Info about Age of Mythology: Retold - Obsidian Mirror:

Official game description:
**Lead the Aztecs. Claim power through sacrifice. Rewrite the rules of mythic warfare.**
Raise an empire where belief is power and sacrifice fuels victory.
**Obsidian Mirror** introduces the **Aztecs** to _Age of Mythology: Retold_—a bold expansion that brings a new pantheon, inventive mechanics, and an epic myth‑driven campaign to the battlefield. Built for fans who love **distinct civilizations, dramatic god powers, and high‑stakes strategy**, Obsidian Mirror delivers a fresh way to play that feels unmistakably _Age of Mythology_—and unlike anything else in RTS.
**A New Pantheon Rises, Three New Paths**
Command the Aztecs under **three powerful Major Gods**, each offering a completely different approach to conquest:
*   **Quetzalcoatl**, God of Wind, Arts & Wisdom  
    A wise priest‑king who rewards growth, culture, and mobility—ideal for players who value control and adaptability.
*   **Tezcatlipoca**, God of Obsidian, Darkness & Sorcery  
    A master of chaos and deception, wielding illusion, fear, and underworld forces to break enemy plans apart.
*   **Huitzilopochtli**, God of War & the Sun  
    A relentless war god who turns sacrifice into overwhelming strength, favoring bold aggression and decisive battles.
Choosing your god doesn’t just change bonuses—it reshapes your entire strategy.
**New Gods, New Powers, New Ways to Win**
Deepen your strategy with **nine new Minor Gods**, each bringing exclusive god powers, myth units, and techs:
*   Call upon **Itzpapalotl**, the obsidian butterfly of death and magic
*   Unleash **Tlaloc**, lord of rain and destruction
*   Invoke **Xolotl**, whose corrupting influence twists enemies into monsters
Every choice reshapes how your civilization grows—and how your enemies fall.  
**Sacrifice Fuels Victory**
Aztec power is built on **Tonalli**—the life essence released when units fall in battle.
*   Fallen warriors generate divine Favor
*   Sacrifice unlocks powerful god abilities
*   Riskier decisions can create explosive momentum swings
New **Fear and Illusion** mechanics allow you to disrupt enemy armies, manipulate behavior, and win battles through strategy as much as strength.  
**A Mythic Campaign of Gods and Betrayal**
Experience an all‑new **12‑mission campaign** spanning continents and divine realms.
When the eternal rivalry between **Quetzalcoatl** and **Tezcatlipoca** shatters the utopian city of **Aztlan**, **Huitzilopochtli** seizes the moment—leading his people south in search of a new empire. Meanwhile, Tezcatlipoca escapes through his Obsidian Mirror, crossing continents and recruiting legendary allies to reclaim his dominance. Gods will clash. Alliances will fracture. The fate of an empire will be decided by blood, belief, and power.  
**A Bold Evolution of Age of Mythology**
**Obsidian Mirror** pushes _Age of Mythology: Retold_ forward with deeper systems, striking fantasy, and meaningful strategic choice.
*   For longtime fans, it fulfills a long‑standing wish.
*   For new players, it offers a powerful entry point into myth‑driven RTS combat.

Release date: Apr 21, 2026

Categories: Real-time Strategy, God Powers, Myth Units, Campaign, Aztec Civilization, Base Building, Resource Management, Multiplayer

Feature scans:
- MTX: score 15; verdict: Fair - Traditional Paid DLC Only, No In-Game Monetization Found; summary: The feedback centers entirely on the price and perceived value of paid expansion/DLC content (roughly 20 euros for a single faction and a short campaign), with some reviewers calling it a 'cash grab.' No review provides direct evidence of a real-money shop, in-game currency, loot boxes, gacha pulls, pay-to-win sales, or convenience microtransactions within the game itself. Reported issues about a purchased DLC being unplayable are technical/entitlement problems, not monetization patterns. Because the only monetization-related evidence is base/expansion price dissatisfaction and traditional paid DLC, the score is capped and kept low.
- Steam Deck: score 15; verdict: Seamless with Limited Direct Deck Evidence; summary: The provided reviews contain very little direct Steam Deck feedback. One user reports a seamless Linux and Proton experience, launching and playing the game immediately without workarounds. No reports describe forced Proton Experimental, external launcher issues, small text, battery drain, or stability problems on Steam Deck. The only Steam Deck mention is a request for promotional content. Overall, available evidence suggests a low-friction experience, though direct Deck testing is limited.

