Info about Indivisible:

Official game description:
  
Indivisible is an action RPG platformer featuring stunning hand drawn art and animation combined with unique real-time combat mechanics.  
Immerse yourself in a fantastical world with dozens of playable characters, a rich storytelling experience, gameplay that’s easy to learn but difficult to master, and the trademark razor-sharp quality that Lab Zero Games is known for!  
Our story revolves around Ajna, a fearless girl with a rebellious streak. Raised by her father on the outskirts of their rural town, her life is thrown into chaos when her home is attacked, and a mysterious power awakens within her.  
The game’s huge fantasy world, characters and aesthetic design are inspired by various cultures and mythologies. Throughout Ajna’s quest she’ll encounter many “Incarnations”: people whom she can absorb and manifest to fight alongside her.  
There are many Incarnations to recruit, each with their own story and personality. By uniting people from faraway lands, Ajna will learn about herself, the world she inhabits, and most importantly, how to save it.

Release date: Oct 8, 2019

Categories: Action RPG, Platformer, Metroidvania, Character Collection, Story-driven Gameplay, Hand-Drawn Animation, 2D Action Platformer

Feature scans:
- Wiki: score 50; verdict: Needs Improvement; summary: The primary issues highlighted by users revolve around insufficient in-game explanations for mechanics, encountering unresolved bugs, and experiencing unexpected difficulty spikes. These problems significantly impact the user experience, often requiring external resources to progress, which can be frustrating and immersion-breaking.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The analysis of user feedback reveals a mix of positive experiences and significant technical issues with the game on the Steam Deck. While some users appreciate the game's challenging nature and good story, others have reported graphical glitches, control issues, and technical problems such as an endless black screen after a cutscene. These issues impact the overall gameplay experience and need to be addressed to improve user satisfaction.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $8.00 - $16.00
  - Reasoning: The evidence suggests that while the game has its merits, many users feel it is only worth purchasing at a discount. The general sentiment is that the game is not worth its full price of $19.99, but it becomes a worthwhile purchase when discounted. The recommendations for discounts range from 20% to 60% off, indicating that users find the game's value to be significantly lower than its current base price. Additionally, some users mention that even at full price, the game could be worth it, but this is less common.
- Playtime Metrics:
  - Game completion: 23.0h
  - Story completion: 20.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided includes direct mentions of playtime and gameplay experiences. The first quote explicitly states a playtime range of 20-25 hours, which is a clear indicator of the total time to finish the game. The second quote discusses the learning curve and time spent understanding game mechanics, which implies a significant investment of time in the early stages of the game. The third quote mentions completing the game to explore post-endgame content, suggesting a focus on the main story completion time. The fourth quote highlights the state of the game and additional content, which can influence the overall playtime but does not provide a specific duration.
- Time-to-fun:
  - Summary: The game starts off fun and engaging, particularly in the early hours, but becomes repetitive and tedious as it progresses. The initial combat system and sense of progression are highlights.
  - Stance: Fun then drops
  - Anchor: Initial gameplay experience
  - Time to anchor: 1h 0m
  - Friction: Repetitive combat; Repetitive platforming; Lack of depth in gameplay mechanics
  - Unlock drivers: New mechanics; Progression
  - Conditions: Early game combat; Sense of progression
- Player Archetypes:
  - Story-First Explorer (sale)
    - Motivation: Engaging story and unique gameplay blend
    - Playstyle: Enjoys both platforming and RPG elements, appreciates diverse characters and story
    - Experience: mixed
    - Purchase stance: sale
    - Labels: fan of metroidvania; RPG lover
    - Reference games: Valkyrie Profile; Shantae
  - Critical Appreciator (deep sale)
    - Motivation: High-quality animation and voice acting
    - Playstyle: Enjoys platforming and battle systems but is critical of game flaws
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: critical gamer; quality seeker
    - Reference games: Skullgirls
  - Mechanics Enthusiast (sale)
    - Motivation: Engaging and accessible gameplay mechanics
    - Playstyle: Enjoys platforming and strategic combat, appreciates accessible mechanics
    - Experience: familiar
    - Purchase stance: sale
    - Labels: platformer fan; combat enthusiast
    - Reference games: Valkyrie Profile; Skullgirls


