Info about Oxygen Not Included: The Aquatic Planet Pack:

Official game description:
The Duplicants plunge into a world beneath the waves, where they will either sink...or learn to swim for the first time in ONI history!
Open the floodgates of **The Aquatic Planet Pack** to explore the uncharted waters of a new starting planet awash with marine biomes, bioluminescent plants and critters, expanded aquatic ranching, and splashy Duplicant action. 
New Duplicant Skill Unlocked
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Train your Duplicants to swim, and watch them cannonball right into the deep end! Once they've mastered nautical navigation, they can focus on colony-building instead of worrying about the pool being a little chilly.
They might still care about coworkers peeing in the pool, though.
Unreal Aquaculture
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Explore flooded biomes full of remarkable marine critters, geysers, and plants that provide new foods, building materials, and even oxygen—including a puffed-up fish that drowning Dupes can sneak a life-saving breath from. It's everything an underwater colony needs to keep both their workers and their industrial expansion efforts afloat.
All-New Elements
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Uncover a world of new elements that fuel construction, power, productivity, and refinement. Rubber production is especially useful, as it's used to craft higher-voltage insulated wires and rubber boots that prevent Duplicants' feet from getting too soggy. 
Seaworthy Styles
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Transform your colony into a bastion of nautical style with more than 100 new cosmetic blueprints! You'll find a deluge of cool new paintings, buildings, outfits, Atmo Suits and more in the Supply Closet. 
Sole Survivor
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Recruit a strangely evolved Duplicant from another colony! Somewhere between the sandy beaches and the deepest trenches of the abyss, this lone inhabitant lingers, watching closely to see whether yours is a colony worth joining... 
New biomes to traverse, critters to tame, and resources to discover—dive into it all with **The Aquatic Planet Pack!**

Release date: Jun 11, 2026

Categories: Colony Simulation, Base Building, Resource Management, Survival, Exploration, Underwater Exploration, Animal Husbandry


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only numeric evidence is a single mention of '7 hours play' which could be total playtime for the DLC but not clearly a session length or completion metric. The other numeric mention ('thousand or so hours') refers to the base game as a whole, not specifically this DLC. No reviews provide typical total, story, session, or endgame completion times for Oxygen Not Included: The Aquatic Planet Pack. All metrics are therefore null.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning Art Style (weight 0.88): The DLC boasts gorgeous art, beautiful new biomes, and excellent visual improvements.
- New Gameplay Mechanics (weight 0.72): The update adds new mechanics such as swimming, new biomes, and complex resource handling.
- Duplicant Swimming Ability (weight 0.52): The ability for duplicants to swim is a helpful new feature that enhances gameplay.
- Fantastic DLC Overall (weight 0.43): Many players consider this DLC fantastic, one of the best expansions for the game.
- Easy Recommendation to Buy (weight 0.41): Players highly recommend buying this DLC, especially if you own the base game.
- Continued Developer Support (weight 0.39): Players appreciate Klei's continued support for the game with new content and fair regional pricing.
- Engaging New Content (weight 0.36): The update adds a lot of new and engaging content to explore and enjoy.
- Great Value for Price (weight 0.36): Players find the DLC offers excellent value and content for its price, making it a bargain.
- New Resource Generation (weight 0.35): The DLC provides new ways to generate oxygen, plastic, and electricity from the environment.
- High Immersion and Quality (weight 0.33): The DLC is highly immersive, maintains usual Klei quality, and meshes well with the base game.

