Info about Vault of the Void: The Weaver:

Official game description:
**Vault of the Void: The Weaver**
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One of many skittering siblings, she has woven her own path and returned with friends in tow. Spin a web of control and domination with a deadly new character: **The Weaver**!
This sinister heroine weaves together the threads of battle with a style unlike any other. The Weaver commands a host of (_mostly_) adorable Pets, creatures bound in silk and shadow, who lend their aid to her cause.
As with other heroes, the Weaver introduces her own pool of new cards (90+) and artifacts (50+), including a brand new card type...
**Your New Best Friends**
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Take dozens of charming new friends (and a few parasitic infestations) on walks, flights, swims, and skitters as you create lasting memories and powerful decks. You'll have 5 slots to assemble your team from over 25+ different Pets, choosing their actions and targets each turn. 
**Easy to Weave, Hard to Unravel**
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Her playstyle rewards **careful sequencing, resource management, and the instinct to Weave and Unravel her own Pets at just the right moment**! With your band of courageous Pets, each with unique actions - combined with delayed Infest effects and widespread Rage scaling, you'll need careful timing and a PhD in Biology, Veterinary Science, or a related field. 
**DLC Contents**
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*   A new unique class: The Weaver!
*   Over 90+ New Cards
*   Over 50+ Unique Artifacts
*   3 New **Challenge Coins**, unique to the Weaver (plus the ability to play her on 20 existing CCs) 
*   An old Guardian takes a newly sinister approach to a long-gone sibling...

Release date: Oct 30, 2025

Categories: Roguelike Deckbuilder, Deckbuilding, Card-based Combat, Summoner Playstyle, Roguelite, Single-player, Fantasy


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.5h
  - Endgame: N/A
  - Reasoning: The Weaver-specific quote directly states that a run with the Weaver usually takes 2-3 hours, which supports a typical session length of about 2.5 hours. The other quotes reinforce that Weaver gameplay involves heavy pet management and micro-management, making sessions time-intensive, but they do not provide hours for fully completing the DLC, completing a story, or reaching/clearing an endgame state. Therefore only sessionLength is non-null.
- Time-to-fun: No data
- Player Archetypes:
  - Achievement Completionist (buy)
    - Motivation: Reaching 100% completion and unlocking every achievement.
    - Playstyle: Grinding achievement and Coins Challenge objectives to close out the collection.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Base-Game Veteran Seeking Fresh Content (buy)
    - Motivation: Extending a finished base game with new classes and content.
    - Playstyle: Continuing post-completion runs with the new class after mastering the original ones.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Deckbuilder Genre Connoisseur (buy)
    - Motivation: Seeing class and card design measured against the best deckbuilders on the market.
    - Playstyle: Comparing classes and card mechanics across deckbuilder titles before deciding.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Vault of the Void
  - Balance-Critical Veteran (no buy)
    - Motivation: Finding a balanced, mechanically viable build rather than a frustrating one.
    - Playstyle: Deep analysis of class paths, defense scaling, and build effectiveness.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Slay the Spire


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New class Weaver praised (weight 0.95): Many reviewers highlight the Weaver as an excellent addition, offering unique summoner gameplay with pets and thread mechanics. It provides a distinct experience compared to other characters.
- Pet mechanics innovative and fun (weight 0.58): The DLC introduces pet mechanics that are both innovative and enjoyable, adding a new layer of strategy. Players appreciate the variety of pets and synergies.
- Support for developers appreciated (weight 0.5): Many reviewers express gratitude to the developers for their continued work and rich content, and are happy to support them. They look forward to future updates and challenge coins.
- Great build variety and synergies (weight 0.48): Players enjoy the tons of build variety, complex combos, and rewarding synergies that make each game unique. Sequencing cards and actions offers an interesting challenge.
- Base game highly praised (weight 0.45): Reviewers consider the base game excellent, with long completion time and substantial free updates. It is often described as one of the best deckbuilders on the market.
- DLC adds substantial content (weight 0.39): The DLC introduces a full new playable character with its own cards, artifacts, and mechanics, along with many new cards and artifacts. It is considered a hefty expansion.
- Specific pet combos and mechanics (weight 0.32): Reviewers detail powerful combos like mantis with incubation, and mechanics like ailment and infest that allow strategic depth. These add to the game's complexity.
- Weaver integrates well with existing systems (weight 0.32): The Weaver character and its mechanics fit seamlessly into the game's framework, providing a fresh experience without feeling out of place.
- Combat and gameplay feel great (weight 0.32): Combat feels great, and the gameplay is engaging and fun. The class's complexity could be a standalone game, and it plays very differently from others.
- Art, music, and localization praised (weight 0.31): The beautiful music, art style blending horrific, comical, and cute elements, and the proper Japanese localization at release are highlighted. The spider-themed character is also enjoyed.
- Summoner class exciting (weight 0.09): The summoner class is exciting for players, filling a gap in the game's roster. It delivers a summoner type that was missing.
- Real reflection on mechanics (weight 0.09): There is genuine thought put into the game's mechanics, as noted by a reviewer. This indicates depth and careful design.
- Recommend for base game fans (weight 0.09): Fans of the base classes will likely enjoy this DLC as well. It is a natural extension of the game.
- New cards are cute and funny (weight 0.08): The new cards feature cute and funny designs, adding charm to the game. This is a minor but appreciated aspect.
- Thematic lore of Weaver (weight 0.08): The Weaver is thematically one of the Time Queen's Spinner enemies who betrayed the Void, adding lore depth to the character.
- Mantis in purple cards strong (weight 0.07): A reviewer notes that Mantis in purple cards is very strong, a short-line divine card. This is a specific card detail.

