Info about hololive Dreams:

Official game description:
The official hololive rhythm game and RPG -- hololive Dreams -- is now on Steam!
Centered around rhythm gameplay, the game includes a variety of content such as theme park development and mini-games!
Over 50 hololive members make an appearance, and the initial tracklist will include 150+ songs!
A game that both hololive fans and newcomers can enjoy. The way you play is entirely up to you!
▼A full-fledged rhythm game▼
Enjoy a full-on rhythm game based on official music videos and live concert videos!
The game features a "Create Chart" function, allowing you to make and share your own original charts!
・Extremely challenging, hardcore charts for dedicated players!
・Charts filled with love for the talents!
・Fun and quirky charts that everyone can enjoy together!
And more! You are the limit!
Play with charts created by players from all around the world, and experience endless fun!
Even if you're not good at rhythm games, you can enjoy it worry-free with the auto-play feature!
Aim for higher scores by training and organizing your party!
▼A wide variety of over 150 songs at launch!▼
From hololive songs to cover songs!
The lineup includes everything from the latest hits to classic tracks!
hololive songs
・BIBBIDIBA
・Shiny Smily Story
・BLUE CLAPPER
And more!
Cover songs
・The Brave
・Megitsune
・Watashi no Ichiban Kawaiitokoro
And more!
▼The game is set in a theme park▼
hololive members have arrived to an uninhabited island somewhere in the ocean.
And you will need to team up with them to develop your very own dream theme park!
Play rhythm games and mini-games to complete quests and expand your theme park!
Also, by completing holomem Quests, you can unlock and add more playable talents!
Unlock your favorite holomem and build your dream theme park!
Many facilities full of hololive’s unique charm will also take the stage!
Experience an original story unique to this game!
Aim to complete your dream theme park!
▼Mini-games. Solo or with everyone!▼
The game will include a variety of mini-games that can be enjoyed alone or with friends!
Have fun with everyone or compete against others!
Includes mini-games with simple controls, so even those who struggle with tricky actions can enjoy them!
A wide lineup ranging from casual games you can play in a short time, to challenging, hardcore games you'll want to keep replaying!
Earn rewards by playing, and use them to speed up the talent’s growth and theme park development!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++  
Powered by Live2D

Release date: Jul 22, 2026

Categories: Rhythm Game, Character Collection, Gacha System, Theme Park Development, Mini-game Collection, Live2D Animation, Story-driven Gameplay

Feature scans:
- MTX: score 90; verdict: Predatory Monetization - Pay-to-Win and Subscription Overload; summary: User reviews overwhelmingly describe HoI Live as having predatory monetization: pay-to-win modifiers in multiplayer, a tangled web of individual subscriptions per character, a battle pass with limited cosmetics, and a gacha system. Many players feel the game demands constant spending to stay competitive or collect content.
- Proton/Linux: score 95; verdict: Unsupported / Non-functional on Linux; summary: The game is effectively broken on Linux and Steam Deck due to a kernel-level anti-cheat that blocks these platforms entirely. The anti-cheat is poorly disclosed, and no reliable workaround exists. Users express frustration, noting that comparable gacha games support Linux/Proton. One isolated report of running with Proton Experimental contradicts the majority and may be erroneous.
- Steam Deck: score 88; verdict: Broken on Steam Deck / Linux due to kernel anti-cheat; summary: The game is effectively broken on Steam Deck and Linux due to an undisclosed kernel-level anti-cheat that blocks all play. Additionally, poorly adapted PC controls (keyboard-only, no touchscreen support) create further friction, even on systems where the game could run.

- Hardware Profile:
  - Summary: The game's performance varies widely: lower-end Windows systems show mixed results, mid-to-high-end Windows systems often suffer from stuttering and low FPS, and Linux/Proton systems are entirely unplayable due to anti-cheat restrictions.
  - Sample size: 123 (17% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 61 reports): Performance varies from smooth on low-spec PCs to stuttering and FPS drops on similar hardware, with additional compatibility issues on Steam Deck.
