Info about INFERNO CLIMBER:

Official game description:
Forge through hell in this survival action RPG!  
Defeat powerful bosses to collect all 5 Purgatory Stones in hell.  
Slashing, magic casting, arrow shooting, bombs throwing, exploring, eating, cooking, blacksmithing.  
Game Features:  
\- Survival 3D action RPG  
\- Hack & Slash  
\- Level up system  
\- Platforming action  
\- Puzzles and traps in the dangerous dungeon  
\- Resource management  
\- Over 50 hours of playtime  
Other Features:  
\- 8 unique playable characters  
\- Raise your character's strength freely  
\- Over 400 unique items  
\- More than 20 stages  
\- Master new skills and magic spells  
\- Over 90 different enemies  
\- Each stage is guarded by a boss character  
\- Stealth operations  
\- Reveal hidden treasures and secret paths by breaking walls with bombs  
～ STORY ～
---------
A long, long time ago... There were 5 Purgatory Stones with enormous magical powers.  
Purgatory Stones were owned by 5 different countries to keep the world in order.  
However, as the time passed, evil and corruption spreads through the land. Purgatory Stones fell into the wrong hands. Monsters plagued all over the land. Thus, the world has fallen.  
100 years later... An innocent soul made a pact with Death. The awakened one set forth in search for the Purgatory Stones.
Explore the World of Inferno!
-----------------------------
Explore the unknown world of Inferno in search for 5 Purgatory Stones.  
Travel through ruins, jungles and more as the story unfolds.
Inferno・Survival・Action!
------------------------
Beware of traps and keep a look out for treasures and secret paths.  
Manage food and items to ensure survival in the World of Inferno.  
Defeat powerful enemies along the way; conquer them all using your strength and wisdom.
Various Items in the Treasure Box
---------------------------------
Search for Treasures across the land.  
The same treasure chest could be plundered from multiple times!  
Items in a treasure chest is may not be the same.  
The same item could have different stats, so keep searching for the better equipment!
Choose Your Protagonist from 8 Playable Characters!
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Each playable character has their own strengths and abilities.  
Use them to your advantage!  
Royal Knight : Ignores equipment requirements.  
Forest Hunter : Heal when poisoned.  
Popular Merchant : Enemies drop more items.  
Innocent Prisoner : High strength, and don't get hungry often.
Recommended to play using a controller pad
------------------------------------------
For smoother gameplay experience, a controller pad is highly recommended for this game:  
*   X-Input based controllers (e.g. XBox360 for Windows)  
*   DUALSHOCK®4 Controller (usually for use for PlayStation®4)
Special Note
------------
*   Statistical data, such as how many enemies of each type have been defeated in total, and location of players' deaths, etc. will be collected.

Release date: Sep 8, 2016

Categories: Soulslike Combat, Action RPG, Survival, Platforming, Resource Management, Puzzle Solving, Multiple Playable Characters, Stealth Gameplay

Feature scans:
- Steam Deck: score 60; verdict: Tinkering Required; summary: Steam Deck audit finds no launcher, anti-cheat, crash, or unreadable UI evidence, but controller input and remapping failures plus occasional frame drops create notable friction. External non-Xbox controllers appear especially problematic, while the game still launches and can run for some users.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: The reviewers consistently frame their positive recommendations around discounts, sales, or bundles rather than full price. One reviewer explicitly says they avoided paying full price, and another recommends it only during discounts. This suggests the community considers the fair base-game price to be in a modest sale-tier range rather than a premium full-price tier, supporting an estimated fair range of about $15–$25.
- Playtime Metrics:
  - Game completion: 60.0h
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only direct overall completion estimate is the reviewer who expects to finish the game in roughly 60 hours, so gameCompletion is set to 60 hours. The 20-hour second-boss report and the 4-hour first-area/stage reports corroborate slow early progression but do not provide a separate story completion, typical session length, or endgame duration. No consistent numeric evidence supports storyCompletion, sessionLength, or endgame, so those are null.
