Info about OnlyCans: Thirst Date:

Official game description:
Here at Shize™️ LLC, we pour our hearts and souls into every product. In honor of the Shize family, we’re excited to announce the new Heritage 2020 Collection!  
We’re bringing back every flavor since our flagship taste from 1744. It’s time to enjoy Cherry Pop, Gamer Energy, Pineapple Pizza, and so many more at your local grocer. Our cans have so much personality, and you’re sure to find a favorite. See our collection today - they’ll be waiting for you!  
_Play OnlyCans: Thirst Date, The World's First (& Last) Erotic Can Photography Experience for FREE in the brand new and ultra-shiny Hot & Steamy Edition!_
Gameplay
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Experience Cans! With this clicking based rhythm game, anyone can be an erotic can photographer. Click to "snap" and "spray" at just the right moments to get combos, high scores, and even feedback from our models. Progress from our base flavors to the more unconventional fan favorites, and learn more about the Shize™️ brand history while meeting some amazing, flirty, and outrageous cans along the way.
Stream Safe
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The game is 100% safe for streaming on Twitch and YouTube!  
Whilst the content is bubbly, fizzy and all-around tantalising, our candid can photography game is safe for streaming - and you're bound to have a good time with your viewers as you piece together the story of Shize™️ and reveal each and every one of our beautiful sodas!
Features
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🧊 Unnecessarily High Quality Cans!  
🧃 All colours, sizes, tastes, and accessories!  
🥤 Tasty and tasteful canned drink erotica!  
💼 Corporate drama! Family tragedy! Unspeakable Horrors!  
📸 Greed! Love! Passion! Photography!  
✋ One Handed Gameplay available!  
🕒 1 to 2 hour play time... unless you need more time with our cans!

Release date: Feb 12, 2021

Categories: Rhythm Game, Click-based Gameplay, Erotic Simulation, Satire, Psychological Horror, Collectibles, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: 3.0h
  - Reasoning: Game completion is supported by multiple reviews stating around 2 hours to finish the game or complete all content. Session length is indicated by a review suggesting playing for an hour or two. Endgame activities like S-ranking all cans are reported to take around 3 hours in one review, with other reviews mentioning 2-5 hours for achievements, so 3 hours is a reasonable estimate. No specific story-only completion time was provided, so storyCompletion is null.
- Time-to-fun:
  - Summary: The game is generally fun from the start due to its simple, addictive rhythm gameplay and detailed lore, though some players experience early friction from a missing tutorial and luck-dependent momentum.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: No tutorial on first play; Luck-dependent starting momentum; Requires precision that may not be obvious initially
  - Unlock drivers: N/A
  - Conditions: Playing with friends; Focusing on precision over click count; Tolerance for luck-based starts; Appreciation for the humor and lore
- Player Archetypes:
  - Completionist Achievement Hunter (buy)
    - Motivation: Achieving 100% completion and collecting all achievements and ranks.
    - Playstyle: Methodical grinding, S-ranking all cans, optimizing runs for speed and completion.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: completionist
    - Reference games: N/A
  - Weirdness Enthusiast (buy)
    - Motivation: Entertainment through absurd and obscene humor.
    - Playstyle: Playing for laughs, sharing with friends, embracing the weirdness and shock value.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Casual Time-Killer (buy)
    - Motivation: Casual entertainment, time-killing, and social fun.
    - Playstyle: Short sessions, solo or with friends, not focusing on completion or deep mechanics.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Lore and Music Appreciator (buy)
    - Motivation: Exploring dark lore and enjoying the soundtrack and story.
    - Playstyle: Paying attention to story details, reading descriptions, listening to music, and analyzing hidden meanings.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Cans are well-designed and varied (weight 0.51): The cans are praised for their attractive, detailed designs, with each can having its own personality and flavor. The variety and beauty of the cans are frequently mentioned as a standout feature, with some calling the representation 10/10.
