Info about Stonewards:

Official game description:
Roadmap
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About the Game
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**DWARF COMBAT!**
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**Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.**
**Stonewards** is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
**DIG**
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After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
**FORGE**
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A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
**DEFEND**
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The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
**FEATURES**
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*   **1-4 Player Co-op & Solo -** Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
*   **Answer the Call of the Dwarven Kingdoms -** Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
*   **Mine the Mountain -** When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
*   **Stockpile & Forge -** Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
*   **Hold the Line -** Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
**Dig Deep. Forge Hard. Defend Harder.**

Release date: Aug 11, 2026

Categories: Cooperative Multiplayer, Horde Shooter, First-Person Shooter, Roguelite, Tower Defense, Resource Management, Character Progression, Survival

Feature scans:
- Proton/Linux: score 50; verdict: Tinkering Required; summary: The game runs well on SteamOS once up and running, but a critical dependency on Proton Experimental exists to launch and maintain functional input. Default Proton versions cause launch failures and severe input breakage, and the official Playable (not Verified) rating corroborates that the experience is not seamless. Users must apply a specific Proton override to play reliably.
- Steam Deck: score 45; verdict: Playable with Proton workaround and UI caveats; summary: The Steam Deck experience is playable but requires mandatory Proton Experimental to launch, as other Proton versions break key holds vital to gameplay. Users also face small interface text, non-Steam control prompts, and incomplete default controller mapping, though performance is otherwise suitable. The official 'Playable' categorization matches these limitations.

- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort reports solid performance, with a user noting good frame rates and stability.
  - Sample size: 96 (11% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 40 reports): A user with 6GB VRAM reports solid performance and good stability on Windows 11.
  - Caveats: 96 of 865 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $9.00 - $12.00
  - Reasoning: The community consistently praises the game's value at its current price point, with reviews noting it is a '$9 game' that is 'cheap and fun' and that '10 euros is still quite good value.' No reviews express that the price is too high, and many state they would happily pay full price to support the developers. This indicates that the current price is considered fair or even low, suggesting a fair price range of $9 to $12 USD.
- Playtime Metrics:
  - Game completion: 1.0h
  - Story completion: N/A
  - Session length: 5.5h
  - Endgame: 50.0h
  - Reasoning: The game completion metric is supported by the explicit statement that a full run takes about an hour, representing a complete run of the current content. Session length is evidenced by a reviewer who played 5.5 hours straight, with another mentioning 8 hours straight; 5.5 is used as a representative session length. Endgame is supported by a reviewer who remains engaged after 50 hours and another who estimates 60+ hours before burnout, indicating substantial long-term replayability. No evidence directly addresses story completion, so it is left null.
- Time-to-fun:
  - Summary: Most players find Stonewards enjoyable and even addicting right from the start, especially in co-op, though repetition, grind, and limited content can dull the experience and a minority hits boredom within a few hours.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: repetitive mining and combat; grindy and slow progression without co-op; limited content with only two maps; tedious back-and-forth due to limited inventory slots; feels barebone; annoying balance and economic issues
  - Unlock drivers: playing co-op with friends and assigning roles eases progression; unlocking different classes adds variety that offsets repetition
  - Conditions: playing with friends or co-op significantly increases enjoyment; players know whether they like it within about 2 hours; upgrades repeat and feel boring after around wave 5; the novelty can wear off after the first few hours; single-player gold and resource grind is tedious; solo players progress much more slowly
- Player Archetypes:
  - Co-op Squad Leader (buy)
    - Motivation: To experience intense, coordinated teamwork and shared victories with friends.
    - Playstyle: Plays exclusively or primarily in a group, assigning roles like miner and fighter, and communicates constantly to survive waves.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Struggler (sale)
    - Motivation: To experience the game's depth and progression without needing a group, seeking a fair solo balance.
    - Playstyle: Plays solo, trying to handle mining, defense, and economy simultaneously, often feeling overwhelmed after a few waves.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: solo player
    - Reference games: N/A
  - Early Access Visionary (sale)
    - Motivation: To see the game reach its full potential through more content, balance fixes, and expanded progression.
    - Playstyle: Explores all available content, tests different classes and builds, and stays engaged with development updates.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Roguelite Connoisseur (buy)
    - Motivation: To enjoy the incremental meta-progression and varied run-to-run builds inherent to roguelites.
    - Playstyle: Focuses on unlocking and learning synergies, often playing solo or with a group but optimizing runs efficiently.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Megabonk; Vampire Survivors


