Info about 12 is Better Than 6:

Official game description:
New DLC Available
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Hola, amigos!
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The expansion on the main story of “12 Is Better Than 6” is right around the corner!  
Meet 3 new characters with their own story campaigns and different gameplay:  
**New mechanics:**
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*   Horse chase - this is what Westerns are supposed to have, right? Actual horse chase in a desert!  
*   River rafting - you appear on a raft in the middle of a river, what would you do? Shoot and pray to gods, of course!  
*   Rob two trains, because one is never enough.
**New enemies:**
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*   Berserk - a barrage of bullets and contempt for his own death. No one’s joking around in Mexico!  
*   Dynamite-equipped Foes - fences and fallen tables are not the safe protection they used to be.
Don't forget to add **12 is Better Than 6: The Apostles** to your Wishlist!
Upcoming games by HypeTrain
===========================
About the Game
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It is 1873. An escaped slave is slowly walking through the desert, making his way from Mexico to Texas. He keeps a revolver close and is wearing the sombrero stolen from a dead man.
**Key Features:**
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*   **Deadly gunfights**  
    You’ll need to cock the revolver with one trigger before being able to shoot by pressing another trigger. One false move and you’ll be overrun in an instant.  
*   **Authentic weapons**  
    Winchesters, double-barreled guns, revolvers and Gatling guns will gladly help you to destroy all of the gringos. By the way, we have a RAT with dynamite  
*   **An enthralling story**  
    Live through the journey of an escaped Mexican prisoner fighting for survival and freedom in the 1870's in the United States  
*   **Choose your style**  
    You can choose to take a more stealthy approach to surprise your enemies, or even just sneak straight past them  
*   **A splendid art style**  
    The game is drawn by hand with pen and paper to create an interesting visual experience  
*   **Setting**  
    Real places and towns, the spirit of the desert and the most desperate bandidos of the district will help you to plunge into the breathing and cruel world of the Wild West  
*   **Upgrades**  
    You'll find breastplates that will have a 50% chance to deflect some bullets, a fast recharging skill that will allow the hero to insert 2 bullets at once, extreme accuracy (less spread for your shots), being able to kill an enemy in stealth without attracting the unwanted attention of his friends, and more!

Release date: Nov 20, 2015

Categories: Top-Down Shooter, Twin-stick Shooter, Stealth Gameplay, Wild West Setting, Hand-drawn Art Style, Action

Feature scans:
- MTX: score 10; verdict: Fair / No Predatory MTX; summary: The provided reviews contain no direct evidence of predatory monetization such as real-money gacha, loot boxes, pay-to-win purchases, paid convenience items, or an in-game cash shop. The only paid content consistently mentioned is traditional DLC, and some reviews state there is no pay-to-win or that DLC is not required for achievements. Base-price and DLC-quality complaints are present but do not qualify as MTX evidence, so the monetization profile remains fair.
- Proton/Linux: score 58; verdict: Tinkering Required; summary: The game ships a native Linux build that multiple users can launch and play, and SteamOS support is acknowledged, so Linux is not effectively unsupported. However, consensus evidence points to recurring Linux-specific friction: Steam achievements do not register on the Linux build, controllers often require switching to Proton (including Proton 10 with unreliable results), the Linux executable occasionally needs manual script edits to launch, and at least one user reports crashes on SteamOS. These are workaround-level problems rather than total blockers, keeping the game in the tinkering-required range rather than broken.
- Steam Deck: score 70; verdict: Broken - High Friction; summary: The audit of Steam Deck and Linux feedback shows a game that technically offers a native Linux build but fails on key handheld expectations. The most consistent and impactful problems are broken Steam achievements on Linux/SteamOS, controller support that forces users onto Proton compatibility and still behaves unreliably, and frequent crashes that can wipe progress. Controls and unclear on-screen instructions add moderate friction for newcomers. On the positive side, several users confirm the game runs acceptably and praise its art, music, and value, indicating the issues are not universal. Because a Proton toggle is required to make the game playable and frequent crashes are reported, friction is high.