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning and unique art style (weight 0.74): The game features a beautiful and unique hand-drawn art style with fluid animations. Players appreciate the detailed and appealing visuals, which include gorgeous sprite work and charming character designs.
- Engaging and diverse gameplay (weight 0.45): The gameplay is noted for its constant surprises and variety, with new mechanics, dialogues, and scenes introduced frequently. Players appreciate the lack of monotony and the engaging platforming elements.
- Fun and memorable characters (weight 0.36): The characters are described as fun, interesting, and memorable. Players enjoy the interactions and unique personalities of the characters, which add depth to the game.
- Beautiful and immersive soundtrack (weight 0.25): The game's soundtrack is highly praised for its beauty and immersive qualities. Players find the music to be a significant enhancement to the overall experience.
- Mix of platformer and RPG elements (weight 0.19): The game successfully combines platformer and RPG elements, with some Metroidvania aspects. Players enjoy the hybrid gameplay and the variety it offers.
- Engaging and creative story (weight 0.19): The story is praised for its creativity, interesting twists, and engaging presentation. Players find the storyline to be impressive and entertaining.
- Humor and entertainment value (weight 0.15): The game is noted for its humor and entertaining dialogues. Players find the comedy to be well-integrated and enjoyable.
- Well-designed controls and mechanics (weight 0.14): The controls are noted to be decent and well-designed, contributing to a smooth gaming experience. Players appreciate the good combat controls and controller support.
- Beautiful and varied environments (weight 0.09): The game features beautiful and varied environments, with distinct locations and visually impressive designs. Players appreciate the attention to detail in the environments.
- Inspired by Valkyrie Profile (weight 0.08): The game is recommended for fans of Valkyrie Profile, with gameplay inspired by the series. Players who enjoy Valkyrie Profile will find familiar and enjoyable elements.

Common complaints:
- Game feels unfinished (weight 0.67): The game is often described as feeling unfinished or rushed. Players report numerous bugs, glitches, and a lack of polish, suggesting that the game was released before it was fully ready.
- Poorly explained mechanics (weight 0.61): Many combat mechanics and game features are not well-explained, leaving players to figure things out through trial and error. This lack of guidance can make the game feel confusing and frustrating.
- Lack of RPG elements (weight 0.58): Despite being marketed as an RPG, the game lacks many traditional RPG elements such as meaningful character progression, strategic combat, and diverse quests. This absence makes the game feel shallow and unrewarding.
- Clunky platforming controls (weight 0.55): The platforming sections are often criticized for being clunky, frustrating, and poorly designed. Players report imprecise controls, unresponsive movements, and odd hit detection, making these segments tedious and difficult to navigate.
- Unbalanced combat system (weight 0.48): The combat system is frequently described as unbalanced and poorly refined. Enemies either die too quickly or have too much HP, and the combat lacks depth, often devolving into button-mashing.
- Poorly executed story (weight 0.38): The story is criticized for being clichéd, rushed, and lacking depth. Characters are often underdeveloped, and the plot is seen as confusing and poorly paced, undermining the overall narrative.
- Excessive backtracking (weight 0.26): Players report excessive and tedious backtracking, which feels like unnecessary padding. The map design can be misleading, forcing players to revisit areas without clear rewards.
- Lack of meaningful character development (weight 0.23): Characters lack meaningful dialogue, development, and depth. Many characters are underdeveloped, and their past stories are often told without any buildup, making it hard to connect with them.
- Difficulty spikes and bugs (weight 0.23): The game has extreme difficulty spikes, with some sections being too easy and others excessively difficult. Additionally, numerous bugs and glitches disrupt the gameplay experience.
- Inconsistent enemy scaling (weight 0.18): Enemies scale unpredictably, leading to unbalanced fights. Some enemies die too quickly, while others have too much HP, making combat feel inconsistent and unfair.
- Minimal fast travel options (weight 0.11): The game lacks a robust fast travel system, making navigation and revisiting areas tedious. Fast travel options are limited and often unavailable until later stages of the game.

Gameplay feedback:
- Innovative combat system (weight 0.84): The game features a unique combat system that blends turn-based and real-time elements, requiring strategy and timing. Players can experiment with various tactics and combos, making each battle engaging and dynamic.
- Game balance and difficulty issues (weight 0.63): The game suffers from balance issues, including inconsistent monster strength and poorly placed traps. The platforming sections can be overly challenging, and the checkpoints are not well-placed, leading to frustration.
- Metroidvania and platformer elements (weight 0.6): The game incorporates Metroidvania elements with platforming challenges, offering a mix of exploration and action. The platforming sections are well-designed but can be frustrating due to their difficulty.
- Story and character interactions (weight 0.59): The story is driven by character interactions and past histories, with frequent dialogues and cutscenes. However, the initial pacing is rushed, and some interactions feel forced or underdeveloped.
- Repetitive and rushed gameplay (weight 0.46): The game's initial pacing is rushed, with many characters and story elements introduced too quickly. This can lead to a lack of immersion and make the gameplay feel repetitive.
- Translation and tutorial issues (weight 0.46): The game has problems with translation and tutorials, including unclear instructions and mistranslated dialogues. This can lead to confusion and difficulty in understanding the game mechanics.
- Character variety and abilities (weight 0.3): The game offers a wide variety of characters, each with unique abilities and combat styles. This diversity allows players to customize their party and strategies, adding depth to the gameplay.

