Info about REDCON:

Official game description:
Major Update 2.0
================
*   New World Map to replay levels throughout the campaign.
*   Enhanced graphics quality with sharper, clearer visuals.
*   High refresh rate support for buttery smooth animations.
*   Various bug fixes and optimizations.
About the Game
==============
COMMAND YOUR OWN FORTRESS
-------------------------
Crush the enemy fortress with unrelenting **bombardment** or seize it with surprise **invasion**!  
Strategic **FTL**\-like real-time battles involve choosing enemy systems to target, while balancing ammo, power and manpower to keep your fortress functioning.  
Order your crew to put out fires, repair and operate machinery and fight off intruders.  
★ Build and customize your battle fortress as you wish  
★ Use **Active Pause** to freeze time and issue multiple orders instantly  
★ Command vast arsenal of weapons, from individual soldiers to superguns  
★ **Infiltrate**, Annihilate or grind your targets down through Attrition  
Set in the dystopian steampunk future in which the First World War never ended, humanity knows only war and bombardment.  
You are a Strike Commander, tasked by Fuhrer of the Empire State to spearhead an artillery offensive against Traitor General Kranz. You might be the one to end all wars.  
**Customize and manage your battle fortress.**  
Grow and upgrade your arsenal of weapons and utility facilities, then place them in different slots of your fortress layout.  
**You are in command.**  
Target your guns and command your soldiers. Active Pause allows you to freeze time and issue multiple orders simultaneously. Put out fires, repair damaged weapons and unleash orchestrated assaults on your opponent.  
**Get rewards for victory.**  
Gain new fortress layouts as you conquer the rogue state of Krux, earn medals and perks to aid you in battle.

Release date: Apr 22, 2016

Categories: Real-time Strategy, Base Building, Tactical Combat, Resource Management, Steampunk, Single-player, Customization, Dystopian Setting


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The evidence suggests that users find the game to be of good value at lower price points. Multiple users mention the game being worth around $5, and one user explicitly states that the game used to be priced at $6, frequently going on sale for $3. Additionally, the sentiment that the game is very worth it based on a $1 per hour of playtime metric supports a lower price range. The current base price of $14.99 seems to be higher than what users consider fair, as indicated by the historical pricing and the positive sentiment around lower prices.
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: 8.0h
  - Session length: 6.0h
  - Endgame: N/A
  - Reasoning: The evidence provides multiple data points regarding the time it takes to complete the game and its story. The shortest story completion time mentioned is 5 hours, and the longest game completion time mentioned is 30 hours. The session length is inferred from a player mentioning they played for 24 straight hours, indicating a long session length. However, there is no direct evidence provided for endgame content.
- Time-to-fun:
  - Summary: The game is initially fun but requires overcoming early friction points such as slow progression and lack of multiplayer. It becomes more enjoyable as players unlock more content.
  - Stance: Clicks after
  - Anchor: Unlocking more weapons and upgrades
  - Time to anchor: 1h 0m
  - Friction: slow level progression; tedious micromanagement; lack of multiplayer mode; no tutorial
  - Unlock drivers: progressing through levels; unlocking new weapons and upgrades
  - Conditions: playing with upgrades; customization of weapons
- Player Archetypes:
  - Frustrated Grinder (no buy)
    - Motivation: Seeking a balanced and enjoyable strategy game.
    - Playstyle: Prefers games with less repetitive tasks and better balance.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: strategy gamer
    - Reference games: FTL
  - Multiplayer Advocate (sale)
    - Motivation: Seeking a multiplayer experience to extend the game's lifespan.
    - Playstyle: Enjoys strategic games with a focus on multiplayer interactions.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: strategy gamer; multiplayer enthusiast
    - Reference games: FTL; Fallout Shelter
  - Strategy Enthusiast (buy)
    - Motivation: Enjoys deep strategy and tactical gameplay.
    - Playstyle: Focuses on strategic planning and economic management.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy gamer; FTL fan
    - Reference games: FTL
  - Theme Enthusiast (buy)
    - Motivation: Enjoys games with specific themes and unique settings.
    - Playstyle: Focuses on games that match their thematic preferences.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: WWI fan; artillery enthusiast
    - Reference games: Fallout Shelter


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and addictive gameplay (weight 0.8): The gameplay is frequently described as fun, addictive, and rewarding with high replay value. Players appreciate the depth and tactical aspects of the gameplay.
- Enjoyable for RTS fans (weight 0.61): The game is particularly enjoyable for fans of the RTS genre, offering deep strategic gameplay.
- Beautiful and unique art style (weight 0.53): The game features a beautiful and interesting art style that is unique and pleasant. Players appreciate the visual aesthetics and graphics.
- Variety of weapons (weight 0.48): The game offers a large number of guns and a wide assortment of weapons, providing diverse tactical options.
- Great music and sound effects (weight 0.17): The game features great music and sound effects that enhance the overall experience.
- Minimal bugs (weight 0.12): Players report almost zero bugs, indicating a smooth and well-tested gameplay experience.
- Nostalgic experience (weight 0.12): The game evokes a sense of nostalgia, providing a nostalgic experience for players.
- Customizable fort (weight 0.12): Players enjoy the customization options for their forts, adding a layer of personalization to the game.
- Easy to get into (weight 0.12): The game is easy to get into, with an easy mode available for beginners.