- Hardware Profile:
  - Summary: Across the returned Windows cohorts, <8GB and 8-11GB VRAM systems are mostly reported as playable, though with FPS drops or caps and some crashes; the 12-15GB VRAM cohort reports poor frame rates and repeated or system-level crashes.
  - Sample size: 113 (4% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 84 reports): Most reports describe smooth play, including 60 FPS on low-RAM systems, but a few users mention crashes, bugs, or FPS drops when many enemies are on screen.
  - Windows 8-11GB VRAM (positive, 12 reports): The available reviews recommend the game but report lower FPS, around 35-45 FPS or a noticeable 40-60 FPS cap.
  - Windows 12-15GB VRAM (negative, 10 reports): Reports cite very low and unstable frame rates, repeated crashes, and system instability when launching the High Res version.
  - Caveats: 113 of 2965 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $8.00
  - Reasoning: The strongest explicit price signal sets a fair value at $5-$8 and rejects the $12 full price. Other reviewers say $10 is too high and that the game is only worthwhile at a discount, while translated Chinese feedback also advises against full-price purchase and recommends waiting for at least 50% off. These comments indicate the community sees a fair base-game range below the current full price, centered around the $5-$8 band.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 4.5h
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The main story or campaign is repeatedly reported at around 4-5 hours, supporting storyCompletion near 4.5 hours. Multiple reviews place 100% achievement completion near 4-6 hours, supporting gameCompletion around 5 hours. One report describes playing about 1 hour per day, supporting sessionLength around 1 hour. No review gives a numeric duration for post-story or endgame content such as Endless Arena or DLC, so endgame is null.
- Time-to-fun:
  - Summary: Early friction—clunky controls, tutorial issues, visual fatigue, repetition—delays enjoyment for many players. The game tends to click once controls are mastered and flowing combat becomes possible, though some players never get past the blockers and others find it fun early but repetitive later.
  - Stance: Clicks after
  - Anchor: When the controls click
  - Time to anchor: N/A
  - Friction: Clunky controls and manual reloading/cocking; Tutorial that is confusing or unhelpful; Monochrome art causing visual fatigue; Repetitive levels and identical enemies; Crashes and progression/save bugs; Unfair off-screen deaths
  - Unlock drivers: Controls clicking after practice; Mastering manual reloading, cocking, and weapon switching; Pulling off a perfect, flowing run-and-gun sequence; Investing in mastering the combat
  - Conditions: If the controls click; If players invest in mastering combat; If players tolerate the monochrome art; If players can get through the tutorial; If using mouse and keyboard rather than an Xbox controller; If not blocked by crashes/progression bugs; If players do not mind repetitive levels/enemies; Short length may help avoid boredom
- Player Archetypes:
  - Hotline Miami Veteran (buy)
    - Motivation: To relive the fast-paced, brutal top-down shooter action of Hotline Miami in a Wild West setting.
    - Playstyle: Aggressive run-and-gun with trial-and-error, mastering one-hit-kill combat and quick restarts.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Hotline Miami; Hotline Miami 2
  - Achievement Completionist (sale)
    - Motivation: To earn all achievements and reach 100% completion, including collecting hats and unlocking perks.
    - Playstyle: Grinds side missions, replays levels via chapter select, follows guides, and works around bugged achievements.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Casual Short-Session Player (sale)
    - Motivation: Quick, low-commitment fun and atmospheric Wild West action during downtime.
    - Playstyle: Casual run-and-gun, playing in short bursts, not aiming for full completion.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: not a tryhard
    - Reference games: N/A
  - Bargain Hunter (deep sale)
    - Motivation: To get cheap or free entertainment and collect trading cards without spending much.
    - Playstyle: Plays only if free or deeply discounted, often for trading cards or quick completion.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: game collector
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall positive and fun gameplay (weight 0.44): Many players describe the game as cool, fun, and enjoyable, with engaging and addictive gameplay. It has its own charm and is considered great overall.
