Info about Catch Meow If You Can:

Official game description:
        **Catch Meow if You Can** is a chaotic co-op survival game where you play as the real owners of the house: the cats. A crew of thieves breaks into your home not for gold, but for you.
        Play solo or with up to 4 friends. Hide in the shadows, squeeze through tight spaces, climb higher floors, and complete objectives to unlock your path upward. Each level forces you to outsmart the thieves as you slip past them and push closer to freedom.
        Complete Ratjoe’s tasks by collecting and delivering the items he asks for without missing a single objective. If you fulfill all his requests, he will help you escape upward through five increasingly dangerous floors.
        Face different types of enemies, each with unique behaviors and mechanics that change how you play. Some hunt aggressively, some set traps, and others try to flush you out of hiding. Every encounter forces you to adapt, rethink your strategy, and use the environment in new ways.
        Use throwable items together to turn the odds in your favor. Stun and temporarily disable thieves to help your teammates escape, rescue them from danger, or buy valuable time to complete objectives.
*   Online co op and offline single player
*   Proximity voice chat for chaotic coordination
*   Different types of enemies with unique mechanics
*   Objective based progression with Ratjoe quests
*   Throwable items to stun and slow down thieves
*   Environmental hazards and interactive traps
*   Different Cat skins
*   Spectate mode after getting caught

Release date: Oct 29, 2026

Categories: Cooperative Multiplayer, Online Co-op, Stealth Gameplay, Platformer, Puzzle Solving, Proximity Voice Chat, Animal Possession, Single-player

Feature scans:
- Proton/Linux: score 20; verdict: Low Linux/Proton friction, compatibility unconfirmed; summary: The available reviews provide only preliminary compatibility uncertainty for SteamOS/Steam Deck. They do not document Linux-specific crashes, Proton tweaks, launcher or DRM blockers, or confirmed successful Linux gameplay. Based on the limited evidence, there is no clear indication of substantial Linux/Proton friction.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: 1.0h
  - Reasoning: The one-sitting quote confirms completion but gives no total hour count, so gameCompletion remains null. No review provides a separate story length, so storyCompletion is null. The final-run frustration quotes give the only concrete duration: repeated attempts at the last/final sequence took close to one hour, which I map to endgame as approximately 1 hour. The vague 'played for hours' comment does not provide a reliable numeric session length, so sessionLength is null.
- Time-to-fun:
  - Summary: Reviews present the game as fun from early impressions, with co-op with friends acting as a strong enjoyment amplifier rather than a later unlock. No review gives a time or count cue for when fun begins.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Enjoyment is amplified when playing co-op with friends.; Solo play is still enjoyable but reported as less exciting than multiplayer.
- Player Archetypes:
  - Co-op Chaos Seeker (buy)
    - Motivation: Shared chaotic fun and social trolling with friends.
    - Playstyle: Group co-op sessions with up to four players, using light puzzles and escape objectives as a social playground.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Completionist (buy)
    - Motivation: Experiencing the full game solo and overcoming its coordination challenges.
    - Playstyle: Solo run through story and puzzle sections, with low tolerance for no-checkpoint precision races and minigames.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: solo
    - Reference games: N/A
  - Cautious Steam Deck Player (no buy)
    - Motivation: Portable handheld play without compatibility surprises.
    - Playstyle: Checks Steam Deck compatibility, controls, performance, and multiplayer communication before committing to a purchase.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: Steam Deck owners
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun with friends (weight 0.85): Many players highlight that the game is most enjoyable when played with friends, often describing it as exciting and pleasant in co-op.
- Chaotic and hilarious (weight 0.61): The game is described as chaotic and funny, with laughter, cursing, and crying in a fun way.
- Cute cat theme (weight 0.51): The cats are frequently praised as lovely and a highlight, with playing as a cat described as charming and goofy.
- Fun and addictive (weight 0.47): Reviewers find the game very fun, silly, and addictive, often noting it exceeds expectations.
- Exhilarating parkour levels (weight 0.45): Specific levels like the attic, lower break section, and final parkour are praised as exhilarating, good, and among the best.
- Fun and creative quests (weight 0.39): Riddles and quests are well-made, fun, and creative.
- Enemy diversity and tactics (weight 0.34): Enemy diversity encourages adaptability, and throwable objects add enjoyable tactical options.
- Nice visual style (weight 0.34): The cartoon-inspired visuals effectively contrast cute cats with dangerous situations and are aesthetically beautiful.
- Easy but challenging (weight 0.28): The difficulty is easy overall but hard enough that jumps can be missed, and the challenge is what makes it fun.
- Creative premise and mechanics (weight 0.24): The distinctive premise of cats escaping a mansion and creative problem-solving through hiding, climbing, and using small size are well-received.
- Great value (weight 0.23): Several players consider the game definitely worth the money and a great value for its price.
- Short but fun (weight 0.23): Despite being short, the game is enjoyable and cute for most of its length.
- Levels mix stress and laughter (weight 0.22): Levels are cool, mixing stress and laughter, with a simple premise that works well.
- Funny proximity chat (weight 0.16): Proximity voice chat adds entertaining comedy and makes moments funnier.
- Good story and clear mechanics (weight 0.16): The story is very good in many ways, and the game mechanics are clear and easy to understand.
- Funny sound design (weight 0.16): Enemy sound design is funny, with farting, turtle noises, and screaming monkeys adding comedy.
- Four-player co-op highlight (weight 0.1): Cooperative multiplayer up to four players is considered the strongest attraction.
- Balanced enemies (weight 0.09): Enemies are perfectly timed and balanced against the player.
- Enjoyable demo (weight 0.08): The demo was very enjoyable.

