Info about Greedy:

Official game description:
HOW FAR WILL YOU GO FOR MORE?
-----------------------------
Team up with your **friends** as **goofy raccoons** to **infiltrate** **procedural** **ancient ruins** and **extract the magic relic** for the moles running the excavation, before the place (and your team) falls apart.
TEAM vs SELFISHNESS
-------------------
Treasure is power… and a problem.
The **relic reward** is shared by **everyone**. But **every extra item** you grab **boosts** your **individual progress** while making you **slower** and **noisier**.
SHRED LOOT, BUY UPGRADES
------------------------
Turn **loot into coins**.
Spend them on **items** and **upgrades**, gamble at the **moles’ roulette** and, if you’re lucky enough to open **Mammon’s playroom**, bet against him in his **trolling Blackjack** and choose one of his **roguelike deals** together.
KNOW WHEN TO LEAVE
------------------
The relic is only halfway.
You still have to **escape under pressure**, then **decide together**: **cash out or risk all** in the next floor for bigger rewards.
THE CURSE OF MAMMON
-------------------
The ruins aren’t unguarded.
**Mammon**, the **Greed Demon**, and his servants are watching. If the team steals too much, he **curses the crew**. Push deep enough and you’ll face **bosses**, clear new **challenges**, find **ancient unlocks**, and rescue **lost NPCs** who settle in the forest and help the **story** unfold.
PROCEDURAL RUINS, ENDLESS RUNS
------------------------------
**Every floor reshuffles**: layouts, traps, monsters, and puzzles change, so plans fall apart fast.
Use everything you’ve got: **exploration, teamwork, skill, stealth, and quick thinking**.

