Info about Dungeon Brawls:

Official game description:
Latest Update Overview
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About the Game
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Massive Heroes × Roguelike Building × Mow-Down Combat
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Dungeon Brawls is an action roguelike game that supports 4-player co-op. Choose from dozens of available heroes, and freely combine hundreds of skills and relics. Team up with friends and challenge the bloody battles against hordes of enemies!
Multiplayer Co-op
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The game supports 4-player online co-op. Fight solo or alongside friends, cleverly combine each character's strengths to build a powerful lineup, and enjoy a relaxing, thrilling grass-cutting experience!
Vast Skills & Equipment, Free Roguelike Building
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*   Playable Heroes: 10 anime-style characters
*   Skill System: 50+ skills to combine freely
*   Relic System: 80+ randomly dropped relics
Diverse Builds, Thrilling Combat Experience
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Physical builds, spell builds, effect builds, defense builds, summon builds, transformation builds...
Whatever playstyle you prefer, you can find your own way to fight in Dungeon Brawls!
Combining the precise skill execution of MOBA games, rich and varied systems, and exhilarating cooperative gameplay, experience an unprecedented, thrilling roguelike adventure!
**New Map: Fallen Kingdom Ruins!**
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Take on brand-new bosses including the **Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers**. Each boss features unique combat mechanics and new challenges.  
**Do you have what it takes to reach the top of the dungeon?**
**Brand-New Artifact System!**
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Choose between **Light, Darkness, and Balance** to unlock completely different artifact mechanics.  
Stay true to the Light, embrace the Darkness, or maintain the Balance — **your path will directly shape your build and change the course of each run.**

Release date: Sep 9, 2026

Categories: Action Roguelike, Cooperative Multiplayer, Horde Survival, Deckbuilding, Meta-Progression, Character Collection, Hack and Slash

Feature scans:
- Steam Deck: score 85; verdict: Broken; summary: Reviews praise the roguelike build variety and cooperative strategy, but the technical experience is severely compromised. Users report crashes after extended play, permanent launch failure, black screens, freezes, forced reboots, and no save or crash recovery, causing lost progress. No direct Steam Deck control or launcher evidence appears, but the reported launch and stability failures would make the Steam Deck experience broken.

