Info about Anymaker:

Official game description:
Build to Survive
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Embark on your creative journey of vehicle design, as you create and operate vehicles to navigate this dangerous open world.
Engineer Anything
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_Anymaker_ is a detailed and technical vehicle building game. Design your chassis, build your engine, connect components and cables, program controllers, and test performance. Build cars, trucks, boats, helicopters, buildings, and more.
Fortify
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The only safe places are those you make. Build your bases in mountains, towns, forests, or shores in this massive open world of wilderness stretching in every direction.
Scavenge food, clothes, equipment, building parts, weapons, and other items essential to your survival.
The weather, the wildlife, the undead, the remaining military forces are yours to evade and engage.
Discover the Truth
------------------
Looking for answers, your journey will lead underground to military and research complexes, explaining the events and mistakes that led to this disaster, and ultimately leading you to the solution.
Features
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*   6 player cooperative multiplayer support for all game features including building.
*   Vehicle and structures, grid based building system.
*   Massive open world featuring mountains, plains, forests, towns, industrial complexes, and more.
*   Wildlife, undead, and NPC survivors.
*   Sprawling underground military and research facilities.
*   Day-night cycle.
*   Weather simulation including wind, rain, fog, temperature, and lightning storms.
*   Unlocks and progression system.
*   In game voice chat and radio communication.
*   Character customization.
*   Hundreds of items, and inventory system.
*   Melee weapons and firearms, ammunition and attachments systems.
*   Microcontroller programming using drag-and-drop editor or text editing.
*   Input support for either keyboard & mouse or gamepad.

Release date: Sep 18, 2026

Categories: Vehicle Customization, Open-World Exploration, Survival, Base Building, Cooperative Multiplayer, Programming Logic, Vehicle Simulation, Crafting


