Info about Path of Idle: Old Gods Rising:

Official game description:
**About the Game**
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Deeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience.
Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear **without tedious controls**.
**Game Background**
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• You will serve as a servant of the Old God, building a town upon the sealed grounds of Blackreef Isle.
  Grow your cult, expand your influence, and choose those with hidden potential from exiled criminals.
  Awaken their power with the blood of the Old God, transforming them into Godsworn under your command.
  Send the Godsworn to wage war across the world, growing stronger through slaughter and trials.
  At last, step into the Void, defeat the mighty Outer Gods, and reclaim the sealed power.
  When every seal is broken, the sleeping Old God shall rise from the depths of Blackreef Isle.
**Game Features**
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*   **Idle Auto-Battle**
*   Full-auto real-time combat frees your hands completely—sit back and watch valuable loot fill your inventory effortlessly!
*   **Six Unique Classes**
*   Each class boasts an exclusive and one-of-a-kind skill system. Smartly combine skills to unleash devastating combat power.
*   **Robust Gear System**
*   Inheriting the essence of multiple dark fantasy games, gears of different rarities each serve a distinct purpose, enabling countless build possibilities.
*   **Town Construction & Upgrade**
*   A variety of town buildings offer rich functional services. Customize upgrades at will to greatly enhance building efficiency.
*   **Progressive Gameplay Modes**
*   Five adventure modes—Expedition, Exploration, Divine Tower, Alternate Dimension, and Finality—unfold in a layered progression, bringing diverse challenge experiences.
*   **Single-Player Seasonal Challenges (Seasonal content will be gradually added after the launch)**
*   Each season features unique new content with independent save files. You can embark on any seasonal journey at any time.

Release date: Aug 12, 2026

Categories: Idle Game, Incremental Game, Character Development, Equipment Customization, Cult Management, Tower Defense, Cthulhu Mythos Theme, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 10.0h
  - Endgame: 200.0h
  - Reasoning: Over 200 hours in the demo strongly suggests extensive endgame replayability and content. The explicit mention of a single 10-hour sitting provides a clear maximum session length. The 40-ish hours of demo playtime serves as a general benchmark for substantial engagement, but does not map to story or game completion.
- Time-to-fun:
  - Summary: Players find the game enjoyable during the first hour or two, but then it becomes repetitive as all content is seen early. The initial hook fades quickly, leading to a drop in fun.
  - Stance: Fun then drops
  - Anchor: After the first hour of gameplay
  - Time to anchor: 1h 0m
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: player's tolerance for repetitive content; player's preference for idle/incremental games; player's expectation of content depth; player's enjoyment of build diversity and min-maxing
- Player Archetypes:
  - Spreadsheet Optimizer (buy)
    - Motivation: Min-maxing builds and exploring deep progression systems
    - Playstyle: Meticulous planning, spreadsheet analysis, and optimal gear allocation
    - Experience: veteran
    - Purchase stance: buy
    - Labels: idle game veteran; Cthulhu mythos fan
    - Reference games: Lootun
  - Casual Enjoyer (buy)
    - Motivation: Relaxing idle experience with cute aesthetics and simple progression
    - Playstyle: Passive, occasional checking, enjoying the theme and ease
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Frustrated Optimizer (sale)
    - Motivation: Efficient multi-character progression and build assembly
    - Playstyle: Active management, frequent market interaction, seeking streamlined tools
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Diablo 3
  - Disenchanted Dropout (no buy)
    - Motivation: Seeking novel experiences, not repetitive grind
    - Playstyle: Brief exploration then disengagement
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent idle game (weight 0.37): Reviewers praise it as a fun idle game, with some calling it the best and one of the greatest idle games ever played. It is considered a milestone and exactly the modern idle game that was missing.
- Large build diversity (weight 0.36): The game offers many classes and builds per class, leading to high replayability. Players highlight the variety of customization and strategies available.
- Great for multitasking (weight 0.3): The game is good to play while doing other things, such as playing other games or working. It features convenient automation and a floating overlay for monitoring progress.
- Smooth progression curve (weight 0.28): Players report a smooth growth and difficulty curve, especially in the first five chapters, with rewarding milestones. Progression feels satisfying and without resource bottlenecks.
- Attractive art style (weight 0.27): The art style is described as playful, vibrant, charming, and detailed, with a dark style that fits the Lovecraftian theme. The visuals and UI contribute to immersion.
- Easy to pick up (weight 0.27): The game is friendly to newcomers with a simple build tutorial, built-in build recommendations, and comprehensive tooltips. This makes it easier to understand builds and navigate menus.
- Solid game foundation (weight 0.24): The base and framework of the game are solid, with enough content at launch and potential for future additions. The game has a good framework and is built by dedicated developers.
- Enjoyable idle mechanics (weight 0.24): Auto-battle and idle/afk progression allow players to wait for levels and equipment, providing a relaxing experience. This suits working people and those who want a casual game.
- Rich game systems (weight 0.21): The game includes all typical idle features and deep systems like crafting, rune words, and tower climbing. Players appreciate the depth and the many systems to explore.
- Convenient loot management (weight 0.19): Looting and inventory are well designed with filters, auto-filter, and autosell features to reduce management repetition. Gear drops with random stats create addictive loot hunting.
- High replayability (weight 0.19): Build variety and deep systems offer high replayability, giving the game tremendous depth for an idle title. Players enjoy experimenting with many builds and strategies.
- Resource flexibility (weight 0.16): Resources are not bottlenecked, and all can be converted, allowing flexible progression. Currencies are passively generated and gained offline, which players appreciate.
- Unique among idle games (weight 0.15): Reviewers find the game unique in the idle genre, providing a distinct experience. It is noted for its depth and design compared to typical idle games.
- Relaxing gameplay (weight 0.15): The core loop is relaxing as it is auto-battling, and players enjoy it as a way to unwind after work. It requires thought at times but remains a stress-free experience.
- Great for passing time (weight 0.13): The game is good for passing time at work or in-between competitive games, serving as a casual distraction. Its auto-battle and idle features make it suitable for short sessions.
- Detailed equipment system (weight 0.11): The equipment system has multiple rarity tiers and forging mechanics, allowing stat upgrades and socketing runes. This adds depth and strategy to character builds.
- Strong demo impact (weight 0.1): The demo hooked several reviewers, and they praise it as a factor in their purchase decision. The demo experience was positive and convincing.