  - Windows 12-15GB VRAM (negative, 23 reports): Frequent complaints of lag, stuttering, and inability to maintain 60fps even on high-end systems.
  - Windows 8-11GB VRAM (mixed, 18 reports): Some users report acceptable performance while others experience unstable 60fps and camera issues.
  - Windows 16GB+ VRAM (positive, 11 reports): Performance is acceptable, but isolated reports of frame drops on high-end systems exist.
  - Linux / Proton 16GB+ VRAM (negative, 5 reports): Game is unplayable due to kernel-level anti-cheat blocking launch on Linux systems and Steam Deck.
  - Caveats: 123 of 731 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $5.00
  - Reasoning: Multiple reviews strongly indicate that the game provides insufficient value for any cost. Phrases like 'forget about spending money' and 'not worth it' suggest the community believes the game should be free or nearly free. The desire for a 'forever free' one-time purchase implies that even a low price would be acceptable only if it were a permanent ownership model. The PC version is particularly criticized, with one review explicitly saying it's not worth it on PC. The negative sentiment regarding content quality and pricing points to a fair base-game price range of $0 (free) to a very low $5 at most.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 3.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first evidence directly indicates game completion time of about 6 hours to unlock most main content. The second and fourth evidences provide two different estimates for story progression: 3 hours to get 20-30 pulls from main story quests, and 4-5 hours to reach the guaranteed 5-star ticket, yielding a reasonable story completion time of around 3 hours (the lower bound from a direct playthrough). The third evidence is a total playtime of 3 hours, which could be a single session but is more likely total playtime; no clear typical session length is given. No evidence supports endgame playtime.
- Time-to-fun:
  - Summary: The game suffers from an overwhelming tutorial, mobile-first controls on PC, and grindy progression, causing many players to never find it fun, though a few fans become hooked immediately.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: interminable tutorial; mobile-oriented PC controls; boring story and dialogues; forced grind in mini-games; unclear stats and mechanics; P2W multiplayer modifiers
  - Unlock drivers: N/A
  - Conditions: being a Hololive fan may help; playing on phone/tablet recommended; skipping tutorial might reduce friction; tolerating grinding for currency; accepting kernel-level anti-cheat; willingness to learn confusing interface
- Player Archetypes:
  - Hololive Devotee (buy)
    - Motivation: Enjoying Hololive characters, songs, and fan service
    - Playstyle: Casual exploration, minigames, and rhythm mode at low to moderate difficulty
    - Experience: familiar
    - Purchase stance: buy
    - Labels: 杏仁; 杏人; ホロ箱推; Hololive fan
    - Reference games: N/A
  - PC Rhythm Game Purist (no buy)
    - Motivation: Precise, responsive, and well-adapted rhythm gameplay on PC
    - Playstyle: High difficulty rhythm mode, focused on accuracy and score
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: 音游爱好者; PC音游玩家; rhythm player both mobile and pc; rhythm game lover
    - Reference games: osu mania; Chunithm; Project SEKAI; BanG Dream!; D4DJ
  - Casual Newcomer (buy)
    - Motivation: Relaxing, low-pressure fun and discovering Hololive content
    - Playstyle: Easy difficulty rhythm, exploration, minigames, multiplayer
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual and non-rhythms gamer; beginner; non-competitive player
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great Hololive fan service (weight 0.27): Players enjoy playing Hololive songs and pulling for oshis, with free original songs and covers. The game is praised as a fun rhythm game that fulfills wishes for more Hololive content.
- Cute character designs (weight 0.23): Characters are consistently described as cute, especially the SD and chibi animations. The adorable art style and mini characters are a major appealing factor.
- Large song library at start (weight 0.18): A huge selection of over 150 songs including covers and originals is available at launch. This extensive music library is a major highlight for players.
- Fun casual rhythm gameplay (weight 0.16): The rhythm game part is casual, fun, and solid, with lenient controls and customizable difficulty including auto-play. It is enjoyable even for beginners.
