Info about Diluvion: Resubmerged:

Official game description:
Fleet Edition
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The Special **Fleet Edition** of Diluvion comes with the game's haunting and beautiful **Original Digital Soundtrack** (in High-Res FLAC and MP3) composed by Light Return, a Digital version of the **Diluvion Official Artbook** and an **Exclusive playable submarine called Manta**  
About the Game
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Diluvion: Resubmerged has been rebuild from the ground-up and introduces brand new features which add more strategic depth to looting, managing your unique crew, and upgrading your different submarines to fit player’s needs- and playstyles. Salvaging is more dynamic than ever with hazard battles that require your crew’s abilities and items to overcome, and a new forging system offers greater customization of your vessel with upgrades for armor, depth range, life support and more. The update also includes enhanced visuals, mappable gamepad controls, new graphics settings, a complete UI overhaul with improved quest tracking and waypoints, the ability to save anywhere, and revamped landmark, navigation and pathfinding systems. Lastly new side quests, artwork and music alongside a number of quality-of-life improvements.  
Forced into the deep oceans by a Great Flood that occurred countless centuries ago, humanity now lives trapped under a thick layer of unbreakable ice and their survival hangs by a tenuous thread. However, their penchant for perseverance is strong, and a new civilization has emerged with distinct kingdoms, religions and cultures. By a twist of fate you, an aspiring submarine captain, have been given the honor of commanding your first sub. With a brave crew at your command, you now venture into the unknown on a quest to discover humanity’s greatest secret.  
Explore the dangers of the depths in this beautifully realized flooded world, and unearth untold riches and glory. Discover the remnants of civilization in numerous unique towns and learn their local lore, trade stories and treasure, and hire crew new members.  
Continuously improve each of the game’s 9 unique pilotable submarines using a deep upgrade system, and gain access to new areas and loot. Discover numerous types of cannons and torpedoes to help you overcome the dangers of the deep, and assemble your own unique crew to brave it alongside you. Whether you wish to play as a silent hunter or a guns blazing dreadnought, arrange your crew members and weapons to fit your playstyle.
Game Features:
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*   **A Beautiful Underwater World to Explore:** Three massive and beautifully realized open sea zones to explore, each with their own factions, local stories and more  
*   **Innovative Combination of 2D & 3D Graphics:** Experience the mysteries of the deep in beautifully rendered 3D graphics as you navigate your submarine, and seamlessly switch to meticulously hand-painted 2D graphics when exploring towns and cities  
*   **Thrilling Real-Time Submarine Combat:** Utilize an arsenal of underwater weapons to engage in life-or-death firefights with other submarines and deadly terrifying creatures  
*   **Crew Recruitment:** Assemble your own unique crew to fight alongside you by recruiting different Helmsmen, Gunners and Sonar Technicians. Utilize each of their special skills and personalities to change the flow of combat and exploration.  
*   **Upgradable Submarines:** Continuously improve your vessel by acquiring new weapons that can dramatically change the tide of battle  
*   **9 Pilotable Submarines:** Explore the world to uncover 9 unique pilotable submarines, each with their own feel, strengths and weaknesses  
*   **Resource Management:** This world is not for the faint of heart, as resources are limited and survival is a constant battle. You’ll have to actively manage your food supplies and oxygen levels should you wish to keep your crew alive and overcome the perils of the sea  
*   **Upgradeable Home Base:** Build- and grow your own base of operations under the sea to house all your stand-by crew members and submarines. Upgrade your base to increase your notoriety and wealth, as upgraded bases can also house valuable opportunities, such as rare item merchants and bars with notorious sailors as patrons.  
*   **Loot System:** The world is filled with rare loot and hidden quests to discover…. Especially for those who dare to venture off the beaten path  
*   **Terrifying Underwater Foes:** Explore the world and test your bravery against giant sea creatures and mysterious undersea anomalies!