- Game is fun and hilarious (weight 0.48): Players consistently describe the game as funny, silly, and entertaining, with humor and attention to detail making it surprisingly slick. The comedic elements are a major highlight, leaving players laughing and enjoying the experience.
- Overall game quality is high (weight 0.41): Many players consider the game a great experience, well-made, and even a masterpiece. It leaves a strong impression and is highly rated, with some calling it one of the best games they've played.
- Music and songs are catchy (weight 0.36): The soundtrack, including the credits song and theme song, is highly praised. Players mention catchy tunes, an epic can rap, and beautiful ending themes, with some noting a song made specifically for the game by The Stupendium.
- Voice acting is excellent (weight 0.35): The voice acting is consistently praised as incredible, excellent, and masterfully chosen. Players highlight the quality of the voice actors, with some rating it 10/10, and note that fully voiced cans enhance immersion.
- Game is a great time sink (weight 0.31): Players find the game a wonderful time sink, engaging enough to keep them playing. It is described as gripping and a quality product that is worth the time.
- Lore is interesting and dense (weight 0.31): The game's lore is surprisingly deep and enjoyable, with cheeky and cool stories behind the cans. Players appreciate the overarching narrative and the dark story in the can descriptions, finding it thought-provoking and impressive.
- Graphics and visuals are appealing (weight 0.27): Players appreciate the nice graphics and beautiful visuals, noting that the game looks great and is more than presentable. The visual quality is often described as cool, beautiful, and stunning.
- Gameplay is engaging and addictive (weight 0.27): The gameplay is described as engaging, addictive, and riveting, with a simple but fun rhythm-based mechanic. Players find it easy to get locked in and enjoy the loop of clicking in time for combos and high scores.
- Game is easy and quick to complete (weight 0.26): Players note that the game is simple, relaxing, and easy to finish within 15 minutes. The gameplay is easy to pick up, and achievements are easy to get, making it a quick and satisfying experience.
- Cans have unique personalities (weight 0.19): Each can is fully characterized with its own preferences, likes, and dislikes, making them feel like individuals. This adds depth and charm, with players enjoying the variety and the way cans beg to be treated differently.
- Game is thought-provoking and deep (weight 0.18): Despite its silly exterior, the game is surprisingly deep and thought-provoking. Players appreciate the unexpected depth and the way it changes their perception of cans.
- Game is creative and unique (weight 0.15): The game's concept is described as creative, absurd, and insane, with players appreciating its uniqueness and special qualities. The bizarre and goofy nature is a positive for many, making it a memorable experience.
- Achievements are easy to obtain (weight 0.15): Achievements are easy to get, especially by achieving S ranks, and players can 100% the game without much difficulty. This is appreciated by completionists.
- Game improves player skills (weight 0.09): Some players report that the game helped improve their reaction speed and overall skills. It is seen as a life-changing experience for a few, adding to its value beyond mere entertainment.
- Game exceeds expectations (weight 0.09): Players often find the game more fun than expected and are not disappointed. The game delivers a positive surprise, with many enjoying it more than they anticipated.
- Game is suitable for one-handed play (weight 0.06): The game can be played with one hand, making it accessible and convenient. This is a notable feature for players who appreciate the flexibility in how they play.
- Cans' moans and teasing are cool (weight 0.06): Players find the moaning and teasing from the cans to be a cool and entertaining aspect. This adds to the game's quirky charm and humor.
- Game has a memorable Pepsi can moment (weight 0.06): A specific Pepsi can that looks at the player and grins is highlighted as a fun and memorable moment. This adds to the game's quirky and humorous nature.

Common complaints:
- Game is disturbing and uncomfortable (weight 0.3): Multiple reviewers found the game creepy, disturbing, and uncomfortable to play, with some describing it as traumatizing. The content caused disturbing thoughts and even ruined one reviewer's perception of love.
- Gameplay is repetitive and boring (weight 0.23): The core gameplay loop of clicking cans and hearing moans is repetitive, with no variety or twists. Many found it boring, primitive, and just a QTE with limited depth.
