Info about Overload:

Official game description:
Revival Productions is proud to present the ultimate 6-degree-of-freedom shooter, OVERLOAD, from the creators of the classic game Descent. Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter. Overload features an engaging single-player story campaign, intense survival mode, online multiplayer, VR support, and a variety of customization options to give the player an intense experience with a high degree of replayability. Destroy robots, rescue survivors, blow up the reactor, and escape before the whole thing explodes!  
*   Single-player story campaign with 15+ FULL-SIZE atmospheric levels  
*   Upgradeable player ship and 16 weapons with multiple upgrade options  
*   20+ terrifying robot types and 3 massive bosses  
*   12+ Challenge Mode levels with Infinite and Countdown variants that change the focus to Survival or Efficiency  
*   Pulse-pounding soundtrack by Dan Wentz (DESCENT 2), Allister Brimble (DESCENT 1 REDBOOK), and Jerry Berlongieri (DESCENT 3)  
*   Epic story by the writer of FREESPACE 2  
*   Steam Achievements and Leaderboards  
*   Numerous level challenges including lava, forcefields, enemy turrets, lockdowns, ambushes and secret rooms  
*   Tobii eye tracking support for secondary weapons, headlight, and UI
*   Intense Multiplayer action with up to 8 players  
*   Customize your ship with modifiers, loadouts, and visual enhancements  
*   10 levels for a range of match sizes  
*   Ranked and private matches with a variety of rules and options  
*   LAN matches (requires one PC as a dedicated server)
*   Virtual Reality support for Oculus and Vive  
*   Highly customizable and remappable controls  
*   Supports all major input types: Mouse and KB, Gamepad, or Joystick and KB recommended  
*   Five difficulty levels ranging from a casual challenge to very punishing  
*   Speed Run mode and advanced stat-tracking  
*   Automap and Holo-guide help you navigate the complex levels  
*   Save anywhere!  
*   Surround sound audio options  
*   Custom Level Editor will be released in an update after launch.

Release date: May 31, 2018

Categories: First-Person Shooter, Zero-G Exploration, 6DOF Movement, Vehicle Piloting, Single-player Story, Online Multiplayer, VR Support, Level Editor

Feature scans:
- Proton/Linux: score 40; verdict: Minor Linux caveats; native build works well.; summary: The Linux/Proton picture is mostly positive: a native Linux build exists and multiple users report flawless or perfect operation on Fedora and Ubuntu. Negative evidence is concentrated in Linux-specific feature gaps, especially the level editor being unavailable even via Proton and VR being unsupported on Linux, plus native-versus-Proton save/cloud friction that requires backups and version selection. A SteamOS multi-controller quirk is present but limited, and it does not outweigh the working native build consensus.
- Steam Deck: score 45; verdict: Tinkering Required; summary: The core game is playable on Steam Deck and generally runs well natively on Linux, but the experience is not seamless. Users report setup friction with custom controls and controller menu issues, Proton/native tradeoffs, cloud-sync caveats, save-corruption risk when switching builds, a HUD-disappearance bug on Steam Deck, and missing level-editor/VR support on Linux. This places the experience in the playable-but-tinkering-required range rather than broken or fully seamless.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $25.00
  - Reasoning: The clearest price anchor is the $30 base price, which one reviewer says should be discounted after release, while another recommends waiting for a sale. Positive reviews still describe the game as worth the money and good value with multiplayer, so the fair base-game range is below $30 but not deeply discounted: roughly $20-$25.
- Playtime Metrics:
  - Game completion: 24.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: One reviewer directly reports finishing the game in 24 hours on Hotshot, supporting a gameCompletion estimate of about 24 hours. Another estimates roughly 20 hours to finish, while a third reports 9 hours at level 6 of 15, which extrapolates to about 22.5 hours and supports a campaign/story completion estimate near 20 hours. The quoted average completion figures of 8-9 hours and 15 hours for achievement completion show a wide range, likely from faster or more focused runs, so confidence is moderate. No numeric evidence clearly establishes a typical session length or a separate endgame duration; Challenge Mode is described only as offering 'hours and hours,' so sessionLength and endgame are left null.
- Time-to-fun:
  - Summary: Overload's core fun arrives after players get past a steep zero-gravity control and orientation curve; once the controls click, movement and combat become exhilarating. Challenge modes extend the appeal, while multiplayer is a separate, often friction-heavy experience that can still be fun when organized.
  - Stance: Clicks after
  - Anchor: Control scheme clicks
  - Time to anchor: N/A
  - Friction: steep zero-gravity control learning curve; initial disorientation in fully three-dimensional movement; repetitive objectives and claustrophobic, maze-like levels; multiplayer released half-finished with missing features; multiplayer requires OLmod and Discord coordination
  - Unlock drivers: control scheme clicks, making freedom of movement exhilarating; using OLmod and Discord to access multiplayer servers and organize matches; finding online matches with low ping
  - Conditions: familiarity with zero-gravity shooters; tolerance for claustrophobic and repetitive level design; preference for challenge and leaderboard play; willingness to set up OLmod for multiplayer; playing multiplayer with low ping; organizing matches during active hours; liking Descent-style six-degrees-of-freedom combat
- Player Archetypes:
  - Nostalgic Descent Veteran (buy)
    - Motivation: Reliving classic Descent 6DOF combat in a modern revival.
    - Playstyle: Plays the campaign and multiplayer with classic Descent expectations, valuing authentic movement and weapon feel.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school Descent fan; Descent II and Descent 3 veteran
    - Reference games: Descent; Descent II; Descent 3
  - Single-Player Completionist (buy)
    - Motivation: Mastering campaign content, secrets, and challenge modes.
    - Playstyle: Explores levels thoroughly, hunts secrets, plans upgrades and ammunition, and replays on harder difficulties.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - Competitive 6DOF Pilot (sale)
    - Motivation: Competitive 6DOF duels and team matches built on spatial reflex and prediction.
    - Playstyle: Seeks online PvP matches, organizes games through community tools, and tolerates setup friction for competitive play.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Descent 3
  - 6DOF Newcomer (buy)
    - Motivation: Experiencing a fresh movement-based shooter and learning 6DOF combat.
    - Playstyle: Starts with the campaign, practices the unusual controls, and compares the movement to familiar FPS games.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: first 6D shooter
    - Reference games: Descent; TF2; Quake