Common complaints:
- Known bugs not fixed (weight 0.44): Several known bugs from the beta version were not fixed before the official release, including the hydroponic brick bug, the iron-armored turtle not jumping into water bug, and general bugs that affect gameplay.
- DLC makes early game easy (weight 0.41): The new DLC reduces challenge in the early game by making heat control too easy and removing difficult aspects, which disappoints challenge-seeking players.
- Game crashes frequently (weight 0.27): After installing the last pack, the game constantly crashes on the main screen, preventing players from even launching the game properly.
- Rushed and unfinished DLC (weight 0.25): The Space Out! DLC feels quarter-baked, with a dumbed down radiation mechanic and a rushed release that ignored many community concerns.
- Lack of waterproof upgrade (weight 0.25): Players are disappointed that there is no waterproof upgrade option available, which limits their ability to protect structures and creatures underwater.
- Broken fish breeding mechanics (weight 0.25): The modified base game fish breeding mechanic has caused issues, including the inability to raise crocodiles anymore, which frustrates long-time players.
- Bionic dupe swimming issues (weight 0.23): The new DLC does not add a swimming upgrade block for bionic dupes, and wearing an atmo suit causes a swimming penalty, creating inconvenience.
- Aquatic station locked behind DLC (weight 0.15): The aquatic care station is only available to DLC purchasers, which feels unfair to non-DLC players who cannot access this functionality.
- Bug tracker not used (weight 0.15): The bug tracker system appears to be neglected by developers, as many reported issues remain unaddressed in the latest update.
- Missing Lab scenario (weight 0.14): The new update lacks a Lab scenario, a feature that was included in previous content packs, making the experience feel less complete.
- Feeder happiness removed (weight 0.14): Feeder happiness has been removed and the output has been nerfed, reducing the strategic depth of managing creature happiness and resources.
- No hard map option (weight 0.14): There is no hard map option for players who want a more challenging experience, limiting replayability for seasoned gamers.
- Character electrocution bug (weight 0.14): Characters get electrocuted upon encountering water, an unintended behavior that disrupts gameplay and causes unexpected damage.
- Pacu fish lacks value (weight 0.13): Without the new DLC, the Pacu fish has no value, making it an irrelevant creature for base game players and reducing biodiversity enjoyment.
- Creature stuck in wall bug (weight 0.13): A bug where large creatures become stuck in walls continues to occur, causing frustration and breaking immersion during gameplay.
- Building brick stuck bug (weight 0.13): The building brick stuck bug prevents players from placing structures correctly in certain situations, hampering base construction.
- No new achievements (weight 0.13): Unlike previous DLCs, this DLC does not introduce new achievements to hunt, reducing the sense of progression and goals for players.
- Ugly magma texture (weight 0.12): The magma texture has been criticized as ugly, with one player describing it as resembling crayon, which detracts from the visual quality of the game.
- Missing desired skins (weight 0.11): Players wish for more new skins, such as an underwater cot, to customize their bases and creatures, which are currently lacking.

Gameplay feedback:
- New aquatic biomes and environments (weight 0.88): Multiple clusters highlight the addition of new aquatic biomes, critters, plants, and dynamic environments. These features enrich exploration and add visual variety to the game.
- New critters and ranching content (weight 0.65): The expansion introduces new critters and ranching-focused content, including their interdependence and management. Players can now interact with and utilize aquatic life.
- Swimming mechanics introduced (weight 0.6): Several clusters mention that swimming mechanics have been added, allowing duplicants to swim and avoid drowning. This includes underwater interaction with fish and new movement options.
- New mechanics and building systems (weight 0.49): The DLC introduces new mechanics such as modular building, tidal turbines, flue coral, and polluted brine purification. These add complexity and new gameplay options.
- Underwater exploration expanded (weight 0.43): Players can now explore underwater worlds with new biomes, flora, fauna, and background visuals. This significantly expands the game's exploration depth.
- Oxygen generation methods added (weight 0.35): New oxygen generation mechanics are available, especially on aquatic planets. This includes free power and oxygen from fish and other sources.
- New supply chains and resources (weight 0.25): The expansion adds new supply chains, including rubber production, and introduces new resources like polluted brine. This diversifies colony management.
- New asteroids and biomes added (weight 0.25): The DLC includes new asteroids such as Ceres and Oceanus, each with unique biomes and environmental challenges.
- Visual and texture improvements (weight 0.23): The expansion adds a new color palette, improved liquid textures, and updated visuals for biomes.
- Free power generation mechanic (weight 0.15): Players can generate free power and oxygen on aquatic planets using natural resources, reducing early-game stress.
- Mini-fridge and swimming in base game (weight 0.14): Some base game features like mini-fridge and swimming have been added or improved, benefiting players without the DLC.
- Bionic dupes lack swimming upgrades (weight 0.13): Bionic duplicants do not have swimming or waterproof upgrades, which limits their effectiveness in aquatic environments.
- Atmo suit swimming penalty (weight 0.13): Wearing an atmo suit imposes a swimming penalty, making underwater movement less efficient for suited duplicants.

Performance notes:
- Startup crashes prevent gameplay (weight 0.27): Multiple players report that the game either crashes on the main screen or fails to launch entirely, making it unplayable. These are critical blocking issues that need immediate patch attention.