- Unique hand-drawn art style (weight 0.4): The hand-drawn pen-and-paper aesthetic is widely praised as stunning and eye-catching. Its black-and-white style with red blood accents stands out as original and brutal.
- Strong similarity to Hotline Miami (weight 0.35): Reviewers frequently compare the game to Hotline Miami, noting similar fast-paced top-down combat. Many see it as a worthy spiritual successor or a fresh take on that formula.
- Good story presence (weight 0.25): Several players mention that the game has a story, and many find it interesting or entertaining. Some note it ends on an open note but is still decent.
- Great music and soundtrack (weight 0.24): The music and soundtrack receive high praise, with some calling it excellent and worth buying. Sound effects are also noted as good.
- Variety of weapons (weight 0.18): The game features a perfect variety of weapons, including melee and firearms. Each weapon requires its own approach, adding depth.
- Addictive and engaging combat (weight 0.17): The combat system is well-polished and satisfying, with an addicting loop that keeps players attentive. It is both challenging and entertaining.
- Short but solid experience (weight 0.15): The game is described as short yet intense and fun. Despite its length, many consider it one of the best short games they've played.
- Good graphics and visuals (weight 0.15): Players appreciate the beautiful and unique graphical style. The visuals are often called nice and well-stylized.
- Easy achievements (weight 0.13): Achievements are very easy to obtain, often completable in a single playthrough. This is seen as a positive for achievement hunters.
- Fun top-down shooter (weight 0.12): The game is a brutal and stylish top-down shooter that is captivating and unforgiving. It offers a solid shooter experience.
- Smooth gameplay performance (weight 0.1): Gameplay is smooth and performs well. Performance is generally good, enhancing the overall experience.
- Authentic western atmosphere (weight 0.1): The game successfully captures the Wild West atmosphere. The setting and ambiance are praised as atmospheric and true to the theme.
- Interesting reload mechanics (weight 0.1): The weapon reloading system is unique and more engaging than standard mechanics. Players find it interesting and different from other games.
- Good gameplay and story blend (weight 0.1): The combination of gameplay and story is satisfying and gripping. Content is good, and the overall experience is interesting.

Common complaints:
- Repetitive levels and gameplay (weight 0.28): Levels and mechanics become monotonous with similar locations and enemies. Many find the game repetitive, with little unique content.
- Unengaging and forgettable story (weight 0.26): The story is often described as boring, unoriginal, and not engaging. Some find it poorly explained with gaps.
- Bugs and crashes prevalent (weight 0.25): Players report frequent bugs, crashes, and a messy overall state. Some mention full crashes that disrupt play.
- Frustrating difficulty and one-hit deaths (weight 0.24): The game is difficult, especially later, with one-shot deaths and frustrating sections. Enemies can shoot through walls.
- Short campaign length (weight 0.2): The game is short, with a brief campaign and story. Some complete it in 3-5 hours.
- Clunky controls and combat (weight 0.18): Melee combat and controls feel uncomfortable and clunky. Controller support is poor and awkward, sometimes unplayable.
- Progress loss and save issues (weight 0.18): No checkpoints cause full level restarts on death, and money resets after restarting. Cloud saves are unsupported.
- Minor annoyances and issues (weight 0.16): Screen shake causes dizziness, settings menu is inconvenient, and players can get stuck in scenery. No multiplayer mode is available.
- Poor gameplay and lack of enjoyment (weight 0.14): Gameplay is scarce, monotonous, and mediocre. Many find no enjoyment in the gameplay experience.
- Unsatisfying and rushed ending (weight 0.13): Many players find the ending terrible, rushed, and disappointing. It comes out of nowhere and feels unsatisfying.
- Not worth the price (weight 0.1): Players feel the price is too high for the content offered. Low value for money.
- Mediocre overall impression (weight 0.1): Many describe the game as mediocre or mid. It fails to stand out.
- Limited weapon variety (weight 0.08): Only a few weapons are available, leading to repetitive combat. Players note a lack of variety.
