Info about Ruins of Dawn:

Official game description:
A loot-driven action role-playing game (ARPG) crafted by a solo loot enthusiast. Step into a demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.
*   Core Gameplay: This is an isometric-view ARPG. you start your adventure in a humble starting village. Defeat demons and demon-corrupted monsters, level up your character, and gear up with collected loot. Challenge elite enemies and conquer all boss foes.
*   Classes: Choose from 3 classes—Warrior, Mage, Warlock—and switch anytime to use their unique skills in combat.
*   Gear: Hundreds of base gear pieces are available in the game, spanning multiple rarity tiers with random extra affixes. Powerful legendary affixes and gear deliver massive stat boosts.
*   Forging: Unique forging lets you add random affixes/runes, upgrade tier, and reforge gear—tailor your character’s progression.
*   Bosses & Elites: Bosses lurk deep in maps—their defeat is the main source of god-tier gear. Elites are plentiful, dropping gear and forging materials.
*   Skills: All skills are learned via skill books. Skill books drop randomly, with the most powerful ones only obtainable by defeating bosses.
*   Rifts: Enemies may spawn invasion rifts on death, spawning tough bosses/elites for better rewards.
*   Trials: Find Rift Keys from looting or boss kills—enter trials, navigate traps, beat the gatekeeper, and claim rich rewards.
*   Quests: Grab bounties from the bounty board. Random high-tier scrolls unlock elite challenges with better rewards than bounties.
*   Ruins: Use Ruin Gems to access challenging monster ruins packed with bosses.
Supports multiplayer co-op.
Created to relive the joy of exploring and looting with friends years ago. It features classic class/skill divisions—ranged sword auras from melee, screen-filling fire walls, mighty skeleton armies, charmed followers—and over 100 affixes for infinite, easy-to-customize gear builds. Gameplay modes including Rift Trials, Ruin Exploration, Rift Invasions and Monster-Guarded Chests keep combat from feeling monotonous.
Step into this demon-infested, monster-ridden continent and embark on a challenging, surprise-filled journey.

Release date: Aug 14, 2026

Categories: Action RPG, Looting, Cooperative Multiplayer, Class-based Combat, Grind-focused Gameplay, Isometric Action-RPG, Boss Fights, Skill-based Combat

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Steam Deck: score 85; verdict: Broken - Frequent crashes and launch failures; summary: User feedback indicates severe stability and performance problems that would make Steam Deck play difficult. Reviews repeatedly mention crashes, launch failures, and VRAM overflow with many enemies. Thermal stress and frame drops force lowest settings, while no evidence of external launchers or small-text issues appears. The dominant issues are broken-tier crashes and performance degradation.

- Hardware Profile:
  - Summary: Across the provided Windows cohorts, the 8-11GB VRAM report is negative, the 12-15GB VRAM cohort is mostly positive with performance caveats, and the 16GB+ VRAM cohort is mixed between optimization praise and severe complaints.
  - Sample size: 76 (7% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 8-11GB VRAM (negative, 17 reports): The included report is negative, citing CPU usage above 90% even at medium settings.
  - Windows 12-15GB VRAM (positive, 16 reports): Included reviewers recommend the game, with caveats about frame drops, loud fans, high hotspot temperatures, and high GPU utilization.
  - Windows 16GB+ VRAM (mixed, 12 reports): One report praises adopted optimization feedback, while another calls optimization poor and notes heavy fan impact.
  - Caveats: 76 of 1078 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $8.00
  - Reasoning: The reviews consistently reference a price of 38 yuan (CNY) as the baseline. Most users describe it as not expensive, a huge steal, or great value, indicating that 38 CNY is considered fair or even a bargain. A minority view says it is not worth it at that price, suggesting the fair price should not exceed 38 CNY by much. Converting 38 CNY to USD at an approximate exchange rate of 7.2 CNY/USD gives about $5.28. Allowing for the positive sentiment that it is underpriced and the negative sentiment that it is overpriced, the community's fair base-game price range in USD is approximately $5 to $8.