Common complaints:
- Flawed money progression (weight 0.55): The money progression system is flawed, with players often getting stuck due to lack of funds and no way to earn more money except by winning games.
- Frustrating level design (weight 0.47): Many players find some levels overly difficult, requiring excessive trial and error, and sometimes feeling nearly impossible to complete.
- Linear and shallow storyline (weight 0.46): The storyline is criticized for being linear, shallow, and not very deep, with minimal choices and less strategy involved.
- Bad control system (weight 0.33): The control system is often described as difficult to get used to and not very pleasant, especially on PC.
- Lack of content updates (weight 0.31): Players express dissatisfaction with the lack of new content and updates, leading to limited replay value.
- Poor optimization and performance (weight 0.26): The game suffers from poor optimization, leading to laggy performance and frame rate issues, especially on PC.
- No multiplayer mode (weight 0.22): There is a notable absence of multiplayer and co-op modes, which many players desire.
- Lack of tutorials and tooltips (weight 0.22): There is a lack of proper tutorials and significant tooltip help menus, making it difficult for new players to understand the game mechanics.
- Harsh economy and resource management (weight 0.18): The game's economy is described as harsh and frustrating, with resource management being a significant issue.
- Tedious micromanagement (weight 0.17): The game involves excessive micromanagement, which can become tedious over time.
- Restrictive control scheme (weight 0.16): The control scheme is restrictive and not always convenient, especially on PC.
- No Steam Workshop support (weight 0.12): The game lacks Steam Workshop support, limiting the ability to use mods and custom content.
- Lack of significant decisions (weight 0.12): Players feel that the game lacks significant decisions and hard choices, making the gameplay less engaging.
- Punitive failure mechanics (weight 0.12): The game punishes failure harshly, such as by denying medals and keeping a counter of consecutive fortress victories.
- No level selection option (weight 0.12): There is no option to select levels or replay completed missions, which limits player freedom.
- Lack of enemy preview (weight 0.12): Players cannot preview the enemy fortress before starting a level, making it difficult to prepare adequately.
- Issues with fortress editor (weight 0.07): The fortress editor has issues that make it difficult to use, adding to player frustration.
- No sell button for items (weight 0.07): There is no option to sell researched or purchased items, which can be frustrating for players.
- No multiple save slots (weight 0.07): The game lacks multiple save slots, which can be inconvenient for players.

Gameplay feedback:
- Strategic and tactical combat (weight 0.35): The game requires strategic thinking and tactical planning for combat, emphasizing precision and varied tactics for victory.
- Linear story-driven gameplay (weight 0.27): The game features a linear campaign with a strong emphasis on a story-driven experience, offering complexity in its narrative.
- Similar combat to FTL (weight 0.22): The combat mechanics are compared to FTL, focusing on the strategic elements without the roguelike aspects.
- RTS genre focus (weight 0.18): The game falls within the real-time strategy (RTS) genre, with a specific focus on 2D strategy elements.
- Real-time combat with pausing (weight 0.18): The game offers real-time combat with the ability to pause and issue orders, enhancing strategic control.
- Challenging difficulty (weight 0.17): The game is noted for its high difficulty level, providing a significant challenge to players.
- High stakes tactical gameplay (weight 0.17): The gameplay is characterized by high stakes and tactical challenges, requiring careful planning and execution.
- Mission-based progression (weight 0.17): The game features a mission-based progression system, allowing players to select missions.
- Soldier and fort management (weight 0.13): The game involves commanding soldiers and managing the fort, adding a layer of strategic depth.
- Fort customization and building (weight 0.13): Players can customize and build their fort, adding a strategic layer to the game.
- Variety of weapons and defenses (weight 0.13): The game offers a wide range of offensive weapons, utilities, and defensive options, enhancing tactical variability.
- Soldier and gun control (weight 0.12): Players have control over soldiers and guns, allowing for detailed management and tactical decisions.
- Enemy weapon advantage (weight 0.12): Enemies have a variety of weapons, providing a challenge and requiring adaptive strategies.
- Weapon unlocking system (weight 0.12): The game features a progression system that includes unlocking new weapons, enhancing gameplay variety.
- Strategic layout planning (weight 0.12): Players can plan and select the layout of their base, adding a strategic element to the game.
- Replayability and duration (weight 0.12): The game offers replayability and a substantial duration of gameplay, enhancing its value.
- Campaign missions and length (weight 0.12): The game features a campaign with various missions, offering a substantial length of content.
- Storyline and levels (weight 0.12): The game is noted for its storyline and the design of its levels, providing a rich narrative experience.
- Adaptive AI (weight 0.12): The game features an adaptive AI, providing a dynamic and challenging opponent.
- Soldiers repairing and manning systems (weight 0.12): Players can assign soldiers to repair damaged systems or man various guns and support utilities, adding a layer of management.
- 2D artillery tower strategy (weight 0.12): The game incorporates elements of 2D artillery tower strategy, providing a unique gameplay experience.
- Achievements and medals (weight 0.12): The game includes a system of achievements and medals, providing additional goals and rewards.
- No multiplayer mode (weight 0.12): The game lacks a multiplayer mode, which may be a drawback for some players.
- Health management of personnel (weight 0.12): Players need to observe and manage the health of their personnel, including healing in medical stations.

