Info about The Planet Crafter - Toxicity:

Official game description:
**A WASTELAND TO REVIVE**
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The "Toxicity" DLC takes you to a unknown planet heavily corrupted by past industrial activity. You must restore its majesty using new tools and machinery. Alone or with friends, explore this wasteland, uncover its secrets and help it revive!
**PLAY WITH FRIENDS**
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**Only one copy of the DLC is required** to play multiplayer co-op and enjoy this new content with friends.
**EXPLORE A NEW WORLD**
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Embark on an adventure taking place on **a new planet slighty smaller than _Planet Prime_**. Discover many new biomes alongside mysterious fungal flora and traces of human activity.
**UNVEIL LORE**
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Who once occupied this planet? Set foot on this new world and grasp new chunks of lore surrounding _Sentinel Corp_ and the _Planet Crafter Program_.
**KEEP ON BUILDING!**
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Make yourself at home, build new machines and settle your dream exploration-base!
To play the Toxicity DLC, you can either travel to this planet via the game's interplanetary system once it is unlocked or start afresh, creating a new separate save (and select the planet "TOXICITY").

Release date: Nov 17, 2025

Categories: Survival, Base Building, Open-World Exploration, Cooperative Multiplayer, Resource Management, Terraforming, Crafting

Feature scans:
- MTX: score 10; verdict: Fair / Traditional Paid Expansion; summary: The audit found no evidence that The Planet Crafter sells predatory in-game monetization. Reviews discuss the paid Toxicity DLC: some praise its value and the developer, while others complain about DLC content, price, and bugs. Greed mentions are negated or comparative. Because the only monetization evidence is a traditional paid expansion and related price/value complaints, the score is capped in the fair range.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews repeatedly treat the base game as a prerequisite for enjoying the DLC and express strong positive sentiment toward it. While no review states a specific base-game price, the consistent endorsement and willingness to purchase additional content suggest the community values the base game in the typical premium indie range. A fair base-game price is therefore estimated between $20 and $30.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: 14.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The report of cleaning the planet completely at around 20 hours supports gameCompletion near 20 hours. The report of almost passing the DLC at about 14 hours supports story/main progression completion near 14 hours. The Spanish review's statement of playing more than 2 hours without stopping supports sessionLength of about 2 hours. The 16+ hours on the planet and other mentions of 12+ hours show substantial total playtime, but no review gives a separate endgame duration, so endgame is null.
- Time-to-fun:
  - Summary: Toxicity is often described as immediately addictive through toxic goo cleanup and new mechanics, but enjoyment tends to fade as cleanup becomes repetitive and progression turns into a slog.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: sparse rare resources in the early game; toxic areas block early building and require purification; long travel distances before jetpack and agility boots; purification gates core progression systems; repetitive toxic goo cleanup; multiplayer supply strain
  - Unlock drivers: purification levels unlock advanced technology; multiplayer co-op speeds toxin cleanup and building; late-game setup and portals reduce travel and cleanup restrictions; veteran end-game gear eases early scarcity; jetpacks and agility boots improve traversal
  - Conditions: prior experience with the base game and other planets; playing in multiplayer or co-op; tolerance for repetitive cleanup tasks; starting with end-game gear as a veteran; preference for exploration and base building; playing directly after the main game may feel repetitive
- Player Archetypes:
  - Chill Terraforming Builder (buy)
    - Motivation: Relaxing terraforming, building, crafting, and discovering new alien worlds.
    - Playstyle: Long, low-stress sessions of base building, crafting, and exploration.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Survival Veteran (buy)
    - Motivation: Challenging survival and mastering new mechanics in a familiar world.
    - Playstyle: Hardcore-mode fresh saves, resource management, repeated attempts to overcome early survival bottlenecks.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: veteran Crafters
    - Reference games: Prime
  - Co-op Multiplayer Player (buy)
    - Motivation: Shared multiplayer survival and building with friends.
    - Playstyle: Co-op sessions, dividing cleaning and building tasks, sharing supplies and DLC access.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Grind-Averse Completionist (deep sale)
    - Motivation: Meaningful progression, achievement completion, and optimization without excessive repetition.
