Info about Deep Rock Galactic - Relic Raider Pack:

Official game description:
Time to join the Relic Raiders: Deep Rock Galactic’s daring division of combat archaeologists. If antiquities turn up at a dig site, it’s the Raiders who get sent in to catalog, appraise and extract the goods. They’re a bit old school, sure – but so is their line of work.
Whoever said _“It belongs in a museum!”_ clearly didn’t know how much this stuff sells for.
This DLC includes the following:
*   ‘Relic Raider’ Armor Framework for all four classes
*   One ‘Relic Raider’ headgear for each class (usable by all)
*   The ‘Relic Raider’ Armor Paintjob for all armor sets
*   The ‘Relic Raider’ Weapon Paintjob
*   The ‘Relic Raider’ Pickaxe Framework
*   The ‘Relic Raider’ Pickaxe Paintjob
*   The ‘Relic Raider’ Bosco Framework
*   The ‘Relic Raider’ Bosco Paintjob
Please note that this DLC is purely cosmetic, and will not affect your performance or progression in any way. You might get some compliments on your outfit, though.

Release date: Jan 29, 2026

Categories: Cooperative Multiplayer, Weapon Customization, Cosmetic Customization, First-Person Shooter, Horde Shooter, Action Horror, Character Progression, Deep Rock Galactic, DLC, Indiana Jones homage, FPS, Co-op Multiplayer, Cosmetics

Feature scans:
- MTX: score 10; verdict: Fair / Optional DLC Support; summary: The reviews describe optional DLC purchases made to support Ghost Ship and Deep Rock Galactic. There is no evidence of real-money gacha, loot boxes, pay-to-win mechanics, currency obfuscation, aggressive FOMO, or convenience monetization. The only monetization pattern present is traditional paid DLC, which the scoring rules explicitly cap below 20 when no predatory in-game purchases are reported.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $30.00
  - Reasoning: The review explicitly places the base game at a $30 list price and notes that it frequently sells for $10 or less. The same reviewer argues it delivers more than games priced at $80+, which suggests the community views $30 as a fair or even generous full price and $10 as an excellent sale price. Therefore, the fair base-game range is estimated at roughly $10 to $30.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The only quantified playtime is '1800+ hours' for Deep Rock Galactic, which is the base game rather than the Relic Raider Pack DLC; the target-game rule requires rejecting it. The remaining statements mention buying DLC while not playing often or not playing Deep Rock Galactic much, but they provide no specific hours for the Relic Raider Pack. No review reports completion time, story completion time, session length, or endgame duration for the DLC, so every playtime metric is null.
- Time-to-fun: No data
- Player Archetypes:
  - Casual Fashion Advocate (buy)
    - Motivation: To express personal style through casual cosmetics and advocate for more casual outfit options.
    - Playstyle: Collects and wears casual cosmetic items, avoiding sci-fi themed outfits, and provides feedback to developers.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cosmetic Value Analyst (buy)
    - Motivation: To evaluate and recommend cosmetic purchases based on quality and value for money.
    - Playstyle: Buys and compares premium armor sets and skin packs, providing detailed recommendations to other players.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Co-op Team Player (buy)
    - Motivation: To enjoy and praise the cooperative multiplayer experience.
    - Playstyle: Plays cooperatively with others, follows seasonal content and developer updates.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Development and updates praised (weight 0.88): The developers are commended for the game's growth, the Seasons model with themed content, and substantial updates like new weapons, missions, and biomes. The DLC and updates are seen as dope and worthwhile.
- Overall cosmetically satisfied (weight 0.55): Multiple reviewers express overall satisfaction with the cosmetic pack, highlighting the Scout and Engineer outfits, modern designs, and more. The pack meets or exceeds expectations.
- Positive live service model (weight 0.54): Reviewers praise the game's live service model, including free content, no FOMO, and respectful treatment of players. This contrasts with predatory microtransactions in other games.
- DLC pack highly praised (weight 0.37): Multiple reviewers consider this DLC pack to be very good, well-made, and the best DLC for the game. They find it awesome, exciting, and solid.
- Gunner bomber jacket desired (weight 0.35): The Gunner class receives a bomber jacket in this cosmetic pack, which is a desired item. Reviewers appreciate this specific addition.
- Skins are cool and pretty (weight 0.32): Reviewers frequently comment on the skins being cool, pretty, excellent, distinct, and interesting. The high frequency indicates strong appreciation for the skin designs.
- Pickaxe cosmetic is great (weight 0.3): Reviewers specifically praise the pickaxe cosmetic, with one even thanking for it. The positive feedback highlights this as a notable item.
- Bosco skins are favourites (weight 0.3): The Bosco skins, especially the framework, are highlighted as a favourite part of the pack. Reviewers find them cute, funny, cool, and a permanent choice.
- Indiana Jones reference appreciated (weight 0.26): Reviewers appreciate the Indiana Jones reference in the cosmetic pack, including the Crystal Skull theme and dressing dwarves like Indiana Jones. This thematic choice resonates well.
- Game is awesome and amazing (weight 0.24): Several reviewers describe the game as awesome, wonderful, and amazing. This general praise reflects overall satisfaction.
- Cosmetic pack is genuinely good (weight 0.15): Reviewers describe the cosmetic pack as genuinely good, with the cosmetics being quite nice. This general appreciation is echoed in several comments.
- Armor packs look awesome (weight 0.15): The developers have made great armor packs that look awesome. This sentiment is shared by multiple reviewers.
- Set is low key and good (weight 0.11): The set is appreciated for being more low key after previous sets became increasingly gaudy, and it looks good. This suggests a preference for the new direction.
- Digging giant gold rewarding (weight 0.11): A reviewer finds digging up giant gold rewarding and enjoys the sense of wealth compared to Croesus' detonator. This gameplay element adds satisfaction.
- First DLC with innovative features (weight 0.11): This DLC is noted as the first to include a very modern pickaxe with its own sets and a handful of cosmetic hats for classes. These innovations are seen as positive.
- Cosmetic outfits are cool (weight 0.06): A reviewer finds the cosmetic outfits really cool. This adds to the overall positive sentiment towards the cosmetics.
- Fingerless gloves and wires cool (weight 0.06): Reviewers specifically praise the fingerless gloves on the Gunner and the wires and do-dads on the Engineer as kickass. These details are standout features.
- Hats look free (weight 0.06): A reviewer notes that the hats look free, implying they may not be as impressive as expected. This is a minor criticism.
- Non-armor cosmetics enjoyable (weight 0.06): The non-armor cosmetics in the pack are found to be enjoyable by a reviewer. This adds to the pack's overall appeal.