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Faithful Descent successor (weight 0.77): Many reviewers describe the game as a worthy successor or homage to the classic Descent series, capturing its feel and spirit while modernizing the presentation.
- Stunning modern graphics (weight 0.44): Reviewers highlight the impressive visuals, including lighting, particle effects, and reflections that give the game a modern look.
- Smooth and responsive controls (weight 0.26): Players consistently praise the controls for being tight, fluid, and well-suited to both joystick and mouse/keyboard setups.
- Excellent 6DOF gameplay (weight 0.19): The game is praised as a top-tier six-degrees-of-freedom shooter, with excellent gameplay that stands out in the genre.
- Complex and unique level design (weight 0.19): Levels are described as complex, unique, and well-crafted, offering engaging environments to explore.
- Smooth movement and performance (weight 0.18): Reviewers note that motion is very smooth and the game runs well, contributing to a fluid experience.
- Solid weapon and enemy variety (weight 0.15): The game offers a wide variety of weapons and enemies, each with distinct tactical uses, enhancing combat diversity.
- Flexible weapon loadout system (weight 0.15): Players appreciate the ability to choose two primary and two secondary weapons and upgrade them with additional effects.
- VR support works well (weight 0.15): The game includes VR support for Oculus and Vive, and reviewers report that it works extremely well.
- Nostalgic references to Descent (weight 0.15): Familiar elements and references to the original Descent series evoke nostalgia for fans of the classic games.
- Comprehensive upgrade system (weight 0.15): Players can upgrade weapons, speed, armor, shields, and more over the campaign, adding progression depth.
- Both singleplayer and multiplayer (weight 0.15): The game offers both a single-player campaign with a deeper storyline and voice acting, as well as multiplayer modes.
- Smart and diverse enemies (weight 0.14): Enemies are noted to have some intelligence and diversity, making combat more engaging and challenging.
- Lots of secrets to find (weight 0.14): The game features numerous secrets and encourages exploration, with many hidden areas to discover.
- Helpful navigation tools (weight 0.14): A holo guide and readable map assist with navigation, helping players find keys, bosses, and objectives.