- Hardware Profile:
  - Summary: The two Windows VRAM cohorts show mainly negative or caveated performance: the sub-8GB cohort reports lag and no recommendation, while the 8-11GB cohort has a recommendation but notes campaign bugs and lag.
  - Sample size: 33 (9% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 9 reports): The included review reports too much lag and does not recommend the game.
  - Windows 8-11GB VRAM (positive, 8 reports): The included review recommends the game but notes that the campaign is buggy and laggy.
  - Caveats: 33 of 364 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews show strong appreciation for the content but a clear split on full-price value. Many players say the content is only worth buying at a discount, while others consider it worth full price. For a base game that includes multiple civilizations and campaigns, this suggests a fair price range of roughly $20-$30: $30 is acceptable for enthusiastic fans who value the content, but $20 better matches the discount-sensitive majority.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The target DLC's campaign is repeatedly described as offering only a few hours of gameplay, and it is said to contain 12 missions. I treat 'a few hours' as approximately 4 hours for story completion. There is no separate evidence for a full game completion time beyond the campaign, average session length, or endgame playtime, so those metrics are null.
- Time-to-fun:
  - Summary: The Aztec DLC starts fun for many players through unique trap mechanics and an instantly engaging story, but campaign enjoyment drops later because of repetitive defensive missions and map reuse. A sizeable minority reports boredom throughout, so the dominant time-to-fun profile is fun-then-drops rather than never-clicks.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Higher learning curve with identifying units at a glance; Aztecs gain favour is ineffective, nonsensical and poorly explained; Pacing is awful, lots of long cutscenes in the middle of missions; Low favour in the late game for the Aztecs is frustrating; God powers are boring
  - Unlock drivers: N/A
  - Conditions: if you enjoy the Aztec gameplay in skirmish/multiplayer/Arena of the Gods; If u are into multiplayer; whether you play campaign, skirmish, multiplayer, or gauntlet; I don't care about balance in the multiplayer arena, I care about solo fun gaming; Maybe get it on sale; The campaign works well as a tutorial to all the mechanics they bring to the table
- Player Archetypes:
  - Solo Mythology Campaigner (buy)
    - Motivation: Relaxed solo campaign and skirmish play enriched by mythology and returning characters.
    - Playstyle: Plays campaign, skirmish, and PvE modes, focusing on story, gods, and classic RTS entertainment rather than competitive balance.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: singleplayer; PVE-only player
    - Reference games: Age of Mythology
  - Competitive Multiplayer Balance Watcher (sale)
    - Motivation: Competitive PvP and ranked play, fresh meta, and concern for balance.
    - Playstyle: Plays multiplayer and ranked matches, tracks patch notes and balance, and adapts to new civ mechanics.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Age of Empires IV; Company of Heroes 3
  - Aggressive Civ Experimenter (buy)
    - Motivation: A unique, aggressive infantry civilization with fresh units and mechanics.
    - Playstyle: Aggressive infantry pushes, offensive pressure, and experimenting with new unit abilities while de-emphasizing defensive structures.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: StarCraft 2
  - Value-Conscious DLC Shopper (sale)
    - Motivation: Getting good content value without paying full price.
    - Playstyle: Waits for discounts, evaluates campaign and multiplayer content depth, and buys only when the price matches the offering.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Campaign Praised (weight 0.34): Players consistently praise the new campaign, describing it as great, well-done, compelling, and very enjoyable. Many consider it one of the best and most entertaining parts of the game.
- Solid Expansion Overall (weight 0.19): The expansion is seen as fascinating, flavorful, and one of the best in the series. It is a really solid addition that enhances the game.
- Myth Units Are Fun (weight 0.13): New myth units are considered super fun, unique, and cool. They add enjoyable gameplay elements that players appreciate.
- Aztecs Have Distinct Identity (weight 0.11): The Aztecs feature a very distinct identity and playstyle compared to other civilizations, making them stand out. Their design is completely different from the existing four civilizations.
- Innovative Aztec Mechanics (weight 0.09): The Aztecs introduce new mechanics that bring variety and innovation to the game, especially impressive for an older title. These mechanics enhance gameplay.
- Fun New Units and Gods (weight 0.09): New units and god powers are mostly fun and interesting, adding fresh gameplay options. Players enjoy the new gods and units.
- Fresh New Faction (weight 0.09): The new faction is considered interesting, fresh, and quite different from others. It brings a new experience to the game.
- Good Aztec Faction Design (weight 0.08): The Aztec faction is designed well, with a cool and interesting appearance. Players find the faction design appealing.
- Fun New Pantheon (weight 0.08): The new pantheon is fun to play, and players love the gods introduced. It adds enjoyable mythological elements.
- Colorful Aztec Culture (weight 0.08): The Aztec culture is depicted as colorful, lively, and flashy, with rich Mesoamerican flavor. The visual presentation is appealing.
- Impressive Voice Acting (weight 0.08): The campaign features well-executed voice acting that is convincing and impressive. It enhances the overall narrative experience.
- Creative Aztec Design (weight 0.08): The Aztecs are creatively designed with beautiful architecture and innovative elements. Their visual and structural design is praised.
- Likes Aztec Characters (weight 0.08): Players like the Aztec characters and find them interesting. The civilization as a whole is well-received.