Common complaints:
- Cosmetic DLC packs underwhelming and overpriced (weight 0.43): Many reviewers find the cosmetic DLC sets, such as Roughneck and Order of the Deep, to be subpar and not worth their price. The content feels weak compared to expectations, with some calling it unusable.
- Update lacks substantial new content (weight 0.32): The update is criticized for adding only a new armor set, a battle pass, and skins, with no new perks or meaningful gameplay additions. Over a year, only one biome and cosmetic armor were added, making the update feel like a minimal effort.
- Weapon skins lack design and color (weight 0.31): The weapon color scheme is plain and the pack lacks actual weapon designs. Some paint jobs look janky with armors, and weapon skins (not just paintjobs) were not included in the DLC.
- Diverse cosmetic quality across classes (weight 0.3): While the Gunner cosmetic stands out, the Scout skin is poor, and the Mk6 in-game armor is weak. Hats are a matter of taste and do not impress, leading to mixed reactions.
- Update and skins received mixed feelings (weight 0.23): The update and skins came out so-so, with the clothing color scheme being average. Some are indifferent to the futuristic weapon skins, indicating a lack of strong positive impact.
- New biome and enemies are reskins (weight 0.18): The new biome looks exactly like Magma Core without volcanoes, and the new swarm enemy resembles existing Morkite swarm, exploder bugs, and leeches. This lack of originality disappoints players.
- DLC paint jobs and body skins look poor (weight 0.18): Some paint jobs appear janky with armors, making them look weird, and body skins resemble a crumpled sack or pillowcase in-game. The cosmetic quality is inconsistent.
- Cosmetics not appealing except Bosco (weight 0.16): The cosmetics are not really for the reviewer aside from the Bosco framework. The Bosco content itself is questionable, indicating limited appeal.
- New missions are simplistic and repetitive (weight 0.1): The new missions only involve digging up a mammoth and placing 4 engines, offering little variety. This simplicity contributes to the feeling of routine gameplay.
- Late-game progression feels unrewarding (weight 0.1): Stars and blank cores accumulate without use, and there is nothing to do besides prestige progression, making the game full of routine. This lack of meaningful progression frustrates players.
- Fighting hordes of bugs not fun (weight 0.08): Fighting off thousands of bugs is not fun according to one reviewer. This suggests that the core combat may become tedious for some players.
- Limited third-person view reduces cosmetic visibility (weight 0.08): There are not many 3rd person moments in the game, so you don't really see yourself much. This diminishes the value of cosmetic purchases.
- Update deemed complete crap (weight 0.08): One reviewer called the update complete crap, expressing strong dissatisfaction. This reflects a small but intense negative sentiment.
- Mid 20th century style mismatched (weight 0.08): Mid 20th century style does not fit the game's vibe, according to one reviewer. This aesthetic choice may feel out of place to some.

