Info about Screen Stocks:

Official game description:
Join the Discord
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About the Game
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**TRADE**
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Buy, sell, short stocks online. In full screen or placed in the corner of your desktop while you take care of other things.
**BUY STOCKS**
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Various stocks are available for you to make your gains (or losses). Gain access to new stocks along the way and find those best suit your strategy.
**UPGRADE**
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Buy more stocks, receive more from dividends, increase your base income. Level up to gain bonuses such as auto-actions and higher offline returns.
**Features**
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*   Online multiplayer clicker stock trader
*   Level up to unlock new stocks and abilities
*   Upgrade your income, dividends, and stock volume
*   Prestige by Going Public
*   Can be played in full screen or in the corner of your dekstop
*   Tons of skins

Release date: Oct 27, 2026

Categories: Idle Game, Stock Market Simulation, Incremental Game, Prestige System, Multiplayer, Trading Simulation, Clicker Game, Player-Driven Economy


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The clearest play-period evidence is the reviewer who spent 2 hours in a day growing stock, so sessionLength is set to 2 hours. Another reviewer reports only 3.4 total hours so far, which does not establish game or story completion. The open-ended comment about many more hours does not quantify completion or endgame playtime. Demo-only playtimes and demo completion claims were excluded.
- Time-to-fun:
  - Summary: Players describe the game as immediately addictive and dopamine-driven, with one praising progression even before prestige. The evidence supports enjoyment from the start rather than a later turning point.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Number-Go-Up Idle Fan (buy)
    - Motivation: Low-effort dopamine and the satisfaction of watching numbers grow
    - Playstyle: Idle, low-effort progression with a focus on continuous number growth
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - High-Stakes Gambler (buy)
    - Motivation: The thrill of high-stakes gambling and the dream of a massive win
    - Playstyle: Takes big risks, accepts liquidation, and rebuilds capital after losses
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Socially Expectant Player (buy)
    - Motivation: Feeling connected to other players in a shared multiplayer experience
    - Playstyle: Seeks social or multiplayer interaction and judges the game on how present other players feel
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Universally fun and addictive (weight 0.75): Multiple clusters describe the game as super fun, quite interesting, and addictive, with players calling it 'absolutely peak' and rating it 11/10. This broad enthusiasm spans casual and dedicated players alike.
- Dopamine-driven number progression (weight 0.65): Players repeatedly mention the dopamine rush from watching numbers and money go up, finding it satisfying and reinforcing. This loop is cited as the core appeal for many.
- Exciting market manipulation mechanics (weight 0.46): Buying crashed stocks to resell high, rug pulls, insider trading, and influencing stocks are described as thrilling and fun. These mechanics create a sense of agency and rush.
- Teaches real trading concepts (weight 0.38): Players highlight that the game teaches dividends, investment decisions, and real-life trading skills in an accessible way. It makes complex financial ideas approachable.
- Addictive gambling-style excitement (weight 0.36): The gambling-like aspect and addictive trading experience are called very fun, with the game feeling real at times. This emotional pull keeps players engaged.
- Learning stock patterns is fun (weight 0.26): Players enjoy figuring out each stock's patterns and setting up automation to buy at lows. This adds strategic depth and a sense of mastery.
- Peak progression and developer (weight 0.25): Both the progression system and the developer are called 'peak', indicating strong satisfaction with game design and support. This reflects overall quality.
- Great for number-go-up fans (weight 0.24): Players who love seeing numbers go up will enjoy this, as it delivers that progression satisfaction. It targets a specific but enthusiastic audience.
- Best trading game on Steam (weight 0.15): One player calls it the best trading game on Steam, signaling high regard within the genre. This positions the game as a standout title.
- Fun even after pacing changes (weight 0.15): Despite adjustments to pacing, players still find the game enjoyable, indicating the core loop remains strong. The changes did not diminish the overall fun.
- Leaderboard competition rewarding (weight 0.15): Seeing your name rise on the leaderboard is rewarding, adding a competitive incentive. This drives engagement for goal-oriented players.
- Progress carries from demo (weight 0.14): Progress carries over from the demo to the full game, which players appreciate. This seamless transition respects player time.
- Enjoyable charts and visuals (weight 0.14): The charts are specifically called enjoyable, enhancing the experience of watching numbers. Visual feedback contributes to satisfaction.
- Favorite since demo for idle (weight 0.14): It has been a favorite for idle running since the demo, showing lasting appeal. Long-term fans remain engaged.
- Simple yet thought-provoking (weight 0.14): A simple game that makes you think a lot of complex thoughts, blending accessibility with depth. This balance appeals to a wide audience.
- Engaging enough to skip study (weight 0.14): The game is so engaging that two people skip studying and homework to watch the market together. This highlights its compelling nature.