- Hardware Profile:
  - Summary: Performance reports are mixed for Windows systems with under 8 GB VRAM, with both playable experiences and severe crashes reported. The Windows 8-11GB VRAM cohort is negative due to crashes, unresponsiveness, and lost progress.
  - Sample size: 37 (7% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (mixed, 15 reports): One reviewer reports generally playable performance with occasional bugs and active fixes, while another reports severe CPU saturation and crashes on low settings.
  - Windows 8-11GB VRAM (negative, 6 reports): A reviewer reports crashes and unresponsiveness, with no save system causing lost progress before settlement.
  - Caveats: 37 of 529 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 25.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: 100.0h
  - Reasoning: One review explicitly estimates the game's overall length at 15-35 hours, so gameCompletion is set to 25 hours as the midpoint. No story mode is described, so storyCompletion is null. A review describing a roughly one-hour commitment supports sessionLength about 1 hour. Endgame progression is described as very long: 40 hours without a key red card and about 100 hours for a solo player to reach the top, so endgame is set to 100 hours as a rough late-game threshold.
- Time-to-fun:
  - Summary: Most players report immediate fun from a low barrier to entry, short satisfying runs, and addictive combat. The main complaints are long card/meta grind and a slower stationary-attack loop, not a lack of an early hook.
  - Stance: Fun immediately
  - Anchor: Starting to play
  - Time to anchor: N/A
  - Friction: Long card collection grind for key rare cards; Heavy meta-progression grind and low dismantle returns; Slow pace and stationary attacking can make the loop boring; Multiplayer connection or server issues can disrupt co-op
  - Unlock drivers: Quick synthesis of high-quality cards, which removes grind anxiety; Gradual meta-progression that unlocks characters and relics without forcing grind; Late-game build completion that makes combat more satisfying
  - Conditions: Playing co-op with friends; Preference for roguelike horde and build-crafting games; Tolerance for card farming and repeated runs; Comfort with stationary attacking and a slower pace; Engaging with card synthesis instead of relying on rare drops; Access to stable multiplayer services
- Player Archetypes:
  - Co-op Horde Squad Player (buy)
    - Motivation: Social co-op horde-slaying fun with friends.
    - Playstyle: Queues with friends for 4-player PvE wave clearing, casual voice-chat runs, and leaderboard pushes.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Build-Crafting Experimenter (buy)
    - Motivation: Discovering and optimizing diverse hero, card, and relic builds.
    - Playstyle: Experiments with build interactions, tests card and relic combinations, and chases powerful character setups.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Old-School ARPG Veteran Loyalist (buy)
    - Motivation: Reliving familiar old-school ARPG and Warcraft RPG co-op loot loops and supporting a long-awaited release.
    - Playstyle: Plays long beta and demo sessions, clears co-op loot-survival maps, and mentors newcomers.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old RPG player; old player
    - Reference games: Warcraft RPG
  - Balance-Sensitive Hardcore Critic (no buy)
    - Motivation: Fair late-game balance, viable build paths, and stable performance.
    - Playstyle: Pushes late-game and PvP content, tests build viability, and compares current patches with earlier demo versions.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and addictive gameplay (weight 0.36): Players consistently describe the game as fun, engaging, and hard to put down. The core loop is praised for being highly replayable and addictive over time.
- Solid overall quality (weight 0.29): General sentiment is that the game is well made, fun, and offers good playability. Many describe it as a good or great game overall.
- Strong co-op with friends (weight 0.22): Playing with friends is widely highlighted as the best way to enjoy the game, with co-op making sessions more enjoyable and long-lasting. Team coordination and shared chaos multiply the fun.
- Large hero roster (weight 0.19): The game offers dozens of playable characters, each with distinct styles and skills. This variety gives players many options to explore and master.
- Deep build variety (weight 0.16): Many relics, skills, and hero combinations enable diverse and interesting builds. Players appreciate the freedom to experiment with countless combinations.
- High replayability (weight 0.11): Each run feels different due to randomness, and the game offers strong long-term replay value. Players find themselves coming back for more.
- Satisfying build completion payoff (weight 0.1): Assembling a build and then clearing the screen feels highly rewarding. The grinding process pays off once the build comes together.
- Good roguelike experience (weight 0.07): Players consider it a solid entry in the roguelike genre, with classic appeal and satisfying roguelike elements.
- Nostalgic Warcraft RPG feel (weight 0.07): The game evokes memories of playing Warcraft III RPG custom maps with friends. This nostalgic comparison resonates with many players.
- Carnival mode is enjoyable (weight 0.05): Carnival mode is described as intense, fun, and satisfying, with leaderboards adding to the experience. It provides an additional layer of enjoyment.

Common complaints:
- Low card drop rates (weight 0.21): Players repeatedly report that card and item drop rates are far too low, especially in custom mode where card drops are sparse. This makes card acquisition slow and forces heavy grinding.
- Poor game and character balance (weight 0.19): Feedback consistently cites poor numerical and character balance, with only a few strong heroes viable and clear differences in clear difficulty across characters. Stat scaling also spikes unfairly in the late game.
- Frequent online disconnections (weight 0.14): Online and co-op play frequently disconnect, sometimes near the final waves or match end, wasting rewards. The issue was only fixed for the host rather than the root cause.
- Leaderboard rampant with cheaters (weight 0.13): Multiple players report that the post-clear leaderboard is dominated by cheaters, making competition nearly impossible. This appears across several clusters as a major fairness concern.
- Limited content and map variety (weight 0.12): Players feel there is little playable content, too few maps, and too few gameplay modes. The overall content amount is considered insufficient.
- Cannot move while attacking (weight 0.11): Combat feels clunky because players must stand still to attack, and cannot move while attacking. This applies to both ranged and melee combat and some skills.
- Luck-based progression and relics (weight 0.09): Relic and skill choices are entirely luck-based, and the early game depends heavily on random luck. Only a lucky start or build lets players reach and beat the final boss.
- Card collection requires heavy grinding (weight 0.09): Card collection takes too long and requires excessive grinding, with card system effects only passable. Acquisition is described as too difficult and slow.
- Single-player unfairly difficult (weight 0.08): Solo play is described as nearly impossible and extremely torturous, with single-player mode not treated fairly. This makes the game unfriendly to solo players.
- Gameplay feels bland and monotonous (weight 0.07): Many describe the gameplay as boring, monotonous, and bland throughout. The core loop is not interesting enough to sustain engagement.
- Limited build variety (weight 0.07): Build variety is too limited, with only a few viable options. Deck building is troublesome and random combinations often result in weak builds.
- Unreasonable difficulty curve (weight 0.07): The difficulty curve feels off and unreasonable, contributing to frustration. Late-game monster stats suddenly spike compared to player growth.
- Crude character design and visuals (weight 0.06): Character design is seriously flawed and characters feel poorly designed. The game also looks crude and raw.
- No reconnect feature (weight 0.04): Players note the lack of a reconnect feature significantly hurts the experience, especially given the frequent disconnections in co-op and online modes.
- Frustrating pressure mechanic (weight 0.04): The pressure mechanic is frustrating and can kill the player if unnoticed. Death from it feels unclear and tilts the player.
- Lacks speed-up feature (weight 0.04): There is no speed-up feature, forcing players to endure waiting times. This is a notable quality-of-life omission.
- Various aspects need optimization (weight 0.04): Players note that several experience aspects still need optimization. This is a general call for polish across the game.

