Info about Hellblade: Senua's Sacrifice:

Official game description:
  
From the makers of Heavenly Sword, Enslaved: Odyssey to the West, and DmC: Devil May Cry, comes a warrior’s brutal journey into myth and madness.  
**2021 Update:**  
Return to Helheim and experience Senua’s world through new eyes with enriched visuals and new features. Upgraded materials, particles and LOD, DirectX Raytracing and optimised performance with NVIDIA DLSS and AMD FSR support. We have also used this opportunity to include some key accessibility improvements, including full controller remapping and colour blindness settings.  
Set in the Viking age, a broken Celtic warrior embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.  
Created in collaboration with neuroscientists and people who experience psychosis, Hellblade: Senua’s Sacrifice will pull you deep into Senua’s mind.  
**Accessibility Features:**  
GAMEPLAY  
\- Accessibility options available on launch within the first-boot options menu.  
\- Adjustable combat difficulty between dynamically-adjusted 'Auto' mode, or manually-selected 'Easy', 'Medium', or 'Hard' modes.  
\- Game can be paused both during gameplay and cinematics.  
AUDIO  
\- Custom volume controls can be adjusted for Master, Music, SFX, Voices, and Menu audio.  
\- Audio output can be adjusted between Stereo and Mono sound modes.  
VISUAL  
\- Color blind modes, and correction intensities can be adjusted for the included Deuteranopia, Protanopia, and Tritanopia filters.  
\- Subtitles for spoken content can be set to On or Off.  
\- Subtitle text size can be adjusted between 'Standard' or 'Large'.  
\- Subtitle text color can be adjusted between White, Orange, Green, or Blue.  
\- Subtitle backgrounds can be adjusted between Transparent or 'Solid' black.  
\- Text contrast for menu backgrounds can be adjusted between 'Half-Transparent' or 'Solid' black.  
INPUT  
\- Adjustable input sensitivity for controller joystick and mouse axes, and ability to invert camera axis.  
\- Input remapping for keyboard keys and controller buttons (camera control and menu navigation keys excluded).  
\- Full keyboard support allowing the game to be entirely played with a keyboard (arrow keys replace mouse/right stick movement).  
\- Controller vibration can be set to On or Off.  
\- Running modifier can be set to be activated on key/button Toggle or Hold.  
_Note that the listed accessibility options apply to the Hellblade: Senua's Sacrifice Enhanced on PC version of the game._

Release date: Aug 7, 2017

Categories: Action-Adventure, Psychological Horror, Norse Mythology Setting, Walking Simulator, Puzzle Solving, Binaural Audio, Story Rich

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student (Score 50); summary: The audit shows the dominant Wiki Tax complaint is reliance on external walkthroughs, guides, and wikis to learn puzzle solutions, controls, story context, and hidden collectible locations. There is no evidence of farming or drop-rate dependency and no evidence of inventory or crafting valuation dependency. The issue fits Tier 3, The Student, with a score of 50.
- Proton/Linux: score 10; verdict: Works Well on Linux/Proton; summary: The Linux/Proton evidence is overwhelmingly positive. Users report flawless performance on Nobara Linux, playable 1440p performance on a Steam Machine, and strong Steam Deck/SteamOS playability across lower settings. No review reports Proton launch failures, anti-cheat/DRM blockers, native port breakage, or required Proton Experimental/GE fixes. The only caveats are optional Deck performance tuning and lower graphical settings; cloud-save sync complaints are not Linux/Proton compatibility issues.
- Steam Deck: score 45; verdict: Tinkering Required; summary: Hellblade: Senua's Sacrifice is generally playable on Steam Deck but not seamless. Users report frame drops in demanding scenes, significant battery drain and heat, small-screen immersion tradeoffs, reliance on FSR or Lossless Scaling, occasional stutters and bugs, and missing cloud saves. Positive reports confirm it can look and play well after tuning, but the experience often requires settings adjustments and comes with portable-mode limitations.

