Info about Caveblazers:

Official game description:
Online Multiplayer Mod!
=======================
About the Game
==============
Caveblazers is an action focused platformer roguelike set in a fantasy world. Each game is unique with procedurally generated levels to explore and a massive amount of items, weapons and equipment to discover.  
The game takes place in a recently discovered cave, said to hold "unimaginable power". You play as an adventurer setting out to explore the cave and find out what riches it holds. However, you are not the only one...  
As you delve deeper in to the cave, you'll discover new areas to explore, new weapons and new monsters to try them out on.
**Smart Characters!**
---------------------
Throughout your journey you will encounter AI characters. Some friendly, some hostile. We're using an **advanced pathfinding system** which means friendly characters will be able to follow you wherever you go, and hostile characters will be able to track you down wherever you hide. There is no escape. Be afraid!
**Platformer Roguelike!**
-------------------------
Caveblazers is a modern platformer which incorporates some Roguelike and RPG elements such as permanent death, randomized potion identities, an RPG-style inventory system and tons of items, equipment and upgrades!
**Daily Challenge Runs!**
-------------------------
**Each day a new adventure will be generated!** It will be the same for everyone and you'll only get one chance at it! These challenge runs give you a starting loadout, and feature a set of different traits.
**Epic Boss Battles!**
----------------------
Between each area you'll encounter a boss. **Each boss is very unique, requiring a different strategy to defeat.** Bosses are generally gigantic monstrosities with life bars stretching across the entire screen. Good luck!
**Character Customization!**
----------------------------
A whole load of unlockable hats, tunics, trousers, robes, and more! Or perhaps you fancy stripping off and heading in to the caves in the nude? Go for it!
**Compelling Combat!**
----------------------
Largely overlooked in other modern Roguelike games, Caveblazers attempts to move away from the simplistic combat systems we've seen in other games in the genre, and incorporates **fun, fluid and fast-paced combat** which is accentuated by the game's brutal and persistent blood effects.
**Challenges!**
---------------
In case that isn't enough content, Caveblazers features a bunch of challenges for the well seasoned players to take a punt at. These challenges reward players with new items, weapons & perks!

Release date: May 24, 2017

Categories: Action Platformer, Roguelike, Procedural Generation, Local Co-op, Character Customization, Meta-Progression, Daily Challenge Runs

Feature scans:
- Wiki: score 50; verdict: Needs External Guides; summary: The primary user complaint is that the game fails to teach its mechanics, requiring players to seek external guides and documentation. This is a classic Tier 3 issue where players need instructional data to understand complex systems. The feedback highlights a lack of in-game handholding and a reliance on out-of-game resources, which negatively impacts the learning experience.
- Steam Deck: score 10; verdict: Seamless; summary: The game appears to run well on Linux/Proton with controller support, and the only negative is the unnecessary anti-cheat, which doesn't seem to cause technical issues. Overall, the Steam Deck experience is likely seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $8.00
  - Reasoning: The community is split on the $10 full price: some consider it worth it, while others explicitly say it is not. Many reviews praise the game as a great value only when purchased on sale, implying the base price is too high. The game has solid gameplay but lacks polish and originality, so a fair base price should be below $10, likely in the $5-8 range where it balances value and quality.
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 500.0h
  - Reasoning: Game completion is supported by two quotes: one stating the game can be beaten in about an hour, and another reporting a first clear after twenty hours. The lower figure represents a fast, skilled run, while the higher reflects a typical first completion; I use 1 hour as the base completion time. Endgame is supported by explicit claims of 500 hours to complete all classes with 5 relics and 225 hours to reach the true final boss three times, indicating extensive post-game content. Story completion and session length lack specific, consistent evidence, so they are set to null.
- Time-to-fun:
  - Summary: Caveblazers presents a rough, repetitive first hour with high difficulty and no tutorial, but most time-based reports indicate the game becomes much more enjoyable after that initial period, with unlocks and mastery driving engagement.