Release date: 2 Feb, 2017

Categories: Exploration, Resource Management, Ship Combat, Crew Management, Vehicle Customization, Base Building, Single-player Story, Dungeon Crawler


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable, unique, and immersive. (weight 0.43): Players found the game highly engaging and fun, often highlighting its innovative mechanics and immersive experience. Many returned for multiple playthroughs, appreciating its unique charm and long-term appeal for those with patience.
- Stunning art style and visuals. (weight 0.42): The game received widespread praise for its beautiful and distinctive visual identity, creatively blending 2D and 3D elements. Reviewers consistently highlighted the captivating aesthetics, artistic effort, and strong graphical style as major strengths, drawing players in and enhancing the overall experience.
- Engaging story and characters. (weight 0.41): The game features a decent and intriguing storyline, which many found well-written and charming, despite some noting it wasn't overly complex. The well-crafted lore and heartfelt characters further contributed positively to the narrative experience.
- Captivating underwater world exploration. (weight 0.36): The unique, beautifully crafted, and mysterious post-apocalyptic underwater world was a significant draw. The game excels at creating an immersive sense of deep-sea adventure, solitude, and wonder, encouraging extensive exploration and often evoking a grand, cinematic feeling.
- Enjoyable submarine experience and combat. (weight 0.28): Players appreciated the game's diverse submarine models, customization, and upgrade options. While initial controls could be quirky, they became intuitive and fun with practice, leading to satisfying deep-sea combat that felt appropriately sluggish and challenging.
- Excellent and immersive sound design. (weight 0.17): The game's soundtrack and sound effects are widely acclaimed for being amazing, subtle, and deeply immersive. They powerfully contribute to the game's distinct atmosphere, enhancing the sense of claustrophobia, wonder, and the overall deep-sea environment.
- Dedicated and responsive developers. (weight 0.06): The development team is highly praised for their diligence in creating game assets, actively listening to player feedback, and consistently providing updates. Their quick responses to issues and sincere efforts to fix bugs demonstrate a strong commitment to improving the game.
- Significant control improvements post-launch. (weight 0.06): Reviewers noted substantial improvements to the game's controls, especially after version 1.16. Many initial control problems were effectively resolved, and new options were introduced, significantly enhancing the submarine handling and overall gameplay experience.

Common complaints:
- Widespread Bugs and Lack of Polish (weight 0.99): Players frequently encountered numerous bugs, performance issues, and general lack of polish, making the game feel unfinished or even unplayable, especially in later stages or after major updates. Many bugs are game-breaking, preventing quest completion, progress, or forcing restarts, indicating a significant quality control problem.
- Crew Management & UI Issues (weight 0.59): The crew management system suffers from multiple bugs, including assignments resetting, crew members disappearing or randomly unassigning, and issues with managing full rosters. Players also report general clunkiness and poor ergonomics with the user interface, particularly with a controller.
- Weak Story, Lore, and Dialogue (weight 0.57): The narrative aspects of the game are frequently criticized for being thin, shallow, and poorly explained, with little lore about the world or factions. Players report an incomplete or rushed ending, often leaving questions unanswered, and dialogue is marred by grammatical errors, repetition, and a lack of engagement.
- Inconsistent Combat & Enemies (weight 0.56): Combat encounters present an inconsistent challenge, with some players finding bosses overly difficult due to aggressive enemies with infinite resources, while others find combat overwhelmingly easy and boring after initial upgrades. Enemy AI can be problematic, with foes pursuing endlessly or glitching, and submarine combat often feels clunky.
- Poor Navigation and Guidance (weight 0.55): Players experience significant frustration with the game's navigation systems, including an unreliable "goldfish" guide that often misleads or disappears. The lack of clear quest markers and general direction results in tedious backtracking and wasted time, impacting progression and overall enjoyment.
- Repetitive & Shallow Content (weight 0.54): Players found the gameplay loop, including exploration, combat, and resource gathering, quickly became monotonous and lacked depth. The game suffers from a perceived lack of meaningful content, variety in submarines and enemies, and excessive grind, especially in oversized, empty late-game areas, leading to boredom.
- Clunky Controls and Camera (weight 0.33): The game's control scheme, particularly for PC/keyboard and submarine movement, is widely criticized as uncomfortable, unintuitive, and imprecise, making simple tasks frustrating. Camera issues, especially in tight spaces, frequently lead to disorientation and hinder effective gameplay.
- Incomplete Localizations (weight 0.11): Players report significant issues with incomplete or poor localizations, specifically for Japanese and Chinese. Key plot points, quest requirements, and new content are often untranslated or mistranslated, negatively impacting comprehension and immersion for non-English speaking players.