- Time-to-fun:
  - Summary: Reports describe a grind-heavy, punishing experience where early friction persists; one reviewer finds exploration fun initially but then tedious, and no cited event clearly turns the game fun.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Never-ending farming for levels, gear, potions, and food; Harsh death penalties and extra respawn steps, including corpse retrieval; Need to use another character to recover a lost soul; Tedious inventory management and weapon-swap or bow controls; Opening lore dump instead of show-not-tell storytelling; Repetitive, punishing enemies that make stuck areas tedious
  - Unlock drivers: N/A
  - Conditions: Tolerance for methodical pacing and harsh death penalties; Willingness to repeatedly farm consumables and equipment; Having an addictive personality, which one reviewer links to getting hooked; Patience for an early-game slog in hope of a later payoff; Preference for exploration over combat, since exploration is called fun but combat tedium sets in; Adapting to inventory and weapon-swap controls; Prior Soulslike experience, as reviewers compare rough first hours to Dark/Demon's Souls; Playing in shorter sessions to avoid fatigue during longer sessions
- Player Archetypes:
  - Soulslike Grind Veteran (buy)
    - Motivation: To conquer a punishing old-school action RPG through soulslike challenge and incremental gear and level progression.
    - Playstyle: Farms levels, weapons, armor, potions, and food while enduring death loops and weapon durability.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Dark Souls; Zelda
  - Nostalgic Retro RPG Fan (buy)
    - Motivation: To relive the challenge and aesthetic of classic era RPGs with a nostalgic, difficult adventure.
    - Playstyle: Approaches the game as a retro RPG, valuing difficulty and vintage visuals over modern presentation.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: nostalgic
    - Reference games: N/A
  - Control-Scheme-Sensitive PC Player (no buy)
    - Motivation: To have comfortable, clearly supported controls and avoid being forced into an awkward controller scheme.
    - Playstyle: Plays on PC with preferred input devices and rejects setups that require or assume a console-style controller.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Charming and content-rich game (weight 0.51): Many reviewers find the game charming, fun, and packed with content. It is described as an interesting action RPG with a lot to offer.
- Creative and varied gameplay elements (weight 0.46): Reviewers praise the game's creativity, with numerous interesting ideas like throwing items to distract enemies, using environmental interactions, and unique puzzles. The game offers a lot of variety in enemies, hazards, and traps.
- Fun and challenging gameplay (weight 0.44): Reviewers find the game fun and challenging in a Dark Souls-like way, with solid combat and rewarding exploration. The difficulty is fair and surmountable with skill.
- Weapon variety and combat depth (weight 0.36): Combat offers depth with various weapons, each having different attacks and stats. Weapon swapping becomes less clunky with playtime, and equipment drops encourage hunting for strong gear.
- Runs well and controller support (weight 0.28): The game runs smoothly at 60 FPS at 1080p and works completely with a PS4 controller without extra software. Keyboard and mouse rebinding is also available.
- Good music and sound design (weight 0.25): The music and sound effects are nice to listen to and reinforce the game's tone. The sound design is quite good, with effects matching actions.
- Exploration and level design (weight 0.22): Exploration is rewarding, with hidden paths, traps, and interconnected areas. The map design is good, and levels are fun to explore with interesting obstacles.
- Nostalgic and retro feel (weight 0.2): The game evokes nostalgia with its simplicity and charm reminiscent of PS2 titles and older game design. It captures a warm, familiar feel.
- Challenging and fair bosses (weight 0.18): Bosses are genuinely challenging and memorable, requiring improvisation. The difficulty is not unfair, as traps and tricks are telegraphed nicely if players are observant.
- Appealing art style (weight 0.18): The cartoonish dark fantasy art direction is successful and appealing. The stylized graphics are beautiful and fit the game's tone.
- Underrated gem (weight 0.18): Some reviewers consider the game an underrated gem in the rough and recommend checking it out. It has the potential to be a great game for action RPG fans.
- Enemy variety and hazards (weight 0.14): The game features many different types of enemies, hazards, puzzles, and traps. Enemies are well-positioned, keeping players alert.
- Atmosphere and tone (weight 0.13): The game captures a dreary atmosphere that becomes increasingly oppressive. It is not as heavy as FromSoftware games but still effective.
- Long playtime and content (weight 0.13): Reviewers note that the game has a long playtime and a lot of content, especially for an Early Access title. It is suitable for long evenings.
- Comedic item descriptions (weight 0.12): Item descriptions are often comedic, and there are plenty of them. Reading them is fun and adds to the game's charm.
- Immersive sim elements (weight 0.1): The game features immersive sim elements like fire causing logical chain reactions and using items in multiple ways. These elements enhance the survival gameplay experience.

Common complaints:
- Controller requirement and issues (weight 0.8): The game heavily relies on an Xbox controller, with many features like lock-on and menus not working properly with other controllers or keyboard. Button prompts and mappings are often wrong or unclear, and rebinding is limited.