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and addictive (weight 0.59): Players consistently describe the game as extremely fun, addictive, and highly enjoyable. The gameplay is engaging and makes players want to keep playing, especially in multiplayer.
- Great with friends (weight 0.46): The game is particularly praised for its co-op and multiplayer experience, with many noting it is best enjoyed with friends. It fosters fun, immersive, and entertaining sessions when played together.
- Strong potential for growth (weight 0.27): Reviewers see significant potential in the game, noting it has a good foundation and room to grow. Many believe future updates could make it even more fun and promising.
- Solid core gameplay loop (weight 0.24): The core gameplay loop is highly praised for being engaging, satisfying, and well-designed. Players find the loop of mining, resource gathering, and combat addictive and fun.
- Enjoyable solo play (weight 0.19): The game is also fun when played solo, providing an enjoyable experience for single players. It works well either alone or with friends, catering to different play styles.
- Well worth the price (weight 0.17): Players feel the game offers good value for its price, whether rated 10/10 or seen as worth the money. It is considered a worthwhile purchase for the experience provided.
- Enjoyable mining gameplay (weight 0.13): The mining mechanics and the miner class are specifically praised as fun and engaging. Players enjoy digging, collecting resources, and the satisfying loop it creates.
- Unique mining and combat mix (weight 0.12): The combination of mining and combat is highlighted as an interesting and satisfying gameplay element. Players enjoy the blend of resource management and defensive tower defense.
- Satisfying progression system (weight 0.11): The progression system is well-received, with players noting it feels fair and balanced. Unlocking upgrades and grinding for them is described as satisfying and enjoyable.
- Enjoyable and interesting content (weight 0.11): The game's content and systems are found to be interesting and substantial. Players enjoy the current content and find the mechanics cool and engaging.
- Simple yet effective gameplay (weight 0.1): The game is appreciated for its simplicity, being easy to understand without complicated mechanics. Despite being simple, it remains entertaining and replayable.
- Liked game concept (weight 0.1): Players generally like the game's idea, concept, and vibe, finding it interesting and cool. It is seen as a solid and enjoyable experience overall.
- Great start overall (weight 0.08): Reviewers describe the game as a very good start, being enjoyable and well-received so far. It sets a strong foundation for future development.
- Positive overall impression (weight 0.08): The game leaves a positive impression, with players enjoying its gameplay and current state. It is described as interesting, enjoyable, and very playable right now.

Common complaints:
- Lack of content overall (weight 0.3): A significant number of reviews point out that the game currently has too little content, including limited maps, weapons, cosmetics, and upgrades. This appears to be a common early access issue, but it is heavily criticized.
- Mining is slow and boring (weight 0.18): Several reviews mention that mining speed is too slow, especially for non-miner classes, making it necessary to always have a miner. Additionally, mining is described as boring, tedious, and repetitive, with low gold yield compared to combat.
- Solo play is very difficult (weight 0.17): Multiple reviews indicate that the game is extremely hard or nearly unplayable in solo mode, with several players noting it becomes more manageable with two players. This suggests a lack of proper solo balancing or scaling.
- Game balance issues exist (weight 0.15): Many players report poor game balance, with some classes being overpowered while others are unplayable. This includes specific mention of Miner and Warrior being too strong and other classes being weak.
- Gold currency is hard to earn (weight 0.13): Players find it difficult to earn gold coins, which are needed for upgrades and unlocks. The scarcity of gold and few quests to earn it make progression feel grindy and slow.
- Early access expected issues (weight 0.11): Several reviews acknowledge that the game is in early access and thus expect some repetition, balancing inconsistencies, and unfinished areas. While not positive, this shows understanding of the game's development stage.
- Falling through textures bug (weight 0.1): A common bug reported is that both items and the player character can fall through textures, leading to loss of progress or getting stuck. This is a significant technical issue affecting gameplay.
- Combat feels bland and repetitive (weight 0.1): General feedback indicates that combat is not engaging or exciting, described as bland and lacking depth. The game becomes quickly repetitive, which may contribute to low player retention.
- Several bugs and glitches present (weight 0.1): Reviews mention a variety of bugs and glitches, including gold drop issues and general instability. While some are minor, the frequency of bug reports suggests the game needs more polish.
- Missing communication features (weight 0.08): Players note there is no ping system or text chat for teammates, which hinders coordination in multiplayer. Additionally, the host cannot pause the game, making multiplayer less convenient.
- Keybinds are missing or nonfunctional (weight 0.07): Some players mention that keybinds are missing or cannot be changed, which can prevent progression. This is a usability issue that hampers the experience for some users.
- Enemies are faster than player (weight 0.06): The player moves at the same speed or slower than enemies, and enemies have a similar attack range, making it frustrating to avoid attacks. This contributes to the difficulty and imbalance.
- Character unlock process is slow (weight 0.04): Players find that unlocking new characters takes too long, and some quests have questionable rewards. This slows down progression and may frustrate players who want to try different classes.
- Healer cannot see teammate health (weight 0.04): The healer class lacks visibility of teammates' health bars, making healing inefficient and a guessing game. This is a specific gameplay and UI issue that affects teamwork.
- Loot can be stolen by other players (weight 0.04): Some players report that other players can steal loot from chests, causing frustration. This suggests a lack of loot protection or sharing mechanics in multiplayer.
- Potions other than healing are useless (weight 0.04): Non-healing potions are considered underwhelming and not worth using, which reduces the variety and strategy in item usage.