- S-rank system is frustrating (weight 0.22): Achieving S ranks is annoying and traumatizing for perfectionists, with the sliding meter and pendulum start adding luck-based frustration. The difficulty almost made one reviewer give up.
- Voice acting and audio are poor (weight 0.2): The voice acting is criticized for low-quality moans, missing elements, and poor direction, with some finding the audio annoying enough to mute. Male voices are not taken as seriously as female ones, and voice actors had no funny lines.
- Humor and writing are weak (weight 0.17): The comedy writing is poor, with outdated humor, cringy moments, and a lack of dark comedy depth. The theme is edgy but not interesting, and the story and lore are average.
- Visual and environmental issues (weight 0.13): The graphics are minimalist and visually simple, with unrealistic water physics and sticky walls. There is fizz everywhere, and something is bleeding that cannot be stopped.
- Content is not erotic (weight 0.12): Despite the theme, the game is not erotic, with disappointing outfits and a lack of dating elements. The moaning sounds are low quality, and the game is only about soft drinks.
- Technical and accessibility issues (weight 0.12): The game does not support integrated graphics, requires a discrete video card, and has no tutorial on the first play. There is also no clear score indicator, and the DLC cannot be found.
- Controls and mechanics are awkward (weight 0.1): The controls are off due to constant switching between left and right click, and the gameplay mechanic is brain-breaking. The mini-game is primitive and requires focus on a sliding meter while the key indicator is in peripheral view.
- Game is too short and linear (weight 0.09): The game can be completed in a very short time, with no choice options or branching story. The plot develops according to a strict script, and there are only so many cans to play.
- Last can is disappointing (weight 0.09): The last can in the game is bad and ruins the mood, with the Christmas can scene featuring the song 'Silent Night' in the background. This leaves a negative final impression.
- Game is hard in practice (weight 0.09): Despite simple controls, the game is hard in practice, with a sliding meter and pendulum start that can rely on luck. This makes it moderately frustrating for players.
- Steam integration issues (weight 0.07): The game does not show under the 'perfect games' tab on Steam even with all achievements, and it doesn't appear on the Steam profile after 100% completion. This is a technical issue affecting player satisfaction.
- Specific adult-only theme (weight 0.07): The game has erotic and shocking elements, including horror, BDSM hints, and clowns, making it suitable only for an adult audience. This limits its appeal and may not be appreciated by everyone.
- Misleading psychological horror tag (weight 0.06): The game is tagged as psychological horror, but the horror content is disturbing and misleading. This mismatch may disappoint players expecting a different experience.
- Boring family lineage and cans (weight 0.06): The family lineage paragraphs are boring, and most cans were boring. This makes the game feel tedious and unengaging.
- Flashing white light issue (weight 0.03): There is a flashing white light on every skill check, which can be annoying and potentially problematic for players sensitive to flashing lights.
- Travel takes too long (weight 0.03): Travel within the game takes too long, adding unnecessary time and frustration to the experience.

Gameplay feedback:
- Can-themed joke game (weight 0.53): The game is a comedic simulation centered on sentient soda cans, featuring unique personalities, flavors, and a ranking system. Players interact with cans in suggestive ways, such as exciting them to open and spill contents.
- Rhythm and clicking mechanics (weight 0.31): Core gameplay combines rhythm elements with precise left/right mouse button clicks timed to on-screen prompts. It is described as a rhythm game and dating sim hybrid, requiring alternating clicks to satisfy each can.
- Erotic can photography (weight 0.16): The player takes on the role of a photographer who meets and photographs soda cans in an erotic context. This premise is central to the game's theme and narrative.
- One-handed playable (weight 0.13): The game can be played entirely with one hand, making it accessible for casual or multitasking sessions. This design choice is highlighted as a positive feature.
- Moaning and ASMR audio (weight 0.13): The game features audio of cans moaning and groaning, along with erotic ASMR sound effects. This audio design enhances the suggestive and humorous tone.
