Info about Wolcen: Lords of Mayhem:

Official game description:
You are one of the three survivors of the slaughter of Castagath. Rescued by Grand Inquisitor Heimlock, you were drafted into the Republic’s Army of the Purifiers at a very young age to be trained in the military academy and become perfect soldiers against the supernatural. You also had the chance to benefit from Heimlock’s occasional advice and training, which led you and your childhood friends, Valeria and Edric, to be called the “Children of Heimlock”.
Recently, the Brotherhood of Dawn has infiltrated the Crimson Keep, a mysterious republican fortress lost among the northern deserts known as the Red wastes. While the purpose of the attack was unclear, the republican Senate voted a retaliation act against all known locations of the Brotherhood.
Led by Grand Inquisitor Heimlock himself, troops are soon deployed on the Coast of wrecks, near the city state of Stormfall, to terminate a camp of Brothers. You are, with your two childhood friends, part of operation Dawnbane, under the supervision of Justicar Maëlys.
Key features:
**Free character development**
Wield a great variety of weapons and find your own playstyle thanks to their unique stances and combos. In Wolcen, there is no class, only your weapons set the rules for your skills types.
**Three types of resources**
Rage and Willpower interact with each other, using the Resource Opposition System. Stamina allows you to use a dodge-roll to avoid danger or travel faster.
**Item diversity**
Gear up according to your offensive and defensive choices with common, magical, rare and legendary items. Break the rules and unlock new possibilities with Unique items and rare affixes.
**Rotative Passive Skill Tree**
Make your own path throughout the 21 sub-class sections available in the Gate of Fates to customize your passives and make them fit to your play style.
**Skill customization**
Level up your skills with your character or alternative resources to gain modifier points and create your own unique combination of skill modifiers. Change your damage type, add new functionalities, grant buffs or debuffs, change the skill’s mechanics completely. The options are limitless.
**Strategic fights**
Wolcen’s creatures have complex patterns including deadly skills. Pay attention to various markers and to animation anticipation to avoid lethal attacks using your dodge roll ability.
**Aspects of Apocalypse**
All characters can shapeshift into one of the 4 Celestial incarnations available, each of them offering 4 different skills, and one devastating ultimate.
**Endless replayability**
Improve your gear by looting or crafting, gather resources to unlock rare missions, face advanced challenges for special rewards, experiment new builds, become the greatest achiever. There is always something to do in Wolcen: LoM.
**A taste for beauty**
Using the Cryengine technology makes Wolcen an immersive and beautiful game with highly detailed armors and weapons. In addition, 8 hours of epic orchestral music will accompany you during your journey.
**Unleash your fashion sense**
Customize your appearance by switching the visuals of your armors and weapons. Loot more than 100 different dyes and tune up your armor to have your very own unique style. The asymmetric armor system will also allow you to change your appearance for left and right shoulder and glove.
**Difficulty modes**
Choose how you want to make the campaign with 2 different difficulty settings: the Story mode and the Normal mode. The endgame is shaped to allow a progressive increase in difficulty.

Release date: Feb 13, 2020

Categories: Action RPG, Looter Shooter, Character Progression, Weapon Customization, Skill Tree Progression System, Transmog and dye system, Classless System, Endgame Content

Feature scans:
- Wiki: score 50; verdict: Student-level dependency on external guides and bug workarounds; summary: The user feedback highlights two main external data dependencies: the need for build guides (Tier 3) to learn systems, and severe bugs (Tier 4) that require undocumented workarounds. The primary complaint, based on priority scoring, is the demand for instructional data, resulting in a moderate dependency score.
- Proton/Linux: score 15; verdict: Works Well; summary: Wolcen: Lords of Mayhem runs well on Linux via Proton with no major compatibility issues reported. Users may encounter minor variability due to the translation layer, but the game is generally stable and playable out of the box.
- Steam Deck: score 55; verdict: Playable with Mandatory Workarounds (Offline Mode Essential); summary: Wolcen on Steam Deck is functional but requires mandatory workarounds: offline mode is essential for stable gameplay, controller support is imperfect, and visual bugs are common. Proton setup is needed for the Windows-native title. The experience leans toward 'tinkering required' rather than seamless.