Common complaints:
- Online multiplayer feels single-player (weight 0.57): Online multiplayer lacks real human competition; stock movements are highly predictable and the mode only offers leaderboards, minor price changes, and volume candles. It is hard to feel the presence of other players.
- Late game lacks challenge (weight 0.49): The game devolves into an idle/AFK simulator where money is earned indefinitely and late game is pure number-rolling. With no forced liquidation and guaranteed recovery from losses, the endgame has no stakes.
- Stock prices never hit zero (weight 0.39): Stocks never crash to zero, so any bought or shorted stock always ends up profitable. This removes real risk and makes the market feel pointless.
- Waiting times are too long (weight 0.39): Players find the wait times excessive, including a two-minute delay just to buy sooner. Upgrades only cut 0.5 seconds, so the pacing feels unnecessarily slow.
- Too many useless stocks (weight 0.28): Many stocks are useless, and stocks unlocked per level lack strong profit appeal. This limits the number of profitable stocks and reduces strategic depth.
- Insufficient content overall (weight 0.28): The game has too little content, making it feel shallow and repetitive. Players report that earning money and watching numbers becomes boring quickly.
- Player-driven stocks are boring (weight 0.16): Player-driven stocks are all daily and boring, offering little variety or excitement. They fail to make the player-driven market engaging.
- UI button delay (weight 0.16): There is a noticeable button delay in the game, which hampers responsiveness and frustrates interaction.
- Staring at numbers is draining (weight 0.15): The game caused the reviewer to keep staring at numbers and graphs, making it hard to focus. This suggests the visual loop is not engaging but rather fatiguing.

Gameplay feedback:
- Idle and background play (weight 0.96): The game can run passively in the background or in a small corner window while doing other things. Idle resource-collection mechanics and AFK-style progression make it easy to play on the side.
- Stock trading core gameplay (weight 0.82): Players buy and short stocks with profit and loss, and can earn dividends or sell for profit. Prices can crash and be bought low to resell high, and TECH stocks offer high volatility for earning money.
- Level-based stock unlocking (weight 0.43): Stocks are unlocked by level, with progression up to level 80. Progression later reduces to scaling numbers and very large figures into trillions and quintillions.
- Prestige and number-go-up progression (weight 0.42): The game has a prestige progression system and is built around number-go-up progression. Players grow stocks over time while earning money.
- Insider trading and rug pulls (weight 0.34): Insider trading and rug pulls are implemented as explicit game mechanics. These add risk and speculation to the trading simulation.
- Automation and custom bots (weight 0.34): Trading can be automated, with one reviewer learning Python to automate trades and set up bots to buy at low prices. The game supports mods and custom bots for active play.
- Simple controls and easy hopping (weight 0.31): The game has simple controls and supports hopping in and out easily. Demo progress carries over to the full game.
- Player-driven stock price effects (weight 0.25): Players can affect stock prices via a Discord server, and stock prices change based on player actions. This creates a player-driven market dynamic.
- Cooldown and upgrade timers (weight 0.24): There is a 2-minute cooldown between purchases, and upgrades exist that reduce wait times. These timers shape the pacing of active trading.
- Pattern learning and market watching (weight 0.24): Stocks have patterns to learn, and the game involves watching a stock market. This rewards attentive players who study price movements.
- Ownership limits and stock switching (weight 0.24): Ownership limits reduce profitability, encouraging players to switch to BASE stocks. Many stocks become useless, pushing players toward optimal choices.
- Charts and money growth (weight 0.23): The game includes charts, money growth, and leaderboards. It also lets players buy the dip of $BASE.
- MMO-like trading game (weight 0.22): The game is a trading-focused game with MMO-like elements. An in-game entity or mechanic named BASE performs actions that trigger the player's reaction.