- Chinese localization text wrapping bug (weight 0.08): Chinese text does not wrap automatically, causing incomplete display and unreadable dialogue. This affects story comprehension.
- Hat collection bug and achievements (weight 0.08): Closing the game can erase collected hats, potentially blocking achievements. The hat achievement may also be bugged.
- No voice acting in dialogues (weight 0.08): Dialogue is silent with no voice acting, only plain text. This reduces immersion for some players.
- Uninspired compared to Hotline Miami (weight 0.06): The game is seen as a worse version of Hotline Miami in every measure. Not as good as its inspiration.
- Boring and slow beginning (weight 0.06): The start of the game is boring and raw. It takes time to become engaging.
- Excessively long cutscenes (weight 0.06): Cutscenes are long, sometimes up to a minute of staring at a map. This feels like padding.
- Linux achievements not registering (weight 0.06): Achievements do not unlock on Linux despite native support. They only count on Windows.

Gameplay feedback:
- Hotline Miami-inspired gameplay (weight 0.4): Many reviewers compare the game directly to Hotline Miami, noting similar frenetic top-down shooting and pacing. The cowboy/western theme is often described as a fresh twist on that formula.
- Top-down shooter with stealth (weight 0.38): The core gameplay blends top-down shooter combat with stealth sequences. Players move through levels killing enemies and completing quests, with stealth available as an option.
- Wild West setting (weight 0.38): The game is consistently described as a western set in late 19th-century America, often specifically 1873. Its western environment and atmosphere distinguish it from typical neon Hotline Miami-style games.
- Manual cocking and reloading (weight 0.28): Shooting requires manually cocking the hammer or racking the weapon before each shot. Revolvers and shotguns must be reloaded one cartridge at a time, which reviewers highlight as a central mechanic.
- Varied weapon arsenal (weight 0.27): Players have access to a range of weapons including revolvers, shotguns, rifles, bows, knives, and explosives such as TNT. This variety supports different playstyles from stealth to open combat.
- Reload and upgrade systems (weight 0.15): The game includes a reloading system that can be improved through upgrades such as faster reloads, more ammo capacity, and better accuracy. These upgrades tie into the manual weapon mechanics.
- Stealth knife and bow kills (weight 0.14): Stealth is a viable option, letting players silently kill enemies with a knife from behind or with a bow. Frontal attacks are riskier, as they may not one-hit kill and can alert enemies.
- Collectible hats (weight 0.11): Hats are hidden collectibles scattered across levels, and players can revisit each chapter to gather them all. This adds a collectible-hunting incentive for completionists.
- Achievements to unlock (weight 0.11): The game features collectible achievements for players to earn. These provide additional goals beyond the main campaign.
- One-shot kill lethality (weight 0.1): Both enemies and the player are generally killed in a single hit. This unforgiving lethality raises tension and rewards careful play.
- Distinctive black-and-white art (weight 0.1): The game uses a hand-drawn black-and-white art style that gives it a striking visual identity. This art direction reinforces the western atmosphere.
- Dual-wield revolver perk (weight 0.09): An unlockable perk called Arsenal allows players to dual-wield two revolvers. This removes the need to right-click after every shot and changes the shooting rhythm.
- Top-down perspective (weight 0.09): The game is played from a top-down perspective, which reviewers frequently mention as a defining structural choice. It supports the shooter and stealth mechanics.
- Melee combat available (weight 0.09): A hand-to-hand combat mechanic exists alongside ranged weapons. Reviewers describe melee and ranged combat as part of a satisfying combat loop.
- Mexican protagonist with amnesia (weight 0.09): The story follows a Mexican protagonist who has amnesia. This character framing shapes the narrative perspective.

Performance notes:
- Frequent game crashes reported (weight 0.32): Many users experience crashes ranging from occasional to every few minutes, often interrupting play. Some crashes lead to loss of progress or save corruption.
- Framerate issues and drops (weight 0.13): Players experience random framerate drops, low FPS (e.g., 44-46), and a 35 FPS cap that causes discomfort. Drops between 60 and 30 FPS are also noted.
