Info about Rivage:

Official game description:
In the 25th century, humanity has been forced to expand beyond its solar system. Among the stars, the planet VESTA is discovered, a world that may hold the promise of a new home. To study it, the A.R.E.S. space station is launched into orbit to analyze its potential. But when the station, and the crew, was caught up in a space phenomenon, calamity struck…
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You play as Miranda, who awakens alone aboard the station trapped in a strange phenomenon. With clues of the past echoing through the world: an object out of place, a door newly unlocked, a message left behind almost as if the station itself challenges you. To survive, Miranda must rely on her mind, solving intricate puzzles, experimenting with strange objects, and piecing together the truth behind what happened to her crew and the station itself.
As you unravel the mystery, one truth becomes clear: progress always has a cost. Rivage is an atmospheric sci-fi puzzle adventure that blends exploration, logic, and narrative discovery into a deeply beautiful experience, where each step brings you closer to escape.
Step aboard the A.R.E.S. station, a meticulously detailed, fully interactable environment where every item tells a story. Examine artifacts, analyze research data, and uncover hidden notes scattered across abandoned workstations.
The station was once home to a crew, each with their own goals, fears, and philosophies. Now, only fragments of their lives remain: journals, personal logs, and encrypted messages scattered throughout the station. Piece together their relationships, uncover the emotional toll of isolation, and experience a narrative that weaves scientific mystery with human vulnerability.
Every puzzle in Rivage is woven into the fabric of the story. You’ll repair broken systems, realign malfunctioning mechanisms, and solve environmental challenges that play with gravity, magnetism, and the very flow of time.
With the K9 System, Miranda can log discoveries and retain certain puzzle solutions, allowing players to focus on what truly matters; uncovering the truth behind the distortions that have consumed the station. This balance keeps gameplay engaging, rewarding cleverness and persistence over repetition.

Release date: Sep 22, 2026

Categories: First-Person Perspective, Puzzle Solving, Time Loop Mechanics, Environmental Storytelling, Interactive Fiction, Sci-fi, Immersive Sim

Feature scans:
- Proton/Linux: score 10; verdict: Works well on Linux/SteamOS with no notable Proton friction; summary: The available feedback contains positive Linux-compatible usage signals: one reviewer confirms full-resolution play under SteamOS and explicitly states SteamOS/Deck compatibility, and another reports playing on Steam Deck. The only negative notes concern graphical options and resolution reporting, but they are not framed as Linux or Proton issues. No launch options, Proton version switching, anti-cheat or DRM blockers, crashes, or workaround-heavy setup are reported.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The audit of user reviews for Steam Deck experience reveals that the game is playable but requires tinkering. Key issues include blurriness due to upscaling settings that need manual adjustment, missing FSR/DLSS support leading to suboptimal performance on the Deck's AMD hardware, and UI readability problems at maximum settings. One user confirmed compatibility on SteamOS, but overall the experience is not seamless and demands user intervention for a clear and functional display.

