Info about ! That Bastard Is Trying To Steal Our Gold !:

Official game description:
It's a fun puzzle game where you need to steal all gold at each level.  
Steal gold from the Lerpikon's dungeons! Get rich!  
Music in video:  
"Sidewalk Shade - slower" Kevin MacLeod (incompetech com)

Release date: Mar 3, 2016

Categories: Puzzle Platformer, Single-player, Level-based Progression, Resource Management, Retro Graphics, Indie


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.25 - $1.00
  - Reasoning: The community consistently indicates the game is overpriced at its current price, with many suggesting waiting for a deep sale. Specific price points like $2.99, $4.50, $3, and even $1.19 are deemed not worth it, while a 99¢ bundle is considered acceptable for a few hours of play. One reviewer even calls it a scam at 40 cents, suggesting the fair value is extremely low, likely under $1. Thus, a fair base-game price range is between $0.25 and $1.00.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 8.0h
  - Reasoning: The first quote directly states that farming all cards takes almost 8 hours, which is an endgame grind activity. The second quote indicates the game has no real ending or objective, so storyCompletion and gameCompletion are not applicable. Session length could not be reliably determined due to conflicting reports (e.g., less than 30 minutes vs. over an hour), so it is set to null.
- Time-to-fun:
  - Summary: The game never becomes fun for these players due to persistent control issues, repetitive design, and early boredom, with no reported moment of enjoyment.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: sluggish controls; repetitive level design; boring graphics; repetitive music; clunky movement; tedious spike levels
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Disappointed Veteran (deep sale)
    - Motivation: Seeking a polished, engaging platformer experience
    - Playstyle: Analytical, compares to genre classics, evaluates each component critically
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: Battleblock Theater
  - Casual Relaxed Player (sale)
    - Motivation: Relaxation and low-commitment entertainment
    - Playstyle: Short, intermittent sessions without time pressure
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Genre Enthusiast (sale)
    - Motivation: Exploring niche genre titles despite flaws
    - Playstyle: Tolerant of shortcomings, focuses on genre-specific features
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Variety Seeker (no buy)
    - Motivation: Seeking novelty and engaging progression
    - Playstyle: Expects diverse levels and evolving objectives, becomes bored with repetition
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and engaging (weight 0.26): Players find the game fun, quirky, and engaging, with some enjoying it for over an hour. It is also described as better than expected and enjoyable in the beginning.
- Soundtrack is praised (weight 0.26): The soundtrack is highlighted as a positive, with some calling it top-tier and others noting it is nice and unobtrusive, though slightly repetitive. One player considers it the only bright spot.
- Challenging difficulty is positive (weight 0.21): The game's difficulty is seen as a positive, with challenging levels that test timing, patience, planning, and aiming. The difficulty increases as players progress, which is appreciated.
- Dynamite and punching mechanics (weight 0.17): Players can use dynamite and punch others off the map, which adds a fun and strategic layer. The limited dynamite supply further enhances the strategic depth.
- Retro graphics are authentic (weight 0.16): The graphics look like an old game and are authentic to the gameplay, with a retro feel and no fuss. This is seen as a positive by some players.
- Chaotic multiplayer with betrayal (weight 0.13): The multiplayer is chaotic, featuring gold stacking and betrayal, alongside intense shootouts over gold bars. This adds a dynamic and unpredictable element to the gameplay.
- Drops trading cards (weight 0.12): The game drops trading cards, which is a bonus for collectors and card farmers. This feature is appreciated by some players.
- Controls are decent (weight 0.12): The controls are actually not that bad, and the first level explains them fairly well. This helps players get into the game quickly.
- Unique Lerpikons can be mastered (weight 0.07): The Lerpikons are unique, and their frenzied defensive actions can be mastered, offering a rewarding learning curve. This adds depth to the gameplay.
- Stealing gold from dungeons (weight 0.07): The core gameplay involves stealing gold from dungeons, which is a central and engaging mechanic. This is a key aspect of the game's design.
- Relaxing without time limit (weight 0.07): The lack of a time limit makes the game perfect for a relaxed playstyle, allowing players to take their time. This is a positive for those seeking a calm experience.
- Clever level design (weight 0.07): There are some surprisingly clever levels that stand out, adding to the overall enjoyment. This indicates thoughtful level design.
- Decent shooter description (weight 0.07): The game is described as a decent shooter, indicating it meets expectations in that genre. This is a general positive statement.
- Puzzle is okay (weight 0.06): The puzzle aspect is considered okay, not particularly outstanding but acceptable. This is a neutral point in the feedback.
- Not all blocks collapse (weight 0.06): Not all blocks collapse, which makes the game slightly easier. This is a minor gameplay detail that affects difficulty.
- Options menu better than gameplay (weight 0.05): One player feels the options menu is better than the actual gameplay, suggesting that the gameplay may have some shortcomings. This is a niche opinion.