- Hardware Profile:
  - Summary: Performance reports are mostly negative for the Windows 8-15GB VRAM cohorts, with crashes and slowdowns dominating, while the Windows 16GB+ VRAM cohort also includes notable poor-performance complaints despite one excellent report. The Windows <8GB VRAM cohort has only a recommendation snippet and no reported performance issue.
  - Sample size: 41 (34% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 16 reports): The sole included review is recommended and does not report any performance problem.
  - Windows 12-15GB VRAM (negative, 10 reports): The only included review is not recommended and reports random slowdowns during play.
  - Windows 8-11GB VRAM (negative, 7 reports): The only included review is not recommended and reports crashes that affect playability.
  - Windows 16GB+ VRAM (negative, 5 reports): Despite one excellent report, multiple high-end 24GB VRAM users report poor performance and low FPS even at max settings in WQHD.
  - Caveats: 41 of 122 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $10.00
  - Reasoning: Reviews repeatedly reject the current $25 and $35 asking prices as not worth it for an unfinished, buggy early-access game. One reviewer says it should be free or at most $2, and a translated Chinese review states the current 90 price (roughly $12.5) is hard to call worth it. This shows the community fair base-game price is well below $25, with many expecting free or a deep discount. Accounting for the praised sandbox potential, a low fair range of $0-$10 is supported.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The reviews report play sessions of roughly 36 minutes, 40 minutes, 1 hour, and 100 minutes for Anymaker. These cluster around 1 hour, supporting a typical session length of about 1 hour. No review states a main game or story completion time, and no reliable endgame duration is provided, so gameCompletion, storyCompletion, and endgame remain null.
- Time-to-fun:
  - Summary: Early enjoyment is often blocked by a broken or incomplete tutorial and a steep building curve; the clearest fun appears in co-op vehicle building, with one report placing that positive turn in the first two hours.
  - Stance: Clicks after
  - Anchor: Building vehicles with friends
  - Time to anchor: N/A
  - Friction: Tutorial fails to teach core play and building; Tutorial can softlock or break, forcing restarts; Early hours can feel empty or boring; Steep learning curve for building and tools; Tedious inventory and item handling; Poor night visibility and harsh early combat
  - Unlock drivers: Building vehicles with friends; Stable co-op multiplayer; Figuring out mechanics independently; Prior Stormworks experience
  - Conditions: Playing co-op with friends; Prior Stormworks familiarity; Willingness to self-teach through a weak tutorial; Interest in vehicle construction and sandbox play; Patience with early unpolished state
- Player Archetypes:
  - Cautious Early Access Wait-and-See Buyer (deep sale)
    - Motivation: Avoid wasting money on an unpolished game and buy only when it is more complete or much cheaper.
    - Playstyle: Wishlist and monitor updates, read patch notes, and delay purchase until a sale or major improvements.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Engineering Sandbox Builder (no buy)
    - Motivation: Build and experiment with vehicles and machines without excessive grind or an unreasonable skill barrier.
    - Playstyle: Creative construction, vehicle engineering, and tinkering with building systems.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Stormworks
  - Co-op Multiplayer Player (buy)
    - Motivation: Share stable multiplayer survival and building sessions with friends.
    - Playstyle: Host or join co-op servers, play with friends, and evaluate multiplayer stability and shared-session mechanics.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Stormworks
  - Survival Scavenger (no buy)
    - Motivation: Find satisfying survival progression through exploration, loot, and combat.
    - Playstyle: Scavenge the map, search for weapons and supplies, and engage in combat encounters.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High Potential and Hype (weight 0.39): Many reviewers see great potential and have high hopes for the game. They are excited for future development and believe it could become something amazing.
- Strong Vehicle Building System (weight 0.38): Players consistently praise the vehicle building mechanics as well-done, interesting, and detailed. Many highlight the extensive part selection and in-depth engineering options.
- Great Visuals and Performance (weight 0.32): The game runs and looks fantastic, with smooth performance even on ultra settings and lower-end specs. Graphics and sounds are well-received.
- Zombie Hordes and Combat (weight 0.29): Zombies spawn hordes from gunshots and can knock you down, creating tense encounters. Dynamic combat and looting from enemies are highlights.
- Highly Enjoyable and Addictive (weight 0.26): Reviewers express strong love for the game, calling it amazing and fun. Many are eager to continue playing and see more content.
- Solid Foundation and Concept (weight 0.24): Reviewers find the game solid and the concept cool and legitimate. It has good bones with physics and serves as a good foundation for a physics sandbox.
- Worthy Successor to Stormworks (weight 0.21): The game is considered a big step forward from Stormworks in build quality, replayability, and overall design. It improves on many aspects while retaining the core appeal.
- Immersive Zombie Apocalypse World (weight 0.21): The world nails the zombie apocalypse feeling with a day/night cycle and long nights. Distant gunshots and mysterious elements add to immersion.
- Open World Sandbox Freedom (weight 0.19): The open world sandbox allows for detailed building and exploration. Players appreciate the freedom to go anywhere and the endless possibilities.
- Stable Multiplayer Experience (weight 0.16): Multiplayer is reported as stable and peak, without major issues seen in Stormworks. Building together on a single vehicle is a significant improvement.
- Manual Engine Building Appreciated (weight 0.12): Manual engine building and piping are seen as a huge step in the right direction. The scripting system and pseudo-grid based building add depth.
- Fun but Complex Building (weight 0.09): Vehicle building is described as difficult but fun, and complex yet great. The challenge adds to the enjoyment for many players.
- Worth the Price and Support (weight 0.09): Reviewers believe the game is worth the price and worth supporting in early access. Many would buy again.
- Enjoyable Survival Game (weight 0.09): The game is a very nice survival game with quality gameplay. It is interesting for being this early in development.
- Physics Sandbox Commendable (weight 0.05): The sandbox system and physics are commendable, providing a solid foundation for creative building and experimentation.
- Extensive Game with Depth (weight 0.05): The game is very extensive, blending open-world survival, vehicle building, and base building. The possibilities with current features are endless.
- No ECU Programming Needed (weight 0.05): Players appreciate that they do not need to program their own ECU and transmission, simplifying the building process.
- Good UI and Controls (weight 0.05): The UI is good in terms of operation, and the building system is interesting. Movement is marginally better than Stormworks.
- Developer Team Competent (weight 0.05): The Geometa team knows what they are doing, and the game will find its footing in the future.