Gameplay feedback:
- New Ossuary Depths biome added (weight 0.17): The pack includes a newly added Ossuary Depths biome. This new biome resembles the Magma Core but lacks volcanoes.
- Cave variations and multiple difficulties (weight 0.16): The game has cave variations and multiple difficulty levels.
- New biome enemies mission mechanic (weight 0.1): The game has a new biome, new enemies, a new mission, and a new event/mechanic for season rewards.
- Seasons with themed story elements (weight 0.1): The game features seasons with themed story elements, related missions, cosmetics, and a performance pass.
- Primary secondary weapons and overclocks (weight 0.1): The game has primary weapons, secondary weapons, and overclocks.
- New enemies resemble old ones (weight 0.1): The new swarm enemy resembles existing Morkite swarm and exploder bugs, and a leech reskin, but underground.
- New missions require specific tasks (weight 0.1): New missions require digging up a mammoth and placing 4 engines.
- Class-specific cosmetics for Gunner Scout (weight 0.1): The pack contains class-specific cosmetics for Gunner and Scout.
- Rig interactables voice lines minigames (weight 0.1): The game has a rig, interactables, voice lines, dance moves, and mini games.
- Prestige progression for stars and cores (weight 0.09): Prestige progression is the only activity for stars and blank cores.
- In-game armor sets available (weight 0.09): The game has in-game armor sets such as the Mk6.
- Cosmetic DLC packs with artists (weight 0.09): The game features cosmetic DLC packs made in collaboration with external artists.
- Mission warnings and anomalies (weight 0.09): The game has mission warnings and anomalies.
- DRG:RC standalone derived game (weight 0.09): DRG:RC is its own game with its own balance, feel, weapons, enemies, missions, mechanics, and tools, derived from an endgame form like Deep Dives.
- Weapon maintenance skin sets (weight 0.08): The game has weapon maintenance skin sets.
- Other miners see cosmetic outfits (weight 0.08): Other miners in game can see and comment on purchased cosmetic outfits via chat.
- Pet bug named Percy (weight 0.08): Players can keep a pet bug in game, and the pet is given a name such as Percy.
- Futuristic weapon skins available (weight 0.08): The weapon skins are futuristic in style.

