Info about Dead by Daylight: Stranger Things Chapter 2:

Official game description:
Dead by Daylight: Stranger Things Chapter 2 includes a new Killer, **Vecna, The First**, and new Survivors, **Dustin Henderson** and **Eleven.** Purchasing this Add-On unlocks the Mind Flayer Badge and the Bloody Rainbow Room Banner.
**THE FIRST - VECNA**
Cruel and calculating, Henry Creel’s disdain for humankind invigorated him with sinister purpose. After years of honing his psionic abilities, he emerged from The Upside Down with unspeakable power at his disposal. The First will be the last face you see, as your bones break and your eyes roll back into your skull.
**The First Power: Test Subject #001**
·         **Harness** the power of The Upside Down, using it to inflict pain and anguish upon Survivors.
·         **Strike** with a targeted ground attack, summoning a mass of vines from the ground.
·         **Travel** across the Map with frightening mobility by accessing the Upside Down, leaving Survivors susceptible to your emergence. 
·         **Curse** Survivors by landing Special Attacks, leaving them vulnerable to inflict major damage with your abilities.
·         **Disorient** cursed Survivors with the presence of Grandfather Clocks, distracting them with their maddening presence. 
·         **Kill** your cursed victims with a vicious final blow, shattering their bones and bursting their eyes.
Vecna comes with **3 new perks.**
**Turn Back The Clock**  
_"Nothing will happen to you... Nothing that you don’t deserve!"  - Vecna_
To really shatter the spirit, one must crush hope from every angle. Hook Survivors and damage Generators in one fell swoop, stalling their progress with a callous edge.
**Secret Project**  
_"You are a prisoner here, just like me." - Henry Creel_
Survivors may be enticed to engage with Totems, believing it to further their goal. As always, they are misguided. Their efforts will only fuel their demise.
**Hex: Hive Mind**
_"You... let us in. And now, you are going to have to let us stay." - Vecna_
Let them believe there is a chance. Their success will only breed their failure. Soon they will watch all their progress regress before their very eyes.
**ELEVEN**
Raised in captivity and studied for her psychic abilities, the lonely girl called Eleven never experienced a meaningful connection. She found renewed purpose upon her escape: to protect her friends from harm no matter the cost.
Eleven comes with **3 new perks.**
**Extrasensory Perception**
_“What is friend?” - Eleven_
Remain calm and focus. Observe your surroundings. Before long, it will be like you were never there.
**We See You**
_“It is not me. It is you. You are the monster.” – Eleven_
You know when you’re being watched, and you can use that to your advantage. Killer trying to gain an advantage? Two can play at that game.
**Teamwork: Soft Spoken**
“I make my own rules.” - Eleven
When you set your mind to a task, your infectious focus spreads to those around you. It’s almost as if the sounds of the world – _even the loudest generator_ – are silenced.
**DUSTIN HENDERSON**
Clever and loyal to a fault, Dustin Hendersen has saved his group more time than he can count. With a wide imagination and a willingness to accept the inexplicable, he’s well suited for survival in the strangest places – whether it’s an alternate dimension or an eldritch Realm teeming with Killers.
Dustin comes with **3 new perks.**
**Bada Bada Boom**
_“Never tell me the odds.” – Dustin Henderson_
Stay focused on the quest and don’t forget to plan ahead. You may not be a fighter, but you can at least slow them down. Brains over brawn all day.\[TD1\] \[MB2\] 
**Change of Plan**
_“Oh my god, oh my god, oh my god, oh my god.” –Dustin Henderson_
Sometimes you roll a 1 and the plan falls apart. Adaptability is crucial, especially when you have a trusted tool handy. And when things get dicey, swallow your pride and _hide_.
**Teamwork: Full Circuit**
_“How many times do I have to be right on the money before you guys just trust me?” –Dustin Henderson_
A good party sticking together. That’s what really increases the chances for success.
**EXCLUSIVE CHAPTER ITEMS: MIND FLAYER BADGE AND THE BLOODY RAINBOW ROOM BANNER**
The Stranger Things Chapter 2 DLC includes an **exclusive Mind Flayer badge** and **Bloody Rainbow Room banner**, only available as part of the DLC. Please note that these items cannot be purchased separately.