Release date: Nov 9, 2026

Categories: Extraction Gameplay, Cooperative Multiplayer, Roguelite, Procedural Generation, Puzzle Solving, Stealth Gameplay, Platformer, Gambling Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The first two quotes describe play sessions of roughly two hours, supporting a sessionLength of about 2 hours. The 15-hour figure is explicitly tied to the pre-launch demo, so it cannot establish full-game completion, story completion, or endgame hours. Other comments about many more hours, tons of hours, replayability, and another match are qualitative and lack concrete playtime figures, so those metrics remain null.
- Time-to-fun:
  - Summary: Players report immediate chaotic co-op fun, especially with friends, with no stated time gate before enjoyment. Solo play is possible but described as less ideal or scarier.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Playing with friends; Co-op group play; Solo play is possible but less ideal; Solo play can be scary
- Player Archetypes:
  - Chaotic Co-op Friend Group (buy)
    - Motivation: Shared laughter and social chaos from cooperative objectives punctuated by friendly betrayal and trolling.
    - Playstyle: Plays in a friend group, leans into teamwork and opportunistic trolling, and enjoys competitive moments inside co-op sessions.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Competitive Extraction Replayer (buy)
    - Motivation: Competition, replayability, and chasing high scores or leaderboard recognition across repeated runs.
    - Playstyle: Repeats procedural runs, seeks competitive events, and focuses on outperforming others or scoring highest.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo-Flexible Mission Runner (buy)
    - Motivation: Access to missions and complete game content even without a full group, while still valuing co-op as the better experience.
    - Playstyle: Plays solo when needed, accepts harder challenges alone, and joins friends when available.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Best with friends (weight 0.84): Players consistently highlight that the game is most enjoyable when played with friends, gaining significant fun in groups. Solo play is also fun but co-op is the main draw.
- Chaotic funny moments (weight 0.82): The mix of cooperation and competition, trolling, and unpredictable situations creates hilarious and memorable moments. Players love the chaos that arises with friends.
- Great boss fights (weight 0.48): Bosses are creative and require coordination, with unique mechanics rather than simple button-mashing. They are a highlight for many players.
- Fun raccoon customization (weight 0.46): Customizing the raccoon and its animations, like dancing and posing, adds a lot of humor and personalization. The cute and silly characters enhance the experience.
- Addictive gameplay loop (weight 0.42): The core loop of exploring, looting, and escaping is highly engaging and can hook players for hours. The risk-reward balance and tension contribute to the addiction.
- Varied minigames and puzzles (weight 0.35): The game offers a wide variety of minigames and puzzles with satisfying complexity. This variety keeps the experience fresh and fun, especially with friends.
- Charming art and music (weight 0.3): The lovely simple art style, cute raccoons, and great music contribute to a charming atmosphere. The goofy horror vibe is ridiculously entertaining.
- Fresh twist on extraction formula (weight 0.26): The game puts an interesting spin on the extraction genre, feeling fresh and chaotic despite familiar mechanics. It stands out from other co-op games.
- Polished and ambitious (weight 0.25): The game shows care and ambition, with polish and improvement since the demo. It feels carefully made and exquisite.
- Fun gambling and special sections (weight 0.24): Sections like the gambling table with blackjack and roulette, and the Squid Game-like laser dodging, are enjoyable and add variety.
- Replayability through procedural runs (weight 0.2): Procedural generation and roguelite elements provide high replayability, with surprise and planning keeping runs exciting for competitive players.
- Enjoyable solo experience (weight 0.19): Playing solo is still fun and allows progression in missions, though it can be scary at times. It offers a different but valid way to enjoy the game.
- Great platforming and stealth (weight 0.19): Platforming feels great, and stealth mechanics lead to ridiculous and funny situations. These elements add to the overall enjoyment.
- Lots of unlockables and secrets (weight 0.19): Discovering unlockables around the ruins and many curious things makes players want to return. There is plenty to explore and find.
- Diverse content variety (weight 0.19): The game boasts an incredible variety of items, enemies, maps, and mission gimmicks, ensuring something for everyone. Different players can find aspects they are interested in.
- Funny premise and nostalgia (weight 0.17): The crazy premise and odd mission gimmicks are humorous, and the game evokes nostalgia for some players. It adds to the overall charm.
- Post-death interaction (weight 0.16): Being able to still interact with friends after being killed adds a fun element. It keeps players engaged even after death.
- Works for casual and hardcore (weight 0.11): The game is equally fun for casual laughs with friends and for tryhard optimization runs. It caters to different playstyles and skill levels.
- Satisfying learning curve (weight 0.1): Gradually learning better strategies to escape alive with loot provides a satisfying sense of progression. It keeps players engaged and improving.

Common complaints:
- Confusing onboarding experience (weight 0.1): New players report that the opening of the game is a little confusing to get into. The early experience lacks clear guidance, making the first steps harder to grasp.
- Combat can feel unfair (weight 0.1): Enemies can hit the player before they have a chance to notice where the attacks are coming from. This makes some combat encounters feel unfair rather than challenging.
- Puzzles challenging under pressure (weight 0.1): Some puzzles are tricky to figure out when players are under time or combat pressure. The difficulty comes from the pressure rather than the puzzle design itself.
- Easy mode not truly easy (weight 0.1): Players note that even the easy difficulty setting remains demanding. The mode does not offer as much relief as expected for less skilled players.
- Waiting on gambling friends (weight 0.1): Players must wait for friends who are gambling before the group can continue. This downtime interrupts co-op flow and frustrates players ready to move on.
- Difficulty spike in later section (weight 0.1): A later section ramps up difficulty, requiring use of the claw to destroy buildings to progress. Players describe this stretch as noticeably harder than earlier content.