- Hardware Profile:
  - Summary: Performance varies significantly by VRAM: systems with less than 8GB VRAM suffer from severe optimization issues, while 8-11GB VRAM systems report smooth gameplay. The 12-15GB VRAM cohort shows mixed results due to low performance despite a recommendation.
  - Sample size: 32 (5% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 10 reports): Users report severe optimization issues: constant 100% GPU usage, stuttering, flickering, and inconsistent framerates even on low presets.
  - Windows 8-11GB VRAM (positive, 9 reports): Players experience excellent optimization and smooth 4K max settings performance.
  - Windows 12-15GB VRAM (mixed, 9 reports): One recommended review states performance is very low, indicating mixed results despite a positive verdict.
  - Caveats: 32 of 582 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $2.00 - $10.00
  - Reasoning: The community overwhelmingly advises against paying the game's full price, consistently recommending purchase only during deep sales. Frequent mentions of acceptable prices range from $2 (e.g., £1.50 well worth it) to a maximum of $10 (€10 considered the upper limit). Even $5 is treated as a borderline fair price by many, while $30 and above are repeatedly condemned as not worth the cost. This clustering of valuations indicates a consensus fair price range of roughly $2-$10 before purchase is considered reasonable.
- Playtime Metrics:
  - Game completion: 168.6h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Game completion is directly stated as 168.6 hours for 100% achievements. Story completion is supported by two reviews giving approximately 20 hours for the campaign (one German, one Hungarian), though other reviews suggest a range up to 40 hours; 20 is used as a conservative estimate from explicit mentions. No reliable evidence for session length or separate endgame hours.
- Time-to-fun:
  - Summary: The game is enjoyable during the first few acts, but becomes repetitive and boring once players reach the endgame after Act 3. This drop in fun is consistently reported across reviews.
  - Stance: Fun then drops
  - Anchor: Reaching endgame after act 3
  - Time to anchor: N/A
  - Friction: Bugs and technical issues; Clunky combat and movement; Boring or confusing early leveling; Limited skill variety and shallow customization
  - Unlock drivers: N/A
  - Conditions: During Acts 1-3; Before Act 4; Before endgame after Act 3; After reaching endgame; After finishing Act 1 (Soldier of Fortune mode); After level 60
- Player Archetypes:
  - Story-Driven Single-Player Tourist (deep sale)
    - Motivation: Enjoy a self-contained story-driven campaign with atmospheric visuals and music
    - Playstyle: Plays through the main story at a steady pace, ignores most endgame content
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: offline experience; single player campaign
    - Reference games: Diablo; Baulders Gate
  - Theorycrafting Experimenter (sale)
    - Motivation: Creative freedom to design and test unique character builds
    - Playstyle: Iterates on character builds, tests skill synergies, seeks creative freedom in the skill tree
    - Experience: veteran
    - Purchase stance: sale
    - Labels: build diversity; experiment with builds
    - Reference games: Path of Exile; Diablo 3
  - Endgame Grinder Burned by Bugs (no buy)
    - Motivation: Long-term character progression and achievement completion, but thwarted by game-breaking bugs
    - Playstyle: Grinds endgame content, optimizes gear, attempts hardcore or completionist goals for hundreds of hours
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: grind; endgame; 100% completion
    - Reference games: Diablo


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Graphics are highly praised (weight 0.35): Many reviews commend the game's visuals, including graphics, animations, and effects, describing them as stunning, beautiful, and better than other games in the genre.
- Skill tree is praised (weight 0.26): Players highly value the unique, rotating, and flexible passive skill tree, which allows extensive customization and is considered a standout feature.
- Combat is satisfying (weight 0.2): The combat system is consistently highlighted as satisfying, impactful, and fluid, with meaty melee and responsive controls contributing to an engaging experience.
- Game has potential (weight 0.14): Reviewers generally agree the game is good and shows significant potential, despite some caveats, and is considered worth playing.
- Campaign is enjoyable (weight 0.1): The campaign is described as great, interesting, and enjoyable, with a good story that supports the overall ARPG experience.
- Skills offer variety (weight 0.1): Players appreciate the wide variety and good quality of skills, noting they are fun to use and contribute to build diversity.
- Transmog system is appreciated (weight 0.05): The transmog system is praised for allowing cosmetic customization without cost and the ability to change appearance freely, adding to player satisfaction.
- Story is engaging (weight 0.05): The story is considered pleasing and engaging, contributing positively to the overall experience.
- Cutscenes are great (weight 0.05): Cutscenes are highlighted as great, adding to the game's appeal and overall presentation.
- No bugs encountered (weight 0.05): Several reviewers report a smooth experience with no bugs or jank, indicating good technical polish.