Common complaints:
- Campaign is buggy and laggy (weight 0.25): Multiple reviewers report that the campaign is plagued by bugs and lag, making it feel like a buggy mess. This is a frequent and specific complaint about technical performance.
- Storyline is nonsensical and disconnected (weight 0.24): The story is criticized for making no sense, with a spotty and terrible flow that leaves players confused about key elements like the villain. It feels disconnected and poorly constructed.
- Aztec units are underwhelming (weight 0.24): Aztec myth units and regular units are seen as boring, uninspired, and severely underpowered, failing to stand out. This makes playing as the Aztecs feel uninteresting and weak.
- Too many repetitive defend missions (weight 0.24): The campaign has an overabundance of defense missions and reused maps, leading to monotony and tedium. This repetitive design is a common complaint.
- Voice acting and sound issues (weight 0.21): Voice acting is considered awful, with some speculating it sounds like AI, and subtitles often don't match the spoken lines. Cinematics also suffer from missing sound effects and awkward silence.
- DLC feels rushed and unfinished (weight 0.2): Many reviewers describe the DLC as rushed, with an unfinished feel and a lack of polish. This sentiment is echoed across multiple clusters, indicating a widespread perception.
- Translation and subtitle errors (weight 0.15): There are numerous typos in subtitles, untranslated text, and poor Spanish localization, giving a half-finished impression. Subtitles often do not match spoken dialogue.
- Campaign is short and weak (weight 0.14): The campaign is criticized for being weak, short (around 12 chapters), and poorly put together, especially at the beginning. Reviewers found it underwhelming and not fleshed out.
- Story is boring and lackluster (weight 0.14): The story DLC and campaign are frequently described as boring beyond words, with a very weak and lackluster narrative that fails to engage players.
- Missions are repetitive and poorly designed (weight 0.11): Story missions are often the same as previous campaigns, with repetitive maps and bad design. Many missions feel like copies of older content.
- God powers are underwhelming (weight 0.11): God powers are hit and miss, with some barely used and others considered boring or useless. This makes the divine abilities feel lackluster.
- Lack of hero and anti-air units (weight 0.11): The game lacks strong anti-air myth units and heroes, with only one type of hero unit and no ranged hero, limiting strategic options.
- Sacrificing villagers is inefficient (weight 0.06): Sacrificing villagers for favor puts players at a disadvantage, as the cost (50 food plus training time) yields only 1 favor, which is seen as a poor trade-off.
- Traps are useless (weight 0.06): Traps are reported to do nothing and are considered super useless, adding no value to gameplay.
- Minor gods are boring (weight 0.06): The choice of minor gods is criticized as uncool, tacky, and boring, failing to add exciting mythological elements.
- DLC not worth the price (weight 0.06): At 20€, the DLC is not considered worth the cost, with reviewers feeling it does not provide sufficient value.
- Too much tedious micro-management (weight 0.06): The game involves too much tedious micro-management, which detracts from the overall experience.
- Modern humor feels out of place (weight 0.06): Ajax's dialogue uses modern humor that feels anachronistic and out of place in the ancient mythological setting.
- Mechanics are mediocre (weight 0.06): Some game mechanics are not great and are described as meh, indicating a lack of polish or innovation.
- Woke and cash grab (weight 0.04): The game is criticized as being woke and a cash grab, reflecting political or external complaints with little gameplay detail.

