Info about Totally Safe Moon Project:

Official game description:
**No AI was used in the development of this game!!!**
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**A giant asteroid is about to destroy the Earth!**
Play solo or in online co-op with up to 3 friends! Build a tower all the way to the Moon, deliver a powerful laser, and save humanity before it's too late!
Build a Tower
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**Your goal is the Moon!**
To get there - use anything you can find to build the tallest tower, from fences and boxes to houses and clouds.  
A Gravity Gun will come in handy...
Upgrade & Go Higher
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As you climb higher, you earn rewards like new abilities, items, or points used to upgrade your gear.
The higher you go, the crazier skills you get.
Bring the Laser
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Once the tower is ready - work together to bring the laser you built in your garage to the top and explode that rock!'  
Totally Safe Moon Project is all about shared moments, creativity, and joyful chaos. There is no competition and no pressure, just teamwork and the simple question of how far you can get together.
**Features:**
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*   Build a totally safe tower to the Moon!

Release date: Oct 30, 2026

Categories: Cooperative Multiplayer, Building, Physics Simulation, Climbing Gameplay, First-Person Perspective, Progression System, Party Game, Online Co-op

Feature scans:
- Proton/Linux: score 25; verdict: Unconfirmed Compatibility / Caution; summary: The limited feedback contains no confirmed Linux or Proton play report. It states that Proton compatibility may be possible, controller and frame-rate behavior are unverified, and Steam Deck status is Unknown. No explicit Linux-specific launch failure, anti-cheat or DRM block, mandatory workaround, or confirmed instability is present, so the evidence indicates uncertainty and caution rather than proven compatibility or severe breakage.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The completion reports cluster around a short co-op run: about 90 minutes, under 2 hours, and 2.5 hours solo. This supports an approximate gameCompletion of 2 hours. The sessionLength is set to 2 hours because one reviewer describes repeating the climb/build/fall loop for 2 hours. storyCompletion and endgame are left null because the reviews do not provide a distinct story completion time or a sustained endgame duration.
- Time-to-fun:
  - Summary: The game is reported as immediately fun and addictive, especially in co-op with friends or a partner, which is called its most appealing feature. Repetition, unpredictable physics, handheld uncertainty, and a rushed/untested feel are notable frictions, but the direct positive reports support instant casual multiplayer enjoyment rather than a later unlock.
  - Stance: Fun immediately
  - Anchor: Playing cooperatively with friends or a partner
  - Time to anchor: N/A
  - Friction: Unpredictable physics; Potentially repetitive objectives and construction; Uncertain handheld compatibility; Rushed, untested feel; Performance uncertainty with demanding constructions and multiplayer; Short length
  - Unlock drivers: Cooperative teamwork makes repetitive construction more enjoyable; Gradual introduction of unusual abilities reduces repetition; Progression adds a meaningful dimension; Working together enables creative problem-solving
  - Conditions: Playing co-op with friends or a partner; Choosing multiplayer over solo; Casual, humorous group sessions; Tolerance for physics chaos and repetition; Playing with progression and new abilities unlocked; Handheld compatibility
- Player Archetypes:
  - Casual Co-op Socializer (buy)
    - Motivation: to share lighthearted teamwork and laughs with a partner or group
    - Playstyle: organizes casual co-op sessions, experiments collaboratively, and avoids competitive pressure
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Short-Session Solo Player (sale)
    - Motivation: to enjoy a quick, low-pressure game that fits a short solo session
    - Playstyle: plays solo, seeks chill pacing, and values finishing in a compact runtime
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Co-op Fan (sale)
    - Motivation: to find short co-op fun that is polished and worth the price
    - Playstyle: waits for discounts, checks for bugs and length, and judges rushed content critically
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong cooperative multiplayer fun (weight 0.84): Reviewers repeatedly highlight playing with friends as the core appeal, describing it as a great way to spend an evening together. Group sessions and co-op nights are called out as especially enjoyable.
- Funny chaos and physics moments (weight 0.68): The physics engine produces chaotic, comedic situations with flying objects, brawls, and absurd tower collapses. Reviewers find falling, slipping, and throwing friends around genuinely funny.
- Creative and unusual concept (weight 0.51): The absurd idea of building a tower to the Moon with random junk feels fresh and refreshing to players. The strange premise and mechanics are seen as a standout creative idea.
- Escalating challenge with hazards (weight 0.32): Higher climbs introduce UFOs, meteor showers, and oxygen problems that raise the difficulty. The rising challenge keeps the experience tense and engaging.
- Construction system encourages experimentation (weight 0.31): The building mechanics reward trial-and-error creativity rather than precision. Players enjoy using whatever is at hand to construct towers.
- Good value for low price (weight 0.3): Reviewers consider the game worth its low cost. The small install size and short-session appeal add to the value proposition.
- Funny social interactions and stealing (weight 0.22): Players enjoy interacting around in-game interests, including stealing buses or houses from friends' stacks. These playful betrayals produce memorable laughs.
- Progression reduces repetition (weight 0.21): Unlocking abilities and items helps cut down on repetitive grind. Reviewers note the game gets funnier once key tools and upgrades are unlocked.
- Good for short multiplayer sessions (weight 0.21): The game works well as a bite-sized multiplayer pastime. Sessions can be quick or long depending on whether players go solo or with friends.
- Cozy climbing and building feel (weight 0.21): Climbing and building are described as cozy and satisfying. The first-person view emphasizes the scale of the player-built structures.
- Chaos Mode adds replay value (weight 0.21): Chaos Mode appeals to veteran players by adding side-quests and new content. It gives returning players a reason to keep playing.
- Runs well and bug-free (weight 0.2): Reviewers report smooth performance and no encountered bugs. Stability supports an enjoyable experience.
- Absurd real-life-inspired items (weight 0.2): Drones, plates, aliens, guns, and everyday objects make the world feel oddly realistic. The mix of items fuels the game's humor.
- Enjoyable solo experience (weight 0.2): Even solo players report enjoying the game on their own. It works both alone and with a group.
- Decent among friend-slop games (weight 0.2): Compared to other co-op friend-slop titles, it holds up as a reasonable choice. Players say they will keep building more.
- Gravity Gun is entertaining (weight 0.13): Manipulating objects with the Gravity Gun is frequently described as amusing and satisfying. It adds to the playful experimentation the game encourages.
- Adjustable difficulty options (weight 0.13): Players appreciate options to make the game easier or harder according to preference. This flexibility improves accessibility for different groups.
- Friendly co-op competition emerges (weight 0.12): Players naturally coordinate and learn how to climb together. Cooperation emerges organically as teams figure out the best approach.