Common complaints:
- Game is rough and unpolished (weight 0.27): The game is described as raw, rough, and lacking polish. Multiple clusters highlight a general lack of refinement.
- Tutorial is broken or unhelpful (weight 0.27): The tutorial is criticized for being bugged, fragile, and failing to guide players. Some players got softlocked or had to restart.
- Needs more development (weight 0.22): Players feel the game requires significant work, even for an early access title, and needs more updates before release.
- Clunky controls and mechanics (weight 0.15): Players frequently mention clunkiness, with some calling the game very clunky. This affects overall gameplay feel.
- Laggy performance (weight 0.1): Players report severe lag and slow performance, even on systems meeting minimum requirements.
- Boring combat (weight 0.09): Combat is widely described as boring and lacking engagement.
- Houses spawn without doors (weight 0.09): Some houses generate without entrance doors, preventing entry and breaking immersion.
- Broken audio (weight 0.09): Audio is broken, with constant buzzing and horrendous noises.
- Lacks quality of life (weight 0.09): The game needs numerous quality of life improvements to enhance the player experience.
- Poor inventory management (weight 0.09): Inventory management is criticized as shit and hellish, indicating a frustrating system.
- Wonky physics (weight 0.09): Physics are described as wonky and strange, impacting gameplay realism and enjoyment.

Gameplay feedback:
- Zombie survival open world (weight 0.32): The game is set in a zombie apocalypse where players must survive in an open world environment. Zombies and enemy survivors pose threats, with zombies swarming at night.
- Vehicle building and design (weight 0.32): Players can design and build their own vehicles, including cars, using in-game tools. Vehicle building is a core mechanic with controls for assembling parts.
- Tutorial and sandbox mode (weight 0.2): A tutorial is available to guide new players. Completing it unlocks a sandbox mode where all main game content is accessible.
- Building and construction mechanics (weight 0.19): Building is a key game mechanic, enabling players to construct structures and vehicles. It involves managing multiple tools, often around 10 to 20.
- Engine building and piping (weight 0.15): Players can manually build engines from scratch, including simplified piping systems. This adds depth to vehicle construction.
- Multiplayer and co-op (weight 0.13): The game supports multiplayer and cooperative play, allowing players to team up. This enhances the survival experience.
- Physics and controls (weight 0.09): The game incorporates physics and controls that affect gameplay, such as vehicle handling. This adds realism to interactions.
- Sandbox editor available (weight 0.09): A sandbox editor mode is included, allowing players to build freely. It provides creative freedom separate from survival mode.
- Survival mode (weight 0.09): A dedicated survival mode is present, focusing on enduring against threats. It complements the open-world sandbox experience.
- Early access status (weight 0.08): The game is currently in early access or beta, indicating ongoing development. Players may encounter incomplete features.
- Enterable houses and doors (weight 0.08): The game includes houses that players can enter, with functional doors. This adds exploration elements.
- Revolver and ammo (weight 0.08): A revolver weapon and ammunition are available for use. These are part of the combat and survival toolkit.
- Finding vehicle parts (weight 0.08): Players can scavenge for vehicle parts, including engine components. This supports the vehicle building mechanic.

Performance notes:
- Inconsistent Performance Reports (weight 0.36): Some players report smooth 60 FPS on ultra settings, while others experience severe lag even with high-end hardware. This inconsistency suggests optimization issues or hardware-specific problems.
- Crashes in Various Scenarios (weight 0.13): Players report crashes when entering graphics settings, loading saves, or periodically during gameplay. These crashes often occur in fullscreen mode.
- Slow Motion Gameplay Issues (weight 0.13): The game engine causes slow motion gameplay, leading to unresponsive tools and random slowdowns. This severely impacts playability.
- Proton Compatibility Failure (weight 0.05): The game does not work on Proton, affecting Linux users. This limits the game's accessibility on certain platforms.
- First Person View Lag (weight 0.05): First person view is laggy, causing discomfort and hindering gameplay. This issue may be specific to certain configurations.

