Info about Horns of Deliverance:

Official game description:
YOU HAVE A BRAINCHIP IN YOUR HEAD
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Horns of Deliverance is a fast paced action roguelike with grounded gunplay. Enjoy the benefits of a brainchip with easy to view health diagnostics and alerts. 
YOUR BRAINCHIP IS TRYING TO KILL YOU 
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Someone flipped the switch and now your brainchip is trying to kill you. Consume psychoactive substances to interfere with your brainchip and stay in control long enough to make it to the end. 
FEATURES:
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*   Procedural Level Generation
*   Varied Enemies 
*   Psychoactive Substances With Crazy Effects
*   Upgrade Equipment Between Levels
*   Behold Divine Providence

Release date: Oct 12, 2026

Categories: Roguelike, First-Person Shooter, Fast-paced Combat, Psychedelic and Satirical Theme, Ragdoll Physics, Upgrade System, Procedural Level Generation, Early Access


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 0.4h
  - Endgame: N/A
  - Reasoning: The completion quote directly states the game can be beaten within 2 hours, so gameCompletion is set to 2 hours. For sessionLength, multiple reviews report short play sessions: 15 minutes, 10 minutes, 30 minutes, half an hour, and 1 hour. Combining these reports gives a representative short session of about 0.4 hours, so sessionLength is set to 0.4. No review provides a story completion time, and no endgame duration is quantified, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Players report the game is immediately addictive and fun in fast-paced moment-to-moment action, though maps, guns, tutorial quality, and content depth are friction points.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Boring and hard-to-navigate maps; Boring guns; Tutorial needs upgrades; Early access content gaps
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Chaos Sandbox Tinkerer (buy)
    - Motivation: Chasing absurd, chaotic fun and screen-warping novelty
    - Playstyle: Uses the game as a sandbox toy, triggering chaotic effects and asking for more tools like explosives and a berserk mode
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Garry's Mod
  - Content-Hungry Early Access Optimist (buy)
    - Motivation: Squeezing value out of an addictive core loop while it grows
    - Playstyle: Plays through the available content, reaches bosses, and posts suggestions for more features and enemy depth
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Short-Burst Distraction Seeker (sale)
    - Motivation: Getting quick, low-commitment fun between other games
    - Playstyle: Dips in for short bursts, enjoys the novelty, then moves back to mainstay games
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Rough-State Detractor (no buy)
    - Motivation: Wanting the rough, uncomfortable current build to be fixed into a playable version
    - Playstyle: Plays the current build, finds it physically unpleasant, and writes critical feedback aimed at the developer
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique and inventive concept (weight 0.74): Players consistently highlight the game's original premise as its strongest asset. Many note that nothing similar exists on the market, making it stand out as a fresh take for a shooter.
- Fun and addictive gameplay (weight 0.59): The core loop of shooting and consuming substances is widely described as enjoyable and addictive. Fast-paced moment-to-moment action keeps players engaged and entertained.
- Excellent substance effects (weight 0.46): The visual and gameplay effects of substances are highly praised for their polish and variety. The resulting chaos and overwhelming sensory experience are seen as core strengths.
- Satisfying weapon feel (weight 0.29): Gunplay, particularly with the rifle and handgun, is called extremely satisfying. The automatic extension and tactical nature of combat also receive praise.
- Great graphics and visuals (weight 0.29): Players frequently compliment the game's visuals, calling them insane or impressive. The distinct art style and screen effects contribute to the overall atmosphere.
- Runs well and performs great (weight 0.28): The game is noted for running smoothly even in early access, with no lag or stutters reported. One player specifically mentions achieving high FPS on Linux Mint.
- Strong overall vibe and atmosphere (weight 0.2): Many players express love for the game's overall vibe, which combines chaos, humor, and intensity. The atmosphere is consistently praised as a key selling point.
- Satirical and humorous tone (weight 0.19): The game's satire on totalitarian states and its overall funny premise are well-received. Players appreciate the over-the-top humor and drug-induced psychosis theme.
- Good for distraction and fun (weight 0.19): Players describe the game as a great way to get distracted and have fun, often for short bursts. It serves as an enjoyable escape from other games.
- Great enemy variety and AI (weight 0.18): Enemies are described as varied and interesting, with AI that feels responsive and engaging. This enhances combat encounters and keeps the game challenging.
- Good value for money (weight 0.13): Several players mention the game is worth its price, offering a fun short-term distraction. It is seen as a good deal for the entertainment it provides.
- Decent challenge and replayability (weight 0.13): The game offers a fun challenge, especially when experimenting with different substances that alter aim and vision. This adds replay value and keeps players coming back.
- Excellent soundtrack and audio (weight 0.08): The soundtrack and sound design are commended for enhancing the chaotic and immersive atmosphere. They are considered a key part of the overall experience.
- Good level design and modularity (weight 0.08): The modular level design is appreciated for its flexibility and variety. This contributes positively to the overall gameplay experience.
- Cool active ragdoll system (weight 0.08): The active ragdoll system is highlighted as a standout feature, adding dynamic and humorous interactions. It is specifically praised for not being a simple limp ragdoll.
- Easy to pick up and play (weight 0.08): The game is praised for being easy to boot up and immediately enjoyable. This accessibility makes it a convenient choice for quick sessions.
- Helpful HUD and visual cues (weight 0.07): The HUD is designed to clearly point out friends, making them easier to identify and avoid shooting when impaired. This thoughtful design improves gameplay under the influence.
- Impressive rainbow land sequence (weight 0.07): A specific segment called 'rainbow land' is singled out as visually impressive and memorable. It adds a unique highlight to the experience.
- Flashing lights warning appreciated (weight 0.06): The inclusion of a warning about flashing lights and effects is noted and appreciated for player safety. This shows consideration for accessibility.