Common complaints:
- Numerous bugs persist (weight 0.27): The game contains many bugs, including progression breaks and game-breaking issues, which significantly disrupt gameplay. Bugs remain after years and were not fixed due to abandonment.
- Repetitive and boring endgame (weight 0.26): Endgame content is repetitive, boring, and lacking in variety, leading to monotonous grinding. Players find the late game dull and unengaging.
- Game abandoned by developers (weight 0.25): Players widely report the game was abandoned, with development stopping and support ending permanently. This has left the game incomplete and without future content.
- Multiplayer no longer available (weight 0.17): Multiplayer features are disabled due to servers being offline or support ended, removing online co-op and PvP. Players now only have single player mode.
- Weak and lacking endgame (weight 0.14): Endgame content is thin and uninteresting, with poor loot and scaling that fail to keep players engaged. Repetition and absence of meaningful rewards make it stale.
- Story lacking and short (weight 0.12): The story is underdeveloped, unconvincing, and forgettable, with an incomplete and short narrative. Players find no depth or grip in the plot.
- Shallow skill tree (weight 0.08): The skill tree offers limited variety and depth, providing little meaningful progression or impact. Passive skills often do not work as intended.
- Poor game balance (weight 0.08): The game's numerical balance is poor, with some builds overpowered and others unplayable. Skills and scaling feel broken, undermining the experience.
- Lack of multiplayer options (weight 0.07): The game only offers single player, lacking co-op and online modes entirely. This limits replayability and social interaction.
- Frequent crashes disrupt play (weight 0.06): The game crashes often, especially in certain situations, ruining the experience and forcing restarts. These stability issues are persistent.
- Insufficient game content (weight 0.06): The game has too little content to maintain interest or justify a recommendation. Players feel there is not enough to do.
- Feels like early access (weight 0.05): Despite being a full release, the game feels incomplete and lacks final polish. Even months after launch, it resembles a bad early access title.
- Extremely low loot drops (weight 0.05): Equipment drops are extremely rare, and legendary items have poor, unsuitable stats. This reduces incentive to engage with loot mechanics.
- Unresponsive controller controls (weight 0.05): Controller inputs sometimes fail to respond, making combat and navigation frustrating. This reduces the playability for controller users.
- Loot pickup issues (weight 0.04): Loot cannot be auto-picked up, and sometimes items vanish quickly or are impossible to collect manually. This hampers loot collection efficiency.
- Game-breaking bugs force restart (weight 0.04): Certain bugs are severe enough to force the player to restart the entire game or at least the current session. These issues interrupt progress and frustrate players.
- Multiplayer was broken (weight 0.04): When multiplayer was available, it suffered from bugs, matchmaking issues, and dysfunction. Servers were broken, contributing to its removal.
- Act 3 bugged ending (weight 0.04): The final areas of Act 3 are bugged, and the game ends abruptly. Online mode further blocks progress due to bugs.

