Info about ギルド探求団へようこそ！:

Official game description:
**「ギルド探求団へようこそ！」**
------------------
このゲームは、ギルドに登録された冒険者たちの情報を復旧させる『推理パズルゲーム』です。
過去1000日の『記録』を振り返りながら、本ギルドに登録された、
・78人の冒険者
・20隊のパーティ
が現在どのような構成で、どのような結末を迎えたのかを推理で特定して暴きましょう！
あなたの頭脳と、かわいいアシスタントだけが頼りです。
それでは──良い旅を！
**ゲーム実況・配信について**
体験版・製品版ともに歓迎です！ 配信中のスーパーチャットなども大丈夫です。
基本的に、誹謗中傷や作品の世界観を壊すものでなければ、エピローグ以降も含めて全編OKです。
なお、本ゲームの実況・配信により生じたいかなる損害について、当開発チームは責任を負いません。
また、報告も不要ですが、もし可能なら「ゲームタイトル」と「ゲームのURL（このページ）」を、動画の概要欄に貼ってもらえると助かります。
**※追記(2026/02/02 02:00)**
このゲームは推理ゲームでもありますので、これからプレイする人の楽しみを奪わないために、
動画の**『サムネイル』**に「パーティの組み合わせ」が推測できてしまう画像を使うのは、明確に禁止とさせてください。
たとえば、「製品版のエピローグ後に見る事が出来るイラスト」を『サムネイル』にするのは禁止です。
※あくまで**『サムネイル』**が対象です。前述の通り、実況・配信の動画内ではエピローグ以降も含めて全編OKです。

Release date: Feb 5, 2026

Categories: Deductive Reasoning Puzzle, Investigative Gameplay, Document-based Investigation, Mystery, Single-player Story, Text-based Gameplay, Fantasy

Feature scans:
- Wiki: score 50; verdict: Moderate External Dependency; summary: The game is praised for its engaging deduction mechanics, but the primary complaints center on ambiguous hints, unclear information, and a steep difficulty curve that forces players to rely on external tools like Excel and online guides. The lack of clear in-game instructional data creates a significant barrier for players trying to learn systems and progress without external help.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: The community consistently describes the game as underpriced and high value, with many saying it's cheap and worth more. Specific price mentions (470 yen, 15 yuan) suggest a low current price, while statements like 'no loss even at full price' indicate the game could reasonably be priced higher. Thus, a fair base-game price range is estimated at $5-10 USD.
- Playtime Metrics:
  - Game completion: 7.5h
  - Story completion: 7.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Multiple reviews report total playtime to clear the game, ranging from 4.4 to 12 hours, with most clustering around 6–8 hours. The 6.8h all-achievement run and the 7.5h straight playthrough support a typical completion time near 7.5 hours. The 8-hour report and the 10-hour simple-finish estimate further corroborate this range. Since the game's main objective is solving the mystery and reaching the ending, story completion aligns with the same clear times. No evidence specifies an average session length or dedicated endgame duration, so those metrics remain null.
- Time-to-fun:
  - Summary: The game starts with a steep learning curve and high puzzle difficulty, but becomes highly satisfying once players start to successfully deduce solutions and notice the underlying rules.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: High puzzle difficulty; Getting stuck without hints; Misleading assumptions; Initial lack of progress; Requires creative thinking after tutorial
  - Unlock drivers: Using hints; Noticing the numbering rule; Questioning assumptions
  - Conditions: Player's deduction skill; Playing without time pressure; Playing without hints; Tolerance for reading; Liking similar games like Obra Dinn; Liking RPG flavor text
- Player Archetypes:
  - Obra Dinn-style Deduction Veterans (buy)
    - Motivation: The satisfaction of solving complex deduction puzzles and reconstructing a full picture from fragmented documents
    - Playstyle: Methodical note-taking, cross-referencing documents, systematically eliminating possibilities, and comparing against genre conventions
    - Experience: veteran
    - Purchase stance: buy
    - Labels: 奥博拉丁爱好者; 鲁特里爱好者
    - Reference games: Return of the Obra Dinn; The Roottrees are Dead; Type Help; The Golden Idol; Her Story
  - Genre Newcomers Discovering Deduction (buy)
    - Motivation: The joy of discovering a new genre and the satisfaction of solving puzzles through self-guided learning
    - Playstyle: Careful reading, extensive note-taking, slower pace, relying on trial and error and gradual information accumulation
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: 推理ゲーム初めて; 初めてのジャンル
    - Reference games: N/A
  - Story-Driven Character Empathizers (buy)
    - Motivation: Emotional connection to characters and immersion in the narrative world of the adventurer guild
    - Playstyle: Reading-focused, emotionally invested, motivated by story progression and character fates rather than puzzle completion alone
    - Experience: mixed
    - Purchase stance: buy
    - Labels: 推理ゲームは苦手; キャラもの好き
    - Reference games: N/A
  - Logic-Purist Critics (no buy)
    - Motivation: Seeking rigorous, well-defined logical puzzles with unambiguous solutions and clear deductive paths
    - Playstyle: Expects precise logic, becomes frustrated by ambiguity and misdirection, may abandon or resort to guides
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: 理系出身; well-definedを求めるタイプ
    - Reference games: Return of the Obra Dinn