- Many mini-games included (weight 0.14): The game offers many well-made mini-games, including cooperative and competitive multiplayer options. The jump rope mini-game is particularly simple but fun.
- Strong Hololive character portrayal (weight 0.13): The game perfectly recreates the Hololive world, with likable members and lots of memes and references. Players appreciate the involvement of all members.
- Positive overall quality (weight 0.13): Players find the game super cool, good, and fun overall, with overall quality being good. It is a well-made game.
- Recommends to Hololive fans (weight 0.11): The game is highly recommended for Hololive fans and newcomers, as it provides a satisfying experience for those interested in Hololive. Worth downloading for fans.
- Accessible to all skill levels (weight 0.11): Casual-friendly controls with simplified inputs and difficulty options, including auto-play, make it easy for beginners and rhythm game newcomers.
- Great graphics and visuals (weight 0.11): The graphics are amazing and beautifully done, with gorgeous character designs and high-quality Live2D and chibi styles. The visual presentation is highly praised.
- Diverse content covers original and covers (weight 0.11): The impressive song selection includes both original songs and covers from Hololive talents, providing a diverse musical experience.
- Generous gacha with guaranteed 5-star (weight 0.1): Players get a guaranteed 5-star Oshi character on their first pull, with high gacha probability. This generous system is well-received.
- Runs well on low-end PC (weight 0.09): The game runs decently on old and low-end PCs, with smooth performance. This makes it accessible to players with less powerful hardware.
- Great PC version experience (weight 0.05): The PC version is much smoother and great for grinding, providing a superior experience compared to mobile. It is enjoyable on PC.
- Good mobile version (weight 0.05): The mobile version works perfectly and is recommended for playing on the go. Both platforms offer a good experience.
- Well-made fan game (weight 0.05): The game is well made as a fan game, with excellent Hololive content that makes it great. It is a solid adaptation.
- Free roam as favorite VTuber (weight 0.04): Players can walk around and free roam in the world as their favorite Hololive VTuber, which is a beloved feature.
- All Hololive members involved (weight 0.04): Players become fans of specific members, and the involvement of all Hololive talents is appreciated.
- Packed with Hololive memes and references (weight 0.04): The game is full of Hololive memes and references, adding charm for dedicated fans.

Common complaints:
- Rhythm game poorly adapted for PC (weight 0.62): The rhythm game portion is designed for mobile touchscreens and is nearly unplayable on PC due to awkward controls, unsuitable lane layouts, and lack of optimization.
- Keyboard controls are unsuitable (weight 0.47): The 6-key layout forces players to use only 2 keys most of the time, and the controls feel unintuitive, awkward, and frustrating for PC rhythm game players.
- Undisclosed kernel-level anti-cheat (weight 0.34): A kernel-level anti-cheat is installed without clear disclosure on the store page, violating Steam ToS, and remains running at system startup even when the game is closed.
- Cannot purchase membership on PC (weight 0.2): Users cannot buy memberships, monthly passes, or subscriptions through the Steam version; only top-ups for in-game currency work, making purchases incomplete on PC.
- Scores not counted on PC (weight 0.15): PC version scores are not eligible for leaderboards, ratings, or official high scores, forcing players to use mobile for competitive play.
- No Linux or Steam Deck support (weight 0.13): The kernel-level anti-cheat prevents the game from running on Linux or Steam Deck, locking out honest players while failing to stop cheaters.
- PC port feels like mobile companion (weight 0.13): The PC version feels like a forced mobile port with no real adaptation, inferior to the mobile experience, and not worth playing on desktop.
- Gacha system is predatory (weight 0.06): The game features a predatory gacha system with unconsumer-friendly practices, including unnecessary gacha mechanics and cash-grab elements.

Gameplay feedback:
- Multiple difficulty levels (weight 0.35): The game offers Normal, Hard, Expert, and other difficulties, accommodating a range of player skills. Clusters mention this as a standard but appreciated feature.