_Return to the Upside Down and come face to face with the horror that started it all._

Release date: Jan 27, 2026

Categories: Asymmetrical Multiplayer, Survival Horror, Horror, Action Horror, Multiplayer, Character Progression, Psychological Horror

Feature scans:
- MTX: score 85; verdict: Predatory / Pay-to-Win; summary: The reviews provide direct evidence that the game sells paid DLC chapters granting strong perks and overpowered killers, with multiple players explicitly labeling it pay-to-win. Complaints about overpriced DLC and a cash-machine focus reinforce the aggressive monetization picture, while no gacha or lootbox mechanics are reported. Because real-money purchases are tied to gameplay power, the audit falls into the Predatory tier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: The reviews show a split community sentiment: some players say the content is worth buying, while others strongly disagree and advise waiting for a sale. No review directly states a fair base-game price, and DLC-specific pricing is excluded from the estimate. The strong sale-oriented sentiment suggests the community fair base-game range is modest, around $10–$20. The lower bound reflects the preference to wait for a discount, while the upper bound reflects the willingness of fans to pay full price. Confidence is low because the evidence only indirectly addresses base-game value.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only numeric playtime-related statements are a player's 6.5 hours played as Vecna, a first-match anecdote about downing the team within five minutes, and a description of a killer power phase lasting about 1 minute 30 seconds. None of these report the time needed to complete the game or DLC, complete a story, sustain a typical play session, or reach/play an endgame phase. The remaining reviews discuss price, balance, perks, cosmetics, and bugs without usable playtime metrics. Therefore all playtime metrics are unsupported and returned as null.
- Time-to-fun:
  - Summary: The dominant player report is that the new killer/chapter never becomes fun: the killer feels weak or boring, abilities are uncreative, and solo queue is frustrating. A minority says it clicks or is fun after a learning curve, but no review ties enjoyment to a concrete time or event.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Killer feels weak or low-tier; Powers are slow near hooked survivors; Steep learning curve; Hard against good survivors; Solo queue tunneling; Boring or uncreative perks and abilities
  - Unlock drivers: Overcoming the killer's learning curve
  - Conditions: When playing as the killer; When facing good survivors; When playing in solo queue; When playing as or against Henry; When facing this killer; When playing survivor with friends; When using survivor perks
- Player Archetypes:
  - Stranger Things Crossover Fan (buy)
    - Motivation: Play as favorite Stranger Things characters and enjoy the licensed crossover content.
    - Playstyle: Prioritizes character identity, cosmetics, and fan-service additions over competitive perk optimization.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: fan of Stranger Things; big Stranger Things fan
    - Reference games: N/A
  - Frustrated Solo-Queue Survivor Main (no buy)
    - Motivation: Get fair, coordinated survivor matches where perks and teamwork are viable without oppressive killer pressure.
    - Playstyle: Solo-queue survivor, often forced into meta or exhaust builds and dependent on team coordination.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: Survivor Main; solo q
    - Reference games: N/A
  - Vecna Killer Enthusiast (buy)
    - Motivation: Enjoy playing Vecna as a fun, flavorful killer with strong map pressure and fantasy.
    - Playstyle: Killer-focused, playing Vecna for his power feel and design; some approach him casually or as a new killer.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: killer player; casual killer player
    - Reference games: N/A
  - Meta and Build Analyst (sale)
    - Motivation: Assess whether DLC perks and killer balance meaningfully shift builds or the meta.
    - Playstyle: Theorycrafts perk synergies, tracks meta shifts, and evaluates full-price value.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Vecna is fun and well-designed (weight 0.64): Vecna is widely praised as a fun, intuitive, and well-balanced killer with a high skill ceiling. Players enjoy both playing as and against him, and his power is considered fair and rewarding.
- Survivor perks are decent and useful (weight 0.4): Survivor perks are generally seen as okay to good, with some niche but fun options that encourage team coordination. They are considered balanced and not outclassed.
