Info about Dice In You:

Official game description:
**Dice In You** is a roguelike deck builder that uses dice.
Synopsis
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You wake up in an unfamiliar room and realize you’re trapped in a sealed space with a mysterious girl.  
The only way to escape is to operate the device in front of you and clear the game.
Dice Fusion
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At the end of each round, you can obtain dice with special abilities.  
Newly acquired dice can be fused with one of your existing dice to create your own powerful custom die.
The Girl’s Emotions
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The girl’s emotions change depending on how you play.  
Her shifting feelings may end up helping you.
Reach the end together with the girl—  
and **ESCAPE**.

Release date: Dec 11, 2025

Categories: Roguelike Deckbuilder, Dice-based Gameplay, Poker-style Hand Scoring, Dice Fusion Mechanic, Emotion System, Anime-themed Gameplay, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 4.5h
  - Story completion: 4.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The completion reports range from 1.5 hours to 10 hours, with multiple reviews clustering around 2 hours and 4-5 hours. A central estimate of about 4.5 hours is supported for finishing the game. The 15-day escape is also the story completion, and the review saying it takes 4-5 hours to pass all the days supports the same story-completion estimate. No reliable numeric evidence exists for session length or endgame time; hyperbolic language about being trapped for hours/days/months/years was not used.
- Time-to-fun:
  - Summary: Reviews frame the game as a Balatro-inspired dice title that becomes repetitive quickly, with a basic story and superficial hook elements. They provide no positive event or timing after which enjoyment begins.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetition arrives quickly; Basic and inconsequential story; Female character feels like a marketing hook; Missing satisfying dice effect sound
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Chill Dice Gambler (buy)
    - Motivation: Relaxation and low-stakes gambling fun.
    - Playstyle: Short casual dice runs for unwinding.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: gambler
    - Reference games: N/A
  - Balatro/Poker Comparison Player (buy)
    - Motivation: Familiar roguelike scoring loops with a dice twist.
    - Playstyle: Builds multipliers and effects using poker-like scoring.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Balatro; Poker
  - Challenge-Seeking Meta Optimizer (buy)
    - Motivation: Mastering challenging RNG and optimizing builds.
    - Playstyle: High-difficulty runs with meta yatzy and dice-face combinations.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: hardcore
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and addictive gameplay (weight 0.85): Many players describe the game as genuinely fun, engaging, and addictive. The core loop keeps them coming back for more.
- Cute anime girl character (weight 0.68): The female character is often praised for being cute and having expressive animations. Her presence adds charm and personality to the game.
- Great for killing time (weight 0.55): Reviewers frequently mention the game is excellent for passing time or playing when bored. It is a good time sink for short sessions.
- Simple and easy to understand (weight 0.42): Players appreciate that the rules are straightforward and quickly grasped. The hand rankings and compendium make it accessible.
- Interesting dice fusion system (weight 0.42): The ability to customize and fuse dice is a standout feature, allowing for many fun combinations and strategic depth.
- Balatro-like with Yahtzee twist (weight 0.36): The game is often compared to Balatro but with Yahtzee-style dice mechanics, offering a fresh take on the roguelike deckbuilder formula.
- Emotion system adds strategy (weight 0.35): The emotion-based effects tied to the girl's mood provide an extra layer of strategy and are well-received. It makes gameplay more engaging.
- Short and sweet experience (weight 0.32): The game is praised for being a short, concise experience that doesn't overstay its welcome. Many appreciate the quick runs and low time commitment.
- Satisfying combos and dopamine (weight 0.3): Players enjoy the dopamine rush from hitting high-scoring combinations like Yahtzee or full house. The feeling of multipliers skyrocketing is highly satisfying.
- Somewhat easy or short (weight 0.2): Some reviewers mention the game can be cleared quickly with the right strategy, and the ending can be reached in a few hours.
- Good challenge and balance (weight 0.19): The difficulty curve and balance are well-received, with challenging stages that feel fair. Players enjoy the strategic planning required.
- Easy to get into (weight 0.19): The game is easy to learn and has a fast tempo, making it accessible to new players. The growth structure is intuitive.
- Anime girl adds appeal (weight 0.17): Some players mention that the anime girl makes the game more enjoyable, even preferring it over Balatro for that reason. Her cute expressions are a bonus.
- Nice art and music (weight 0.16): The art style and music are generally praised for being pleasant and fitting the game's aesthetic.
- Good free game (weight 0.15): Reviewers highlight that the game is surprisingly well-made for a free title and worth downloading. The quality exceeds expectations for its price.
- Fun if you like the genre (weight 0.13): Players who enjoy roguelike deckbuilders or dice games will likely find this game fun. It fulfills that specific niche well.
- Good for casual play (weight 0.13): The game is described as relaxing and suitable for casual play, especially after a long day.
- Infinite mode appreciated (weight 0.09): The addition of an infinite mode is liked by players who want to continue playing beyond the main game.
- Original concept (weight 0.09): The game's idea of combining dice, deckbuilding, and emotions is considered original and interesting.

