Info about Case Solved: The London Files:

Official game description:
Feature List
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About the Game
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**A Game of Pure Deduction**
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Every case is a closed logic puzzle with a single, provable answer. Gather suspect information, uncover environmental clues, and sort through conflicting accounts. If you love the classic Einstein's Riddle, you'll find the same satisfaction here - a series of cases solved through logic, not luck.
**London’s Mysterious Underbelly**
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The famous 'Big Smoke' doesn't slow down, and neither does the work. You'll tackle three distinct story cases spread across the iconic city, from a concert gone wrong to a rather famous clock tower. They climb in difficulty as you go, each asking for sharper, longer chains of deduction than the last. Prove your calibre and outthink everything the city can throw at you.
**Cozy Noir Mystery**
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A brighter take on a 1960s-style mystery, blending classic noir charm with hand-drawn 2D scenes and a gentle jazz-inspired soundtrack. Soft rain, quiet moments and subtle shadows set the mood. Settle into this cozy brain teaser and solve each case at your own pace.
**Secret Cases Await**
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Hidden codes are scattered throughout the world, with a few tucked away on this store page and beyond the game itself. Crack them to unlock optional secret cases for solvers who want more to get lost in. The full release will feature dozens of cases across a range of difficulties, with tougher puzzles waiting for anyone after a real test.

Release date: Jul 29, 2026

Categories: Deductive Reasoning Puzzle, Point-and-click Adventure, Mystery, Cozy Noir Mystery, Hidden Object, Logic-based Gameplay, Collectibles


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: 1.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Two reviews directly state the main story (campaign) takes between a little over an hour and less than two hours, with an average around 1.5 hours. The secret/classified cases are mentioned as adding extra hours, but the reviews do not provide specific numbers for total completion or endgame duration. No data on typical session length exists.
- Time-to-fun: No data
- Player Archetypes:
  - Chill Logic Seeker (buy)
    - Motivation: Relaxation through logical puzzles
    - Playstyle: Methodical and relaxed, often using external paper for harder puzzles
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Murdle; Murdoku
  - Torn Puzzle Fan (sale)
    - Motivation: Solving puzzles but hindered by lack of quality-of-life features
    - Playstyle: Systematic, requiring external notes; careful and detail-oriented
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Brilliant logic puzzle core (weight 0.41): Players consistently praise the core logic puzzle mechanics, which are based on Einstein's riddle and rely on pure deduction without randomness or trial and error.
- Beautiful art style praised (weight 0.4): The art direction receives widespread acclaim for being beautiful, polished, and minimalist, with hand-drawn elements and a cozy noir style that players love.
- Pleasant and fitting music (weight 0.36): The music and soundtrack are frequently highlighted as pleasant, relaxing, and fitting the noir atmosphere, with particular praise for the jazz and noir styles.
- Rewarding secret files content (weight 0.31): The secret files and extra hidden puzzles are a standout feature, providing additional challenging content that rewards exploration and adds replay value.
- Immersive noir atmosphere (weight 0.28): The cozy noir atmosphere of 1960s London, combined with rainy settings and jazz music, is highly appreciated for immersing players in the detective theme.
- Engaging case-solving mechanics (weight 0.27): Players find the main cases and clue-collection mechanics engaging and fun, with a strong narrative layer that makes solving each case rewarding.
- Cozy and relaxing experience (weight 0.26): The game provides a comfortable, cozy, and chill vibe that helps players relax and destress, while still engaging their logical thinking.
- Creative meta-game puzzles (weight 0.23): Players enjoy the meta-game of finding hidden codes on Steam pages, trailers, and streams (ARG-like), as well as the special 'Confidential' button that unlocks extra content.
- Challenging and thoughtful puzzles (weight 0.23): The puzzles are consistently described as well-thought-out, challenging but not frustrating, and require genuine thinking, making the experience mentally engaging.
- Meets and exceeds expectations (weight 0.22): The game meets or exceeds expectations for logic puzzle enthusiasts, with many players stating they loved it and highly recommend it to others.
- Well-written characters and dialogue (weight 0.22): The characters and dialogues are fun, charismatic, and well-written, with noir-style commentary that increases player involvement in the story.
- Great value with content (weight 0.22): The game offers lots of content, including secret cases and extras, providing good value for the price and lasting for several evenings of play.
- Enjoyable side activities (weight 0.17): Players enjoy finding cats in scenes and solving challenges, with engaging cases that motivate them to complete all available puzzles.
- Detective theme fits perfectly (weight 0.13): The game is likened to Murdle puzzle books and praised for dressing up puzzles in a detective setting, which fits the theme perfectly and makes it unique.
- Deduction with narrative depth (weight 0.13): The deduction puzzles are enhanced by a narrative layer and interesting clue presentation, making the gameplay feel dynamic and story-driven.
- Extra challenges in Confidential mode (weight 0.13): The 'Confidential' mode or button offers harder challenges and extra content, which players find cool and rewarding for those seeking more difficulty.

