Info about No, I'm not a Femboy:

Official game description:
**The cataclysm has accelerated global warming. Rivers and lakes have dried up, vast tracts of land are engulfed in wildfires, and cities are in chaos. You are a lone survivor trying to wait your turn to be evacuated to the northern part of the country. Your task is simple: do not leave your home under any circumstances and don't let the heat incinerate your body. In your hour of need, people may knock on your door in need of your help. Will you be able to save them?**
**You wake up in the middle of the night to the deafening sound of your doorbell. Who could have come to your door at such a late hour? Actually, it could be anyone. Many people are now looking for a safe place. If you decide to let this person in, you could save their life. But should you? Can you trust every uninvited guest? Definitely not. Some of them are not who they say they are.**
**Throughout the night, you'll be faced with this choice several times. If you let someone with ill intentions into your home, you'll be forced to leave your own. This will definitely not end well for you.**
**The game takes place in a world on the brink of destruction. You are a lonely skuf, experiencing the horrors of the apocalypse in your cozy little house on the outskirts of a small town. The furnishings of your home perfectly reflect your deeply marginal social status. Many people would likely condemn your reclusive lifestyle, but perhaps it was precisely your reluctance to leave the house that helped you survive the end of the world...**
**Thank you to everyone who has paid attention to the project. Please add the game to your wishlist; it will greatly help its promotion.**
**Barsik And Martin:**

Release date: Nov 9, 2025

Categories: Psychological Horror, Narrative Adventure, Choice-based Narrative, Survival, Single-player, Atmospheric Horror, Multiple Endings, Interactive Fiction


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.30 - $1.25
  - Reasoning: The evidence suggests that the game is considered very cheap and worth its low price. One review mentions that the game is not worth more than a pound, which is approximately $1.25 USD. Another review highlights that the game is extremely cheap and provides semi-entertaining gameplay for a price range of 6 - 13 pesos, which is roughly $0.30 to $0.65 USD. Additionally, a review mentions that the game is too cheap to bother with a refund, indicating a very low price point. The positive sentiment of the game being 'totally worth it' also supports the idea that the current price is fair and low.
- Playtime Metrics:
  - Game completion: 0.5h
  - Story completion: 0.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence suggests that the game is generally considered short in duration. Multiple reviews mention playtimes around 30 minutes for a full playthrough, with some players finishing the game in as little as 20 minutes. These quotes indicate that the typical playtime for game completion and story completion are quite short. There is no strong evidence provided for session length or endgame content, suggesting these values are not well-supported by the reviews.
- Time-to-fun: No data
- Player Archetypes:
  - Character Aesthetic Enthusiast (no buy)
    - Motivation: Character aesthetics and representation.
    - Playstyle: Critically evaluates games based on specific character types and aesthetics.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: femboy enthusiast
    - Reference games: N/A
  - Transformative Experience Seeker (buy)
    - Motivation: Life-changing and deeply impactful gaming experiences.
    - Playstyle: Seeks games that offer profound and transformative experiences.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: life-changed gamer
    - Reference games: N/A
  - Narrative and Philosophical Explorer (buy)
    - Motivation: Deep narrative and philosophical engagement.
    - Playstyle: Enjoys games that offer unique narrative techniques and provoke philosophical thought.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: philosophical gamer
    - Reference games: N/A
  - Value-Conscious Critic (deep sale)
    - Motivation: Getting the best value for money.
    - Playstyle: Critically evaluates games based on their cost and overall quality.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: budget gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Good concept and value (weight 0.24): The game is praised for its interesting concept and being worth the price. Players find it to be a good value for the money spent.
- Enjoyable and fun gameplay (weight 0.2): Players find the game fun and interesting, especially when playing with friends. The gameplay is engaging and provides a unique experience.
- High-quality visuals and storytelling (weight 0.18): The game features impressive graphics, character models, and a compelling story. Players appreciate the emotional depth and immersion provided by the narrative.
- Funny and engaging elements (weight 0.13): The game features funny voice acting and good comedic timing. Players enjoy the humorous aspects and the ability to interact with cats.
- Scary and atmospheric (weight 0.13): The game is noted for being very scary with a great atmosphere. Players appreciate the immersive and frightening elements.
- Diverse content and references (weight 0.11): The game includes diverse endings and is filled with references and Easter eggs. Players enjoy the variety and hidden details.
- High ratings and potential (weight 0.1): Players rate the game highly, with many giving it a perfect score. The game is seen as having great potential to become even better.
- Presence of specific character types (weight 0.09): Some players note the presence of femboys and women in the game, while others comment on their absence. This seems to be a point of contention among players.
- Mixed feedback on game physics (weight 0.05): Players have mixed opinions on the game's physics, with some appreciating the physics of certain elements while others find it noteworthy.