- Death recovery is tedious (weight 0.51): Dying forces players to use a different character to retrieve lost equipment or souls, often requiring extra items or farming. This system adds frustration and repetition, especially when attempts are difficult or poorly equipped.
- Controls are poor and imprecise (weight 0.51): Many players find the controls awkward, unresponsive, and overly complicated, leading to discomfort and a lack of precision. This affects both combat and movement, making the game feel janky.
- Visual and audio flaws (weight 0.45): Graphics are outdated, blurry, and inconsistent, with ugly character models and art style. Sound effects and music are lackluster or too quiet, and translation errors are present.
- Combat flaws and jankiness (weight 0.44): Combat is simplistic, janky, and lacks depth, with issues like launch attacks, poor hitboxes, and a useless parry system (not implemented). Animations are sluggish, and getting knocked down leads to brutal beatdowns.
- Poor weapon durability and inventory (weight 0.44): Weapons break frequently and permanently, requiring costly repairs or grinding for replacements. The inventory and swapping menus are clunky, and shortcuts are inconvenient.
- Technical and performance issues (weight 0.42): The game suffers from severe optimization problems, including frame rate drops, stuttering, and bugs that hinder gameplay. Many report it is unplayable on modern PCs, even with low settings.
- Unclear guidance and progression (weight 0.38): The game provides little explanation for core mechanics, stats, and objectives, leaving players confused. Features like skill books and trial unlocks are obscure, and base facilities require tedious gem farming.
- Repetitive and bland design (weight 0.37): The core loop becomes repetitive over time, with samey environments and a lack of satisfying progression. The game feels unpolished and fails to stand out compared to similar titles.
- Outdated and unpatched version (weight 0.36): The Steam version is an old, obsolete build that has not been updated since 2016, missing the 'Reborn' improvements. It does not work properly on modern systems and feels abandoned by developers.
- Grind and time disrespect (weight 0.36): The game requires excessive grinding for equipment, money, and levels, which feels like a slog and disrespects players' time. Slow leveling and costly repairs add to the tedium.
- Difficulty spikes and unfairness (weight 0.32): Difficulty can spike unpredictably, with enemies that kill in two hits and require good equipment. The game is unforgiving and may cause players to quit quickly, especially without prior experience.
- Unclear keyboard support (weight 0.32): Keyboard controls are nominally supported but poorly implemented, with no key prompts and inability to remap keys. The layout is messy and frustrating, often leading to abandonment.
- Motion sickness from camera (weight 0.3): Several reviewers experienced motion sickness due to the camera controls, which can be floaty, stuttery, or spin too fast. This disorientation makes the game unplayable for some.
- Punishing death mechanics (weight 0.3): Death carries harsh penalties, such as losing equipment, half your money, and forcing you to start with nothing. The recovery process is often frustrating and adds little enjoyment.
- Camera and lock-on problems (weight 0.29): Camera controls are awkward and can cause disorientation, and lock-on only works with an Xbox controller. Menus do not pause the game, allowing camera movement while navigating.
- Hunger system disliked (weight 0.23): The hunger mechanic requires frequent eating and food spoils, forcing players to poison themselves or endure annoyance. It is seen as an unnecessary survival element that detracts from the experience.
- Leveling and character imbalance (weight 0.22): Leveling is slow and provides little benefit, and character stats are imbalanced, with some characters being far more viable. Progression flexibility reduces the impact of character differences.
- Enemy variety and placement (weight 0.19): Enemy variety is very limited, with only a few types, and some enemies are placed randomly or hover in midair. This makes combat repetitive and encounters feel unfair.
- Curses and status ailments (weight 0.18): A tutorial trial inflicts a permanent HP-halving curse that is hard to remove, and some status ailments cannot be cured. This adds unfair difficulty and frustration.

Gameplay feedback:
- Unique death recovery system (weight 0.74): Multiple clusters describe a distinctive mechanic where upon death, players must use a different character to retrieve the corpse and lost items, with some noting that otherwise equipment and upgrades are permanently lost.
- Souls-like classification (weight 0.59): Many reviewers explicitly categorize the game as a Souls-like or Souls-like action RPG, often noting similarities to Dark Souls in structure and combat.
- Action RPG combat and platforming (weight 0.43): The game blends action RPG combat with platforming elements, featuring dodging, stamina management, and timing-based attacks.