Gameplay feedback:
- Jules Verne Submarine Exploration (weight 0.38): The game is a post-apocalyptic, Jules Verne-inspired underwater exploration game where players captain a submarine and its crew. It combines 3D exploration and combat with 2D base/sub interactions, featuring a linear story within open-world-like zones, resource management, and RPG progression.
- Resource Scavenging & Trading (weight 0.19): Core gameplay involves significant resource gathering from wrecks and stations, fighting pirates, and trading with merchants. Scrap metal functions as both currency and ammunition, driving the grind-heavy progression for submarine and crew upgrades.
- Deep Crew & Sub Management (weight 0.19): Players manage their submarine, monitoring vital resources like oxygen, food, and ammunition. Crew members are crucial; they are hired, assigned to stations to boost performance, consume resources, and unassigned crew will automatically repair hull damage. Running out of food causes crew to strike.
- Inertial Submarine Controls (weight 0.11): The game's submarine controls often feel like moving through gel or space, requiring players to get used to the inertia. While not overly difficult, the controls can be finicky, though an "easy-mode" was introduced to address this.
- Mixed Quality & Repetitive Grind (weight 0.1): Player feedback suggests the game is of medium quality among indie titles, with some aspects like story, dialogue, and characters being "ok". The gameplay can become repetitive due to the grind-heavy nature, but controls and interface are generally considered good after a learning curve.
- Original vs. Resubmerged Versions (weight 0.1): Players note significant differences between the original and 'Resubmerged' versions, with the latter adding features like dungeon crawling and a compartment upgrade system. Accessing specific bug fixes or localization sometimes requires using beta branches or reverting to older versions.
- Golden Fish Navigation & Camera (weight 0.09): A unique "golden fish" system guides players to quest objectives, refreshing at landmarks if players deviate. The game uses a fixed 45-degree, third-person camera perspective diagonally above the submarine, which requires some adaptation.
- Multi-functional Underwater Bars (weight 0.05): "Dive Bars" serve multiple critical functions in the game world, acting as recruitment centers for crew, points for oxygen replenishment, resource exchange hubs, and save points.
- Fleet Edition Manta Details (weight 0.04): The Manta submarine, included in the Fleet Edition, is a mid-to-late game replacement that is upgradable but has a depth limit of 1200m. It can be acquired at shipyards or home bases.
- Waypoint-Based Auto-Saving (weight 0.04): The game utilizes an automatic saving system that only triggers at specific waypoints, cities, or points of interest, contributing to a survival challenge.

Performance notes:
- Post-patch improvements noted (weight 0.06): Players observed that recent patches have generally improved the game's state, leading to a decrease in overall bugs, resolution of automatic save problems, and better performance optimization. This indicates active development and a positive trend in addressing player feedback.
- Performance and stability issues persist (weight 0.04): Despite some improvements, significant performance drops, notably during boss fights where FPS can plummet, are still a concern for players. Additionally, critical 'insoluble' bugs and occasional game crashes were reported, highlighting lingering stability issues that impact gameplay.

Recommendations:
- Limited Recommendation; Buy on Sale (weight 0.4): A significant portion of players do not recommend the game at full price, citing an unfinished state, lack of progression, bugs, and a generally disappointing experience. However, a large number suggest it might be worth purchasing if found during a deep sale, especially for a few hours of fun.
- Niche Appeal for Explorers (weight 0.28): Despite general reservations, the game is highly recommended for fans of deep-sea exploration, submarine games, Jules Verne-esque sci-fi, and abstract stories. Players who appreciate open worlds, unique aesthetics, and resource management (like FTL) are more likely to enjoy the experience and overlook its shortcomings.
- Updated Version is Buggy (weight 0.17): Players report that the updated "Resubmerged" version is plagued with bugs and instability, leading many to recommend the older, "UNsubmerged" or beta versions for a more stable experience. There's a strong call for developers to allow rolling back to previous versions or to address the game's unfinished feel and control issues, with many reviewers planning to wait for future improvements.
- Controller & Early Game Tips (weight 0.06): Players strongly recommend using a game controller for a better experience. They also advise upgrading the ship early (saving ~20k) and pushing through initial monotony, especially during the collection quest, to fully enjoy the game.
- Caution for Bathophobia (weight 0.01): Players with bathophobia (fear of the deep sea) are advised to be cautious when considering this game. Its deep-sea setting might be unsettling for those with this specific phobia.