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent deduction gameplay (weight 0.47): The game is consistently praised as a high-quality, refined deduction puzzle game. Players find the deduction mechanics smooth, enjoyable, and intellectually engaging, with a good balance of challenge and accessibility.
- Great overall game experience (weight 0.33): Reviewers describe the game as very good, well-made, and addictive, offering a satisfying and enjoyable experience. Many note that it exceeds expectations and is easy to recommend to others.
- Touching and moving story (weight 0.29): The narrative is praised for its emotional depth, with a sad atmosphere that is well-executed. Players find the story tear-jerking and wonderful, with several touching moments throughout.
- Cute and pettable assistant (weight 0.26): The assistant character is a beloved feature, described as cute and stress-relieving. The ability to pat her head is a frequently mentioned, enjoyable interaction that adds charm to the game.
- Emotional and moving epilogue (weight 0.22): The epilogue is highlighted as a standout feature, delivering an emotional and impactful conclusion. Players appreciate how it shows the aftermath for each character, leaving a strong and lasting impression.
- Great value for price (weight 0.17): The game is widely considered inexpensive and well worth its cost, often exceeding expectations for the price. Reviewers frequently mention that it provides satisfaction and content beyond what they paid for.
- Well-developed characters (weight 0.17): The characters are vividly portrayed and feel alive, with many having their own stories and depth. This strong character development contributes significantly to the emotional engagement of the narrative.
- Satisfying puzzle-solving experience (weight 0.15): Solving puzzles and uncovering the truth provides a strong sense of accomplishment and joy. The gradual progression of piecing together clues is described as exhilarating and deeply satisfying.
- Accessible and beginner-friendly (weight 0.15): The game is noted for its low difficulty and approachable design, making it easy for newcomers to pick up. The gentle learning curve allows players to progress without stress or the need for guides.
- Small but polished game (weight 0.12): Despite its short length and smaller scale, the game is considered refined and full of content. Players appreciate the rich details and polished execution packed into a compact experience.
- Balanced and enjoyable difficulty (weight 0.08): The difficulty level is praised for being just right, offering enough challenge to be engaging without becoming frustrating. This balance keeps the gameplay fun and the puzzle-solving rewarding.

Common complaints:
- High overall difficulty (weight 0.17): Many players find the game too difficult, with some needing guides for over half the game. The difficulty is often described as unreasonable and frustrating.
- Missing in-game hint system (weight 0.11): Players report the absence of a built-in hint system, which is essential for a text-heavy puzzle game. This leads to getting stuck and resorting to external guides.
- Obscure puzzle solutions (weight 0.1): Many puzzles rely on brute-force guessing or obscure clues, making it unclear why certain answers are correct. This is especially problematic in the later pages.
- No Chinese language support (weight 0.09): The game lacks official Simplified Chinese localization, requiring players to use fan patches. This is a significant barrier for Chinese-speaking players.
- Confusing early game guidance (weight 0.09): Players are confused at the start about how to proceed, with unclear controls and a lack of direction. This makes the early game hard to get into.
- Late game difficulty spike (weight 0.07): The latter half of the game becomes significantly more difficult and frustrating, with some puzzles requiring elimination without clear evidence.
- Ambiguous Japanese text (weight 0.07): The Japanese writing style is sometimes ambiguous, with demonstrative pronouns and low information density causing misinterpretation. This leads to confusion and frustration.
- Insufficient key information (weight 0.07): Key information is often brief and ambiguous, making puzzles hard to solve without a guide. Players may get stuck if they miss certain details.
- Lack of character development (weight 0.07): Minor characters lack development, and many are pure fillers with minimal information. This reduces the story's emotional impact.
- Unintuitive user interface (weight 0.04): The UI is initially off-putting and hard to use, which adds to the game's accessibility issues. Players may need time to adapt.
- Incomplete world-building explanations (weight 0.04): Some world-building elements are only explained in post-story content, which is confusing and insufficient. Certain parties lack clear endings.
- Frequent getting stuck (weight 0.04): Players often get stuck due to missed information or lack of clear hints. This is a recurring issue throughout the game.
- Off-putting anime elements (weight 0.04): The game contains typical anime loli elements that some players find off-putting. This may affect the game's appeal to certain audiences.
- Sad character fates (weight 0.04): Liked characters die or suffer, which is sad for players. This emotional weight is noted as a negative aspect.