Gameplay feedback:
- Online co-op multiplayer support (weight 0.37): Players frequently highlight online co-op with friends, including up to four-player sessions. Both matchmaking and friend-lobby co-op are mentioned alongside solo play options.
- Large hero roster variety (weight 0.36): The game offers many playable heroes with distinct skills, talents, and roles. Players repeatedly note character variety and differing playstyles as a core strength.
- Out-of-run meta progression (weight 0.22): Meta-progression is earned outside runs and affects combat strength and starting stats. Players describe card and card-slot systems that persist between runs.
- Card deck building and drafting (weight 0.16): Card collection, deck building, and a rolling/draft system are central mechanics. Card slots can be upgraded through grinding to boost starting stats.
- Multiple difficulty tiers (weight 0.11): The game features several difficulty levels and a noticeable difficulty curve. Character viability and mission difficulty vary across tiers.
- Leaderboards with separate rankings (weight 0.11): Leaderboards are present, including custom boards and separate rankings for cheat users versus legitimate players. Post-completion leaderboards are also mentioned.
- Card rarity tiers (weight 0.11): Cards have rarity tiers including white, blue, red, and gold. Red cards and a card farming system with drop rates are specifically mentioned.
- Roguelike hack-and-slash genre (weight 0.09): Reviewers consistently describe the game as a roguelike, often with hack-and-slash combat. The roguelike structure frames the run-based progression.
- Randomized relic and skill builds (weight 0.09): Each run combines relics, skills, and items randomly to form builds. Hundreds of relics and skills can be freely combined per run, matching the hero.
- Grind and loot focus (weight 0.09): The core loop is described as grinding and farming for loot. Players characterize the game as a grind-focused loot game.
- Multiple maps and levels (weight 0.08): The game includes several distinct maps, such as an undead-themed level and a second map. Levels are noted as separate environments.

Performance notes:
- Frequent crashes and freezes (weight 0.09): Players report the game crashing, becoming unresponsive, or freezing the system, especially during or after gameplay. These stability issues can be severe enough to require a hard restart.
- Stuttering during gameplay (weight 0.06): Using skills or casting non-channeled skills causes brief stutters, impacting combat fluidity. Movement-on-fire skills also cause the character to snag on movement.
- Poor optimization and performance issues (weight 0.05): Players criticize terrible optimization. Setting graphics to low causes CPU usage to max out upon entering the game, leading to freezing and crashing.
- Launch failure with white window (weight 0.05): After a crash, the game fails to open and only displays a small white window with no game screen. Reinstalling the game does not resolve this launch failure.
- Frequent server disconnections (weight 0.05): Players experience frequent disconnections from servers during matches, even from minor network fluctuations. This disrupts online gameplay.
- Online co-op connection drops (weight 0.05): Online co-op sessions frequently disconnect and drop the connection, and co-op rooms crash when the host leaves. This makes cooperative play unreliable.
- Smooth performance on low-end PCs (weight 0.04): Some players report that the game runs smoothly on low-end computers and has no stuttering during play, indicating mixed performance experiences.
- Save files lost (weight 0.03): Players report that save files get lost, causing progress to be erased. This is a critical issue for game retention.
- Black screen on entry (weight 0.03): Some players encounter a black screen when entering the game, accompanied by a spinning mouse cursor, preventing them from playing.