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: 100.0h
  - Reasoning: The direct claim that the game length ends after about 2 hours supports gameCompletion at 2, although another review says a few days are enough to clear non-completionist content, so confidence is limited. A lunch-break grind of 2 hours supports sessionLength at 2. An English review stating that players can spend 100+ hours getting fully equipped in top gear supports endgame at 100. No reliable hour figure is given for story completion, and reviews indicate the game has little or no story, so storyCompletion is null.
- Time-to-fun:
  - Summary: Ruins of Dawn often hooks genre fans, but the clearest time-to-fun profile is 'clicks after': one player found it ordinary at first and increasingly interesting after about 2 hours, while many others describe enjoyment growing with playtime and system mastery. Immediate-addiction reports exist but are time-unspecified.
  - Stance: Clicks after
  - Anchor: After about 2 hours of play, once early ordinariness and system confusion are overcome.
  - Time to anchor: 2h 0m
  - Friction: Initial impression that the game is ordinary; one player almost wanted to quit.; Players say it becomes addictive only after they understand the systems.; Confusing early UI and systems: the buff bar and monster-card unlock mechanics are unclear.; Untranslated item pickup text and Chinese-only voiceovers create language friction.; Low drop rates and heavy grind delay the loot payoff that players link to becoming hooked.; Level progression lacks a common thread, and level 20+ is described as especially grindy.
  - Unlock drivers: Playing for about 2 hours, after which the game becomes increasingly interesting.; Understanding the game systems makes it very addictive.; Rune extraction and early gameplay design make grinding addictive.; Material conversion or extracting affixes from existing gear reduces grind and enables build crafting.; Satisfying gear and loot progression with a relaxing pace.; Playing with friends makes it a great shared experience.
  - Conditions: For fans of old-school Legend and Diablo-style loot games.; Once the player understands the systems.; If the player can tolerate heavy grinding and low drop rates.; If the player plays with friends or co-op.; If the player values meaningful gear progression and a relaxing pace.; If the player uses normal difficulty to complete gear before higher difficulties.; If the player is willing to invest many hours to progress.; If the player benefits from reduced grind via material conversion or affix extraction.
- Player Archetypes:
  - Old-School Legend/Diablo Veteran (buy)
    - Motivation: Reliving classic Legend and Diablo loot hunts through nostalgic grinding, class switching, and treasure-hunting feedback.
    - Playstyle: Grinds maps solo or co-op for random affix loot, switches classes freely, and chases old-school drops without auto-play.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Legend veteran; hardcore Legend player; old player
    - Reference games: Legend; Diablo 2; Path of Exile; Diablo
  - Chill Newcomer/Casual Grinder (buy)
    - Motivation: Unwinding with simple, low-pressure progression and loot collection, even without deep ARPG knowledge.
    - Playstyle: Kills monsters, levels up, buys gear, and repeats at a relaxed pace; may be learning the genre for the first time.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: first-time player
    - Reference games: Legend; Diablo
  - Co-op Loot Socializer (buy)
    - Motivation: Farming gear with friends and sharing casual co-op loot runs.
    - Playstyle: Teams up with friends for multiplayer grinding, class switching, and shared gear hunting.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Legend; Diablo
  - Disappointed Endgame Progression Critic (no buy)
    - Motivation: Finding a deep, fair, and rewarding endgame loot loop rather than a shallow or punishing grind.
    - Playstyle: Pushes toward late-game farming, compares drop rates and class balance, and drops the game when progression stalls.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Legend


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive overall reception (weight 0.23): Players broadly describe the game as good, fun, interesting, and highly playable. The overall sentiment across these feedback clusters is clearly favorable.
- Satisfying loot grinding core (weight 0.18): Grinding is central to the gameplay loop and is frequently described as satisfying, addictive, and fun. It resonates especially with veteran loot farmers and enthusiasts.