Gameplay feedback:
- Skill tree offers extensive customization (weight 0.32): Players frequently praise the skill tree system for its depth and flexibility, allowing diverse builds without class commitment. The tree is often compared to Path of Exile, featuring multiple tiers, rotations, and customization options.
- Diablo-like ARPG genre (weight 0.25): Many reviews classify the game as a Diablo-inspired action RPG, emphasizing its hack-and-slash combat and dark fantasy setting. The genre is consistently described as similar to Diablo and Path of Exile.
- Exclusive single-player offline experience (weight 0.13): A significant number of reviews highlight that the game is single-player only with no online or co-op modes. This is seen as both a limitation and a positive for those preferring offline play.
- Multiplayer co-op available (weight 0.11): Some reviews mention the presence of co-op and multiplayer modes, though it appears to be less emphasized than the single-player experience. This is noted as an option for players seeking shared gameplay.
- Comprehensive endgame content (weight 0.09): Reviews indicate the game features robust endgame activities, including rifts and other modes. This adds replayability and depth beyond the main campaign.
- Classless system with weapon-based skills (weight 0.07): Instead of fixed classes, skills are determined by weapons and item drops, offering a unique build system. This approach is noted as a defining feature, allowing for flexible playstyles.
- Campaign mode with story (weight 0.07): The game includes a main campaign with cutscenes and a narrative focus, providing a structured progression path. This is often mentioned alongside the endgame content.
- Flexible builds with easy respec (weight 0.06): Several reviews highlight the ability to respec easily and the flexibility in building characters. This is seen as a positive for experimenting with different playstyles.
- Boss fights are a key feature (weight 0.06): Reviews frequently mention boss fights as an integral part of the gameplay experience, often within the campaign. These encounters are highlighted for their challenge and design.
- Class system with traditional archetypes (weight 0.05): There are mentions of classic classes like sorcerer, rogue, and fighter, offering customization within a defined class framework. This contrasts with the classless system in other clusters.
- Transmog and dye system (weight 0.05): Players appreciate the cosmetic customization options, including transmogrification and dye systems. This allows for visual personalization of equipment.
- Dual resource system for abilities (weight 0.05): The game uses a shared resource system between Willpower and Rage, where spending one generates the other. This mechanic adds strategic depth to combat and resource management.

Performance notes:
- Performance lag and FPS drops (weight 0.17): Several players experience lag, FPS drops, and stuttering, even with low ping. This suggests optimization issues across various hardware configurations.
- Frequent crashes reported (weight 0.13): Multiple players report the game crashing frequently, with some experiencing crashes during specific quests or after transformations. This is a high-impact issue affecting stability.
- Graphics and texture glitches (weight 0.08): Players report graphical issues such as late-loading textures, black boxes over enemies, red stripes, and screen artifacts. These can be distracting or even render the game unplayable in some cases.
- Server and online issues (weight 0.07): Server capacity issues, disconnections, and offline periods are reported, with one player noting a three-day outage. Online mode is described as a disaster by some.
- Game-breaking bugs (weight 0.07): Players encounter game-breaking bugs that force restarts or mission restarts, including bosses falling through textures, stuck in teleport, and quest targets disappearing. These bugs significantly hinder progress.
- Audio bugs and missing sounds (weight 0.06): Several players experience audio drops, missing skill sounds, and glitched audio. This detracts from the overall immersion.
- Praise for optimization (weight 0.05): Some players report excellent performance, running smoothly at 4K max settings and 60 FPS, with no major issues. This suggests that the game is well-optimized for certain hardware.
- High system requirements (weight 0.05): Some players report poor optimization, with the game running at low FPS on low-spec machines and requiring high CPU usage. One player mentioned the game being CPU intensive with long loading times.
- Animations and hitbox issues (weight 0.05): Problems with stiff character animations, hitbox registration, and enemies disappearing affect gameplay. This can lead to unfair deaths and frustration.
- Controller and UI glitches (weight 0.04): Players encounter random controller glitches, UI errors, and delayed responses in menus. These affect the overall control experience.
- Long loading times (weight 0.03): Players experience long loading times, sometimes up to a minute for new campaign areas. This slows down gameplay and can be tedious.
- Problems under high enemy density (weight 0.03): Performance issues and lag occur when many enemies are on screen, such as during boss fights. This can make combat less responsive.
- Linux compatibility issues (weight 0.03): The game is Windows-native and requires Proton or Wine on Linux, leading to crashes and other issues for Linux players. This limits the platform's accessibility.
- Steam Deck support varies (weight 0.03): The game runs fine on Steam Deck according to some, but cloud saves are not supported. This affects players who expect cross-save functionality.

