Info about Resident Evil 7 Biohazard:

Official game description:
Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.  
Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.

Release date: 23 Jan, 2017

Categories: Survival Horror, First-Person Perspective, Exploration, Puzzle Solving, Resource Management, Single-player Story, Real-time Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Masterful Horror Experience (weight 1): Players consistently praise the game for its intense, immersive, and genuinely terrifying horror. The first-person perspective, combined with claustrophobic environments, grotesque enemies, and eerie sound design, creates a constant sense of dread and vulnerability, making it one of the scariest games in the franchise and genre.
- Franchise Revival & Innovation (weight 0.74): The game is widely credited with revitalizing the Resident Evil series, returning it to its survival horror roots after a perceived decline in action-focused predecessors. The bold shift to a first-person perspective is highlighted as a successful innovation that enhanced immersion and redefined the franchise's direction.
- Engaging Gameplay & Replayability (weight 0.67): Reviewers commend the game's balanced gameplay, which effectively blends exploration, challenging puzzles, resource management, and tense combat. The inclusion of multiple difficulty modes, particularly 'Madhouse,' and robust DLC content significantly boost replayability and offer fresh challenges.
- Memorable Antagonists & Story (weight 0.39): The Baker family is consistently cited as iconic and unforgettable villains, with unique personalities and a tragic backstory that adds depth to the narrative. The story itself is praised for being engaging, mysterious, and well-paced, with satisfying twists and revelations that keep players hooked.
- High Production Quality (weight 0.38): The game receives high marks for its overall production quality, including stunning and realistic graphics powered by the RE Engine, meticulous sound design that amplifies tension, and well-crafted level design. These elements contribute to a cohesive and immersive experience that holds up well years after release.
- Impactful Boss Fights (weight 0.07): Boss encounters are noted for being well-designed, unique, and intense, often requiring strategic thinking beyond simple combat. These fights contribute to the game's overall tension and are considered memorable highlights, compensating for a perceived lack of enemy variety.

Common complaints:
- Declining Horror and Pacing (weight 0.33): Many players felt the game's horror and tension significantly decreased after the initial hours, transitioning into a more action-oriented experience. This shift, combined with perceived linearity and repetitive gameplay in later sections, led to boredom and a diminished sense of fear.
- Clunky Combat and Low Enemy Variety (weight 0.3): Players frequently criticized the combat as clumsy, clunky, and uninteresting, often citing a severe lack of enemy variety. This made encounters repetitive and frustrating, detracting from the overall gameplay experience.
- General Flaws and Lack of Polish (weight 0.19): The game was noted for various issues including linearity, lack of innovation, poor optimization, and minor bugs. Some players also found puzzles to be too simple or repetitive, and the overall experience to be constrained or unpolished.
- Weak Protagonist and Character Development (weight 0.16): Ethan Winters, the main character, was widely perceived as bland, emotionless, and lacking charisma. His unrealistic reactions to severe injuries and slow movement speed further contributed to a disconnect with players, making him an unmemorable protagonist.
- Disappointing DLC Content (weight 0.12): Many players found the DLCs to be short, overpriced, and often frustrating, especially '21' and 'Not a Hero'. They were criticized for artificial difficulty, repetitive content, and for not enhancing the main story, sometimes even spoiling it.
- Deviation from Resident Evil Identity (weight 0.12): A significant portion of the feedback indicates that the game felt detached from the core Resident Evil series. Players missed traditional elements like zombies, complex puzzles, and the established third-person perspective, leading to a perception that it wasn't a 'true' Resident Evil title.
- Weak Boss Fights and Final Boss (weight 0.09): Boss battles, particularly the final boss, were frequently described as uninteresting, easy, and anticlimactic. Players felt they lacked operational depth and emotional impact, often devolving into simple shooting sequences or unskippable cutscenes that hindered replayability.
- Story and Plot Issues (weight 0.08): The game's story was often described as simple, predictable, and uninspired, with many plot holes and underdeveloped characters. The ending felt rushed and unsatisfying, failing to provide a compelling conclusion or strong connection to the broader Resident Evil lore.
- First-Person Perspective Issues (weight 0.06): The mandatory first-person perspective was a significant drawback for some players, causing motion sickness and making it difficult to connect with the protagonist. It also alienated some long-time fans who preferred the traditional third-person view of the series.
- Tedious Ship Section (weight 0.04): The ship section of the game was a common point of frustration, described as boring, monotonous, and overstaying its welcome. It was seen as a weaker part of the game that lacked engagement and enemy variety.