Common complaints:
- Lack of femboy content (weight 0.5): Many players expressed disappointment over the absence of femboy characters in the game, which seems to be a significant expectation among the player base.
- Poor gameplay mechanics (weight 0.38): The gameplay is criticized for being repetitive, lacking meaningful interactions, and having confusing or poorly implemented mechanics.
- Various bugs and issues (weight 0.37): The game is reported to have numerous bugs, including issues with key collection, backrooms, and general gameplay bugs.
- Game is too short (weight 0.3): Players feel that the game ends too quickly and lacks substantial content, leading to a short gameplay duration.
- Game not worth the price (weight 0.24): The game is seen as a waste of money, with players feeling that it does not live up to its price tag and expectations.
- Lack of settings (weight 0.22): Players are frustrated by the absence of basic settings such as sensitivity, sound, and control settings.
- Poor AI implementation (weight 0.18): The AI in the game is criticized for being poorly implemented, with issues in voice quality and overall behavior.
- Disappointing endings (weight 0.14): The game's endings are considered disappointing and too short, with specific criticism directed at the backroom ending.
- Lack of 18+ content (weight 0.14): Players expected more adult content, including sex scenes and pornography, which are absent in the game.
- Lack of character interaction (weight 0.09): Players are unable to interact with characters as expected, which includes both dialogue and physical interactions.
- Confusing game logic (weight 0.09): The game's logic and mechanics are reported to be confusing and poorly explained, making it difficult for players to understand what to do.
- Repetitive tasks (weight 0.05): Players find some tasks, such as cleaning and closing windows, to be repetitive and not engaging.

Gameplay feedback:
- Nighttime activities and cleaning (weight 0.18): Players engage in nighttime activities, including cleaning tasks and interacting with the environment.
- Extensive and fast-paced gameplay (weight 0.17): Players experience extensive and fast-paced gameplay with elements similar to other popular horror games like Granny.
- Key collection mechanics (weight 0.17): The game includes mechanics for collecting keys, which are essential for progressing through the game and unlocking doors.
- Multiple and varied endings (weight 0.16): The game features various endings based on player actions, including randomized and secret endings.
- Backrooms section (weight 0.15): A significant portion of the game takes place in the Backrooms, adding a unique and eerie environment for players to navigate.
- Chase and hide mechanics (weight 0.15): Gameplay involves running from and hiding from various characters, adding to the horror and suspense.
- Decision-making and task completion (weight 0.13): The game involves various tasks and decision-making scenarios, such as determining which characters to let into the house.
- Psychological horror elements (weight 0.11): The game is a single-player psychological horror experience, focusing on creating a tense and frightening atmosphere.
- Interactive elements (weight 0.1): The game features various interactive elements, such as petting a cat, which add depth to the gameplay experience.
- Multiplayer and social interactions (weight 0.1): Players can interact with friends on platforms like Discord and engage in social interactions within the game.
- Horror and survival elements (weight 0.09): The game combines horror and survival elements, creating a narrative-driven experience set in a collapsed society.
- Exploration and discovery (weight 0.08): Players can explore and discover secrets and meme references throughout the game.
- Parody and references (weight 0.07): The game parodies other titles and includes various references and memes, adding a humorous and familiar touch.
- Visual and character design (weight 0.06): The game includes detailed visual and character designs, contributing to its overall aesthetic and atmosphere.
- Comedic and self-aware humor (weight 0.06): The game features comedic timing and self-aware humor, adding a lighter touch to the horror elements.
- AI-generated content (weight 0.05): The game utilizes AI-generated images and text, adding a unique aspect to its design.
- Fashion and character customization (weight 0.05): Players can mix and match outfits, affecting NPC perceptions and adding a layer of customization.

Performance notes:
- Optimization issues (weight 0.12): Multiple players have reported problems with the game's optimization, indicating it is not well-optimized.
- Mouse sensitivity and issues (weight 0.09): There are reports of problems related to mouse sensitivity and general mouse issues, impacting the control and playability of the game.
- Bugs and launch issues (weight 0.07): Players have encountered various bugs and issues with the game launching, affecting the overall gameplay experience.
- Modest technical requirements (weight 0.06): The game has straightforward technical requirements, needing minimal storage space and processing power, making it accessible to a wide range of systems.
- Collision detection problems (weight 0.04): Some players have experienced issues with collision detection, which can affect gameplay mechanics and user experience.
- Poor controls on Steam Deck (weight 0.04): Players using the Steam Deck have reported that the controls are not well-adapted, leading to a suboptimal gaming experience.

