Info about Infinite Ruins:

Official game description:
Infinite Ruins is an incremental mining game where you command a team of golems, destroy elemental blocks powered by ice, fire, lightning, poison, and more, and descend layer after layer into the depths below.
As you progress, the entire world transforms into a self-sustaining machine under your control. Freeze, explode, clear entire sections, and do it all again, faster than before.
The layers were here long before you
------------------------------------
The ruins existed long before your arrival. Who built them? Why were they abandoned? No one knows. Your job is simple: dig deeper. One layer, then another. Gather every resource you can find and keep descending into the unknown.
The golems await your command
-----------------------------
A growing roster of golems is ready to be unlocked. Ice, Fire, Rock, and more, each serves a unique purpose. Place them manually and direct their actions, or let them operate automatically while you focus on optimization. Even when you're not actively mining, resources continue to flow.
Chain reactions vs random events
--------------------------------
Lightning can cut through entire layers. Ice spreads across neighboring blocks. Resource Vortices may swallow valuable materials before you can collect them. But every challenge can be overcome. Build the right team of golems, unlock powerful upgrades, and create devastating chain reactions capable of handling anything the ruins throw at you.
There is no end, only deeper layers
-----------------------------------
The deeper you descend, the stranger the layers become and the more meaningful your decisions are. Choose which upgrades to prioritize, when to unlock new golems, and how to tackle the next stage of progression. Beyond every layer lies even greater growth and ever-increasing numbers.
Features
--------
*   Endless **downward mining**: Break blocks, gather resources, and accelerate your mining and destruction with powerful upgrades.
*   Specialized golem teams: Build your own underground operation with **8 unique golem types**, each fulfilling a different role.
*   Deep **upgrade progression**: Unlock nearly 100 upgrades and feel a clear sense of growth with every purchase.
*   **Elemental synergies**: Combine 6 different elements to create powerful interactions between fire, ice, lightning, poison, and more.
*   Collapse the Ruins through a deep **Prestige system** with permanent Rune upgrades.
*   Continue your journey in **Endless Mode** with infinite progression.
If you enjoy watching numbers grow, making meaningful progression choices, or building systems that keep working while you're away, Infinite Ruins offers a world worth digging into one layer at a time.

Release date: Jul 27, 2026

Categories: Incremental Game, Mining Simulation, Resource Management, Automation Game, Prestige System, Endless Mode, Idle Game


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 6.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The story completion metric is supported by a direct estimate of 5-7 hours; the midpoint 6 hours is used. Session length is derived from a player's first session of 3 hours. Endgame idle time of 20-30 minutes is reported but rounds to 0 hours because it's less than 0.5; however, the player explicitly states 20-30 minutes, so 0 hours is incorrect. Correction: set endgame to 0.5 (average 25 min ≈ 0.42, rounded to 0.5). Game completion is not precisely quantified; the only evidence says less than 10 hours, so null is appropriate.
- Time-to-fun:
  - Summary: The game has a slow, tedious start with limited mechanics, but once players push past the first few hundred floors, new systems and upgrades unlock, creating a satisfying progression loop for many; however, some players find the game never becomes engaging.
  - Stance: Clicks after
  - Anchor: After the first 500 floors
  - Time to anchor: N/A
  - Friction: very early game repetitive and slow; initial simplicity lacks depth; upgrades feel meaningless at first; basic and tedious core loop; golems become useless after a point; prestige system feels shallow
  - Unlock drivers: unlocking new mechanics; new golems and synergies; meaningful upgrades; discovering new systems; progression satisfaction; visual and power feedback
  - Conditions: first 500 floors are an issue; early game simplicity; personal tolerance for incremental games; preference for meaningful progression
- Player Archetypes:
  - Incremental Progression Enthusiast (buy)
    - Motivation: Watching numbers grow and unlocking automated systems over a long-term progression.
    - Playstyle: Prioritizes unlocking automation golems early, then enjoys semi-automated or fully automated digging with a focus on efficiency.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Mechanical Depth Critic (no buy)
    - Motivation: Seeking meaningful gameplay systems beyond simple number increments.
    - Playstyle: Analyzes synergies between elements and automation, tests different builds, but becomes frustrated by balance issues and lack of endgame variety.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Patient Automation Grinder (sale)
    - Motivation: Slow, methodical progression with automation and long-term goals.
    - Playstyle: Uses damage-over-time effects like burn, prioritizes unlocking leisure mode to avoid penalties, and focuses on stacking elements for cumulative gains.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Satisfying progression curve (weight 0.97): The progression feels satisfying due to exponential growth and meaningful upgrades, making the game engaging for casual play or as a secondary activity.
- Automation reduces clicking (weight 0.8): Players appreciate that the auto hammer, mining system, and golems reduce or eliminate manual clicking, allowing for a hands-free experience once automation is established.
- Flexible prestige timing (weight 0.46): The prestige system offers flexibility in timing and allows fast progression after each cycle, adding strategic depth.
- Low price, good value (weight 0.44): The low price offers good value for the content provided, especially compared to more expensive games, making it a worthwhile purchase.
- Extensive skill tree upgrades (weight 0.27): The skill tree contains many upgrades, providing deep customization and long-term progression goals.
- Element-based golem behaviors (weight 0.26): Golems exhibit different behaviors based on their element, adding variety and strategic choice to automation.
- Visual and soulful design (weight 0.25): The game is described as made with soul and visually pleasant, indicating strong aesthetic appeal and care in design.
- Natural Japanese translation (weight 0.24): The Japanese translation is noted as natural, suggesting good localization quality for Japanese-speaking players.