- Strong value for price (weight 0.16): Many reviews highlight that the game offers good value for its price and that the content justifies the cost. It is widely seen as well worth the money.
- Solo and co-op flexibility (weight 0.12): The game supports both single-player and online co-op, making it immersive whether played alone or with friends. It is also valued as a way to pass time solo.
- Diablo and Legend hybrid (weight 0.1): The game is repeatedly described as a blend of Diablo and Legend, combining treasure-hunting and grind-heavy loot mechanics. This hybrid identity is a key part of its appeal.
- Nostalgic classic Legend feel (weight 0.06): Several players say the game recaptures the feeling of playing classic Legend. This nostalgic quality adds significant sentimental value.
- Engaging addictive early game (weight 0.06): The early game is described as very engaging, fun, and addictive with high playability. This strong opening helps hook new players quickly.
- Effective time killer (weight 0.06): Players frequently call the game a great time-killer and good for passing time. Its loop is easy to sink hours into.
- Replayable and enduring content (weight 0.06): Reviewers note the game is quite replayable and enduring. The loop encourages returning for more runs.
- Reasonable loot drop rates (weight 0.06): Loot drop and rare item rates are considered well-implemented and appropriate. Some note low rates keep the game from being too easy.
- Full version adds content (weight 0.06): The official full version is said to add a lot of new content and many things beyond earlier builds. This expansion adds perceived value.
- Impressive solo developer effort (weight 0.05): Players find the game very good and impressive for being made by a single developer. This adds appreciation for the scope achieved.
- Fun looter monster-killing game (weight 0.05): The game is described as a very fun grind/loot and looter/monster-killing experience. This action-loot identity is a clear draw.
- Decent acceptable overall (weight 0.05): A portion of feedback rates the game as okay, decent, or acceptable overall. These are moderate but not negative impressions.

Common complaints:
- Extremely Low Drop Rates (weight 0.57): Drop rates for equipment and useful items are overwhelmingly low, requiring excessive grinding with no guarantee of rewards. Players report farming the same boss thousands of times without obtaining desired gear.
- Grindy and Unrewarding Gameplay (weight 0.18): The game is excessively grindy, with slow and boring farming that feels unrewarding. Many players quit due to the tedious and time-consuming nature of progression.
- Lack of Content (weight 0.16): The game has very little content, with scarce useful activities and a nonexistent story. This leads to a shallow experience that quickly becomes repetitive.
- Bugs and Technical Issues (weight 0.12): Numerous bugs affect gameplay, including set bonuses not working, loot filter desync, and summon limits. These technical problems degrade the overall experience.
- Class and Skill Balance Problems (weight 0.1): Class balance is poor, with certain builds like poison Taoist being very weak. This creates an unbalanced and frustrating gameplay experience.
- Incomplete Gameplay Optimizations (weight 0.09): The gameplay still requires optimization and upgrades, with many improvements left incomplete. This leaves the game feeling unpolished.
- Poor Graphics and Optimization (weight 0.09): Graphics quality is low compared to expectations, and the game suffers from poor optimization, leading to performance issues. Many players find the visual and technical state disappointing.
- Stiff Controls and Poor Feedback (weight 0.07): Controls feel stiff and unresponsive, and hit feedback is inadequate. This makes combat feel unsatisfying and clunky.
- Lack of Shared Storage (weight 0.07): Stash, reputation, and collection log are not shared across characters, making multiple character management cumbersome. This is a significant quality-of-life issue.
- Slow Boss Respawn Times (weight 0.04): Boss respawn times are excessively long, making farming inefficient and frustrating. This further exacerbates the grinding problem.
- Legendary Affix Application Issues (weight 0.04): Legendary affixes cannot be applied to top-tier equipment, limiting character customization. This restricts build optimization for endgame gear.
- Attack Click Responsiveness Issue (weight 0.04): Clicking a monster to attack causes the character to pause and stand idle instead of moving to attack. This disrupts combat flow and feels unresponsive.