Performance notes:
- Frequent game crashes (weight 0.29): The game experiences frequent crashes, including crashes on startup, during gameplay, and when switching to desktop. This issue is widespread and affects the overall stability of the game.
- Gamepad-centric design issues (weight 0.26): The game is designed with a strong emphasis on gamepad use, making it difficult for keyboard and mouse users. Tutorials and button prompts are primarily for gamepads, and key bindings are poorly optimized for keyboard play.
- Graphical and texture bugs (weight 0.11): There are several graphical issues reported, including texture bugs, graphical glitches on Steam Deck, green frames at the start of animations, and issues with shadows. These bugs affect the visual quality of the game.
- Stable performance on Steam Deck (weight 0.07): Despite some graphical glitches, the game performs well on Steam Deck, with reports of stable 60 FPS. This indicates good optimization for the Steam Deck platform.

Recommendations:
- Wait for discounts before buying (weight 0.26): Many players suggest waiting for a significant discount before purchasing the game, as the full price may not be justified by the content or current state of the game.
- Mixed recommendations on purchase (weight 0.21): Opinions are mixed on whether to buy the game. Some recommend it, while others suggest waiting for discounts or improvements. A few even recommend not buying it at all.
- Recommended for specific fans (weight 0.15): The game is recommended for fans of metroidvania, character-focused storytelling, and visually expressive design. It is also suggested for those who enjoy non-conventional metroidvania games and specific genres.
- Focus on main content (weight 0.09): Players advise focusing on the main story and character quests, avoiding excessive side questing and grinding to fully enjoy the game.

Other player notes:
- Increasing typos and font issues (weight 0.13): As the game progresses, there are more typos in the dialogue, and some fonts are broken or displayed incorrectly. This detracts from the overall gaming experience and immersion.
- Severe translation errors (weight 0.12): The game has significant translation issues, including critical errors in system explanations and humorous mistranslations like 'Family' to '패거리' (gang). These errors can severely impact gameplay, especially in parts like the Vimana section where enemy guard mechanics are mistranslated.

Emotions:
- Frustration (weight 0.31): Players are frustrated primarily due to the game's platforming mechanics, which are described as clunky, difficult, and sometimes painful. Additionally, issues with controls, camera, and repetitive gameplay elements such as excessive backtracking and unbalanced combat contribute significantly to this frustration. Technical problems, including bugs and poor optimization, further exacerbate these feelings.
- Disappointment (weight 0.26): Disappointment stems from the game's perceived lack of depth and polish, particularly in the story and combat mechanics. Players feel let down by the repetitive and shallow nature of the gameplay, as well as the unfulfilled potential and broken promises made by the developers. The overall experience is often described as incomplete and rushed.
- Enjoyment (weight 0.15): Enjoyment is derived from the game's appealing art style, unique combat system, and engaging story. Players appreciate the visual and auditory elements, including the music and character designs. The fun and satisfying core gameplay, along with the charismatic characters, contribute to a positive experience.
- Satisfaction (weight 0.06): Satisfaction comes from the game's innovative design, beautiful visuals, and impressive story. Players are pleased with the overall experience, finding the combat satisfying and the game's atmosphere and design well-crafted. The game's value for money and the positive aspects of graphics and gameplay also contribute to this satisfaction.
- Joy (weight 0.05): Joy is experienced through the game's beautiful graphics, unique character abilities, and engaging story. Players find joy in the diverse cast of characters, beautiful environments, and the overall positive experience with the gameplay and specific characters.
- Anger (weight 0.04): Anger is primarily caused by the game's difficulty spikes, control problems, and frustrating mechanics. Players are also angered by game-breaking issues, poor controls, and arbitrary difficulties that disrupt the gaming experience.
- Appreciation (weight 0.03): Appreciation is felt for the game's artistic direction, character designs, and story. Players value the combat concept, platforming, and exploration aspects, as well as the variety of characters and mechanics. The visuals and character designs are particularly noted for their appeal.
- Enthusiasm (weight 0.03): Enthusiasm is generated by the game's unique combat system, engaging story, and diverse characters. Players are excited about the game's mechanics, comparing it favorably to other games, and enjoy the art, animation, and combat system.
- Excitement (weight 0.02): Excitement comes from the game's distinctive anime-style world, engaging combat mechanics, and unique character designs. Players are excited about the visuals, combat, and soundtrack, as well as the platforming and story elements.
- Love (weight 0.01): Love for the game is driven by its overall experience despite its flaws. Players appreciate the gameplay and story, finding the game endearing and enjoyable.
- Annoyance (weight 0): Annoyance is caused by specific bugs and issues, such as an enemy dealing more damage than the final boss, which disrupts the gameplay experience.}