Other player notes:
- Ambiguous Development Status (weight 0.12): There are conflicting views on the game's ongoing development, with some players accusing developers of abandoning the crowdfunded project, while others note recent patches and ongoing improvements. Many players express hope for a large patch or believe the current version is an "alpha" state, showcasing a loyal community despite the uncertainty.
- Rich, Unique Underwater World (weight 0.09): The game is lauded for its deep and imaginative lore, drawing inspiration from classic works like Jules Verne and Disney's Atlantis. It successfully crafts a unique post-apocalyptic world where humanity survives under an ice-covered, water-dominated Earth. Players appreciate the conceptual depth and express a desire for an even richer world in future iterations.
- Polarizing "Rough Gem" Potential (weight 0.09): The game elicits strong, divided opinions, often described as a "rough gem" with significant potential. Many players feel initial frustrations, particularly with camera and controls, overshadow deeper gameplay elements. Despite its indie nature and mixed reviews, the game retains a dedicated player base.
- Suboptimal Controls & UI Issues (weight 0.07): Players consistently report that the game's controls, especially for gamepad users, are clunky and require a significant learning curve to master. The interface often necessitates mouse input, which is inconvenient for controller-focused play. There is a strong desire for improved controls and a more intuitive user interface in future updates or sequels.
- Demand for Chinese Localization (weight 0.05): There is a significant and expressed need for a Chinese language option, which the development team is actively addressing by working on localization efforts and soliciting community assistance. This indicates a growing international audience for the game. Previous improvements in other language translations, such as Japanese, suggest a commitment to supporting diverse players.
- Specific Quality-of-Life Suggestions (weight 0.04): Players have put forward several specific suggestions to enhance the gameplay experience, including adding a health bar for enemies and an audible alert for looting all items from a location. Observations about limited draw distances possibly concealing small maps and some players experiencing eye strain from certain locations also highlight areas for visual and experiential refinement.