Gameplay feedback:
- Co-op multiplayer is supported (weight 0.49): The game is primarily designed for cooperative play, supporting both solo and online multiplayer with up to four players. Players can dig, fight, and defend together, with distinct roles enhancing the co-op experience.
- Mining and base defense (weight 0.42): Core gameplay revolves around mining resources and defending a base against enemy waves. Players alternate between gathering materials and fighting off hordes, blending mining with tower defense mechanics.
- Upgrade and unlock progression (weight 0.21): Players progress by unlocking upgrades, characters, and equipment through grinding. A coin-based economy drives hub upgrades, while rings and reroll mechanics offer further customization.
- Dwarf-themed tower defense (weight 0.21): The game is a 3D tower defense title where players defend a dwarf king from waves of creeps. Set in a dwarven theme, it combines classic tower defense with mining and combat elements.
- Multiple character classes (weight 0.19): Players can choose from various classes (e.g., warrior, healer, mage, archer) each with unique roles and specialties. Unlocking classes adds variety and strategic depth to runs.
- Enemy hordes and waves (weight 0.15): The game features waves of enemies that players must defend against, creating a dynamic defense loop. Hordes of creeps assault the base, requiring strategic placement of defenses and teamwork.
- Hybrid roguelike tower defense (weight 0.1): The game merges tower defense with roguelike elements, offering procedurally varied runs with unlockable upgrades. Combining digging, defense, and hack-and-slash combat creates a unique hybrid experience.
- Digging and resource gathering (weight 0.09): Players dig through mines to collect resources like stone and ore, which are essential for progression and upgrades. Mining is a core activity that fuels both base defense and character advancement.
- Solo play is challenging (weight 0.08): While the game is solo-friendly, playing alone is harder because the player must manage both mining and defense simultaneously. Co-op alleviates this burden, making solo runs more demanding.
- Defend crumbling bastion (weight 0.08): Players dig and defend a crumbling bastion from hordes of enemies, with waves arriving after preparation phases. Timing between excavation and defense is critical to survival.