- Hardware Profile:
  - Summary: Performance reports vary by hardware cohort: lower-VRAM systems with 16-31GB RAM generally run well, while 12-15GB VRAM and 16GB+ VRAM Windows systems frequently report stuttering, FPS drops, and optimization problems. The 8-11GB VRAM cohort shows mixed results with both smooth DLSS performance and severe DX12 stutter.
  - Sample size: 377 (12% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 12-15GB VRAM (negative, 111 reports): Users frequently report stuttering, frame pacing problems, FPS drops, crashes, and poor optimization, though some praise the visuals.
  - Windows <8GB VRAM / <16GB RAM (positive, 90 reports): Most reports describe decent or acceptable performance with only occasional frame drops and no major bugs.
  - Windows <8GB VRAM / 16-31GB RAM (positive, 66 reports): The game generally runs well at high settings, with some reports of occasional drops or blurriness.
  - Windows 8-11GB VRAM (mixed, 64 reports): Reports are split: some users get smooth 60 FPS with DLSS and no stuttering, while others see severe DX12 FPS drops, shader-compilation stutter, and poor optimization.
  - Windows 16GB+ VRAM (negative, 28 reports): Even on high-VRAM systems, users report frequent stuttering, severe FPS drops, poor ray-tracing performance, and optimization issues, though a few report smooth play.
  - Caveats: 377 of 3226 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Reviewers consistently praise the narrative, audio, and atmosphere but criticize the short length, limited replayability, and simple combat. Many explicitly say the $30 full price is too high and recommend waiting for a sale, while discounted prices around $5-$11 and 50% off ($15) are described as fair or a steal. A smaller set would still pay full price, so the community fair base-game range is best estimated around $10-$20.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 8.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: For gameCompletion, one review says the game can be fully completed in about 10 hours, supporting a full-completion estimate. For storyCompletion, another review reports about 8 hours to beat, and a third describes the main story as lasting 6 to 8 hours, so I use 8 hours as a practical main-story completion estimate. For sessionLength, a review says sessions longer than two hours are difficult to sustain, supporting a 2-hour typical session. There is no direct evidence for a separate endgame period, so endgame is null.
- Time-to-fun:
  - Summary: Early sections are often described as slow, boring, or drawn-out, but one direct report says the gameplay improves after the first part through more interesting puzzles and greater variance. The community is split because many other players find the repetitive loop tedious and never fun.
  - Stance: Clicks after
  - Anchor: After the first part of the game
  - Time to anchor: N/A
  - Friction: Slow narrative pacing in the first hours; Boring or incomprehensible opening; Tutorial that drags before exciting events; Drawn-out first hour with too little to do; Repetitive combat; Tedious or repetitive puzzles
  - Unlock drivers: Passing the first part of the game; Puzzles becoming more interesting later; More gameplay variance later, including stealth levels; Later enemy waves that some players find more engaging; Story and gameplay aligning in intense, memorable sequences; Discovering mechanics without a tutorial
  - Conditions: Tolerance for walking-simulator pacing; Focus on story over combat; Enjoyment of puzzle solving and linear progression; Appreciation for atmospheric storytelling; Acceptance of repetitive combat and simple puzzles; Short length helps tolerate repetition; Willingness to discover mechanics without a tutorial; Not expecting a skill-based action RPG or deep combat systems
- Player Archetypes:
  - Immersive Narrative Enthusiast (buy)
    - Motivation: Experiencing a powerful, artistic narrative and deep emotional immersion.
    - Playstyle: Plays with headphones in a dark room, focuses on story and atmosphere, often in one sitting.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Gameplay-Focused Critic (no buy)
    - Motivation: Seeking engaging action combat and puzzle mechanics, but often disappointed by shallow systems.
    - Playstyle: Evaluates combat depth, progression, and puzzle variety, often comparing to other action RPGs.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious Patient Gamer (deep sale)
    - Motivation: Getting good value for money by purchasing at a deep discount.
    - Playstyle: Waits for sales, buys at deep discounts, evaluates length and replayability.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A
  - Mental Health Connector (buy)
    - Motivation: Connecting with a personal or educational portrayal of mental health and psychosis.
    - Playstyle: Engages deeply with the narrative and psychological themes, often playing with headphones for immersion.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: person suffering from mental disorders
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning Visuals and Graphics (weight 0.81): Players consistently praise the amazing, photorealistic graphics and incredible attention to detail. The visuals are described as some of the best, with a beautiful and immersive world that holds up even years after release.
- Engaging and Deep Story (weight 0.75): The narrative, centered on Senua's journey, is widely praised as incredible, moving, and well-written. It masterfully blends Norse mythology with a respectful portrayal of psychosis, creating a captivating and unforgettable experience.
- Outstanding Sound Design (weight 0.58): The binaural audio and sound design are exceptional, with voices in Senua's head being a standout feature. The audio creates deep immersion and is highly recommended to be experienced with headphones.
- Satisfying and Impactful Combat (weight 0.55): Combat is described as weighty, brutal, and visceral, with satisfying parries and impactful hits. While some find it simple, many appreciate its raw and heavy feel that complements the game's tone.
- Deep Immersion and Atmosphere (weight 0.49): The game creates an incredibly immersive and atmospheric experience that few games achieve. The combination of visuals, sound, and storytelling pulls players deeply into Senua's world.
- Enjoyable and Creative Puzzles (weight 0.43): The puzzles are well-integrated into the world and offer a fun, creative challenge that is not too complex. They fit the character's experience and provide a satisfying change of pace.
- Unique and Unforgettable Experience (weight 0.36): The game stands out as unique and unpredictable, with a distinct vibe and gameplay that players find fresh and memorable. It is often called a masterpiece and a must-play.
- Excellent Voice Acting (weight 0.3): The voice acting, especially the voices in Senua's head, is phenomenal and adds greatly to the immersion. Melina Juergens' performance is particularly highlighted as monumental and elite.
- Respectful Psychosis Representation (weight 0.15): The portrayal of psychosis is highly praised for being faithful, well-documented, and respectful. It adds depth to the narrative and Senua's character, making the experience more authentic.
- Satisfying Ending (weight 0.14): The ending is praised as amazing, a nice pay-off, and a work of art, providing a satisfying conclusion to Senua's journey.
- Highly Enjoyable Overall (weight 0.14): Players genuinely enjoy the game and everything about it, finding it fun and immersive. It is a beautiful experience that leaves a strong positive impression.