Common complaints:
- Confusing upgrade and secret system (weight 0.79): The upgrade system is poorly balanced and unintuitive, with hidden upgrade points that cannot be retrieved if missed. Secrets are often behind camouflaged doors or panels, forcing players to scour levels meticulously.
- Repetitive level design and objectives (weight 0.62): Levels feel copy-pasted with the same gray industrial assets and repetitive objectives like destroying reactors or rescuing crew. Many players note that every level looks the same and lacks variety in design and goals.
- Weak and irrelevant story (weight 0.47): The narrative is minimal, poorly presented, and lacks real characters, with slow briefings that cannot be skipped or reviewed. Many players find the plot completely irrelevant to the experience.
- Severe difficulty spikes in late game (weight 0.43): The final third of the campaign becomes excessively punishing, with enemies that are too strong and situations that feel unfair even on normal or default difficulty. Players often resort to save-scumming to progress.
- Outdated and claustrophobic level design (weight 0.32): The level design relies heavily on claustrophobic corridors and feels dated, with a mission-based structure that resembles older games. Some compare it too closely to the original Descent, lacking modern innovation.
- Enemies are overpowered and unfair (weight 0.29): Enemies include hitscanners with perfect aim, teleporting foes that deal massive damage, and enemies that always know the player's location. Many feel these enemies are cheap and unfair.
- Multiplayer lacks features and polish (weight 0.26): Multiplayer is missing key features like server browsing, co-op campaign, joining games in progress, and dedicated servers. The netcode is poor and the mode feels unfinished.
- Multiplayer population is tiny (weight 0.25): Online multiplayer has a very small player base, with only a few lobbies and often empty servers. This makes matchmaking difficult and achievements nearly impossible to complete.
- Navigation in maze-like levels is hard (weight 0.25): Levels are often large, disorienting, and maze-like, making navigation difficult for players with poor orientation. The automap can be tricky to use, and teleporter labyrinths exacerbate the issue.
- Performance stuttering and frame drops (weight 0.21): Players experience occasional stuttering during gameplay, particularly in action-heavy sections and the final levels. Some also report terrible frame drops in the last couple of levels, impacting smoothness.
- VR mode causes motion sickness (weight 0.2): The VR mode can induce motion sickness for sensitive players, making it difficult to play. Some also report optimization issues that make VR run poorly.
- Infinite enemy spawns frustrate players (weight 0.18): Sections with infinite enemy spawning are a common source of frustration, especially when combined with other enemies. These sections can feel overwhelming and unfair.
- VR implementation is lacking (weight 0.17): Despite being advertised as a VR game, it lacks hand controls and primarily supports only Vive and Rift on Windows, with no Linux VR support. The experience feels like a flat-screen game with VR support rather than a true VR title.
- Dark lighting obscures enemies (weight 0.17): Lighting is often too dark, making enemies hard to spot, especially in corridors. Some enemies are visually indistinct, compounding the problem.
- Escape sequences are frustrating (weight 0.16): Escape sequences are often awful, with the hologuide being unavailable and exit areas sometimes blocked off. These sections can feel unfair and poorly designed.
- Poor environmental communication (weight 0.15): The game provides very little environmental communication, with unmarked points of no return and unclear objectives. Players often get stuck or miss important items due to lack of guidance.
- Explosions obscure visibility (weight 0.13): Explosion effects are overdone and can obscure enemies and dangers for several seconds. This makes combat chaotic and hard to follow.
- Multiplayer requires mods and setup (weight 0.12): Getting multiplayer to work requires downloading a mod and often needs friends to guide through setup. The process is cumbersome and not user-friendly.
- Game-breaking menu glitch (weight 0.1): Players randomly lose the ability to select menu options, requiring a restart with all controllers disconnected and inputs wiped and reconfigured. The loss-of-control glitch can return mid-mission.
- Head tracking not supported (weight 0.05): TrackIR and Tobii head tracking do not work for changing the camera angle, limiting the game's accessibility for players using such devices.