- Poor optimization and lag (weight 0.13): Optimization is poor, with lag when opening the game and on weak PCs. However, some find optimization excellent with low disk space usage.
- Steam Deck compatibility issues (weight 0.11): While the game runs perfectly on Steam Deck for some, others face small text, difficult controls, non-functioning RS button, and achievements not unlocking.
- Lightweight and low requirements (weight 0.1): The game is very light (300 MB), runs on low-end hardware (potato PC, microwave), and is undemanding from the graphics card. This is a positive aspect.
- Controller and gamepad problems (weight 0.08): Controller support is described as awful, with gamepad only half working. This affects playability for controller users.
- Smooth performance reported (weight 0.07): Some users report very smooth performance with no lag, indicating that experiences vary widely.
- Save data corruption and resets (weight 0.06): Quitting and relaunching can corrupt save files, and some players report money and collectibles resetting to zero. This causes significant frustration.
- Fatal error crash specifics (weight 0.06): A fatal error in the Draw Event for object o_box occurs due to an incorrect argument type in draw_sprite_ext. This is a specific crash that may affect certain players.
- Ping spikes and network issues (weight 0.03): Ping spikes are mentioned, which can disrupt online play or responsiveness.
- Runs on Unity engine (weight 0.03): The game is built on the Unity engine, which may be relevant for compatibility and modding.

Recommendations:
- Purchase primarily on sale (weight 0.47): Many reviewers recommend buying the game only at a discount or during a sale. They consider the full price too high for the amount of content or quality offered.
- Game is generally recommended (weight 0.45): A large number of reviewers give a positive recommendation, often without major reservations. They find the game fun, engaging, or worth playing.
- Not recommended for everyone (weight 0.3): Some reviewers cannot recommend the game, citing reasons such as poor quality, high difficulty, or lack of enjoyment. They advise against purchasing it.
- Positive but with reservations (weight 0.28): Some reviewers recommend the game but with caveats, such as only to fans of the genre, or if purchased at a low price. They acknowledge it may not appeal to everyone.
- Difficult and frustrating gameplay (weight 0.28): The game is described as hard, with trial-and-error difficulty and manual reload timing that may frustrate players. Some warn it requires patience and may not be suitable for casual players.
- Compared favorably to Hotline Miami (weight 0.24): Multiple reviewers compare the game to Hotline Miami, often stating it is better or a must-play for fans of that style. The fast-paced, top-down shooter gameplay is a key similarity.
- Enjoyable if free (weight 0.21): Several reviewers state the game is only worth playing if obtained for free. They would not spend money on it due to issues like bugs or lack of polish.
- Western theme is appealing (weight 0.15): Reviewers highlight the Wild West setting as a strong positive. Fans of westerns or the 1800s Mexico setting are especially likely to enjoy it.
- Good for top-down shooter fans (weight 0.15): The game is recommended for enthusiasts of 2D top-down shooters. Its action, stealth, and stylish bloody shootouts cater to that audience.
- Full price not worth it (weight 0.15): Many reviewers explicitly state the game is not worth buying at full price. They suggest waiting for a discount or skipping it altogether.
- Short but worth playing (weight 0.13): Several reviewers mention the game is short, can be completed in one evening, and is worth experiencing at least once. Some suggest playing it in one session or over a few days.
- High challenge and hardcore appeal (weight 0.13): The game appeals to players who enjoy high difficulty, tactical challenges, and hardcore experiences. It is recommended for those who don't mind dying repeatedly.
- Technical issues and bugs (weight 0.11): Some reviewers encounter bugs, such as a reload bug, and advise waiting until they are fixed before buying. Others mention clunky controls and a need for settings adjustments like turning off acceleration.
- Good for killing time (weight 0.11): A few reviewers consider the game a decent time-killer, especially if obtained for free or cheap. It is suitable for casual play or when bored.
- Not for casual players (weight 0.1): Several reviewers warn that the game is not suitable for casual players seeking relaxed fun. It requires coordination, patience, and tolerance for difficulty.
