Info about KYOTO XANADU -the Blooming Phantom-:

Official game description:
Early Purchase Bonus
====================
\[Early Purchase Bonus\] (Available until 09:59(JST) on September 16, 2026)
・DLC: "Support Card: LinoN"
\*"Support Card: LinoN" can be used during classes at the academy to enhance the effectiveness of those classes.
About the Game
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**_An Adventure Through Kyoto and Xanadu: the Otherworld_**
Set in modern-day Japan, where Kyoto has become the capital, the story unfolds as boys and girls awaken as "eligibles" and travel to the other world of Xanadu.
Kamiya Rei, a boy who gained the power to fight monsters in the otherworldly labyrinth Xanadu, transfers to "Hirasaka Academy", which aims to conquer Xanadu. Alongside his unique companions, Rei will challenge Xanadu...
**Key Features**
■ Innovative 2D x 3D Battle system
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Kyoto Xanadu features an innovative combat system combining two distinct actions. "2D Battle" offers classic side-scrolling gameplay as players explore the vast labyrinth beneath the academy.
Opening gates that appear at specific points within the labyrinth triggers a shift to "3D Battle", where players engage enemies in 3D combat using diverse skill attacks and technical maneuvers within the gate’s inner space.
■ Enhance abilities through Soul-Device and Guardian customization
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Use points earned through Xanadu exploration and daily activities to enhance your Soul-Device! Not only does this boost the device's performance, but it also allows you to learn new actions and skill attacks.
Equip Guardian Cards obtained in 3D Battle to your character for a massive boost in power. Not only will your attacks enchantlike fire and ice, but you'll also gain access to ranged attacks distinct from standard Soul-Devices!
■ Enjoy your daily life as a High School Student!
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At the academy, set action cards before class begins. Attending classes increases subject-specific parameters based on the card's content and also changes your friendship level with other characters. As the story progresses, more types of action cards become available, adding the fun of collecting them.
After school, let’s explore Kyoto City! Gather information at tourist spots, shop in the shopping districts, enjoy dinner with classmates... how you spend your time is up to you!
■ Chat, Side Quests, and other variousfun elements
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The daily life segment centered around Hirasaka Academy features various content, including character chats and quests occurring throughout Kyoto City.
Engaging with these elements allows players to gain a deeper understanding of the world of "Kyoto Xanadu" and the personalities of its characters.

Release date: Jul 15, 2026

Categories: Action RPG, Metroidvania, 2D Platformer, Parry-based Combat, Dating Simulation, Daily Life Simulation, JRPG

Feature scans:
- Wiki: score 50; verdict: Moderate Wiki Tax - Student; summary: The user feedback indicates that while the game's achievement system is generally manageable without a guide on the first playthrough, there is a specific missable collectible (Word Collector) that strongly forces the use of external guides and multiple reloads. Additionally, some achievements require guides due to hidden character appearances. However, the user also notes that in-game class quizzes have no reward, so no guide is needed for that. The overall sentiment is positive towards the game systems.
- Steam Deck: score 45; verdict: Playable with Tweaks; summary: This Ys title shows mixed Steam Deck performance. While many users enjoy smooth 60fps gameplay and report native compatibility, others encounter startup crashes and frame drops, primarily related to resolution scaling settings. Black screen transitions are a common aesthetic complaint but not a technical barrier. Adjusting in-game settings resolves most stability issues.