- 6-key rhythm game design (weight 0.33): The game uses a 6-key layout (SDF JKL) with overlapping note zones, sliders, and flick notes, derived from mobile rhythm games. Multiple clusters highlight this core mechanic, noting its touchscreen origins and potential awkwardness on PC.
- Gacha monetization system (weight 0.32): Gacha mechanics are central for collecting character cards, with limited-time offers and FOMO elements. Clusters note SSR rates, guaranteed pulls, and a potentially predatory system.
- Original songs and music tracks (weight 0.26): The game includes original songs from Hololive members, which are a key selling point. Clusters note that the music tracks are diverse and engaging.
- Lane and note type variety (weight 0.26): Note types include normal, flick, slide, and long notes, with variable-width and slanted lanes. Clusters appreciate this variety but note it can be confusing on PC.
- Similarity to Project Sekai (weight 0.25): Players compare the game to Project Sekai and Bang Dream, noting similar note types, lane layouts, and overall feel. Clusters highlight this as both a positive reference and a source of expectations.
- Rich story and side content (weight 0.25): The game includes a story mode with mini-games (jump rope, cooking) and song unlocks, providing variety beyond the rhythm gameplay. Clusters emphasize the narrative and side activities as key features.
- Touch-screen to PC port issues (weight 0.24): The rhythm game is originally designed for touchscreens, leading to awkward PC controls with slide notes and unclear lane divisions. Clusters note that the mobile version is recommended over the PC port.
- Game as primarily rhythm-focused (weight 0.23): Despite extra content, the rhythm game is the main feature and primary gameplay loop. Clusters emphasize that side activities support but do not replace the core rhythm experience.
- Card collection and RPG elements (weight 0.22): Beyond the rhythm game, there are card collection systems and RPG components like character interactions and side stories. Clusters indicate this adds depth but may distract from the core rhythm experience.
- Story mode accessibility (weight 0.17): The story mode has easy difficulty selection and features many characters, making it accessible to casual players. Clusters praise the lenient difficulty and character interactions.
- Mobile and PC cross-platform play (weight 0.17): The game is playable on both PC and mobile, but PC controls are less intuitive. Clusters suggest the mobile experience is superior for the rhythm game.
- Hololive fan service content (weight 0.16): The game features numerous Hololive VTubers, including graduated members, with original songs and interactions tailored for fans. Clusters emphasize this as a major draw and fan game aspect.
- Customization options available (weight 0.14): The game offers customization for characters and gameplay, though details are sparse. Clusters mention it as a positive but minor feature.
- Online and social elements (weight 0.14): Online features and social gacha mechanics are present, but details are limited. Clusters allude to community interaction and competitive elements.
- Simplified controls on PC (weight 0.09): Keyboard controls are simplified, with some keys covering multiple lanes, reducing the challenge of the 6-key layout. Clusters note this can make the game easier on PC compared to mobile.
- Key layout adaptation issues (weight 0.09): The 6-key layout can feel like fewer keys due to note subdivision or hitbox overlap, confusing some players. Clusters mention this as a design flaw, especially for PC users.
- Mini-games beyond rhythm (weight 0.08): Side mini-games like jump rope and cooking are available, offering breaks from the main rhythm gameplay. Clusters highlight these as fun additions but not the main focus.
- Gacha FOMO and limited-time content (weight 0.05): Limited-time guarantees and infinite reroll features create a fear of missing out, pressuring players to spend. Clusters criticize this monetization strategy.
- Gacha rates and rarity tiers (weight 0.05): SSR/5-star rates are mentioned, with guarantees on first pulls and multiple rarity tiers (3-star, 4-star, 5-star). Clusters indicate this is typical but may be frustrating.

Performance notes:
- Long loading times and slow data retrieval (weight 0.09): Loading times are reported as long, and the game suffers from slow download speeds for large files (19 GB). This impacts user experience when starting the game or loading content.