Common complaints:
- Repetitive Combat Experience (weight 0.59): Players across multiple clusters consistently describe combat as one-note, repetitive, and monotonous. This is a dominant complaint with specific mentions of limited variety and stale mechanics.
- Repetitive Puzzle Design (weight 0.47): Puzzles are frequently criticized as repetitive, monotonous, and tiresome, with some dragging on too long. This is a major recurring theme across several clusters.
- Lackluster Gameplay Overall (weight 0.45): Many reviewers find the gameplay bare-bones, boring, and tedious, with some calling it almost non-existent. This broad dissatisfaction spans numerous clusters and is a core issue.
- Slow Pacing And Boring Start (weight 0.19): The beginning is often described as boring and not captivating, and the overall pacing is slow and heavy. This affects initial engagement and overall enjoyment.
- Confusing Story And Characters (weight 0.19): The narrative is described as confusing, fragmented, and nonsensical, while characters are seen as underdeveloped and lacking evolution. This combination detracts from the overall experience.
- Limited Enemy Variety (weight 0.1): Combat suffers from a lack of enemy variety, with only a few types and little tactical differentiation. This contributes to the repetitive feel.
- Limited Replayability (weight 0.09): Players feel the game lacks replay value, describing it as a one-and-done experience. This suggests low long-term engagement.
- Senua's Slow Movement (weight 0.08): Senua's slow movement and limited blocking capability are occasionally mentioned as minor frustrations. This is a smaller but specific point.

Gameplay feedback:
- Puzzle Solving Core Mechanic (weight 0.7): Puzzles are a core gameplay element, often involving finding hidden runes, symbols, or patterns in the environment. They are reasonably challenging and fit the world.
- Combat System Basics (weight 0.59): Combat involves parrying, dodging, light and heavy attacks, with a simple but weighty and visceral feel. It is a core gameplay element, though not deeply complex.
- Story-Driven Experience (weight 0.54): The game is narrative-driven, focusing on Senua's journey through Norse mythology, with a strong emphasis on story and character development. It is a cinematic experience with action elements.
- Norse Mythology Setting (weight 0.44): The game is deeply anchored in Norse and Celtic mythology, influencing the story, characters, and bosses. This setting is a central part of the narrative and world.
- Voices in Head Mechanic (weight 0.37): A distinctive mechanic where players hear multiple voices whispering in Senua's head, creating a unique and sometimes annoying experience. It is a core part of the gameplay.
- Boss Fights Included (weight 0.21): The game features boss fights, including a notable fight against Fenrir, with specific mechanics. These fights can be challenging on higher difficulties.
- Mental Illness Depiction (weight 0.17): The game explores mental illness, particularly psychosis, through Senua's experiences and the voices she hears. It is a serious portrayal that aims to raise awareness.
- Walking Simulator Elements (weight 0.17): Some players describe the game as a walking simulator, especially due to its linear exploration and puzzle-solving. However, it also includes combat and action elements.
- Minimal User Interface (weight 0.14): The game has little to no HUD, health bars, or tutorials, enhancing immersion. This design choice is noted by players.