  - Stance: Clicks after
  - Anchor: After the first hour
  - Time to anchor: 1h 0m
  - Friction: no tutorial; steep learning curve; brutal difficulty; repetitive first hour; unfair deaths; tedious ranged kiting
  - Unlock drivers: meta-progression system that softens the sting; progression system that keeps the unlocks coming; custom mode; co-op with friends; getting better at the game
  - Conditions: if you don't mind dying; if you play co-op; if you like challenging games; if you upgrade your loadout; if you get past the first hour
- Player Archetypes:
  - Hardcore Roguelite Enthusiast (buy)
    - Motivation: Mastering challenging runs and discovering synergies
    - Playstyle: Adapts to random items and blessings, experiments with different classes and builds
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Spelunky; Risk of Rain
  - Casual Player (no buy)
    - Motivation: Relaxing and casual fun without excessive challenge
    - Playstyle: Prefers easy modes or assist options, may give up on hard content
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: weekend gamer
    - Reference games: N/A
  - Co-op Companion (sale)
    - Motivation: Playing with friends and sharing the experience
    - Playstyle: Plays local co-op, coordinates with partner, may struggle with split-screen
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Modding Advocate (no buy)
    - Motivation: Customizing and extending the game through mods
    - Playstyle: May use mods or hacks to alter gameplay, values player freedom
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and dynamic (weight 0.21): Players consistently describe the game as fun, dynamic, and addictive, with a soul and fast-paced gameplay that keeps them engaged. The high frequency and specific praise indicate a core strength of the game.
- Lots of weapons and items (weight 0.13): The game features many weapons, treasures, perks, blessings, and runes to find, with unique melee, ranged, and magic options. This variety is a major content strength.
- Challenging but rewarding difficulty (weight 0.12): The game is noted for being very difficult yet fun, with progressive difficulty that is appropriately hard and rewarding. This balance appeals to players seeking a challenge.
- Charming retro pixel graphics (weight 0.07): Players appreciate the charming pixel art and retro graphics, which have genuine retro charm and run well even on low-end laptops. This visual style is a positive aspect.
- Good soundtrack and audio (weight 0.07): The soundtrack and sound effects are praised as good and original, contributing to the overall audio experience. This is a consistent positive point.
- Local co-op enhances fun (weight 0.07): Local co-op mode is highlighted as a blast, with mutual cover and damage sharing increasing fun. This multiplayer feature is a significant draw for players.
- Character customization options (weight 0.07): Players enjoy the character customization, noting it is fun and offers a good amount of options. This feature adds personalization and replay value.
- Well-executed roguelike mechanics (weight 0.07): The game is recognized as a good roguelike with well-done fundamentals, offering a decent representation of the genre. This is a key positive for genre fans.
- Procedural generation ensures replayability (weight 0.07): Procedural generation makes every run unique, with random terrain and structure providing high replayability. This is a major factor in the game's longevity.
- Varied and interesting items (weight 0.07): Players note a nice variety of items, with lots to try and interesting, varied options. This item diversity enhances gameplay depth.
- Well-designed and polished game (weight 0.06): The game is considered well-made and well-designed, with players describing it as good overall. This general quality is a positive takeaway.
- Worth buying at low price (weight 0.06): Players find the game well worth the low price, offering good value for money. This affordability is a positive factor for purchase decisions.
- Great with gamepad (weight 0.06): The game is enjoyable to play with a controller or gamepad, with players noting it feels great. This input method is well-supported.
- Incredibly addictive gameplay (weight 0.06): The game is described as addictive and fun, with players finding it hard to put down. This addictive quality is a strong positive.
- Blessings upgradeable and impactful (weight 0.05): Blessings can be upgraded to a second tier, greatly changing their effects and augmenting runs, skills, and combat proficiency. This adds strategic depth.

Common complaints:
- Game difficulty is excessive (weight 0.24): The game is considered very difficult, with a steep learning curve and high death count. Many players find it frustrating, especially for casual players.
- Spike damage is too high (weight 0.21): Spikes deal 80 damage out of 100 HP, often one-shotting the player on mistakes. This is a frequent complaint, with many players citing instant deaths from spike traps.
- RNG heavily impacts runs (weight 0.17): The game relies heavily on random elements, which can make runs feel unfair or unwinnable. Players report that success often depends on luck rather than skill.
- Potions are more harmful than helpful (weight 0.13): Potions often have severe negative effects and weak positive effects, making them a risky gamble. Their random nature can backfire and ruin a run.
- Enemies are overly aggressive (weight 0.13): Enemies have high attack frequency, speed, and damage, making them difficult to avoid. They can also knock the player into spikes, causing instant death.
