Info about Book of Demons:

Official game description:
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WARRIOR / ROGUE / MAGE GAMEPLAY PREVIEW
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About the Supporter's Pack
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To learn more about the Supporter’s Pack click here.  
If you already have Book of Demons in your library and want to upgrade to the Supporter’s Pack version, please purchase the Book of Demons to Supporter's Pack Upgrade. This product only works for owners of the game. If you wish to support us and buy the game and Supporter’s Pack as one, please purchase the Return 2 Games Supporter Pack.
FREE DEMO
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Want to try Book of Demons without any commitment? Click here to try the free Demo.
About the Game
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**Book of Demons** is a Hack & Slash in which **YOU** decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken _Paperverse_ from the clutches of the Archdemon himself!  
 Procedurally Generated Dungeons  
 Roguelike Mode for fans of extreme challenge  
 70+ different types of monsters, with different traits and custom mechanics  
 Xbox and Steam controller support  
 Dungeons & Streamers - Twitch and Mixer integration  
 Monthly and all-time Leaderboards, 200+ Achievements  
**Book of Demons** is the first installment of _Return 2 Games_ - a series of original mid-core titles, inspired by the early golden days of PC gaming.
**Cards and Deckbuilding**
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It’s not a card game, but items, spells, and skills are all expressed as cards. The strategy lies in adapting your hand to each situation. Cards can be upgraded with runes and you can find many variants with diverse bonuses. Legendaries are the most epic but hard to acquire.
**Tailored sessions with _Flexiscope_**
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**Book of Demons** respects your time. It features the _Flexiscope_ engine which allows you to divide the game into sessions of any size. It even learns your pace of gaming and predicts the time to complete the next session.
**Unique Mechanics**
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Simplified movement and fight mechanics is where **Book of Demons** differs the most from other hack & slash games. There is often not enough time to click-remove all of the obstacles such as _monster shields_, _enemy spells_, _poison_, or _knocked cards_, so timing, card selection and order of execution are critical.
**Hack & Slash in the world of _Paperverse_**
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**Book of Demons** takes place in _Paperverse_, a world that exists entirely inside a pop-up book.  
It’s a tale of good and evil about saving the world from the ultimate devilry. Sounds familiar? Inspired by the dark and gloomy atmosphere of the first Diablo game, **Book of Demons** is part tribute part parody of hack & slash classics.
**Comfort of Gameplay**
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Many **Book of Demons** features were designed with gameplay comfort in mind. Points of interest are marked at the top of the screen and get revealed once you get closer. Your character leaves footprints, which can be used to track your way back or notice paths already visited without opening the map.
**Challenging Endgame**
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On average it takes about 10 hours to complete the campaign with a single class, but maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer. The Roguelike mode offers another level of challenge with permadeath, restricted healing and even more obstacles to overcome.
**Dungeons & Streamers**
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Release date: Dec 13, 2018

Categories: Hack and Slash, Deckbuilding, Procedural Generation, Roguelike, Dungeon Crawler, Card-based Gameplay, Grid-based Movement, Action RPG