- DLC is well-made and polished (weight 0.32): The DLC is described as well-made, polished, and one of the best in a long time, even without a new map. It is considered worth the price and highly recommended.
- Killer is strong but balanced (weight 0.27): The new killer is generally seen as strong and fun, with unique mechanics that are fair. Some consider Vecna stronger than others, but overall balance is praised.
- Dustin and Eleven are great additions (weight 0.26): Dustin and Eleven are well-liked as survivors, with cool designs and useful perks. Their addition is seen as interesting and spot-on for the game.
- Vecna introduces new counterplay mechanics (weight 0.17): Vecna brings a new but difficult playstyle that rewards skill and punishes predictable survivor movement. His mechanics add map pressure and require survivors to adapt.
- Vecna's perks are strong and synergistic (weight 0.13): Vecna's perks are considered very useful and provide a big buff to M1 killers. They have synergy with many other killer perks.
- Vecna's visual and audio design praised (weight 0.11): Vecna's appearance, voice, and animations are considered faithful to the show and well-made. His execution animation is particularly satisfying.
- Eddie and Robin skins are top-notch (weight 0.11): The legendary Eddie Munson skin and Robin skin are highly appreciated, with players finding them awesome and worth buying.
- Chapter is one of the best (weight 0.11): This chapter is considered one of the best and most balanced in a while, with good overall content and polish.
- Stranger Things fans will enjoy (weight 0.1): The DLC is highly recommended for Stranger Things fans, as it captures the atmosphere and tension of the show within Dead by Daylight.

Common complaints:
- Survivor perks are forgettable (weight 0.43): Survivor perks are described as boring, weak, situational, and not meta-changing, with many being forgettable or unusable. Only a few, like Dustin's teamwork perk, are noted as somewhat useful, but overall they are mediocre.
- Vecna is overtuned and unfun (weight 0.41): Many reviewers describe Vecna as overpowered, with no punishment for missing attacks and an ability to instantly attack again, leading to terrible counterplay and an unfun experience. Some note he is either terrible or overpowered, with no middle ground, and call for major nerfs.
- Steve's iconic scream removed (weight 0.39): Reviewers consistently complain that Steve Harrington's original scream and voice lines, including the beloved 'Stevegull', were removed and replaced with a less impactful version. This change is seen as ruining the character's experience.
- DLC is overpriced and disappointing (weight 0.26): The DLC is criticized as the worst, a shameless cash grab, not worth the price, and mechanically a total failure. It offers nothing new or innovative beyond fanservice, and the price is considered too high for the content.
- Killer ability spam dominates (weight 0.19): Multiple clusters highlight a killer whose power has no cooldown and can be spammed non-stop, with a particularly strong right-click attack. This makes the killer frustrating and unfair to play against.
- Nancy's face model changed poorly (weight 0.14): Reviewers complain that Nancy's face was changed to a worse version, with cheeks looking different and the new model looking less like her actress. The change is seen as completely making her uglier.
- Killer is boring to play (weight 0.13): Multiple reviews state that playing as the killer is genuinely boring, with one calling him the most boring killer of all time. This contrasts with complaints about playing against him being annoying or unfair.
- No new map included (weight 0.12): Reviewers express disappointment that the chapter did not include a new map, calling it perfunctory and a letdown for a numbered chapter.
- Killer has buggy mechanics (weight 0.11): The new killer is described as buggy, with issues such as a ranged AOE attack that hits through walls and being broken since the PTB. Some note the killer was gutted after the PTB, leading to inconsistent behavior.
- Killer is weak and slow (weight 0.11): Some reviewers find the killer not strong, slow at 4.4 m/s, and unable to close distance quickly, placing him in low B tier. Others note he is unplayable on outside maps but overpowered on inside maps.
- Survivors are miserable to play (weight 0.11): The survivor experience is described as awful, disappointing, and miserable, with solo queue being bottom tier and players getting tunneled every game. This reflects a broader frustration with survivor gameplay.
- Killer released strong for sales (weight 0.1): Some reviewers believe the killer was intentionally released overpowered to drive sales and will be nerfed into the ground in a few updates. Others note he is planned to be nerfed soon, making complaints about his strength temporary.