Gameplay feedback:
- 6DOF shooter gameplay (weight 0.55): The game features six degrees of freedom movement, allowing players to fly and rotate freely in all directions. This core mechanic is frequently compared to the Descent series and is central to the experience.
- Multiplayer modes available (weight 0.39): The game supports multiplayer through OLmod, offering competitive modes such as Anarchy free-for-all and Team Anarchy. Both local and online multiplayer are mentioned.
- Descent-like spiritual successor (weight 0.34): Many reviewers describe the game as a clone or spiritual successor to Descent, with similar level layout, controls, and overall feel. It is often noted as being developed by the same people behind Descent.
- Ship and weapon upgrades (weight 0.3): Players can upgrade weapons, speed, armor, shields, and other ship systems using upgrade points and super upgrade points. The upgrade system is integrated between missions and encourages exploration for upgrades.
- Challenge mode with leaderboards (weight 0.26): A Challenge Mode offers replayable challenges with countdown and infinity modes across various maps and difficulties, complete with its own leveling system and leaderboards.
- Hologuide navigation assistance (weight 0.25): A hologuide bot assists players in navigating levels, finding objectives such as reactors and exits, and locating enemies. It helps reduce confusion in complex 3D environments.
- Single player campaign (weight 0.23): A single player campaign is included, featuring 15 levels, multiple difficulty levels, and a storyline with voice acting. It is often highlighted alongside multiplayer as a key component.
- VR support (weight 0.23): The game supports VR via Oculus or Vive, enhancing the immersive 6DOF experience. VR compatibility is frequently mentioned as a notable feature.
- Hidden secrets and passages (weight 0.15): Secrets are hidden behind wall panels and in secret passages, rewarding exploration. These secrets often contain upgrades and other useful items.
- Reactor destruction escape sequence (weight 0.15): A classic objective involves destroying a reactor and then escaping within a time limit. This sequence is a hallmark of the Descent-style gameplay.
- Multiple difficulty levels (weight 0.15): The game offers several difficulty settings, including Hotshot and easier/harder options, catering to different skill levels.
- Pilot a combat ship (weight 0.14): Players control a futuristic combat ship equipped with weapons, capable of pitching, yawing, rolling, and strafing in any direction within enclosed space structures.

Performance notes:
- Occasional performance stutters reported (weight 0.22): Several players experience intermittent stuttering during gameplay, including in action-heavy sections and the final levels. One user suspects the Unity engine may be the cause.
- Runs smoothly on varied hardware (weight 0.18): Players report smooth performance on conservative hardware and at 1080p 60fps, with some achieving 160–200 fps on Ultra settings. One user notes it runs great overall.
- Steam Deck compatibility praised (weight 0.16): Multiple reviewers confirm the game runs well on Steam Deck, sometimes after adjusting the resolution in the game menu. One user notes it is fully playable on the device.
- Linux stability and Proton performance (weight 0.15): The game runs flawlessly on Linux Fedora 28, and using Proton to run the Windows version may yield better performance than the native build. However, switching between Proton and native builds might destroy save files.
- High CPU temperatures and load (weight 0.1): The game makes the CPU run abnormally hot compared to more recent, higher-budget titles. One user also reports high PC load and noise when trying to play at 144fps.
- VR mode has serious issues (weight 0.1): The game runs awfully in VR performance-wise, and a flashing bright white light causes discomfort for players.
- HUD bug on Steam Deck (weight 0.06): On Steam Deck, the HUD sometimes turns off by itself and requires reloading a save to restore it.
- Black screen on launch (weight 0.05): One player encounters a black screen when starting the game, preventing play.
- Distance light fading is costly (weight 0.05): Enabling the distance light fading option reduces performance by about 30fps, according to one user.