Recommendations:
- Not worth buying now (weight 0.47): Many reviewers advise against purchasing in the game's current state, citing lack of polish and insufficient content. This sentiment appears across multiple clusters with high frequency.
- Price deemed too high (weight 0.25): Multiple reviewers feel the price of $25 or $35 is not justified by the current content and quality. This concern is explicitly mentioned in several clusters.
- Mixed feelings on recommendation (weight 0.24): Some reviewers give a thumbs up or recommend with caveats, while others cannot recommend at all. This reflects a divided opinion on the game's current state.
- Support development in early access (weight 0.18): A minority of reviewers recommend buying to support the developers during early access, acknowledging the game's potential. They encourage providing constructive feedback.
- Refunded due to unmet expectations (weight 0.16): Several players requested refunds because the game did not meet expectations, especially regarding price and unfinished state. This was a notable point of dissatisfaction.
- Not recommended in current state (weight 0.09): A few reviewers explicitly cannot recommend the game in its current state, citing various issues. This overlaps with overall dissatisfaction.
- Building is fun and promising (weight 0.09): Players who enjoy building cool things find a lot of content already available and are happy with that aspect. The game has potential to become good.
- Not a Stormworks sequel (weight 0.09): Reviewers warn not to buy if expecting a Stormworks 2, and some do not recommend it for non-fans of Stormworks. This suggests the game is different in scope.
- Survival mode needs changes (weight 0.08): One reviewer suggests dropping or secondaryizing the survival mode in favor of building, and another wants a sandbox world choice. This indicates a desire for more focus on building.
- Game not for everyone (weight 0.08): One reviewer notes it is not for everyone but still a worthy purchase, and another says maybe if you like survival, but it's not for them. This highlights niche appeal.

Other player notes:
- Frequent comparisons to Stormworks (weight 0.67): Reviewers consistently compare this game to Stormworks, referencing its learning curve, building mechanics, vehicle handling, and overall atmosphere. Many feel it fails to carry over Stormworks' best features.
- Price considered too high (weight 0.32): Reviewers widely agree the price is too high for the current quality and state, with many suggesting $10-15 or even free would be more appropriate. Some returned the game due to its price.
- Game is in Early Access (weight 0.28): Multiple reviewers note the game is sold in Early Access and still being worked on, with rough edges and missing bits. Some feel it is too early even for Early Access.
- Localization problems with Swedish (weight 0.21): The game auto-sets to Swedish and cannot be changed in-game, with incorrect part naming such as suspension translated as 'wheel'. Players struggle to switch to English.
- Long development time disappointment (weight 0.2): Reviewers note five years of development with little improvement since Alpha, and some give a decade for full release. The developer previously made Stormworks, which was never properly finished.
- Comparisons to other survival games (weight 0.19): The game is compared to DayZ, Scrap Mechanic, Rust, and Cataclysm: Dark Days Ahead, often unfavorably due to lack of content. Some describe it as a knock-off DayZ with vehicle building.
- Tutorial and building learning curve issues (weight 0.17): Both this game and Stormworks suffer from not teaching how to build, unlike Space Engineers which provides informative tutorials. The building learning curve is criticized.
- Refunds and negative recommendations (weight 0.17): Several reviewers returned the game due to its current condition and poor value. Others will wait for the game to be finished before repurchasing.
- Missing features and polish (weight 0.15): Reviewers note the absence of auto sort, Workshop support, and distinct button names. Many feel crucial updates are needed for the game to be worth playing.
- Creative mode locked or missing (weight 0.13): Creative mode is either locked behind completing the tutorial or entirely missing, which frustrates players who want to build without grinding. A previous version had it.
- Developers actively working on game (weight 0.12): Developers are improving performance and requesting feedback via an in-game button. One reviewer refuses a refund to support development.
- Visuals and map quality (weight 0.11): One reviewer says the map looks much better than Stormworks, but another sees no graphics improvement. The world infrastructure is unfavorably compared to Fallout New Vegas.
- Recent release (weight 0.1): The game just released, around three hours ago at the time of a review. It is now available in Early Access.
- Grindy part collection criticized (weight 0.09): The part-collecting aspect was disliked in Alpha and remains unchanged, contributing to a tedious experience. Some compare it to a zombie looter gameplay loop.
- Multiplayer improvements over Stormworks (weight 0.09): Building together on a single vehicle and stable multiplayer are highlighted as significant improvements over Stormworks. This suggests co-op play is a strong point.
- Vehicle physics better than Stormworks (weight 0.08): Some reviewers note car physics are better than Stormworks, though expected a finer building grid. Movement is marginally better and should be put into Stormworks.
- Demo available (weight 0.07): A demo is available, and one reviewer played over 200 hours in it. This suggests the demo offers substantial content.
- AI usage noted (weight 0.04): One reviewer mentions heavy use of AI, though the context and impact are unclear. This is a minor point of feedback.
- Small file size (weight 0.04): The game file size is only 326MB, which is noted as a minor observation. This may indicate limited content.