Common complaints:
- Game length too short (weight 0.62): Many players report completing the game in under an hour to a few hours, feeling the content is insufficient. The brevity is a common complaint across multiple reviews.
- Lack of post-game content (weight 0.44): Players note there is little to do after finishing the game, and the overall content volume is small. A lack of roadmap for new maps further limits long-term engagement.
- Movement feels unresponsive or janky (weight 0.43): Movement controls need improvement, with specific issues like tapping keys on a truck roof causing the player to fall. The overall game feel is described as janky and unpolished.
- Gameplay concept feels limited (weight 0.32): The gameplay concept is relatively focused and may feel limited for players seeking variety. It lacks sufficient mechanics and action.
- Core stacking mechanic frustrating (weight 0.25): Rotating and positioning items to stack them is described as horrible despite being the core mechanic. Unpredictable physics can make materials refuse to cooperate, creating frustrating situations.
- Alien interactions are boring (weight 0.25): Aliens knock down stacked objects and abduct players, which players find more annoying than fun. They are described as a pain and detract from the experience.
- Unpolished and rushed release (weight 0.25): The game feels very janky and unpolished, as if it was prompted in one night, never tested, and released in a rush. This contributes to a lack of replayability.
- Wind mechanic adds nothing (weight 0.23): The wind slowly pushes players and sometimes knocks them down without adding anything interesting to gameplay. It is seen as an unnecessary annoyance.
- Upgrades lack meaningful impact (weight 0.15): Items and weapons upgrade to max level quickly with little noticeable change beyond carry weight. This makes progression feel unrewarding.
- VOIP not functional (weight 0.14): The game's voice over IP feature does not work, hindering communication between players.
- Missing sensitivity setting (weight 0.13): There is no sensitivity setting available, which can be problematic for players who prefer to adjust their controls.
- Chaotic multiplayer coordination (weight 0.13): Coordinating several players around unstable structures can become chaotic, adding to the challenge but also frustration.