- Hardware Profile:
  - Summary: The Windows 16GB+ and 8-11GB VRAM cohorts are positive, reporting the game works without major performance or settings issues. The Windows 12-15GB VRAM cohort is negative based on its only included review, which faults missing FSR/DLSS/DLAA and reliance on Nvidia NIS.
  - Sample size: 22 (32% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 8 reports): The single included review is not recommended, citing the absence of FSR/DLSS/DLAA and reliance on Nvidia NIS.
  - Windows 16GB+ VRAM (positive, 6 reports): The included review is recommended and reports no performance or settings problems at all.
  - Windows 8-11GB VRAM (positive, 5 reports): Both included reviews are recommended, with minor caveats about Nvidia NIS blurriness and missing DLSS/FSR or resolution options.
  - Caveats: 22 of 68 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 8.5h
  - Story completion: 8.5h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: Reports give multiple total playtime estimates for Rivage: one player finished in about 17 hours, another cited around 8-9 hours including backtracking, and a third mentioned 5-6 hours of entertainment. Using the midpoint of the most specific central range (8-9 hours) yields a representative game completion estimate of about 8.5 hours. No separate story-only completion time, typical session length, or endgame duration is reported.
- Time-to-fun:
  - Summary: Players report early friction from unclear object readability and puzzle/key mechanics, but enjoyment tends to click once they understand the information and access systems, resetting, and loop planning; writing quality remains a separate complaint.
  - Stance: Clicks after
  - Anchor: Understanding the information/access systems and being able to plan next loops
  - Time to anchor: N/A
  - Friction: Poorly executed flashlight tutorial; Picked-up objects are difficult to see or read; Wrong key pieces overwrite the held piece and force backtracking; Some puzzles, including a required Rubik's cube puzzle, need more care; Poorly written characters, dialogue, and lore
  - Unlock drivers: Understanding what you're doing and having the access you need; Resetting loops and feeling progression in the environment; Seeing progression more easily and planning next loops; Well-paced progression and a pleasant gameplay loop
  - Conditions: Knowing what you're doing; Having the access you need; Being able to plan the next loops; Understanding the information and reset systems; Tolerance for poor writing; Tolerance for early object readability and backtracking issues
- Player Archetypes:
  - Narrative Puzzle Explorer (buy)
    - Motivation: Solving puzzles, uncovering secrets, and exploring narrative worlds.
    - Playstyle: Methodical puzzle solving, completionist achievement hunting, and exploring narrative environments.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Tacoma; Blue Prince; Outer Wilds
  - Cautious Patch-Waiter (no buy)
    - Motivation: Avoiding technical and graphical problems until the game is patched.
    - Playstyle: Patient and risk-averse, waits for patches, checks hardware, and refunds if performance issues persist.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Fun-First Gameplay Optimist (buy)
    - Motivation: Having fun with the core gameplay and seeing more of what the game offers.
    - Playstyle: Focuses on gameplay enjoyment, tolerates visual blur, and pushes forward despite acknowledged flaws.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive overall reception (weight 0.81): Many players express strong enjoyment and satisfaction with the game. Clusters highlight that it is a great, fun, and cool experience so far.
- Praise for visuals and atmosphere (weight 0.81): The game's graphics, art direction, and immersive atmosphere receive consistent praise. Players describe it as beautiful, visually stunning, and gorgeous.
- Puzzle design well-received (weight 0.71): The puzzles are frequently described as fun, innovative, creative, and well thought out. Players appreciate the variety and logical progression.
- Few technical issues reported (weight 0.58): Most players report a smooth experience with no bugs, crashes, or performance problems. Only rare minor issues are mentioned.
- Engaging story and setting (weight 0.43): The narrative set in a space station is often described as intriguing, well-written, and grounded. Players enjoy discovering the crew's stories.
- Time loop mechanic praised (weight 0.3): The time loop system is a standout feature, allowing players to learn and progress with each restart. Many find the loop enjoyable and satisfying.
- Notebook and screenshot features (weight 0.3): The notebook (K9 system) and screenshot mechanic are highly valued for helping players manage information. They streamline note-taking and puzzle solving.
- Enjoyable exploration and progression (weight 0.29): Players find satisfaction in exploring the station, discovering new areas, and making steady progress. The pacing and gradual learning are appreciated.
- Difficulty balance appreciated (weight 0.24): The puzzles are generally seen as demanding but fair, allowing steady progress without excessive frustration. Some note they are not overly difficult.
- Satisfying hacking and audio puzzles (weight 0.19): Specific puzzle types like hacking minigames and sound puzzles are highlighted as particularly enjoyable. They add variety and satisfaction.
- Fun for puzzle enthusiasts (weight 0.18): The game is particularly enjoyable for players who like puzzle solving and mystery games. It caters well to that audience.
- Good voice acting (weight 0.15): Voice acting is frequently praised as very good. It enhances the overall immersion and storytelling.
- Nice attention to detail (weight 0.14): The game shows careful craftsmanship with detailed interiors and overall polish. Players notice and appreciate this.
- Interesting premise and concept (weight 0.13): The game's core concept and premise are intriguing, drawing players in. It offers a unique foray into a well-built universe.
- Positive demo experience (weight 0.08): The demo has been well-received, with players expressing love for it. This bodes well for the full game.
- Worth the price for length (weight 0.08): Given the entertainment duration of about 5-6 hours, players consider the game worth its price. It provides a satisfying experience for the cost.
- Methodical gameplay is fine (weight 0.08): The slow interactions are acceptable because the game is designed to be methodical. This pacing aligns with the puzzle-solving nature.
- Auto-unlock of solved puzzles (weight 0.08): Many puzzles automatically unlock once solved, which streamlines the experience. Players find this convenient.
- Zoom helps with visuals (weight 0.08): The ability to zoom in with right click/trigger mitigates the low-detail visuals. It aids in examining details more closely.
- Graphics settings improve experience (weight 0.08): Adjusting graphics settings to fullscreen and Cinematic mode can improve visual issues. This optimization enhances the overall look.