- Hardware Profile:
  - Summary: The game runs well across all hardware cohorts, with only minor issues like occasional crashes or frame drops on high-end systems.
  - Sample size: 106 (14% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 40 reports): Most players report smooth combat and good flow, though some note needing DLSS at 4K and occasional stuttering.
  - Windows 8-11GB VRAM (positive, 26 reports): Players report a seamless and smooth experience with the 2D exploration and 3D combat combination.
  - Windows 16GB+ VRAM (positive, 22 reports): Performance is generally good, but a few users encountered startup crashes and occasional frame drops during combat.
  - Windows <8GB VRAM (positive, 14 reports): Performance is stable, with no technical issues reported despite some design criticisms.
  - Caveats: 106 of 739 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews consistently indicate that the current base price (estimated around $30) is too expensive. Many users recommend waiting for discounts of 50% to 70% off, or explicitly state that a price around 100 yuan ($14) is fair. Some suggest that even 50 yuan ($7) is acceptable for a casual experience. Thus, the community considers a fair price range between $10 and $20, with the lower end reflecting deep-discount expectations and the upper end representing a price that dedicated fans might accept without feeling overcharged.
- Playtime Metrics:
  - Game completion: 65.0h
  - Story completion: 35.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 35-hour quote directly provides story completion time; the 28-hour quote is for hardest difficulty, slightly lower; the 65-hour quote includes full collection, representing game completion. Session length and endgame metrics lack explicit numeric evidence in the reviews.
- Time-to-fun:
  - Summary: The game is immediately engaging in its first several hours thanks to crisp combat and exploration, but quickly loses momentum due to repetitive enemy designs and a grindy daily loop, causing enjoyment to drop significantly by the mid-game.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: enemy palette swaps and repetition from chapter 3 onward; increased grind and busywork in daily segments mid-game; shallow Coop stories with minimal character development
- Player Archetypes:
  - Falcom Loyalist (buy)
    - Motivation: Falcom nostalgia and loyalty, enjoying familiar franchise elements and references.
    - Playstyle: Completes all content, explores Easter eggs, and forgives shortcomings for the sake of brand loyalty and nostalgia.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 轨迹结晶粉; 法社孝子; Falcom信者
    - Reference games: Trails series; Ys series; Tokyo Xanadu
  - Persona Comparison Disappointed (sale)
    - Motivation: Seeking deep social simulation and meaningful character relationships as seen in the Persona series.
    - Playstyle: Focuses on social links and character interactions; becomes frustrated that these lack depth compared to Persona 5.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Persona 5; Persona series
  - Repetition Fatigue Critics (deep sale)
    - Motivation: Desire for varied gameplay, interesting enemy designs, and rewarding combat mechanics.
    - Playstyle: Initially engaged but tires of the monotonous loop of daily school actions and uninspired dungeon crawling, often dropping the game before completion.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Technical Issue Victims (no buy)
    - Motivation: Simply wants to launch and play the game without encountering crashes.
    - Playstyle: Unable to play at all; whole experience blocked by a startup crash.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is enjoyable overall (weight 0.18): Players find the game enjoyable and recommend it despite minor flaws. The gameplay is fun and the game is considered decent overall.
- Protagonist is charming and likable (weight 0.17): The protagonist is consistently described as charming, likable, intelligent, and witty. Players appreciate the well-developed personality and smart demeanor.
- Satisfying parry-based combat (weight 0.16): The 3D action combat with parry and dodge mechanics is satisfying and fun. Players enjoy the high parry rewards and flashy swordplay.
- Character designs are appealing (weight 0.12): Character designs, especially the female characters, are praised for being cute, distinctive, and visually appealing. The models and art are well-received.
- Classic Falcom-style story (weight 0.11): The story is recognized as having the authentic Falcom flavor, with typical Falcom-style storytelling and quality. Fans of Falcom will find it familiar and satisfying.
- Solid Metroidvania exploration (weight 0.11): The Metroidvania exploration is well-implemented, with smooth movement and enjoyable re-visitation mechanics. It is considered polished and fun.
- Strong character development (weight 0.1): Character development is highlighted as top-tier, with well-developed and diverse characters. The protagonist's growth is particularly praised.
- Interesting and solid story (weight 0.08): The story is generally interesting and well-received, with colorful and engaging elements. It is considered solid and enjoyable in various aspects.
- Seamless 2D/3D transition (weight 0.07): The transition between 2D exploration and 3D boss fights is seamless and adds variety. Players find the dual-mode design impressive and smooth.
- Well-paced story (weight 0.07): The story pacing is well-controlled, with engaging and exciting key moments. Players appreciate the well-paced narrative.
- Entertaining character interactions (weight 0.07): Character interactions are a highlight, with entertaining banter and strong moments. The daily life and flirting interactions are particularly enjoyable.
- Combat feels good (weight 0.07): Combat has a good hand-feel, with smooth animations and satisfying impact. Players find it fun and satisfying overall.