Common complaints:
- Too short and overpriced (weight 0.39): The main cases can be completed in about 1.5 hours, which players find too short for the price. Multiple reviews mention the game is overpriced given its length.
- Poor translation quality (weight 0.37): Translations in multiple languages (Russian, Korean, Turkish, French) are poor, with strange phrasing, misleading terms, and errors that break immersion and understanding.
- Third case is bugged (weight 0.36): The third case contains gamebreaking bugs, such as clues linked to the wrong category, impossible clue errors, and a broken clock puzzle. These make the case unsolvable.
- Tedious and monotonous gameplay (weight 0.3): The gameplay is monotonous, repetitive, and tedious, requiring excessive clicking on objects and talking to NPCs before each puzzle. It feels like the same pattern throughout, becoming boring and unappealing.
- Content locked behind codes (weight 0.28): A significant portion of the game content is locked behind codes that players must find externally, causing frustration and making the game feel incomplete or like a treasure hunt.
- Poor development quality (weight 0.27): The game feels poorly developed, with bugs, translation issues, and a lack of quality control. Developers are not prioritizing fixes for known problems.
- Confusing or impossible clues (weight 0.25): Clues are sometimes contradictory, impossible, or rely on external information like store screenshots, making puzzles confusing and feel like trolling. Players can guess answers from narrative context instead of logic.
- Lacks note-taking features (weight 0.21): The game lacks basic note-taking features and the ability to cross out answers or confirm clues, forcing players to use external tools like paper and pencil. Clicking twice to confirm clues is also annoying.
- Muddled and swapped voices (weight 0.17): The voice acting is muddled, characters have gibberish speech, and voices sometimes swap between characters, hurting the audio experience.
- Not a detective game (weight 0.16): The game lacks real detective mechanics like fingerprinting or interrogation, and is more about pattern-finding than investigation, disappointing players expecting a detective game.
- Dialogue errors in chapter 3 (weight 0.11): Dialogue errors, such as incorrect references to an uncle, appear in the third chapter, breaking narrative consistency.
- Lack of screen optimization (weight 0.11): The game lacks optimization for an enjoyable screen experience, with awkward UI and voice issues that reduce overall quality.
- Unclear puzzle categories (weight 0.11): The categories for puzzles are unclear, and strange phrasing in clues adds to the confusion, possibly due to translation issues.

Gameplay feedback:
- Core deduction puzzles (weight 0.97): The game centers on deduction puzzles, often compared to Einstein's riddle, requiring logical reasoning without randomness. Players solve puzzles by reading clues and deducing answers, with many noting the purely logic-based answers.
- Point-and-click investigation (weight 0.48): The game features point-and-click mechanics involving clicking on objects and characters for dialogue and evidence collection. Players combine evidence in case files, creating a slow-paced detective investigation.
- Hidden code secret content (weight 0.29): Extra content, including secret cases and a confidential mode with harder challenges, is hidden behind codes found through code hunting. This adds replayability and depth for dedicated players.
- Short main cases (weight 0.2): The campaign includes 3 main cases that are relatively short, but secret cases offer additional playtime and unlockable content. This structure provides a quick core experience with optional extensions.
- Noir detective theme (weight 0.1): The game is set in a noir mystery theme, centered around detective cases. This atmospheric setting appeals to fans of detective fiction.
- Hidden object elements (weight 0.08): Hidden object mechanics, such as finding cats, are integrated into the gameplay alongside NPC interactions. This adds variety for players who enjoy hidden object elements.
- Case-solving focus (weight 0.05): The primary gameplay loop revolves around solving cases, with players deducing answers based on given choices and evidence. This keeps the focus on case-solving rather than exploration.
- Narrative puzzle hints (weight 0.05): Puzzles include narrative hints that provide context within the story, making the deduction feel more integrated with the plot.
- Puzzle investigation mix (weight 0.05): The game combines puzzle-solving with investigation elements, appealing to players who enjoy both mental challenges and detective work.
- 3D background 2D elements (weight 0.05): The game mixes 3D backgrounds with 2D elements, creating a distinct visual style that sets it apart from purely 2D or 3D games.
- Dialogue-heavy interaction (weight 0.05): Gameplay involves significant dialogue with characters, which may appeal to players who enjoy story-driven interaction but might feel slow for others.
- Boardgame-like structure (weight 0.04): The game is described as boardgame-like in structure, suggesting a familiar, turn-based logic puzzle experience similar to physical logic puzzles.