Performance notes:
- Performance praised on diverse hardware (weight 0.17): Reviewers consistently highlight excellent optimization, with smooth running on mid-range laptops, weak PCs, and high-end builds. Specific reports include a Ryzen 7 7700 and RTX 3080 with no stutters or frame drops.
- Steam Deck compatibility mostly good (weight 0.1): The game runs successfully on SteamOS with suitable default graphics on Steam Deck, but is categorized as Playable rather than Verified. Some functionality, such as certain controller features, may require workarounds.
- Occasional lag and FPS drops (weight 0.08): Several players experience occasional lag and FPS drops, sometimes dropping to around 30 frames for about 10 seconds. This indicates performance inconsistencies in certain situations.
- Network issues cause frequent disconnections (weight 0.07): Multiple reviews report frequent disconnections, inability to rejoin games, and a lack of reconnect or mid-game joining features. These network problems significantly disrupt multiplayer sessions.
- Steam Deck text and input issues (weight 0.06): On Steam Deck, text entry may require manually opening the virtual keyboard, interface text can appear small, and some prompts display keyboard, mouse, or non-Steam Deck controller icons. These issues impact usability.
- Game stability problems reported (weight 0.05): Some players report game crashes, disconnections, and characters falling through the map. These bugs impact the overall gaming experience, though they are not always frequent.
- High system requirements questioned (weight 0.05): Reviewers point out that the game requires 16GB RAM and a 2060 GPU for what appears to be PS1-2 level graphics, suggesting poor optimization. This is a notable concern for players with lower-end systems.
- Proton compatibility issues on Steam Deck (weight 0.05): The game requires Proton Experimental to run correctly on Steam Deck; other Proton versions may cause key hold functionality to break. This adds friction for Deck users.
- Graphics cause eye strain (weight 0.05): Players report that graphics can be hard to bear during long sessions, causing eye strain after two hours. Increasing FOV is recommended to mitigate discomfort.
- Low system requirements benefit players (weight 0.03): The game has low system requirements, making it accessible on a wide range of hardware. This is appreciated by players with modest setups.
- Visual glitch with white textures (weight 0.03): In the Dungeon level, players encounter white textures, a visual bug that detracts from the experience. This is a specific issue that may be fixed later.
- Audio issues occasionally occur (weight 0.02): Some players experience sound disappearing a few times during gameplay. This intermittent audio glitch can affect immersion.

Recommendations:
- Best played with friends (weight 0.32): The most common feedback strongly recommends playing with friends, emphasizing that the game is most fun in multiplayer and that solo play is harder or less enjoyable. Many reviewers suggest playing in a group of 2-4 people or joining online lobbies.
- Highly recommended overall (weight 0.3): A large portion of reviews give the game a strong overall recommendation, calling it a 10/10 or 100% recommended, and encouraging others to buy it. This suggests high satisfaction and positive reception among players.
- Worth the price (weight 0.19): Reviewers frequently mention the game is worth buying for its price, noting it's cheap and offers good quality for the cost. Some specifically compare it favorably to expensive AAA titles, making it a low-risk purchase.
- Enjoyable despite development (weight 0.14): Some reviewers recommend the game despite it being in an early access or developmental state, suggesting that the current foundation is already fun and promising. Others appreciate the evolving nature and look forward to updates.
- Roguelite genre appeal (weight 0.12): Recommendations target fans of roguelite and roguelike games, with some comparing it to titles like Megabonk and Deep Rock Galactic. This suggests the game fits well within the genre and appeals to players who enjoy similar mechanics.
- Great for co-op groups (weight 0.11): The game is specifically recommended for groups seeking a cooperative experience with planning and survival elements. This highlights the game's strength as a co-op title, particularly for friends who enjoy working together.
- Great for specific genres (weight 0.1): The game is recommended for fans of tower defense, mining, farming, and survivor genres, indicating it blends multiple gameplay elements. This broad appeal may attract players who enjoy these specific mechanics.
- Good value for money (weight 0.09): Reviewers emphasize the game's price-quality ratio, noting that it's a cheap purchase that offers substantial content and fun. This makes it an easy recommendation for players looking for a budget-friendly game.
- Needs more content updates (weight 0.08): A few reviewers suggest waiting for future updates or express a desire for more content, indicating that the game may feel incomplete or lacking in depth at present. This could affect long-term enjoyment for some players.
- Not recommended for everyone (weight 0.06): A small number of reviewers do not recommend buying the game currently, citing issues like pixelation or lack of interest, but these are in the minority. This suggests the game may not suit all players equally.
- Great with larger groups (weight 0.05): Some reviewers recommend playing with more than two players, specifically mentioning six or four players for the best experience. This suggests the game scales well with larger cooperative groups.
- Mixed solo experience (weight 0.04): Solo play is described as a 50/50 experience or more challenging, with some reviewers recommending against it. This indicates that the game's design may not fully support solo players.
- Relaxing experience (weight 0.03): Some reviewers recommend the game as a calm and relaxing experience, perfect for unwinding after work. This suggests the game has a soothing gameplay loop.
- Positive but not standout (weight 0.03): The game is generally praised but some reviewers note it may require patience with progression and grinding, which could be a turn-off for some. Overall, it's seen as a solid title.
- Enjoyable for many hours (weight 0.03): The game is said to provide entertainment for long hours, indicating high replayability and content depth. This makes it a good investment for players seeking extended playtime.
- Try before buying (weight 0.03): A few reviewers recommend giving the game a try even if you're uncertain, suggesting it's worth experimenting with. This lowers the barrier to entry and encourages exploration.
- Recommend buying for development (weight 0.02): Buying the game now is recommended to support ongoing development, which could speed up the process of becoming a more polished game. This encourages players to invest early for potential long-term benefits.
- Fun with friendly fire (weight 0.02): The game is recommended for players who enjoy accidental friendly fire, indicating that chaotic and humorous moments are part of the fun. This adds a layer of entertainment for groups.
- Suitable for quick sessions (weight 0.02): The game is noted as good for a quick time-kill, implying it can be played in short bursts. This makes it accessible for players with limited time.