    - Playstyle: Completionist crafting and map cleanup, tracking achievements and resources, but avoiding or criticizing heavy grind.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding DLC value praised (weight 0.53): Players overwhelmingly praise the DLC as excellent, addicting, and a great value, with many comparing it to a full new game. It is frequently described as the best DLC they have played and worth the full price.
- Large explorable map praised (weight 0.33): The new map is consistently described as large, interesting, and packed with rewarding exploration. Its visual design and size make it enjoyable to drive around and discover every detail.
- New mechanics add interest (weight 0.24): The addition of new mechanics is frequently highlighted as a positive, with players noting they require steady progression and keep the game interesting. These mechanics are seen as a great addition that enhances the experience.
- Toxic cleanup mechanic praised (weight 0.24): The new toxic goo cleanup mechanic is implemented well and adds a fun and interesting twist to the gameplay. It offers a nice change of pace and is a standout feature.
- New planet exploration is fun (weight 0.23): The new planet is excitingly designed, beautiful, and fun to explore. Its unique design and interesting features make it a joy to discover.
- Worth the purchase price (weight 0.16): Many players affirm that the DLC is well worth the money and definitely worth its price. The consensus is that it provides good value for the cost.
- Great expansion to base game (weight 0.14): The DLC is widely regarded as a well-done improvement and a great addition to the original game. Some even consider it better than the base game.
- New map is well-designed (weight 0.14): The new map is praised for its superb design, neat new ideas, and deliberate layout that breaks the familiar flow. It is considered interesting and well-made.
- New content is fun (weight 0.14): The new items, lore, and mechanics are described as fun, engaging, and interesting. Players appreciate the novelty added to the game.
- Enjoyable planet terraforming (weight 0.12): The new planet offers a great terraforming experience, with players enjoying the process and considering it a close second to the original. It is seen as worth it for those who want to cleanse a planet.
- Significant playtime added (weight 0.1): The DLC provides a substantial amount of content, offering dozens to hundreds of additional hours of gameplay. It is considered very expansive and a good value for the price.
- New mechanics provide unique experience (weight 0.1): Players find the new mechanics interesting and providing a unique experience, with new machines and dynamics added to the game.
- Excellent for base game fans (weight 0.1): The expansion is an excellent addition that provides enjoyable depth for players who already like the base game. It is likely to be appreciated by those familiar with the original.
- Engaging and fun gameplay (weight 0.1): The game remains enjoyable and engaging, providing many hours of joy. Players still find it fun and nice.
- Planet size impresses players (weight 0.1): The new planet is remarkably huge, much bigger than initially thought, and its immense size adds to the sense of exploration.

Common complaints:
- Crashes and performance issues (weight 0.44): The DLC introduces frequent crashes, lag spikes, and severe performance degradation, including memory leaks and system freezes. Some players cannot play at all after patches.
- Bugs and glitches abundant (weight 0.43): The DLC is full of bugs, including falling through the world, stuck drones, broken elevators, and items disappearing after death. Many players report a rushed and unpolished experience.
- Terraforming lacks impact (weight 0.4): Terraforming changes are minimal, with no dramatic environmental shifts like melting ice, floods, or new biomes. The planet feels static despite progress.
- Lack of new content (weight 0.4): Players feel the DLC adds very little new content, especially in terms of animals, mechanics, and story. Many expected more substantial additions for the price.
- Repetitive goo cleaning grind (weight 0.39): The core gameplay loop revolves around manually cleaning thousands of toxic goo piles, which is tedious and repetitive. Players report the process becomes a slog, especially in large zones.
- Story and lore underwhelming (weight 0.39): The story is minimal, with weak endings and sparse lore delivered through text logs. Many players find it less engaging than previous DLCs.
- Travel tedium and vehicle issues (weight 0.38): Long distances and poor vehicle mechanics make travel a chore. Vehicles like the tram and rover are slow, useless, or cannot access all areas, forcing tedious back-and-forth.
- Resource bottlenecks and scarcity (weight 0.34): Critical resources like aluminium, super alloy, and osmium are scarce or locked behind progression, causing frustration and forcing players to rely on looted scraps. This creates uneven progression.