- Hunger and food mechanics (weight 0.39): A hunger system requires players to eat regularly, with food spoiling over time and causing HP loss when the meter is empty.
- Survival and resource management (weight 0.37): Survival mechanics include managing hunger, inventory, and gathering materials, with an emphasis on preparation and resource management during dungeon exploration.
- Weapon and equipment durability (weight 0.32): Weapons and equipment degrade with use and can break permanently, sometimes disappearing entirely after breaking.
- Creative item and environmental interactions (weight 0.28): The game features various creative uses for items, such as throwing bottles to attract enemies, eggs to make them slip, heat-seeking arrows, and using fire to cure parasites.
- Level design and exploration (weight 0.26): Levels contain hidden paths, traps, interconnected areas, and a labyrinthine maze, with some maps criticised as small and samey.
- Multiple playable characters (weight 0.25): Players can choose from multiple characters with different stats and starting conditions, and can switch between them, especially after death.
- Randomized loot and respawning chests (weight 0.18): Chests contain randomized loot and respawn when re-entering dungeons or zones, allowing repeated farming.
- Skill acquisition via books (weight 0.18): Abilities like parry, dodge roll, and charge attacks are unlocked by finding skill books in levels, with some UI indications being misleading.
- Controller and input limitations (weight 0.18): Controller button rebinding is limited or nonexistent, while keyboard and mouse allow full rebinding; lock-on may require specific controllers.
- Boss difficulty and farming (weight 0.17): Bosses are challenging but fair, though some areas require farming for equipment and upgrades to progress.
- Curses and status effects (weight 0.17): A curse can permanently halve HP, and holy water is required to remove it; burning status effects can destroy revival items.
- Camera and control issues (weight 0.17): Camera control and lock-on mechanics have issues, including twitching and dependence on specific controllers.
- Endgame choices and content (weight 0.16): After the final boss, players choose between heaven and hell, each offering different rewards and challenges; reloading resets the boss fight.
- Base hub and facility upgrades (weight 0.14): A hub base functions like a nexus, with merchants unlocked after killing bosses and facilities upgraded via special books.
- No character creation currently (weight 0.1): Some reviewers note the absence of a character creation system, though one cluster mentions character creation as a feature.
- Optimization and bug issues (weight 0.1): Reported bugs include bridge hitboxes, camera twitching, and arrow twitching, alongside general optimization problems.
- Shared progression and storage (weight 0.1): All characters share progress and XP, and there is a shared storage system for items.

Performance notes:
- Severe Optimization Issues (weight 0.37): Many players report severe frame drops and stuttering, even on high-end hardware. Performance often falls below 60 FPS and is not fixed by lowering settings.
- Inconsistent Performance Reports (weight 0.17): While some report flawless 60 FPS at 1080p, others experience severe issues, suggesting performance may vary greatly depending on hardware or configuration.
- Unplayable on Modern PCs (weight 0.16): Some users state the game does not run at all on modern systems, making it completely unplayable. This is echoed by reports of extremely low FPS with minimal hardware utilization.
- Erratic Frame Rates (weight 0.16): Frame rates fluctuate wildly, jumping from high to single digits multiple times per second. This is observed on systems that handle other demanding games smoothly.
- Poor Graphics Despite Performance (weight 0.15): Graphics are criticized as looking outdated (like an Xbox 360 title) yet still cause performance problems, indicating poor optimization.
- Low FPS with Low Usage (weight 0.07): One user reports only 20 FPS with very low CPU and GPU usage on a high-end system (i7, 32GB RAM, RTX2070 Super), indicating a severe bottleneck or optimization flaw.
- Clipping Through Floor (weight 0.06): Players experience clipping issues where characters or objects pass through the floor, breaking immersion.
- Minor Frame Drops in Zones (weight 0.05): Some users notice minor frame rate drops when entering new areas or teleporting, but these are less severe than other performance issues.

Recommendations:
- Negative overall recommendation (weight 0.37): Multiple reviewers explicitly do not recommend the game, especially at its price, and advise buying other games instead. Some mention refunding the game.
- Avoid this obsolete version (weight 0.3): Reviewers strongly advise against buying this Steam version, calling it obsolete and directing players to newer versions such as Inferno Climber Reborn on the Switch or Microsoft Store.
- Appeals to Souls and Zelda fans (weight 0.29): The game is recommended for fans of Dark Souls and Zelda, offering a similar experience. It is also suggested for those who want to experience the magic of Dark Souls for the first time again.