Common complaints:
- Class balance issues (weight 0.3): Warriors and mercenaries are over-tuned, while archers, priests, and other classes seem useless or underpowered. The mage and warrior combo is overpowered, and hunters rely heavily on a bear pet for damage.
- Poor UI and graphics (weight 0.29): Multiple reviews criticize the UI for looking cheap and being poorly designed, with issues like text wrapping making tooltips unreadable. The lack of movable windows and fixed class/spec interface also hinder usability.
- Lack of crafting and sorting (weight 0.29): The game lacks a crafting system and useful sorting or filtering for loot and warehouses. This makes inventory management chaotic, especially with many drops after idling.
- Complex and confusing affix system (weight 0.28): The affix system is described as too complicated, not rigorous, and even ruining the game. Players find the many affixes overwhelming and nonsensical, especially when combined with poor stat descriptions.
- Building system is underwhelming (weight 0.27): Buildings like the town hall, market, and prison are useless or lag behind character progression. They often produce lower-level gear or characters, making them feel pointless and poorly designed.
- Lack of gear comparison tools (weight 0.24): Players struggle to determine if new equipment is better than their current gear due to missing comparison features and inconvenient navigation between weapon slots. This makes loot management tedious and frustrating.
- Slow progression and grinding (weight 0.24): The game has slow campaign progression, nasty difficulty spikes, and forces grinding to progress. A progression wall in the tundra area and a trial version that blocks rewards create frustrating bottlenecks.
- Repetitive and monotonous gameplay (weight 0.24): Many reviews state that the game becomes repetitive after 1-2 hours, with all content seen quickly and then just rinse-and-repeat min/maxing. The mechanics lack variety and depth, leading to boredom.
- Skill reroll system frustrating (weight 0.24): The skill re-roll system is bizarre, rolling only certain skills and potentially ruining invested skills. Random skill assignment and talent baptism mechanics are not suitable for an action RPG, causing dissatisfaction.
- Unclear character progression stats (weight 0.22): Stats are not well explained, with non-intuitive requirements like hunters needing intelligence and priests needing dexterity. This confusion extends to equipment and skill descriptions.
- Confusing and overcomplicated systems (weight 0.2): The game is more complex than DOTA in operation, with too many customization options and a confusing interface. Players find it hard to understand how stats scale and which skills are useful.
- Game feels unfinished and overpriced (weight 0.18): The game feels unfinished despite being labeled complete, with no storyline and shallow systems. Combined with a high price, players feel it lacks developer sincerity.
- Poor translation quality (weight 0.17): Several reviews note that the translation is poor, with parts making no sense. This contributes to a negative first impression and makes the game harder to understand.
- Insufficient progression after high levels (weight 0.16): At high levels, players gain no experience points, and idle resources do not accumulate when stuck, requiring manual level adjustments. This halts progress and forces tedious micromanagement.
- Repetitive and grindy rerolling (weight 0.15): Players must repeatedly level characters, save gold, and reroll for better ones, which becomes a chore. Newly recruited higher-rarity units start at lower levels, forcing re-leveling.
- Missing UI features and windows (weight 0.15): Players report missing features like movable windows, damage source tracking, and skill name clarity. Overlapping windows and lack of auto-minimizing make navigation cumbersome.
- Ranged characters position poorly (weight 0.12): Ranged characters like mages and archers often run to the front line, ahead of tanks and warriors, without clear notification. This disrupts tactical control and causes unexpected casualties.
- Equipment level requirement anomaly (weight 0.11): There is a bug where equipment can be worn at lower levels than required, and unique weapons drop early but cannot be used until much later. This creates confusion and imbalance.
- Lack of language support (weight 0.1): The game lacks Russian and Brazilian Portuguese translations, limiting accessibility for non-English speakers. This is a significant barrier for international players.
- Progression relies on random drops (weight 0.1): Progress depends on random heroes or equipment obtained through idling, which is frustrating for players who prefer strategic control. This makes the game feel designed for gambling addicts.