Common complaints:
- Translation errors present (weight 0.42): Multiple translation issues exist, including inconsistent German terms and mistranslations of mechanics. This hampers understanding for non-English players.
- Slow-paced gameplay frustrating (weight 0.39): The game's slow pace and focus on long-term battles make it unsuitable for short decisive fights. Players find it tedious and struggle with early enemies.
- Weaver character needs buff (weight 0.35): The new character Weaver is perceived as weak and underpowered, needing balance adjustments. Many players find its overall card efficiency low.
- Defensive values too conservative (weight 0.28): Defensive cards and values are too low, making it hard to survive without specific strong cards. This makes defensive playstyles weak and unsatisfying.
- Infestation mechanic confusing and weak (weight 0.27): The infestation mechanic is difficult to track and grows weaker the more it is used. Its damage also relies on luck, making it unreliable.
- Information display unclear (weight 0.27): On-screen information is not obvious, with complex calculations and inaccurate damage previews. Tracking obscured thresholds like infestation marks requires hovering.
- Weaver overtuned on high difficulties (weight 0.26): Some players find the Weaver class overtuned, breezing through high difficulty levels like Impossible+30. Its scaling and card draw become too strong after playing multiple pets.
- Pets should auto-attack (weight 0.22): Players find manual pet activation cumbersome and prefer auto-battle options with targeting priorities. This would reduce micromanagement.
- Weaver complex and hard to pick up (weight 0.22): The Weaver class adds more resources to manage and is more complex than other characters. Players find it difficult to learn and overwhelming initially.
- Pets have low stats (weight 0.17): Players report that most pets' current stats and damage are too low. This makes pet-based strategies feel weak and unsatisfying.
- High difficulty even at zero (weight 0.17): Even difficulty level 0 is very hard with bad luck, making higher difficulties extremely challenging. Players find the game overly punishing without favorable RNG.
- No undo for weaving (weight 0.16): There is no undo function for weaving operations, leading to wasted pet actions if triggered accidentally. This can be frustrating, especially when pets haven't acted yet.
- DLC introduced bugs (weight 0.16): The DLC has made the game buggier, with issues such as the game not properly closing when saving and quitting. Some players report the game disappears from the taskbar but remains running.
- DLC content lacks compared to base (weight 0.09): The new DLC offers significantly less content than the base game, according to some reviewers. This makes the expansion feel less valuable.
- Russian language support missing (weight 0.09): The DLC does not include Russian language support, even though the base game does. This leaves Russian-speaking players unable to fully enjoy the expansion.
- Focus generation insufficient (weight 0.09): There are few cards that provide focus, making it hard to play focus-based strategies. This limits deck-building options.
- Health-activated characters weak (weight 0.09): Characters that use health to activate abilities are considered weak and frustrating to play. This playstyle is not viable compared to others.
- Missing fullscreen option (weight 0.08): The game lacks a fullscreen option, which some players find inconvenient. This limits display preferences.