- Only buy on sale (weight 0.26): Several reviewers recommend purchasing only at a discount due to the game's flaws or price. Some suggest reading reviews first and buying if still curious.
- Challenging and punishing difficulty (weight 0.19): Reviewers highlight the game's high difficulty and harsh punishment on failure, making it unsuitable for the faint of heart. It is recommended for players seeking a challenge and interesting mechanics.
- Positive but reserved recommendation (weight 0.17): Some reviewers give a tentative recommendation, noting early access flaws but overall finding the game enjoyable. Others say to check it out and you won't be disappointed.
- Controller strongly recommended (weight 0.15): Reviewers recommend playing with a controller rather than keyboard and mouse. Some state that the game is not recommended for players without an Xbox controller.
- Rewarding for patient players (weight 0.15): Players who invest time and enjoy methodical gameplay will find the experience rewarding, despite rough edges. It is also recommended for nostalgic RPG fans who appreciate retro graphics and difficulty.
- Recommended for genre enthusiasts (weight 0.15): Fans of action RPGs, dungeon crawlers, and souls-like games with light preparation and resource management will enjoy this title. It is also suited for hardcore fans of Studio A.
- Not for mainstream appeal (weight 0.14): The game may not appeal to those looking for a polished or streamlined experience. It is also not recommended for players expecting combat depth like Dark Souls unless specifically looking for a soulslike.
- Motion sickness warning (weight 0.11): Players who are prone to motion sickness are advised to stay away from the game. It is not recommended for those individuals.
- Gameplay tips provided (weight 0.1): Reviewers offer specific tips, such as buying the copper sword after reaching STR 3 and treating the game like Diablo by keeping backup gear in the stash.

Other player notes:
- Frequent Dark Souls comparisons (weight 0.67): Many reviewers compare the game to Dark Souls, often unfavorably, describing it as diluted, inferior, or lacking key strengths. Some note it mixes ideas to differentiate itself, but overall the comparisons highlight shortcomings.
- Zelda comparisons and differences (weight 0.37): The game is often compared to Zelda titles, with reviewers noting differences such as lack of puzzles and different tool progression. Some find it more complicated and saturated than Dark Souls and much harder than Zelda.
- Steam version outdated (weight 0.33): The Steam release is the old version, lacking the Reborn version available on Microsoft Store, and has not been updated since 2016. Arc System Works has not added the Reborn version to Steam.
- Developed by Arc System Works (weight 0.25): Arc System Works is the developer and publisher, known for the Guilty Gear series. However, the Steam page indicates it was actually made by around five people.
- Miscellaneous details (weight 0.23): Various small details include new stages in v0.2.01, a Dreamcast font at the start, encyclopedia text being fun to read, tips from a dog, Death Contract costing 60CP, at least 8 skills, Unity engine, and the first trailer being a walking simulator.
- Reborn version superior (weight 0.22): A Switch port called Inferno Climber Reborn is considered a much better version, supporting newer GPUs, CPUs, and Windows APIs. It is described as the full product and is less expensive.
- Excessive grind and failure loop (weight 0.21): The game suffers from a dreadful amount of grind and a miserable failure loop, with hidden stats and an MMORPG-like grinding ambition but without permanent bonuses. Progression is very long and tedious.
- Official Chinese language support (weight 0.17): The game has official Chinese language support, as noted by reviewers. Japanese localization is also solid, but translation quality elsewhere is strange.
- Dated visuals and performance (weight 0.16): Visuals and performance resemble a PlayStation-era console game, with childish-looking graphics despite serious difficulty. The game is very indie and simple.
- Compared to other games (weight 0.15): Reviewers compare it to Darkest Dungeon for hero roster management, Diablo for stash gear, and Quest64 with nostalgia. It is also unfavorably compared to other fake Souls-like games.
- Early Access status (weight 0.15): The game is in Early Access, as mentioned by multiple reviewers. This may affect expectations regarding polish and content.
- Unpolished and cheap (weight 0.15): Reviewers find the game cheap and unpolished, not meeting the asking price. Graphics are criticized as looking cheap based on screenshots.
- Little story and character development (weight 0.14): The narrative is a loose framework with little deep storytelling or character development, relying on environmental worldbuilding and expository text.
- Controller support issues (weight 0.13): Supports PS4 controller plug-and-play, but there is a possible compatibility issue with non-Xbox 360 controllers. A later update implemented keyboard and mouse configuration.