Gameplay feedback:
- Idle auto-battler core loop (weight 0.97): Players consistently describe the game as an idle/auto-battler where characters fight automatically, with resources accumulating even when idle. This core loop is the most frequently mentioned aspect.
- Deep equipment and progression systems (weight 0.43): The game offers extensive gear, stats, rarities, enhancements, and multiple progression paths (talents, weapons, blessings). Players highlight the depth and variety of builds and upgrades.
- Multiple classes with unique attributes (weight 0.32): Players note the presence of various classes (hunter, mage, warrior, mercenary, priest) and that each has specific attribute requirements and multiple build options. This adds replayability and strategic depth.
- High build variety and customization (weight 0.31): Many reviews emphasize the large number of possible builds, including skill and set equipment combinations. This variety supports replayability and player experimentation.
- Idle mechanics generate resources offline (weight 0.28): The game passively generates currencies and other resources even when the player is offline. This makes progression easier for casual players and is a hallmark of the idle genre.
- Progression gates and learning curve (weight 0.19): There is a learning curve, with multiple stats and systems that take time to understand. Experience gain slows at high levels, and level difference settings affect progression speed.
- Equipment rarity tiers and set bonuses (weight 0.15): Gear has multiple rarity tiers (white, blue, yellow, orange, green, cyan) and set bonuses that provide additional effects. Rarity scaling affects unit strength and build potential.
- ARPG inspiration with Diablo-like feel (weight 0.12): Players compare the game to action RPGs like Path of Exile and Diablo 3, citing similar loot, gear, and skill mechanics. This comparison sets expectations for depth and grind.
- Looting system with filters and autosell (weight 0.12): The looting system includes filters and an auto-filter for automatically selling drops based on set parameters. This quality-of-life feature helps manage inventory clutter during long grind sessions.
- Multiple parties progress simultaneously (weight 0.11): Players can have multiple parties that progress at the same time, unlocking over time. This allows for parallel advancement and adds strategic management.
- Bewitching units into combat pool (weight 0.11): Core gameplay involves bewitching units into a pool, adding them to combat slots, and letting them auto-battle through stages. This unique mechanic is highlighted in reviews.
- Seasonal updates and alternative realms (weight 0.11): The game plans seasonal updates and includes features like alternate realms, tower climbing, and crafting. These elements extend content longevity and keep players engaged over time.
- Crafting, runewords, and forging (weight 0.11): Players can forge items to improve base stats and socket runes, plus use crafting and runewords for gear enhancement. This adds another layer of depth to equipment progression.
- Market and order system (weight 0.11): The game includes a market building with an order system that requires specific quality equipment. This provides a trading element and additional goals for farming.
- Progression rewards and milestones (weight 0.11): Completing stages gives rewards that drive progression, and quests are tied to milestones. This structured progression helps guide player actions.
- Equipment verification and stat requirements (weight 0.1): The game has an equipment verification mechanic, meaning classes have attribute requirements for equipping gear. This adds a restriction and planning element to builds.
- Potential for cheating and monetization concerns (weight 0.1): Players mention the possibility to accelerate progress with cheat engine and compare gameplay to a heavily monetized mobile card game. This raises concerns about fairness and pay-to-win elements.
- Minor bugs and quality-of-life issues (weight 0.1): Some players report that builds and skills have little synergy, and that characters with bows or staves rush to the front line, which can be undesirable. These are niche but notable complaints.
- Alternative stages for targeted farming (weight 0.06): There are alternative stage categories for targeted resource farming, allowing players to focus on specific materials or loot. This adds strategic choice to grinding.
- Trial version limits content (weight 0.06): A trial version restricts the content available, which may frustrate players who want to explore all mechanics before purchasing. This is a point of disappointment.