Common complaints:
- Final level far too hard (weight 0.82): Numerous players report the last level is dramatically harder than the rest of the game, with an extreme parkour section causing dozens to hundreds of deaths. It is widely described as frustrating and stressful.
- Attic race brutally difficult (weight 0.53): The attic section and its race are repeatedly called extremely hard with zero room for error, leaving players stuck near the end. One reviewer spent six hours on a five-minute section.
- No checkpoints in final parkour (weight 0.37): The final parkour sequence lacks checkpoints, so a single pixel-perfect failure restarts the entire section. Players view this as artificial difficulty and bad design that punishes even skilled players.
- Teammates body-block each other (weight 0.31): Player collision lets teammates block and knock each other off platforms, causing repeated deaths in the final level. This is especially damaging in a co-op game that demands precision.
- Ending leaves bad impression (weight 0.31): The game's ending is described as extremely hard and leaves a bad impression, compounding frustration from the final level. Reviewers note the closing experience sours the overall game.
- Enemies have unfair advantages (weight 0.24): Enemies can appear from ceilings or walls even after the player has outrun them, and pursuers are too fast with almost no margin for error. This makes chase sequences feel unfair rather than challenging.
- Controls floaty and imprecise (weight 0.23): Controls are described as floaty, making it easy to overshoot jumps and retry sections. Parkour is called touchy, which worsens the difficulty of already hard sequences.
- Game too short with few levels (weight 0.22): Players report too few levels and feel the game is too short overall. The five-floor structure is also seen as potentially restricting longevity.
- Technically rough and floaty (weight 0.21): The game is technically very rough around the edges with serviceable-at-best gameplay. Some models look suspiciously AI-generated, further hurting presentation.
- Progress reset after attic (weight 0.18): After completing the attic, progress reportedly resets back to the attic level, which can softlock players and prevent them from finishing the game.
- Frustrating mummy and dancing minigame (weight 0.17): The mummy enemy is frustrating, and the mini dancing game is extremely frustrating in solo play. Both stand out as unfun spikes in an otherwise co-op-focused game.
- Repetitive objectives and limited variety (weight 0.16): Collection objectives are repetitive and environmental variety is limited. This makes the game feel padded and less engaging over time.
- Solo play lacks co-op excitement (weight 0.16): Solo sessions may lack the excitement of cooperative play, and spectating after being captured can be frustrating. The game clearly shines in co-op but offers little for lone players.
- Loud audio and annoying enemies (weight 0.15): Enemies on motorcycles scream in the player's ear, and loud sounds are reported as a problem. One reviewer humorously claims they went deaf from the noise.
- Clipping on invisible edges (weight 0.1): Random clipping on invisible items or edges slows the player down during the final chase, adding unpredictable failure to an already punishing sequence.
- Hiding mechanic wastes time (weight 0.1): The AI is criticized as very dumb, particularly in the hiding mechanic where players wait minutes for an enemy to leave. This creates tedious downtime instead of tension.
- Basketball minigame broken in co-op (weight 0.1): The basketball minigame is awful with more than one player because balls knock each other out of the net. This undermines the co-op experience the game is built around.
- Missing clues halt progression (weight 0.1): Missing the rat's dialogue can leave players unsure how to progress, such as during the battery task. This creates confusion that pads out the experience unintentionally.
- Boring sections before parkour (weight 0.1): The puzzle and item-finding sections before the parkour are described as boring and sad. They slow pacing without adding meaningful engagement.
- Dancing animations repetitive (weight 0.09): Dancing animations are repetitive, with only three identical variants. This reduces the charm of the minigame and character expression.