- Niche charm and old-school design (weight 0.12): Design carries a warmth associated with older game design, reminiscent of PS2 titles for simplicity and charm. The game is very specific and Japanese.
- Healing flask and soul retrieval (weight 0.12): The game uses ideas like a healing flask and soul retrieval similar to Dark Souls and FromSoftware titles, as well as Wizardry character recovery.
- Acquired via bundle (weight 0.1): Several reviewers obtained the game as part of a bundle, which may influence their perception of value.
- Metroidvania Soulslike genre (weight 0.1): Described as a Metroidvania / Soulslike game, blending exploration and challenging combat. It is also called a Zelda/Souls action RPG.
- Developer abandoned game (weight 0.1): Developers have not fixed anything since launch and walked away, leaving the game unpolished. No strategy wiki or guide exists three years after release.
- Rated 6/10 (weight 0.08): One reviewer rated the game 6/10, indicating a mixed but not terrible experience.

Emotions:
- Frustration (weight 0.27): Players are frustrated by poor controls and lack of guidance, including unrebindable controller inputs and keyboard prompts that cannot be remapped. Difficulty spikes, imprecise combat, and being launched off cliffs compound the issue, while severe optimization problems cause frame drops even on high-end hardware. Punishing mechanics like permanent weapon breaking, hunger, and tedious corpse runs further amplify the frustration.
- Disappointment (weight 0.15): Many find the game unpolished and a poor imitation of the Souls series, with awkward controls, limited enemy variety, and performance issues that make it unplayable on modern PCs. The obsolete Steam version and lack of a remake add to the letdown, as does the game's failure to deliver on its potential.
- Annoyance (weight 0.06): Annoyance stems from janky camera controls that can kill the player, a clunky movement system where sprinting is hard to stop, and tedious inventory management. Hidden skill books and distant facilities requiring gems add to the irritation.
- Enjoyment (weight 0.03): Players enjoy the fun and challenging gameplay, with memorable boss fights and rewarding exploration in dungeons. The game is entertaining in its own right and offers fun levels to explore.
- Anger (weight 0.03): Anger is driven by having to use a different unequipped character to recover your body after death, and by the game being a bad fake Souls-like. Developers abandoning updates for the Steam version and having to refight the final boss after choosing an ending also provoke anger.
- Tedium (weight 0.02): Tedium arises from the repetitive process of using another character to travel to your death location and revive the dead one, as well as facing repetitive and punishing enemies when stuck in an area.
- Regret (weight 0.02): Regret comes from impulsive purchases based on pre-release trailers and illustrations, or trying the game from a bundle and finding it low quality.
- Confusion (weight 0.02): Confusion is caused by a labyrinthine maze area with unclear navigation, and by UI indications for dash or parry that do not work initially. Buttons are misrecognized and the layout seems random.
- Satisfaction (weight 0.02): Satisfaction comes from fluid combat, good sound design, and controls that work well with a controller without extra software. Unarmed attacks, combos, and bow side-steps feel good.
- Love (weight 0.02): Players love the Souls-like experience, with numerous interesting mechanics and a large world full of enemies and secrets.
- Discomfort (weight 0.02): Discomfort is caused by complex controls and lack of explanation, as well as motion sickness from playing.
- Hope (weight 0.02): Hope persists that the sequel will be better, and players wish for an invincibility frame book to improve the experience.
- Hate (weight 0.02): Hate is fueled by unnatural keyboard-and-mouse controls and punishing death mechanics, with one reviewer hate-playing to the end due to the slog.
- Motion sickness (weight 0.02): Motion sickness is triggered by camera controls and stuttering camera rotation.
- Nostalgia (weight 0.02): Nostalgia is evoked by the simplicity and charm reminiscent of PS2 titles, as well as the game's style and music.
- Excitement (weight 0.02): Excitement comes from the Dreamcast font and nostalgic Quest64 feel, and from the thrilling death and revival system with different characters.
- Enthusiasm (weight 0.02): Enthusiasm is shown for the game's creativity despite dated graphics, and for its own charm inspired by Dark Souls.
- Disgust (weight 0.01): Disgust is caused by the ugly art style.
- Fatigue (weight 0.01): Fatigue sets in from repetition during longer sessions.
- Dislike (weight 0.01): Dislike is directed at unique features like the hunger meter and equipment destruction.}