Common complaints:
- Persistent blurriness and visual noise (weight 0.84): Many players experience blurry visuals, graininess, and noise that cannot be fixed through settings, affecting readability and overall enjoyment. The problem has persisted since the demo and occurs regardless of graphics adjustments.
- Poor character and story writing (weight 0.71): Characters are flat, uninteresting, and caricatural, with cheesy voice acting and poor dialogue. The story feels contrived, lacks mystery, and fails to engage players, with inconsistent world-building.
- Resolution and rendering issues (weight 0.55): Technical problems with display resolution, such as the game not detecting monitors correctly, render resolution resetting to low values, and inability to reach native 4K or 1080p. These issues cause blurriness and require manual configuration file edits.
- Visuals poor even at max settings (weight 0.53): Many players find the game looks terrible or unplayable even with maximum graphics settings, citing issues like low-resolution textures and overall ugliness. The visual quality does not match the demo's standard.
- Puzzles feel inorganic and contrived (weight 0.48): Players frequently report that puzzles are tacked on, break immersion, and do not fit the story or setting logically. This issue appears across multiple clusters and undermines the game's cohesion.
- Puzzles lack direction and are confusing (weight 0.45): Players often get stuck with no clear idea of what to do next, as puzzles are unintuitive and poorly explained. This leads to frustration and breaks engagement with the time loop elements.
- Specific puzzle frustrations (weight 0.41): Certain puzzles, such as the Rubik's cube, cog puzzle, and metadata puzzle, are particularly problematic due to terrible hints, slow manipulation, or trial-and-error design. These puzzles are often central to progression, worsening the experience.
- Frustrating time loop mechanics (weight 0.39): The time loop is overused, requiring excessive backtracking and repetition that becomes tedious after several iterations. Missing a step forces a full loop restart, and the mechanic does not add clever puzzle solutions.
- UI and control issues (weight 0.37): The UI is clunky, with small fonts, sensitive controls, and poor rebinding options. Control overlaps and inability to customize keys add friction to the experience.
- Single-item inventory causes backtracking (weight 0.35): Players can only carry one item at a time, leading to tedious backtracking and frustration, especially when multiple items are needed for puzzles. This also forces re-fetching items if a wrong one is picked up.
- Puzzle difficulty inconsistency (weight 0.34): Puzzle quality and difficulty vary wildly, with some being too easy and others frustratingly hard. This inconsistency makes the overall puzzle experience feel disjointed.
- Rough and unpolished launch state (weight 0.33): The game launched in an unfinished state with numerous technical issues, including graphical bugs, soft locks, and missing audio. Players report it felt unpolished and required fixes.
- Photo system lacks features (weight 0.28): Screenshots take too long to delete, and there is no ability to sort, annotate, or write notes on them. This discourages interaction with the in-game photo system.
- Issues with item inspection and readability (weight 0.28): Picked-up items are difficult to see or read, sometimes appearing black or illegible even with a flashlight. Players cannot move items, only inspect them in place, hindering puzzle solving.
- Colorblind accessibility lacking (weight 0.25): The game has no colorblind mode, and puzzles heavily rely on color discrimination, making them impossible for colorblind players. Specific examples include green/white circles and color-based mini-games.
- Lack of modern upscaling support (weight 0.2): The game does not offer DLSS, FSR, or DLAA, instead relying on outdated Nvidia NIS. This limits performance and visual quality options for players with modern GPUs.
- Limited exploration and linearity (weight 0.13): The game offers very limited access to areas, making exploration short-lived and almost completely linear. This reduces the sense of freedom and discovery.
- Gameplay friction from progress bars (weight 0.08): Progress bars requiring holding a key and waiting break immersion and add unnecessary delays. Players find these mechanics tedious and discouraging.
- Auditory puzzles problematic (weight 0.08): The game includes auditory puzzles that can be difficult for players with hearing impairments or in noisy environments. This adds another accessibility barrier.