Gameplay feedback:
- Solo and co-op supported (weight 0.71): Players can enjoy the game alone or with friends in co-op sessions. Solo play is viable, though some challenges become significantly harder without teammates.
- Multiplayer co-op with friends (weight 0.54): The game is built around multiplayer co-op, encouraging chaotic sessions with friends. Group-oriented gameplay features a variety of items, enemies, and maps.
- Competitive greed and sabotage (weight 0.53): Players compete to grab more loot than each other and can randomly sabotage friends. A competitive Greedy event with a leaderboard ranks the greediest players.
- Extraction roguelite gameplay loop (weight 0.48): The core loop involves venturing into dungeons, retrieving relics, and escaping alive with loot. Returning to the elevator to dump loot, buy upgrades, and spin a roulette adds roguelite progression.
- Boss fights central feature (weight 0.41): Boss fights are a core part of the experience, featuring unique mechanics that require coordination with friends. Various enemies and bosses populate the dungeons.
- Variety of minigames (weight 0.4): The game includes many minigames with distinct gimmicks, including gambling sections, blackjack with new rules, and a small roulette minigame.
- Narrative missions with quirky characters (weight 0.4): Missions include saving an old man who teaches kung fu and saving a calamari, with humorous moments like being bitten. Raccoons venture into dungeons to steal treasure for moles.
- Puzzle and platforming elements (weight 0.38): The game features puzzle-solving gameplay and includes platforming and stealth mechanics. Players use a claw to destroy buildings and must dodge laser lights in the final segment.
- Gambling and roulette mechanics (weight 0.33): A gambling system is integrated into the gameplay loop, with roulette spins between runs and gambling table sections. Mammon's deals also function as a mechanic during runs.
- Risk-reward greed mechanics (weight 0.27): Collecting more loot makes the player slower and noisier, creating tension. Greed mechanics can escalate missions into chaos as players decide whether to descend another floor.
- Procedural dungeons and replayability (weight 0.27): Mazes are randomized and procedurally generated, filled with dangers. Procedural runs and roguelite elements add replayability to each session.
- Raccoon cosmetic customization (weight 0.26): Players can customize their raccoon character with cosmetic skins, including items like a frog hat. These cosmetics add personalization to the experience.
- Horror extraction similar to Lethal Company (weight 0.2): The gameplay loop resembles Lethal Company with horror extraction elements. The game mixes roguelike elements, friendslop, and minigames with a slight horror twist.
- Upgrades and metaprogression (weight 0.19): The game includes upgrades and metaprogression that persist across runs. Unlockables can be found around the ruins to enhance future attempts.
- Strategy learning over time (weight 0.19): Players must learn strategies over time to survive and secure loot. The risk-reward decisions and procedural elements reward experience and adaptation.
- Pose and dance emotes (weight 0.17): Players can use dance and pose animations as emotes. These add expressive fun to multiplayer sessions.
- Dead players can continue (weight 0.1): Players killed by a teammate can continue playing rather than being eliminated. This mechanic keeps sessions engaging and chaotic.

Performance notes:
- Smooth Bug-Free Performance (weight 0.1): One reviewer highlights that the game runs smoothly with no bugs or connection issues worth mentioning. This indicates a generally stable technical experience for at least some players.
- Voice Chat Works Well (weight 0.09): A reviewer notes that the voice chat feature works great. This suggests the in-game communication system functions reliably for players.

Recommendations:
- Strong overall recommendation (weight 0.26): Multiple reviewers strongly recommend the game without reservation, calling it highly recommended and worth buying. The enthusiasm is consistent across clusters despite being expressed briefly.
- Encourages players to try it (weight 0.16): Feedback includes direct encouragement to give the game a try, particularly for those seeking something different to play with friends. The tone is inviting rather than detailed.
- Fun indie with caring developers (weight 0.1): One reviewer praises the game as a fun indie title with great bosses, strong personality, and developers who care about their players. This adds a positive note about quality and support.