Feature scans:
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals significant issues with controller support, which is a critical aspect of the Steam Deck experience. Many users find the controls to be non-intuitive and unresponsive, leading to frustration. Additionally, there are complaints about misleading advertisements, which set incorrect expectations for the game. However, there are also positive remarks about the controller support, suggesting that it works well in certain contexts. Overall, the technical barriers and user experience issues are notable and impact the overall satisfaction with the game.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The evidence shows that users find the game worth around $25 if they enjoy the gameplay style, but also mention that it is more reasonably priced around $15 or less, especially when on sale. One user specifically mentions that $6.66 was a fair price when bought on sale, but anything more would not be justified. This suggests that the community considers the fair base-game price range to be between $15 and $25.
- Playtime Metrics:
  - Game completion: 100.0h
  - Story completion: 9.4h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides direct statements about the playtime required to complete the game and specific modes. The first quote mentions a playtime of 9.4 hours to finish the game on normal difficulty, which aligns with the story completion metric. The second quote supports the idea of game completion time by indicating the time to finish the whole game. The third quote provides a total playtime of around 100 hours, which includes extensive gameplay beyond just completing the story, supporting the endgame metric. The fourth quote suggests that the game can be finished in roughly 8 hours, which further supports the story completion metric.
- Time-to-fun:
  - Summary: The game starts fun and addictive but becomes progressively boring and tedious due to repetitive gameplay and grinding mechanics.
  - Stance: Fun then drops
  - Anchor: Initial gameplay and progression system
  - Time to anchor: 0h 30m
  - Friction: Repetitive gameplay; Lack of unique animations; Grinding mechanics; Tedious boss fights
  - Unlock drivers: Unique mechanics; Progression system
  - Conditions: Short play sessions; Casual difficulty setting; Experimenting with card combinations
- Player Archetypes:
  - Genre Enthusiast (buy)
    - Motivation: Enjoyment of the hack and slash genre and dungeon crawling.
    - Playstyle: Engages deeply with the game mechanics and enjoys multiple playthroughs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hack and slash fans; dungeon crawler enthusiasts
    - Reference games: Diablo; Path of Exile
  - Completionist (sale)
    - Motivation: Achieving 100% completion and unlocking all achievements.
    - Playstyle: Grinds through repetitive tasks and challenges to complete all achievements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: achievement hunter; completionist
    - Reference games: N/A
  - Casual Gamer (buy)
    - Motivation: Enjoyment of gaming in short, manageable sessions.
    - Playstyle: Prefers shorter play sessions and less complex gameplay mechanics.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique and appealing art style (weight 0.67): The game features a distinctive and creative visual style, often described as unique, cute, and reminiscent of paper cutouts. Players appreciate the high production value and elegant, cartoony aesthetic.
- Innovative card-based mechanics (weight 0.59): The game combines card-based mechanics with role-playing elements, creating a distinctive hybrid that includes deck-building and interesting card combinations.
- Relaxing and enjoyable gameplay (weight 0.43): The gameplay is designed to be stress-free and enjoyable, offering a casual and nostalgic experience that players find relaxing and fun.
- High replayability with procedural generation (weight 0.3): Procedurally generated dungeons ensure a high level of replayability, keeping the gameplay experience fresh and engaging.
- Flexiscope system for flexible sessions (weight 0.29): The Flexiscope system allows players to adjust the length of their gameplay sessions, providing flexibility and convenience.
- High-quality voice acting (weight 0.2): The game features professional and fantastic voice acting, enhancing the overall experience.
- Customizable difficulty settings (weight 0.19): Players appreciate the variety of difficulty settings, allowing for a tailored gaming experience.
- Customizable dungeon sizes (weight 0.19): The game offers dynamic and flexible dungeon sizes, allowing players to choose the length and complexity of their dungeon explorations.
- Active developer support (weight 0.15): The developers are responsive and actively involved in the game's development, providing ongoing support and updates.
- Unique and interesting concept (weight 0.15): Players find the game's concept to be unique and interesting, combining various elements to create an engaging experience.

Common complaints:
- Repetitive gameplay mechanics (weight 0.54): Many players find the gameplay to be repetitive, with repetitive tasks and mechanics that quickly become tedious.
- Frustrating enemy mechanics (weight 0.53): Enemies have various abilities that can be frustrating, including healing, spawning mechanics, and invincibility during spellcasting.
- Clunky character movement (weight 0.52): The character movement is described as clunky and slow, with limited movement options that restrict players to straight lines or fixed paths.
- Card system issues (weight 0.28): The card system has several problems, including a fixed equipment slot limit, limited card variety, and the inability to appraise multiple cards at once.
- High difficulty and balance issues (weight 0.19): The game has high difficulty, especially on the hardest settings, and suffers from balance issues, particularly near the endgame.
- Limited combat variety (weight 0.18): The combat system lacks variety and exciting mechanics, making encounters feel repetitive and unengaging.
- Grindy and tedious mechanics (weight 0.18): The game features grindy achievements and mechanics that can be tedious, such as long boss fights and mini-games.
- Control and joystick issues (weight 0.17): There are issues with controls and joystick support, making the game feel clumsy at times.
- Janky design choices (weight 0.16): The game features some janky and poorly balanced design choices that can detract from the overall experience.
- Bland and lackluster story (weight 0.15): The story is criticized for being bland, lackluster, and shallow, contributing to an overall dull experience.
- Enemies block paths (weight 0.1): Enemies frequently block paths, which can be frustrating and disruptive to gameplay flow.
- Not a traditional hack-and-slash (weight 0.09): The game is criticized for masquerading as a hack-and-slash but not delivering the expected experience.
- Poorly designed roguelike mode (weight 0.09): The roguelike mode is considered badly designed and very challenging, detracting from the overall experience.
- Resistance mechanics (weight 0.09): Certain enemies have resistance mechanics that can be frustrating, such as fire-based enemies being resistant to fire.