- Tech tree and progression gated (weight 0.34): Progression is artificially gated by purification progress, locking basic technologies and forcing players to wait or grind. Unlocks feel unrewarding and poorly integrated.
- Insufficient polish and optimization (weight 0.3): The DLC feels rushed and unpolished, with placeholder-like features, poor optimization, and missing quality-of-life improvements. Many players regret the purchase.
- Food and survival too hard (weight 0.28): Early game food and water scarcity is extreme, causing repeated deaths and making survival a frustrating experience. Players often give up due to hunger loops.
- Map too large and confusing (weight 0.27): The map is excessively large, making travel time-consuming and causing players to get lost. Drones often fail to collect items due to the vast distances.
- Inventory management nightmare (weight 0.25): The DLC introduces excessive items and goo that clutter inventory, requiring constant sorting and storage. No stacking or easy management tools exacerbate the issue.
- No new animals or species (weight 0.24): The DLC lacks new mammals, fish, or insects, with only frogs added. Players expected more biodiversity as a reward for terraforming.
- Poor map design and layout (weight 0.23): The map is split into disjointed sections, with blocked edges and a lack of natural progression. Many areas are bland and repetitive, with little visual variety.
- Not as good as base game (weight 0.23): Many players feel the DLC is a step backward compared to the base game, with less content and a more restrictive experience. It feels smaller and less engaging than the original.
- Multiplayer bugs and imbalance (weight 0.2): Multiplayer is plagued by bugs such as missing death boxes, desync, and resource strain. The tram system further disrupts cooperative play.
- Unlocks not usable elsewhere (weight 0.2): New technologies, resources, and buildings are exclusive to this planet and do not carry over to others. This makes the DLC feel like a standalone experience with little cross-planet value.
- Poor value for money (weight 0.17): Many players feel the DLC is overpriced for the amount and quality of content. It is considered the weakest expansion and not worth the cost.
- Toxic mechanics frustrating (weight 0.16): The toxic resistance meter is small, consumables are lacking, and toxic zones cause chip damage. Players find it stressful and unfair, especially when trying to explore or build.

Gameplay feedback:
- Toxic goo cleanup challenge (weight 0.52): A major new challenge involves cleaning toxic goo from polluted zones, requiring players to remove every goo patch before an area becomes safe and buildable. This mechanic drives progression on the toxic planet.
- Terraforming core survival mechanic (weight 0.42): Terraforming a planet to human standards is the central gameplay loop, involving resource management and survival elements. Progress is tracked through categories like terraformation, oxygen, heat, and pressure, and terrain visibly changes as terraforming advances.
- DLC adds new mechanics (weight 0.31): The DLC introduces multiple new gameplay mechanics that modify the base experience and provide a fresh, deeper challenge. Players note new items and systems that expand the game's complexity.
- Large new DLC map (weight 0.3): The DLC features a significantly larger and differently designed map compared to the base game, with many discoveries and structures to find. Exploration is a core activity across this expansive new environment.
- Planet purification objective (weight 0.14): Cleansing the planet of toxic waste and goo is a primary task. Players explore and clean up the planet to make it habitable.
- Tram system for transport (weight 0.13): A tram or train system is available for traveling around the map. This provides an alternative to walking and helps navigate the large terrain.
- Hidden golden chests rewards (weight 0.12): The game includes hidden chests, some golden with tiered material rewards, encouraging exploration to find them. These provide valuable resources and incentives to search the map.
- Co-op multiplayer support (weight 0.1): Co-op play is possible, allowing multiple players to join with a single copy of the game. This enables shared base building and exploration with friends or partners.
- Exploration rewarding core activity (weight 0.1): Exploration is a core and rewarding activity, with elements integrated throughout the game. Players are encouraged to explore the environment to find resources and progress.
- Base building and crafting (weight 0.1): Players can build bases and machines to support survival and terraforming efforts. Base construction is a key part of the gameplay loop.

Performance notes:
- Performance and optimization issues (weight 0.29): Players commonly report lag, stuttering, FPS drops, and popping, with some regions like Big Dome being particularly affected. Optimization is inconsistent, causing CPU overheating and freezes in some systems.