Recommendations:
- Buy only on sale (weight 0.34): Many reviewers recommend purchasing the game only at a discounted price, often at a deep discount, rather than at full price. They feel the game's value aligns with its sale price.
- Recommended for ARPG fans (weight 0.18): The game is frequently recommended to fans of Diablo-like action RPGs, including those who enjoy Diablo, Path of Exile, Titan Quest, and Grim Dawn. This suggests the core gameplay appeals to the ARPG audience.
- Avoid even on sale (weight 0.12): A minority of reviewers strongly advise against buying the game even at a steep discount, with some calling it garbage. This indicates a niche of highly negative experiences.
- Not recommended currently (weight 0.1): Several reviewers advise against buying the game in its current state, citing instability or lack of polish. They suggest waiting for improvements or updates before making a purchase.
- Good for single-player (weight 0.07): The game is considered a bargain for single-player experiences, especially if players don't care about multiplayer or online play. Reviewers enjoy the campaign and offline mode.
- Consider Grim Dawn alternative (weight 0.05): Some reviewers recommend Grim Dawn or other similar games as better alternatives, especially if the current game has issues. They suggest waiting for a steep sale or trying Grim Dawn instead.
- Worth while on sale (weight 0.04): Even reviewers who acknowledge the game's flaws or abandoned state say it is worth playing when on sale, especially for casual play. This reinforces the sale-price recommendation.
- Not worth full price (weight 0.04): A general sentiment is that the game is not worth its full asking price, with reviewers questioning the value. This aligns with the emphasis on buying during sales.

Other player notes:
- Comparisons to ARPG classics (weight 0.29): Players frequently compare the game to major ARPGs like Diablo, Path of Exile, Grim Dawn, Titan Quest, and Last Epoch. Many express that they enjoy it as much or more than these titles, placing it within the same genre standard.
- Game abandoned by developers (weight 0.16): Many players report that the game was abandoned by its developers due to lack of income and foundational hurdles, with development officially stopped in 2025. The game remains unsupported and discontinued.
- No multiplayer available (weight 0.15): The game currently has no multiplayer or online mode; servers are gone and it is single-player only. Some UI elements still suggest online features, but they are non-functional.
- Purchase on sale recommended (weight 0.14): Many reviewers bought the game at a discount or on sale and recommend others do the same, as the game offers best value when purchased cheaply. Some even bought it with up to 90% off.
- Rough launch and improvements (weight 0.1): The game had a notably rough launch with bugs and issues, but some players note that it improved by early 2022. Early criticism and post-development problems still affect its reputation.
- Perceived as Diablo clone (weight 0.09): Several reviewers describe the game as a poor or pale clone of Diablo, similar to Diablo Immortal or a knock-off. This comparison often carries a negative connotation regarding originality and quality.
- Offline play supported (weight 0.09): The game can be fully played offline, and its online features are unavailable or shut down. This makes it suitable for players who prefer single-player or offline experiences.
- Long early access period (weight 0.08): The game has been in early access for five years or more, with some players noting it was in alpha since 2015. This extended development period is a point of criticism.
- Mixed Steam reviews (weight 0.06): Reviewers acknowledge that the game has mixed reviews on Steam and consider this rating reasonable. This reflects the divided opinion on the game's quality and issues.
- Still in development (weight 0.06): Some players indicate that the game is still in active development but not ready for full release. Developers have made progress, yet the game remains unfinished or in early stages.
- Built on CryEngine (weight 0.05): The game is built on CryEngine, an engine typically used for FPS games. This choice is noted by players, sometimes raising questions about suitability for an ARPG.
- Bought during early access (weight 0.05): A few reviewers purchased the game during early access or at the end of that period. Buying gives access to an early version, which may influence their perspective on the game.