Other player notes:
- Small passionate development team (weight 0.27): The game is developed by the small team Blame the Game, described as having put a lot of care into the game and deserving support. Their passion and community focus are frequently praised.
- Visible growth during development (weight 0.26): The game has visibly grown and evolved throughout development, with the early access version adding even more content. This trajectory suggests a solid foundation for future updates.
- Favorable comparisons to genre peers (weight 0.2): The game is compared to Lethal Company and R.E.P.O. for its horror extraction gameplay while also incorporating roguelite elements, which surprised reviewers. These comparisons position it as a notable entry in the co-op horror space.
- Early access with room to grow (weight 0.19): Players note the game is in early access and still has things to work on. However, the early access version already adds more content on top of the demo, showing ongoing progress.
- Ambitious vision and community feedback (weight 0.19): The developers describe the game as ambitious with many fun ideas and actively invite player feedback. This openness fosters a positive relationship with the community.
- Surprisingly complete and addictive (weight 0.12): Reviewers describe the game as surprisingly complete and addictive for a co-op experience. It exceeds expectations and keeps players engaged.
- Strong creative identity in co-op (weight 0.12): Reviewers highlight that the game offers a clear and original creative identity compared to other co-op titles. This distinctiveness helps it stand out in a crowded genre.
- Great value for low price (weight 0.12): Reviewers feel the game offers a lot of value relative to its low price. The combination of content and affordability makes it an attractive purchase.
- Demo availability boosts accessibility (weight 0.11): A demo version of the game exists, allowing players to try before buying. This lowers the barrier to entry and helps build interest.
- Welcoming to Chinese players (weight 0.11): The game contains many Chinese characters, which Chinese players find welcoming. This inclusive touch is appreciated by the community.
- Humorous in-game references (weight 0.1): A poster behind the gambling table is a humorous reference that adds charm. Such details contribute to the game's personality.

Emotions:
- Amusement (weight 0.29): Players find humor in chaotic co-op moments with friends, such as trolling, betrayals, and plans falling apart. Absurd situations like saving a kung fu old man or a calamari, along with goofy mechanics and silly posters, create laugh-out-loud experiences.
- Excitement (weight 0.13): The game's mix of exploration, looting, and escaping creates thrilling runs that keep players engaged. Tricky moments and the desire to immediately play another match drive excitement, especially with decisions around Mammon's deals and descending floors.
- Appreciation (weight 0.08): Players value the game's fun multiplayer, complex puzzles, and lovely simple artstyle. They also recognize the care and passion the developers put into the game and their community.
- Joy (weight 0.06): Joy comes from fun raccoon customization and dancing animations, as well as hilarious moments from cooperating and sabotaging friends. Platforming and stealth gameplay often lead to ridiculous situations.
- Fun (weight 0.04): Playing the demo and getting into the groove with buddies are cited as sources of fun.
- Addiction/excitement (weight 0.02): The game is easy to get hooked into, making players lose track of hours.
- Ambition (weight 0.02): Players are driven by the goal of reaching the top 10 leaderboard.
- Tension (weight 0.02): Constant tension arises while exploring the dungeon.
- Relief (weight 0.02): Making it back to the elevator safely provides a sense of relief.
- Frustration (weight 0.02): Frustration occurs when enemies hit the player before they notice them, and from tricky puzzles under pressure.
- Fear (weight 0.02): Playing solo creates a scary experience.
- Nostalgia (weight 0.02): The game evokes nostalgic feelings.
- Enthusiasm (weight 0.02): Players enjoy the boss mechanics so much that they plan to play many more hours with friends.
- Eagerness (weight 0.02): Players want to play the game again right after playing it.
- Mild annoyance (weight 0.02): Having to wait for friends while they gamble causes mild annoyance.
- Fondness (weight 0.02): The cute dancing raccoons and their sneaky footsteps create fondness.
- Nostalgic familiarity (weight 0.02): The many Chinese characters in the game evoke nostalgic familiarity.
- Curiosity (weight 0.02): The many curious things to discover in the ruins, bosses, and minigames spark curiosity.
- Addiction (weight 0.02): The loot loop and gambling mechanic are addictive.
- Hope (weight 0.02): Players hope for more competitive events in the future.}