Other player notes:
- Early access but promising foundation (weight 0.35): The game is in early access with limited content but shows promise. Reviewers note its solid foundation and are hopeful for its roadmap.
- Expectations for future content updates (weight 0.14): Many reviewers express hope for additional content and updates post-launch. They anticipate the game growing with new materials and features.
- Good value for price (weight 0.14): The game is considered affordable and worth its price point. Reviewers feel it's a steal given what it offers.
- Active developer team updates (weight 0.12): The developers are very active, releasing updates regularly, sometimes daily. This shows commitment to improving the game and addressing issues.
- Clear roadmap with upcoming content (weight 0.1): The game has a published roadmap detailing future updates and content additions. Reviewers look forward to the planned features.
- Significant long-term potential (weight 0.09): The game shows great potential for growth and future development. Reviewers see room for expansion and improvements.
- Hope for continued development (weight 0.09): Reviewers hope the developers will keep updating and adding new content. They express desire for ongoing support and enhancements.
- Responsive developers to community (weight 0.07): Developers are seen as responsive to community feedback, quickly fixing bugs. This builds trust and goodwill with players.
- Best enjoyed with friends (weight 0.07): The game is suited for playing with friends or a buddy. It appears designed for cooperative group play.
- Indie game from small team (weight 0.07): The game is an indie title developed by a small, independent team. This often comes with unique creative vision.
- Limited playtime of 5-10 hours (weight 0.05): The game currently offers limited content, providing approximately 5-10 hours of gameplay. This is seen as low due to early access status.
- Missing save feature (weight 0.05): The game lacks a save and quit capability, which is a notable inconvenience. Reviewers may find this frustrating.
- Very early development stage (weight 0.05): The game is in its infancy, being in a very early development stage. Much of the content and features are yet to be implemented.
- Recently released title (weight 0.05): The game has been out for only a few days or recently released. This suggests it's new and still early in its life.
- Similar to Deep Rock Galactic (weight 0.05): The game is compared to Deep Rock Galactic with added defense mechanics. This comparison highlights its genre and gameplay style.
- Frequent hotfix releases (weight 0.05): The developer frequently releases patches and hotfixes. This indicates active maintenance and quick response to issues.
- Potential hinges on constant development (weight 0.05): The game's potential is tied to developers continuing to work on it. Ongoing updates are essential for its growth.
- Purchasable items and characters included (weight 0.04): The game features purchasable items and characters, possibly as microtransactions or unlocks. This may affect gameplay progression.
- Retro aesthetic appeal (weight 0.04): The game has a retro aesthetic that might appeal to fans of classic visuals. This style is a notable characteristic.
- Comparable to Minecraft's Dwarves vs Zombies (weight 0.04): The game is compared to the Minecraft minigame Dwarves vs Zombies, appealing to fans of that mode. It might fill that niche.