Emotions:
- Frustration (weight 0.33): Players experienced significant frustration due to pervasive game-breaking bugs that led to lost progress, inability to complete quests, and unplayable states. This was compounded by clunky controls, poor navigation systems, an unpolished user interface, and repetitive or tedious gameplay mechanics. Incomplete or buggy localizations and a perceived lack of developer follow-through on bug reports further exacerbated negative feelings.
- Disappointment (weight 0.31): Many players felt disappointment stemming from the game's unfulfilled potential, often described as a promising concept marred by an unfinished state and numerous game-breaking bugs. Developer abandonment, lack of updates, and critical issues like broken achievements or poor localization also contributed to a sense that the game did not live up to initial expectations or trailers. The combat, story, and overall content were frequently criticized as shallow, short, or unsatisfying.
- Satisfaction (weight 0.22): Satisfaction arose from enjoying the game's atmosphere, exploration, and combat, especially after developers addressed issues with updates and bug fixes. Players felt they received good value for their money and appreciated responsive controls, good graphics, music, and a compelling story. Some found a perfect or problem-free experience, particularly with older versions or after specific localization fixes.
- Appreciation (weight 0.18): Players appreciated the game's unique concept, distinctive art direction, and immersive atmosphere, often highlighting the beautiful visuals and captivating soundtrack. The attention to detail in sound design, innovative mechanics, and challenging but enjoyable learning curve were also sources of positive sentiment. Developer responsiveness to feedback and continuous bug fixing contributed to this sense of appreciation.
- Enjoyment (weight 0.09): Enjoyment was derived from the game's overall charm, engaging atmosphere, and satisfying exploration. Players found pleasure in the stunning visuals, captivating soundtrack, and effective resource and crew management systems. Even with flaws, the core gameplay loop, combat, and the unique world provided a fun and engaging experience that encouraged continued play.
- Excitement (weight 0.09): Excitement was driven by the thrill of exploration, discovery, and the inherent risks of deep-sea environments, often creating 'woah, that's pretty cool' moments. Players were hooked by the immersive world, engaging story, and the challenge of encountering giant monsters. The anticipation of new content, improved localization, or enhanced RPG elements also generated excitement.
- Annoyance (weight 0.07): Annoyance stemmed from persistent technical issues like performance problems, softlocks, and crashes, which disrupted gameplay. Peculiar controls, a problematic docking system, and inconvenient UI changes also frequently irritated players. Repetitive or illogical gameplay elements and poor character introductions further contributed to this feeling.
- Nostalgia (weight 0.03): Nostalgia was evoked by the game's resemblance to classic titles like Sub Culture or early 2000s open-world exploration games, reminding players of past gaming experiences. Returning to the game after a long time, or recalling fond memories of its original, more playable state, also triggered this emotion. The soundtrack and overall sense of wonder from the past contributed to this feeling.
- Anger (weight 0.03): Anger was directed at the developers for abandoning a broken game, leading players to feel their money was 'siphoned' without delivering a functional product. This was intensified by perceived 'malice' in overly difficult or clunky gameplay elements, particularly a severely broken navigation system. Bugs ruining otherwise interesting parts and poor PC control design also fueled player anger.
- Joy (weight 0.02): Players experienced joy from the game's interesting environments, immersive atmosphere, and the overall fun of exploring in a submarine. The unique and enjoyable qualities of the game's world and gameplay contributed to this positive emotion. It was a direct result of a generally pleasant and entertaining game experience.
- Hope (weight 0.02): Hope was focused on the game's future potential, with players expressing a desire for further improvements, bug fixes, and increased polish to realize the game's full capabilities. This often included hoping for a sequel that would address existing issues or for developers to continue their work on the current title. The belief that the production team was making improvements fueled this optimism.
- Boredom (weight 0.02): Boredom resulted from the game's repetitive nature, particularly during the core gameplay loop and late-game content. Players found the slow, tedious travel, lack of variety in activities, and monotonous mechanics to be unengaging. This led to a feeling that the gameplay was a grind without sufficient reward or interest.
- Awe (weight 0.02): Awe was inspired by the game's stunning deep underwater setting, characterized by beautiful visuals and a terrifying ambient atmosphere. The vastness and mystery of the deep abyss captivated players, creating moments of wonder and reverence. This feeling was a direct response to the game's immersive world design.
- Regret (weight 0.02): Players expressed regret over purchasing the game, even when it was offered at a low price. This feeling stemmed from the belief that the game was not worth the investment, implying that the experience was so negative that buying it was a mistake. This suggests a deep dissatisfaction with the product.
- Captivation (weight 0.02): Captivation was driven by the game's dense, strange, and unique aquatic universe, which deeply immersed players. The compelling music, rich atmosphere, and the allure of deep-sea exploration held players' attention. This combination created a strong, engaging experience that drew players into the game's world.
- Discomfort (weight 0.02): Discomfort arose from the game's tight, claustrophobic environments, which sometimes led to a sense of unease or even nightmares for players. Visually difficult environments and poor perception caused eye strain, leading to frequent breaks or quitting the game. This made the experience physically and mentally taxing for some.
- Curiosity (weight 0.02): Curiosity was piqued by the game's atmosphere and the questions left unanswered by the story's ending, prompting players to seek more information. Incomplete translations also fueled a desire to research and understand the full context of the game. This indicates a strong interest in the game's lore and narrative.
- Admiration (weight 0.02): Admiration was directed towards the game's aesthetics, high-quality music, and the overall memorable experience it provided. Players specifically praised how well the art and sound design complemented the underwater world. This suggests a recognition of the artistic and creative efforts that went into the game's presentation.
- Mild frustration (weight 0.02): Mild frustration stemmed from minor yet noticeable issues, such as the lack of lore and content in specific areas, which felt underdeveloped. Problems with the interface and the saving system also caused slight irritation. These were not game-breaking but detracted from an otherwise smoother experience.
- Defense (weight 0.02): This emotion arose from reviewers defending the game against common harsh criticisms, particularly regarding controls. Players believed the controls were reasonable and accurately represented submarine physics, despite widespread complaints. This indicates a strong personal enjoyment and a belief that the game's negative reception was unwarranted or based on misunderstandings.}