Common complaints:
- Story ends on cliffhanger (weight 0.38): Multiple reviews report that the story is incomplete and ends abruptly, leaving numerous plot threads unresolved and creating a frustrating cliffhanger. This suggests the narrative feels half-finished, with a clear set-up for a sequel but no satisfying conclusion.
- Gameplay is repetitive and boring (weight 0.2): Players frequently mention that combat, map exploration, and daily life segments become monotonous and tiring, especially in the late game. The repetition leads to a sense of boredom and reduces overall enjoyment.
- Combat system lacks depth (weight 0.17): The combat is often described as shallow, simple, and lacking depth, with weak mechanics such as the inability to cancel attacks into dodges or blocks. This makes the combat feel less engaging and less fun compared to other games in the genre.
- Game has low-budget feel (weight 0.13): The game shows signs of limited budget, including stiff animations, cheap visuals, and a general feeling of being slapped together. This affects the overall presentation and makes the game seem less polished.
- Enemy variety is too low (weight 0.12): Many reviewers note that enemy variety is extremely poor, with most enemies being palette swaps or reskins with simple designs. This contributes to the repetitive combat and lowers the overall appeal.
- Ending is disappointing and rushed (weight 0.12): The ending is widely criticized as disappointing, rushed, and abrupt, often feeling cut short and ruining the overall impression. Combined with unresolved plot threads, it leaves players unsatisfied.
- 3D combat has targeting problems (weight 0.11): The 3D combat mode suffers from poor lock-on and targeting systems, with unfriendly camera controls and difficulty selecting enemies. This hampers the combat experience and makes the 3D mode less enjoyable.
- Combat feels worse than Ys (weight 0.1): Players compare the combat unfavorably to Falcom's other titles like Ys and Tokyo Xanadu, describing it as half-baked, simple, and less fun. This indicates a clear step back in combat quality for fans of the developer's previous works.
- Voice acting is inconsistent (weight 0.1): The game has partial voice acting, with some lines unvoiced even in the main story, leading to an inconsistent presentation. This is seen as a quality issue that detracts from the narrative immersion.
- Story is cliché and predictable (weight 0.07): The story is frequently criticized for being traditional, bland, and full of clichés, with predictable development and derivative elements. This makes the narrative less memorable and engaging.
- Game price is high (weight 0.04): Several reviews state that the game's price is too high relative to its quality, making it feel overpriced. Given the low-budget feel and incomplete story, players question the value for money.

Gameplay feedback:
- Metroidvania-style exploration (weight 0.34): The game features 2D side-scrolling Metroidvania exploration with ability gates and progressive unlocks. This style is consistent across dungeons and maps.
- Mixed 2D and 3D combat (weight 0.27): Boss fights and key battles switch to 3D action, while exploration and regular combat are 2D side-scrolling. This hybrid approach is a defining feature.
- Parry and dodge mechanics (weight 0.22): Combat emphasizes parrying and dodging, with high rewards for successful timing. These mechanics are central to both 2D and 3D combat modes.
- Persona-like daily life system (weight 0.19): The game incorporates a daily schedule system reminiscent of Persona, including time slots, classes, and free-time activities. This structure blends school life with dungeon exploration.
- Bond and relationship system (weight 0.14): The game includes a bond system with party members, social links, and affinity levels that unlock character stories. This is similar to Persona's social links.
- Soul Acceleration ability (weight 0.07): The protagonist has a Soul Acceleration mechanic that boosts stats, allows parrying, and ignores attribute weaknesses. This adds strategic depth to combat.
- Dungeon puzzles and exploration (weight 0.06): Dungeons feature platforming and puzzles, combining exploration with problem-solving. This adds variety to the Metroidvania-style progression.
- Successor to Tokyo Xanadu (weight 0.06): The game is a sequel to Tokyo Xanadu, set in a fictional Kyoto, and continues the series' legacy. It is the first part of a new arc.
- Card-based class system (weight 0.05): School lessons use a card-based system where players allocate attention to subjects and re-roll cards. This adds a strategic layer to daily activities.
- Adjustable difficulty modes (weight 0.05): The game offers multiple difficulty settings, including a high-difficulty mode and a story mode. Players can freely adjust difficulty to suit their preference.
- Character switching in combat (weight 0.05): Players can switch between multiple characters with different attributes and weapons during both exploration and battles. This allows for tactical variety.