Gameplay feedback:
- Deduction from interviews and records (weight 0.49): The core gameplay involves reading past interviews, files, and news articles to deduce character roles, party affiliations, and events. Players must collect and organize scattered information to reconstruct what happened, with all necessary clues present in the text.
- Similar to Obra Dinn (weight 0.42): Many reviewers describe the game as an Obra Dinn-like deduction experience, often comparing it to Return of the Obra Dinn and Type Help. It is seen as a lighter or simplified version of that style, focusing on document organization and retrospective deduction.
- Logic and puzzle solving (weight 0.31): The game is frequently described as a logic puzzle or reasoning game where players must persist to reach correct answers. It is considered a high-difficulty deduction puzzle that requires careful thought and logical filling of information.
- Guild and party identification (weight 0.19): A significant part of the gameplay involves identifying which guild or party characters belong to, including their occupations, ranks, and life status. Players combine information from multiple articles and interviews to fill in the guild roster.
- Text-heavy and text-based (weight 0.17): The game is described as text-heavy, with most of the experience involving reading large amounts of text and deducing hints from in-game documents. It presents the mystery and story using only text and face photos, requiring careful reading and analysis.
- Mystery with clear evidence (weight 0.15): Reviewers note that the game is a mystery where all answers have clear evidence, making solutions fair and not reliant on brute-forcing. Players must pay attention to details and piece together clues from news and interviews to reach the truth.
- Fill-in-the-blank gameplay (weight 0.1): Many reviewers compare the gameplay to a fill-in-the-blank puzzle, where players deduce missing information from revealed clues. This format is central to the deduction experience, as players fill in tables or rosters with their findings.
- Archive investigation and clue gathering (weight 0.1): The game involves archival work, where players unlock archives and use details from different files to identify characters and piece together storylines. Collecting and organizing clues is essential to solving the mystery.
- Requires reading and thinking (weight 0.07): The game demands careful reading of materials and logical reasoning, combining reading comprehension with deduction. Players must organize information from various sources to progress.
- Fantasy mystery setting (weight 0.07): The game is set in a fantasy world, often described as an isekai or light fantasy setting with cute art. It combines mystery and puzzle elements with narrative tricks and character stories.
- Finding articles to progress (weight 0.06): The game starts with finding articles and uses them to discover more articles, helping players identify all parties. Players often have to guess with insufficient information, making the search for articles a key mechanic.
- Deduction through elimination (weight 0.06): Players read interviews and news to deduce which party each adventurer belongs to, often using elimination. The game involves identifying party members from article content and interview details.

Performance notes:
No performancepoints

Recommendations:
- Recommended for Obra Dinn fans (weight 0.23): Multiple reviewers strongly recommend the game to fans of Return of the Obra Dinn and similar deduction titles like The Case of the Golden Idol. They highlight the shared appeal of identifying people and events from fragmentary information.
- General positive recommendation (weight 0.17): Several reviewers simply recommend the game without specific conditions, praising it as a great work worth more than its price. The game is easy to recommend and worth playing.
- Recommended for deduction enthusiasts (weight 0.16): Reviewers recommend the game to players who enjoy deduction games, especially those that involve reading and logical reasoning. The game is praised for its suitability for fans of hardcore logical deduction.
- Good value for price (weight 0.12): Reviewers note that the game is worth buying at its low price, offering good value for money. Some mention it is worth more than its price, making it a worthwhile purchase.
- Use official guide when stuck (weight 0.09): Reviewers suggest using the official Steam guide or hints when stuck, as it provides solutions and helps progress. This is a useful resource for players.
- Suitable for puzzle fans (weight 0.08): Reviewers recommend the game to puzzle enthusiasts and those who enjoy puzzle-solving. It is also recommended for fans of text-based puzzles and logic puzzles.
- Appeals to imaginative thinkers (weight 0.07): The game is recommended for players who enjoy imagining and speculating from fragmentary information, with the reward of seeing the answer revealed. It suits those who like to think and infer.
- Easy to try for beginners (weight 0.07): The game is considered good for beginners, being cheap and light, making it easy to try. It is recommended for those who have not played this type of game before.
- Recommended for mystery lovers (weight 0.05): The game is recommended for fans of mystery games and similar titles, as well as certain types of mystery novels. It appeals to those who enjoy the genre.
- Encourages no-hint playthrough (weight 0.04): Reviewers suggest solving puzzles without guessing or using hints for a greater sense of accomplishment. This approach is recommended for a more rewarding experience.
- Buy if demo appeals (weight 0.04): Reviewers recommend buying the game if the demo makes you want to play more, and for those who liked the demo. It is a good indicator of enjoyment.
- Play through to epilogue (weight 0.04): Reviewers encourage players to see the epilogue and play until the end, as it adds to the experience. The full playthrough is recommended.
- Buy without hesitation (weight 0.04): Some reviewers recommend buying the game without further research if interested, indicating high confidence in its quality. It is a straightforward recommendation.

