Info about Keep on Mining! - Worlds:

Official game description:
Keep on Mining! - Worlds is a simple incremental mining game about mining rocks. The sequel keeps the core gameplay loop from _Keep on Mining!_ but adds many more worlds, upgrades, artifacts, pickaxes and some cool new stuff!
As you progress in KOM - Worlds, your ability to mine rocks reaches chaotic levels of destruction!
Make progress though the game via unlocking new worlds! Worlds can be purchased using your talent points. Talent point are gathered via leveling up. Every time you purchase a new world, 5 talent cards will appear. Choose 2 to keep!
Purchase permanent upgrades inside the Skill Tree! The Skill tree features 200+ upgrades and has a variety of fun upgrades.
Use your gathered bars to craft new pickaxes. Pickaxes can also be upgraded with your gems! Upgrading your pickaxe will improve every pickaxe stat. Every pickaxe also has a unique Equip Bonus that will only apply to the equipped pickaxe.
Here you can purchase items in the shop. Items can be used before a mining session and their buffs lasts for 1 entire mining session. Just like the pickaxes, Items can be upgraded with your collected gems.

Release date: Mar 30, 2026

Categories: Incremental Game, Mining Simulation, Resource Gathering, Upgrade System, Crafting, Progression System, Grinding Mechanics


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 8.0h
  - Story completion: N/A
  - Session length: 5.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect indications of playtime. The first quote suggests that a few hours of playtime are needed to start loving the game, indicating a session length. The second quote implies a session length of up to 10 hours. The third quote clearly states that 8 hours were spent to complete the game 100%, which gives a strong indication of the game completion time.
- Time-to-fun: No data
- Player Archetypes:
  - Franchise Loyalist (buy)
    - Motivation: Continuity and familiarity with a beloved series.
    - Playstyle: Seeks out games that offer a similar experience to their favorites.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fan of the original
    - Reference games: the original game


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Improved and expanded content (weight 0.97): The game has seen significant improvements and additions in content compared to its predecessor, including new systems, items, and areas to explore.
- Positive reception and value (weight 0.34): The game has been well-received, with many players finding it enjoyable and worth its price, recommending it for purchase.
- Game length and completion (weight 0.09): The game can be completed in approximately 5 hours, offering a substantial experience within a relatively short timeframe.

Common complaints:
- Under-tuned game elements (weight 0.28): Several systems and elements in the game, such as skill cards and certain effects, are perceived as under-tuned, leading to a less enjoyable experience.
- Repetitive and boring gameplay (weight 0.24): The gameplay is considered identical to the previous part, making it repetitive and boring quickly.
- Lack of content (weight 0.17): The game is criticized for being too short and not having enough content to keep players engaged.
- Slow growth and high costs (weight 0.17): Players feel that growth is too slow and upgrade costs become prohibitive, making progression difficult.
- Translation and instructions (weight 0.15): The game has poor translation and unclear instructions, making it difficult for non-native speakers to understand.
- Poor scaling of new mines (weight 0.1): New mines are seen as falling off hard and not scaling well, which affects the overall gameplay experience.
- Market's Auto-Buy issues (weight 0.09): The Auto-Buy feature in the market does not work well, causing frustration among players.
- Bug causing progress issues (weight 0.09): There is a bug at launch that causes a missing type of ore and gets stuck in progress, hindering gameplay.
- Numerical values too low (weight 0.09): Players feel that the numerical values in the game are too low, affecting gameplay balance.
- Health issues (weight 0.08): The game is reported to cause dizziness and nausea, which can be a significant concern for players.
- Low value for money (weight 0.08): Players feel that the game is not worth even for a low price, indicating a low perceived value.
- Desire for more buffs (weight 0.08): Players wish they could use buffs more generously, suggesting a desire for more frequent or powerful buffs.
- Negative sentiment (weight 0.06): Some players express strong negative sentiments, describing the game as pure garbage.

Gameplay feedback:
- Progression and upgrades (weight 0.29): Players can upgrade talent cards and character abilities. The game also features a progression system and various buffs from the keep mining screen.
- Expanded gameplay systems (weight 0.24): The game introduces new features and expanded systems, including new types of currency and items, as well as an expanded mine with new types of mines.
- Collection and grinding mechanics (weight 0.23): The game includes collection mechanics and a collectible system. Grinding mechanics are also present, requiring players to invest time in repetitive tasks.
- Market and skill tree systems (weight 0.17): A market system is included for trading and acquiring items. Additionally, a skill tree allows for character customization and progression.
- Incremental and AFK mechanics (weight 0.16): The game features incremental mechanics, allowing for progress over time even when not actively playing. AFK mechanics enable players to earn rewards while away from the game.
- Sound design and completion time (weight 0.15): The game features a notable sound design. The completion time varies, providing a different experience based on player investment.
- Improved core mechanics (weight 0.1): As a sequel, the game improves upon the core mechanics of the first game, offering a refined and enhanced gameplay experience.
- Mineral variations (weight 0.08): The game includes various types of minerals, adding diversity to the collection and mining aspects.
- Control scheme (weight 0.08): The game utilizes left and right mouse movement for controls, providing a simple and intuitive input method.

Performance notes:
No performancepoints

Recommendations:
- Must buy for fans (weight 0.1): This suggests that the game is highly recommended for those who enjoyed the original version.

Other player notes:
No miscpoints

Emotions:
- Positive (weight 0.3): Players enjoy the game for its relaxing and addictive nature, often comparing it favorably to Minecraft. The gameplay and sound design are particularly appreciated, making the grinding experience enjoyable.
- Frustration (weight 0.15): Frustration stems from under-tuned systems and features, including bugs that hinder progress, such as missing ores. Poor translation quality also contributes to this frustration.
- Satisfaction (weight 0.1): Players are satisfied with the amount of new content and bug fixes. The increased volume and playtime also contribute to a sense of fulfillment.
- Disappointment (weight 0.1): Disappointment arises from the game's numerical values and growth rate, which players find unsatisfactory. Additionally, the lack of innovation and perceived value in the game contributes to this feeling.
- Mixed feelings (weight 0.05): Players have mixed feelings due to appreciating the game's concept but finding flaws in its execution. This duality creates a sense of uncertainty about the overall experience.
- Enthusiasm (weight 0.05): Enthusiasm is driven by the improvements and new features introduced in the game. Players are excited about these enhancements and what they bring to the gameplay.
- Negative (weight 0.05): The primary cause of negative feelings is the game's short length. Players feel that the game ends too quickly, leaving them unsatisfied.
- Enjoyment (weight 0.05): Players are enjoying the game, often drawing comparisons to a previous version they loved. The familiarity and continued enjoyment contribute to this positive emotion.
- Discomfort (weight 0.05): Some players experience physical discomfort while playing the game. This physical reaction detracts from the overall enjoyment and immersion.}