- S-rank achievement system (weight 0.13): Achievements are tied to obtaining S ranks on each can, encouraging mastery and replayability. The ranking system is a key progression mechanic.
- Story and lore depth (weight 0.12): The game includes an overarching story and dense lore that requires attention to can descriptions. This narrative depth is appreciated by players who explore it.
- Easy and relaxing (weight 0.1): The gameplay is simple to learn and relaxing, with low difficulty. It is suitable for players seeking a light, stress-free experience.
- Sexual can opening (weight 0.08): The game involves opening cans in a sexual way, with teasing interactions with horny soda cans. This is a core part of the game's humor and theme.
- Body horror elements (weight 0.07): Despite its comedic premise, the game is labeled as a horror game and includes body horror elements. This contrast adds an unexpected layer to the experience.
- Soda can manipulation (weight 0.07): Gameplay involves shaking or releasing pressure from soda cans to make them spray liquid at the right timing. This mechanic is central to the can interaction.
- Unlockable can variety (weight 0.07): The game features a limited number of cans that are unlocked as the player progresses. This provides a sense of discovery and collection.
- Unique can preferences (weight 0.07): Each can has its own tastes, preferences, and unique flavor, requiring players to adapt their approach. This adds depth to the interactions.
- Simple fun minigame (weight 0.07): The game includes a simple but fun minigame that adds variety to the core loop. It is described as enjoyable and easy to pick up.
- Reflex-based gameplay (weight 0.07): The game is a test of reflexes, requiring quick and accurate responses to on-screen cues. This makes it engaging for players who enjoy fast-paced challenges.

Performance notes:
- Performance issues on low-end hardware (weight 0.08): The game nearly crashed a PC because it is 3D, and it does not support integrated graphics, requiring a discrete video card. This indicates significant performance demands that may exclude players with weaker systems.
- Runs well on Steam Deck (weight 0.04): One reviewer reported that the game works fine on the Steam Deck, suggesting that the game is well-optimized for that handheld platform despite its hardware requirements.

Recommendations:
- Highly recommended overall (weight 0.44): Many reviewers strongly recommend the game, with some saying it's a new favorite and others urging everyone to play it. This indicates broad positive reception.
- Use headphones for experience (weight 0.13): Several reviewers advise wearing headphones, likely to fully appreciate the audio and avoid scares. This suggests audio is a key part of the game's impact.
- Intended for adult audience (weight 0.12): The game contains explicit themes and humor, so it's recommended for adults only. Some reviewers specify age restrictions like 18+ or not for under 30.
- Funny and absurd experience (weight 0.12): Reviewers highlight the game's humor and absurdity, calling it a funny joke game that lifts mood. It's seen as a light, fun experience.
- Good for achievement hunters (weight 0.12): Reviewers recommend it for players who enjoy farming achievements or testing reflexes. It may offer easy ranks or practice for skill checks.
- Unique and eccentric (weight 0.11): The game offers a non-standard experience with eccentric experiments, appealing to those seeking something different. It's for enthusiasts of bizarre content.
- Not for everyone (weight 0.1): Some reviewers note the game's narrow theme, linearity, and specific humor may not suit all players. It's described as sweet and short but not universally appealing.
- Worth trying due to free (weight 0.1): Reviewers mention the game is free, making it worth a try or at least a look. The low cost lowers the barrier to entry.
- Best played with others (weight 0.09): Some suggest playing with family or in a group, while others recommend playing alone first. This indicates social play is enjoyable.
- For specific audiences (weight 0.07): The game is recommended for various niche groups like soda enthusiasts, well-read people, or those who like dark content. This shows its targeted appeal.
- Not recommended by some (weight 0.06): A few reviewers would not recommend the game, possibly due to its niche appeal or specific content. This shows mixed opinions.
- Suitable for certain situations (weight 0.05): The game is deemed suitable for people in specific situations, like those who have injured themselves with illegal sex toys or are hopeless about sex. This is likely humorous.