Common complaints:
- Gunplay and Weapon Issues (weight 0.97): Gunplay is often described as lackluster, with weapons lacking impact and variation. Specific issues include poor shotgun feel, no reason to use other guns once rifle is unlocked, and clunky mechanics.
- Minimal Content and Short Length (weight 0.74): The game is criticized for lacking content, being very short, and feeling barebones. Many note it can be beaten quickly and lacks replayability.
- Severe Performance and Stability Issues (weight 0.69): Many users report severe performance problems, including low FPS, freezes, crashes, and startup failures. Some cannot play at all due to these issues.
- Substance System Flaws and Disorientation (weight 0.6): The drug system causes aim disruption, disorientation, and interface issues. Managing substances is cumbersome and effects can be frustrating.
- Unpolished and Buggy Experience (weight 0.54): The game is described as rough, unpolished, and buggy. Many features feel half-baked and the overall experience is unrefined.
- Barebones Roguelike and Progression (weight 0.51): The roguelike elements are underdeveloped, with few upgrades and repetitive choices. The substance system is shallow and lacks depth.
- Poor UI and Visual Clarity (weight 0.51): The UI is simplistic and rough, with readability issues on some systems. It is often hard to tell what is happening or which way is up.
- Poor Optimization and Stuttering (weight 0.35): Performance is inconsistent with stutters and low FPS, especially in later levels.
- Enemy and Map Design Issues (weight 0.33): Enemies are slow and lack variety, while maps are boring and difficult to navigate. Environmental design often contributes to disorientation.
- Repetitive Gameplay and Lack of Variety (weight 0.29): Gameplay becomes repetitive quickly due to limited enemy variety, weapon options, and upgrade choices.
- Unclear Objectives and Direction (weight 0.28): Players often feel lost due to unclear objectives and poor directional indicators.
- Inadequate Hit Feedback and Effects (weight 0.24): Hit registration issues and lack of noticeable hit effects reduce combat satisfaction.
- Melee and Weapon Handling Needs Work (weight 0.23): Melee combat is underutilized and weapons feel clunky. Specific complaints include sword being lackluster and handgun not feeling punchy.
- Control Scheme and Inventory Management Issues (weight 0.23): Managing substances and weapons is cumbersome, with awkward controls and inventory scrolling.
- Lack of Difficulty and Balance (weight 0.18): The game is too easy for some, with unbalanced weapons and abilities. There is little pushback even with vision effects.
- Underwhelming Shop and Item Variety (weight 0.13): The in-game shop has few items, and upgrade choices repeat often, reducing replayability.
- Progression Blockers and Softlocks (weight 0.13): Some players get stuck or softlocked due to objective issues or invisible walls, preventing progression.
- Tutorial and Onboarding Deficiencies (weight 0.13): The tutorial is inadequate, leaving players confused about mechanics and objectives.