Gameplay feedback:
- Card-based combat and skill system (weight 0.59): The game features a card-based combat and skill system, where players use cards for skills, inventory management, and overall gameplay mechanics. This system is central to the game's ARPG and hack-and-slash elements.
- Procedural dungeon generation (weight 0.43): The game includes procedural dungeon generation, offering players randomly-generated dungeons for exploration. This feature enhances replayability and adds variety to the gameplay experience.
- Varied enemy behaviors (weight 0.33): Enemies in the game exhibit various behaviors such as jumping, hiding, teleporting, summoning, and blocking paths. These behaviors add complexity and challenge to combat.
- Flexiscope system for session lengths (weight 0.29): The Flexiscope system allows players to adjust session lengths and dungeon sizes, providing flexibility in gameplay duration. This feature caters to different playstyles and time constraints.
- Character progression system (weight 0.29): The game includes a class-based progression system where players can unlock new classes and abilities. This system encourages long-term engagement and character development.
- Paper art style and graphics (weight 0.25): The game has a distinctive paper art style and cartoonish graphics, which contribute to its unique visual identity. This artistic choice sets it apart from other games in the genre.
- Diablo-like gameplay and story (weight 0.23): The game follows Diablo-like mechanics and gameplay closely, with a story that spoofs Diablo 1. This includes similar combat mechanics and a narrative style reminiscent of the Diablo series.
- Three character classes (weight 0.23): There are three available character classes: Warrior, Rogue, and Mage, each with unique abilities. These classes provide different playstyles and strategies for players.
- Customizable difficulty settings (weight 0.22): Players can choose from various difficulty settings, including easy, high, and customizable options. This allows players to tailor the game's challenge to their preference.
- Hack and slash gameplay (weight 0.19): The game combines hack-and-slash gameplay with ARPG elements, offering a mix of action and role-playing mechanics. This blend creates a dynamic and engaging combat experience.
- Boss fight mechanics (weight 0.15): The game features boss fights with special mechanics, adding unique challenges and encounters. These boss fights often require specific strategies to overcome.
- Grid-based movement (weight 0.15): The game uses a grid-based movement system, allowing for precise and strategic navigation. This movement system is integrated with the game's combat and exploration mechanics.
- Japanese feedback on card mechanics (weight 0.14): Japanese players have noted that all cards occupy one slot regardless of strength, and that card identification is done one by one. They also mention that there are still few types of cards.
- Japanese feedback on enemy mechanics (weight 0.14): Japanese reviews mention that enemies become briefly invincible and summon guards each time they take damage, and that spellcasting enemies are invincible while casting. They also note that boss-class enemies become invincible 3 to 10 times before being defeated.

Performance notes:
- Good performance overall (weight 0.12): The game generally performs well, providing a smooth experience for most players.
- Performance issues with multiple enemies (weight 0.12): The game experiences performance issues, including lags and standstill images, particularly when multiple enemies are on screen.
- Bugs affecting gameplay (weight 0.07): There are reports of bugs that significantly impact the gameplay experience, causing frustration among players.
- Low graphics quality (weight 0.06): Some players have expressed dissatisfaction with the graphics quality, finding it to be subpar.
- Steam Deck control issues (weight 0.06): Players have reported problems with the controls specifically when using the Steam Deck.
- Stability issues reported (weight 0.06): Some players have encountered stability issues, although these reports are less frequent.