- Kernel-level anti-cheat causes incompatibility (weight 0.09): The kernel-level anti-cheat makes the game unplayable on Linux and Steam Deck due to incompatibility. Users report that this anti-cheat prevents the game from running on those platforms.
- Overheating and high resource usage (weight 0.08): The game causes high heat and battery drain on mobile devices, like the iPhone 12 Pro, and high GPU usage at elevated temperatures on PC. This may indicate poor optimization.
- PC version capped at 60 FPS (weight 0.08): Players note that the PC version is locked to 60 FPS, which is frustrating given that mobile devices support 120 FPS. This cap is seen as a limitation for high-refresh-rate monitors.
- Frame drops and stutters on PC (weight 0.07): Users note frame drops, including unstable 60 FPS and specific stutters at high resolutions (3440x1440) and during fast camera movements. These issues affect smoothness.
- Runs well on low-end hardware (weight 0.07): Multiple users report that the game runs smoothly on low-performance and older PCs, including a 6-year-old cheap PC and what is described as a 'potato PC'. This suggests good optimization for lower-end systems.
- Game crashes on startup or during gameplay (weight 0.06): Several users experience crashes either when starting the game or during play, such as on the first song. These crashes hinder basic functionality.
- Various bugs affecting gameplay (weight 0.06): Bugs such as gacha animation loops, notes blurring, screen tearing, and progress glitches are reported during gameplay. These detract from the overall experience.
- Mobile optimization inconsistent across devices (weight 0.05): While some praise mobile optimization, others report terrible performance with frame drops on tablets and inability to maintain 30 FPS. This suggests device-specific issues.
- Wi-Fi compatibility issues causing crashes (weight 0.04): The game cannot be played on 5 GHz Wi-Fi, leading to loading screen crashes, with a workaround using 2.5 GHz hotspot. This network dependency is problematic.
- Stuttering and lag on high-end mobile devices (weight 0.04): The game experiences stuttering and lag on premium phones like the iPhone 15 Pro Max and iPhone 15 at high settings. This indicates that even powerful hardware may have performance issues.
- Mixed PC performance feedback (weight 0.04): Some users praise the PC version for running well, while others claim it is not optimized. This contradictory feedback suggests variable performance across different setups.
- Performance issues on main island (weight 0.04): Players report stutters and FPS drops, sometimes below 30 FPS, specifically on the main island. This location seems to have performance bottlenecks.
- Performance issues during multiplayer and minigames (weight 0.03): Lag in multiplayer modes and overheating during minigames are noted, indicating that these specific activities stress the system more.
- Low FPS on low-end mobile devices (weight 0.02): Devices like the A34 lag significantly, and mobile generally has low frame rates on phones. This highlights a gap between high-end and low-end mobile performance.
- Failed to launch on Steam Deck (weight 0.02): The game fails to launch on the Steam Deck, which aligns with the kernel-level anti-cheat incompatibility. This limits platform availability.
- Server optimization issues (weight 0.02): Server optimization is criticized, which may contribute to loading and lag problems beyond local hardware performance.
- Initial stuttering in rhythm game part (weight 0.02): Stuttering occurs at the beginning of the rhythm game section on PC, potentially affecting gameplay timing.

Recommendations:
- Play on mobile, not PC (weight 0.4): The majority of reviews strongly recommend playing on mobile or tablet instead of PC, citing a better overall experience and full access to content.
- Recommended for Hololive fans (weight 0.27): The game is widely recommended for fans of Hololive VTubers who enjoy the music and characters, but not for general rhythm game enthusiasts.
- Not for rhythm game purists (weight 0.19): Reviews indicate the game is not recommended for serious rhythm game players seeking a high-quality experience, especially on PC.
- PC version not recommended (weight 0.19): Many users advise against the PC version due to poor port quality, lack of touch input, and subpar rhythm game adaptation, especially for keyboard and mouse.
- Mobile version recommended for rhythm (weight 0.19): Multiple reviews stress that the mobile or tablet version offers a superior rhythm game experience compared to PC.