Performance notes:
- Startup crashes prevent launch (weight 0.08): Multiple players report the game crashing or failing to launch on startup, including a specific error code 0x4c7. This is a common and critical issue affecting initial access to the game.
- Resolution locked to 2K (weight 0.05): An update locked the resolution to 2K, causing severe lag on a 4060 GPU. Players also report inability to adjust resolution, leading to performance problems.
- Mixed optimization reports (weight 0.05): Players have conflicting experiences with optimization, with some praising it and others calling it poor. This inconsistency suggests variable performance across different hardware configurations.
- Resolution scaling issues (weight 0.04): High resolution scaling settings cause crashes, and borderless mode has resolution and scaling issues. Players need workarounds for fullscreen or borderless modes.
- Steam Deck compatibility praised (weight 0.04): The game runs well on Steam Deck, including docked to a TV at 1080/60 fps. This is a positive note for handheld players.
- Frame drops during parry (weight 0.03): Parry counters cause frame drops, impacting gameplay fluidity. This is a specific performance issue that affects combat mechanics.
- Crashes during transitions (weight 0.03): The game crashes during scene transitions and freezes during 2D side-scrolling movement. These crashes disrupt gameplay and occur at specific points.
- DLSS support and issues (weight 0.03): The game supports DLSS4, but DLSS prevented adjusting resolution scaling, causing lag. This is a mixed experience with upscaling technology.
- Default 60fps and unlockable (weight 0.03): The game runs at 60fps by default, but frame rate and V-sync can be unlocked in settings, allowing up to 144fps. This is a positive feature for performance enthusiasts.
- High GPU usage spikes (weight 0.02): GPU usage spikes to 100% randomly, causing the computer to heat up. This is a performance concern that may affect hardware longevity.
- Black screen during class (weight 0.02): The game froze and black-screened once during a class section, indicating a potential stability issue in specific gameplay segments.
- High refresh rate bug (weight 0.02): A bug with Luluyi's third strong attack is caused by high refresh rate settings; lowering the frame rate fixes it. This is a specific gameplay bug tied to performance settings.
- Good performance on handhelds (weight 0.02): The game runs well on Windows handhelds and Steam Deck, indicating good optimization for portable devices.
- High FPS and low input lag (weight 0.02): High frame rate and low input lag make parrying work well, enhancing gameplay responsiveness. This is a positive performance aspect.
- Audio issues with voice tracks (weight 0.01): There are audio issues with single voice tracks, affecting the auditory experience. This is a niche but notable problem.
- HDR not detected (weight 0.01): HDR is not detected by the game, preventing players from using HDR features. This is a feature gap for supported displays.
- Launch error resolved by antivirus (weight 0.01): A launch error was resolved by allowing the game through antivirus, indicating a false positive issue. This is a workaround for some players.
- DPI issue fixed quickly (weight 0.01): The PC port had a DPI issue at launch, but it was fixed quickly. This shows responsive developer support.
- No bugs on PC (weight 0.01): Some players report no bugs or freezes on PC, indicating a stable experience for certain configurations.
- Game is light (weight 0.01): The game is light, suggesting low system requirements and efficient resource usage. This is a positive note for performance.

Recommendations:
- Recommended for Falcom fans (weight 0.27): Many reviewers state the game is best suited for fans of Falcom, though some feel it's not compelling for others. Recommendations often come with caveats about price, suggesting it's a niche title.
- Fits JRPG genre (weight 0.2): The game is recommended for fans of JRPGs, especially those who enjoy story-driven experiences and light action combat. It appeals to fans of the Trails series, Persona, and Tokyo Xanadu.
- Buy on sale (weight 0.15): A significant number of reviewers advise waiting for a discount, with some specifying at least 50% off. The game is considered overpriced at full retail.
- Strongly recommended by some (weight 0.06): Despite mixed feedback, a minority of players strongly endorse the game, recommending it for purchase. These positive reviews often highlight the story and character development.
- Mixed recommendation overall (weight 0.05): While some reviewers recommend the game, others advise against it, leading to a balanced but polarized reception. This suggests the game has niche appeal.
- Not for combat seekers (weight 0.05): Players focused primarily on combat depth or complexity will be disappointed. The game's combat is more suited for casual ARPG fans.
- Unfinished story issue (weight 0.03): Some reviewers note the story is incomplete, which detracts from the experience. This is a major concern for those who value narrative closure.
- Not for Metroidvania fans (weight 0.03): Reviewers warn that Metroidvania enthusiasts may find better and cheaper alternatives. The game's exploration and level design may not meet their expectations.
- Enjoyable on high difficulty (weight 0.03): A few reviewers suggest playing on the highest difficulty for a more challenging and rewarding experience. This can enhance the game's appeal to skilled players.
- Prior knowledge not needed (weight 0.03): The game can be enjoyed without playing previous Falcom titles, making it accessible to newcomers. However, familiarity with the developer's style may enhance appreciation.
- Appeals to exploration fans (weight 0.02): Reviewers recommend the game to those who enjoy exploration and story-rich experiences. The blend of action and narrative is a highlight for some.