- Multiplayer synchronization and bugs (weight 0.08): Multiplayer suffers from repeated bugs, broken interactions, and unstable synchronization. This hampers the cooperative experience for many players.
- Collision and clipping problems (weight 0.08): Players encounter texture problems leading to falling through surfaces, as well as clipping and collision glitches. These break immersion and can disrupt gameplay.
- Smooth performance on older systems (weight 0.07): Several players report the game runs smoothly on older computers and even in multiplayer. This indicates that performance can be good on certain hardware configurations.
- No crashes for some players (weight 0.07): A number of players report no crashes or bugs during their entire playtime. This contrasts with the crash reports from others.
- Crashes after Toxicity DLC (weight 0.06): The Toxicity DLC is specifically linked to frequent crashes, with some players experiencing crashes every 15 minutes after purchase. This is a high-severity issue affecting a significant number of users.
- Save file errors and crashes (weight 0.06): Some players report file errors on all save files and crashes during saving, risking lost progress. These issues are critical for those affected.
- Crashes on exit and system shutdowns (weight 0.06): Some players experience system crashes upon exiting the game, and abnormal shutdowns or computer freezes occur frequently in the late game, preventing progression. These are severe issues affecting a subset of users.
- General crash reports (weight 0.06): A few players report crashes during rough starts or after patches, though these are not tied to specific triggers. They contribute to an overall perception of instability.
- Stability improved by patches (weight 0.03): An optimization fix was released that made the game work much better for some players. This shows ongoing efforts to address performance issues.
- Game becomes buggier with updates (weight 0.03): Some players feel the game gets more buggy with updates, suggesting that patches may introduce new issues. This erodes trust in the development process.
- Memory issues cause crashes (weight 0.03): Memory issues caused crashes at first for some users, indicating potential memory management problems. This is a specific but less common issue.
- Runs flawlessly on Linux (weight 0.03): The game runs flawlessly on multiple Linux distributions including Linux Mint, Xubuntu, MX Linux, Manjaro, and EndeavourOS. This suggests good compatibility with Linux systems.
- DLC optimization varies (weight 0.03): One player noted that a DLC is more optimized than previous ones because it lacks a fog canyon that tanks framerate. Optimization quality can vary between DLCs.

Recommendations:
- DLC Worth It for Fans (weight 0.65): Many reviewers recommend the DLC if you enjoyed the base game, stating it provides more of the same enjoyable content. The consensus is that fans of Planet Crafter will find the DLC worth the price.
- Good Value for Money (weight 0.34): Reviewers frequently mention that the DLC is worth the money, especially at full price, and offers significant value with many hours of gameplay. Some consider it a steal for the content provided.
- Negative Reviews and Warnings (weight 0.3): Some reviewers do not recommend the DLC in its current state, citing issues such as lack of innovation, annoyance, map size, and inability to complete. They advise waiting for updates or avoiding purchase.
- Recommend for Planet Crafter Fans (weight 0.26): Numerous reviews specifically recommend the DLC for fans of Planet Crafter, stating that if you love the game, you will love this expansion. It is seen as a must-buy for enthusiasts.
- Best DLC in Series (weight 0.2): Some players consider this DLC the best expansion for Planet Crafter, praising it as an excellent addition that surpasses previous ones. It is highly recommended for those who want more.
- Not Recommended for Beginners (weight 0.2): Several reviews advise against starting with this DLC as a first experience, suggesting players complete the base game or other DLCs first. It is considered too challenging for newcomers.
- Recommended for Experienced Players (weight 0.2): The DLC is recommended for players who have already completed other planets and are looking for a new challenge. It is not ideal for beginners due to increased difficulty.
- Fresh Save Recommended (weight 0.17): Many players recommend starting the DLC from a fresh save to fully experience the intended progression and challenge. Using an existing save with advanced resources can trivialize the content.
- Exploration and New Content (weight 0.17): The DLC provides new planets and exploration opportunities, which many reviewers find enjoyable. It adds fresh content for those who want more to explore.
- Multiplayer and Co-op Praise (weight 0.14): The DLC is particularly recommended for multiplayer, with reviewers suggesting playing with friends for added fun. Some note that public join permissions would be beneficial.