Common complaints:
- Gameplay is boring and repetitive (weight 0.84): Players describe the gameplay as basic, boring, and repetitive, with tedious mechanics and a lack of variety. The game quickly becomes dull, and levels feel repetitive and uninspired.
- Controls are janky and unresponsive (weight 0.7): Multiple reviews report sluggish, unresponsive, and poorly made controls, with issues like missed key reactions and character sliding. This makes the game feel clunky and frustrating to play.
- Graphics are ugly and unpolished (weight 0.4): The graphics are widely criticized as terrible, sloppy, and unappealing, with poor polish and a lackluster visual presentation. This contributes to the game's overall low quality.
- Dynamite mechanics are frustrating (weight 0.4): The dynamite is hard to control, bounces away unpredictably, and is limited in quantity, leading to unfair difficulty and frequent restarts. This makes the gameplay frustrating and tedious.
- Music is repetitive and boring (weight 0.39): The music consists of only a few tracks that loop endlessly, with sound effects that are limited and do not match the game's spirit. This detracts from the overall experience.
- Level design is weak and repetitive (weight 0.37): Levels are described as boring, uninspiring, and repetitive, with weak design and a lack of creativity. The level selection method is also criticized as the worst.
- Game is broken and buggy (weight 0.36): The game suffers from many bugs, including level transition issues, stuttering, and a restart key that does not work. These technical problems make the game feel broken and unpolished.
- Game lacks polish and features (weight 0.32): The game is criticized for lacking polish, with no options menu, no proper menu, and missing features like achievements and story. This makes the game feel incomplete and unprofessional.
- Movement is stiff and awkward (weight 0.29): Character movement is described as stiff, awkward, and tank-like, with poor physics and inertia. This makes precise jumps and actions difficult, adding to the frustration.
- Difficulty spikes are unfair (weight 0.28): The game has insane difficulty spikes and is ridiculously challenging at times, often requiring multiple attempts and restarts. This is exacerbated by poor controls and limited resources.
- Game is overpriced and not worth it (weight 0.25): Players feel the game is overpriced and not worth its cost, given its low quality and lack of content. The regular price is seen as too high for what is offered.
- No way to exit the game (weight 0.16): Players report that there is no quit button or way to exit the game after starting, forcing them to force quit via the operating system. This is a major usability flaw.
- Sound effects are limited and poor (weight 0.15): Sound effects are simple, limited, and constantly repeating, with no atmospheric sound. This makes the audio experience dull and unengaging.
- Game is frustrating and nerve-wracking (weight 0.15): The game is frustrating and makes nerves run away, with frequent stuttering and unwanted movements. This leads to a stressful and unenjoyable experience.
- Game is falsely advertised (weight 0.12): The game is falsely advertised with a different name, and the title screen does not match the Steam game name. This misleads players and adds to the negative experience.
- Game is short and lacks content (weight 0.12): The game has only 17 levels and no real ending or objective, making it feel short and lacking in content. This contributes to the sense of poor value.
- Game has no redeeming features (weight 0.11): Players state that the game has no single redeeming feature, with all aspects from gameplay to graphics being criticized. This makes it a completely negative experience.
- Game is compared unfavorably to others (weight 0.07): The game is compared unfavorably to similar games like Battleblock Theater, with its mechanics and level design seen as much worse. This highlights its lack of originality and quality.
- Game is a broken Flash game (weight 0.07): The game is described as a broken Flash game, only worse, indicating extremely low quality and poor execution. This is a strong condemnation of the game's overall state.