- 8-direction aiming is limiting (weight 0.12): The player can only shoot in 8 directions, while enemies can aim freely. This makes it hard to hit nearby or moving targets, and feels insufficient compared to enemy abilities.
- Controls feel unresponsive (weight 0.08): The controls are poorly designed, especially with keyboard and mouse, and even with a controller they feel bad. This makes the game feel impossible to play effectively.
- Combat lacks polish (weight 0.08): Melee and ranged combat feel clunky and lackluster, with poor hit detection and responsiveness. This detracts from the overall gameplay experience.
- No online multiplayer (weight 0.08): The game only supports local co-op, with no online multiplayer option. This limits the ability to play with friends remotely.
- Level generation is poor (weight 0.07): The level generation is not good, with laughable layouts and sometimes inaccessible areas. This can lead to frustrating or unfair situations.
- Blue slimes are annoying (weight 0.07): The blue slime enemies are hard to dodge and shoot, and their kamikaze behavior can ruin the experience. They are a frequent source of frustration.
- Blessings are unbalanced (weight 0.04): Some blessings are overpowered while others are weak, leading to imbalanced gameplay. This can make certain builds feel mandatory or useless.
- Game lacks tutorial (weight 0.04): There is no tutorial or guidance, making the steep learning curve even more intimidating. New players are left to figure out mechanics on their own.
- Healing items are scarce (weight 0.04): Health recovery items are rarely found, making it hard to sustain through tough sections. This increases the difficulty and frustration.
- First boss can ruin runs (weight 0.04): Some first boss picks feel impossible to overcome with certain builds, potentially ending a run early. This can be very frustrating for players.
- Co-op split screen is problematic (weight 0.04): The split screen co-op mode is badly done and can confuse the eyes, making it harder to play. This detracts from the cooperative experience.
- Melee becomes useless later (weight 0.04): Melee attacks are only useful early on and have no real benefits later unless you are in the thick of enemies. This limits build variety.
- Boss fights are frustrating (weight 0.04): Some bosses are very strong and hard to deal with, making boss fights frustrating at times. This can be a major hurdle for players.

Gameplay feedback:
- Action roguelike platformer hybrid (weight 0.39): The game is consistently described as a fast-paced 2D action platformer with roguelike elements, often compared to Spelunky. It blends platforming, combat, and procedural dungeon crawling.
- Procedurally generated levels (weight 0.19): Levels, enemy placements, loot drops, and environmental hazards are procedurally generated, ensuring each run is unique. This roguelike element is a core part of the game's replayability.
- High difficulty and punishing (weight 0.16): Players frequently note the game's steep difficulty curve and punishing nature, making it a hardcore experience. This is a common theme across multiple clusters.
- Co-op and multiplayer modes (weight 0.15): The game supports local co-op, including same-screen and split-screen modes, as well as a two-player option. This multiplayer aspect is highlighted as a key feature.
- 8-directional aiming system (weight 0.13): Ranged attacks are limited to an 8-directional aiming grid, which affects combat strategy. This limitation is a notable gameplay mechanic mentioned by many players.
- Blessing system for runs (weight 0.12): The game features a blessing system where players choose from options at altars, granting stat boosts and abilities for the duration of a run. Duplicates can be taken for enhanced effects.
- Potion mechanics with effects (weight 0.1): Potions provide various effects, including stat boosts, healing, or negative outcomes, and some have randomized or hidden effects. This adds an element of risk and strategy.
- Progression unlocks content (weight 0.07): Progression is tied to completing challenges, unlocking advantages, skills, and new options each run. This meta-progression encourages repeated playthroughs.
- Multiple character classes (weight 0.05): The game offers multiple character classes, each with different abilities, and includes a logbook to track them. This adds variety to gameplay.
- Item synergies and equipment (weight 0.05): The game includes many equipment pieces with various effects that can synergize with weapons and abilities. This encourages experimentation with different builds.
- Melee and ranged combat (weight 0.05): Combat includes both melee and ranged options, providing flexibility in how players approach enemies. This is a core gameplay element.
- Character customization options (weight 0.05): Players can customize their characters, including hats and masks, allowing for personalization. This feature is mentioned as a positive aspect.
- Altars upgrade weapons (weight 0.05): Altars found in the game allow players to upgrade weapons, accessories, and rings, enhancing their effectiveness. This is a key progression mechanic.