- Support the Developers (weight 0.13): Some reviewers buy the DLC primarily to support the developers, Miju Games, and encourage continued development. They express willingness to purchase future content.
- Challenging and Hardmode (weight 0.13): The DLC is recommended for players who enjoy a challenge or hardmode, as it offers a more difficult experience than the base game. It is not for those seeking a relaxed pace.
- Best Played with Others (weight 0.12): Several reviewers highlight that the DLC is better experienced with multiple people, recommending at least two players. Playing with friends enhances the enjoyment.
- Toxicity Planet Recommendations (weight 0.09): Specific advice for starting on Toxicity includes focusing on food first, playing on hardcore, and using high energy settings. It is recommended for experienced players seeking a challenge.
- Good for Automation and Building (weight 0.09): Players who enjoy automating and setting up large factories may love this DLC, as it offers opportunities for complex builds. It appeals to those who like optimization and base-building.
- Discounted Purchase Advised (weight 0.07): Some reviewers recommend buying the DLC only during a discount, as they feel it may not be worth the full price for the amount of content. This is a more cautious recommendation.
- Not Suitable for Casual Players (weight 0.07): Reviewers note that the DLC is not suitable for players who want a single base or dislike survival and terraforming mechanics. It requires patience and resource management.
- Story and Quest Enjoyment (weight 0.07): The DLC is praised for its additional story and quest content, providing a good second quest for players. It is recommended for those who enjoy narrative progression.
- Enjoyable with Breaks (weight 0.07): A few reviewers suggest taking a break between the main game and DLC to avoid burnout, as playing back-to-back may reduce enjoyment. It is still recommended but with moderation.
- Technical Issues and Bugs (weight 0.06): Some reviewers mention technical issues such as map popping and resource scarcity, which detract from the experience. These problems are cited as reasons for not recommending the DLC.

Other player notes:
- Extensive DLC library and content (weight 0.32): The game offers multiple DLCs, with Toxicity adding new worlds, mechanics, and significant content. Cluster 1 and Cluster 3 highlight the breadth of expansions available.
- Favorable comparison to Humble DLC (weight 0.27): Reviewers frequently compare Toxicity to the Humble DLC, noting it is much better and more enjoyable. Cluster 2, 5, and 16 all emphasize this positive comparison.
- Significant playtime and value (weight 0.18): Toxicity provides dozens of hours of gameplay and is considered reasonably priced at $10. Cluster 9, 12, 19, and 20 all mention the substantial playtime and fair price.
- High quality and standalone feel (weight 0.12): Many reviewers feel the DLC does not disappoint and is almost a full game on its own. Cluster 4 praises its quality and value.
- Large map and exploration area (weight 0.1): The DLC's map is larger than the base game and previous DLC, offering a more engaging mix of building and exploring. Cluster 13 and 16 highlight the expanded exploration.
- Desire for more DLCs (weight 0.1): Reviewers hope for more DLCs, planets, and features in the future. Cluster 11 and 18 express this desire for continued content.
- Planet size compared to Humble/Prime (weight 0.09): Reviewers compare the new planet's size to previous DLCs, noting it is smaller than Prime but larger than Humble. Cluster 10 and 14 discuss these comparisons.
- Toxicity adds new toxic planet (weight 0.09): The DLC introduces a new toxic planet with unique conditions, lore, and gameplay. Cluster 6 describes this addition in detail.
- Developer responsiveness and updates (weight 0.06): Developers continue to improve the game with tweaks and are responsive to player feedback. Cluster 17 notes this ongoing support.
- Multiplayer without expansion (weight 0.06): Players can join multiplayer games hosted by DLC owners even without owning the expansion. Cluster 25 describes this inclusive feature.
- Multiple endings supported (weight 0.06): The DLC offers three confirmed endings that can be achieved. Cluster 15 mentions this replayability.
- Positive but mixed overall reception (weight 0.06): While many praise the DLC, some find it less thought out and not very good overall. Cluster 8 notes these criticisms.
- Expansion for base game (weight 0.05): The DLC expands the base game and requires the base game to play. Cluster 21 mentions this.