Performance notes:
- Steam Deck menu crash (weight 0.08): Players report that the menu crashes frequently on Steam Deck, preventing them from navigating or starting the game. This issue severely impacts usability on the platform.
- Freeze on code case opening (weight 0.08): The game freezes when players open cases using a code, indicating a specific bug in the case-opening interface. This disrupts the gameplay flow and access to items.

Recommendations:
- Recommended for puzzle fans (weight 0.3): The game is recommended for specific audiences who enjoy relaxed, slow-paced mystery puzzles, logical challenges, and detective stories, especially newcomers.
- General positive recommendation (weight 0.29): Multiple players gave straightforward positive recommendations without specific caveats, indicating general satisfaction with the game.
- Poor value for money (weight 0.27): Several reviews advise against purchasing due to high price, short length, bugs, and limited content, suggesting the game offers poor value.
- Appeals to logic puzzle fans (weight 0.21): Fans of Einstein's Riddle and similar logic puzzles will find the game enjoyable, with a confidential mode offering harder challenges for veterans.
- Bugs and translation issues (weight 0.18): Reviews mention bugs and translation issues that detract from the experience, leading some to withhold recommendation until fixes are applied.
- Puzzles require external aid (weight 0.16): Some players note that puzzles can be difficult and suggest using external aids like paper for note-taking, or finding free online alternatives.
- Short and simple content (weight 0.13): The game is short with simple main cases and relies on code hunting, which may not satisfy players seeking substantial playtime or deep gameplay.
- Repetitive gameplay (weight 0.07): One review indicates the game involves repetitive clicking and reading dialogues, which may not appeal to players seeking realistic detective mechanics.
- Not realistic detective game (weight 0.06): A single review specifically warns against expecting realistic detective mechanics, implying the game is more abstract or puzzle-oriented.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.16): Players found the puzzles fun and the dialogues well-written, praising the cozy atmosphere and engaging logic challenges. The game's flow, especially during the first case, and features like Secret Cases made the experience immersive and satisfying.
- Frustration (weight 0.11): Key frustrations stem from a broken third case with muddled voiceovers and contradictory clues, alongside repetitive gameplay and poor translation quality. These issues caused several reviewers to consider requesting refunds.
- Annoyance (weight 0.09): Annoyance arose from problematic Turkish language support, tedious click-heavy gameplay, and bugs requiring multiple clicks on clues. Hidden codes and poor translations added to the irritation.
- Disappointment (weight 0.09): Disappointment centered on the game being short and buggy relative to its price, with unsolvable errors in case 3 and a lack of realistic detective mechanics like fingerprinting. Many felt it offered little beyond free online puzzles.
- Love (weight 0.09): Players loved the puzzles, atmosphere, art, and music, highlighting creative challenges like Einstein's Riddle and the boardgame-like vibe. The overall aesthetic and voiceover quality were deeply appreciated.
- Satisfaction (weight 0.09): Satisfaction came from rewarding puzzle solutions, the Einstein Riddle mechanic, and comfortable logical gameplay that matched expectations. The soundtrack and meta code hunting enhanced the addictive experience.
- Excitement (weight 0.07): Excitement was driven by hidden codes in secret files, extra hard classified cases, and the concept of finding cats in scenes. The intelligent challenge and hope for more content fueled enthusiasm.
- Appreciation (weight 0.07): Appreciation focused on the cozy vibe, sensational soundtrack, and beautiful art blending 3D backgrounds with 2D elements. Charismatic characters and clear developer descriptions also earned praise.
- Admiration (weight 0.04): Admiration was expressed for the great art and music, especially the beautiful hand-drawn art style that enhanced the game's aesthetic appeal.
- Interest (weight 0.04): Interest stemmed from the interesting case solving and the way clues encourage thinking and reasoning to unravel mysteries, keeping players mentally engaged.
- Immersion (weight 0.02): Immersion was achieved through the noir atmosphere and soundtrack, which effectively drew players into the game's world and narrative.
- Contentment (weight 0.02): Contentment came from enjoying a cozy mystery that could be played at one's own pace, providing a relaxed and satisfying experience.
- Enthusiasm (weight 0.02): Enthusiasm was evident in recommendations for both newcomers and veterans, indicating broad appeal and confidence in the game's quality.
- Impressed (weight 0.02): Impression was positive due to the puzzle presentation as detective cases, which felt novel and well-executed, adding depth to the gameplay.
- Pleasant surprise (weight 0.02): A pleasant surprise was the 'Confidential' button, which unlocked cool extra content, adding value and discovery to the experience.
- Relaxation (weight 0.02): Relaxation was fostered by the atmosphere and music, which together created a calming and enjoyable environment for puzzle-solving.
- Boredom (weight 0.02): Boredom resulted from monotonous gameplay involving repetitive clicking and evidence combining without variety, leading to a lack of engagement.}