Gameplay feedback:
- Puzzle-Centric Gameplay (weight 0.57): Players consistently describe the game as fundamentally a puzzle game, with puzzle solving as the core mechanic. Many reviews highlight the variety of puzzle types and the focus on demanding, thoughtful challenges.
- Diverse Puzzle Types (weight 0.46): The game includes a wide range of puzzles, such as sound-based, color-based, hacking minigames, and combinatorial puzzles. This variety keeps the gameplay fresh and engaging.
- Narrative and Mystery Focus (weight 0.44): The game is frequently characterized as a narrative-driven mystery where players slowly unlock story progress through puzzle solving. The blend of investigation, story, and puzzles is a key appeal.
- Time Loop Mechanic (weight 0.43): A central gameplay loop requires players to restart or 'loop' repeatedly, gradually learning more about the story and puzzles. Many actions, including mistakes, force a loop reset.
- Escape Room Structure (weight 0.37): The game is structured like an escape room adventure, where players solve puzzles to progress and unlock new areas. This format shapes the overall experience and pacing.
- Information-Based Progression (weight 0.3): Progression is tied to gathering and applying information, requiring reading, listening, and deduction. Players must retain numerous details to advance efficiently.
- Limited Inventory System (weight 0.25): The player can carry only one item at a time, which adds a layer of challenge and planning. This restriction is noted in multiple reviews as a significant gameplay element.
- Difficulty and Lack of Direction (weight 0.25): Some puzzles are difficult and offer little direction, requiring out-of-the-box thinking. This can lead to frustration but also satisfaction upon solving.
- First-Person Item Inspection (weight 0.23): The game features a first-person item inspection system where players can examine objects closely. Controls like zooming and crouch restrictions are part of this mechanic.
- Specific Puzzles and Mechanics (weight 0.21): Various specific puzzles are mentioned, such as green and white circles, metadata puzzles, number placement, and cog puzzles. These add unique challenges to the game.
- K9 Notebook System (weight 0.14): A notebook or K9 system automatically saves screenshots of audio logs, videos, passwords, and pictures, aiding in information retention. It includes submenus for organization.
- In-Game Hint System (weight 0.14): The main character provides verbal hints about what to do, such as commenting on item usability. This helps guide players without explicit instructions.
- Space Station Setting (weight 0.14): The game is set on a space station, providing a unique and immersive environment. The setting contributes to the mystery and exploration aspects.
- Screenshot and Audio Logs (weight 0.13): Players can take screenshots and collect audio logs, which are saved for later reference. These elements support the information-gathering gameplay.
- Environmental Interaction (weight 0.13): Players interact with the environment using hold-key actions and item analysis. These mechanics are central to solving puzzles and progressing.
- Art and Immersion (weight 0.13): The game's art style and immersive qualities are praised, enhancing the overall experience. The atmosphere contributes to the mystery and engagement.
- Control Customization (weight 0.12): The game offers control customization, including key rebinding and HUD options. This allows players to tailor the experience to their preferences.
- Post-Game and Achievements (weight 0.12): There is a post-game section and a secret achievement system, adding extra content for dedicated players. Some reviewers have not fully explored these aspects.
- Randomized Codes and Passwords (weight 0.08): Codes and passwords are randomized for each playthrough, increasing replayability and preventing memorization. This adds a layer of challenge.
- Linear Progression (weight 0.08): The game is almost completely linear, guiding players through a set sequence of areas and puzzles. This structure ensures a focused narrative experience.