- Play on April Fools Day (weight 0.03): One reviewer suggests playing and streaming the game on April Fools Day, indicating it's a joke game fitting for that occasion.
- Listen to theme song (weight 0.03): A reviewer highly recommends listening to the theme song, suggesting it's a standout feature.
- Lower graphics settings (weight 0.03): One reviewer advises lowering graphics as it doesn't change the experience much, possibly for performance.
- Watch stream instead (weight 0.03): One reviewer suggests watching a stream rather than playing, implying the experience is more entertaining as a spectator.
- Avoid last can (weight 0.03): A reviewer advises not completing the last can to avoid ruining the mood, hinting at a potentially disappointing ending.
- Play at home with closed windows (weight 0.03): One reviewer recommends playing at home with closed windows, possibly due to embarrassing content or sound.

Other player notes:
- Stupendium's song influence (weight 0.35): Many players discovered the game through The Stupendium's promotional song, which is also featured in the credits. The song is a major draw and enhances the game's appeal.
- Adult and explicit content (weight 0.2): The game is rated 18+ and contains explicit audio and adult themes, including sexual content involving cans. This is a defining characteristic that may not suit all players.
- Achievements and completion (weight 0.17): The game offers 27 Steam achievements, which are fully completable and feature beautiful icons. This appeals to achievement hunters and completionists.
- Comparison to other games (weight 0.17): Players compare the game to titles like Genshin, Dead by Daylight, Dark Souls, and Polyarmory, noting similarities in mechanics, lore, or tone. These comparisons help set expectations.
- Variety of cans (weight 0.16): The game features a wide variety of cans, including unique flavors and characters, with some reviewers noting 29 to 37 distinct cans. This variety adds replay value and humor.
- Satirical and humorous tone (weight 0.15): Reviewers describe the game as satire, dark comedy, and reminiscent of Family Guy bits. The humor is a central element that resonates with many players.
- Credits song and music (weight 0.15): The credits feature a brilliant theme song by The Stupendium, which is a highlight for many players. Watching the credits is considered a must.
- Free game on Steam (weight 0.11): Multiple reviewers highlight that the game is free to play on Steam, making it accessible to a wide audience. This is a key selling point for many players.
- Psychological horror elements (weight 0.1): The game is tagged as psychological horror and body horror, with some players finding it unsettling. This adds an unexpected layer to the experience.
- Limited content but replayable (weight 0.1): While the game has a limited amount of content, it offers enough variety and humor for a few hours of entertainment. Some players wish for more cans and future updates.
- Streaming and content creation friendly (weight 0.1): The game is considered safe for streaming on Twitch/YouTube and is very much a streaming game, making it popular among content creators. It also affects Steam recommendations.
- Deep lore and hidden details (weight 0.09): The game contains deep lore hidden in files, including references to human body composition and artistic comparisons. This adds depth for curious players.
- DLC and expansions (weight 0.09): The game includes a free DLC and a Valentine's Day expansion, adding extra content at no cost. This is appreciated by players.
- Not for faint of heart (weight 0.07): The game's content is described as weird and not for the faint of heart, with some players' friends finding it strange. This may deter some but attracts others.
- Influence from content creators (weight 0.07): Players were led to the game by content creators like The Stupendium, MatPat, and Night Mind, highlighting the role of influencer marketing.
- Technical specifications (weight 0.06): The game takes up 2GB of space and is easy to complete within 15 minutes, making it lightweight and quick to play.
- Gameplay mechanics suggestions (weight 0.04): One reviewer suggests adding more gameplay mechanics, custom game modes, and music integration to enhance the experience. This indicates potential for improvement.
- Sequel anticipation (weight 0.04): A reviewer asks when a sequel called Onlycans 2 will be released, showing interest in more content from the franchise.

Emotions:
- Amusement (weight 0.18): Players found the game hilarious due to its absurd premise of interacting with soda cans, featuring quirky can personalities, humorous texts, and satirical corporate culture. The game's irreverent tone, double entendres, and unexpected elements like a grinning Pepsi can and a psychological horror tag contributed to widespread laughter.