Gameplay feedback:
- Dynamite-based block destruction (weight 0.64): Players use a limited supply of dynamite to destroy blocks and clear paths, which is a central gameplay mechanic. The finite nature of dynamite requires strategic planning and careful usage.
- Puzzle platformer with gold collection (weight 0.61): The game is consistently described as a puzzle platformer where the core objective is collecting gold and returning to the start. Multiple clusters highlight the blend of puzzle-solving and platforming mechanics.
- Gold collection and escape (weight 0.37): The main goal in each level is to collect all gold items and then escape through a portal or return to the starting point. This loop is repeated across levels and is a defining feature of the gameplay.
- Indie and 2D classification (weight 0.32): The game is classified as an indie 2D game, which sets expectations for its scope and style. This classification is mentioned in several clusters.
- Limited dynamite requires strategy (weight 0.29): The scarcity of dynamite forces players to think carefully about when and where to use it, adding a strategic layer to the puzzle-solving. Players must also collect extra dynamite along the way to manage resources.
- Leprechaun and thief theme (weight 0.2): The game's premise involves stealing gold from leprechaun dungeons, with the player taking on the role of a thief or miner. This thematic element is mentioned in several clusters and adds context to the gameplay.
- Hazardous physics and obstacles (weight 0.2): The game features hazardous physics and various obstacles such as breakable walls, spikes, and homing obstacles. These elements increase the challenge and require precise movement and timing.
- Enemy variety and difficulty scaling (weight 0.16): The game introduces new enemies every few levels, with only three types total, and the difficulty scales as the game progresses. This keeps the gameplay fresh but also increases the challenge over time.
- Level-based progression (weight 0.16): The game is structured as a series of levels, with a 17-level platformer format and level-based progression. This provides a clear sense of advancement and structure.
- Similar to Lode Runner and Bomberman (weight 0.11): The game is compared to Lode Runner and Bomberman, indicating a blend of puzzle and action elements. This comparison helps players understand the gameplay style and mechanics.
- Precision and accuracy required (weight 0.07): The game is described as a strategic platformer that requires pinpoint accuracy and precise movements. This suggests a high skill ceiling and a need for careful control.
- Single-player experience (weight 0.07): The game is single-player and played level after level, focusing on individual puzzle-solving and platforming challenges. This is a core aspect of the game's design.
- Risk of destroying escape route (weight 0.07): Destroying walls can risk destroying the escape route, adding a layer of strategic planning. Players must consider the consequences of their dynamite usage on the level layout.
- 3D graphics with early 2000s style (weight 0.06): The graphics are 3D with a bit of lighting, reminiscent of early 2000s platformers. This visual style may appeal to players looking for a nostalgic aesthetic.
- Slow pace and gradual introduction (weight 0.06): The game has a slow pace and introduces new elements gradually, allowing players to acclimate to mechanics. This can be seen as a positive for those who prefer a more relaxed learning curve.
- Restarting levels to learn patterns (weight 0.06): Many levels must be restarted to understand the movements of red balls and other hazards. This trial-and-error aspect can be frustrating but also part of the learning process.
- Game is not easy (weight 0.06): The game is described as not easy, indicating a challenging experience. This may appeal to players seeking a tough puzzle platformer.
- Minesweeper-like elements (weight 0.05): One review compares the game to Minesweeper, suggesting a logic-based puzzle element. This comparison may highlight the strategic thinking required.
- Player betrayal and combat (weight 0.05): One cluster mentions player betrayal and combat, which could indicate a multiplayer or social aspect, though it is not elaborated. This is a niche observation.
- Made with Unity engine (weight 0.05): The game is made using the Unity engine, which is a technical detail that may be relevant to some players. It does not directly affect gameplay.

Performance notes:
No performancepoints

Recommendations:
- Game not recommended overall (weight 0.48): Multiple reviewers advise against purchasing or playing the game, citing wasted time and money. The game is described as not worth playing even if free.
- Worth it on sale (weight 0.33): Several reviewers suggest buying the game only when it is discounted, indicating the full price is not justified. Some recommend waiting for a sale or purchasing it in a cheap bundle.
- Recommended for genre fans (weight 0.2): The game is recommended for players who are fans of the genre or franchise, suggesting it may appeal to a specific audience. This includes puzzle enthusiasts and casual gamers.
- Not worth full price (weight 0.17): Reviewers state the game is not worth its listed price on Steam, and advise against buying it at current cost. The game may be acceptable only at a significantly reduced price.
- Buy alternative games instead (weight 0.12): Some reviewers suggest purchasing other games like Spelunky or Battleblock Theater instead, implying the game is inferior to those alternatives. This indicates a lack of unique value.
- Not for casual fun (weight 0.11): The game is not recommended for players seeking a fun and fluid experience, and may be too difficult due to bad controls. It is only suggested for those who enjoy extremely hard games.
- Worth trying despite flaws (weight 0.1): A few reviewers say the game is worth trying even though it does not revolutionize its genre. It may provide a few hours of entertainment if obtained cheaply.
- Do not buy if unsure (weight 0.1): Reviewers advise against purchasing the game if you are not sure you will appreciate it, and suggest not bothering if you do not like that type of game. This highlights the game's niche appeal.
- Buy and play it (weight 0.05): One reviewer explicitly recommends buying and playing the game, indicating a positive experience. This is a minority opinion compared to the overall negative sentiment.
- Recommended for card farming (weight 0.05): The game is recommended for players interested in card farming to make money, suggesting it has value for trading card collectors. This is a niche use case.