- Killer has no reaction time (weight 0.07): Reviewers note that survivors have almost no reaction time against the killer's power, and the vine attack is impossible to dodge if directly in the middle. However, others mention that simply running and zig-zagging can easily dodge it, indicating inconsistent experiences.
- Vecna's power lasts too long (weight 0.04): Vecna's power can last a very long time unless survivors stop everything to find a clock, which is seen as a frustrating mechanic that disrupts gameplay flow.
- Abilities rely on luck (weight 0.04): Some of the killer's abilities are described as relying on luck to hit experienced survivors or even to hit at all, making them inconsistent and frustrating to use.
- Henry unfairly nerfed from PTB (weight 0.04): Reviewers feel that Henry received nerfs from the PTB for no valid reason, suggesting that the changes were unjustified and negatively impacted the character.
- Struggles against experienced survivors (weight 0.04): Playing as the killer becomes really difficult and frustrating against experienced survivors, indicating a steep skill gap or balance issue at higher levels of play.
- Dustin's model height inconsistent (weight 0.04): Dustin's character model is noted to be small in the lobby but huge in game, creating a visual inconsistency that bothers some players.

Gameplay feedback:
- Vecna's Abilities and Playstyle (weight 0.51): Clusters 2, 3, 6, 7, 8, 12, and 18 discuss Vecna's map-control abilities, counterplay, Worldbreaker mode, underground attacks, and vine attacks. His playstyle is new but difficult, and his power requires prediction and timing.
- Perks for Killers and Survivors (weight 0.33): Clusters 4, 9, 13, 16, and 19 discuss perks for both killers and survivors. Survivor perks include various effects, and killer perks can synergize with the roster.
- Killer Abilities and Mechanics (weight 0.29): Clusters 1, 5, and 9 mention that killers have unique abilities and mechanics, such as using powers through walls, high mobility, and traversal attacks. The game includes killers with powers.
- New Killer and Survivors (weight 0.26): Clusters 10, 11, 14, and 15 mention that chapters and DLC add new killers (Vecna) and survivors (Eleven and Dustin). Both come with new perks.
- Killer Power Spammability (weight 0.2): Clusters 1 and 17 highlight that the killer's power can be spammed, used repeatedly with no or very short cooldown. This is a common criticism.
- Vecna's Balance and Counterplay (weight 0.18): Clusters 3 and 6 mention that Vecna's balance is inconsistent, but he has counterplay options. He is considered moderately strong by some.
- Vecna's Power Details (weight 0.17): Clusters 7 and 12 describe Vecna's power as involving a vine attack, a spammable power, and an underground attack. His second ability is Under Gate.
- Chapter Adds Killer and Survivors (weight 0.15): Clusters 10 and 15 state that the chapter includes a killer (Vecna) and survivors (Eleven and Dustin) with perks. New killers are released with each chapter.
- DLC Includes Killers and Perks (weight 0.14): Clusters 11 and 14 state that DLC includes new killers and survivor perks. Perks are tied to DLC characters.
- Killer Power Through Walls (weight 0.14): Cluster 1 states that the killer can use his power through walls. The killer has a high mobility ability and a power that can be spammed.
- Survivor Perks and Builds (weight 0.12): Clusters 13 and 16 mention survivor perks used in certain builds, with various effects like repair boosts and freezing traps. Perk variety is important for survivor builds.
- Killer Dodgeable and Charging Abilities (weight 0.11): Cluster 5 describes the killer as having a dodgeable ability, a traversal attack, and a charging skill. The killer has unique mechanics.
- Vecna's Worldbreaker Mode (weight 0.11): Cluster 8 describes Vecna's Worldbreaker mode, also called Upsidedown mode. Once he has Worldbreaker, he can feel oppressive.
- Game Features Killers and Survivors (weight 0.1): Cluster 9 notes that the game features survivors and killers, with perks for both. Gameplay involves going up against killers as survivors.
- Vecna's Intuitive Power (weight 0.1): Cluster 7 notes that Vecna's power is intuitive to use but requires learning to master. It includes a tentacle attack.