Emotions:
- Frustration (weight 0.32): Players are frustrated by tedious inventory management, unclear stacking, and a sloppy storage system that makes building vehicles time-consuming. The malformed difficulty, weak melee combat, and overwhelming zombie spawns near safe zones create unfair survival scenarios. Frequent crashes, broken audio, game-breaking bugs like softlocks and clipping, and lack of basic features like auto-sort and a respawn system further compound the frustration.
- Disappointment (weight 0.27): Many players are disappointed by the game's unpolished state, citing bugs, poor performance, and a lack of promised features like a sandbox mode. Vehicle handling and building are clunky and unintuitive, while the survival focus feels underdeveloped and not engaging. The game feels raw, overpriced, and fails to meet expectations set by early access promises and similar titles.
- Hope (weight 0.05): Players see potential for the game to improve over time, citing the in-depth building system and endless possibilities. They hope future updates and features like a workbench will make the game better, and they are willing to support development. Overall, they believe the game could become good if issues are addressed.
- Excitement (weight 0.05): Players are excited about the complex building system, the blend of open-world survival, vehicle building, and base building, and the potential for fun gameplay like fixing cars and fighting bandits. Some enjoy stable performance at high settings and memorable moments like crashing into a bear. They look forward to playing more and seeing the game evolve.
- Confusion (weight 0.04): Players are confused by the lack of clear objectives, poor tutorial guidance, and complicated building mechanics. The game is difficult to understand, with poor localization and confusing part labeling that leaves players baffled. Many spend a long time trying to decipher basic mechanics without success.
- Enjoyment (weight 0.03): Players enjoy the slow-burn sandbox experience and find the game fun despite its issues. The survival gameplay and vehicle building, though complex, are great fun and reminiscent of early Rust and Scrap Mechanics. Even as an early-access title, it offers an interesting and engaging experience.
- Annoyance (weight 0.02): Players are annoyed by tedious inventory management, including stacking and item variety, and the scavenger hunt for tires in the starting area. The game also randomly slows down when building, causing tools to not respond correctly, which adds to the annoyance.
- Dissatisfaction (weight 0.02): Players are dissatisfied with slow character movement that feels like wading through water, terrible controls, and strange physics. As a survival game, it fails to deliver a satisfying experience, leading to overall disappointment.
- Disgust (weight 0.02): Players are disgusted by basic movement feeling bad, poor UI design, and questionable keybindings like backspace for dropping items. The game is seen as an insult to Stormworks and is more expensive, which adds to the disgust.
- Love (weight 0.02): Players love the game for its well-done vehicle building and the fun of building cars and journeying through the world. Despite issues, the core experience of construction and exploration is highly enjoyable.
- Concern (weight 0.02): Players are concerned about the game's rough state and significant bugs that need to be addressed. They worry that these issues may hinder the game's success if not fixed.
- Hopefulness (weight 0.02): Players are hopeful because they like the idea of the game mode and the cool concept, and they hope for future improvements. They are optimistic that the game will get better over time.
- Boredom (weight 0.02): Players find the game incredibly boring and the combat a snooze fest. The lack of engaging gameplay leads to boredom and a lack of motivation to continue.
- Fear (weight 0.02): Players feel fear during night in survival mode, with gunshots in the distance and sometimes right next to them. The long nights and unseen hordes appearing in darkness create a tense and frightening atmosphere.
- Confidence (weight 0.01): Players are confident that the game will mature over time. They believe that with development, the game will improve and reach its potential.
- Enthusiasm (weight 0.01): Players are enthusiastic about the multiplayer being peak and stable. The smooth multiplayer experience generates excitement and positive engagement.
- Sympathy (weight 0.01): Players feel sympathy for the developers who poured hours into the game and need encouragement. They recognize the effort and want to support the team despite the game's issues.
- Criticism (weight 0.01): Players criticize the game's price as a big problem. They feel the cost is not justified given the game's current state and lack of content.
- Respect (weight 0.01): Players respect the game for making them build engines from scratch. This intricate and challenging feature earns admiration for its depth and realism.
- Mild disappointment (weight 0.01): Players express mild disappointment due to a wish for more variety in buildings. The current building options feel limited, leaving them wanting more.}