- Enjoyment (weight 0.12): Players enjoyed the game's unique can personalities, engaging gameplay, and humorous content. The fun lore, catchy theme song, and ability to share the experience with friends or a partner enhanced the overall enjoyment.
- Satisfaction (weight 0.06): Satisfaction stemmed from completing the game 100%, achieving S ranks on all cans, and being rewarded with satisfying timing prompts. The game's overall quality, addictive gameplay, and well-executed concept left players with a strong positive impression.
- Surprise (weight 0.06): Players were surprised by the game's unexpected depth, quality, and content, which exceeded their initial expectations. The surprising ending, unexpected voice acting, and the game's transformation into a can simulator contributed to this emotion.
- Appreciation (weight 0.04): Players appreciated the game's creativity, humor, and attention to detail, including fully voiced cans, beautiful designs, and a quality soundtrack. The game's free price and surprising depth for its premise also garnered appreciation.
- Disappointment (weight 0.04): Disappointment arose from the game's limited depth, linearity, and short playtime, with some players completing it in under 90 minutes. The lack of branching choices, repetitive gameplay, and missing elements in the moaning sounds also contributed to this feeling.
- Love (weight 0.03): Players expressed love for the game's voice acting, visuals, gameplay, and lore, as well as specific elements like the Juicy Melon and Blueberry Tart flavors. The game's weirdness and overall content resonated deeply with some players.
- Admiration (weight 0.03): Admiration was directed at the game's creative and absurd concept, beautiful achievement icons, and ending theme. Players praised the unique personality and design of each can, with some considering the game a masterpiece.
- Frustration (weight 0.02): Frustration was caused by the game's difficulty, particularly the flashing white light on skill checks and the need for perfect left and right click timing. Issues like slow travel, repetitive clicking, and the DLC being hard to find also contributed.
- Excitement (weight 0.02): Excitement was generated by the game's presentation, can interactions, and the anticipation of sharing reactions with others. The incredible story, perfect ending, and engaging lore and gameplay also fueled this emotion.
- Curiosity (weight 0.02): Curiosity was sparked by the game's weirdness and the buzz surrounding it, leading players to explore its unique content. The game's ability to evoke hard-to-describe feelings and the interest in the origin of the sounds also contributed.
- Attraction (weight 0.01): Players found the can characters attractive, describing them as sexy and appealing. The moans were considered hot, and specific characters like the clown and pirate were highlighted as attractive.
- Distress (weight 0.01): Distress was caused by the game's disturbing content, which some players found requiring therapy. The inability to stop thinking about the game and the disturbing thoughts it provoked contributed to this emotion.
- Amused (weight 0.01): Players were amused by the game's humor, tongue-in-cheek concept, and silly nature. The game's tone and hyperbolic comparisons added to the amusement.
- Amazement (weight 0.01): Amazement was expressed by players who considered the gameplay the best they had ever experienced and the game the best thing they had played. The creative, fun nature, top-notch stories, and design contributed to this feeling.
- Annoyance (weight 0.01): Annoyance was triggered by the primitive mini-game, the game's audio, and the challenge of achieving S ranks as a perfectionist. These elements detracted from the overall experience for some players.
- Confusion (weight 0.01): Confusion arose from the game's content, leading players to question their sexuality and life choices. The bizarre nature of the game left some players questioning what they had done.
- Interest (weight 0.01): Players found the game interesting due to its unique concept and the overall experience. The game's distinctiveness and engaging nature sparked interest.
- Disgust (weight 0.01): Disgust was evoked by the game's content, with some players feeling the urge to vomit when hearing the can moan. The act of opening a can and the game's overall atrociousness contributed to this reaction.
- Enthusiasm (weight 0.01): Enthusiasm was high as players considered the game one of the best on Steam, praising its high effort and banger ending. The game's life-changing impact and the desire to open all types of cans fueled this emotion.}