Gameplay feedback:
- Aztec civilization added (weight 0.44): The DLC introduces the Aztec civilization as a new playable faction with unique cultural elements. Feedback consistently praises this addition across multiple clusters.
- New campaign included (weight 0.25): The expansion adds a campaign structured as a series of events with cutscenes, defense maps, and a prologue. The campaign includes a story with missions.
- Villager sacrifice mechanic (weight 0.23): The Aztec pantheon generates favor by sacrificing villagers or priests, encouraging aggressive play. This unique mechanic is frequently mentioned in feedback.
- New units and powers (weight 0.2): The DLC adds god powers, myth units, human units, and maps. The Aztec units and myth units expand the tactical options.
- Playable Aztec faction (weight 0.2): Players can control the Aztec faction, which features a storyline, unique mechanics, and visually stunning design. The faction includes both human and mythical units.
- Unique Aztec playstyle (weight 0.17): The Aztec gods offer a distinct playstyle compared to other pantheons, with unique god powers and mechanics. Players note that the faction plays differently and has innovative elements.
- Defense mission focus (weight 0.15): The campaign includes several defense missions where players must protect a city from waves of attacks. These missions make up a significant portion of the campaign.
- Stealth and traps (weight 0.11): The Aztec faction focuses on stealth and trapping mechanics, including spiked pits and hiding units. Human units make abundant use of these abilities.
- Myth units and creatures (weight 0.11): The game includes mythical creatures and units, such as anti-air myth units and heroes. These units are a core part of the gameplay.
- Gods and myth units (weight 0.11): The game features deities and myth units, with multiple civilizations and pantheons in the campaign. Gods and myth units are central to the game's theme.
- New pantheon added (weight 0.09): The expansion introduces a new pantheon with new mechanics, units, and god powers. This adds variety to the game's deity options.
- New mechanics introduced (weight 0.09): The expansion introduces new mechanics, including traps, and fresh gameplay elements for the Aztec faction. These mechanics enhance the overall experience.

Performance notes:
- Frequent Game Crashes (weight 0.09): Players report frequent crashes that occur without bug reports, and some crashes remain unresolved since the last update. This instability impacts overall playability.
- Performance Degrades With DLC (weight 0.06): Performance issues worsen with each DLC, running less smoothly than before. Some civilizations, like the Aztec, suffer almost unplayable performance.
- Campaign Optimization Poor (weight 0.06): The campaign mode is poorly optimized, with lag, bugs, and stuttering reported by multiple players. Many experience the same issues consistently.
- Stuttering And Frame Drops (weight 0.06): Players encounter occasional stuttering and significant FPS drops, sometimes as low as 23 FPS. These issues occur even on capable hardware.
- Lag With High Load (weight 0.03): The game lags excessively when many elements are running simultaneously. This can make gameplay sluggish and unresponsive.
- Music Stops Or Bugs (weight 0.03): The background music sometimes stops or bugs out during play. This audio glitch disrupts immersion.
- Unit Pathfinding Still Problematic (weight 0.03): Although pathfinding has been improved, units still get stuck or take inefficient routes. This remains a frustration for players.
- Texture Loading In Cutscenes (weight 0.03): Textures load slowly during cutscenes, causing visual pop-in and annoying experiences. This detracts from the cinematic quality.
- Level Stuttering (weight 0.03): Certain levels exhibit obvious stuttering, affecting gameplay smoothness. This appears to be level-specific optimization issues.