- Missing Quality-of-Life Features (weight 0.04): The game lacks auto-combat, auto-idle, and auto-pickup features, which are expected in modern ARPGs. This makes gameplay more tedious.
- Slow Game Pacing (weight 0.04): The pacing can feel slow at times, which may deter players seeking faster action. Some find it too slow overall.
- Infrequent Game Updates (weight 0.04): Updates are released too slowly, leaving issues unaddressed for extended periods. This contributes to player frustration.
- Inability to Join Community Group (weight 0.04): The community group is full, preventing new players from joining. This limits social interaction and community engagement.
- Difficulty Cap at 5 Players (weight 0.04): The difficulty caps at 5-player hard mode, limiting challenge for larger groups. This may reduce incentive for group play.

Gameplay feedback:
- Grinding and loot-centric gameplay (weight 0.28): Many reviews describe the game as a grind-heavy loot game where players repeatedly farm dungeons and monsters for equipment. This core loop is central to the experience.
- Game supports co-op and single-player (weight 0.25): The game offers both multiplayer/co-op modes and single-player options, allowing players to team up with friends or play solo. This flexibility is frequently highlighted in reviews.
- Three switchable character classes (weight 0.22): The game features three distinct classes—often named Warrior, Mage, and Taoist—that can be switched freely at any time without creating a new character. This class system is a key feature.
- Diablo and Legend mashup (weight 0.18): The game blends elements from Diablo and Legend (or Legend of Mir), combining their styles and mechanics. This hybrid identity is frequently mentioned by players.
- Rich equipment affix system (weight 0.16): Equipment in the game can have various affixes such as drop rate and damage output, adding depth to gear customization. Affixes are described as plentiful and varied.
- Drop rate and rarity mechanics (weight 0.15): A drop rate system governs item acquisition, with base drop rates often low and modifiable through gear or other means. Rarity systems further categorize loot.
- Tiered equipment progression system (weight 0.1): The game includes a tiered equipment system with tiers ranging from T1 to T6, including T5 and T6 sets for each class. This progression is a major aspect of character building.
- Equipment sets and collectibles (weight 0.07): Players can collect armor sets such as revival, summon, and contract sets, which provide set bonuses and build customization. These sets are a notable collection goal.
- Secret realms and boss encounters (weight 0.07): The game features secret realms, illusion realms, and powerful bosses that players can challenge for rewards. These activities are part of the endgame content.

Performance notes:
- Severe Optimization Problems (weight 0.1): Many users report that the game is poorly optimized, requiring high-end specs and still suffering from severe performance issues. Frequent stuttering, frame drops, and freezing are common complaints that significantly impact playability.
- Network and Multiplayer Lag (weight 0.09): Online play suffers from lag, disconnections, and rollbacks, making cooperative and multiplayer experiences frustrating. Network-related issues are a major source of negative feedback.
- Frequent Crashes and Errors (weight 0.07): The game often displays error messages, crashes, and occasionally fails to launch, particularly on Windows 11 after update 1.09. These stability issues hinder access and enjoyment.
- Stuttering and Freezing (weight 0.07): Players experience noticeable stuttering in certain scenes, intermittent freezing, and frame rate drops when monsters spawn. These performance hiccups disrupt gameplay flow.
- Hardware Strain and Overheating (weight 0.06): The game pushes hardware to extreme limits, with the GPU often at 99% usage and temperatures exceeding 100 degrees Celsius. Loud fan noise like a helicopter is also reported.
- Low System Requirements (weight 0.04): Some users note that the game has low configuration requirements, which is a positive aspect. However, this contrasts with other reports of poor optimization.
- Optimization Efforts Acknowledged (weight 0.03): A few players mention that the developer has made many optimizations, indicating ongoing improvement. This feedback is less common but worth noting.

Recommendations:
- Requires tolerance for endless grinding (weight 0.27): The game is heavily grind-oriented, and reviewers warn that players who dislike repetitive farming or lack free time should avoid it. Patience and a preference for slow progression are often cited as essential.