Other player notes:
- Trading cards are main value (weight 0.34): Multiple reviewers state the game's primary value is its trading cards, which can be farmed for profit. The game is often purchased solely for card drops.
- Low quality and simplistic design (weight 0.32): The game is described as a small indie title with basic graphics, minimal plot, and short length. It is often compared unfavorably to better games like Spelunky and Battleblock Theater.
- Developer history and behavior (weight 0.23): The developer has a history of low-quality releases and has been criticized for micromanaging discussions and reacting poorly to negative feedback. The game was released via Steam Greenlight after Desura's bankruptcy.
- Developer misconduct allegations (weight 0.22): Several reviews accuse the developer of unethical behavior, including faking brain cancer to solicit purchases and deleting backlash. This has significantly damaged the game's reputation.
- Comparisons to other games (weight 0.2): Reviewers compare the game to titles like Fallout 4, Lode Runner, and CS:GO, often noting it is worse or less polished. One reviewer claims it tops CS:GO, but this is an outlier.
- Technical and platform issues (weight 0.17): The game has partial controller support and was possibly generated from Unity Asset Store assets. It can be recreated with Game Maker tutorials, indicating low originality.
- Poor value for price (weight 0.16): Reviewers note the game is not worth its current price, though it may be acceptable in a cheap bundle. The game costs 2.99€ and offers little content.
- Repetitive and limited audio (weight 0.11): The game uses only five free jazz tracks from Kevin MacLeod, which loop repeatedly. This contributes to the overall lack of polish.
- Positive niche comparisons (weight 0.09): One reviewer favorably compares the game to hentai puzzle games on Steam, suggesting it may appeal to a specific audience. Another notes it is better than Spelunky in some aspects.

Emotions:
- Frustration (weight 0.38): Players are frustrated by numerous technical issues, including bugs that prevent level transitions and a low trading card drop rate that forces up to eight hours of grinding. The controls are widely criticized as clunky and unresponsive, with specific problems like keys not working simultaneously, stiff character movement, and imprecise dynamite throwing. Poor level design, lack of a quit button, and forced restarts compound the difficulty, making the game feel like a nightmare to play.
- Disappointment (weight 0.22): The game falls far below expectations, with players describing it as broken, simplistic, and poorly executed despite a good concept. The lack of polish, bland mechanics, missing options menu, and repetitive level design contribute to a sense of letdown. Comparisons to better games and the feeling that it is not worth its price further deepen the disappointment.
- Boredom (weight 0.08): The game quickly becomes repetitive due to the same background, blocks, music, and goals, leading to boredom within minutes. The basic gameplay and slow-paced music fail to hold interest, making the experience tedious and unengaging.
- Satisfaction (weight 0.05): Some players found satisfaction in the game's value, especially when purchased on sale, and appreciated the trading cards that dropped. The game's difficulty was seen as a positive challenge, making it worth trying for some.
- Anger (weight 0.05): Players are angry because they feel the game is a scam, with false advertising and a developer who allegedly pretended to have brain cancer to encourage purchases. The poor quality and use of standard Unity assets further fuel this anger.
- Amusement (weight 0.03): The game provided amusement through chaotic and funny moments of betrayal and gunfights, as well as the challenge of using explosives to get gold pots. These elements brought a sense of fun despite other issues.
- Regret (weight 0.03): Players regret playing the game and buying it, citing its poor quality as a mistake. The overall experience was not worth the time or money spent.
- Enjoyment (weight 0.03): The game was enjoyable at the beginning, offering challenging levels, simple graphics, and dynamite mechanics that provided a fun experience. These elements were enough to make the initial playthrough engaging.
- Annoyance (weight 0.03): The game is annoying due to its clunky controls and an insane difficulty spike, as well as the lack of a proper exit option, forcing players to forcefully kill the game via Windows. These issues disrupt the gameplay experience.
- Dislike (weight 0.01): The reviewer expresses strong dislike, stating the game 'sucks ass,' indicating a very negative overall impression.
- Excitement (weight 0.01): The game generated excitement through intense shootouts over a single gold bar, providing thrilling moments that stood out positively.
- Fun (weight 0.01): The quirkiness of the game contributed to a fun experience, making it enjoyable despite other flaws.
- Happiness (weight 0.01): Getting a trading card from the game brought happiness, as it was a positive outcome from the gameplay.
- Appreciation (weight 0.01): There is appreciation for some surprisingly clever levels, which stood out as a positive aspect of the game.
- Engagement (weight 0.01): The game is engaging despite being frustrating and repetitive, indicating that it still managed to hold the player's attention.
- Disbelief (weight 0.01): Players express disbelief that the game was released through Greenlight when other worthy titles are stuck there, questioning the selection process.
- Sarcasm (weight 0.01): The review uses sarcasm by listing 'nothing' as a good thing from the game, highlighting the lack of positive aspects.}