- Decent for Hololive music lovers (weight 0.18): The game is considered decent for those who want to listen to Hololive songs and engage with the characters, despite technical issues.
- Constant updates are a plus (weight 0.17): Frequent updates with new songs and content are seen as a major advantage for fans.
- Not for hardcore PC rhythm gamers (weight 0.16): Hardcore PC rhythm game players are advised to look elsewhere due to poor controls and adaptation.
- Mobile for rhythm, PC for story (weight 0.13): Some users suggest playing the rhythm game parts on mobile or tablet, while using PC for story, quests, and mini-games.
- Anti-cheat issues on Linux (weight 0.06): The game is not recommended for Linux or Steam Deck users due to anti-cheat incompatibility.
- Good for new rhythm players (weight 0.06): The game is recommended for Hololive fans who are new to rhythm games or those who enjoy casual play.
- Stick with mobile for full experience (weight 0.06): Users recommend sticking with the mobile version for the complete experience, as the PC version is lacking.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.34): The overwhelming majority of feedback focuses on the PC port's poor controls, especially the direct mobile-to-keyboard mapping of a 6-key rhythm game. Players report unresponsive or overlapping keys, slide/flick notes being unplayable, and a lack of remapping or controller support. Additionally, the undisclosed kernel-level anti-cheat blocks Linux/Steam Deck users and causes performance issues like stuttering and long load times, making the game feel like an unoptimized, second-class release.
- Disappointment (weight 0.19): Many players were excited for a Hololive rhythm game but feel let down by a PC port that fails to adapt mobile charts and controls, resulting in an awkward and unenjoyable experience. The lack of full voice acting, missing promised characters, and a weak story further contribute to the sense that the game wastes its high-quality assets and fan service potential. The kernel-level anti-cheat also blocks Linux users, adding to the feeling of exclusion.
- Satisfaction (weight 0.08): Satisfied players appreciate the game's generous gacha rates, cute SD character models, and smooth performance on low-end hardware. The inclusion of multiple minigames, a forgiving judgment system, and the ability to sync accounts between PC and mobile are highlighted as positive features. For non-expert rhythm game fans, the simple two-key controls on PC allow stable play and focus on enjoying the music and characters.
- Enjoyment (weight 0.06): Players who enjoy the game highlight the fun of discovering new Hololive songs and interacting with cute, well-animated characters. The casual difficulty and relaxed nature of the rhythm game, combined with exploration and photo mode, make it an engaging experience for fans. The game's attention to detail and the charm of the Hololive cast are frequently mentioned as sources of enjoyment.
- Excitement (weight 0.06): The initial excitement comes from the long-awaited realization of a Hololive rhythm game with a large song library and beloved characters. The anticipation of rolling for favorite Vtubers (oshi), exploring a theme-park-like world, and discovering new songs drives positive hype. Many players are thrilled by the live2D animations, chibi models, and the promise of future content additions.
- Hope (weight 0.03): Many players express hope that the developers will optimize the PC port, fix the rhythm game controls, and add proper keyboard support or controller options. Others look forward to future updates bringing in missing characters like Gigi Murin or Justice, and hope that the game's foundation will lead to long-term improvements. Some have left positive reviews to encourage the devs to address these issues.
- Confusion (weight 0.03): The control scheme on PC is a major source of confusion, with players unable to understand why a 6-key layout from mobile was ported without adaptation. The presence of a kernel-level anti-cheat in a game with no competitive leaderboards also puzzles users, as does the division of content between PC (rhythm) and mobile (otaku content). General issues like overlapping hitboxes and unclear key mapping add to the bewilderment.
- Appreciation (weight 0.03): Players appreciate the high-quality visuals, diverse song selection, and the free-to-play access to a well-made fan service game. The RPG elements and character progression systems are praised, as is the game's ability to run smoothly on older or low-end PC hardware. The attention to detail in art, voice acting, and references to Hololive culture is frequently cited as a strength.