Performance notes:
No performancepoints

Recommendations:
- Strong overall recommendation (weight 0.29): Several clusters express strong support for the game, with ratings like 'highly recommended' and 'recommends 100%'. This indicates a generally very positive reception among reviewers.
- Recommended for auto-battler fans (weight 0.21): Multiple clusters praise the game as a fun autobattler and semi-idle experience. Recommendations specifically target players who enjoy auto-battler or idle genres.
- Recommended to buy and try (weight 0.12): Some reviewers directly advise others to purchase and start playing the game. This is a simple, unconditioned endorsement from multiple users.
- Suitable for casual short sessions (weight 0.12): The game is recommended for players who want casual progress in short play sessions and don't want to stare at the screen for long hours. This makes it ideal for busy or relaxed gaming.
- Great for idle game enthusiasts (weight 0.12): Fans of idle games and Diablo-like titles are specifically pointed to as the target audience that will enjoy this game. The game is considered one of the most worthwhile idle games this year.
- Good for low-energy relaxation (weight 0.11): The game is recommended as a relaxer for players who lack mental or physical energy after work but still want to enjoy gaming. This includes office workers seeking a stress-free experience.
- Some reviewers not recommending (weight 0.1): A small number of clusters do not recommend the game, including one that suggests a refund. This indicates some negative feedback.
- Not for hardcore grinders (weight 0.07): One reviewer advises against buying for those who plan to sit and stare at the game for 8 hours a day. This suggests the game may be better suited to casual or idle playstyles.
- Appeals to spreadsheet planners (weight 0.06): The game is recommended for players who enjoy analyzing mechanics and creating spreadsheets to optimize skill attributes. This highlights a strategic depth.
- Great for Lootun fans (weight 0.06): Fans of games like Lootun are highly recommended to try this game, suggesting similar gameplay mechanics or themes.
- Demo experience worth trying (weight 0.06): A reviewer recommends trying the game based on their positive demo experience, encouraging others to sample it before purchase.
- Whale experience available (weight 0.06): The game is recommended for those who want to experience being a whale, likely referring to a high-spending or powerful player path.
- Recommended despite issues (weight 0.06): One reviewer recommends the game even though it has some issues, indicating that the positives outweigh the negatives overall.
- Recommendation with reservations (weight 0.06): A reviewer recommends the game but with reservations, implying there are notable caveats or concerns that potential buyers should consider.

Other player notes:
- Comparisons to established ARPGs (weight 0.21): Reviewers frequently compare the game to Diablo, Path of Exile, and Lootun, noting similarities in mechanics, affixes, and builds. These comparisons suggest the game is seen as derivative or inspired by popular ARPGs.
- Release and update expectations (weight 0.18): Reviewers note that the game had a full release, with beta and demo versions beforehand, and that future seasons and DLCs are planned. They hope for continuous updates with the previous update frequency maintained.
- Art style feels copied (weight 0.12): The art style is described as charming but heavily borrowing from Darkest Dungeon and World of Warcraft, with some calling it a shameless rip-off. This indicates a lack of originality in visual design, which may polarize players.
- Positive notes on factions and classes (weight 0.11): The dwarves faction is highlighted as particularly cool, and the game features many classes and branches at launch. These elements are appreciated and add to the game's appeal.
- Early UI bugs and oversights (weight 0.11): The main menu still displays an 'Add to Wishlist' prompt, and the AI content disclaimer was missing pre-release. These are minor but noticeable oversights that can undermine polish.
- Comparisons to other idle games (weight 0.11): The game is compared to D&D Idle and deemed its successor, with trading aspects possibly making it a successor to another title. These comparisons suggest a niche appeal with distinctive features.
- Developer transparency and delays (weight 0.1): The developers delayed the official release to ensure no bugs, and a developer support pack is sold. These actions show a commitment to quality but also highlight monetization strategies.
- Developer background speculation (weight 0.09): Reviewers speculate about the developers' nationalities, mentioning Korean and Chinese developers. These comments are somewhat off-topic and may reflect player curiosity rather than gameplay feedback.
- Demo content inclusion (weight 0.09): The demo was taken down for release and included the first six chapters, indicating the demo offered substantial content. This helps players gauge the game before purchasing.
- Limited content after initial hours (weight 0.07): Reviewers note that the game offers limited content, with most mechanics revealed within the first 1-2 hours. This suggests a lack of depth or variety, potentially leading to early boredom.
- Missing quality-of-life features (weight 0.07): Loot management lacks essential quality-of-life features, making inventory handling cumbersome. This detracts from the overall gameplay experience, especially for ARPG fans accustomed to streamlined systems.
- Desire for early access (weight 0.07): Reviewers suggest the game should be in early access to allow for iterative updates and improvements. This reflects a perception that the current release is unfinished or needs more polish.
- Story and music underwhelming (weight 0.06): The story is non-existent and the music is mostly forgettable, which diminishes the narrative and atmospheric experience. These aspects are underdeveloped compared to gameplay mechanics.