Performance notes:
- Stuttering and Frame Drops (weight 0.25): Many players report stuttering, frame-pacing issues, and occasional FPS drops even on high-end systems. These issues can occur in specific scenes or zones.
- Mixed Optimization Performance (weight 0.22): Feedback is highly polarizing, with some players reporting smooth performance and others experiencing poor optimization. The game demands high-end hardware for stable framerates.
- FSR Boosts Performance (weight 0.13): Using FSR significantly improves frame rates on lower-end GPUs like the GTX 1050Ti. Without FSR, performance is often unplayable.
- Bugs Cause Progression Blocks (weight 0.13): Several bugs can cause the player to get stuck, requiring a reload or workaround. Examples include getting stuck in the tunnel during the Fenrir sequence and Senua becoming immobile.
- Crashes and Stability Issues (weight 0.12): Some players experienced crashes and system instability, including a report of a burned M.2 SSD. Others had no crashes at all.
- Motion Sickness and Discomfort (weight 0.11): Several players experienced motion sickness, especially during specific sequences. The game's camera jitter and OLED display characteristics can exacerbate this.
- Steam Deck Playable Experience (weight 0.1): The game is playable on Steam Deck with lower settings, though some demanding sections cause slowdowns. Using tools like Lossless Scaling can improve performance.
- Ray Tracing High Impact (weight 0.1): Enabling Ray Tracing at maximum settings causes noticeable stutters even on an RTX 4090. Lowering Ray Tracing to low improves performance significantly.
- Graphical Glitches and Artifacts (weight 0.09): Players reported graphic issues such as drops, shatterings, and other visual glitches. Some also noted poor graphics despite highest settings.
- Demanding in Specific Sections (weight 0.09): Certain areas, such as the Rainy Chapter and the tree section, are particularly demanding and cause low frames. Players often need to adjust settings to maintain performance.
- Low FPS on Lowest Settings (weight 0.07): Even on the lowest graphics settings, some players experience lag and low FPS. This suggests optimization issues that affect a wide range of hardware.
- Loading Times Vary Greatly (weight 0.07): Loading screens can take 2-5 minutes for some players, while others report almost instant loading times. This inconsistency affects the overall experience.
- Audio and Subtitle Desync (weight 0.07): Issues with incorrect subtitles versus voice acting and audio desync in cutscenes were reported. This can detract from the narrative experience.
- Hardware Compatibility Problems (weight 0.07): The game may not run properly without setting the monitor refresh rate to 60Hz and enabling V-Sync. It also runs poorly on older GPUs like GTX 660.
- DLSS Not Fully Effective (weight 0.07): DLSS in performance mode does not completely eliminate stutters and can introduce shimmering on water surfaces. This reduces the benefit of the technology.
- Missing Audio Settings (weight 0.04): The game lacks basic audio settings, which limits players' ability to adjust volume or sound preferences. This is a notable oversight for some.
- Mouse Camera Jitter (weight 0.04): The camera feels jittery when moving the mouse, which can be distracting and affect gameplay precision. This is a minor but noticeable issue.
- DX12 Not Recommended (weight 0.03): One player reported that using DX12 is not recommended due to performance issues. This suggests that the DX11 mode may be more stable.