Recommendations:
- Best enjoyed with friends (weight 0.23): Reviewers consistently say the game is best played co-op with friends, especially in groups of two to four. Solo play is frequently described as less enjoyable or even discouraged.
- Ideal for roguelike fans (weight 0.19): Many reviewers strongly recommend the game to fans of roguelike and horde-survival genres, praising its monster-grinding loop. The appeal is highest for players with prior roguelike experience.
- Strongly recommended overall (weight 0.15): A large number of reviewers give unequivocal positive recommendations and call the game worth trying. Some emphasize it is a qualified, worthwhile casual party game rather than a polished masterpiece.
- Avoid buying, consider refund (weight 0.1): A few reviewers explicitly say not to buy the game and advise refunding it if possible. One calls it worth avoiding at all costs, even during a sale.
- Appeals to Warcraft RPG fans (weight 0.07): Several reviewers favorably compare the game to Warcraft RPGs and old Warcraft custom maps. It is recommended for players with a background in Warcraft, Duelist Arena, or Dungeon & Fighter.
- Good for character-building grinders (weight 0.07): Reviewers recommend the game to players who enjoy building characters to dominate dungeons and fight monster swarms. Fans of looter and grinding games are also seen as the target audience.
- Not worth the price (weight 0.07): Some reviewers state the game is not worth the asking price and that the current cost may be slightly high for what is offered. Others say it is worth it only if updates continue.
- Not recommended for solo play (weight 0.06): Multiple reviewers warn that solo play becomes dull after a few hours and explicitly advise solo players not to buy. Having long-term teammates is described as a prerequisite for enjoyment.
- Not for casual newcomers (weight 0.05): Reviewers note the game is not suitable for casual players and is not recommended for newcomers. It is described as suitable only for those who enjoy a punishing grind.
- Too many small problems (weight 0.04): One reviewer currently does not recommend the game due to numerous small issues. Character balance, junk equipment, and a lack of satisfying hack-and-slash feel are cited as drawbacks.
- Affordable price aids trial (weight 0.04): An affordable price makes trying the game worthwhile according to one reviewer. Another suggests using the refund option if you do not like it.
- Beginners should try easier heroes (weight 0.04): One reviewer recommends beginners try easier heroes such as Reformer, Tavern Keeper, Cat Cat Swordsman, and Elf King. This advice targets newcomers who like RPGs.
- Ignore limited online information (weight 0.03): One reviewer advises not to judge the game by what is found online because little information is available. They still strongly recommend it to fans of the game.
- Try only if curious (weight 0.03): A reviewer suggests trying the game only if you are curious, indicating lukewarm enthusiasm. This reflects a cautious, low-confidence recommendation.
- Competitive action fans may enjoy (weight 0.02): The game is recommended to players who enjoy action competitive games. This is a niche recommendation compared to the broader co-op and roguelike appeal.

Other player notes:
- Evokes Warcraft RPG nostalgia (weight 0.24): Many reviewers compare the game to Warcraft III RPG custom maps, citing a nostalgic, old-school feel that recreates the experience of playing those maps years ago.
- Frequent updates from responsive developer (weight 0.23): Players repeatedly note that the developer actively listens to community feedback and releases updates frequently, often optimizing the game and adding new content.
- Demo and full version available (weight 0.15): A demo and full version are available, with save data carrying over and the full release adding more content such as a new dungeon, items, monsters, characters, and cards.
- Room for future expansion (weight 0.11): The game is seen as having room to expand maps and gameplay, with high potential for future updates and content expansions.
- Online co-op for up to four (weight 0.11): The game supports online co-op for two to four players through a lobby-based system, and can also be played solo.
- Compared to League of Legends and DNF (weight 0.1): Reviewers compare elements to League of Legends (ARAM buffs, Hextech augments, Nasus) and DNF gear systems, noting similarities in skills and item design.
- Low affordable price point (weight 0.09): The game is consistently described as inexpensive and sold at a modest price, offering good value for money as a lightweight roguelike.
- Steam Workshop mod support (weight 0.09): Steam Workshop is enabled, allowing community content such as character models and other mods to be easily accessed through the workshop.
- Fusion of familiar mechanics and references (weight 0.08): The game blends features from Warcraft, Duelist Arena, DNF, and roguelike elements, stitching together mechanics and various film/anime references with its own innovations.
- Limited content and small player base (weight 0.07): Reviewers note a small amount of content, limited maps, monsters, and heroes, and a small player base that makes multiplayer matchmaking difficult.
- Compared unfavorably to Warcraft RPGs (weight 0.07): Some reviewers find the game inferior to Warcraft RPG maps, citing less content, a worse system for refreshing by buying monsters, and failure to copy similar games well.
- No microtransactions, but paid content exists (weight 0.06): Sold as a one-time purchase with no microtransactions unlike Warcraft RPG maps, though the game contains paid monetization and an author support pack.
- Beta tested before release (weight 0.06): The game had a beta test prior to release, and some players participated from beta through the official launch.
- Cheaters present but fewer now (weight 0.05): Cheaters are present in the current game environment, though some note there are fewer than before; one reviewer claims the game cannot be played without a cheat tool.
- Casual party-style experience (weight 0.04): The game is positioned as a casual party-style experience rather than a polished indie blockbuster, similar to short-video apps for quick fun.
- Solo or team play supported (weight 0.04): The game works for both solo and team play, with co-op best enjoyed with three friends who have time for it.
- Obvious AI use in content creation (weight 0.04): Reviewers note heavy use of AI in the game's creation, with item design largely AI-generated and closely resembling League of Legends items.
- Streamer crossover heroes included (weight 0.04): The game features crossover heroes based on streamers, adding a unique draw for some players.
- Friendly community and strategy sharing (weight 0.04): The player community is described as friendly, with a community group where players share build strategies.
- Localization supports Chinese and Russian (weight 0.04): Simplified Chinese localization is complete, and Russian localization is also supported.

