- Enemy impossible to escape (weight 0.55): The monster is often described as impossible to escape, with players dying repeatedly regardless of actions. She spawns in locked rooms, teleports behind the player, and kills during tutorials or dialogues.
- Unclear objectives and poor guidance (weight 0.46): Players often felt lost due to unclear objectives, lack of direction, and minimal hints. The tutorial is too basic and doesn't explain mechanics well, leading to confusion and wasted time.
- Poor performance and optimization (weight 0.41): The game suffers from low FPS, severe drops during hunts, and high GPU usage even in menus. Graphics settings and DLSS provide minimal improvement, and shader recompilation occurs frequently.
- Collision and clipping issues (weight 0.4): Characters and enemies clip through walls and objects, causing visual glitches and blocking movement. NPCs sometimes stand inside the player or each other, breaking immersion.
- Monotonous and frustrating chases (weight 0.39): Chase sequences are repetitive and tedious, often resulting in unavoidable deaths. The loop of running and dying lacks suspense and becomes annoying rather than scary.
- Death during tutorials/dialogues (weight 0.37): Players were killed by scripted events while reading tutorials or during dialogues, often without warning. This made the game feel unfair and disrupted the learning experience.
- Radial menu and controls malfunction (weight 0.37): The equipment wheel (Q menu) often gets stuck on screen, preventing item switching and forcing restarts. Players also reported unresponsive controller inputs and inability to move properly after the opening.
- Bugs cause frequent restarts (weight 0.36): Many players encountered severe bugs that forced them to restart the game multiple times, often due to becoming stuck or softlocked. This severely disrupted gameplay and was a major source of frustration.
- Weak story and dialogue (weight 0.32): The plot is criticized as rushed, unengaging, and poorly written. Dialogue lacks impact, and choices feel inconsequential, reducing player investment.
- NPCs and scripted events buggy (weight 0.31): NPCs move bizarrely, appear out of nowhere, or block paths. Scripted events sometimes trigger incorrectly, such as being killed while reading or models remaining and causing softlocks.
- Radio dialogue options missing (weight 0.3): Players could not select dialogue options during radio conversations, blocking progress and sometimes causing deaths. Some had to press Shift to reveal options or wait for a timer, which the game treated as saying nothing.
- Bad or broken localization (weight 0.27): Players reported poor translations, machine-translated text, and stuck subtitles that hurt immersion. Some encountered faulty German texts as well.
- Game too difficult and frustrating (weight 0.25): Many players find the game annoyingly difficult, with impossible mechanics and constant death loops. The challenge often feels unfair rather than rewarding.
- Magnifying glass mechanic underused (weight 0.18): The magnifying glass is rarely utilized effectively, and when it is, it's often too slow or difficult to use. Players find it cumbersome and poorly implemented.
- Crib interaction bug (weight 0.17): The crib in the children's room shows an interaction prompt, but nothing happens when used. One player also could not find the baby in the crib, and another experienced a camera lock near it.
- Numbers on walls missing (weight 0.13): Four numbers that are supposed to be displayed on walls for a puzzle do not appear, blocking progression. Players are forced to guess the code.
- Trailer misleading (weight 0.07): The trailer does not represent actual gameplay, leading to disappointment. Players expected a different experience based on marketing materials.
- Audio balancing issues (weight 0.07): Audio levels are inconsistent, with loud spots overpowering quieter moments. This detracts from the horror experience and makes it hard to hear important sounds.