- Toxicity DLC pricing (weight 0.05): The DLC is called Toxicity and is priced fantastically. Cluster 22 highlights the naming and pricing.
- Early access history (weight 0.05): The base game has been in early access for several years. Cluster 23 notes this background.
- DLC release timing (weight 0.05): The DLC was released after a sale on the base game and after the main game. Cluster 24 mentions the timing.
- Reviewer owns all add-ons (weight 0.04): Some reviewers have purchased all add-ons for the game. Cluster 7 indicates this.

Emotions:
- Disappointment (weight 0.14): Players are disappointed because the DLC feels like a grindy, linear, and buggy step backward from the base game. It lacks meaningful new mechanics, story depth, and reusable unlocks, making terraforming feel unrewarding.
- Frustration (weight 0.13): Frustration stems from harsh survival starts with food scarcity, tedious toxic goo cleanup, and poor optimization causing crashes and lag. Players also struggle with slow travel, inventory management, and progression-blocking resource shortages.
- Enjoyment (weight 0.11): Players enjoyed the fresh toxic planet, new purification mechanics, and large explorable map with hidden lore. The challenge of terraforming from scratch and co-op play added significant fun and replay value.
- Satisfaction (weight 0.1): Satisfaction comes from the rewarding loop of cleaning toxic goo and seeing the planet transform visually. The new mechanics, large map, and well-paced progression justified the purchase for many.
- Excitement (weight 0.06): Excitement is driven by the new toxic goo mechanics, monorail system, and the thrill of discovering lore on a new planet. Starting from basics and seeing the world evolve kept players engaged.
- Appreciation (weight 0.04): Players appreciate the developers' effort in creating a large, detailed map with new mechanics and strong lore. The DLC feels like a thoughtful addition that enriches the base game.
- Love (weight 0.03): Players express love for the overall Planet Crafter experience and the DLC's ability to revive their passion for the game. The terraforming mechanic and new planet content are particularly cherished.
- Enthusiasm (weight 0.03): Enthusiasm stems from the DLC feeling like a whole new game with fresh mechanics, a large map, and new progression. The addition of purification and co-op features renewed interest.
- Admiration (weight 0.02): Admiration is directed at the beautiful planet design, detailed ruins, and the developers' imagination. The transformation from wasteland to vibrant landscape is visually impressive.
- Boredom (weight 0.02): Boredom arises from repetitive toxic goo cleanup and a lack of meaningful new content or challenges. The map feels empty and the gameplay loop quickly becomes tedious.
- Joy (weight 0.02): Joy comes from solving resource shortages, playing with friends, and the steady visual progress of healing a planet. The new music and mechanics add to the fun.
- Annoyance (weight 0.02): Annoyance is caused by misleading cleanup indicators, excessive toxic goo, and constant base relocations. Bugs and tedious crafting further irritate players.
- Fun (weight 0.01): Players found purifying the planet and exploring the new toxic mechanics genuinely fun. Co-op play and the new map in the classic style added to the enjoyment.
- Awe (weight 0.01): Awe is inspired by the vast toxic wasteland, stunning biomes, and massive mysterious structures. The final terraformed planet with magical caves is breathtaking.
- Mild disappointment (weight 0.01): Mild disappointment stems from a lack of truly homely locations, misaligned purification and terraforming goals, and weak lore. The DLC feels smaller and more guided than the original.
- Gratitude (weight 0.01): Gratitude is expressed for the developers adding Russian language, enabling co-op with one copy, and being responsive to feedback. The DLC and ongoing improvements are appreciated.
- Interest (weight 0.01): Interest is piqued by the new toxic goo cleaning mechanic and the polluted planet aesthetic. New recipes, resources, and commercial orders add novelty.
- Relief (weight 0.01): Relief comes from the game running without bugs, save compatibility working, and optimization fixes. Reaching key milestones like food production also alleviates early struggles.
- Addiction (weight 0.01): Addiction is driven by the game's mystery and the compelling loop of finding and eliminating toxic goo. The early to mid-game is particularly gripping.
- Anticipation (weight 0.01): Anticipation is high for future planets, DLCs, and continuing progress. Players look forward to replaying the DLC and seeing what the developers do next.}