Emotions:
- Frustration (weight 0.21): Players face multiple issues like getting stuck on levels, ineffective ranged AI, and an overly complex affix system. UI/UX problems, such as poor equipment management and lack of comparison tools, further hinder progression, while a trial version wall blocks progress entirely.
- Satisfaction (weight 0.12): Players feel rewarded by smooth progression, good automation, and offline earnings. The game provides a lot of content and well-designed looting elements, meeting players' needs for idle grinding and equipment, making it one of the most satisfying idle games.
- Enjoyment (weight 0.11): Players find the game enjoyable due to its large build diversity and engaging systems. Opening loot boxes and upgrading characters is fun, and the game is easy to play alongside other activities, providing casual yet deep progression.
- Excitement (weight 0.09): Players are excited about the long-awaited full release and future seasons, looking forward to optimizing builds with early special skill equipment. The game's Cthulhu mythos theme and idle gameplay align perfectly with some players' preferences, promising many hours of play.
- Disappointment (weight 0.07): Players are disappointed due to a lack of Lovecraftian atmosphere in the story and world, an unsuitable random skill assignment mechanic, and the absence of an AI content disclaimer. The full version lacks season content, interesting new classes, and a crafting system, while the UI and graphics feel cheap, making the game feel unfinished.
- Approval (weight 0.04): Players approve of the game's playability, smooth difficulty curve, and detailed graphics. It is praised as the best idle game and a fun idle game that has finally appeared, with no microtransactions and a deep, clean design.
- Appreciation (weight 0.04): Players appreciate the progression system offering many ways to improve characters and overcome stages. They also value that the game was thoroughly tested and that tutorial tooltips explain stats in detail, which is friendly for this genre.
- Annoyance (weight 0.02): Players are annoyed by translation and UI issues, lack of proper sorting functions, and market order filters that hide needed equipment. The rarity-based scaling makes non-rare units useless, turning leveling into a chore.
- Concern (weight 0.02): Players worry that various issues might ruin a potentially good game. They also note limited build combinations with a 3-person team as a source of concern.
- Boredom (weight 0.02): Players find the game repetitive and lacking variety after a short time. Minmaxing attributes is boring, and gameplay can be monotonous and slow.
- Confusion (weight 0.02): Players are confused due to a lack of helpful information on stat scaling, ranged characters moving to the front line, and inconsistent class design and equipment level requirements.
- Anticipation (weight 0.02): Players anticipate future balance adjustments and have waited months for the game, indicating high expectations for continued improvement and content.
- Optimism (weight 0.01): Players are optimistic that the developer will continue to update the game, hinting at a positive outlook on future support. Some see the current game depth as acceptable and believe more options would improve the experience.
- Delight (weight 0.01): Players are delighted by the playful and charming art style and animations, which add to the game's appeal.
- Curiosity (weight 0.01): Players are curious about the depth of the game, suggesting an interest in exploring its full potential.
- Dislike (weight 0.01): Players dislike that the art style sacrifices readability, which hampers gameplay experience.
- Helplessness (weight 0.01): Players feel helpless as they have no alternative but to idle and rely on random drops, leading to a sense of lack of control.
- Distrust (weight 0.01): Players express distrust towards the developers, indicating a lack of confidence in their reliability or integrity.
- Eye strain (weight 0.01): Players experience eye strain due to the font being too small to read comfortably, affecting usability.
- Fatigue (weight 0.01): Players feel fatigued from constantly opening boxes and verifying equipment, which becomes tiring over time.}