Performance notes:
No performancepoints

Recommendations:
- Support Developers by Buying DLC (weight 0.85): Many reviewers encourage purchasing the DLC to support the developers, citing their fair practices and consistent live service support. This sentiment appears across multiple clusters and is often framed as a way to reciprocate the developers' respect for players.
- Recommend on sale only (weight 0.16): Some reviewers recommend purchasing the DLC only when it is on sale, indicating that the full price may not be justified. This suggests that the value proposition is weaker at full price but acceptable at a discount.
- Better alternatives exist for same price (weight 0.1): A reviewer points out that for the same money, other packs like Skull Crusher or Order of the Deep offer better value. This highlights a perception that the current DLC may not be the optimal choice compared to other available options.
- Weakest premium armor set (weight 0.09): One reviewer highly recommends the DLC but notes it is the weakest among premium armor sets. This suggests that while the content is worthwhile, it may not be the strongest option for players seeking top-tier gear.
- Buy if style fits taste (weight 0.09): A reviewer suggests buying the DLC if the style fits your personal taste, indicating that the appeal is subjective and depends on individual preference. This implies that the content may not be universally appealing.
- Indiana Jones style for dwarves (weight 0.09): The cosmetics are recommended for players who want an Indiana Jones style for their dwarves, highlighting a specific thematic appeal. This suggests that the DLC caters to fans of that particular aesthetic.
- Best co-op game recommendation (weight 0.09): A reviewer highly recommends the game as the best co-op game out there, indicating strong praise for its multiplayer experience. This reflects a positive reception of the game's cooperative gameplay.
- Skullcrusher pack is too good (weight 0.09): If you can only buy one skin pack, the Skullcrusher pack is considered too good to pass up. This suggests that it is a standout option among available DLCs.
- Not worth the price (weight 0.09): A reviewer rates the DLC 4/10 for its cost, indicating it is not worth the price. This highlights a negative value perception among some players.
- Highly recommend the pack (weight 0.08): A reviewer highly recommends the pack, with no specific caveats mentioned. This is a straightforward endorsement of the DLC content.

Other player notes:
- Cosmetic DLC content details (weight 0.97): Clusters describe various cosmetic items included in the DLC, such as skins, paintjobs, Bosco frameworks, pickaxe cosmetics, armor packs, hats, and outfits. These items are purely cosmetic and do not affect gameplay.
- Developer support and practices (weight 0.51): The developers, Ghost Ship Games, are praised for non-predatory monetization and continued support. Buying DLC is seen as a way to support the developers.
- Indiana Jones theme (weight 0.43): The DLC pack is inspired by Indiana Jones and treasure hunters, with a theme matching the current season. Some reviewers compare the Scout's appearance to Rico Rodriguez from Just Cause.
- Personal purchasing reasons (weight 0.37): Buying cosmetics is a matter of personal taste. Some buy for collection, support, or because they own all DLC.
- Free updates and seasons (weight 0.36): The game receives free updates and seasons, including a free battle pass. These updates add content without charging players.
- Future of Deep Rock Galactic (weight 0.3): This is the last DLC/season for Deep Rock Galactic as developers move to work on Rogue Core. Rogue Core is taking longer than expected and had a Closed Alpha.
- DLC release frequency and pricing (weight 0.28): DLC is released rarely, and the cosmetic packs are comparable in price to previous packs. Some consider the DLC overpriced.
- Collaboration with Invisible Walls (weight 0.27): The DLC and Season 6 are collaborations between GSG and Invisible Walls. Reviewers hope for continued collaboration.
- Player base and pricing (weight 0.23): The game has a stable online player base of around 20k and is frequently on sale for a low price. The game has been out for 8 years.
- Game stability and quality (weight 0.18): The game stands out for its stability and quality, and has been considered a complete game since May 2021.
- Season 6 details (weight 0.16): Season 6 was developed by Invisible Walls under GSG's supervision. It was initially planned for a different time than it released.
- Rogue Core and endgame (weight 0.15): Rogue Core stems from being a form of endgame like Deep Dives. The game began as Project Dwarka.
- Previous DLC comparisons (weight 0.15): The previous skullcrusher pack was released in February of the previous year. The DLC is part of a premium armor set line.
- Store page accuracy (weight 0.08): The store page description accurately advertises what the buyer receives.