Other player notes:
- Story left incomplete for sequel (weight 0.31): Many reviews note that the story ends with unresolved plot threads and a cliffhanger, clearly setting up a sequel or enhanced version. This is a common criticism, with 19 mentions in one cluster.
- Comparison to Tokyo Xanadu (weight 0.21): Players frequently compare this game to Tokyo Xanadu, whether as a sequel or in terms of quality, combat, and story. The comparisons are mixed, with some preferring Tokyo Xanadu.
- Comparison to Trails series (weight 0.18): The game is often compared to Falcom's Trails series, particularly in story structure, cliffhangers, and unresolved threads. Reviewers speculate if this will become a long-running series like Trails.
- Comparison to Persona series (weight 0.18): The game's social systems, daily life, and calendar mechanics are frequently compared to Persona. Some find it a fun take, while others feel it falls short.
- Sequel to Tokyo Xanadu (weight 0.13): The game is identified as a sequel or prequel to Tokyo Xanadu, set in the same universe and often years later. It is seen as a new entry in the Xanadu series.
- Falcom developed game (weight 0.1): Reviewers note that the game is developed by Nihon Falcom, known for Trails and Ys. This sets expectations for story and combat quality.
- High price for content (weight 0.08): Several reviews feel the game's price is too high relative to its content volume. The cost is considered a negative factor, especially with additional paid content.
- Falcom easter eggs included (weight 0.08): The game contains many easter eggs and references to previous Falcom games, including Trails and Ys. This is appreciated by fans of the developer.
- Combat compared to Ys (weight 0.05): Combat is often compared to Ys 8/9/X, with many reviewers seeing it as a regression or inferior to those titles. This is a common point of criticism.
- Playtime around 35 hours (weight 0.05): The game takes roughly 25-40 hours to complete, with many reviewers citing 35 hours for a single playthrough. This is seen as a moderate length.
- New development team (weight 0.05): The game is reportedly made by a new team within Falcom, which may explain differences from previous titles. This is noted as a potential factor in quality.
- New IP for Falcom (weight 0.04): The game is considered a new IP for Falcom, with potential to expand into a series. This is seen as a fresh start but comes with expectations.
- Hope for sequel (weight 0.04): Despite unresolved story, many reviewers express interest in a sequel and hope to see one. The cliffhanger leaves them wanting more.