Gameplay feedback:
- Pets are central to Weaver (weight 0.6): Pets are summoner minions that deal damage every round and can be raised or rotated via summon and sacrifice effects. They add strategy in combat, with stats and interactions with cards like Mantis and Incubation.
- Weaver has infest mechanic (weight 0.4): The class features a unique Infest mechanic that marks enemies; when they take a certain amount of cumulative damage, an additional effect triggers. Infest is considered a core mechanic and can stack at 2-3 marks.
- Weaver has unique cards and artifacts (weight 0.34): The character comes with its own cards, artifacts, and gameplay mechanics that enable synergies with the pet mechanic. New cards and artifacts integrate with existing game systems and Void Stone compatibility.
- Weaver has micro-management challenges (weight 0.27): The class involves a lot of micro-management, especially in sequencing cards and actions. Pet actions can be wasted if weaving is triggered before they act, adding complexity.
- Weaver has defensive options (weight 0.26): The class includes defense cards and defensive mechanics, such as a relic that grants block equal to one-quarter of the strongest pet's power each turn. These options support survivability.
- Rage scales pet damage (weight 0.22): Rage impacts your pets, scaling their damage by multiplying attacks by (1 + Rage stacks). However, Rage does not affect damage from ability cards, creating nuanced interactions.
- Weaver has unique resource system (weight 0.2): The character uses orbs and focus, with cards like an epic card that costs 3 and 2 focus, dealing 3 damage to self per orb played. This resource system adds strategic depth.
- Weaver uses five pet slots (weight 0.17): The Weaver class can have up to five pets active, which reduces deck size by five cards, making draws stronger and more consistent. This slot limit influences deckbuilding and gameplay flow.
- Weaver is difficult to learn (weight 0.17): The class is much harder to learn than other characters, with high differentiation among its three initial decks and a high skill ceiling. It involves many unique mechanics and requires significant practice.
- Base game has four classes (weight 0.16): The base game originally had four classes, and the DLC adds Weaver as a fifth character. This expansion increases the game's replayability and variety.
- Ailment is a debuff keyword (weight 0.16): Ailment is a debuff applied to enemies that triggers on cumulative damage and can activate across turns. It adds a layer of strategic depth to combat.
- Multiple routes with mechanics (weight 0.16): The Weaver class offers different routes: the right route has an infestation mechanic, and the middle route provides the strongest base defense. This branching adds replayability.
- High difficulty is challenging (weight 0.15): Normal difficulty is manageable, but high difficulties are notably challenging. The game includes multiple difficulty levels, with difficulty 0 being the baseline.
- Weaver runs take longer (weight 0.1): Runs with the Weaver usually take 2-3 hours to finish, compared to about 70 minutes with other characters. This increased duration is due to the class's complex mechanics and setup.
- Weaver uses weaving mechanic (weight 0.09): The game has a 'weaving' (织解) mechanic that involves pets and threading actions. This mechanic is central to the Weaver's playstyle and resource management.
- Pets do not auto-attack (weight 0.09): Unlike typical TCG units, pets do not automatically attack; they require player input to act. This design choice increases the need for careful sequencing and micro-management.
- Pets include diverse creatures (weight 0.09): Pets encompass spiders, insects, mammals, and birds, each with distinct stats and abilities. This variety allows for diverse strategies and synergies.
- Separate DLC purchases per platform (weight 0.09): Playing across multiple platforms like PC, mobile, and Switch requires separate DLC purchases per platform because exploration data cannot carry over. This limits cross-platform progression.
- Infest has visual representation (weight 0.08): Multiple Infest marks on a single enemy are represented by a single icon with a number, simplifying the UI. This helps players track stacks without clutter.

Performance notes:
No performancepoints

Recommendations:
- Worth it for fans (weight 0.48): Players who enjoyed the base game find the DLC a worthwhile purchase, especially if they want more content or wish to support the developers. Cluster 8 highlights that supporting the devs is a key reason.
- Recommended for VotV players (weight 0.42): Fans of Vault of the Void are likely to enjoy this DLC, and it is recommended for anyone who has played the base game. Cluster 20 notes that VotV fans won't lose money on it.
- Buy after base game (weight 0.32): Many reviewers recommend buying this DLC only after finishing or getting bored with the base game, rather than as an upfront purchase. Cluster 6 explicitly states there is no reason to buy it upfront.
- Not for beginners (weight 0.21): This DLC is not recommended for a first playthrough or for inexperienced players. It is better suited for those who have already mastered the base game, as noted in Cluster 5.
- Fair price point (weight 0.21): Several reviewers consider the DLC price to be fair and absolutely worth the cost. This positive sentiment is echoed by multiple purchasers.
- Good for completionists (weight 0.15): The DLC is recommended for players aiming to achieve 100% Steam achievements, particularly after finishing most Coin Challenge achievements. However, it is not recommended for those who do not care about achievements.
- Mixed current recommendation status (weight 0.14): One cluster states the DLC is currently not recommended, providing a contrasting viewpoint. This single negative note is outweighed by many positive recommendations.
- Niche spider theme appeal (weight 0.07): A single reviewer recommends the DLC specifically for those who really like spiders and webs. This is a highly niche preference with limited broader relevance.