Recommendations:
- Highly recommended overall (weight 0.62): Players overwhelmingly recommend purchasing this DLC, describing it as worth buying and easy to recommend, especially in a bundle.
- Best for base game owners (weight 0.25): The DLC is most recommended for those who already enjoy the base game, and it is suggested as the first expansion to pick up.
- Exceptional value for price (weight 0.25): Players note that for $10, the DLC feels like free content and offers great value, making it an easy purchase.
- Collect all DLC (weight 0.13): Some players strongly advise collecting all DLC without missing any, indicating completeness is valued.
- Support the developer (weight 0.13): A segment of feedback encourages buying the DLC to support developer Klei, showing goodwill toward the company.
- Bug issues hinder recommendation (weight 0.12): One player does not recommend the DLC due to bugs, which can affect game stability or enjoyment.
- Negative reaction to changes (weight 0.12): A player recommends not buying until certain changes are reverted, indicating dissatisfaction with recent updates.
- Linux support desired (weight 0.11): One player would purchase the DLC only if Linux support were added, highlighting a missing platform.

Other player notes:
No miscpoints

Emotions:
- Satisfaction (weight 0.17): Players are satisfied with the DLC due to its approachable and fun gameplay, good value, and high quality content. The lower price and inclusion of a free DLC further enhance the positive reception. The visual refresh and changes like divers as colonists are also appreciated.
- Frustration (weight 0.17): Frustration stems from unresolved bugs from beta being present in the paid DLC, with some features feeling paywalled, such as the aquatic care station. Players also report game crashes, missing essential upgrades, and compatibility issues, leading to a feeling that the release was rushed.
- Excitement (weight 0.09): Excitement is driven by new biomes, mechanics, and strategies that refresh the gameplay experience. The addition of creatures, plants, swimming mechanics, and new liquid textures are highly praised, fulfilling players' desires for underwater and mermaid-themed content.
- Enjoyment (weight 0.08): Players report having a great time with the DLC, finding it fun and fantastic. New critters, plants, and mechanics that change the experience are key to this positive emotion.
- Disappointment (weight 0.06): Disappointment arises from the lack of a Lab scenario and insufficient content for non-DLC players. The DLC is seen as lacking challenge compared to previous packs, and there is a lack of backward compatibility and new skins, with fewer achievements than prior DLCs.
- Anger (weight 0.06): Anger is directed at the developers for neglecting bug fixes and putting basic features behind a DLC paywall. Players feel the bug tracker is ignored and that the developers use unfair tactics to force purchases.
- Admiration (weight 0.05): Admiration comes from the beautiful new liquid textures and lighting, as well as the detailed art of creatures like the carp fish. Players appreciate the aesthetic improvements and the inclusion of needed features.
- Love (weight 0.05): Love for the DLC is based on its visuals, ranching content, and overall gameplay enjoyment. Players consider Oxygen Not Included one of the best games they have played, and the aquatic expansion reinforces that sentiment.
- Joy (weight 0.05): Joy comes from watching swimming duplicants and animals, as well as the underwater exploration and interaction with fish. The visual masterpiece and extensive aquatic content expansion provide a fresh experience for players.
- Anticipation (weight 0.03): Anticipation is focused on hoping the final release matches the beta experience, with players looking forward to experimenting with new swimming mechanics and submerged farms.
- Gratitude (weight 0.03): Players are grateful for the developers' work on the DLC, as well as Klei's fair regional pricing and continued release of new content, which is seen as a commitment to the community.
- Awe (weight 0.02): Awe is inspired by the immediate beauty of the art style, especially the mesmerizing new seahorse-like species that capture players' attention.
- Resignation (weight 0.02): Resignation is felt by players who cannot play the DLC but still believe it must be good, accepting their situation while maintaining a positive view of the content.
- Enthusiasm (weight 0.02): Enthusiasm is expressed as encouragement for the developers to continue producing DLC, with players feeling motivated to collect all expansions and support future releases.
- Happiness (weight 0.02): Happiness is derived from the abundant aquatic life added in the DLC, providing players with a rich new ecosystem to explore and manage.
- Anxiety (weight 0.02): Anxiety arises from concerns that duplicants might drown while swimming, introducing a new stressor to the gameplay that players worry about managing.
- Hope (weight 0.02): Hope is based on the desire for a lab map to increase challenge and a willingness to adjust their rating once achievements are added to the DLC.
- Amusement (weight 0.02): Amusement comes from humorous observations, such as the kelpole resembling sperm and the comedic descriptions of swimming and fish breathing mechanics.
- Curiosity (weight 0.02): Curiosity is sparked by the tons of new stuff to explore, driving players to discover all the new biomes, creatures, and mechanics the DLC offers.
- Delight (weight 0.02): Delight is found in the care and charm put into the DLC, with players appreciating the thoughtful design and whimsical touches throughout the content.}