Emotions:
- Frustration (weight 0.21): Players experience frustration due to severe technical issues like frequent disconnects, crashes, and lost progress, especially in co-op. Unbalanced difficulty, luck-dependent progression, and poor design choices (e.g., stationary combat, cheaters on leaderboards) compound the frustration.
- Enjoyment (weight 0.12): Enjoyment primarily stems from playing co-op with friends, the addictive gameplay loop, and the variety of heroes and builds. The satisfaction of building characters and mowing down enemies contributes to a fun experience.
- Satisfaction (weight 0.1): Satisfaction comes from completing builds and clearing screens of enemies, the sense of power progression, and smooth combat feedback. The game's value and replayability also contribute.
- Disappointment (weight 0.09): Disappointment arises from limited content, poor balance, and a lack of meaningful updates, making the game feel unfinished. Many heroes and builds are unviable, and the single-player experience is lacking.
- Excitement (weight 0.05): Excitement is driven by fast-paced combat, varied builds, and the addictive nature of runs. The anticipation of new content and the thrill of clearing hordes keep players engaged.
- Annoyance (weight 0.05): Annoyance is caused by awkward controls, frequent minor updates, and tedious mechanics like reroll grinding. Unskippable cutscenes and clunky multiplayer interactions also irritate players.
- Anger (weight 0.04): Anger is caused by losing progress due to disconnects or crashes, unfair mechanics like one-death runs, and severe balance issues. Perceived neglect of solo play and frustrating design choices also provoke anger.
- Dissatisfaction (weight 0.03): Dissatisfaction stems from poor hero balance, limited build variety, and a lack of content depth. The grind and RNG-dependent progression feel unrewarding.
- Addiction (weight 0.03): Addiction is fueled by the engaging core loop, the desire for 'one more run,' and the addictive progression. The game's fun factor and constant unlocking keep players hooked.
- Boredom (weight 0.02): Boredom results from repetitive gameplay, limited maps and modes, and a slow pace. The stationary combat and grind contribute to a monotonous experience.
- Enthusiasm (weight 0.02): Enthusiasm is expressed for the game's replayability, build customization, and co-op fun. Fair leaderboards and continuous content updates generate excitement.
- Disgust (weight 0.01): Disgust arises from design choices perceived as intentionally annoying, such as poor drop rates, stationary casting, and unbalanced stats. The game feels designed to frustrate rather than entertain.
- Anticipation (weight 0.01): Anticipation is high for future content, including new characters, maps, and anti-cheat measures. Players look forward to continued developer support and expansions.
- Confusion (weight 0.01): Confusion stems from unclear mechanics, such as attack speed not affecting attack interval, hidden character unlocks, and unexplained disconnections. Players struggle to understand how certain systems work.
- Appreciation (weight 0.01): Appreciation is felt for the game's variety, build combinations, and active developer communication. Frequent updates and responsiveness to feedback are valued.
- Relaxation (weight 0.01): Relaxation comes from the stress-relieving roguelike gameplay, auto-attack options, and casual nature. The game provides a decompressing experience.
- Nostalgia (weight 0.01): Nostalgia is evoked by the game's resemblance to classic Warcraft III RPGs, reminding players of childhood and past gaming experiences with friends.
- Joy (weight 0.01): Joy is primarily derived from playing with friends in co-op, sharing chaotic moments, and progressing together.
- Stress relief (weight 0.01): Stress relief is achieved through mowing down hordes of enemies with full-screen skills and the satisfying power fantasy of completed builds.
- Curiosity (weight 0.01): Curiosity is piqued by the random relics, builds, and new equipment, motivating players to experiment and try different approaches.}