Gameplay feedback:
- First-Person Perspective & Immersion (weight 0.2): The game innovates the series by adopting a first-person perspective, enhancing immersion and tension, especially in VR. This shift redefines combat and exploration, making players more cautious and engaged in the horror experience.
- Balanced Game Length & Replayability (weight 0.17): The main story offers a reasonable length (7-10 hours) with multiple difficulty modes, including the challenging Madhouse. Achievements and DLCs encourage multiple playthroughs, extending the game's value for completionists.
- Resource Management & Combat (weight 0.14): The game emphasizes survival horror through scarce ammunition and healing items, forcing strategic decisions in combat. Boss fights often require precise aiming at weak spots and careful resource allocation, making every shot count.
- Ethan Winters' Search for Mia (weight 0.12): The narrative centers on Ethan Winters, an ordinary man searching for his missing wife, Mia, in the Baker family's eerie Louisiana estate. This personal quest drives the plot and introduces players to the game's terrifying antagonists.
- Exploration & Puzzle-Solving Focus (weight 0.11): Exploration is crucial, with players navigating confined spaces, searching for keys, and solving environmental puzzles. This focus on discovery and problem-solving, combined with limited resources, creates a tense and atmospheric experience.
- Classic RE Mechanics in New Engine (weight 0.08): Despite its new perspective, the game retains core Resident Evil elements like inventory management, item combination, and classic-style puzzles. The RE Engine enhances visuals and immersion, while maintaining the series' survival horror roots.
- Varied DLC Content (weight 0.07): The game offers several DLCs, including the free 'Not a Hero' featuring Chris Redfield with a combat focus, and the 'End of Zoe' DLC, which introduces Joe Baker and emphasizes brutal melee combat, expanding the story and gameplay.
- Horror Elements & Pacing (weight 0.04): The game blends psychological horror with survival horror, utilizing jump scares and tense chase sequences. It balances intense moments with periods of calm, allowing for exploration and puzzle-solving, creating a dynamic horror experience.
- Unlockables & Weapon Variety (weight 0.04): The game features a decent variety of weapons, from knives to flamethrowers, and offers unlockable items and infinite ammo for replaying. This system encourages players to explore and complete challenges to enhance subsequent playthroughs.

Performance notes:
- Generally good performance and optimization (weight 0.1): Many players report excellent performance, stable frame rates, and good optimization, even on older or mid-range hardware. The game runs well at high settings on modern systems and is noted for its efficient use of resources.
- Mixed reports on crashes and bugs (weight 0.1): While many players experienced no bugs or crashes, some reported frequent crashes or minor bugs. Specific issues include a voice bug and ray tracing related glitches, though solutions often exist.
- Flexible PC requirements (weight 0.09): The game is generally considered to have decent PC requirements, running on a wide range of hardware from old systems on low settings to modern PCs on ultra. It is also optimized for various platforms, including older consoles.
- Manageable game size (weight 0.07): The game is considered lightweight, requiring a functional and workable amount of disk space, typically less than 30 GB including DLC.
- Minor issues with flashlight and display (weight 0.06): Some players reported issues with the flashlight's movement and rendering, as well as problems with the game not fitting widescreen monitors or rendering beyond a small circle.
- RE Engine delivers strong visuals (weight 0.02): The RE Engine is highly praised for its phenomenal performance, optimization, and ability to deliver detailed, gritty, and photo-realistic graphics. It contributes significantly to the game's visual quality.
- VR and Ray Tracing support (weight 0.02): The game includes support for VR and ray tracing. However, the ray tracing update is noted to not drastically change graphics due to baked-in lighting, and some ray tracing bugs exist.
- DirectX version impacts performance (weight 0.01): Switching to the DirectX 11 version can improve performance on lower-end devices and resolve some bugs present in the DirectX 12 version, offering a potential workaround for technical issues.
- Specific graphics settings improve image (weight 0.01): Players found that adjusting specific graphics settings like 'Reflections' to 'Variable' and turning off 'Chromatic Aberration' can significantly reduce pixelation and provide a cleaner image.
- Good controller support (weight 0): The game reportedly worked perfectly with an X1X controller, indicating good compatibility with standard gamepads.
- Fast loading times (weight 0): The game loaded quickly without stuttering even on a traditional HDD, suggesting efficient asset streaming.