Recommendations:
- Descent fans will love it (weight 0.99): Many reviewers strongly recommend the game to fans of the Descent series, calling it a worthy successor or modern version. This is the most frequent sentiment across clusters.
- Great for 6DOF and FPS fans (weight 0.39): Reviewers recommend the game to fans of 6DOF shooters, classic 3D shooters like Quake, and first-person shooters in general. It is praised as a soulful 6DOF FPS.
- Positive general recommendations (weight 0.37): Many reviewers simply give a thumbs up without specific caveats, using phrases like 'highly recommended' or 'definite recommend'.
- Wait for a sale (weight 0.32): Several reviewers suggest buying the game only on discount, with some specifying a 10% to 35% discount. Others mention it's worth $20 or has a good price/quality ratio.
- Not recommended for some (weight 0.19): A few reviewers cannot recommend the game due to personal dislike, frustrating campaign design, or because better alternatives exist. One regrets recommending the demo.
- Controls: mouse and keyboard best (weight 0.18): Multiple reviewers state that mouse and keyboard is the best control method, especially on higher difficulties. Some mention gamepad or joystick with throttle for best experience.
- Not for newcomers due to difficulty (weight 0.17): Some reviewers find the game too difficult for newcomers, while others suggest playing on Rookie difficulty for first-timers. A few recommend starting on Hotshot or higher.
- Challenging and addictive gameplay (weight 0.14): Reviewers highlight the game as challenging and addictive, rewarding spatial awareness and mechanical mastery. One warns of high addictiveness.
- Mixed feelings on campaign length (weight 0.14): One reviewer praises the first two-thirds of the game but warns about the last third, while another criticizes the short campaign and paid community map DLC.
- Try free demo or teaser (weight 0.11): Reviewers suggest trying the free Overload Playable Teaser or demo to see if the game suits you before buying.
- Retro style and music appreciated (weight 0.11): Fans of 90's design, retro games, and sweet ass music recommend the game. One reviewer specifically mentions the music.
- Motion sickness warning (weight 0.11): Reviewers warn that the game can cause motion sickness and is not recommended for those prone to it. One reviewer jokingly says to get it if you get dizzy easily.
- Multiplayer feels unfinished (weight 0.1): A reviewer notes that multiplayer feels unfinished but is still worth trying. Another mentions enjoying single-player even without multiplayer.
- Combat and atmosphere praised (weight 0.09): One reviewer implicitly recommends by praising the campaign and atmosphere, while another says to play for combat and nostalgia, not story.
- VR and flight stick support (weight 0.09): The game is fine for those new to Descent-style games with flight sticks and VR, but not recommended for those seeking true VR with hand controls.
- Accessibility and epilepsy warning (weight 0.09): One reviewer warns against buying if you have epilepsy, and another suggests mapping quicksave to an easier shortcut due to frequent use.
- Not for modern graphics seekers (weight 0.08): One reviewer does not recommend for those who want modern graphics and amazing level design, while another says if you wanted a Doom 2017-like reboot you might be disappointed.
- Linux/Proton backup advice (weight 0.05): A reviewer advises making backups before switching between Proton and native on Linux.
- Gamepad or joystick recommended (weight 0.05): Some reviewers recommend using a gamepad or joystick with throttle for the best experience, though mouse and keyboard is also favored.

Other player notes:
- Faithful Descent feel and gameplay (weight 0.91): Reviewers repeatedly compare the game's feel, graphics, sound, and movement to Descent 1 and 2, noting it retains the classic gameplay with modern polish. It is often described as basically how they remember Descent.
- Worthy Descent spiritual successor (weight 0.68): Players widely describe the game as a true successor and homage to the classic Descent series, with many calling it Descent 4. It is praised for capturing the original's spirit while modernizing it.
- Created by original Descent developers (weight 0.61): Many reviewers highlight that the game is made by the original programmers and team behind Descent, via Revival Productions. This pedigree is frequently cited as a key reason for its authenticity.
- VR support enhances immersion (weight 0.39): VR support is a commonly praised feature, with players noting surreal immersion and cockpit views. Support is available for HTC Vive and Oculus Rift on Windows.
- Built-in level editor included (weight 0.25): The game includes or has released a level editor that allows creating and sharing custom missions, a feature appreciated by the community. A level editor was also planned shortly after release.
- Multiplayer and difficulty options (weight 0.17): The game offers multiplayer (with a beta available) and multiple difficulty modes, including 4-5 main levels plus a secret one, catering to various skill levels.
- Favorable comparisons to other games (weight 0.16): Reviewers consider it better than Forsaken Remastered, Desecrators, and Sublevel Zero, highlighting its quality relative to similar titles.
- Mixed comparisons to Descent 3 (weight 0.12): Some reviewers compare it unfavorably to Descent 3 or express disappointment compared to Descent Underground, though these are a minority.
- Linux support available (weight 0.09): Linux support is available, broadening the game's accessibility.
- Early access status (weight 0.09): As of some reviews, the game is an early access title, initially including only one demo level. This indicates ongoing development.