Recommendations:
- Strongly recommended overall (weight 0.56): Many reviewers give strong recommendations, with some stating everyone should play it at least once. It is often described as a must-play experience.
- Play with headphones (weight 0.44): Many reviewers emphasize that headphones are essential to fully experience the game's audio. Some go as far as calling it an obligation, not just a recommendation.
- For story-driven adventure fans (weight 0.31): Reviewers recommend the game to those who enjoy atmospheric, emotional, and story-driven experiences. Deep storytelling is a key selling point.
- Buy on sale only (weight 0.27): A recurring theme is that the game is best purchased during a discount. Reviewers suggest waiting for a sale before committing to a purchase.
- Not for action-focused players (weight 0.23): Several reviewers warn that players seeking nonstop action or flashy gameplay should look elsewhere. The game prioritizes story and atmosphere over combat.
- Worth the price (weight 0.12): Some reviewers find the game well worth the money at full price. They consider it a worthwhile purchase regardless of cost.
- Not recommended by some (weight 0.11): A minority of reviewers cannot recommend the game, advising against spending time or money on it. Their reasons vary but are not detailed in the clusters.
- Caution for mental health (weight 0.06): Some reviewers warn that the game deals with dark themes and may not be suitable for those struggling with mental health issues. They advise caution before playing.
- Anticipation for sequel (weight 0.06): Some reviewers express eagerness to buy the second part, suggesting the game builds excitement for future installments. They recommend purchasing before the sequel's release.
- Appeals to puzzle fans (weight 0.06): Reviewers note that players who enjoy puzzle games will likely appreciate this title. It is seen as a good fit for that audience.
- Suitable for teens and adults (weight 0.06): A few reviewers note that the game is appropriate for a wide age range, from teenagers to older adults. It is not limited to a specific demographic.

Other player notes:
- Very short game length (weight 0.5): Many reviewers note that the game is quite short, with most completions taking around 8 hours or less. The main story can be finished in a single sitting, and even 100% completion rarely exceeds 12 hours.
- Mental health consultation in development (weight 0.2): The developers collaborated with mental health professionals, neuroscientists, and individuals with lived experience of psychosis to ensure an authentic portrayal. This extensive research spanned nearly two years.
- Binaural audio enhances immersion (weight 0.18): The use of binaural audio, especially with headphones, significantly enhances the immersive experience. Many reviewers strongly recommend using good headphones to fully appreciate the sound design.
- Narrative over gameplay (weight 0.17): The game prioritizes storytelling over complex combat or gameplay mechanics. It is described as a story wrapped in a game, where the narrative is the core focus.
- Nearly 10 years old, still impressive (weight 0.12): Despite being almost a decade old, the game's graphics and presentation remain impressive. Some reviewers note it looks better than many recent titles.
- Developed by Ninja Theory (weight 0.1): The game was developed by Ninja Theory, often described as an indie AAA title. This studio is also known for its work on other narrative-driven games.
- Compared to God of War (weight 0.09): Reviewers frequently compare the game to modern God of War, noting similar action expectations but with a darker, more depressive tone. The comparison often highlights the game's unique psychological focus.
- Deep dive into schizophrenia (weight 0.08): The game offers an immersive exploration of schizophrenia through an unreliable protagonist, creating an atmosphere that reflects the inner world of a mentally ill patient.
- High critical acclaim (weight 0.07): The game received high review scores, with some reviewers giving it 9.5/10 or 9/10. This reflects its strong impact on players and critics alike.
- Themes of mental health and empathy (weight 0.07): The game thoughtfully addresses mental health issues, grief, and empathy, making it a moving and thought-provoking experience for many players.
- Dark and heavy atmosphere (weight 0.07): The game features a dark, oppressive atmosphere with disturbing imagery, such as corpses, which contributes to its intense and serious tone.
- Better than Hellblade II (weight 0.07): Some reviewers consider this game superior to its sequel, Hellblade II: Senua's Saga. They often cite its tighter narrative and more focused experience.
- Easy achievement completion (weight 0.07): All achievements can be unlocked in a single playthrough, especially with the help of a lorestone guide. This makes it accessible for completionists.
- Prompted sequel playthrough (weight 0.06): Some players completed the game quickly and immediately moved on to play Hellblade II: Senua's Saga, indicating strong engagement with the series.