Common complaints:
- Prestige system lacks impact (weight 0.77): Players feel the prestige system offers only percentage boosts with low returns, reducing motivation and pleasure. It does not feel impactful or rewarding.
- Repetitive and tedious gameplay (weight 0.64): The game quickly becomes monotonous and repetitive, with no meaningful variety or engagement after the early stages. This leads to a lack of fun.
- Upgrades feel meaningless (weight 0.62): Upgrades beyond early game only provide bigger numbers without any noticeable change in gameplay or power. Skill upgrades have only slight effects at start.
- Feels like early access (weight 0.6): The game feels like an early access prototype with little difference from the demo, lacking balance and meaningful content.
- Golems become useless early (weight 0.57): Golems lose usefulness after the early game, with specific ones like the treasure golem and vortex becoming completely useless later on.
- Elemental reactions weak later (weight 0.44): Elemental reactions lack impact in mid-late game, with damage falling off and some combinations feeling meaningless. This reduces strategic depth.
- No boss levels or goals (weight 0.44): The game lacks boss levels or any meaningful objectives to work toward, leaving players with no incentive to continue playing.
- Endgame requires idle waiting (weight 0.26): Endgame tech tree resource requirements force long idle periods of 20-30 minutes without progress, which feels like wasted time.
- UI issues with resolution (weight 0.24): Users report UI problems such as being unable to change resolution and window settings resetting after prestige, affecting usability.
- Little differentiation from competitors (weight 0.24): The game does not stand out from similar titles, offering little unique content to attract or retain players.

Gameplay feedback:
No gameplaypoints

Performance notes:
No performancepoints

Recommendations:
- Relaxing incremental game recommended (weight 0.64): Players recommend the game for those seeking a relaxing and satisfying idle or incremental experience. This feedback comes from multiple positive reviews.
- Not recommended overall (weight 0.57): Some reviews advise against purchasing, citing lack of value or better alternatives in the genre. This contrasts with the positive reception.
- Good value for price (weight 0.25): One review approves purchase due to low price and reasonable playtime, indicating good cost-to-enjoyment ratio.
- Suitable as secondary game (weight 0.24): The game is recommended for playing alongside AAA titles, serving as a low-commitment distraction.
- Short story game recommended (weight 0.24): Recommended for players wanting a short story experience, highlighting its concise narrative.
- Steam Deck compatible (weight 0.22): The game is recommended for play on Steam Deck, indicating good compatibility and portable performance.
- Good for achievement hunting (weight 0.22): One review specifically recommends the game for achievement hunting or passing time, suggesting it offers easy unlocks.

Other player notes:
No miscpoints

Emotions:
No emotions}