Gameplay feedback:
- Substance-centric core mechanic (weight 0.67): The game heavily features drugs and substances as a central mechanic, used for healing, buffs, and altering perception. Players collect and consume various substances like cigs, beer, mushrooms, and pink pills to survive and progress.
- Varied gunplay and weapons (weight 0.54): Players use a variety of firearms including rifles, shotguns, handguns, and swords, with attachments and modifications available. Gunplay involves reloading, weapon switching, and tactical aiming, though some find it spray-and-pray.
- Visual and perception effects (weight 0.54): Substance use causes intense screen effects, flashing lights, and altered vision, affecting aim and movement. These effects must be managed to avoid death, with a visuals-off mode available.
- Roguelike shooter structure (weight 0.48): The game is a fast-paced roguelike shooter where players choose upgrades between levels and persist buffs across runs. It features a gameplay loop of killing enemies, taking substances, and selecting power-ups.
- Enemy variety and challenge (weight 0.33): The game features a relentless stream of diverse enemies including moosemen, robot dogs, self-driving cars, and drones. Managing these enemies requires skill and can be overwhelming.
- Psychedelic and satirical theme (weight 0.32): The game satirizes a totalitarian state and includes psychedelic elements like rainbow land and fighting drug-induced psychosis. It has a brain chip story element and a HUD that points out 'friends'.
- Core gameplay and mechanics (weight 0.3): Core gameplay involves shooting enemies, managing health, and utilizing a medicine mechanic. The loop is to kill enemies, take substances to heal, choose a power-up, and continue.
- Shop and upgrade system (weight 0.25): There is a shop where players buy additional drugs, weapons, and modifications. After each level, players choose from three different buffs to enhance their run.
- Ragdoll physics and melee (weight 0.18): An active ragdoll system is present, affecting character and enemy physics. There is also a melee system that complements the gunplay.
- Levels and modular design (weight 0.17): The game uses modular level design and features multiple levels, with players currently able to reach level 4. There is also a tutorial to introduce mechanics.
- NPC AI and friends (weight 0.16): NPCs have AI, and there are 'friends' who try to put you to sleep, as indicated by the HUD. This adds narrative and gameplay depth.
- Hit registration issues (weight 0.08): Players report that hit registration does not work properly, which can hinder combat effectiveness.
- Suicide option and drug withdrawal (weight 0.07): A suicide option in settings causes the gun to tilt up slowly when low on drugs, representing withdrawal. This adds a unique risk-reward element.
- Sliding mechanic suggestion (weight 0.06): Some players suggest that a sliding mechanic would be a great addition to the game's movement system.

Performance notes:
- Crashes and freezes at launch (weight 0.31): Multiple players report the game crashing or freezing during startup, before even reaching gameplay. Issues include permanent freezes in fullscreen, crashes before loading completes, and launch failures lasting up to an hour.
- Unplayable due to low FPS (weight 0.09): One player reports an unplayable level that averages about 5 seconds per frame, despite low graphics settings and non-demanding visuals. This suggests major optimization issues in specific sections.
- Crashes when changing settings (weight 0.09): Attempting to change any settings or load into a game results in a crash or freeze. This blocks basic configuration and gameplay access.
- Game won't pass loading screen (weight 0.09): The game crashes consistently before finishing loading the environment, preventing any play. This is a critical blocker for affected users.

Recommendations:
- Mixed recommendation status (weight 0.2): Opinions are split between recommending and not recommending the game in its current state. Most reviewers lean positive, though several caution against buying right now.
- Worth the price tag (weight 0.2): Multiple reviewers agree the game is worth its roughly ten-dollar price. It delivers good value for the money even in early access.
- Strong word-of-mouth recommendation (weight 0.2): Reviewers say they will recommend the game to friends and enthusiastically endorse getting it now. The tone is very positive and encouraging.
- Hope for future updates (weight 0.19): Reviewers want to see the game evolve and are glad to wait for its continued development. They express confidence in the project's future.
- Short-term distraction value (weight 0.14): Several reviewers recommend the game as a fun, short-term distraction from other games. It works well for casual enjoyment in its current state.
- Hidden gem potential (weight 0.14): Reviewers describe the game as a hidden gem with major potential. It stands out positively despite being in early access.
- Solid but not top-tier (weight 0.13): Expectations should be tempered as the gunplay is not top tier. Still, reviewers give it a solid 7/10 and recommend it.
- Urge devs to listen (weight 0.08): One reviewer recommends the developer listen to the audience who bought the game. They emphasize community feedback for ongoing improvement.