- Recommended for Diablo and Legend fans (weight 0.26): Many reviewers recommend this game to players who enjoy Diablo-like or Legend of Mir-style loot hunting and grinding. It is frequently compared to games such as Diablo 2, Grim Dawn, and Titan Quest.
- Worth buying at its price (weight 0.18): Several reviewers consider the game a good value for its low price, with some specifically mentioning 38 yuan as a fair cost. It is often described as worth the money for the amount of content.
- Not recommended in current state (weight 0.16): Some reviewers advise against buying the game in its current version, citing issues such as poor optimization, low drop rates, and an unsatisfying endgame. A few mention refunding or warning others not to purchase.
- Positive overall recommendation (weight 0.14): Many reviewers simply recommend the game without detailed caveats, often using phrases like 'highly recommend' or 'worth recommending.' This indicates broad general satisfaction among certain players.
- Suitable for solo or small co-op (weight 0.13): The game is recommended for solo play or small groups, but not for large multiplayer. Some reviewers suggest playing it as a single-player experience akin to an online game.
- Concerns about cheating and modified items (weight 0.12): Reviewers warn against accepting equipment from streamers or high-level players, as it may be modified or cheated. Using cheat engines or mods is also mentioned, but some advise against it.
- Not for fast-paced progression seekers (weight 0.11): Players who prefer fast progression or instant gratification are cautioned against buying. The game's slow pace and steep grind may frustrate those seeking quick results.
- Niche appeal for older players (weight 0.09): The game resonates with older players, especially those who grew up with 90s ARPGs or Legend of Mir. It is often described as a nostalgic experience for veteran looters.
- Mixed feelings and caveats (weight 0.09): Some reviewers recommend the game but note significant caveats, such as lack of true endgame or the need for patience. Others are cautious and suggest waiting for updates.
- Class and build advice for new players (weight 0.06): Some reviewers offer specific class tips, such as playing warrior early or switching to warlock later. Taoist is noted as okay early but not recommended for late game due to affix demands.
- Drop rate complaints and refunds (weight 0.06): A few reviewers complain about severely reduced drop rates and threaten negative reviews unless changes are made. Some have refunded the game due to these issues.
- Support for solo developer (weight 0.04): A few reviewers express support for the solo developer and consider the game worth buying to encourage future updates. This is a minor but positive sentiment.
- Not a Diablo or PoE replacement (weight 0.04): Reviewers caution that the game is not on the same level as Diablo 4 or Path of Exile 2 and should be approached as a different experience. Expectations should be adjusted accordingly.
- Worth trying when bored (weight 0.04): Some suggest trying the game when you have nothing else to play or as a casual time-killer. It is seen as a decent distraction for the price.
- Team play warnings (weight 0.04): Reviewers advise caution when teaming up with others, as it may speed through content or involve cheaters. Joining a group for help is suggested only if you understand the game.
- Demo recommended over full game (weight 0.01): One reviewer suggests playing the free demo instead of buying, as it has higher drop rates and a better experience. This is a niche opinion.

Other player notes:
- Hybrid of Legend and Diablo (weight 0.24): Reviewers frequently describe the game as a blend of Legend of Mir and Diablo, combining styles from both franchises. This fusion defines its core identity and appeals to fans of either series.
- Frequent comparison to Legend (weight 0.18): Many reviewers compare the game to Legend, often noting similarities in feel, flavor, and nostalgia. Some feel it lacks enough Legend flavor or compare it unfavorably to the web version.
- Solo developer project (weight 0.1): The game is consistently noted as being developed by a single person. This aspect is highlighted as notable and sometimes impressive given the scope.
- Responsive developer to feedback (weight 0.09): Reviewers praise the developers for actively listening to player feedback and making adjustments. This responsiveness is seen as a positive trait.