Gameplay feedback:
- Monster chases and hunts (weight 0.62): A monster, often a female entity, chases and hunts the player. If caught, the player is killed and may be sent back to a checkpoint.
- Tutorial and instructions (weight 0.41): The game includes a tutorial that explains mechanics and provides instructions. This tutorial can be read and does not pause gameplay.
- Clue finding and room exploration (weight 0.39): Players explore rooms to find clues and triggers that advance the story. This involves searching for evidence in various settings, such as a haunted house or crime scene.
- Investigation gameplay elements (weight 0.39): The game involves investigation mechanics, such as collecting evidence, examining crime scenes, and using tools like a magnifying glass. Players must pay attention to detail to uncover clues.
- Short horror experience (weight 0.3): The game is an extreme horror experience that lasts about two hours. It can be completed in approximately two hours, even at 100% completion.
- Magnifying glass usage (weight 0.29): A magnifying glass is used to reveal enemies, look for anomalies, or examine objects. Players may need to switch between the magnifying glass and other items like a camera.
- Dialogue options during conversations (weight 0.25): Dialogue options appear during conversations, allowing players to choose responses. This is done by scrolling the mouse wheel or pressing a key, such as Shift, to bring up options.
- Jump scares and horror entity (weight 0.21): The game is a horror experience featuring jump scares, often delivered by an entity that appears suddenly. This is a core element that creates fear and tension throughout the game.
- Story and dialogue driven (weight 0.21): The game has a narrative with story dialogues and plot progression. Players engage with the story through conversations and scripted events.
- Camera and stun mechanics (weight 0.2): Players use a camera to stun enemies and gain time to escape. This often involves photographing the monster or using a flash to scare ghosts.
- Radial menu for items (weight 0.19): Items are selected via a radial menu or item wheel. This allows quick access to tools like the flashlight and UV light.
- Radio and walkie-talkie communication (weight 0.19): Players use a radio or walkie-talkie to communicate and receive dialogue options. This often involves timed responses and replying to comms.
- Puzzle solving gameplay (weight 0.15): Players solve puzzles as part of the gameplay. These puzzles often involve finding clues and using items to progress.
- Locking doors for safety (weight 0.15): Players can lock themselves in rooms to escape from the monster. This provides a temporary safe haven during chase sequences.
- Parallel reality and teleportation (weight 0.14): An entity can pull the player into a parallel reality or teleport around to kill them. This adds a supernatural element to the horror.
- Pistol shooting in finale (weight 0.14): The game includes pistol shooting, particularly in the finale where the player shoots at the killer. This provides a climactic action sequence.
- Constant tension and screamers (weight 0.09): The game maintains constant tension that often culminates in screamers or jump scares. This keeps players on edge throughout.
- Flashlight and UV light usage (weight 0.08): Players use a flashlight and UV light to explore dark areas and find clues. These items are essential for navigation and investigation.
- NPCs are static and non-reactive (weight 0.08): Some NPCs do not react to sounds or events happening around them. This can make the world feel less immersive.
- Optional exploration and endings (weight 0.08): There are options to explore, but they are not required to reach an ending. This gives players freedom but may lead to a shorter experience if skipped.

Performance notes:
- Graphics settings lack impact (weight 0.2): Players note that there are no settings to change graphics, graphics presets change almost nothing, and switching from 1440p to 1080p barely helps. This makes it difficult to optimize performance.
- Visual glitches and texture problems (weight 0.19): Players experience texture loading problems, NPC model flickering, and characters appearing out of nowhere. These visual bugs detract from the overall experience.
- DLSS fails to improve performance (weight 0.08): DLSS is described as very bad and barely helps, offering little to no performance boost. This is a key issue for players hoping to improve frame rates.
- Shader recompilation on every start (weight 0.08): Shader recompilation occurs on every game start, adding unnecessary loading time. This is a recurring annoyance for players.

Recommendations:
- Refunds requested by players (weight 0.3): Multiple reviewers have requested or are planning to request refunds, often citing immediate dissatisfaction or unresolved problems. This indicates a significant level of frustration with the game's launch state.
- Worth it at low price (weight 0.2): Some players find the game worth its price, especially when on sale, and recommend it for a short horror experience. They suggest it's a good value despite flaws.
- Recommended with caveats (weight 0.19): A few reviewers recommend the game but with reservations, such as waiting for bug fixes or small updates to improve the experience. They see potential but acknowledge current issues.
- Not recommended for most (weight 0.19): Some reviewers explicitly do not recommend the game for most players, describing it as niche or low quality. They suggest it only appeals to specific tastes.
- Positive recommendation to try (weight 0.18): Several players encourage others to try the game and give the developer a chance, pushing back against negative reviews. They believe it has merit and is worth experiencing.
- Good for horror enthusiasts (weight 0.13): The game is recommended for horror fans seeking a short story, with some praising its story and extreme horror elements. It caters well to that audience.
- Supportive recommendation to studio (weight 0.07): One reviewer recommends the game and explicitly states they will not refund to support the studio, showing goodwill despite issues. This is a unique positive stance.
- High praise 10/10 (weight 0.07): A single reviewer gives the game a perfect score, indicating strong satisfaction. This contrasts with the more critical feedback but shows the game can be highly enjoyed.

Other player notes:
- Short horror experience length (weight 0.27): Reviews describe the game as a roughly two‑hour short horror story that can be completed in one evening, with an optimal story length.
- Cheap price and value (weight 0.23): The game is sold at a cheap price ($8), is considered good for its price, and is worth giving a chance.
- Developers expected to fix bugs (weight 0.21): Multiple reviews mention that the developer is expected to patch bugs, and some note that small bugs are normal for a new game. One reviewer plans to wait for updates before trying again.
- Indie project with potential (weight 0.18): The game is seen as an indie project with potential for future updates, could bring more episodes, and reviewers look forward to new works.
- Small studio or developer (weight 0.16): Reviews note that the game is developed by a tiny developer team or small studio, and the developer seems secretive.
- Localization and translation issues (weight 0.16): The game uses full machine translation for its language, has some faulty German texts, and includes Russian localization.
- Expectations were not met (weight 0.12): One review states that expectations were not met, with a score of 3/10.
- Runs well on Linux (weight 0.07): One review reports that the game runs well on Linux via Proton.
- Polishing and clearer interactions needed (weight 0.07): One review suggests that the game could be improved with polishing and clearer interactions.
- Sexual content discussion (weight 0.07): One review mentions that events of a sexual nature are discussed in the game.
- Style similar to Visage (weight 0.07): One review compares the game's style to Visage.
- Encouraged to improve future projects (weight 0.07): One review encourages the developer to take all the downsides into account in future projects.
- Horror genre (weight 0.07): One review states that it is a horror game.
- Top graphics for the genre (weight 0.07): One review praises the game for having top graphics for this kind of game.
- Mini-update added numbers (weight 0.07): One review notes that after a mini-update, four numbers are now displayed where none were before.
- Gritty murder investigation with scares (weight 0.07): One review describes the game as a gritty murder investigation with haunting and jumpscare elements.
- Finale explains everything (weight 0.07): One review states that if you don't care about the lore, the finale still explains everything.