- Stylish and unique presentation (weight 0.1): Reviewers praise the game's style, aesthetic, and atmosphere, including its dark western themes and environmental storytelling. The minimalist brutal style is also noted.
- Fans of indie games may enjoy (weight 0.09): Some reviewers describe it as a decent indie effort, an essential indie gem, or a cool indie game. It is recommended for fans of the genre.

Other player notes:
- Comparable to Hotline Miami (weight 0.72): Many reviewers compare the game to Hotline Miami, often noting a Wild West setting and similar fast-paced, challenging gameplay. It is frequently described as a clone or spiritual successor, with some calling it better or worse than the original.
- Short completion time (weight 0.51): The game is frequently described as short, with completion times ranging from about 2 to 8 hours. Many reviewers mention beating it in one or a few evenings.
- Obtained for free (weight 0.27): A recurring point is that the game was acquired for free, often through giveaways or promotions. This is mentioned as a factor in reviews.
- Achievements and DLC (weight 0.23): The game includes achievements, with some reviewers noting a platinum trophy and an additional story DLC. There is also mention of a difficult bottle-related achievement.
- Western setting (weight 0.17): The game is set in the Wild West, often in the year 1873, with a story involving a fugitive slave or Mexican protagonist. This setting is a key differentiator from Hotline Miami.
- Bug and localization issues (weight 0.14): Some reviewers report bugs and localization problems, such as Chinese text display issues and incomplete Spanish localization with European Spanish instead of Latin American Spanish.
- Released in 2015 (weight 0.13): The game was released in 2015, specifically on November 20. Some reviewers mention it being 10 years old.
- Full price and discounts (weight 0.09): Opinions on pricing vary: some say it is worth full price, while others note it can be obtained at a very low discount.
- Limited and repetitive content (weight 0.09): Some reviewers feel the gameplay content is limited, short, and repetitive. This is often tied to the game's brevity.
- Four acts structure (weight 0.09): The game is divided into four acts or main chapters, with many chapters within each act. This structure is noted in reviews.
- Stylized hand-drawn graphics (weight 0.06): The game features a hand-drawn, notebook-style visual aesthetic that stands out. This art style is often mentioned alongside the Western theme.
- Developed by Ink Stains Games (weight 0.05): The game is developed by Ink Stains Games, a Russian team. This information is noted by some reviewers.
- Brief entertainment value (weight 0.05): Some reviewers mention that the game can be played for a short time (15 minutes to 1.5 hours) and still be fun, though it is short.
- Unfavorable mobile comparison (weight 0.05): A minority of reviewers compare the game unfavorably to mobile games, calling it terrible in comparison.

Emotions:
- Frustration (weight 0.22): Players are frustrated by severe technical issues including frequent crashes, save corruption, and lost progress, often wiping hours of gameplay. The lack of mid-level checkpoints and punishing trial-and-error difficulty force repeated full-level restarts after a single mistake. Unfair enemy AI that shoots through walls or off-screen, combined with clunky controls and broken achievements, compounds the frustration.
- Enjoyment (weight 0.18): Players enjoy the game's unique Hotline Miami-inspired top-down shooter gameplay, satisfying weapon mechanics, and engaging story set in a stylish Wild West atmosphere. The challenging reload system, diverse weapons, and great soundtrack create a fun and addictive experience. Many praise the art style, music, and fast-paced action despite difficulty.
- Disappointment (weight 0.11): Players feel let down by a forgettable and poorly executed story, repetitive gameplay, and lack of polish. The game falls short of expectations, especially compared to Hotline Miami, with bugs, crashes, and technical issues. Many cite high price for low content, bad endings, and insufficient difficulty balance.
- Satisfaction (weight 0.09): Players derive satisfaction from well-executed combat sequences, mastering the reload mechanic, and pulling off perfect runs after repeated attempts. The one-hit kill gameplay, smooth shooting, and rewarding moments when plans work create a sense of accomplishment. The autosave system and weapon pickup mechanics also contribute to positive feelings.