Recommendations:
- Overall DLC recommendations (weight 0.64): Many reviewers highly recommend the DLC, stating it is worth it and a good addition. They suggest it is a must-buy for fans of the base game.
- Buy on sale or bundle (weight 0.43): Reviewers advise buying the DLC at a discount or as part of a bundle like the Expansion Pass, as the full price is considered too high for the content offered.
- Campaign weak, multiplayer strong (weight 0.23): The campaign story and design are often criticized, while the multiplayer and skirmish aspects are praised. Some recommend buying only for multiplayer or if you enjoy the Aztec faction.
- Good for Age of Mythology fans (weight 0.21): Fans of Age of Mythology and the RTS genre highly recommend this DLC, especially for those who enjoy the series.
- Not recommended due to quality (weight 0.16): Some reviewers do not recommend the DLC due to its lackluster quality, poor story, and high price.
- Expansion Pass recommended (weight 0.13): Many suggest buying the Expansion Pass to get better value, as it includes this DLC and other content.
- Good for multiplayer fans (weight 0.13): Players who enjoy multiplayer, skirmish, and gauntlet modes will find this DLC worthwhile, especially with the new civilization.
- Mixed or negative reviews (weight 0.11): Some reviewers give mixed or negative reviews due to the high price, lack of polish, or poor campaign, recommending against purchase at full price.
- Encourage more pantheons (weight 0.1): Reviewers hope for more pantheons in future DLC and support the addition of new civilizations.
- Supports future content (weight 0.09): Buying this DLC is seen as a way to support the game and encourage more factions and content in the future.
- Twitch and tower defense appeal (weight 0.07): The DLC may appeal to players who enjoy twitch gameplay, tower defense, or facing human opponents in RTS.
- Aztec faction needs polish (weight 0.06): The new Aztec civilization is considered cool but requires balancing and improvements. Some reviewers suggest waiting for a balance patch.
- Price too high for single civ (weight 0.06): Some reviewers find the price too high for a single civilization and suggest it should be cheaper or part of a bundle.
- Avoid if not a fan (weight 0.06): Those who are not big fans of the game or the genre may want to skip this DLC or wait for a significant discount.
- Best DLC campaign (weight 0.03): One reviewer calls it the best DLC campaign for the game, implying strong approval.
- Fun but boring (weight 0.03): One reviewer suggests the DLC to everyone but finds it kind of boring.

Other player notes:
- Aztec DLC adds new pantheon (weight 0.24): The expansion introduces the Aztec pantheon to Age of Mythology: Retold, complete with a new civilization, god powers, myth units, human units, and maps. This has been a long-requested addition by the community.
- Compared favorably to prior DLCs (weight 0.23): Many reviewers consider this DLC better than the previous Chinese and Japanese expansions, praising its campaign, story, and overall quality. Some even call it the best expansion so far for Retold.
- Story integration with main game (weight 0.19): The campaign connects fully with the main story, featuring old characters like Ajax, Amanra, and Kastor, and continuing a hidden artifact revival plotline from previous campaigns.
- 12-mission campaign included (weight 0.18): The DLC features a 12-mission campaign, often referred to as the Obsidian Mirror campaign, which continues the story from over 20 years ago and includes references to previous characters and events.
- Aztecs were long requested (weight 0.18): The community has wanted an Aztec civilization for many years, with some reviewers mentioning requests dating back to the original game or the Titans expansion. This DLC finally fulfills that demand.
- Bugs and balance fixes needed (weight 0.16): Some bugs and balance issues are present, but developers are expected to fix them quickly. Reviewers appreciate ongoing support and quick fixes.
- Campaign quality and variety (weight 0.16): Reviewers note that the campaign offers more variety than previous ones, involving other factions and featuring references to previous game characters and mythology. It is often described as well-done, engaging, and a pure challenge if desired.
- Community requests for future civilizations (weight 0.16): Many reviewers hope for future DLCs featuring other pantheons such as Mesopotamian, Hittite, Persian, Hindu, Celtic, Inca, Maya, Korean, and more. There is also desire for fourth gods for existing factions.
- New god powers and myth units (weight 0.14): The expansion includes new god powers, myth units, and human units. Aztec myth units include creatures from their mythology, such as rabbits and armadillos.
- Developer support and community engagement (weight 0.13): Reviewers praise the developers for their work, listening to the community, and continuing to support a 24-year-old game. The game feels alive and receives regular updates.
- DLC is part of expansion pass (weight 0.13): The Obsidian Mirror DLC is sold as part of an expansion pass bundle, which also includes other content such as visual upgrades for town centers. Some reviewers purchased it through the pass.
- Rushed release and incomplete content (weight 0.13): Some reviewers feel the DLC was rushed, with missing unit portraits, incomplete localization, and a feeling that more polish was needed. The 'biggest expansion yet' marketing line is questioned.
- Localization and translation issues (weight 0.11): Some text remains in English or blank, and translations are poor, possibly AI-generated. Specifically, Chinese localization is incomplete, and German version also has issues.
- Map reuse in campaign (weight 0.11): Several campaign missions reuse the same maps, such as a large city in the center used three times, and most scenarios are played on only two maps. This is seen as a negative by some reviewers.
- Aztec civilization balance and mechanics (weight 0.11): In terms of balance, Aztecs are considered strong in early and mid game, and some favor generation methods feel like knock-offs of Greek and Norse mechanics. Developers are actively nerfing Aztec myth units.
- Short campaign length (weight 0.09): The campaign is considered shorter and less epic than some previous ones like Fall of the Trident, with only 12 chapters and about one-third of the original game's content. This is a common criticism.
- Priced at 20 euros (weight 0.09): When bought separately without a discount, the DLC costs 20 euros. Some reviewers compare its value unfavorably to other DLCs or bundles.
- Soundtrack lacks variety (weight 0.06): The soundtrack reuses much from the base game and previous DLCs, and some reviewers feel it needed more music, especially during cutscenes.