Other player notes:
- Frequent Obra Dinn comparisons (weight 0.61): Many reviewers compare the game to Return of the Obra Dinn, describing it as a smaller, lighter, or more compact version that captures the essence of the deduction gameplay. Some find it a good spiritual successor or substitute, while a few consider it inferior in late game.
- Comparisons to other deduction games (weight 0.27): Besides Obra Dinn, reviewers compare the game to titles like Type Help, Golden Idol, and Rootree, noting similarities in gameplay and difficulty. Some find this game easier or harder than those references.
- Lack of official Chinese support (weight 0.24): The game does not have official Chinese localization, but players mention that high-quality fan translations or patches are available, often found on Bilibili. This is a common point for Chinese-speaking players.
- Short playtime around six hours (weight 0.22): Most reviewers report a playtime of about 5 to 8 hours, with many completing the game in roughly 6 hours. The game is considered short but well-organized, suitable for a single sitting or a few sessions.
- Good value for low price (weight 0.21): Reviewers consistently note the game is inexpensive and offers excellent value for its price, with a well-structured volume and content that exceeds expectations for an indie title. The low cost is seen as a major positive.
- High-quality fan translations (weight 0.1): Players praise the fan translations, noting they are complete and well done, sometimes even approved by the author. These translations make the game accessible to non-Japanese speakers.
- Official guide available (weight 0.08): The game includes an official guide on Steam with step-by-step hints and final answers, which is helpful for players who get stuck. This is seen as a positive feature.
- Japanese language only (weight 0.07): The game is available only in Japanese with no language options, which may limit accessibility for non-Japanese players. This is a notable drawback for some reviewers.
- Small install and text volume (weight 0.06): The game is described as small in install size and text volume, making it a compact experience. This aligns with its short playtime and low price.
- Comparisons to other titles (weight 0.06): Some reviewers mention other similar games, either recommending them or comparing quality. This helps players understand the game's place in the genre.
- Comparisons to author's previous work (weight 0.06): Some reviewers compare the game to the developer's previous title, 'Mirror of Majority', indicating a consistency in style or quality. This provides context for players familiar with the author's work.
- Achievement completion time (weight 0.05): Completing all achievements takes about 4 to 7 hours, with some reporting around 5.5 to 6.8 hours. This is slightly longer than a standard playthrough but still short overall.
- Longer no-hint playthrough (weight 0.04): Without hints, the game takes about 10 to 12 hours to complete, which is longer than the average playtime. This suggests the game offers more challenge for those who avoid assistance.