Common complaints:
- Lack of content and depth (weight 0.55): The game feels short, with limited story, few dice types, and repetitive gameplay that can be fully experienced in a couple of playthroughs. Many mechanics feel pointless, and there is little variety or systemic complexity.
- Unbalanced mechanics and systems (weight 0.51): Several systems are unbalanced or broken, such as legendary dice being overpowered, emotion synergies not working, and stat upgrades carrying no risk. Special dice are often not worth using, and many mechanics feel pointless.
- Heavy reliance on luck (weight 0.51): Success heavily depends on random dice rolls, drops, and events, often creating a vicious cycle where bad luck prevents progress and makes strategic deckbuilding difficult. Players feel doomed without favorable RNG.
- Excessive difficulty and frustration (weight 0.42): Many players find the game harder than expected, with a steep difficulty curve that makes early runs fail quickly and later stages nearly impossible without optimal builds or luck. This leads to frustration and frequent resets.
- Frustrating RNG and unfair systems (weight 0.4): Players find the game completely unfair and broken due to RNG, with systems that feel rigged (e.g., dice rolls skewing away from wanted numbers, special restrictions ruining runs). This leads to rage and dissatisfaction.
- High difficulty for beginners (weight 0.4): The game is difficult for new players, with a steep learning curve and early losses before understanding optimal combinations or reroll exploits. Some get stuck early and feel they need to think too hard.
- Story and character underdeveloped (weight 0.39): The narrative is almost nonexistent or flat, with minimal interaction with the female character, who feels like a shallow hook. The story only explains the predicament without further development.
- Lack of variety and innovation (weight 0.38): The game brings nothing new to the table, with formulaic effects, limited unique combinations, and a lack of deck-like systems or precise modifiers for experimentation. It feels like a lesser version of similar games.
- Final stage difficulty spike (weight 0.38): The last level is significantly harder than previous ones, requiring absurdly high scores (e.g., 99999) that most builds cannot reach, and often necessitating specific legendary dice or high-risk strategies. This creates a sharp, often unfair, difficulty spike.
- Progression-blocking bugs and issues (weight 0.38): Bugs prevent progression even in the tutorial, cause losses, and make the game unplayable for some. Examples include dice roll errors, inability to progress to stage 2, and UI elements that cannot be clicked.
- Barebones and unpolished experience (weight 0.36): The game feels like a concept or free-game quality rather than a full release, lacking polish, accessibility options, controller support, and translation. It is described as very bleak and barebones.
- Dominant strategy trivializes game (weight 0.34): Players discover that stacking yacht multipliers with identical dice faces or focusing on one number type easily solves the game, limiting replayability and making other strategies feel pointless.
- Audio and visual feedback issues (weight 0.31): The game lacks satisfying sound effects for dice, has weak visual presentation, and some visual elements are hard to read or cause misclicks. Speech bubbles may not appear, and effects can obscure numbers.
- Confusing and hidden mechanics (weight 0.3): Mechanics are not well explained, such as emotion conversion on day 15, sealing of number 6 without warning, and boss conditions. Players must figure things out themselves, leading to unfair losses.
- Short playtime and low replay value (weight 0.27): The game is short, ending shortly after seeing a few legendaries, and offers little reason to replay once solved. The 15-day limit and lack of variety contribute to low replayability.
- Poor presentation and audio (weight 0.26): The game has only one background and one music track, lacks addicting sound effects, and has weak dice skins. Speech bubbles sometimes fail to appear, and some effects are too flashy, making numbers hard to read.
- Lack of information and clarity (weight 0.23): Players are frustrated by missing information: no in-game dice compendium, no warning about boss conditions, inability to check remaining schedule when selecting dice, and unclear effects when using the shop.
- Lack of endless or replay mode (weight 0.23): Players are disappointed by the absence of an infinite or endless mode, and the 15-day limit feels too short, reducing the desire to keep playing.
- Reroll and turn limitations (weight 0.23): Limited rerolls per round (only 3) and the rule preventing consecutive identical hands cause frustration, especially when luck is bad. Unused rolls disappearing is also disappointing.
- Unclear progression and planning (weight 0.23): Players struggle with planning because they cannot check the remaining schedule when selecting dice, do not know upcoming bosses, and face random special restrictions. This makes progression feel uncertain and frustrating.