Performance notes:
No performancepoints

Recommendations:
- Strong Overall Recommendation (weight 0.48): Multiple reviewers give outright positive recommendations, some emphatic like instant buy or buy it while you can. These clusters collectively signal broad satisfaction with the game.
- Great Low-Effort Idle Game (weight 0.46): Reviewers highlight the game as a low-effort, dopamine-inducing idle experience suited to passive background play and number-go-up enjoyment. This is the most specific positive gameplay characterization.
- Worth The Purchase Price (weight 0.26): Reviewers consider the game worth its price, though one notes it is not for everyone. Value for money is a recurring positive theme.
- Live The Big Win Fantasy (weight 0.23): One reviewer frames the game around the dream of hitting it big after winning nonstop, appealing to wish-fulfillment and gambling-style thrills. Another jokes about gambling and losing money, reinforcing the gambling fantasy angle.
- Shared With Partners (weight 0.13): A reviewer recommended the game to their partner, suggesting appeal in shared or social play contexts. This is a niche but notable use case.

Other player notes:
- Discord community drives gameplay (weight 0.38): Players can influence in-game stocks through the Discord server, which also fosters clan rivalries, propaganda, and planned dumps. This social layer is a core part of the experience.
- Demo and mods available (weight 0.24): A demo is available for players to try before buying. Mods are also supported, extending the game's replayability.
- Low price, high fun value (weight 0.16): Reviewers highlight that the game is sold at a low price relative to the amount of fun it provides. This makes it an attractive value proposition.
- Favorable comparison to Steam trading games (weight 0.15): The reviewer compares it positively to other trading games available on Steam. This suggests it stands out in the genre.
- Playable when markets are closed (weight 0.15): The game can be played even when real stock markets are closed, offering flexibility. This allows players to engage with trading mechanics anytime.
- Hope for viral success (weight 0.12): A reviewer expresses hope that the game goes viral, indicating a desire for a larger player base. This reflects enthusiasm but is not a gameplay feature.

Emotions:
- Excitement (weight 0.15): Players experience excitement from the gambling-like thrill of stock trading, amplified by automation and dopamine rushes when their chosen stock performs well. Rapid gains, such as a 5000% increase in two hours, and number-go-up mechanics provide strong positive feedback. The game is praised as peak and offers real-life trading lessons.
- Disappointment (weight 0.13): Disappointment stems from player-driven stocks being daily and dull, limited online multiplayer to leaderboards and minor price changes, and insufficient content. Predictable bots and the lack of forced liquidation make the game unchallenging, while the multiplayer aspect feels largely absent, making it feel like a single-player experience.
- Boredom (weight 0.1): Boredom arises from a lack of fun due to an insufficient player base, leading to long wait times. The game is described as boring and not as fun as expected, with earning money feeling dull.
- Amusement (weight 0.1): Amusement comes from the game remaining fun even as it devolves into an AFK simulator, and from its satirical teaching that insider trading and communism are reasons to avoid the real stock market. Rug pulls and insider trading being game mechanics rather than crimes add humor, as does doubling demo trillions while others reach quintillions.
- Frustration (weight 0.08): Frustration is caused by having to wait 2 minutes to buy sooner, upgrades barely improving wait times, and the game making it hard to focus on other things.
- Addiction (weight 0.08): Addiction is driven by compelling trading gameplay, watching money and leaderboard rank go up, and low-effort, dopamine-inducing idle mechanics.
- Enthusiasm (weight 0.08): Enthusiasm is expressed because the game is considered the best trading game on Steam and worth the purchase. The progression and developer are praised as peak, and the great Discord and very good mods enhance the experience.
- Enjoyment (weight 0.05): Enjoyment comes from watching the market together with a partner and the game being a fun, non-intrusive side-game.
- Satisfaction (weight 0.05): Satisfaction is derived from the game working well in the background with mods and custom bots, and being easy to hop in and out of while functioning passively.
- Love (weight 0.05): Love for the game is expressed through appreciation of charts, money, leaderboards, and buying the dip of $BASE, as well as it being a favorite to run since the demo.
- Interest (weight 0.03): Interest is simply due to the game being interesting.
- Incompatibility (weight 0.03): Incompatibility is caused by the reviewer being unable to concentrate because they kept staring at numbers and graphs.
- Appreciation (weight 0.03): Appreciation is for the small-window feature that allows use on a work PC.
- Overwhelmed (weight 0.03): Overwhelmed is caused by other players having already reached quintillions while the reviewer was still in trillions.
- Fear (weight 0.03): Fear is induced by constantly rising prices in the game creating anxiety.}