- Asymmetric Multiplayer Gameplay (weight 0.08): Cluster 20 describes the game as an asymmetric multiplayer experience with killers and survivors. This is a core aspect of the game.
- Vecna's Perks and Synergy (weight 0.07): Cluster 19 states that Vecna's perks synergize with the killer roster and buff M1 killers. At least one perk is interesting and useful.
- Killer Places Vines and Traps (weight 0.07): Cluster 18 mentions that the killer can place vines/traps and throw vines. The killer role includes a vine attack.
- Eleven and Dustin Perks (weight 0.07): Cluster 13 mentions that Eleven has perks for totem and killer aura reading builds. Dustin and Eleven's perks are available.
- Asymmetric Multiplayer with New Killer (weight 0.07): Cluster 20 highlights that the game is an asymmetric multiplayer game featuring a new killer character. It involves killers and survivors.

Performance notes:
- New killer is buggy (weight 0.03): The new killer is reported to be buggy, with various issues affecting its functionality. This leads to a frustrating experience.
- Endlessly buggy (weight 0.03): The game is described as endlessly buggy, with persistent issues. This suggests ongoing technical problems.
- High ping connectivity issues (weight 0.03): Players experience over 100 ping and constant connectivity issues. This leads to laggy and unstable online play.
- Aiming and hit detection broken (weight 0.03): Players report that the ability has crooked aiming and hit detection issues. This makes the ability unreliable in combat.
- Frequent server disconnections (weight 0.03): Players get disconnected from dedicated servers, disrupting gameplay. This affects online matches regularly.
- Killer poorly optimized (weight 0.03): The killer is totally badly optimized, causing performance problems. This results in poor gameplay quality.
- Killer feels clunky (weight 0.03): The killer feels clunky and unresponsive, making controls awkward. This reduces enjoyment and responsiveness.
- Buggy release (weight 0.03): The game had a buggy release, with numerous issues at launch. This affected early player experiences.
- Bloodweb synchronization error (weight 0.03): A synchronization error occurs during bloodweb progression. This interrupts progression and causes frustration.
- Game screen freezes (weight 0.03): The game screen becomes stuck or frozen, requiring restarts. This disrupts gameplay sessions.
- Poor performance on slopes (weight 0.03): The ability works poorly on inclined surfaces such as Swamp and Raccoon City. This causes inconsistent behavior on uneven terrain.
- Failed match entries repeatedly (weight 0.03): Players fail to enter matches three times in a row. This prevents them from playing the game.
- Needs fixes post-release (weight 0.03): The game needs fixes despite just releasing, indicating unresolved issues. Players expect prompt patches.
- Stable on release (weight 0.02): Some players note that the game was stable on release. This contrasts with reports of bugs and connectivity issues.

Recommendations:
- Must-have for Stranger Things fans (weight 0.24): Multiple clusters strongly recommend the DLC specifically for fans of the Stranger Things series, though it may not appeal to others.
- Mixed DLC recommendation (weight 0.23): Opinions are split on whether the DLC is worth buying, with clusters both recommending and discouraging purchase.
- Not recommended (weight 0.17): A few clusters explicitly do not recommend the DLC, citing reasons like removed content or developer practices.
- Wait for a sale (weight 0.17): Many reviewers suggest waiting for a discount before purchasing, especially if not buying at launch.
- Killer gameplay opinions (weight 0.14): Feedback on the killer (Vecna) is mixed, with some praising the unique playstyle and others concerned about balance.
- Survivor side lacks value (weight 0.1): Some reviewers feel the survivor characters and perks are not worth the purchase, especially for non-fans.
- Recommended overall (weight 0.09): Several reviewers give a general recommendation without specific conditions.
- Perk build suggestions (weight 0.09): Players share specific perk builds for characters like Dustin, Eleven, and for using certain perks.
- Worth the price (weight 0.08): Some reviewers find the DLC worth its full price, even if it may be discounted later.
- Nerf concerns affect recommendation (weight 0.08): Concerns about future nerfs to the killer influence purchase recommendations and timing.