Recommendations:
- Unique and heartfelt experience (weight 0.09): The game is highly recommended for its non-standard and heartfelt narrative, appealing to players who enjoy unique storytelling.
- Worth the price (weight 0.09): Many players feel the game is worth the money, especially for the amount of content and enjoyment it provides.
- Improve backrooms and add NPC interaction (weight 0.06): Suggestions have been made to enhance the backrooms and include more NPC interactions to enrich the game environment.
- Great gift for tough times (weight 0.04): Players suggest that the game makes for a thoughtful present for friends going through difficult periods.
- Increase sensitivity settings (weight 0.03): Some players have requested an increase in sensitivity settings to improve gameplay experience.
- Add achievements (weight 0.03): Players have expressed a desire for the addition of achievements to increase replayability and engagement.

Other player notes:
- Game received as gift (weight 0.06): Several players mentioned receiving the game as a gift, indicating it might be a popular gift choice.
- Players enjoy cups (weight 0.03): Some players mentioned that they like cups in the game.
- Warnings about cats (weight 0.03): There are warnings or mentions about cats in the game.

Emotions:
- Disappointment (weight 0.39): Players feel disappointed due to the game's lack of expected content, particularly the absence of 'femboys,' repetitive plot, and overall poor quality. The game's short length, lack of originality, and unmet expectations based on the title and artwork also contribute to this sentiment.
- Frustration (weight 0.17): Frustration stems from confusing and poor gameplay mechanics, numerous bugs, and lack of expected content. Players also report issues with character movement, lack of settings, and technical problems such as lag and unplayable segments.
- Excitement (weight 0.06): Players are excited about the game's diverse gameplay, detailed environment, and positive experiences with gameplay mechanics. Encounters with specific characters and emotional storytelling also contribute to this excitement.
- Anger (weight 0.06): Anger is primarily caused by the lack of expected content, particularly the absence of 'femboys,' and the game's poor quality. Players feel misled by the game's title and hype, and some consider it a scam not worth the price.
- Amusement (weight 0.06): Players find the game amusing due to its humorous content, memes, and funny interactions. The parody and meme references, as well as funny cats, contribute to the overall amusement.
- Confusion (weight 0.03): Confusion arises from unclear gameplay mechanics and content that does not match expectations. Players are unsure about certain gameplay aspects and character interactions.
- Hope (weight 0.03): Players express hope for the game's future development and improvements. They believe in the game's potential and look forward to possible continuations or expansions.
- Satisfaction (weight 0.03): Satisfaction comes from the enjoyable gameplay experience, diverse gameplay mechanics, and in-game references. Players find the game to offer good value for its price.
- Joy (weight 0.03): Joy is derived from the game's enjoyable atmosphere, core idea, and positive experiences with friends. Players appreciate the game's premise, gameplay, and narrative.
- Gratitude (weight 0.02): Players feel grateful for receiving the game as a gift and appreciate the warm and important experience it provides.
- Admiration (weight 0.02): Admiration is directed towards the game's narrative, atmospheric elements, art style, and soundtrack. Players appreciate the overall quality and refinement of the game.
- Happy (weight 0.01): Happiness is derived from the positive aspects of the game and the presence of specific characters like the partygoer.
- Disappointed (weight 0.01): Players feel disappointed due to the absence of 'femboys' and the game not meeting their expectations.
- Moved (weight 0.01): Players are moved by the emotional storytelling in the game.
- Bored (weight 0.01): Boredom is caused by the game being perceived as boring and lacking a substantial plot.
- Scared (weight 0.01): Fear is induced by a specific gameplay event where a character gets locked in a room by a stranger with a bat.
- Enjoyment (weight 0.01): Enjoyment comes from specific gameplay activities, such as letting people into the house.
- Hopeful (weight 0.01): Players are hopeful that the game's issues will be addressed and fixed in future updates.
- Anxiety (weight 0.01): Anxiety is caused by the uninterrupted freneticism in the game, creating a sense of unease.
- Surprise (weight 0.01): Surprise comes from the game's combination of different genres and the presence of multiple endings.}