Emotions:
- Disappointment (weight 0.1): Players expected more from the story and gameplay but found the narrative repetitive and the ending forced. Combat and puzzles become shallow and repetitive, and technical issues like bugs and poor optimization further diminish the experience. Many felt the game was too short and did not meet their expectations.
- Frustration (weight 0.1): Players are frustrated by the lack of guidance and hints, leading to constant wandering and getting stuck on puzzles. Numerous bugs, glitches, and performance issues such as low FPS and freezing also hinder progression and break immersion. Combat is often seen as repetitive, unfair, or unresponsive, adding to the frustration.
- Admiration (weight 0.08): Players admire the game's exceptional storytelling, graphics, and portrayal of mental illness. The atmosphere, sound design, and voice acting are frequently praised as outstanding. Many consider it a masterpiece and a work of art that pushes the boundaries of video games.
- Enjoyment (weight 0.07): Players enjoy the game's story, combat, and puzzles, finding them fun and engaging. The atmosphere and immersion are highlighted as key factors. Many appreciate the Norse mythology setting and the unique no-UI design.
- Immersion (weight 0.05): The binaural audio and sound design immerse players in Senua's psychosis, making them feel like they are inside her head. The constant voices and atmospheric tension create a deep sense of immersion. Playing with headphones enhances this experience significantly.
- Satisfaction (weight 0.05): Players feel satisfied by the game's combat, story, and overall experience. The satisfying parry mechanics and well-executed gameplay contribute to this feeling. Many found the game worth the price and time, with a fulfilling ending.
- Boredom (weight 0.05): Players find the game repetitive and tedious, with monotonous combat and puzzles. The slow pacing and lack of engaging gameplay lead to boredom. Many feel the game is drawn out and fails to maintain interest.
- Appreciation (weight 0.04): Players appreciate the game's deep story, authentic portrayal of mental health, and high production values. The graphics, sound, and acting are praised for their quality. Many value the unique perspective and creative puzzles.
- Awe (weight 0.02): Players are awestruck by the game's stunning visuals, atmosphere, and sound design. The impactful narrative and artistic presentation create a profound experience. Many describe it as a beautiful and haunting work of art.
- Fear (weight 0.02): The game's scary atmosphere, audio design, and themes of psychosis evoke fear in players. Dark environments and tense moments contribute to a sense of dread. The fear of losing progress or facing difficult combat also plays a role.
- Excitement (weight 0.02): Players are excited by the game's unique vibe, intense combat, and immersive story. The audio experience and boss fights are particularly thrilling. Many are eager to continue with the sequel.
- Engagement (weight 0.02): The gripping story and immersive atmosphere keep players engaged from start to finish. The narrative and characters compel players to keep playing. The game's ability to maintain interest is highly praised.
- Discomfort (weight 0.02): The game's intense portrayal of psychosis and disturbing visuals create a sense of discomfort. The constant whispering voices and oppressive atmosphere contribute to this feeling. Players find the experience mentally heavy and unsettling.
- Amazement (weight 0.01): Players are amazed by the incredible graphics, sound quality, and voice acting. The binaural audio and immersion into psychosis are particularly impressive. The game surprises with its unique and intense experience.
- Love (weight 0.01): Players love the game's gorgeous visuals, emotional story, and unique atmosphere. The portrayal of mental health and the protagonist's journey resonate deeply. Many consider it a wonderful and unforgettable experience.
- Enthusiasm (weight 0.01): Players are enthusiastic about the game's excellent story, graphics, and combat. They look forward to playing the sequel and pursuing achievements. The immersive experience with headphones is highly praised.
- Annoyance (weight 0.01): Players are annoyed by slow walking speed, repetitive puzzles, and constant voices that cannot be turned off. Bugs requiring replays and invisible walls also frustrate. The target focus mechanic limiting mobility adds to the annoyance.
- Regret (weight 0.01): Players regret not playing the game sooner, having missed out on a great experience. Technical issues and bugs, especially on PC, also cause regret. Many wish they had discovered the game earlier.
- Moved (weight 0.01): The game's emotional story and Senua's struggle deeply move players. The raw and human journey through grief and trauma resonates emotionally. Many are brought to tears by the narrative.
- Immersed (weight 0.01): Players feel completely immersed in the game's world and Senua's mind. The powerful audio design and visual effects portraying mental illness enhance immersion. The Viking setting and storytelling contribute to a fully engaging experience.}