Emotions:
- Frustration (weight 0.12): Players report losing menu input control, poor environmental communication, and punishing last levels requiring save-scumming. Secret hunting is a slog with unclear activation methods and hidden panels, while VR optimization issues and infinite enemy spawns add to the frustration.
- Nostalgia (weight 0.1): Reviewers fondly recall playing the original Descent games in childhood, with this game bringing back memories of Descent 1, 2, and 3. Elements like the 6DoF movement, sound, and LAN parties evoke a strong sense of returning to the 90s era of PC gaming.
- Disappointment (weight 0.09): The game feels dated with repetitive level design, a weak story, and a lack of memorable bosses or enemy variety. VR support is limited to Windows with Vive or Rift, and multiplayer is sparsely populated, failing to live up to the excitement from the demo.
- Satisfaction (weight 0.09): The combat loop is satisfying with chunky robot-pulverizing action, tactical depth, and a well-balanced upgrade system. The game delivers a worthy spiritual successor to Descent, with flawless flight stick and VR support, and runs great on Steam Deck.
- Excitement (weight 0.09): Fast-paced 6DoF combat with frantic action, muscle memory movement, and intense reactor escape sequences keep players on the edge of their seat. The game is highly addictive for Descent fans, with gorgeous visuals, an amazing soundtrack, and meaningful monthly releases.
- Enthusiasm (weight 0.04): Fans enthusiastically recommend the game as a worthy Descent successor, praising its great design, awesome mechanics, and fantastic soundtrack. It is considered the best in the series and practically Descent 4, with replayable challenge modes.
- Admiration (weight 0.03): The game is seen as a faithful recreation and perfected form of the Descent series, made by genuine fans with heart and soul. Organic caves, ice caverns, and new lighting are lovely and eerie, and the ship handling and AI are impressive.
- Enjoyment (weight 0.03): Exploring for secrets, blasting robots, and tense battles in branching levels are fun, with smooth movement and satisfying combat. The campaign on Hotshot difficulty is enjoyable, and the music and ambiance fit the levels well.
- Love (weight 0.03): Players love the game as a modern version of a childhood favorite, with better graphics, sound, and music. The synthwave soundtrack and incredible lighting effects enhance the adrenaline rush, making it the best 6DoF experience.
- Joy (weight 0.02): The built-in map editor is excellent, and the smooth movement and modernization features bring joy. Flying through stations, combat with diverse weapons, and classic vibes make it feel like returning home.
- Mild frustration (weight 0.02): Minor issues like stuttering, an unintuitive upgrade menu with no undo option, and cloud sync and controller problems require workarounds. Exploding auto-ops and debris clouds can obscure dangers, and the level editor doesn't work on Linux.
- Gratitude (weight 0.02): Players thank the developers for making a good game and reviving an old genre, with Kickstarter backers making it happen. The game feels like Descent and made a mid-30s gamer feel like a teenager again.
- Fun (weight 0.02): Flying around a 3D world and blowing things up is fun, with a solid core gameplay loop and fast multiplayer matches. Tricking enemies with the cloaking item and versing friends in cramped maps adds to the enjoyment.
- Boredom (weight 0.02): Levels are repetitive and the game becomes slow and boring, with burnout from secret hunting by level 5. Gameplay offers nothing beyond the demo and slow story paragraphs contribute to the boredom.
- Appreciation (weight 0.02): The game is a pure experience without design bloat, with nostalgic throwback to Descent and upgraded graphics. Developers showed love to all control schemes, and the price/quality ratio is good with impactful weapons and great visuals.
- Sadness (weight 0.02): The developers went under, and almost no one knows about the game, leading to sadness. One reviewer wishes their deceased brother could have played it, and the game's lack of popularity is disheartening.
- Annoyance (weight 0.02): Upgrades are poorly balanced, and the difficulty at the end on Hot Shot is annoying. Dark lighting makes it hard to see, and bugs cause stuck states and doors locking before entry.
- Tension (weight 0.01): Timed reactor destruction escape sequences in complex corridors create tension. Enemies appear from hidden doors and corners, surprising players around corners and in tight hallways.
- Surprise (weight 0.01): New gameplay elements are still being discovered, and the graphics from a small team rival AAA games. Finding Overload after being disappointed by Descent Underground was a pleasant surprise.
- Amazement (weight 0.01): Playing in VR blew the reviewer's mind, with a completely faithful and amazing VR mode. The game's quality and enjoyment are amazing.}