Performance notes:
- Game runs on low-end hardware (weight 0.06): Multiple reviewers report that the game does not require many system resources and runs on virtually any PC. This indicates broad hardware compatibility and accessibility.
- Optimization is generally good (weight 0.04): Reviewers note that the game has good optimization, with performance being smooth and maintaining a steady 60 fps. This indicates a well-tuned game for most hardware configurations.
- Poor optimization and laggy frames (weight 0.04): A subset of reviewers report poor optimization and laggy frames, suggesting that the game may not perform well on certain hardware or under specific conditions. This contrasts with the positive performance feedback from others.
- No technical issues found (weight 0.02): Some players experienced no technical problems at all, highlighting the game's stability and polish on their systems. This positive feedback suggests a generally smooth experience for many users.
- Performance dips during heavy effects (weight 0.02): In later levels with many effects like explosions, frame rates can drop to 45-50 fps. This suggests that while the game runs well overall, it struggles under intense visual load.
- Occasional stutters and crashes (weight 0.02): Some players encounter intermittent stuttering and crashes, which can disrupt gameplay. This indicates that the game is not entirely free of technical issues for all users.

Recommendations:
- Recommended for roguelike fans (weight 0.24): Many reviewers recommend this game to fans of roguelikes, roguelites, and platformers, often comparing it to titles like Rogue Legacy and Spelunky. The game is praised for its genre blend and is considered a worthy addition for enthusiasts.
- Challenging difficulty praised (weight 0.21): Reviewers highlight the game's high difficulty and punishing nature, recommending it to players who enjoy hard games and don't mind trial-and-error. It is not recommended for casual players or those who dislike frustration.
- Strong overall recommendation (weight 0.18): Several reviewers give the game a strong, unconditional recommendation, calling it highly recommended or a definite must-buy. They emphasize its quality and value, making it a standout in its genre.
- Buy on sale (weight 0.13): A significant number of reviewers advise waiting for a sale before purchasing, noting the game can get very cheap and is worth trying at a discount. Some suggest buying only if it's under $5 or on a super sale.
- Worth the price (weight 0.11): Many reviewers state the game is worth its price, even at full $60, and often call it a steal or great value. They recommend buying it without hesitation, especially when on sale.
- Not recommended for some (weight 0.1): A few reviewers do not recommend the game, citing reasons like difficulty, lack of content, or not being suitable for completionists. They advise caution or skipping it entirely.
- Co-op limitations (weight 0.06): Reviewers note that remote co-op requires third-party tools due to lack of online multiplayer, and local co-op is recommended. Multiplayer is also criticized for lag and outdated official support.
- Spelunky comparison (weight 0.06): Reviewers often compare the game to Spelunky, recommending it to fans of Spelunky's mechanics and punishment. Some say if you haven't played Spelunky, that is the better game, but this one offers a twist for those who crave more.
- Good for casual play (weight 0.05): Some reviewers find the game suitable for casual sessions, recommending it to players with limited time who want to play in short bursts. It is seen as a good time-killer.
- Guide recommended (weight 0.05): New players are advised to read a guide before playing and to unlock the five relics early. This helps with the game's steep learning curve and initial setup.
- DLC arena recommended (weight 0.04): Reviewers specifically recommend buying the arena DLC, stating it adds more fun and content to the game. This suggests the DLC enhances the overall experience.
- Controller recommended (weight 0.03): A reviewer suggests using a controller instead of keyboard and mouse for better gameplay. Another mentions using keyboard number keys for items since the backpack cannot pause the game.
- Not for completionists (weight 0.03): Reviewers advise against buying the game for completionists who want to complete every game they buy, as 100% completion is unfair and challenging. This is a niche warning.
- Beginner tips (weight 0.03): Reviewers suggest beginners use double arrow or merchant characters, and recommend trying the game with a guide. These tips help new players get started.
- Gift recommendation (weight 0.02): One reviewer recommends buying the game as a gift for friends, but not for playing yourself. This suggests it may be more enjoyable for others or that the reviewer had a negative personal experience.
- Single-player preferred (weight 0.02): A reviewer recommends playing single-player for a better experience, implying that multiplayer may have issues or detract from the game. This aligns with other comments about multiplayer problems.
- Not for narrative seekers (weight 0.02): The game is not recommended for those expecting a narrative or progression beyond getting good. It focuses on skill-based gameplay and roguelike elements.