Emotions:
- Disappointment (weight 0.2): The main causes of disappointment are the poorly written and rushed campaign, weak voice acting, and recycled content. The Aztec faction feels underpowered and the DLC is buggy and unfinished, with many players feeling it is not worth the price.
- Frustration (weight 0.13): Frustration arises from repetitive defense missions with excessive enemy spam, bugs that crash or break gameplay, and poor localization. Mechanics like favor generation and traps are clunky and unclear, leading to a tedious experience.
- Satisfaction (weight 0.11): Satisfaction stems from a well-executed Aztec pantheon that feels unique and faithful to lore, along with a fun and challenging campaign. The DLC is considered a valuable addition with great quality and enjoyable gameplay.
- Enjoyment (weight 0.08): Enjoyment comes from the fun and unique Aztec faction, with interesting units, god powers, and a compelling campaign. The mechanics and story provide a fresh and engaging experience.
- Excitement (weight 0.06): Excitement is driven by the long-awaited addition of the Aztec pantheon, featuring unique units and god powers. The campaign's unpredictable story and new mechanics keep players thrilled.
- Appreciation (weight 0.04): Appreciation is due to the beautiful art and models, respectful incorporation of Aztec culture, and the effort put into the campaign. The developers' passion and attention to detail are evident.
- Boredom (weight 0.03): Boredom results from repetitive defense missions that require waiting, a formulaic campaign, and uninspired Aztec units. The gameplay lacks variety and fails to engage.
- Love (weight 0.03): Love is expressed for the new campaign, the unique Aztec faction design, and the overall DLC. The story, characters, and mechanics are highly enjoyable.
- Joy (weight 0.02): Joy stems from finally having the Aztecs added to the game, a fun new faction, and an entertaining campaign. The long-awaited content brings happiness.
- Annoyance (weight 0.02): Annoyance is caused by dialogue inconsistencies, poor optimization, translation issues, and bugs. These detract from the overall experience.
- Amusement (weight 0.02): Amusement comes from the hilariously awful campaign, confusing elements that are fun, and quirky features like magic rabbits. The absurdity provides entertainment.
- Admiration (weight 0.02): Admiration is for the carefully researched Aztec civilization, inventive mechanics, and impressive visuals. The developers' consistent quality and attention to detail are praised.
- Enthusiasm (weight 0.02): Enthusiasm is shown for the improving campaign and civilization design, unique mechanics, and the addition of the Aztecs. The DLC is considered excellent and a welcome addition.
- Happiness (weight 0.01): Happiness comes from the release of the Aztec expansion, new pantheons, and the return of old characters. The game keeps expanding with more content.
- Confusion (weight 0.01): Confusion arises from a baffling plot, unclear unit counters, and contradictory design. The story and mechanics are hard to follow.
- Hope (weight 0.01): Hope is for more mythology from the Americas, future expansions, and continued support. Players want more content from different cultures.
- Dissatisfaction (weight 0.01): Dissatisfaction is due to poor story flow, boring defense missions, and incomplete translations. The campaign lacks closure and has frustrating mechanics.
- Disgust (weight 0.01): Disgust is caused by the depiction of Tezcatlipoca as a catman, campaign mission failures, and objectifying dialogue. Poor god portraits add to the negative reaction.
- Anticipation (weight 0.01): Anticipation is for future content, including new pantheons, campaigns, and civilizations. Players are curious about what developers will do next.
- Nostalgia (weight 0.01): Nostalgia is evoked by returning to the feel of playing Age of Mythology from childhood, with old heroes and familiar elements. The DLC brings back memories of the original game.}