- Full version adds content (weight 0.08): The full release has more content than the beta versions, including many additions. Reviewers note the progression from closed beta to official launch.
- Upcoming updates expected (weight 0.07): An update is reportedly coming soon, and reviewers hope for future content additions or DLC. There is anticipation for more new features.
- Limited content volume (weight 0.06): Several reviews mention that the game's content is currently limited and needs expansion. This is a common criticism despite other positive aspects.
- Favorable comparison to private servers (weight 0.06): Some reviewers compare the game to private servers, finding it more playable or favorable. Others compare it unfavorably, indicating mixed opinions.
- Official QQ group available (weight 0.04): There is an official QQ chat group for community support and questions. This provides a space for players to interact and get help.
- Single-player game (weight 0.04): The game is primarily a single-player experience, as noted by multiple reviewers. This contrasts with some comparisons to multiplayer features.
- Warning against streamer equipment (weight 0.04): Reviewers warn against buying modified equipment from streamers on live streaming platforms. This caution suggests potential scams or low-quality items.
- Low price point (weight 0.04): The game costs around 38 yuan, which is considered affordable. This low price is often mentioned in relation to the content offered.
- Comparison to Diablo 4 (weight 0.04): The game is compared to Diablo 4 in terms of restrictions, with some noting similarities. This comparison highlights its place in the action RPG genre.
- Multiplayer/co-op support (weight 0.04): The game supports multiplayer or co-op play with friends. This feature adds social interaction despite the single-player focus.
- Developer continues updates (weight 0.04): The developer releases updates and convenience features regularly. This ongoing support is appreciated by players.
- Substantial content for price (weight 0.04): Reviewers note that the game offers a large amount of content relative to its low price. This value proposition is a positive point.

Emotions:
- Frustration (weight 0.26): Players are frustrated by extremely low drop rates that make grinding feel unrewarding and time-consuming, often requiring days of farming without getting desired gear. Frequent bugs, such as save file losses, summon count mismatches, and broken set bonuses, further compound the frustration. Additionally, poor class balance, messy updates, and inconvenient systems like small inventory and lack of shared stash contribute to the overall frustration.
- Disappointment (weight 0.15): Many players are disappointed by the lack of content and depth, especially in the late game, and the game feeling unfinished or rushed. Low drop rates, poor class balance, and missing features make the experience unsatisfying, while the game fails to live up to expectations set by similar ARPGs. Technical issues, poor graphics, and a lack of meaningful progression add to the disappointment.
- Satisfaction (weight 0.1): Players derive satisfaction from the enjoyable grinding loop, smooth early game progression, and the ability to freely build characters through affix combinations and class switching. The game offers good value for money and provides a satisfying loot-hunting experience reminiscent of classic ARPGs. Despite some flaws, many find the core gameplay loop rewarding and worth the purchase.
- Enjoyment (weight 0.09): Players enjoy the co-op experience, the addictive hack-and-slash combat, and the rich build customization that combines elements from Legend and Diablo. The early game is particularly engaging, with fun loot-grinding mechanics and a variety of equipment to discover. The game remains enjoyable for many hours, especially when playing with friends.
- Anger (weight 0.06): Anger is directed at the developer for perceived intentional low drop rates and poor design choices that seem to disrespect players' time. The presence of streamers promoting modified equipment and fostering a pay-to-win environment further infuriates players. Additionally, unresolved issues like account loss, refund denials, and lack of communication exacerbate the anger.
- Excitement (weight 0.04): Players are excited by the game's potential, the addictive build system, and the frequent legendary drops that trigger dopamine hits. The combination of Legend and Diablo mechanics, along with high freedom in character customization, keeps them engaged. The game's evolution from beta to full release and the joy of finding powerful gear add to the excitement.
- Boredom (weight 0.03): Boredom stems from repetitive grinding with no meaningful rewards, especially in the mid-to-late game where content becomes monotonous and story is lacking. The gameplay loop of killing monsters for loot quickly becomes tedious, and the absence of endgame activities beyond grinding the same maps leads to a sense of emptiness.