Performance notes:
- Excessive grain and blur (weight 0.79): Many reviewers report excessively grainy and blurry visuals that persist regardless of graphics settings, often described as ugly noise or film grain covering the entire screen. This issue has been present since the demo and affects all platforms, including PC and Steam Deck.
- Resolution selection and scaling issues (weight 0.29): Players cannot select native 4K or 1440p resolutions, and the game may force downscaling to very low resolutions like 480p. Some report that the game runs at a lower resolution than reported, such as 2K windowed when 4K is selected.
- Severe performance and unplayability (weight 0.25): Some players find the game unplayable even with maximum graphics settings, with unreadable screens and performance issues on PC. These problems render the game inaccessible for a subset of users.
- Missing upscaling and antialiasing options (weight 0.14): Reviewers complain that common upscaling technologies such as DLSS, FSR, and AMD TSR are absent from the settings menu, limiting options to improve performance and image clarity. This lack of support forces players to rely on less effective methods.
- Settings menu UI problems (weight 0.13): The settings menu lacks drop-down menus, requiring players to cycle through options like resolutions one by one, which is cumbersome and time-consuming. This poor UI design contributes to overall frustration with the game's configuration.
- Random visual bugs and blurring (weight 0.13): A few reviewers encountered unspecified visual bugs and minor blurring effects that were undesirable, though these issues appear less severe or less frequent than the widespread graininess. They still contribute to a degraded visual experience.
- Render resolution resets unexpectedly (weight 0.08): The render resolution setting frequently resets to a lower value, such as 59%, after being manually set to 100%, causing persistent blurriness. This bug undermines efforts to achieve a sharp image.
- Low-resolution textures on objects (weight 0.08): Objects such as books lack full-resolution textures, resulting in visibly blurry and low-quality surfaces. This issue is particularly noticeable on certain items and detracts from the visual experience.
- Workaround for blurry visuals (weight 0.08): One reviewer discovered that turning off Nvidia NIS settings and upscaling modes, switching display mode to Windowed and back to Borderless Window, and setting render resolution to 100% can fix the blurry image. This workaround may help others experiencing similar issues.
- Display mode mitigates resolution problems (weight 0.07): One player mitigated technical issues with display resolutions by playing in windowed fullscreen mode. This suggests that display mode settings can affect resolution handling and may serve as a temporary fix.
- Missing in-game sound (weight 0.07): At least one reviewer reported a complete absence of sound in-game, which is a critical issue that severely impacts the gaming experience. This problem appears isolated but is significant when it occurs.

Recommendations:
- Wait for patches before playing (weight 0.53): Several reviewers advise waiting for fixes before purchasing due to bugs and a blur effect. Some refunded and plan to revisit once the game is patched.
- Mixed recommendations and refunds (weight 0.38): Some reviewers refunded and do not recommend the game, while others recommend it despite flaws or say it deserves a better score. Opinions are divided.
- Recommended for puzzle fans (weight 0.34): Multiple reviewers recommend the game for players who enjoy puzzle-solving and mystery games. It is described as a solid puzzler and a great introduction to escape room puzzles.
- Niche appeal to specific fans (weight 0.24): The game is best suited for fans of Blue Prince, Myst, and House of Da Vinci, and those who enjoy investigation, science fiction, and narrative adventures. It is not for everyone.
- Not an action or mindless game (weight 0.18): The game is not an action shooter and requires active thinking, not something to play to turn off your brain. This sets expectations for gameplay style.
- Recommended for patient exploration (weight 0.14): Players who enjoy exploring and learning in small increments, and are willing to re-examine the same space, will appreciate the game. Those who get frustrated without clear direction should avoid it.
- Worth full price? Not always (weight 0.13): Reviewers suggest not buying at full price unless you are a super fan of puzzle games. However, some find it worth the price for the entertainment provided.
- Friction points may deter some (weight 0.13): Some aspects of the game are not dealbreakers for all but may turn off certain players. The game makes no effort to guide you, which can be frustrating.
- Randomized codes hinder guides (weight 0.08): Codes and passwords are randomized, so external guides cannot provide direct answers. This may frustrate players expecting walkthroughs.
- Needs more playtesting (weight 0.08): The game should have been playtested more before release, as indicated by bugs and visual issues. This is a common criticism.