Recommendations:
- Worth buying on sale (weight 0.24): Many players recommend the game if it is purchased at a discounted price, citing good graphics and audio.
- Unique art and fun gameplay (weight 0.17): The game is praised for its unique art style and enjoyable gameplay mechanics, which players find relaxing and fun.
- Recommended for RPG and hack 'n slash fans (weight 0.12): The game is recommended for fans of RPG and hack 'n slash genres, offering a unique twist through the use of cards.
- Class and item recommendations (weight 0.1): Players recommend choosing the archer class and using specific items like the three sisters for an optimal experience.
- Use of cheat engine for grinding (weight 0.09): Some players suggest using cheat engine (CE) to max out gold and experience, especially with a 3x multiplier for mindless grinding.
- Great for casual dungeon crawling (weight 0.07): The game is perfect for players who enjoy dungeon crawling but don't have a lot of time to invest.
- Good for genre newcomers (weight 0.07): The game serves as an inviting entry point for players new to the genre.
- Delightful overall experience (weight 0.06): Players find the game delightful from start to finish, making it a enjoyable experience.
- Nostalgic demon-slaying fun (weight 0.06): The game reminds players of their love for slaying demons, evoking a sense of nostalgia.
- Single playthrough experience (weight 0.06): Some players feel that the game is only worth playing once due to its limited replayability.
- Enhanced Diablo I experience (weight 0.06): The game is recommended for those seeking an experience similar to Diablo I but with enhancements.
- Enable frenzy mode (weight 0.05): Players recommend enabling frenzy mode for an enhanced gaming experience.

Other player notes:
- Polished game experience (weight 0.07): The game is noted for its polished feel, indicating a high level of refinement and attention to detail.
- Effective developer communication (weight 0.07): Players appreciate the good communication with developers, suggesting a responsive and engaged development team.

Emotions:
- Frustration (weight 0.32): Players are frustrated by the game's difficulty spikes, repetitive gameplay, and restrictive mechanics. Movement limitations, tedious mini-games, and unavoidable deaths due to enemy spawning are also significant sources of frustration.
- Enjoyment (weight 0.17): Players enjoy the game's unique art style, engaging gameplay, and flexible card system. The adjustable game sessions, variety of character classes, and homage to classic games like Diablo also contribute to the enjoyment.
- Joy (weight 0.16): Players find joy in the game's charming art style, humorous NPC dialogues, and enjoyable gameplay. The nostalgic elements and well-written dialogue also enhance the overall experience.
- Disappointment (weight 0.16): Players are disappointed by the repetitive gameplay, lack of meaningful rewards, and shallow concept. The gender-locked classes, mobile gaming elements, and lack of secrets in dungeons also contribute to this feeling.
- Satisfaction (weight 0.16): Players are satisfied with the game's fun mechanics, relaxing gameplay, and well-polished graphics. The steady stream of achievements, active developer support, and flexible gameplay sessions also add to the satisfaction.
- Excitement (weight 0.11): Players are excited by the game's dynamic combat, high replayability, and unique art style. The challenging boss fights and innovative gameplay mechanics also generate excitement.
- Appreciation (weight 0.05): Players appreciate the game's high replayability, customizable game sessions, and variety of monster mechanics. The good sound design and professional voice acting are also noted.
- Positive (weight 0.04): Players have a positive view of the game's creative visual style, Easter eggs, and unique structure. The game's humor and rewarding gameplay also contribute to this sentiment.
- Anger (weight 0.04): Players are angered by difficult boss fights, in-game ads, and restricted character movement. Tedious gameplay and excessive enemy health also contribute to this emotion.
- Nostalgia (weight 0.04): Players feel nostalgic due to the game's playful nostalgia, theatrical flair, and reminiscence of classic games like Diablo.
- Love (weight 0.03): Players love the game for its solid and challenging gameplay, and the combination of favorite game genres.
- Boredom (weight 0.03): Players find the game boring due to its repetitive and slow gameplay, and lack of unique animations and songs.
- Surprise (weight 0.02): Players are surprised by the game's unique visual style and engaging gameplay, even if they typically do not enjoy the genre.
- Annoyance (weight 0.02): Players are annoyed by specific mechanics such as the ergonomically exhausting poison removal and a boss mechanic that removes all player cards.
- Hope (weight 0.02): Players are hopeful for additional content, updates, and future games from the development team.
- Engagement (weight 0.01): Players are engaged by the game's self-awareness, wit, and engaging narrative.
- Delight (weight 0.01): Players are delighted by the game's charming visual style and tactile charm.
- Fatigue (weight 0.01): Players feel fatigued as the gameplay becomes tiring after completing a significant portion of the game.
- Interest (weight 0.01): Players are interested in the game's unique graphic style and gameplay mechanics.
- Regret (weight 0.01): Players feel regret due to a disappointing gameplay experience and a feeling of wasted time.}