Emotions:
- Disappointment (weight 0.24): Players were primarily disappointed by the unfinished, cliffhanger-ending story that leaves many plot threads unresolved, compounded by a perceived lack of content and a high price. The game's shallow combat, repetitive gameplay, and low-budget presentation further contributed to the letdown, especially when compared to earlier Falcom titles.
- Frustration (weight 0.23): Players experienced frustration due to a variety of technical and design issues, including poor combat controls, unresponsive lock-on, and an over-reliance on parry, which made battles feel clunky and repetitive. The story's abrupt cliffhanger, along with tedious daily segments, strict resource limits, and various bugs like crashes and performance issues, added to the overall annoyance.
- Enjoyment (weight 0.12): Players found enjoyment in the game's unique blend of 2D Metroidvania exploration and 3D action combat, complemented by a charming protagonist and engaging story. The school life system and character interactions were described as fun and addictive, with a satisfying parry mechanic and smooth gameplay that made the overall experience enjoyable despite some flaws.
- Satisfaction (weight 0.11): Reviewers expressed satisfaction with the game's polished action RPG mechanics, particularly the rewarding parry system and smooth controls. The well-paced story, strong character development, and a complete narrative arc, along with good music and atmosphere, provided a fulfilling experience that met or exceeded expectations, especially for Falcom fans.
- Boredom (weight 0.05): The game's repetitive nature led to boredom, with many players noting that combat, daily activities, and dungeon exploration became monotonous after the initial hours. The story was often described as dry or unengaging, and the lack of variety in enemies and quests contributed to a sense of tedium, particularly in the mid-to-late game.
- Excitement (weight 0.04): Players were excited by the game's innovative dual-dimension design, fresh combat mechanics, and the promise of a new series. The energetic BGM, engaging story, and the potential for a sequel with more budget generated enthusiasm, with many describing the game as a satisfying and refreshing action RPG that blended Persona-like elements with Metroidvania exploration.
- Annoyance (weight 0.03): Specific in-game elements, such as the poor 3D lock-on, annoying flying enemies, and overly long status effects, were common sources of annoyance. The phantasm bottle system that limited exploration and forced retreats, along with the lack of a map marker and the game's cliffhanger ending, also irritated players.
- Appreciation (weight 0.02): Players appreciated the game's well-crafted story, character development, and atmosphere, as well as its innovative blend of Metroidvania and JRPG elements. The inclusion of Kyoto settings, high-quality music, and a complete story at a lower price point were also valued, along with the developer's bold new attempt and the game's overall polish despite being from a small team.
- Anticipation (weight 0.02): Players are looking forward to a sequel as the game ends with a clear setup for a continuation, leaving many plot threads unresolved. There is hope that a future installment will resolve these threads, feature a larger budget, and build on the solid foundation, with some players already planning to purchase the sequel.
- Amusement (weight 0.01): Players found amusement in the game's humorous moments, such as the wall-breaking scene with Ys BGM, the glasses-breaking sequence, and various meme-worthy character expressions. The presence of easter eggs and cameos from other Falcom games, along with the absurdity of certain situations, provided comedic relief and made the experience enjoyable.
- Anger (weight 0.01): Players expressed anger over the game's unresolved story and excessive cliffhanger, which they felt was a recurring issue in the Trails series. Additionally, harsh status effects that immobilized the player for long durations, collection mechanics without hints, and a perceived lack of quality control despite the developer's reputation fueled the anger.
- Relief (weight 0.01): Players felt relief that the game did not require perfect no-damage play, as the gauge allowed healing, and that the ending theme was satisfying. Compared to a previous disappointing game, this title was considered acceptable, and it proved the developer still had potential, providing a sense of redemption.
- Surprise (weight 0.01): Players were positively surprised by the game exceeding expectations, particularly in the quality of its 2D/3D fusion and overall polish. The innovative gameplay mechanics and unexpected depth led to pleasant surprises, though some were also surprised by the sudden ending and harsh status effects.
- Love (weight 0.01): Players expressed love for the game's characters, especially the protagonist, whose cute appearance and personality were appealing. The sibling dynamic and the sister character were particularly endearing, and the overall game systems, story, and characters were described as fantastic, leading to a strong fondness for the game.
- Disgust (weight 0.01): Some players were disgusted by specific aspects such as the requirement for excessive save scumming and tedious grinding for resources, as well as the final boss fight and certain story elements. The lazy reskinning of enemies and the slow movement debuff from a poison flower also contributed to feelings of disgust.
- Joy (weight 0.01): Players felt joy from the game's enjoyable daily life scenes, charming female characters, and fun exploration and combat. The beautiful ending and the fulfillment of the Xanadu legacy brought happiness, with the second chapter's script being particularly loved.
- Approval (weight 0.01): Players approved of the game's straightforward light-novel-style plot, which was seen as refreshing, and its successful combination of Persona-like social links with Metroidvania exploration. The well-liked protagonist and good gameplay as a 2D action game also met with approval.
- Discomfort (weight 0): Players experienced discomfort due to control issues like the inability to guard immediately after attacking, lack of map markers, and certain story elements involving characters that were painful to watch. The depiction of disease was also found to be insensitive, causing unease.
- Regret (weight 0): Players expressed regret over purchasing the game, feeling tricked by previews and disappointed by non-playable characters with interesting designs. The realization that the game would have sequels, requiring a long wait, also led to regrets about the initial purchase.
- Hope (weight 0): Players hope for a sequel that will be more mature and complete, as the game shows promise as a foundation for a new series. The fun first chapters and improved combat system give hope that future installments will expand on the strengths and address the unresolved story.}