Other player notes:
- Comparisons to Other Puzzle Games (weight 0.35): Reviewers frequently compare the game to Blue Prince, Outer Wilds, The Witness, Myst, House of Da Vinci, and Tacoma. Some praise it as being on par with the best in the genre, while others find its puzzle design less surprising than Outer Wilds.
- Demo Shapes Player Expectations (weight 0.34): Many players tried a demo before release, which influenced their purchase decisions. The demo had better graphics and no blur effect, leading some to feel the final game was a downgrade.
- Playtime and Length (weight 0.24): Reviewers mention completion times ranging from 5–6 hours to 8.5 hours or about 17 hours. A post-game section exists that some have not explored.
- Blur and Upscaling Issues (weight 0.2): Players report blurriness that can be fixed by setting resolution to 100% and turning off upscaling. The blur effect was absent in the demo, causing disappointment, and graphics settings remain broken even in the public beta branch.
- Photo System and K9 HUD (weight 0.18): The game features an in-game photo system and a HUD with a K9 companion. A magnifying glass feature for K9 is suggested to help read small text.
- Secret Achievements (weight 0.14): The game includes secret achievements, and some players completed it with only one secret achievement obtained. This suggests hidden content or challenges.
- Writing Compared to Control (weight 0.08): One reviewer found the writing quality inferior to Control, citing similarities between the games. This criticism highlights narrative shortcomings.
- Puzzle Help via Discord (weight 0.08): The developer Discord was available to help with puzzles at times. This support channel aided players during challenging sections.
- Hardware and Controller Support (weight 0.08): The game runs at full resolution on BC250 with SteamOS and an Xbox controller. This indicates good compatibility with certain hardware configurations.
- Surprise at Negative Rating (weight 0.07): One reviewer was surprised to see a 'mostly negative' rating for the game. This suggests a disconnect between their experience and the broader reception.
- Score of 7 out of 10 (weight 0.07): A reviewer assigned the game a 7 out of 10. This provides a benchmark for its overall quality.
- Day-One Visual Bugs (weight 0.07): The game had a day-one indie game bug experience with visuals. This affected the initial impression for some players.
- Raw Fury and Blue Prince Influence (weight 0.06): A reviewer jumped on the game because of Raw Fury and Blue Prince and was not disappointed. Publisher and genre association drove interest.
- Nine Language Support (weight 0.06): The game supports 9 languages, including French. This enhances accessibility for international players.
- Beta Save Data Concern (weight 0.05): A beta version was available but avoided due to save data loss concern. This kept some players from trying early builds.

Emotions:
- Frustration (weight 0.26): Players are frustrated by technical issues like blurry visuals, graininess, resolution problems, and small fonts that make reading difficult. Gameplay frustrations include puzzles requiring color discrimination without a colorblind mode, lack of direction leading to getting lost, and softlocks due to missing items.
- Disappointment (weight 0.23): Disappointment stems from the game's rough launch, with visuals not matching the demo's quality and persistent blur/grain effects. Players also found the story and characters lacking, puzzles uninspired, and the overall experience unpolished, especially compared to expectations set by earlier demos.
- Enjoyment (weight 0.18): Players enjoy the challenging yet fair puzzles, beautiful visuals, and engaging mystery. The loop system and gameplay progression are satisfying, and many find the game fun and worth playing despite minor issues.
- Satisfaction (weight 0.05): Satisfaction comes from the rewarding loop mechanics, good puzzle difficulty, and interesting story. Features like multiple language support and helpful tools for auditory puzzles enhance the experience.
- Confusion (weight 0.03): Confusion arises from misleading graphics settings, such as the game claiming 4K but displaying at 2K, and puzzles that leave players stuck without clear direction.
- Mild frustration (weight 0.03): Mild frustration is caused by graphical issues like graininess and blurriness, particularly in darker scenes, and some objects not auto-unlocking as expected.
- Immersion (weight 0.02): Immersion is driven by fantastic art and exceptional sound design, which together create a captivating atmosphere.
- Excitement (weight 0.02): Excitement is fueled by anticipation for the game's release, original puzzles, and a well-built universe. Satisfying minigames and command prompt sections also contribute.
- Love (weight 0.01): Love is expressed for specific features like the notebook or K9 system and the screenshot mechanic, which players find delightful.
- Aggravation (weight 0.01): Aggravation results from getting stuck frequently and dealing with tedious object handling.
- Thrill (weight 0.01): Thrill comes from finally playing the full release after a long wait since the demo.
- Surprise (weight 0.01): Surprise is felt when seeing a 'mostly negative' rating despite thoroughly enjoying the game.
- Enthusiasm (weight 0.01): Enthusiasm is expressed because the game is a blast and fun to play.
- Anticipation (weight 0.01): Anticipation is about looking forward to playing again and finishing the game.
- Annoyance (weight 0.01): Annoyance is caused by having only one inventory slot and needing to backtrack, as well as immersion-breaking elements like progress bars and area-name popups.
- Admiration (weight 0.01): Admiration is due to the game being amazing with a great story.
- Mild dissatisfaction (weight 0.01): Mild dissatisfaction is felt because the player wishes for more guidance in some parts instead of relying solely on audio tapes and text.
- Concern (weight 0.01): Concern arises from the story seeming contrived and worry about potential save data loss when considering the beta version.
- Appreciation (weight 0.01): Appreciation is for the stunning visuals and excellent puzzles.
- Dislike (weight 0.01): Dislike is caused by horrible voiceovers and poor writing.}