Gameplay feedback:
- Multiplayer co-op with friends (weight 0.97): The game is designed for playing with friends, supporting a party of up to 4 players and including VOIP. Co-op play is central to the experience.
- Climbing and building core loop (weight 0.61): Players stack and position objects to climb upward, then fall and repeat the loop. Building a tower out of whatever objects they find is the main activity.
- Physics-driven chaos and collapse (weight 0.44): Physics determines what stands and what collapses, creating chaotic brawl-like moments. Players can slip, experience shivers if afraid of falling, and get knocked off surfaces by movement forces.
- Solo and multiplayer modes (weight 0.42): It can be played solo and completed in about 2.5 hours. With multiple people, the reviewer estimates it could be beaten in less than an hour.
- Aliens and UFO hazards (weight 0.35): Aliens appear as obstacles that knock down objects and abduct players. UFOs attack and can knock down built towers.
- Gravity gun and item manipulation (weight 0.35): A Gravity Gun is used to manipulate objects. The player wields a gravity gun to interact with the environment.
- Progression via upgrades and unlocks (weight 0.35): Items and weapons can be upgraded through levels, increasing carry weight. Progression unlocks abilities, items, and points, including certain tools and upgrades.
- Multiplayer party for groups (weight 0.35): Multiplayer party game for a group of friends. The game supports team play.
- Special items and abilities (weight 0.3): An umbrella allows the player to float and save the planet. Players jump on jelly and can be kidnapped by a spoiler character.
- Environmental hazards at higher altitudes (weight 0.25): Meteor showers and oxygen deprivation are hazards at higher altitudes. A wind mechanic pushes players slowly and sometimes knocks them down.
- Goal: climb to blue moon (weight 0.25): The objective involves climbing to the top of a blue moon. Players build a tower to the Moon using everyday objects.
- Steal items from friends (weight 0.25): Players can steal items such as buses or houses from a friend's stack. Buddies can throw you out of your tower.
- Silly short co-op experience (weight 0.25): It is a silly short co-op game. The game is designed for multiplayer rather than solo play.
- First-person 3D gameplay (weight 0.23): The game is played in first-person with 3D environments. Movement mechanics are part of the experience.
- Chaos mode and random events (weight 0.23): Chaos Mode adds side-quests. The game includes devices and random events.
- Difficulty options available (weight 0.14): The game offers various difficulty options. This allows players to adjust the challenge to their preference.
- Laser transport objective (weight 0.14): The objective is to transport a laser to the summit to destroy an asteroid. This is the ultimate goal of the climb.
- Gather scrap cooperatively (weight 0.14): Players gather scrap together with friends in co-op. This is a core cooperative activity.
- Throwing friends off heights (weight 0.14): Players can throw friends off a church 400m in the sky. This adds to the chaotic multiplayer fun.
- Base mode included (weight 0.13): There is a base mode. This offers an alternative way to play.

Performance notes:
- Game runs fine (weight 0.11): One reviewer reports that the game runs without technical issues. The feedback is positive but lacks specific detail about performance or gameplay.

Recommendations:
- Great group entertainment (weight 0.52): Reviewers recommend it as a fun activity for an evening with friends or a group.
- Worth buying on sale (weight 0.36): Several players consider the game a good purchase, especially at a discount or low price point.
- Fun with a friend (weight 0.25): Players suggest it is worth checking out for co-op play with a friend.
- Good time killer (weight 0.13): Some find it enjoyable when you have spare time to pass.
- Replayable with teammates (weight 0.13): One reviewer plans to replay the game with different teammates.
- Appeals to creative co-op fans (weight 0.13): Players who enjoy imaginative construction challenges and cooperative adventures should find it appealing.
- Not for organized players (weight 0.13): Those who prefer carefully organized gameplay may find it less satisfying.
- Top product strongly recommendeded (weight 0.12): One reviewer gave a strong recommendation, calling it a top product.