Performance notes:
- Game fails to launch (weight 0.14): Several players reported that the game either stopped launching or did not start at all.
- Performance issues reported (weight 0.13): Players have experienced laggy gameplay and mediocre performance, indicating potential optimization problems.
- Poor optimization (weight 0.08): The game has been criticized for its abysmal optimization, leading to a subpar gaming experience.
- Frame rate limitations (weight 0.07): The frame rates are reportedly locked to around 30, which may affect the smoothness of gameplay.
- Compatibility issues with Nvidia Gsync (weight 0.07): There are issues reported with Nvidia Gsync, which could affect players using this technology.
- Sarcastic comment on performance (weight 0.06): A player sarcastically suggested checking if one can run paint, implying the game's performance is very poor.

Recommendations:
- Highly recommended by players (weight 0.19): A significant number of players highly recommend this game, indicating a strong positive reception.
- Recommended with caveats (weight 0.13): The game is recommended, especially if you enjoy FTL-style micromanagement and are willing to overlook some performance issues and comparisons to FTL.
- Try before committing (weight 0.13): Players suggest trying the game for free on the Windows Store or testing it before the refund window expires to ensure it meets expectations.
- Great for RTS fans (weight 0.08): The game is particularly enjoyable for fans of the Real-Time Strategy (RTS) genre.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.22): Players appreciate the game's strategic depth, engaging gameplay mechanics, and variety in gameplay. The pleasant theme, music, and atmosphere, along with the game's story and challenge, contribute significantly to their enjoyment.
- Frustration (weight 0.15): Players are frustrated by gameplay mechanics, balance issues, and repetitive gameplay. Technical issues like game crashes, lack of functionalities, and high difficulty levels also contribute to their frustration.
- Satisfaction (weight 0.14): Players feel satisfied with the game's value for money, substantial content, and high replay value. The enjoyable and relaxing gameplay, along with the game's improvements and engaging mechanics, add to their satisfaction.
- Excitement (weight 0.12): The chaotic and intense gameplay, along with addictive and engaging mechanics, excites players. The unique setting and powerful gameplay elements, such as shooting big shells out of big guns, contribute to their excitement.
- Nostalgia (weight 0.08): Players feel nostalgic as the game brings back childhood memories and past experiences. Revisiting the game after many years and playing it on different devices over time evokes a sense of nostalgia.
- Joy (weight 0.03): Players experience joy from fun moments and experiences, such as fort customization and watching in-game celebrations. The overall enjoyment of the game's features and unique gameplay elements brings them joy.
- Disappointment (weight 0.03): Players are disappointed due to the lack of updates, Steam Workshop support, and additional content. The absence of multiplayer and co-op modes also contributes to their disappointment.
- Appreciation (weight 0.03): Players appreciate the effort and content packed into the game, along with the developers' passion and honesty. The game's setting and mechanics are also highly valued by the players.
- Satisfied (weight 0.03): Players are satisfied with the positive experiences from the campaign, gameplay, and the game's entertainment value. The challenge and strategic depth of the game also contribute to their satisfaction.
- Hopeful (weight 0.02): Players are hopeful for additional features like friendly battles and a sequel with enhanced features. They look forward to future updates and improvements in the game.
- Enthusiastic (weight 0.02): Players are enthusiastic about the game's story and recommend it to specific fans. They praise the game's combat and progression system, showing high enthusiasm for these aspects.
- Positive (weight 0.01): Players have a positive outlook due to the unique gameplay and style. The overall experience and engaging elements of the game contribute to their positivity.
- Immersion (weight 0.01): Players feel immersed in the game, particularly enjoying the sense of being a commander. The engaging and detailed gameplay elements enhance their immersive experience.
- Relaxation (weight 0.01): Players find the game good for stress relief, appreciating its relaxing gameplay. The enjoyable and calming aspects of the game contribute to their relaxation.}