- Positive chapter experience (weight 0.06): Despite mixed reviews, some players find the chapter good or worth buying.
- Negative review due to redesigns (weight 0.05): Voice and face redesigns, such as changed Nancy face and removed Steve scream, led to negative reviews.
- Vecna is the main draw (weight 0.04): Some recommend the DLC specifically for the new killer Vecna (Henry Creel).
- Fans of series will enjoy (weight 0.04): If you are a fan of the show, you will likely have fun with this DLC.
- Regret or refund requests (weight 0.04): Some players regret buying the DLC or want their money back.
- Buy for collection only (weight 0.04): The DLC might only be worth it for collection purposes, not for practical use.
- Eddie skin worth it (weight 0.02): The Eddie Legendary skin is a specific purchase incentive for some players.

Other player notes:
- Includes killer and survivors (weight 0.22): The DLC includes a killer, two survivors (Dustin and Eleven), and new perks for both sides. It also contains cosmetics and achievements.
- Stranger Things DLC crossover content (weight 0.2): The DLC is a crossover collaboration between Dead by Daylight and Stranger Things, adding characters, perks, and cosmetics. It is a second collaboration or chapter based on the Stranger Things franchise.
- Comparison to first ST chapter (weight 0.11): Reviewers compare this chapter to the first Stranger Things chapter, with some saying the original left a bigger impact. Others consider this chapter better than the first.
- New voice lines added (weight 0.08): Voice lines were added for Nancy, Steve, and Jonathan. New voice lines for Steve were specifically mentioned.
- Eddie skin in Dustin's shop (weight 0.08): Dustin received Eddie as a legendary skin, available in Dustin's skin shop. This allows players to use Eddie Munson as a cosmetic.
- Dustin and Eleven added (weight 0.05): The chapter includes Dustin and Eleven as playable characters. This expands the survivor roster.
- Legendary Eddie and Robin skins (weight 0.05): The chapter includes legendary skins for Eddie and Robin. These cosmetics are available in the game.
- Vecna skin in battle pass (weight 0.04): A legendary Vecna skin is available in the battle pass, but it requires purchasing the pass. This is a monetization detail.
- Compared to other DBD DLCs (weight 0.04): Reviewers compare this DLC to other Dead by Daylight DLCs, considering it one of the most important. This indicates high expectations and relative value.
- Removal of Stevegull meme (weight 0.04): The DLC includes a content change that removed Stevegull, a referenced meme. This indicates a change in game content.
- DLC purchase badge (weight 0.04): The DLC includes a badge obtained by purchasing the DLC. This is a bonus for buyers.

Emotions:
- Disappointment (weight 0.25): Players are disappointed by the DLC's lack of a new map, weak and forgettable survivor perks, and an unbalanced killer. The removal of Steve's iconic scream and changes to Nancy's face and voice also contribute to the letdown. Expectations for more content and faithful character representation were not met.
- Frustration (weight 0.18): Frustration stems from an unbalanced killer with spammable attacks that hit through walls and lack counterplay, leading to unfair matches. Bugs, poor hitboxes, and technical issues like server disconnections and missing purchases add to the annoyance. The developers' failure to address these problems despite feedback exacerbates the feeling.
- Satisfaction (weight 0.07): Players feel satisfied because the DLC offers a balanced killer, useful perks, and faithful character designs. The chapter is seen as polished, fun to play, and worth the price, with creative mechanics and good value. Many appreciate the killer's high skill ceiling and the overall quality of the release.
- Enjoyment (weight 0.06): Enjoyment comes from the fun and intuitive killer gameplay, which is engaging to play as and against. The inclusion of liked characters and skins, along with balanced perks and unique survivor designs, enhances the experience. The chaos and unpredictability of Vecna's power also add to the enjoyment.
- Annoyance (weight 0.05): Annoyance is caused by the killer feeling dull and overpowered to go against, with spammable abilities and no punishment for missing. Unnecessary changes to character voices and faces, along with bad visibility on maps, also irritate players. The constant hanging of survivors and excessive talking by characters further annoy.