Emotions:
- Frustration (weight 0.16): The game generates frustration through numerous technical and design issues, including hitboxes, disconnections, falling through the map, and gold acquisition problems. Additionally, severe class balance issues, a weak healer, slow progression, and a lengthy grind compound the feeling, making runs feel hopeless and unplayable at times.
- Enjoyment (weight 0.16): Players derive significant enjoyment from the core gameplay loop of mining, gathering, and defending, especially when playing with friends. The game's fun, addictive nature, cute dwarf theme, and cooperative team dynamics contribute to a positive experience even after many hours.
- Excitement (weight 0.11): Excitement stems from the game's addictive and fun gameplay, combined with a sense of potential and anticipation for future updates. Players enjoy the chaotic cooperative moments, discovering new areas while mining, and trying crazy ability combinations, which keeps them engaged and eager to explore more content.
- Disappointment (weight 0.06): Disappointment arises from the game's lack of content, poor balance, and noticeable bugs, which prevent it from reaching its potential. Players also express concerns about the absence of single-player adjustments, underpowered classes, and the reliance on RNG, leading to a sense that the game is unfinished and repetitive.
- Satisfaction (weight 0.05): Satisfaction is driven by a rewarding gameplay loop, active developer updates, and a sense of progression through character stats and game mechanics. Players feel the game offers good value, runs smoothly, and provides challenging but enjoyable experiences, making it well worth the price.
- Anticipation (weight 0.04): Anticipation is generated by looking forward to future content, updates, and the fuller vision of the game. The potential seen in the current state and the promise of more characters, levels, and depth keep players eager for what's to come.
- Fun (weight 0.03): The game is found to be fun, particularly when played with friends or online, with enjoyable team-based interactions and mining mechanics. The snappy combat and co-op mode contribute to a generally positive and entertaining experience.
- Amusement (weight 0.02): Amusement arises from humorous moments in co-op, such as friendly fire, plans falling apart, and quirky game elements like dwarves eating rocks. Players find the game funny and entertaining, especially when chaos ensues with friends.
- Boredom (weight 0.02): Boredom sets in due to the repetitive mining, waves, and lack of unique enemies or challenge. The game's monotony and tedious digging make it feel like work, especially after early-game gold farming becomes repetitive.
- Hope (weight 0.02): Hope is driven by the potential for future development, and the belief that the game could become a great co-op roguelite. Players trust that the roadmap will be followed, and they support the game's ongoing progress, wanting to see it succeed.
- Love (weight 0.02): Love for the game is expressed through genuine enjoyment of its mining, roguelite gameplay, and endearing art style. Players appreciate the various classes, rings, and the overall vibe, making it a favorite roguelike for many.
- Joy (weight 0.02): Joy is elicited by the engaging gameplay loop, especially when playing with friends or family, and the satisfaction of discovering mines full of loot. The game's cuteness and fun co-op dynamics bring a sense of happiness and enjoyment.
- Annoyance (weight 0.02): Annoyance stems from minor bugs like falling through the floor, lag, and the loud battle horn, as well as from design issues like the Vigor system running out frequently. Class imbalance and tedious grinding for gold and lore tomes also contribute to irritation.
- Addiction (weight 0.02): The game is addictive due to the novelty of its gameplay, the thrill of finding hidden rooms and opening crates, and the engaging mining and defending loop. Players find it hard to stop playing, even after extended sessions, and are drawn back by the potential for progression.
- Happiness (weight 0.01): Happiness is derived from the game's fun and enjoyable nature, especially in co-op, and from discovering new rooms in procedurally generated mines. The positive early access state, with great progression and replay value, contributes to a satisfied mood.
- Admiration (weight 0.01): Admiration is directed towards the developers for their consistent updates and the game's strong core design, including excellent balance for the Archer class. The artistic direction, clever references, and beautiful dwarf designs earn the game recognition as a high-quality roguelite.
- Enthusiasm (weight 0.01): Enthusiasm comes from the game's great concept and fun mechanics, with players advocating for more attention and praising its value. The combination of digging and defense appeals, and the game is described as one of the best in decades.
- Frustrated (weight 0.01): Frustration arises from slow mining speed, lack of area damage, and low drop rates for lore pages, which hinder unlocking classes. Unbalanced class difficulties and the healer's inability to see teammate health bars also contribute to this feeling.
- Appreciation (weight 0.01): Appreciation is expressed for the coherent mechanics and charming design, including the miner, drinker, and fighter aspects. The developer listening to community feedback and the helpful Compass item further enhance positive sentiment.
- Surprise (weight 0.01): Surprise stems from the game exceeding expectations, with players finding it more fun and better than the trailer suggested. The unexpectedly positive experience leads to a pleasant shock.}