Gameplay feedback:
- Co-op multiplayer with proximity voice chat (weight 0.99): Feedback frequently highlights cooperative play for up to four players, including proximity voice chat that enhances coordination. The game is designed around playing with friends and also supports a single-player option.
- Parkour is a core mechanic (weight 0.67): Parkour traversal with jumping sections is central to the gameplay and appears across multiple levels. A particularly challenging final parkour segment requires precise execution and can be completed without checkpoints.
- Play as cats defending house (weight 0.63): Players control cats, often choosing between a ginger cat and a black cat, to protect a house from burglars. Cute kittens are a recurring element in the feedback.
- Puzzles and item-finding tasks (weight 0.47): The game includes puzzle-solving and item-finding sections, often tied to completing assignments from the rat character Ratjoe. Clue-based progression and riddles add variety to the objectives.
- Attic level is a highlight (weight 0.36): The attic level is a recurring reference, described as a challenging section that can be beaten in a few attempts. Some mention an attic area with a mummy enemy or an attic race segment.
- Chase sequences and final race (weight 0.35): A chase sequence with pursuers occurs at the end, sometimes involving enemies on motorcycles. The game includes a final race sequence and a final level with enemy pursuit.
- Includes multiple minigames (weight 0.34): Players can engage in a mini dancing game, a basketball minigame in co-op, and mini-game contests. A Squid Game parody with a host character presiding over contests is also featured.
- Miscellaneous: dancing, combat, controls (weight 0.32): Characters can dance between runs, combat involves fighting mobs, and clicking the left mouse button is part of control. Parkour controls take practice to master, and a playthrough lasts about 2 hours.
- Stealth and hiding mechanics (weight 0.3): Players hide in shadows, squeeze through openings, and climb elevated surfaces to avoid enemies. There is also a hiding-under-a-bunk mechanic when evading an AI enemy.
- Player collision during co-op (weight 0.29): Co-op play includes physical collision between characters, allowing teammates to block movement and enabling playful trolling. This interaction adds both cooperation and chaos to the experience.
- Throwing objects to stun enemies (weight 0.28): Players can throw objects found in the environment to temporarily disable or stun enemies, including throwing poop at burglars. This serves as a key evasion method.
- Enemy variety with distinct behaviors (weight 0.24): Different burglars have unique behaviors such as aggressive pursuit or placing traps, and enemies include distinct sound cues. Additional AI-spawned enemies like screaming monkeys and rubber chickens keep players on their toes.
- Checkpoints in levels (weight 0.17): Levels can have checkpoints, though the final parkour section is checkpoint-free. Platforming levels with checkpoints help reduce frustration during challenging sections.
- Five-floor structure increasing danger (weight 0.15): Players explore a five-floor structure with increasing danger, with multiple floors to traverse. Progression through the building escalates the challenge.
- Simple premise, requires cleverness (weight 0.15): The premise is simple and requires the player to be clever and quick to avoid being caught. Stressful and funny moments are blended across levels.
- Battery task and wooden planks (weight 0.14): The game includes a battery task and a mechanic where players grab pieces of wood to buy time. These are specific interactive elements within levels.
- Environmental hazards and traps (weight 0.1): The game features environmental hazards and interactive traps that players must navigate or use to their advantage. These elements add complexity to stealth and parkour sections.
- Spectator mode after capture (weight 0.09): After being captured, players enter a spectator mode, allowing them to continue watching the match. This maintains engagement even when eliminated.
- Cat skins and achievements (weight 0.09): The game offers cat skins and Steam achievements for players to unlock. Customization and progression elements add replay value.
- Rat character explains objectives (weight 0.09): A rat character named Ratjoe provides explanations and objectives, guiding players through assignments. This adds narrative context to the tasks.

Performance notes:
- Technical performance issues (weight 0.1): Players report the game is technically rough around the edges, indicating bugs, stability problems, or poor optimization. This detracts from the overall experience and is a common complaint.
- High system requirements (weight 0.09): The game requires Windows 10, an Intel Core i5-6600, 8 GB RAM, and an NVIDIA GTX 970 with 4 GB storage, which may be demanding for some players. This could limit accessibility for those with older hardware.

Recommendations:
- Strongly recommended overall (weight 0.55): Multiple reviewers give wholehearted recommendations, describing the game as highly enjoyable and worth playing. The sentiment is uniformly positive across several clusters.
- Best played with friends (weight 0.3): Reviewers emphasize that the game shines in group settings, recommending it for fun evenings with friends. Cooperative play appears central to the intended experience.
- Attic race difficulty blocks players (weight 0.23): The attic race is cited as a major obstacle, with one reviewer withholding recommendation until it is fixed and another warning that players bad at parkour cannot finish. This is the most specific gameplay complaint in the feedback.
- Accessibility issues noted but overlooked (weight 0.09): One reviewer mentions accessibility problems yet still happily recommends the game, suggesting these issues do not outweigh the overall experience.
- Support indie developers (weight 0.08): A reviewer encourages purchasing to support indie creators in developing new games, framing the purchase as backing small studios.
- Community invites for co-op partners (weight 0.08): One reviewer invites players seeking a partner to send a message and friend request, underscoring the social, partner-based nature of the game.
- Ginger cat players warned (weight 0.08): A humorous warning advises caution toward players who pick the ginger cat, calling them dangerous and unprincipled. This reflects playful community banter rather than a gameplay flaw.