- Excitement (weight 0.04): Excitement is driven by the addition of iconic characters like Vecna, Dustin, and Eddie, and the killer's fun and dynamic power. The DLC's faithful execution, new voice lines, and meta-shifting perks generate enthusiasm. Players look forward to playing as the new killer and experiencing the horror elements.
- Anger (weight 0.03): Anger is fueled by the removal of Steve's iconic scream and voice changes, which players see as ruining a beloved character. An overpowered killer that spams abilities with no counterplay, combined with developer negligence and monetization focus, infuriates players. Bugs and ignored community feedback add to the outrage.
- Love (weight 0.02): Love for the DLC comes from the killer's fun and balanced power, along with the addition of Dustin and Eleven as survivors. The chapter is seen as one of the best in modern Dead by Daylight, deepening players' affection for both the game and Stranger Things. The design and cosmetics are also highly appreciated.
- Boredom (weight 0.02): Boredom arises from the killer being uninteresting to play as or against, with a spammable power that leads to repetitive matches. Perks are considered boring and the gameplay lacks engagement. Facing the killer feels like a dodge simulator with little variety.
- Dissatisfaction (weight 0.02): Dissatisfaction is caused by poor balance, with the killer being either too weak or overpowered, and cheap sound design. Changes to Steve's voice and the removal of his scream are also disliked. The content quality is seen as declining since season 3.
- Appreciation (weight 0.02): Appreciation is expressed for the killer's balanced design and fair attacks, as well as the detailed models and excellent likenesses of the actors. Special voice lines during the Mori and faithful survivor designs enhance the experience. The chapter does justice to the TV series.
- Joy (weight 0.02): Joy comes from the addition of iconic characters like Dustin and Eleven, and the fun, dynamic abilities of Vecna. The chapter brings characters together and introduces the first short male character, which players celebrate. The content is seen as phenomenal and the best DLC in a long time.
- Sadness (weight 0.02): Sadness is primarily due to the removal of Steve's seagull scream, which brought whimsy and fun to the game. Players mourn the loss of a beloved feature that made the Fog feel livelier, comparing it to a friend no longer showing up. The change to Steve's voice also contributes to the sorrow.
- Happiness (weight 0.01): Happiness is derived from seeing characters like Nancy, Steve, Eleven, and Henry animated in the game, along with great perks for survivors. The addition of Robin, Dustin, and Eddie, and no longer hearing Steve scream repeatedly, also bring joy. The chapter's high quality and likeness are celebrated.
- Dislike (weight 0.01): Dislike is aimed at the ranged killer type, awful survivor appearances, and changes to Steve's scream and Nancy's face. The glasses addon being bad and Eleven's model looking botoxed, with Vecna appearing frequently, are also disliked. The survivor characters are considered poorly designed.
- Amusement (weight 0.01): Amusement comes from humorous moments like realizing Eleven is a girl after seeing the killer cover, and comparisons between Vecna from Stranger Things and D&D playing FIFA. The ability to execute Dustin and the killer being easy yet hard like The Nurse also amuse players. Negatives claiming the killer is overtuned when balanced are seen as funny.
- Nostalgia (weight 0.01): Nostalgia is evoked by wishing for the return of a specific cosmetic skin and Stranger Things-themed content. Watching the Stranger Things kids grow older also brings back fond memories. The DLC triggers longing for past times with the franchise.
- Hope (weight 0.01): Hope is held that Vecna will receive balanced nerfs without being killed completely, and that more Stranger Things content will come in the future. Players also hope for the return of Steagull and that Vecna remains strong without being nerfed. The potential for future additions keeps optimism alive.
- Concern (weight 0.01): Concern arises over gen perks being weaker and potentially unused, and the killer being nerfed into unplayability. Players worry that the killer will be over-nerfed and become ineffective. The balance of perks and killer viability is a source of anxiety.
- Enthusiasm (weight 0): Enthusiasm is high because the chapter is considered peak, with unique and cool voice lines for all characters from the show. Vecna is fun to play and his perks have interesting mechanics. The DLC is seen as a must-have and one of the best ever released for Dead by Daylight.}