Gameplay feedback:
- Roguelike deckbuilder with dice (weight 0.45): The game is a roguelike deckbuilder where players collect and combine dice to create synergies and complete runs.
- Yahtzee-style dice rolling (weight 0.42): The game involves rolling dice to achieve combinations like Yahtzee and full house, similar to Yahtzee.
- Dice-based gameplay core (weight 0.28): Players use sets of dice with numerical values and can customize them, forming the central mechanic.
- Poker-style hand scoring (weight 0.28): Players roll dice to match poker hands, and scores are calculated based on hand rankings at the end of each round.
- Balatro-inspired structure (weight 0.28): The game is frequently described as a Balatro-like with dice, combining Yahtzee-style rolling with a Balatro-like progression.
- Dice fusion mechanic (weight 0.28): Players can fuse two dice into one, choosing faces for the new die, and repeat to build powerful dice.
- Emotion system adds depth (weight 0.2): An emotion system is present and adds strategic depth to the gameplay.
- Varied dice types (weight 0.2): There are multiple dice types such as Marble Dice and Legendary Dice, enabling various builds.
- 15 rounds to clear (weight 0.15): The main mode requires players to clear 15 stages or rounds.
- Luck influences outcomes (weight 0.11): Luck plays a significant role in the game, as players must prove their luck through dice rolls.
- Dice rarity tiers (weight 0.11): Dice have rarity tiers including rare, epic, and legendary, affecting their power and availability.
- Probability-driven gameplay (weight 0.11): Gameplay is driven by probability, resembling a gambling probability calculation game.
- Combining dice to score (weight 0.11): Players combine dice to score points, which is a key scoring mechanism.
- Infinite mode available (weight 0.11): An infinite mode has been added, allowing endless play beyond the standard rounds.
- Anti-repetition hand rule (weight 0.11): A rule prevents scoring with the same hand type consecutively in certain waves.
- Reward-based dice building (weight 0.11): Rewarded dice offer choices of numbers and emotions, allowing players to build combinations.
- Short story segments (weight 0.1): The game includes short story segments that provide narrative context.

Performance notes:
No performancepoints

Recommendations:
- Solid casual time-killer (weight 0.37): Reviewers describe the game as a casual experience suited to short sessions. Runs do not take long to beat, making it a good game to play when bored or with nothing else to do.
- Unreservedly positive general recommendation (weight 0.35): Many reviewers give plain positive recommendations, calling it a good and fun game. Several say they do not regret playing or would gladly pay more for it.
- Free-to-play low-stakes recommendation (weight 0.28): Multiple reviewers recommend trying the game specifically because it is free and low-commitment. It is repeatedly described as a simple, short time-killer that only costs a download.
- Fits deckbuilder and Balatro fans (weight 0.24): Several reviewers say the game suits players who enjoy deckbuilding, scoring runs, and titles like Balatro. Fans of card games with many abilities and run variability are the most likely audience.
- Luck-driven experience with warnings (weight 0.15): Reviewers note that luck plays a major role and can be stressful for players who dislike probability-based games. Even so, one reviewer says the randomness should not deter players too much.
- Genre fans will enjoy it (weight 0.11): Reviewers say the game is enjoyable if you already like this genre or roguelikes and scoring. Fans of the style are the most likely to have a good time.
- Challenge appeals but can rage (weight 0.11): Players who enjoy difficult games may get real value from the challenge. However, the same difficulty is described as very rage-inducing for players who do not enjoy it.
- Watch ending instead of playing? (weight 0.11): A few reviewers suggest watching the ending on YouTube rather than playing through it. One goes further and directly advises avoiding play if only curious about the ending.
- Simple 'just try it' suggestion (weight 0.1): A small number of reviewers offer a bare 'try it' or 'just download it' suggestion with little further detail. The message is that the game is worth a look at zero cost.
- Cute-girls theme recommendation (weight 0.1): One reviewer recommends the game for people who like cute girls combined with strategy and luck. The waifu theme is paired with deckbuilding as a specific reason to play.
- Brainless million-score strategy (weight 0.06): One detailed strategy starts with +5% Legendary Dice EPIC dice to survive the early game. It combines the 5/6 flow, a legendary dice that doubles settlement, Happy +100 Point, and a final-round start of 66666 to theoretically exceed one million.
- Multi-select +20~100 base points (weight 0.06): One reviewer recommends taking multi-select scoring bonuses worth +20 to +100 points to compensate for low base values. This is a specific tactic to raise the base score.
- Keep dice set at 2/2/2/2/2/5 (weight 0.06): One strategy advice is to keep each dice set as 2/2/2/2/2/5 and aim for three-, four-, or five-of-a-kind hands. Full house is also listed as a target combination.
- Happy +100Point highest win chance (weight 0.06): One reviewer says the Happy mood with the +100 Point option offers the highest win probability. The advice is to maximize probability and keep the same mood to guarantee a win.
- Press confirm after round 10 (weight 0.06): A reviewer claims that after round 10 no further thinking is needed. The advice is simply to press confirm to pass the round.
- Prefer 5/6 flow over 2/5 (weight 0.06): A reviewer states the 2/5 flow struggles to reach 100k points. The 5/6 flow is recommended instead because base point impact is too large to ignore.
- Reroll the first game start (weight 0.06): One reviewer recommends rerolling the first game start because the final 99999 score requirement is too steep. Without rerolling, the win rate is described as very low.
- Board-game and roguelike hybrid appeal (weight 0.06): A reviewer describes the game as sitting between a board game and a dynamic indie roguelike. This positioning is presented as a reason it may appeal to genre fans.
- Prefer Angry over Happy/Gloomy (weight 0.06): One reviewer recommends choosing the Angry emotion over Happy or Gloomy. This is a specific mood preference with no further explanation provided.
- Roll for a Legend (weight 0.05): A short piece of advice says players must definitely roll a Legend. No further context is given for this recommendation.