Other player notes:
- Frequent Spelunky comparisons (weight 0.34): Many reviewers compare Caveblazers to Spelunky, noting similarities in gameplay, difficulty, and level design. Some find it a more basic or less fun version, while others appreciate added elements that keep it fresh.
- Low price point (weight 0.19): Reviewers frequently mention the game's low cost, often noting it is inexpensive, cheap, or available at a good price during sales. This is seen as a positive aspect, making the game great value for money.
- Comparisons to other roguelikes (weight 0.15): Beyond Spelunky, reviewers compare Caveblazers to games like Risk of Rain, Binding of Isaac, Rogue Legacy, and Dead Cells. These comparisons often highlight what the game does well or where it falls short relative to genre peers.
- Abandoned by developers (weight 0.07): Some reviewers claim the game is abandoned by developers, with minimal content updates or post-launch expansions. This is a significant negative point for long-term players.
- Early Access status (weight 0.07): Some reviews mention that the game was in Early Access at the time of writing, and it has continued to receive updates. This indicates ongoing development and potential for improvement.
- Chinese localization issues (weight 0.05): A few reviewers note that the Chinese localization is incomplete or contains errors, which can detract from the experience for Chinese-speaking players. This is a niche but specific issue.
- Slow to become interesting (weight 0.04): Compared to Noita, a reviewer notes that both games take a while to become interesting. This suggests a slow start that might deter some players.
- Developer and publisher info (weight 0.04): The game is developed by Deadpan Games and published by Yogscast Games, which is factual information that some reviewers mention. This is not a critique but context.
- Anti-cheat in multiplayer (weight 0.03): The game includes an anti-cheat system for its multiplayer experience, which is mentioned by a couple of reviewers. This is a minor feature that some players appreciate.
- Setting and aesthetics (weight 0.03): The game is set in a monster-infested cave system with a pixel-art aesthetic recalling classic 16-bit platformers. This is a positive description of the game's style.
- Game title and release year (weight 0.03): The game is titled Caveblazers and was released in 2017. This is basic factual information that some reviewers include.
- Boss defeat rate low (weight 0.02): Only 40% of players have defeated a boss, indicating high difficulty. This is a statistic that supports the game's challenging nature.
- Developer philosophy on difficulty (weight 0.02): One reviewer mentions that the game's sales align with the developer's philosophy of making the game difficult for players. This suggests a deliberate design choice that may not appeal to all.
- Linux compatibility (weight 0.02): The game is playable on Linux using Proton 10.0-4, which is a positive note for Linux users. This is a niche but useful detail.
- Knockoff of Hollow Knight (weight 0.02): A single reviewer considers the game a knockoff of Hollow Knight Silksong, which is a negative comparison. This is an outlier opinion with low frequency.
- GameMaker template (weight 0.02): One reviewer notes that the game is made on a GameMaker template, which might imply a lack of originality or polish. This is a minor technical observation.
- No sexual content (weight 0.02): A reviewer explicitly states that the game does not feature any sexual content, which could be a positive for some players. This is a minor point.
- DLC required for codex (weight 0.02): One reviewer mentions that DLC is required to access the codex, which could be seen as a downside. This is a specific and niche complaint.

Emotions:
- Frustration (weight 0.34): Players are frustrated by the game's extreme difficulty, which is driven by unfair enemy mechanics, high spike damage, and heavy RNG dependence. The lack of healing options, poor controls, and punishing progression with frequent deaths contribute to a sense of helplessness. Hidden content and map generation issues, such as blessings sealed behind walls, further compound the frustration.
- Enjoyment (weight 0.13): Players enjoy the fast-paced combat, smooth dodge mechanics, and the variety offered by random maps, items, and perks. The roguelike nature provides high replayability, and the game is fun to play solo or in co-op. The challenge is seen as engaging and keeps players coming back for more runs.
- Satisfaction (weight 0.09): Satisfaction comes from overcoming the game's tough but fair challenges, with a sense of accomplishment from mastering combat and progressing through levels. The deep combat system, responsive controls, and rewarding item synergies provide a fulfilling experience. Players also appreciate the game's value for its low price and the strategic depth discovered through systems like the altar.