Emotions:
- Disappointment (weight 0.14): Players are disappointed because the long-awaited update delivered only one biome and a cosmetic set that feels underwhelming compared to previous Roughneck sets. The new content reuses existing assets and lacks new perks, overclocks, or weapons, while DLC packs like Order of the Deep and Skullcrusher were subpar and the Mk6 armor set was weak. Many also find the paint jobs janky, the style unfitting, and only the Gunner cosmetic stands out.
- Satisfaction (weight 0.14): Players feel satisfied because the new cosmetics, especially the Gunner armor, look good and match their advertised descriptions. The DLC packs are seen as solid quality with excellent distinct skins, interesting paintjobs, and the best DLC for the game, including a pickaxe cosmetic. Some items even look cooler in-game than at first glance, and the overall design and execution received praise.
- Enthusiasm (weight 0.09): Enthusiasm stems from seeing cosmetic packs expand to include more content types, such as a well-made DLC pack with a good Bosco skin. Players are also eager to support the developers of Deep Rock Galactic by purchasing the Overhaul pack. This desire to support the game's ongoing development fuels their excitement.
- Frustration (weight 0.07): Frustration arises from the DLC being overpriced and not worth the money, with developers adding no meaningful content in a year beyond a battle pass and skins. The lack of third-person moments to view cosmetics and the endless fighting off thousands of bugs also contribute. Players feel their investment isn't matched by substantial gameplay additions.
- Excitement (weight 0.05): Players are excited about cool cosmetic outfits and the added wooden pickaxe, as well as the quality of the armors and the co-op experience. The brilliance of the DRG:RC Closed Alpha and the quality of new content further heighten their anticipation. This excitement is driven by both aesthetic and gameplay improvements.
- Amusement (weight 0.05): Amusement comes from humorous elements like the Indiana Jones reference, the ability to keep a pet bug named Percy, and the categorization of DLC buyers who support the devs even for bad DLC. Being able to cosplay as a British Museum worker and 'expropriate' relics adds to the fun. These lighthearted touches make players laugh.
- Hope (weight 0.05): Hope is fueled by anticipation for season 7 and the ongoing collaboration between Invisible Walls and GSG to improve the game. Players also wish everyone enjoys season 6, showing optimism for future content. This forward-looking attitude reflects a belief in the game's continued evolution.
- Appreciation (weight 0.05): Appreciation is directed at the developers for providing free content and respecting the player base, as well as for cosmetics like the Gunner's bomber jacket and Scout's Rico Rodriguez-style look. Players value the game's stability, quality, and non-predatory practices, and feel the DLCs are well worth the money. This gratitude reinforces their positive view of the developers.
- Gratitude (weight 0.05): Gratitude is expressed for the developers making a wonderful game without predatory microtransactions, and for adding Indiana Jones-themed content. Players are thankful for quality content, free updates, and free battle passes, which make them feel valued. This thankfulness strengthens their connection to the game.
- Affection (weight 0.03): Affection stems from a deep love for the game and its developers, as well as appreciation for the new season and cosmetic pack, especially the non-armor cosmetics. This emotional bond reflects long-term attachment and positive feelings toward the game's direction.
- Likings (weight 0.03): Players like the skins because they are very cool, with specific praise for the fingerless gloves on the Gunner and the wires and gadgets on the Engineer. These design details are seen as kickass, showing that individual cosmetic elements resonate strongly.
- Admiration (weight 0.03): Admiration is felt for the game's growth into a masterpiece and GSG's continued free updates, as well as for the wooden pickaxe cosmetic. Players respect the developers' dedication and the game's evolution over time.
- Love (weight 0.03): Love for the game arises from its detailed world and quality of life additions, along with support for the game's creators. This affection is rooted in both the game's content and the relationship between players and developers.
- Anticipation (weight 0.03): Anticipation is centered on the upcoming release of Rogue Core and the strong desire to play it. Players are eagerly looking forward to this new experience.
- Gladness (weight 0.02): Gladness comes from a more low key cosmetic set compared to previous gaudy ones, which players find refreshing. This shift in style is welcomed.
- Mild disappointment (weight 0.02): Mild disappointment is due to the update and skins being so-so, neither terrible nor impressive. Players expected more but aren't strongly upset.
- Optimism (weight 0.02): Optimism is shown by wishing the developers all the best in their future projects. This positive outlook reflects hope for continued success.
- Confusion (weight 0.02): Confusion arises from unclear Bosco content, leaving players unsure about what was added or how it works. This lack of clarity creates puzzlement.
- Indifference (weight 0.02): Indifference is the result of the pack leaving no strong impression, neither good nor bad. Players feel neutral about it.
- Dislike (weight 0.02): Dislike is based on the hats and body skins not appealing and looking weird in-game. Players find these cosmetic choices unattractive.}