- Anger (weight 0.02): The core of the anger is directed at the undisclosed kernel-level anti-cheat, which many see as an invasive and anti-consumer practice, especially since it persists after the game closes and blocks Linux users. The poor state of the PC port—with broken controls, missing features like leaderboards and subscriptions, and unskippable cutscenes—feels like a cash grab that disrespects Steam players. Misleading advertising, such as missing graduated members, further fuels frustration.
- Amusement (weight 0.02): Some players find humor in the game's low quality, such as the ability to cheese the rhythm game with just two keys or the fact that PC scores don't count toward rankings. The quirky localizations, like a character's misspoken line, and the awkward physics effects are also seen as funny. For some, the overall poor port is a source of ironic enjoyment.
- Admiration (weight 0.02): Admiration centers on the game's high production values, including the opening animation, SD character designs, and polished Live2D scenes. Many players feel the game is a labor of love for Hololive fans, offering a free and immersive experience with beloved characters. The quality of the music and the attention to fan service are particularly praised.
- Annoyance (weight 0.02): Annoying aspects include mandatory per-song/scene downloads, persistent notification badge that must be clicked, and unskippable animations at the start and end of quests. The lack of keyboard shortcuts, loss of sound when switching windows, and poor performance on mobile (overheating, battery drain) are also frequent complaints. Players also dislike that the game references Hololive events without explanation, making it less accessible to newcomers.
- Concern (weight 0.01): The primary concern is the kernel-level anti-cheat, which players worry poses a security or privacy risk, especially as it forces VPN disconnection and remains running after the game is closed. Some are concerned about the aggressive monetization model and region locking, which limits access and purchasing options. These issues make players hesitant to recommend the game despite their interest in Hololive.
- Desire (weight 0.01): Players desire more customization options, such as stricter hit detection settings, controller support, and the ability to pet characters. Many also want specific songs (e.g., 'BiBiBi') or characters (Gigi Murin, Yagoo) added to the game. These wishes reflect a hope for deeper engagement and a more tailored experience.
- Joy (weight 0.01): Joy comes from the simple pleasure of playing a Hololive-themed rhythm game on PC, exploring a theme park with an oshi, and enjoying the dialogue and fair gacha pulls. The cute character designs, voice acting, and fun mini-games like jump rope contribute to an overall feeling of delight. For fans, the game successfully captures the Hololive spirit.
- Happiness (weight 0.01): Happiness stems from seeing beloved talents, including graduated members, interact in beautiful graphics on a big screen. The ability to sync accounts between Steam and mobile allows for flexible play, and guaranteed 5-star pulls make obtaining an oshi feel rewarding. The charming card arts and the overall love for Hololive make the game a source of genuine joy.
- Boredom (weight 0.01): The story and mission structure are often described as boring and repetitive, with tedious fetch quests and stale dialogue that players skip. The rhythm game on PC is seen by some as dull due to poor chart design, and even the jump rope mini-game is criticized as too simple. Long walking distances in the exploration sections also contribute to the sense of tedium.
- Nostalgia (weight 0.01): Nostalgia is evoked by classic Hololive songs, the presence of graduated members, and memorial boxes that honor them. Players who have followed Hololive for years feel a strong emotional connection when encountering these remnants of past eras. The game's beatmaps also remind some of the mobile version, adding a layer of familiarity.
- Relief (weight 0.01): Relief is expressed when players discover that dialogue is skippable, or that they can sync their account to a mobile device for a better rhythm game experience. Finding a workaround for connection issues or finally logging in successfully after many attempts provides a sense of ease. Some are relieved that the game runs on older Windows 10 hardware despite stating Windows 11 as a minimum requirement.
- Discomfort (weight 0.01): Physical discomfort arises from the keyboard-only controls, which cause hand cramps during prolonged play. The zone-based input and lack of adaptation to keyboard ergonomics make the gameplay feel unnatural and uncomfortable. These issues are especially pronounced for players attempting higher-difficulty charts.}