- Disappointment (weight 0.07): Players are disappointed by the game's lack of polish, with issues like incomplete localization, bugs, and unbalanced mechanics. The game is often compared unfavorably to Spelunky, feeling like a more basic and less fun version. The endgame content and final ending are seen as unrewarding, and the world feels empty with limited variety.
- Anger (weight 0.03): Anger is driven by the game's hostile design, including unfair enemy patterns, high trap damage, and frustrating bosses like Goliath. The inclusion of anti-cheat software in a single-player game and poorly designed controls, such as eight-direction shooting, add to the irritation. Players feel the game deliberately punishes them with unbalanced mechanics and a lack of invincibility frames.
- Excitement (weight 0.03): Excitement stems from the game's chaotic and fast-paced combat, which becomes even more thrilling with the right item and weapon combinations. The continuous unlocking of new classes, blessings, and equipment keeps players engaged. Discovering new content and surprises after the first completion adds to the excitement.
- Addiction (weight 0.02): The game's addictive nature comes from its progression system, with new unlocks each run and a tough but rewarding loop that encourages 'just one more run'. The deep mastery of complex systems and the power of gameplay keep players engaged for hours. The combination of challenge and variety makes it hard to put down.
- Annoyance (weight 0.02): Annoyance is caused by specific gameplay elements like the keybinding interface flashing, limited controls on Steam Deck, and blue jumper enemies that suicide explode into the player. Co-op issues, such as one player waiting for the other and NPCs stealing items, also irritate. Some bosses are so annoying that players wish they could mod them out.
- Fun (weight 0.02): The game is fun due to its constant action, unique runs, and the joy of killing goblins while treasure hunting with a variety of weapons and items. Playing with friends on the same keyboard or in couch co-op enhances the fun. The bosses and progression keep the experience engaging and enjoyable.
- Admiration (weight 0.01): Players admire the game for being a top-tier action roguelike platformer that rewards careful strategic planning and offers a satisfying power surge. The game is praised for trying fresh ideas and being a compact masterpiece. Its quality and design earn high respect from players.
- Appreciation (weight 0.01): Appreciation is shown for the game's soul, attention to detail, and challenging difficulty that is still fun. The smooth tutorial and modular customization are also valued. Players appreciate the game's ability to provide an amazing gameplay experience despite its simplicity.
- Love (weight 0.01): Players love the game for its simplicity, synergies, and ease of getting back into it, making it a favorite to return to over the years. The ability to create custom hats and headwear adds a personal touch. Despite its difficulty, the game holds a special place in players' hearts.
- Dislike (weight 0.01): Dislike arises from the game's difficulty, which some players find off-putting, and questionable design decisions like arrow aiming and spike damage. The magic system and lack of communication are also criticized. The first hour of gameplay is seen as repetitive, contributing to a negative impression.
- Joy (weight 0.01): Joy comes from small victories and the fun of playing with friends in same-screen co-op. The local co-op mode is described as a beast of fun, and the whole family enjoys the game. The shared experience of playing together brings happiness.
- Amusement (weight 0.01): Amusement is found in the game's chaotic moments, such as the repeated warning not to use the air downward stab and the sequence of looting, drinking, fighting, and dying on spikes. The funny interactions, like a hungry enemy running to grab treasure first, add humor. These moments make the game entertaining.
- Frustrated (weight 0.01): Players feel frustrated when combat grinds to a halt without enough melee damage, and controls aren't tight enough, making areas inaccessible. The combat feels lacklustre, and failures seem like poor game design. The game's brutality, with sudden swarms and explosions, adds to the frustration.
- Surprise (weight 0.01): Surprise comes from the game exceeding expectations, with carnage and little details that are great. The game is bigger than expected, with tons to unlock and progression left. Players are pleasantly surprised by the depth and content.
- Tedium (weight 0.01): Tedium is experienced due to the repetitive nature of the game, especially in ranged combat during boss fights with short melee windows. Repeating the first level over and over for good early items becomes tedious. The overall experience can feel monotonous.
- Regret (weight 0.01): Regret is felt over the purchase, with the story involving a rescue mission on a psychotic topic being off-putting. Players honestly regret buying the game, indicating a negative overall experience. The narrative and gameplay fail to justify the cost.
- Hope (weight 0.01): Hope is expressed for more content, such as additional weapons, enemies, blessings, and potions. The potential for sweet combinations of goodies and buffs excites players. They wish for the game to expand and improve.}