Other player notes:
- Strong Balatro inspiration (weight 0.54): Many reviewers describe the game as heavily inspired by Balatro, often calling it a Balatro-like with a similar roguelike deck-building structure. They note it fulfills a similar urge while requiring less thinking.
- Yahtzee and Balatro blend (weight 0.46): Reviewers frequently compare the game to a combination of Yahtzee and Balatro, noting that Balatro uses poker while this game uses Yahtzee-style dice mechanics. The dice-based twist is a recurring point of comparison.
- Short completion time (weight 0.39): Reviewers consistently note the game is short, with completion times ranging from about 40 minutes to 3 hours, and one mentioning 4-5 hours to complete all days. The brevity is a frequently cited characteristic.
- Dice-based Balatro with waifus (weight 0.27): Several reviewers describe the game as a dice version of Balatro featuring anime girls, often highlighting the presence of a girl character as a distinguishing factor. One even considers it better than Balatro due to the anime girl.
- Free to play (weight 0.23): Multiple reviewers point out that the game is free, with some describing it as a free indie game with minimal plot or character. This is a commonly mentioned positive aspect.
- Minimal story and character (weight 0.15): The game is described as having very little plot or character development, with minimal story content. Reviewers note it is a small-scope experience with limited narrative.
- Potential for future growth (weight 0.14): Reviewers express excitement for the developer's future work and see unlimited potential in the game, hoping it will scale up to a similar size as Balatro. This reflects positive anticipation.
- Missing language support (weight 0.1): The game supports English and Korean but lacks Chinese translation, which some reviewers note as a drawback. However, one mentions the game is understandable within 10 minutes even without reading English or Korean.
- Loud slot-machine sound (weight 0.09): The game features loud sound effects and effects reminiscent of slot machines or pachinko, which may be overwhelming for some players. Visual and sound design are otherwise considered good enough.
- Hidden ending and emotional calendar (weight 0.09): A reviewer mentions a hidden ending suggested by the emotional calendar and date flow, adding depth to the game. The Angry emotion is humorously described as more like Horny.
- No dice compendium (weight 0.06): A reviewer points out the absence of an in-game dice compendium, which could hinder players trying to track available dice. This is a specific usability complaint.
- No accessibility or controller support (weight 0.06): The game lacks accessibility options and controller support, limiting its usability for some players. This is noted as a missing feature.
- Limited hand scaling growth (weight 0.06): A reviewer notes that straight hand scaling is similar to Balatro but lacks the planetary growth that greatly increases scaling in Balatro. This is a specific gameplay critique.
- Less unpleasant than Cloverpit (weight 0.05): One reviewer compares the game to Cloverpit, stating it has less unpleasantness. This is a niche comparison with limited detail.
- Dice-based Balatro with Omori combat (weight 0.05): The game is compared to Balatro and Omori, described as dice-based Balatro with Omori combat. This unique combination is noted by one reviewer.
- Not a masterpiece but decent (weight 0.05): One reviewer describes the game as not a masterpiece but not a shitty game, indicating a middling overall impression. This is a vague but balanced assessment.