Other player notes:
- Early Access with Limited Content (weight 0.48): Many reviewers note the game is in Early Access and currently lacks substantial content relative to expectations. Some find this acceptable for the price, while others feel it does not yet justify the cost.
- Strong Potential for Future Growth (weight 0.43): Players see significant potential in the game and express hope that the developer continues to expand and polish it. The lone developer is praised for their work so far.
- Pricing Concerns in Some Regions (weight 0.32): Some reviewers feel the price is too high for the current amount of content, especially in certain regions. Others consider the game cheap or worth the price.
- Comparisons to GMod and Other Games (weight 0.31): Several reviewers compare the game to Garry's Mod with bad addons or mods, and also to Post Void, Cruelty Squad, and Terry Davis Simulator. One notes similarities to GTA5's weapon wheel.
- Unique Concept with Polish Needed (weight 0.2): The game offers a unique concept not found elsewhere, but reviewers mention it needs more polish and content. Some find the 'tweak out' aspect excessive and readability poor.
- Technical Details and Platforms (weight 0.15): One reviewer played on Linux, and another noted the game file size is 10 GB and it was the first version on day one of release.
- Epilepsy Warning and Intense Visuals (weight 0.07): The game includes an epilepsy warning due to intense visuals, which is important for players with photosensitivity.
- Trailer Overpromised Gameplay (weight 0.07): One reviewer felt the trailer looked more promising than the actual gameplay, suggesting a mismatch between marketing and reality.
- Weapon Customization Available (weight 0.06): One reviewer mentions that available guns can be kitted out, indicating a customization feature.
- Simple and Lackluster UI (weight 0.06): The main user interface is described as simple and lackluster, indicating room for improvement.
- Discovery via Social Media (weight 0.05): One reviewer found the game on Instagram, highlighting social media as a discovery channel.

Emotions:
- Disappointment (weight 0.18): Players expected a more complete and polished experience given the interesting concept, but found the game lacking in content, depth, and execution. Specific issues include shallow drug mechanics, repetitive upgrade choices, short completion time, and unimpressive gunplay.
- Frustration (weight 0.11): Technical problems such as crashes, freezes, performance issues, and unreadable text on Linux severely hinder the experience. Gameplay frustrations like shallow enemy AI, softlocks, and confusing level design further aggravate players.
- Hope (weight 0.09): Despite current shortcomings, players see potential in the game and are rooting for the developer to continue improving it. They express a desire for the game to evolve and flourish with future updates.
- Anticipation (weight 0.08): Players are eagerly looking forward to future content, updates, and the overall development of the game. They see potential for more enjoyment once the game is more polished and feature-rich.
- Enjoyment (weight 0.05): Many players find the core gameplay fun and addictive, particularly the fast-paced action and satisfying rifle gunplay. Despite flaws, the game provides a decent amount of enjoyment.
- Excitement (weight 0.05): Players are thrilled by the game's potential, unique vibe, and creative substance combinations. They are eager to see how the game evolves and what new content and story will be added.
- Amusement (weight 0.04): Some players find humor in the game's quirks, such as stutters adding immersion or the absurdity of in-game actions. Jokes about drug use and the game being a 'meth crystal in the rough' lighten the experience.
- Fun (weight 0.04): The gameplay, especially stacking drug effects and messing with aim and vision, is considered fun and challenging. Players enjoy the core mechanics and find them entertaining.
- Liking (weight 0.04): Players appreciate the game's concept, mechanics, and visuals, even if it needs polishing. They express a positive inclination towards the game despite its flaws.
- Disorientation (weight 0.03): The game's intense visual effects and flashing lights cause disorientation and fatigue, making it hard to maintain orientation even when sober. This can detract from the overall experience.
- Satisfaction (weight 0.03): Some players feel the game was worth the wait and the price, particularly praising the soundtrack and design. They find the experience fulfilling and complete.
- Confusion (weight 0.03): Players are confused by unclear mechanics such as the health system and hit registration, especially when under the influence of in-game substances. This lack of clarity hampers their understanding of the game.
- Love (weight 0.03): Players express a strong affection for the game's concept and effects, indicating a deep appreciation for its creative direction. The unique ideas resonate with them on a personal level.
- Admiration (weight 0.01): One player considers the game the best roguelike shooter ever, showing high praise for its design and execution. This admiration stems from the game's overall quality and engaging mechanics.
- Regret (weight 0.01): A player regrets buying the game at launch due to its raw and unfinished state. The early adoption led to a negative experience that could have been avoided by waiting.
- Amazement (weight 0.01): A player was amazed by a particular moment in the game, such as entering a 'rainbow land.' This highlights the game's ability to create memorable and visually striking experiences.
- Patience (weight 0.01): Recognizing that the game is in Early Access, a player is patiently waiting for more content. They understand the development process and are willing to give the game time to grow.
- Annoyance (weight 0.01): Gun sway caused by drug effects annoys some players, as it interferes with aiming and control. This mechanic can detract from the shooting experience.
- Boredom (weight 0.01): Repetitive gameplay and uninspiring guns lead to boredom for some players. The lack of variety and engagement makes the experience tedious over time.
- Euphoria (weight 0.01): The in-game substances induce a feeling of euphoria in players, enhancing their enjoyment and immersion. This emotional high is a direct result of the game's drug mechanics.}