Other player notes:
- Very short game length (weight 0.37): Multiple reviewers note the game is small in scope and can be completed in about two hours or one sitting. This makes it a brief experience overall.
- Demo version available (weight 0.23): Reviewers mention that a demo version was available before the full release. This gave players a chance to try the game early.
- Interest in DLC and sequel (weight 0.22): Some reviewers finished the game and are looking forward to DLC, with one willing to pay for it. A sequel is also mentioned as planned.
- Indie developer Tempest Games (weight 0.14): The game is developed and published by Tempest Games, described as indie creators. This context may appeal to supporters of indie studios.
- Small casual group game (weight 0.09): Reviewers describe the game as a small casual game for group play. It is suited for short sessions with friends.
- Stable internet required (weight 0.08): Multiplayer requires a stable internet connection. This is a technical requirement for online play.
- Steam Deck compatibility unknown (weight 0.08): Steam Deck compatibility is classified as Unknown. Players may need to test performance themselves.
- Rated 8 out of 10 (weight 0.08): One reviewer gave the game a rating of 8/10. This indicates a generally positive reception.

Emotions:
- Frustration (weight 0.17): Players are frustrated by the game's extreme difficulty spikes, particularly the attic chase and final parkour sections that lack checkpoints and demand pixel-perfect precision, leading to hundreds of deaths and hours of retries. Additionally, overshooting jumps, unclear progression due to missed dialogue, and body-blocking from teammates in co-op exacerbate the frustration.
- Enjoyment (weight 0.14): Players enjoy the fun and creative quests, well-made riddles, and challenging but fair tasks. The game is especially fun when played with friends, featuring silly platforming as a cat and humorous mechanics like hiding from criminals and setting objects on fire.
- Amusement (weight 0.13): Amusement stems from chaotic co-op moments, such as proximity voice chat misunderstandings, trolling friends, and dying in ridiculous ways with radioactive slime. The goofy cat theme and humorous host character, along with a Squid Game parody, add to the laughs.
- Excitement (weight 0.08): Excitement is driven by playing with friends, finishing the game and anticipating future DLC or a sequel, and the constant chaotic action of screaming and laughing together. The news of a continuation and enjoying the demo also fuel excitement.
- Disappointment (weight 0.07): Disappointment arises from the game being too short, with only about two hours of content, and the final level's overwhelming difficulty preventing players from finishing despite being close to the end. The puzzle and item-finding sections are also found boring.
- Joy (weight 0.06): Joy comes from laughing and sharing chaotic moments with friends, such as running, hiding, dancing, and throwing things together. The adorable cats and goofy enemy sounds contribute to pure laughter and fun.
- Anger (weight 0.04): Anger is caused by unfair difficulty in the final level, with fast enemies and padding, as well as softlocks and frustrating sections involving the attic and mummy. One extremely hard level exacerbates the anger.
- Enthusiasm (weight 0.04): Enthusiasm is fueled by the exceptionally good final parkour level, support for indie creators, and the desire to help others find co-op partners. The game's addictive nature also sparks enthusiasm.
- Love (weight 0.04): Love for the game is rooted in its unique environment, playable cats, and enjoyable, adorable gameplay. The clues, story, enemy timing, and simple premise all contribute to the affection players feel.
- Annoyance (weight 0.03): Annoyance stems from being body-blocked by teammates, getting hit repeatedly and dying often, and friends who constantly click the left mouse button at any moment.
- Hope (weight 0.02): Hope is based on the belief that developers will fix and expand the game, and players look forward to more content in the future.
- Rage (weight 0.02): Rage is triggered by beating the attic only to be sent back to the attic level again, and by repeated deaths in the final run sequence where pursuers stay right behind the player.
- Exhilaration (weight 0.01): Exhilaration comes from the attic level being the most fun part of the game.
- Entertainment (weight 0.01): Entertainment is provided by the combination of adorable cats and tense stealth situations.
- Suspense (weight 0.01): Suspense is created by avoiding capture from varied burglars and environmental hazards.
- Bitterness (weight 0.01): Bitterness arises because the ending ruins the experience despite the player loving the cats.
- Appreciation (weight 0.01): Appreciation is expressed by thanking the development team for the game.
- Guilt (weight 0.01): Guilt is felt for having to leave a negative review for a cute game.
- Pleasant surprise (weight 0.01): Pleasant surprise comes from the game turning out to be an unexpected find.
- Satisfaction (weight 0.01): Satisfaction is derived from the rewarding final race as players progress and perfect it.}