Emotions:
- Enjoyment (weight 0.15): Players consistently praised the deduction gameplay, story, and character development as the primary sources of fun. The process of piecing together information and solving puzzles was described as smooth, satisfying, and engaging, with many noting the game's fair logic and well-crafted narrative. The overall experience, including the gradual revelation of the story and the charming atmosphere, left a strong positive impression.
- Satisfaction (weight 0.15): The main driver of satisfaction was the sense of achievement from solving puzzles and deducing the truth through logical reasoning. Players felt rewarded when clues connected, information clicked into place, and they could complete the game, often without a guide. The epilogue, which showed the aftermath of each party, was also a significant source of satisfaction and provided a fulfilling conclusion.
- Frustration (weight 0.09): Frustration primarily stemmed from the game's high difficulty, especially in the latter half, and a perceived lack of clear hints or guidance. Many players reported getting stuck, having to resort to brute-force guessing or consulting guides due to obscure rules, ambiguous text, and UI issues. The need to rely on external help or guesswork diminished the experience for some.
- Sadness (weight 0.08): The game's narrative, particularly the epilogues and the fates of the adventurer parties, was the main cause of sadness. Players were emotionally affected by character deaths, tragic endings, and the realization that the stories were records of events that had already happened. The act of moving characters to the deceased list and reading about their heartbreaking fates brought many to tears.
- Appreciation (weight 0.04): Players expressed appreciation for the game's well-crafted story, character development, and the emotional aftertaste it left. The quality of the writing, the detailed world-building, and the effective epilogue were frequently highlighted. Additionally, the work of the localization and translation teams was specifically thanked for making the game accessible and understandable.
- Admiration (weight 0.03): Admiration was directed at the game's design, particularly its rigorous logic and the way it wove together an ensemble story. Players were impressed by the well-made deduction puzzles that could be solved entirely through reasoning and the detailed, meaningful character development. The game was often described as a masterpiece or a perfect artwork within its genre.
- Confusion (weight 0.02): Confusion arose from the game's initially unclear rules, the complex numbering system, and ambiguous narrative tricks. Players struggled with misinterpretations of text, especially regarding demonstrative pronouns, and found some clues too obscure to understand without external help. The UI and the need to adapt to the game's unique mechanics also contributed to early confusion.
- Excitement (weight 0.02): Excitement was generated by the thrill of solving puzzles and the impactful moments when information connected. The game's interesting story and the satisfaction of making correct deductions provided a dopamine rush. Players were also excited by the game's details, the potential for replay, and the overall experience that exceeded expectations.
- Affection (weight 0.02): The primary source of affection was the cute assistant character, with the petting mechanic being a particularly endearing feature. Players also developed fondness for the diverse party members as they learned about their stories and backgrounds. The character art and the charming interactions contributed to a strong sense of attachment.
- Interest (weight 0.02): Interest was sustained by the engaging story, the unique deduction gameplay, and the intriguing way information was presented. Players were captivated by the experience of reading past interviews and piecing together the history of the adventurer guild. The game's hardcore nature and the variety of characters and their records also kept players engaged.
- Attachment (weight 0.02): Players grew attached to the characters through the process of reading their records and piecing together their stories. The detailed writing made the characters feel human and vivid, leading to emotional investment in their fates. The game's structure of building attachment to over 78 characters was a key factor in this emotion.
- Gratitude (weight 0.02): Gratitude was primarily directed at the localization and translation teams for making the game accessible to a wider audience. Players also thanked the developer for creating an interesting and high-quality game. The helpfulness of official guides and community patches was also acknowledged with appreciation.
- Disappointment (weight 0.02): Disappointment was mainly due to the game's short length and the lack of deeper background for some characters. The absence of official Chinese language support was a significant issue for some players, preventing them from recommending the game. A few also felt the story lacked a clear central mystery or that the ending was not fully satisfying.
- Moved (weight 0.02): The game's story, particularly the epilogue and the depiction of the 20 teams' joys and sorrows, was deeply moving for players. The emotional depth of the character stories and the gentle, sentimental tone of the ending left a strong impact. The post-clear content, which detailed the fates of the parties, was a key source of this emotion.
- Joy (weight 0.01): Joy was experienced through the satisfaction of solving puzzles and the heartwarming, cute nature of the game. Players found happiness in recognizing relatable situations, understanding the story, and the overall fun and touching experience. The game's ability to evoke happy memories and a knowing smile contributed to this positive emotion.
- Immersion (weight 0.01): Players were easily immersed in the game's world and story, often playing for hours without noticing the time. The compelling narrative, attractive characters, and the engaging puzzle-solving process drew players in deeply. The game's ability to create a strong emotional connection and a sense of being absorbed was frequently noted.
- Desire (weight 0.01): The desire for more content was a common sentiment, with players wanting a sequel or more stories from the game's world. The high quality of the game led to wishes for a longer experience or the ability to replay it with erased memory. Players also expressed a desire for more games similar to this one.
- Amusement (weight 0.01): Amusement was derived from the game's humorous elements, including the petting mechanic and the funny character stories. Players found the team stories memorable for their laughter and tears, and specific characters were noted for their comedic value. The game's ability to balance humor with emotional depth was appreciated.
- Regret (weight 0.01): Regret was felt for missing clues or using hints, which diminished the satisfaction of solving puzzles. Players also expressed regret over the lack of an official Chinese translation and the fates of certain guilds. The realization that the game can only be played once also contributed to a sense of regret.
- Surprise (weight 0.01): Surprise was triggered by the game's narrative twists, foreshadowing reveals, and the discovery of hidden content like the epilogue. Players were also surprised by the game's overall quality, which exceeded expectations. The unexpected deaths of characters and the clever narrative tricks provided memorable moments of shock.}