- Annoyance (weight 0.04): Players are annoyed by luck-based melee sections, unskippable animations, and frustrating enemy behavior like swarming and sniping. Bugs such as localization errors, missable achievements, and the inability to throw guns add to the irritation. The train mission and constant mouse clicking for shooting are also common annoyances.
- Excitement (weight 0.04): Players are excited by the tense, fast-paced gunfights with manual reloads and one-shot kills that create adrenaline rushes. The stylish art, frantic action, and perfect run-and-gun sequences make the game feel like a Wild West version of Hotline Miami. The intense combat and high stakes keep players on edge.
- Appreciation (weight 0.04): Players appreciate the hand-drawn art style, immersive soundtrack, and unique western atmosphere. The game's visual style, dialogue, and story are praised for adding personality and depth. Many find the overall experience memorable and stylish.
- Boredom (weight 0.03): Players find the game boring due to repetitive gameplay, lack of unique content, and a dragging story. Long dialogues and cutscenes slow the pace, while scarce weapons and ineffective skills make progression feel stale. The repetitive missions and money grinding contribute to a lack of engagement.
- Anger (weight 0.03): Players are angered by unfair enemy auto-aim, one-hit deaths, and rage-inducing levels like the train mission. Technical issues such as low FPS, camera problems, and broken saves exacerbate the frustration. Many consider the game one of the worst they've played due to these design flaws.
- Admiration (weight 0.02): Players admire the unique hand-drawn ink art style and western atmosphere, considering the game a masterpiece. The visual design, mechanics, and soundtrack are praised for their quality and artistic value. The game is seen as a beautiful and atmospheric piece of art.
- Discomfort (weight 0.02): Players experience discomfort from eye strain caused by the bright white and aggressive blue color palette. Melee combat feels awkward, and forced killing of harmless animals for achievements adds to the unpleasantness. The visual style, while unique, can be rough on the eyes during extended play.
- Engagement (weight 0.02): Players are engaged by the addictive combat loop, original manual reloading mechanics, and an interesting story about a Mexican Rambo. The art style and gradual red flooding create a compelling visual narrative. The game keeps players hooked for long sessions.
- Tension (weight 0.02): Players feel tension from the weapon preparation mechanic, lethal enemies, and one-shot death system. The small visible area and sudden off-screen appearances create a nerve-wracking experience. Manual reloading and ammo management make firefights a tense dance with death.
- Confusion (weight 0.02): Players are confused by unclear enemy identification, weapon switching instructions, and story gaps. The hand-to-hand combat mechanics and enemy behavior are hard to understand initially. Technical issues like low FPS and lack of trading card drops also cause confusion.
- Positive (weight 0.02): Players feel positive about the paper-and-pencil graphical style, fun gameplay, and interesting story. The shooting mechanics and level design pacing are well-received. The game is described as fun and enjoyable overall.
- Liking (weight 0.01): Players like the game's good performance, music, story, controls, and graphics. The novel gameplay and western cowboy style, along with stealth options and unique reload mechanics, are appreciated. The visuals and overall experience are likeable.
- Fun (weight 0.01): Players find the game very fun due to its western setting, one-shot-one-kill gameplay, and enjoyable shooter mechanics. The interesting visual style and decent story add to the fun. The gameplay is described as really fun and enjoyable.
- Immersion (weight 0.01): Players feel immersed in the Wild West atmosphere through the music, unique graphic style, and minimalist approach. The feeling of being a Mexican cowboy and the strong storytelling enhance immersion. The game successfully creates a captivating western world.
- Amusement (weight 0.01): Players are amused by humorous activities like smoking opium with Indians and shooting rats for achievements, as well as glitches and deadpan dialogues. The fun gameplay with simple controls and squad banter adds to the amusement. Dying from recoil and other comedic moments entertain players.
- Love (weight 0.01): Players love the game's design, firefights, and concept, as well as the freedom to kill enemies however they want. The good aesthetics, story, and gameplay create a strong emotional connection. The game feels like an innovative take on Hotline Miami.}