Emotions:
- Frustration (weight 0.29): Players frequently encounter severe bugs that require multiple restarts, such as broken character movement, unresponsive controls, and stuck equipment wheels. Unavoidable deaths during chases and unclear escape sequences further compound the frustration. Additionally, long dialogue sequences and tedious clue hunting with no progress add to the irritation.
- Disappointment (weight 0.23): Many players feel let down because the game launched in a buggy, unplayable state with glitches and poor optimization. The story and scares are often seen as predictable or rushed, failing to match expectations. Technical issues like full machine translation and poor graphics also contribute to the disappointment.
- Enjoyment (weight 0.11): Players enjoy the trippy and realistic horror atmosphere, along with the investigation gameplay and paranormal moments. The game offers good scares, a deep story, and engaging exploration. The combination of atmosphere and evidence searching creates a satisfying horror experience.
- Excitement (weight 0.04): The intense atmosphere and sound quality, along with frequent jump scares, generate excitement. Players are thrilled by the extreme horror elements and the cool story. The scares are effective in making players jump out of their seats.
- Optimism (weight 0.03): Some players believe the game has potential and hope that bugs will be fixed to improve the experience. They think the game will become incredibly beautiful once issues are resolved. This optimism stems from seeing the game's underlying quality despite current problems.
- Annoyance (weight 0.03): Annoyance arises from audio balancing issues, constant monster hunts, and lack of pause during dialogue. Being stuck in a room with no gameplay, clues, or escape also irritates players. These design choices disrupt immersion and cause irritation.
- Fear (weight 0.03): The game creates fear through constant tension, well-placed lighting, and unsettling sounds. The very scary atmosphere and screamers keep players on edge. This emotional response is intentionally evoked by the horror elements.
- Boredom (weight 0.03): Players experience boredom due to monotonous gameplay and a lack of engagement. The desire to continue playing diminishes as the game fails to maintain interest. The repetitive nature of certain sequences contributes to this feeling.
- Satisfaction (weight 0.03): Satisfaction comes from a great time playing with smooth performance, a good story, graphics, horror factor, and balanced puzzles. The overall experience is enjoyable and well-rounded. Players feel rewarded by the game's quality.
- Discomfort (weight 0.03): Discomfort is caused by flashbacks ending with a jumpscare of the player being raped, which is disturbing. The scary atmosphere also contributes to a sense of unease. These elements create a deeply uncomfortable experience.
- Confusion (weight 0.01): Confusion arises from unclear objectives and having to guess a code without proper guidance. Players feel lost and uncertain about what to do next. This lack of direction hinders progress.
- Concern (weight 0.01): Concern is driven by mostly negative reviews initially, which makes players worry about the game's quality. The initial reception raises doubts about whether the game is worth playing. This concern may affect purchasing decisions.
- Tension (weight 0.01): Tension is created by stressful moments throughout the game. These moments keep players anxious and alert. The tension contributes to the overall horror experience.
- Mild frustration (weight 0.01): Mild frustration occurs because the game is a bit clunky and has bugs that detract from the experience. These issues are not severe enough to cause major anger but still annoy players. The clunkiness affects smooth gameplay.
- Motion sickness (weight 0.01): Motion sickness is induced by depth of field breaking the atmosphere and auto blurring of the camera. These visual effects cause discomfort and nausea in some players. The camera behavior exacerbates the issue.
- Liked the game very much (weight 0.01): Players liked the game very much due to its atmosphere, graphics, jump scares, and story. These elements combine to create a compelling horror experience. The overall quality leads to high praise.
- Love (weight 0.01): Love for the game is primarily due to its sounds, which enhance the immersive experience. The audio design resonates with players on a deep level. This emotional connection highlights the importance of sound in horror games.
- Fun (weight 0.01): Fun is derived from running away from Ashley, which provides an exhilarating and enjoyable challenge. This chase sequence offers a break from tension and adds excitement. Players find this aspect particularly entertaining.
- Surprise (weight 0.01): Surprise is caused by the unexpected ending, which catches players off guard. The twist adds a memorable element to the story. This surprise enhances the overall narrative impact.
- Hope (weight 0.01): Hope stems from the desire for changes to be made to make the game playable. Players wish for fixes that will improve their experience. This hope drives them to advocate for improvements.}