Recommendations:
- Highly Recommended Horror Experience (weight 0.44): Players overwhelmingly recommend this game, praising it as a must-play for horror fans and a strong return to the survival horror roots of the Resident Evil franchise. Many consider it one of the best horror games in years, offering genuine terror and an immersive atmosphere.
- Excellent Entry for Newcomers (weight 0.1): The game is frequently recommended as an ideal starting point for those new to the Resident Evil series or the survival horror genre. It successfully reinvents the franchise while remaining accessible to new players.
- Purchase Gold Edition on Sale (weight 0.08): Many reviewers advise purchasing the Gold Edition, especially during sales, as it includes all DLCs and offers excellent value. Capcom is also praised for revitalizing the series with this title.
- Compares Favorably to Other RE Titles (weight 0.05): Players often compare it to other Resident Evil games, frequently placing it among the best in the series. It's seen as a strong foundation for subsequent RE Engine games and a successful return to form after previous entries.
- Optimal Play Conditions (weight 0.05): For maximum immersion and fear, players suggest playing with headphones, in the dark, and alone. VR is also highly recommended for an enhanced experience, though some advise caution due to intensity.
- Experience It Yourself (weight 0.02): Reviewers strongly encourage players to experience the game firsthand, emphasizing that it's an unforgettable journey best discovered without spoilers or extensive prior research.
- Consider Before Buying (weight 0.02): Some reviewers suggest watching gameplay videos or waiting for a sale before purchasing, especially if unsure about the horror elements or the first-person perspective. A few reviewers do not recommend the game at all.
- Achievement Hunting is Challenging (weight 0.02): Players aiming for 100% completion or platinum trophies should be prepared for a significant challenge, as some achievements require considerable time and effort.

Other player notes:
- Initial Fear & Hesitation (weight 0.03): Some players initially hesitated to play due to the first-person perspective or general fear of horror games. However, many overcame this, sometimes using it as a challenge to conquer personal fears.
- Immersive Louisiana Setting (weight 0.02): The game's remote Louisiana mansion setting is highly praised for its intense atmosphere and unique aesthetic. This distinct environment contributes significantly to the constant unease and tension experienced by players.
- Memorable Theme Song (weight 0.01): The game's main theme, 'Go Tell Aunt Rhody,' is frequently highlighted as a catchy and iconic part of the experience, adding to the game's unique atmosphere.