Emotions:
- Frustration (weight 0.27): Players are overwhelmingly frustrated by persistent bugs, performance issues, and a lack of polish that renders the game unplayable or blocks progression. The repetitive endgame and tedious grind, combined with unbalanced combat and one-hit deaths, push many to quit. Additionally, the removal or absence of co-op and the feeling of an abandoned project amplify this frustration.
- Disappointment (weight 0.23): Players feel the game fell short of its potential due to unfinished content, a poor endgame, and a lack of updates. Many cite the removal of co-op, unbalanced builds, and the final act being a letdown as major factors. The overall sense of abandonment by developers deepens the disappointment, as the game remains buggy and incomplete.
- Enjoyment (weight 0.11): Players enjoy the engaging combat, diverse build options, and satisfying gameplay mechanics. The story, graphics, and dark fantasy theme contribute to a fun experience, especially in the early to mid-game. Despite some repetitive elements, many appreciate the game's depth and the ability to experiment with different skills and classes.
- Satisfaction (weight 0.08): Players feel satisfied with the game's responsiveness, combat feel, and overall value for the price. The game meets genre expectations with good graphics, story, and customization, leading to a fulfilling experience. Some players note that the end-game grind is satisfying and that balance has improved over time.
- Boredom (weight 0.05): Players find the game boring due to repetitive endgame content and a lack of variety in enemies and missions. The slow combat and sparse mobs make it feel tedious, and the skill tree is seen as uninteresting. The overall monotony causes players to lose interest, especially after the early game.
- Anger (weight 0.05): Players are angry at what they perceive as deceptive or negligent behavior from developers, including abandoning the game and shutting down multiplayer. Wasted money, lack of feedback responsiveness, and unbalanced gameplay contribute to their fury. The feeling of being scammed or having progress rolled back without consent exacerbates this anger.
- Excitement (weight 0.03): Players are excited about the game's potential, cinematic presentation, and impactful combat. The ability to customize characters and try different builds adds to the thrill. The early acts and the possibility of rivaling major titles generate high hopes and engagement.
- Admiration (weight 0.02): Players admire the game's technical and artistic achievements, including its music, graphics, and combat feel. The depth of customization and the strength of certain classes are appreciated. They also respect the developers' continued efforts to improve the game despite initial criticism.
- Appreciation (weight 0.01): Players appreciate the game's build freedom, satisfying loot, and the availability of an offline mode. The lack of monetization and seasonal grind is seen positively, as is the full Spanish localization. This makes the game a valued single-player experience.
- Annoyance (weight 0.01): Players are annoyed by technical issues such as freezes, crashes, and poor performance, which disrupt gameplay. UI problems, skill animation errors, and bugged passives also irritate users. Multiplayer disconnections and a difficult final boss with a cluttered arena add to the frustration.
- Love (weight 0.01): Players express deep affection for the game, citing its single-player campaign, customization options, and unique story. The overall experience and the ability to craft their own character are particularly endearing. Despite flaws, the game holds a special place for many.
- Satisfied (weight 0.01): Players feel satisfied with the combat, graphics, and story, finding the game enjoyable and worth the low price. The ability to respec and the overall fun factor contribute to this feeling. Players also appreciate the game's accessibility with low difficulty.
- Regret (weight 0.01): Players regret purchasing the game due to its unfinished state and the developer's abandonment. The loss of multiplayer and lack of meaningful content make them wish they hadn't invested money. Some regret not returning the game while possible.
- Surprise (weight 0.01): Players are pleasantly surprised by the game's quality, which exceeds expectations given its genre and price. The narrative, music, and landscapes impress them, and the game turns out better than its negative reviews suggest. This positive shock is a common theme.
- Confusion (weight 0.01): Players are confused about certain game mechanics, such as resurrection tokens and quest saving, which are unclear and lead to frustration. The unexpected changes in gear and the lack of an obvious online mode add to the perplexity. Some are also confused by the game's negative reception despite their positive experience.
- Hope (weight 0.01): Players retain hope that the developers will improve the game with updates and address issues like useless skills and missing set items. They acknowledge the game's good ideas and the developer's dedication, even after setbacks. This optimism persists despite the game's current state.
- Relief (weight 0.01): Players feel relieved that certain dialogues are meaningless and can be skipped without loss, reducing frustration. Finally putting the game aside brings relief after a long grind. The ability to reset skills and the stress-free nature compared to competitive titles also contribute positively.
- Disappointed (weight 0.01): Players are disappointed by the game's poor execution despite its visual appeal, feeling that the skill tree is useless and the game is incomplete. The drop in quality after a certain chapter further disappoints, as does the abandonment of the project.
- Indifference (weight 0.01): Players are indifferent towards the game's challenges, such as multiplayer shutdown, and lack interest in the content. They do not care deeply about the characters or overall experience, leading to a neutral stance.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's excellent gameplay, rewarding exploration, and low price. The cooperative potential and fun factor generate excitement, making it a highly recommended experience.}