Other player notes:
- Low price point (weight 0.25): Reviewers note the game is sold at a low price, which offsets the limited content. This makes it an accessible purchase for its intended short play session.
- No early access status (weight 0.22): The game is fully released and not in early access. Additionally, there is no roadmap for adding new maps in the future.
- Store features and languages (weight 0.21): The game includes Steam achievements, trading cards, cloud synchronization, and Family Sharing. The interface supports fourteen languages.
- Small install and specs (weight 0.21): The game has a small install size and lists modest minimum requirements including an Intel Core i5, 8 GB RAM, and a GTX 1060 or RX 6600 XT.
- Developer and publisher details (weight 0.2): The game is developed by Fake Moon and published by rokaplay select. Steam Deck compatibility status is currently unknown.
- Designed for group evenings (weight 0.14): The game is intentionally built as evening entertainment for a group of friends. Its short length aligns with this casual social play style.

Emotions:
- Amusement (weight 0.19): Players find the multiplayer experience hilarious, especially when playing with friends and encountering funny situations like falling repeatedly while climbing or being kidnapped by a spoiler character. The game's unusual idea and silly interactions with teammates provide consistent comedic value, even making negative reviews seem funny.
- Enjoyment (weight 0.1): The game offers creative experimentation and cooperative play that is fun and entertaining, with surprises that keep players engaged. Even when playing alone, the experience remains enjoyable, and evenings with friends involve thinking, laughing, jumping on jelly, and stealing items.
- Disappointment (weight 0.08): Players are disappointed by upgrades that feel barely different except for carry weight, and by the game being very short with little to do after finishing. The overall experience feels janky and unpolished, as if it was rushed and never tested.
- Frustration (weight 0.06): Frustration arises from the horrible item rotation and positioning mechanic central to stacking, UFOs knocking down towers that took effort to build, and unpredictable physics when materials do not cooperate.
- Dissatisfaction (weight 0.06): Dissatisfaction stems from the lack of content after the short game ends, the need for improvement in mechanics and action, and only about an hour of gameplay with no replayability.
- Annoyance (weight 0.04): Annoyance is caused by the wind mechanic that only gets in the way and by aliens being a pain.
- Appreciation (weight 0.04): Players appreciate the creative and refreshing idea, and the developers' effort to make Chaos Mode interesting for returning players.
- Fun (weight 0.04): Fun comes from addictive gameplay and using the gravity gun to watch physics create chaos.
- Fear (weight 0.04): Fear is triggered by the game's heights and the sensation of slipping and falling, especially for those with a fear of falling.
- Coziness (weight 0.02): The climbing and building gameplay loop provides a cozy, comforting experience.
- Boredom (weight 0.02): Boredom results from alien interactions that are just annoying instead of fun.
- Anger (weight 0.02): Anger is caused by aliens knocking down a tall stack after a long time spent building it.
- Stress (weight 0.02): The overall experience is frustrating even when playing with friends, leading to stress.
- Surprise (weight 0.02): Surprise comes from new hazards like UFOs, meteor showers, and oxygen loss appearing higher up.
- Excitement (weight 0.02): Excitement is driven by the chaotic co-op experience with friends.
- Mild dissatisfaction (weight 0.02): Mild dissatisfaction arises from movement that could use work and a lack of sensitivity options.
- Joy (weight 0.02): Joy is felt from the unusual building mechanics, amusing devices, and unexpected events.
- Anxiety (weight 0.02): Anxiety is caused by sweaty palms from the height.
- Irritation (weight 0.02): Irritation occurs when tapping movement keys while on the roof of a box truck makes the player fall off.
- Satisfaction (weight 0.02): Satisfaction is enhanced by playing co-op with a partner, making the experience even better.}