Emotions:
- Satisfaction (weight 0.33): Players felt satisfied by the game's successful return to traditional survival horror roots, emphasizing atmosphere, story, and effective horror elements. The overall high quality, immersive design, and engaging gameplay, including well-designed puzzles and memorable characters, contributed significantly to this positive sentiment. Many also appreciated the game's role in revitalizing the franchise and its consistent quality across platforms and DLCs.
- Excitement (weight 0.14): Excitement stemmed from the game's intense and immersive horror experience, often enhanced by the first-person perspective and VR. Players enjoyed the adrenaline rush, genuine scares, and the game's ability to keep them on edge. The bold new direction for the series, impressive RE Engine, and engaging story also contributed to a strong desire to continue playing and anticipation for future installments.
- Fear (weight 0.1): Fear was primarily caused by the game's oppressive atmosphere, effective jumpscares, and the constant threat posed by enemies, particularly the Baker family. The first-person perspective and VR mode intensified the sense of vulnerability and dread, making players hesitant to explore and leading to physical reactions and nightmares. Resource scarcity and the feeling of insufficient firepower in the early game also heightened the sense of terror.
- Disappointment (weight 0.09): Disappointment arose from issues such as clumsy combat, limited enemy variety, and a perceived decline in quality or horror intensity in the later sections of the game, particularly the third act and ship section. Players also expressed dissatisfaction with Ethan's character, rushed endings, and the game's deviation from classic Resident Evil lore or expected challenge. Some found the game's length or specific DLCs to be underwhelming.
- Frustration (weight 0.08): Frustration was frequently caused by clunky combat mechanics, difficult boss fights (especially Jack Baker and Marguerite), and design choices that prolonged playtime or felt unfair, such as high enemy resilience and scarce ammunition. Technical issues like motion sickness, screen brightness problems, and unskippable cutscenes also contributed to player annoyance. The difficulty of specific DLCs and achievements, particularly Madhouse mode, was a significant source of frustration.
- Admiration (weight 0.05): Admiration was directed at the game's overall quality, often described as a 'masterpiece' for its successful reinvention of the series and return to survival horror roots. Players praised the complex story, stunning graphics, immersive atmosphere, and memorable villains. The game's impact on revitalizing the franchise and its lasting quality as a horror title were also key reasons for admiration.
- Appreciation (weight 0.03): Players appreciated the game for being a courageous and successful restart for the Resident Evil series, blending classic horror with modern twists. The excellent detail work, immersive first-person perspective, and well-made atmosphere were highly valued. Many also recognized Capcom's bold approach and the game's role in saving the IP and providing a fresh, scary experience.
- Enjoyment (weight 0.02): Enjoyment stemmed from the game's fun and scary gameplay, particularly in the first two acts, and the overall immersive experience. Players found satisfaction in exploring, solving puzzles, and engaging with the story and DLC content. The game's ability to provide a thrilling yet enjoyable horror experience, even for those initially scared, was a key factor.
- Amusement (weight 0.02): Amusement often came from the game's dark humor, satirical reinterpretation of horror elements, and exaggerated descriptions of characters or events, particularly the Baker family. Players found humor in their own reactions to scares, quirky plot observations, and occasional glitches. The ironic portrayal of the terrifying experience also contributed to this emotion.
- Surprise (weight 0.01): Surprise was frequently linked to the game exceeding initial expectations, especially regarding the first-person perspective and its quality. Players were surprised by unexpected plot twists, the game's richness in content, and how much they enjoyed a horror game despite initial doubts or reluctance. The game's ability to be less scary or more fun than anticipated also caused surprise.
- Love (weight 0.01): Love for the game was expressed due to its overall perfection, immersive atmosphere, engaging story, and high quality across all aspects, including soundtrack and DLCs. Players developed a deep affection for the game and the IP, often considering it a favorite and highlighting the profound enjoyment derived from the entire experience.
- Nostalgia (weight 0.01): Nostalgia was evoked by the game's elements reminiscent of classic Resident Evil titles, fulfilling childhood wishes, and bringing back memories of past gaming experiences. Players connected the game to older entries in the series, appreciating its return to roots and the feeling of re-experiencing the franchise's original mystique.
- Tension (weight 0.01): Tension was a pervasive emotion, primarily driven by the game's oppressive atmosphere, effective sound design, and constant threat from enemies. Resource scarcity, particularly low ammo and health, heightened the sense of suspense and vulnerability, keeping players on edge throughout the game, especially in early sections and on higher difficulties.
- Engagement (weight 0.01): Engagement arose from the game's captivating narrative, immersive atmosphere, and strategic gameplay that required imagination and decision-making. Players felt hooked by the plot, appreciated character development, and found the tense confrontations and well-paced action compelling, especially with the first-person perspective enhancing immersion.
- Anger (weight 0.01): Anger was expressed towards perceived poor design choices, the game's failure to appeal to traditional Resident Evil fans, and specific frustrating elements like the character Eveline or unfair difficulty in Madhouse mode. Strong negative opinions about previous series entries, like Resident Evil 6, also fueled this emotion.
- Immersion (weight 0.01): Immersion was largely achieved through the game's realistic environment design, oppressive atmosphere, and the first-person perspective. These elements combined to draw players deeply into the game world, making them forget their surroundings and intensifying the horror experience.
- Confusion (weight 0): Confusion stemmed from illogical content, particularly in DLCs, and the game's departure from traditional Resident Evil lore or gameplay, making its place in the series unclear for some. Players also experienced confusion due to dizzying 3D motion sickness, lack of initial explanations, and unpredictable enemy behavior or puzzle triggers.
- Annoyance (weight 0): Annoyance was caused by perceived mediocrity, an overwhelming and tedious search for items, and the game becoming repetitive or 'stuffy.' Players were also annoyed by too many jump scares, artificial padding, misplaced boss fights, and Capcom's typical collection grind, as well as specific enemy types like the Molded.
- Joy (weight 0): Joy was experienced through the overall positive and enjoyable experience of playing the game, often considering it a favorite part of the series. The game's atmosphere, story, and enduring fun, including replayability and the satisfaction of finally owning the full game, contributed to this feeling.
- Challenge (weight 0): Challenge was a significant cause, driven by the game's high difficulty, particularly in initial combat encounters and boss fights like Jack. Players found managing ammo scarcity and overcoming difficult enemies to be a demanding but engaging aspect of the gameplay experience.}