- Addiction (weight 0.03): The game's addictive nature comes from its engaging grinding loop, satisfying loot drops, and the gradual progression that keeps players hooked. Many find themselves playing for hours without realizing it, as the core gameplay of killing monsters and finding better gear is compelling. The increasing complexity and rewards as one understands the game further fuel the addiction.
- Annoyance (weight 0.03): Annoyance arises from various quality-of-life issues such as the lack of auto-pickup, manual targeting, and the need to reset settings every login. Small inventory space, frequent bag clearing, and the tedious recycling/dismantling process add to the irritation. Additionally, enemy respawns while looting and the presence of cheaters in multiplayer are sources of annoyance.
- Appreciation (weight 0.02): Players appreciate the solo developer's dedication, frequent updates, and responsiveness to feedback. The game's design, which caters to old-school ARPG fans with wide fields, diverse items, and item-based builds, is also valued. The developer's understanding of the genre and efforts to improve the game are recognized and appreciated.
- Nostalgia (weight 0.02): Nostalgia is triggered by the game's resemblance to classic titles like Legend of Mir and Diablo, evoking childhood memories of old-school MMORPGs. The familiar classes, equipment, and grinding mechanics bring back the feeling of playing these games 20 years ago. The restored early-style UI and content contribute to this nostalgic experience.
- Confusion (weight 0.02): Confusion stems from unclear game systems, such as the extraction system, skill book mechanics, and monster card album unlocks. The contradictory design choices, like mythic items having worse stats than white items, and the lack of guidance in the build system leave players puzzled. Additionally, technical issues like high GPU usage without explanation add to the confusion.
- Relaxation (weight 0.01): The game provides a relaxing experience through its chill grinding, stress-relieving gameplay, and casual co-op sessions. Players can quietly grind dungeons or play at their own pace, enjoying the repetitive but soothing loop of killing monsters and collecting loot. It serves as a de-stressing activity for many.
- Dissatisfaction (weight 0.01): Dissatisfaction is driven by extremely low drop rates, poor balance, and limited storage space that feels inadequate for the price. The inability to extract or add affixes to legendary equipment, class switching issues, and the prevalence of useless non-set gear further contribute. The overall messy and cluttered game design leaves players unsatisfied.
- Disgust (weight 0.01): Disgust is caused by the extremely low drop rates that make the game feel unrewarding and worse than online games. The experience grind is nauseating, and the game feels like a terrible imitation of a web-based client game. Additionally, bosses spamming skills and overtuned poison damage create an unpleasant experience.
- Exhaustion (weight 0.01): Exhaustion results from repeatedly grinding bosses with low drop rates and long walks to teleport locations, requiring manual effort without offline auto-botting. The game becomes tiring, especially after two days of farming for a single set piece with no result. The repetitive nature of the grind wears players out.
- Enthusiasm (weight 0.01): Enthusiasm is high among players familiar with Legend-style games and grinding, who appreciate the fusion of Diablo 2 and Legend 2. The game's potential and enjoyable grind/loot mechanics appeal to older players, and many consider it the best game of the month. The combination of familiar elements and new ideas generates excitement.
- Fatigue (weight 0.01): Fatigue is caused by the monotonous and tiring grinding required for specific items, such as spending 40 hours to get the Breaking Wind set. The complex equipment systems and repetitive long hours of farming lead to weariness. Players feel drained by the sheer time investment needed for progression.
- Hope (weight 0.01): Hope is expressed by players who want the developer to continue updating the game with new content, especially for the late game. They encourage the development of follow-up content and improvements. This hope reflects a desire for the game to reach its full potential.
- Concern (weight 0.01): Concern arises from issues like cheats that can modify equipment parameters and add PK dungeons, potential save file problems, and low drop rates. Players worry that the drop rates may not be accepted by fast-paced game players, affecting the game's longevity. These concerns reflect uncertainty about the game's future and stability.}