Emotions:
- Frustration (weight 0.17): Players are frustrated by severe difficulty spikes and reliance on luck, causing early runs to end quickly and progression to stall. Bugs, such as a tutorial bug and a progression-blocking bug, further prevent advancement. Specific mechanics like the no-consecutive-same-hand rule and random special restrictions often ruin runs, making players feel their efforts are wasted.
- Enjoyment (weight 0.17): Players enjoy the fun gameplay, especially the combination of dice rolling, deck-building, and the emotion system. The game is praised for being a pleasant time sink with satisfying mechanics like dice customization and score-chasing. Many find it easy to get into and fun for killing time, particularly fans of the roguelike deck-builder genre.
- Disappointment (weight 0.1): Disappointment stems from the game feeling barebones and short, with a lack of story depth and variety. Players note insufficient interaction with female characters, few upgrades, and missing features like an endless mode. The low win rate and legendary dice drop rate also contribute to a sense of unfulfilled potential.
- Satisfaction (weight 0.08): Satisfaction comes from the rewarding dice customization system and satisfying combos that make each run unique. Players feel a sense of accomplishment when builds come together or when they clear difficult stages with lucky rolls and good strategy. The game delivers a simple, straightforward experience that is fun and worth playing.
- Excitement (weight 0.05): Excitement is driven by dopamine bursts from rolling high-scoring hands like Yahtzee or full house, and seeing multipliers skyrocket from combos. The dice gacha system adds a thrilling element, and the probability battles create a sense of excitement. Overall, the gameplay is simple but exhilarating.
- Fun (weight 0.03): Players find the game fun due to engaging gameplay and challenge, with enjoyable card game mechanics and many abilities. The poker-like scoring is simple and fun, and the yacht method, emotion effects, dice types, and fusion contribute to an enjoyable experience.
- Amusement (weight 0.03): Amusement arises from humorous situations like getting yachts with dice only having 2s, or finding losses funny. Theorizing about legendary decks and the girl character's fun personality also provide amusement, as does the illustration changes based on emotions.
- Love (weight 0.03): Players express love for the game's design, fusion system, and emotion mechanics, as well as the overall concept. Despite its difficulty, the game's engaging nature and simple emotion system are particularly appreciated.
- Surprise (weight 0.03): Surprise comes from the game requiring more strategy and being harder than expected, and from the last level being a surprise. Players are also surprised that a Balatro-like yacht dice works so well, and that the game is more fun and cute than expected, especially for a free game.
- Enthusiasm (weight 0.02): Enthusiasm is shown through players calling the game peak and imagining expanded dice building, as well as wanting a longer and more in-depth version. The game being very fun and excellent fuels this enthusiasm.
- Contentment (weight 0.02): Contentment is felt because the game is not frustrating and is playable, with the infinite mode addition being appreciated. It offers a chill dice game experience with an anime girl.
- Desire (weight 0.02): Players desire more variety, content, and replayability, wanting more fun content at the end and an endless mode. This desire stems from enjoying the game and wanting more of it.
- Addiction (weight 0.02): Addiction is caused by the game being addictive and reviving a gambling addiction in some players. The core loop of rolling dice and chasing high scores keeps players coming back.
- Sadness (weight 0.01): Sadness occurs when finishing the short game, as players are left wanting more. Failing in the game also contributes to sadness.
- Boredom (weight 0.01): Boredom sets in because repeated play feels monotonous, and players experience everything after two playthroughs and stop playing. The lack of variety leads to a sense of repetition.
- Appreciation (weight 0.01): Players appreciate the interesting framing device, great music, friendly explanations, and cute character designs. These elements enhance the overall experience and make the game more enjoyable.
- Anger (weight 0.01): Anger is caused by imbalance where players with legendary dice trivialize the game while rare and epic dice struggle. Additionally, the game sealing the number 6 without warning, ruining the deck, is a source of anger.
- Hope (weight 0.01): Hope is felt because the game could be scaled up like Balatro, and players hope the developer keeps working on it and expands it. This hope is driven by the game's potential for growth.
- Admiration (weight 0.01): Admiration is due to the game being really cute and the cute girl character. The visual design and character appeal contribute to this feeling.
- Relaxation (weight 0.01): Relaxation is experienced because the game lets players chill after a long day of work, being very easy and relaxing. The simple and pleasant gameplay provides a calming effect.}