Other player notes:
- Achievements need DLC (weight 0.23): Some Steam achievements require the DLC for 100% completion. A reviewer unlocked all illustrations and achievements up to i70 and collected all challenge coins available at review time.
- Best deckbuilder claims (weight 0.22): Multiple reviewers consider Vault of the Void the best roguelite deckbuilder on the market. This sentiment highlights strong player satisfaction with the core game.
- Long completion time (weight 0.22): The base game takes 200-300 hours to complete and has a long completion time for 100%. The base game is massive compared to the DLC content.
- Love letter to concept (weight 0.22): Described as a love letter to the 'faulty robot' concept, the DLC is seen as a hefty character expansion. It is positioned for people who already like Vault of the Void.
- Free updates provided (weight 0.21): Developers have provided free updates over the years and worked on the game for many years. They also struggled with charging for this DLC.
- Comparisons to other games (weight 0.21): The game is compared to Balatro and Slay the Spire 2, with the claim that Slay the Spire 2 should be afraid. One reviewer also compares it unfavorably to D4, which they call bad.
- DLC data not cross-platform (weight 0.09): DLC exploration data cannot be transferred between platforms, so the DLC must be bought separately on each platform. This may frustrate players who own multiple platforms.
- Japanese localization fully implemented (weight 0.09): Japanese localization is fully implemented at release. This indicates good support for Japanese players.
- New character distinct (weight 0.09): The review positions the new summoning character as distinct from the other characters. This adds variety to the roster.

Emotions:
- Frustration (weight 0.17): Players are frustrated by the new character Weaver being underpowered and struggling in combat, with weak defense cards and low stats making progression difficult. Technical issues like save-and-quit bugs, missing undo functions, and lack of Russian language support further exacerbate the frustration.
- Disappointment (weight 0.11): Disappointment stems from the new character being too weak or overtuned, the lack of Russian language support in the DLC, and the inclusion of a faulty robot archetype that some players dislike. The class also feels like torture compared to power fantasy classes.
- Satisfaction (weight 0.09): Satisfaction comes from the DLC adding a fully new playable character with unique cards, artifacts, and mechanics, including the potent Infest mechanic. The summoner class fills a gap and is considered worth the price for fans of the base game.
- Excitement (weight 0.07): Excitement is driven by the new character radically changing gameplay with a unique pet mechanic and synergies, as well as the DLC's original mechanics and the addition of a summoner class. The Weaver's unique role and quick damage scaling add to the thrill.
- Fun (weight 0.07): Fun arises from the interesting challenge of sequencing cards and actions, the in-depth planning required by the character DLC, and the multitude of possibilities that make each playthrough different.
- Annoyance (weight 0.04): Annoyance is caused by the lack of a fullscreen option, translation issues, and cumbersome controls for pets.
- Interest (weight 0.04): Interest is sparked by the two distinct pet playstyles and the ailment mechanic, as well as the character's overall interesting mechanics.
- Enthusiasm (weight 0.04): Enthusiasm comes from the great take on summoning that is distinct from other characters and the excellent, interesting character that expands choices in unique ways.
- Happiness (weight 0.04): Happiness is caused by having a completely new character to spend more time with and the opportunity to support the developers.
- Rewarding (weight 0.02): Rewarding experiences come from unique win conditions and combinable synergies.
- Amazement (weight 0.02): Amazement is felt due to the Weaver character and the combat feel.
- Delight (weight 0.02): Delight is caused by the art style and the spiders on Recruiter.
- Torment (weight 0.02): Torment is caused by the endless cycle challenge coin.
- Tedium (weight 0.02): Tedium arises because pet operation takes a lot of time.
- Reassurance (weight 0.02): Reassurance comes from Japanese localization being properly done at release.
- Caution (weight 0.02): Caution is advised because DLC exploration data cannot be transferred across platforms.
- Apprehension (weight 0.02): Apprehension is felt due to the high difficulty requiring serious preparation.
- Appreciation (weight 0.02): Appreciation is expressed for the innovative pet mechanics that make the reviewer want more similar content, and for the new design space explored with the character and continued game development.
- Dissatisfaction (weight 0.02): Dissatisfaction is caused by the new character's card efficiency feeling weak.
- Hope (weight 0.02): Hope is felt because the player wants more characters like Weaver in the future.}